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to divert the guard's attention. Stab him and leave the body there.
Send Duke and Tread to Tiny's position. Duke should grab the ammunition box and he will be rewarded with four extra sniper bullets.
-RELEASING SPOOKY FROM THE PRISON AND PUTTING ON A DISGUISE-
Circle around the barrack again and use Tiny to drop the decoy slightly to the southeast of the power grid. Wait for the patrolling guard from the north to come before activating the decoy. The other immobile guard near the barrack should also be lured. Kill them both and leave the bodies there.
Crawl past the machine-gunner's view from the east and head to the west. And then wait for the patrolling guard to walk south. Quickly kill the immobile guard and run to kill him as well. Leave the bodies there.
Go all the way to the north and kill the lone immobile guard near the trees when nobody is around. Hide his body somewhere to the south (I'm sure you can find a safe place by yourself) ^_^
Plant the decoy west of the prison (at the corner between the trees and the wooden wall). Hide on the other side of the trees and activate the decoy. Kill the guard that comes to investigate and carry his body to the south (beware of the patrol and patrolling guard to the east).
Approach the prison again from the west and punch the guard in the corner between two wooden walls (left of the prison). Handcuff him and hide him behind the stack of logs nearby.
Wait beside the prison and kill the guard in front when no one is looking. Hide his body behind the stack of logs as well.
Quickly free Spooky when the patrol is not around and tell him to change his clothes from the guard that you knocked out cold earlier with Tiny. Then kill the only remaining guard patrolling next to the prison and hide his body behind the logs. Don't forget to take out the machine-gunner south of the prison and hide his body in the same place.
Spooky should make his way across to the villa and climb the ladder to the east. Climb a few more ladders and he will eventually find a uniform in the northwest end of the roof (don't get spotted by patrols as the sergeants can see through Spooky's disguise). Change Spooky's uniform and he is free to roam the map now. ^_^
-CLEANING THE HEADQUARTER AND THE VICINITY-
Additional note: There is no need to move bodies around on the roof as nobody can see them unless I said it is necessary.
Climb the ladder to the east and kill the guard patrolling nearby when no one is looking. Next, dispose of the two guards on top of the two ladders (north and south).
Climb back down and kill the three guards to the left, beginning with the patrolling ones. Leave the one standing still for the last. This should be a piece of cake, just be careful of patrols on the ground.
Next, climb down one level and kill the lone patrolling guard to the east. Climb all the way down to the ground and kill the patrolling guard to the left. Hide his body at the corner. Proceed by killing the guard to the right and hide his body in the same place.
Take out the immobile guard and the machine-gunner to the south and leave the bodies there.
Run all the way to the west of the HQ. There are two patrolling guards here. Kill the one patrolling west to east and vice versa. Hide the body at a small corner near the trees.
Additional note: Drop the corpse as close as possible to the left side of the corner to avoid being seen by the patrol.
Now kill the patrolling guard to the north when he reached his northern end of his patrol route. Quickly carry his body and hide it behind the stack of logs next to the prison (beware of the patrolling guard in the
HQ's garden).
Dispose of the guard patrolling the left garden of the HQ when the patrol is not around and hide his body in the same place as previous kill.
Run to the front door of the HQ and kill the lone patrolling soldier there when he reached the eastern end of his patrol route (to avoid being seen by the patrolling guard to the east).
Kill the two guards on both sides of the Kubelwagen parked outside the
HQ when no one is looking. Leave the bodies there. Don't forget to get rid of the guard patrolling the right garden of the HQ and hide his body at the bottom of the ladder leading to the HQ's roof.
Kill the machine-gunner south of the Kubelwagen and hide the body next to the stack of logs nearby. Area secured!!!
-CAPTURING THE COLONEL AND ESCAPE!!!-
Send Spooky to distract Colonel von Below so he is looking to the west.
Tiny should stand beside the trees and crouch until one of the guards spots him. The two guards and the Colonel will point their guns at
Tiny.
Additional note: This idea may sound a little crazy but it works!!!
I've tried it many times myself. ^_^
Spooky should quickly kill the two guards and chloroform the Colonel.
Don't forget to handcuff him as well. Leave him there for now.
Spooky should go to the roof of the building north of the Panzer and kill the guard there when no one is looking.
Send Duke crawling from the west and snipe the remaining guard on the roof. Send Tread to stay with Duke.
Spooky have to kill the immobile guard next to the Panzer when the patrol is not around and hide the body near the trees to the north.
Distract the patrol with Spooky so they should be looking to the southwest. Get Tiny to carry the Colonel and load everyone into the
Panzer (excluding Spooky).
Have Tread drive the Panzer out of eastern gate and wait there. Spooky may release the distraction now and get him into the Panzer. Drive along the road to the southeast and the mission is accomplished!!!
***********************************************************************
Mission 6: Eagle's Nest
Date: November 12, 1944
Location: Neubranderburg, Germany
Personnel: Tiny, Duke, Inferno
Introduction:
The outcome of the war is being decided in the skies over Europe.
Allied numerical superiority has meant that the Luftwaffe has been unable to prevent systematic Allied bombing of German-held territory.
However, the situation can change. German technicians are working on the final details of a new generation of jet fighters.
Your mission consists in sabotaging current research. To do so, destroy the prototypes stationed at the Neubranderburg airfield. Whoever rules the skies will hold the key to the ultimate victory.
Briefing:
We meet again, officer. On this occasion, you must sneak into the airfield and destroy the German prototypes. To make sure there is nothing left, place the fuel tanks next to the aircraft and blow them up. Your objective is simply the destruction of the prototypes. But if you do not want any excessive risk, you may also destroy the remaining aircraft.
Finally, escape by using the aeroplane standing at the center of the runways. Capture an enemy pilot to help you with the controls. That will be all. We know that you will make it.
Scrapbook:
-If you walk along the path, your footprints may give you away.
-Push the fuel dumps towards the prototypes to enable you to destroy them.
-You must kidnap the enemy pilot to escape.
Objectives:
-Destroy the prototypes.
-Kidnap the enemy pilot to escape.
-Escape by using the jet plane in the airfield.
Walkthrough:
-CLEARING THE FARMHOUSE-
Use Tiny to drop the decoy south of the large rock at your starting position. Hide behind the small rock to the east and activate the decoy. The guard patrolling to the north should come to investigate.
Kill him and hide the body behind the large rock.
Run past the stone wall and head to the cliff to the north without being seen. Climb the cliff and kill the guard on top when he is not looking. Hide the body at the edge of the trees to the left.
Climb back down and crawl into the farmhouse. Kill the guard next to the large house when no one is looking and hide the body between the house and the stone wall (in the shadows).
Stab the lone guard patrolling the large house and hide the corpse at the corner also.
Now drop and activate the decoy between the well and the small pagoda- like structure next to it. Hide in the house and wait for the patrolling guard outside to come investigate. Come out from hiding and stab him. Again hide the body at the corner as previous kills.
Drop the decoy near the second door from the left and hide behind the pagoda structure. Activate it and the guard at the gate should be lured. Kill him and hide the body in the same place as before.
Bring Duke to the gate and tell him to snipe the guard outside the airfield to the north. As soon as you drop him, find the quickest moment possible to drop the other guard patrolling on the wall to the east. YOU MUST NOT BE SEEN as the alarm will immediately be triggered if you do.
Additional note: Be careful of the guards who are patrolling the interior of the compound and the guard outside as well.
-SECURING THE ENEMY PILOT-
Send Tiny to the road east of the farmhouse and wait behind the stone wall. Quickly stab the guard patrolling nearby when nobody is looking.
Hide his body in the small corner to the north just nearby.
Place the decoy on the left of the compound and hide behind the walls again. Activate it and the patrolling guard outside the compound should come to investigate. Kill him and hide the body in the corner as before.
Now plant the decoy again just beside the lamp post in front of the compound and crawl through to the south to get to the other side of the compound's gate. Activate the decoy and the guard should come, crawl past through the gate and stab him. Hide the body in the small corner again.
Now bring Duke to Tiny's position, sneak him into the compound and position him outside the house on the left side. Snipe the guard on the barrack without being seen. Drop prone as soon as this is accomplished and return him to the small corner. Don't forget to bring Inferno there also.
Next send Tiny inside and drop the decoy on the shadows left of the western house. Activate it and hide in the house. The guard patrolling to the north should come to investigate. Come out from the house and stab him in the back. Leave the body there.
Run and hide in the barn to the north when the pilot is not looking.
Wait until he is going south again and quickly punch him with Tiny's fist. Handcuff the pilot and leave him there for now.
-ACCESSING THE AIRFIELD-
Send Tiny to climb the ladder lading to the airfield and kill the patrolling guard to the north when nobody is looking. Hide the body behind the blue barrels to the west.
Ascend the ladder of the building east of the barrels and stab the guard there without being seen. Crouch immediately after this is done and leave the body there.
Now put the decoy left of the building's door and activates it before going into hiding. The immobile guard to the east should come to investigate. Come out and stab him as usual. Hide the body behind the blue barrels.
Now crawl all the way west and plant the decoy behind the blue barrels near the western edge of the map. Activate the decoy and circle around the barrel while the lone patrolling guard comes to investigate. Kill him and leave the body there.
Crawl north and kill the immobile guard near the blue barrels south of the bomber. Hide his body in the same place as previous kill.
Climb onto the bomber and kill the guard on the left wing when nobody is looking. Just leave the body there.
Climb back down and plant the decoy at the bottom of the bomber's right wing and hide behind the fuel tank before activating it. The guard on the other side of the bomber should come. Kill him and hide the body behind the blue barrels as before.
-PLANTING THE EXPLOSIVES-
Tiny have to push the fuel tank south until it is stuck between the two jet fighters. Send Duke and Inferno to Tiny's position. Inferno should chuck an explosive beside the fuel tank.
Now Tiny should crawl and drop the decoy behind the spotlight to the north of the bomber. Activate it and circle around the spotlight when the lone patrolling guard to the north comes to investigate. Kill him and hide his body behind the blue barrels south of the bomber (favorite hiding place eh? ^_^)
Crawl back north again and cross the landing strip to the left of the large rock near the brown oil barrels. Hide in the left edge and the patrolling guard to the north should see Tiny's footprints. Kill him as soon as he passed by Tiny and hide the body behind the large rock.
Send Duke over and drop the soldier on the roof of the building to the east (beware of patrol). Send Duke to hide behind the large rock.
Tiny should climb the ladder and dispose of the two guards remaining on the roof. Leave the bodies there.
Send Inferno to climb onto the roof as well and wait for the patrol to pass through the staircase leading to the roof of the barrack. Throw a
Send Duke and Tread to Tiny's position. Duke should grab the ammunition box and he will be rewarded with four extra sniper bullets.
-RELEASING SPOOKY FROM THE PRISON AND PUTTING ON A DISGUISE-
Circle around the barrack again and use Tiny to drop the decoy slightly to the southeast of the power grid. Wait for the patrolling guard from the north to come before activating the decoy. The other immobile guard near the barrack should also be lured. Kill them both and leave the bodies there.
Crawl past the machine-gunner's view from the east and head to the west. And then wait for the patrolling guard to walk south. Quickly kill the immobile guard and run to kill him as well. Leave the bodies there.
Go all the way to the north and kill the lone immobile guard near the trees when nobody is around. Hide his body somewhere to the south (I'm sure you can find a safe place by yourself) ^_^
Plant the decoy west of the prison (at the corner between the trees and the wooden wall). Hide on the other side of the trees and activate the decoy. Kill the guard that comes to investigate and carry his body to the south (beware of the patrol and patrolling guard to the east).
Approach the prison again from the west and punch the guard in the corner between two wooden walls (left of the prison). Handcuff him and hide him behind the stack of logs nearby.
Wait beside the prison and kill the guard in front when no one is looking. Hide his body behind the stack of logs as well.
Quickly free Spooky when the patrol is not around and tell him to change his clothes from the guard that you knocked out cold earlier with Tiny. Then kill the only remaining guard patrolling next to the prison and hide his body behind the logs. Don't forget to take out the machine-gunner south of the prison and hide his body in the same place.
Spooky should make his way across to the villa and climb the ladder to the east. Climb a few more ladders and he will eventually find a uniform in the northwest end of the roof (don't get spotted by patrols as the sergeants can see through Spooky's disguise). Change Spooky's uniform and he is free to roam the map now. ^_^
-CLEANING THE HEADQUARTER AND THE VICINITY-
Additional note: There is no need to move bodies around on the roof as nobody can see them unless I said it is necessary.
Climb the ladder to the east and kill the guard patrolling nearby when no one is looking. Next, dispose of the two guards on top of the two ladders (north and south).
Climb back down and kill the three guards to the left, beginning with the patrolling ones. Leave the one standing still for the last. This should be a piece of cake, just be careful of patrols on the ground.
Next, climb down one level and kill the lone patrolling guard to the east. Climb all the way down to the ground and kill the patrolling guard to the left. Hide his body at the corner. Proceed by killing the guard to the right and hide his body in the same place.
Take out the immobile guard and the machine-gunner to the south and leave the bodies there.
Run all the way to the west of the HQ. There are two patrolling guards here. Kill the one patrolling west to east and vice versa. Hide the body at a small corner near the trees.
Additional note: Drop the corpse as close as possible to the left side of the corner to avoid being seen by the patrol.
Now kill the patrolling guard to the north when he reached his northern end of his patrol route. Quickly carry his body and hide it behind the stack of logs next to the prison (beware of the patrolling guard in the
HQ's garden).
Dispose of the guard patrolling the left garden of the HQ when the patrol is not around and hide his body in the same place as previous kill.
Run to the front door of the HQ and kill the lone patrolling soldier there when he reached the eastern end of his patrol route (to avoid being seen by the patrolling guard to the east).
Kill the two guards on both sides of the Kubelwagen parked outside the
HQ when no one is looking. Leave the bodies there. Don't forget to get rid of the guard patrolling the right garden of the HQ and hide his body at the bottom of the ladder leading to the HQ's roof.
Kill the machine-gunner south of the Kubelwagen and hide the body next to the stack of logs nearby. Area secured!!!
-CAPTURING THE COLONEL AND ESCAPE!!!-
Send Spooky to distract Colonel von Below so he is looking to the west.
Tiny should stand beside the trees and crouch until one of the guards spots him. The two guards and the Colonel will point their guns at
Tiny.
Additional note: This idea may sound a little crazy but it works!!!
I've tried it many times myself. ^_^
Spooky should quickly kill the two guards and chloroform the Colonel.
Don't forget to handcuff him as well. Leave him there for now.
Spooky should go to the roof of the building north of the Panzer and kill the guard there when no one is looking.
Send Duke crawling from the west and snipe the remaining guard on the roof. Send Tread to stay with Duke.
Spooky have to kill the immobile guard next to the Panzer when the patrol is not around and hide the body near the trees to the north.
Distract the patrol with Spooky so they should be looking to the southwest. Get Tiny to carry the Colonel and load everyone into the
Panzer (excluding Spooky).
Have Tread drive the Panzer out of eastern gate and wait there. Spooky may release the distraction now and get him into the Panzer. Drive along the road to the southeast and the mission is accomplished!!!
***********************************************************************
Mission 6: Eagle's Nest
Date: November 12, 1944
Location: Neubranderburg, Germany
Personnel: Tiny, Duke, Inferno
Introduction:
The outcome of the war is being decided in the skies over Europe.
Allied numerical superiority has meant that the Luftwaffe has been unable to prevent systematic Allied bombing of German-held territory.
However, the situation can change. German technicians are working on the final details of a new generation of jet fighters.
Your mission consists in sabotaging current research. To do so, destroy the prototypes stationed at the Neubranderburg airfield. Whoever rules the skies will hold the key to the ultimate victory.
Briefing:
We meet again, officer. On this occasion, you must sneak into the airfield and destroy the German prototypes. To make sure there is nothing left, place the fuel tanks next to the aircraft and blow them up. Your objective is simply the destruction of the prototypes. But if you do not want any excessive risk, you may also destroy the remaining aircraft.
Finally, escape by using the aeroplane standing at the center of the runways. Capture an enemy pilot to help you with the controls. That will be all. We know that you will make it.
Scrapbook:
-If you walk along the path, your footprints may give you away.
-Push the fuel dumps towards the prototypes to enable you to destroy them.
-You must kidnap the enemy pilot to escape.
Objectives:
-Destroy the prototypes.
-Kidnap the enemy pilot to escape.
-Escape by using the jet plane in the airfield.
Walkthrough:
-CLEARING THE FARMHOUSE-
Use Tiny to drop the decoy south of the large rock at your starting position. Hide behind the small rock to the east and activate the decoy. The guard patrolling to the north should come to investigate.
Kill him and hide the body behind the large rock.
Run past the stone wall and head to the cliff to the north without being seen. Climb the cliff and kill the guard on top when he is not looking. Hide the body at the edge of the trees to the left.
Climb back down and crawl into the farmhouse. Kill the guard next to the large house when no one is looking and hide the body between the house and the stone wall (in the shadows).
Stab the lone guard patrolling the large house and hide the corpse at the corner also.
Now drop and activate the decoy between the well and the small pagoda- like structure next to it. Hide in the house and wait for the patrolling guard outside to come investigate. Come out from hiding and stab him. Again hide the body at the corner as previous kills.
Drop the decoy near the second door from the left and hide behind the pagoda structure. Activate it and the guard at the gate should be lured. Kill him and hide the body in the same place as before.
Bring Duke to the gate and tell him to snipe the guard outside the airfield to the north. As soon as you drop him, find the quickest moment possible to drop the other guard patrolling on the wall to the east. YOU MUST NOT BE SEEN as the alarm will immediately be triggered if you do.
Additional note: Be careful of the guards who are patrolling the interior of the compound and the guard outside as well.
-SECURING THE ENEMY PILOT-
Send Tiny to the road east of the farmhouse and wait behind the stone wall. Quickly stab the guard patrolling nearby when nobody is looking.
Hide his body in the small corner to the north just nearby.
Place the decoy on the left of the compound and hide behind the walls again. Activate it and the patrolling guard outside the compound should come to investigate. Kill him and hide the body in the corner as before.
Now plant the decoy again just beside the lamp post in front of the compound and crawl through to the south to get to the other side of the compound's gate. Activate the decoy and the guard should come, crawl past through the gate and stab him. Hide the body in the small corner again.
Now bring Duke to Tiny's position, sneak him into the compound and position him outside the house on the left side. Snipe the guard on the barrack without being seen. Drop prone as soon as this is accomplished and return him to the small corner. Don't forget to bring Inferno there also.
Next send Tiny inside and drop the decoy on the shadows left of the western house. Activate it and hide in the house. The guard patrolling to the north should come to investigate. Come out from the house and stab him in the back. Leave the body there.
Run and hide in the barn to the north when the pilot is not looking.
Wait until he is going south again and quickly punch him with Tiny's fist. Handcuff the pilot and leave him there for now.
-ACCESSING THE AIRFIELD-
Send Tiny to climb the ladder lading to the airfield and kill the patrolling guard to the north when nobody is looking. Hide the body behind the blue barrels to the west.
Ascend the ladder of the building east of the barrels and stab the guard there without being seen. Crouch immediately after this is done and leave the body there.
Now put the decoy left of the building's door and activates it before going into hiding. The immobile guard to the east should come to investigate. Come out and stab him as usual. Hide the body behind the blue barrels.
Now crawl all the way west and plant the decoy behind the blue barrels near the western edge of the map. Activate the decoy and circle around the barrel while the lone patrolling guard comes to investigate. Kill him and leave the body there.
Crawl north and kill the immobile guard near the blue barrels south of the bomber. Hide his body in the same place as previous kill.
Climb onto the bomber and kill the guard on the left wing when nobody is looking. Just leave the body there.
Climb back down and plant the decoy at the bottom of the bomber's right wing and hide behind the fuel tank before activating it. The guard on the other side of the bomber should come. Kill him and hide the body behind the blue barrels as before.
-PLANTING THE EXPLOSIVES-
Tiny have to push the fuel tank south until it is stuck between the two jet fighters. Send Duke and Inferno to Tiny's position. Inferno should chuck an explosive beside the fuel tank.
Now Tiny should crawl and drop the decoy behind the spotlight to the north of the bomber. Activate it and circle around the spotlight when the lone patrolling guard to the north comes to investigate. Kill him and hide his body behind the blue barrels south of the bomber (favorite hiding place eh? ^_^)
Crawl back north again and cross the landing strip to the left of the large rock near the brown oil barrels. Hide in the left edge and the patrolling guard to the north should see Tiny's footprints. Kill him as soon as he passed by Tiny and hide the body behind the large rock.
Send Duke over and drop the soldier on the roof of the building to the east (beware of patrol). Send Duke to hide behind the large rock.
Tiny should climb the ladder and dispose of the two guards remaining on the roof. Leave the bodies there.
Send Inferno to climb onto the roof as well and wait for the patrol to pass through the staircase leading to the roof of the barrack. Throw a
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