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Home » PC » Commandos - Behind Enemy Lines » Commandos - Behind Enemy Lines FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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- 10 Moving Guards
- 5 Isolated Guards
- 3 Patrol Group of 2 men
- 3 Patrol Group of 3 men
- 1 Patrol Group of 5 men
- 2 210mm Cannon operational
- 1 Gatling Gun Operator
- 3 Bunkers

*SILENT ZONE*

- Anything suspect or seen to the left of the middle wall will immediatly sound the alarm in the left camp.

- Anything suspect or heard in the house area of the right camp will immediatly sound the alert in the right camp.

**************************TEAM AND EQUIPMENT***************************

-GREEN BERET-

-Hand Icon
-Knife -9mm Standard Issue Pistol
-Lure
-Shovel
-2 Explosive Barrels (On site)

-MARINE-

-Hand Icon -9mm Standard Issue Pistol
-Speargun
-Underwater Equipment
-Small Boat (On site)

-SAPPER-

-Hand Icon -9mm Standard Issue Pistol
-Trap
-4 Timed Explosives (On site)

-DRIVER-

-Hand Icon
-First Aid Kit (6 doses) -9mm Standard Issue Pistol
-SDKFZ 231 (On site)

-SPY-

-Hand Icon -9mm Standard Issue Pistol
-Lethal Injection
-Enemy Uniform (On site)
-Distract Icon (On site, must have uniform)

*****************************WALKTHROUGH*******************************

-GETTING RID OF THE RIGHTMOST BUNKER

From the starting point of the MA and GB, fire some shots and kill the patrol group and 2 guards that come investigate (You may sustain some damage, but you will be able to heal later). Send the GB south to the right of the first house, put the lure as far down as you can, back a little to the north and make a
*BEEP* and immediatly burrow yourself into the snow. 2 guards should come (If a patrol group is coming to investigate, reload your game and wait until they won't hear the *BEEP*). Wait until they're near the lure and stab them both, pick up the lure back. See the guard a little to the south-west of your position? Go crawl behind him and stab him. Crawl to the house to the right (Near the edge of the screen) and hide in it.

When the patrol group near the Bunker is going to the north-west, get out and crawl until you're behind the house, then, stand up and run to kill the guard circling around the Bunker, move the corpse near the Barrels a little to the north and hide it inside one. Pick that barrel and move it near the edge of the left side of the Bunker, and move yourself away from it (Still within range to fire a shot on it). Wait until the patrol group is near, then, FIRE! The Bunker has exploded and the patrol group is dead. Hide behind the house.

-THE BOAT IS MINE!

From behind the house, lure and kill the following guards : The officer that came out of the Bunker, the patrol group and a solitary guard. They'll all come investigate the exploded barrel so you can lure them. Send the GB to the right side of the house where there is a guard watching in front of it.

Wait until the sight range is looking away, then, run 'n stab the guard. Go to the far left and hide to the north of the little corner of the wall (There is a tree near the corner). Lure the patrol group when they're in range and kill them! Send the GB and MA board the small boat to the south of that camp.

-GETTING EQUIPPED

Send the SA in front of the house to the north and near the left side, wait until the patrol group is going back east and run to pick up the bombs (The black crate). When you have them, run back where you were and wait to see if they see your footprints before continuing, if they do, reload and start running a little earlier. Send the SP to the right of the house you begin near.

Wait until the patrol group inside the camp is going south-east and the guard patrolling near the uniform is going makes his turn to the south-west. Crawl to him and kill him with the injection. move the corpse behind the curtain where the uniform is and pick up the uniform.

-GETTING THE SDKFZ 231

Send the SP to the north end of the patrolling guard near the structure.
Distract him immediatly when he turns his back. Wait until the patrol group is going back south-west and the patrolling guard to the right (near the wall).
When he's gonna turn his back, end the distraction and kill the guard you were distracting with the injection (When the other one is going down).

Pick up the corpse and go hide a little north-west of the first pillar of the structure, when nobody is watching, go drop the corpse behind the curtain. Send the SP to the north of end of the patrolling guard near the right wall, distract him immediatly when he turns his back to you, wait until the patrol group is passing in front of the structure, when they can't see you anymore, release the distraction and kill the guard with the injection, move the corpse behind the curtain (Don't forget to pass behind the structure!).

Immediatly go behind the guard in front the structure (the left one). Kill him when nobody is watching and move the corpse behind the curtain. If you were fast enough, you could kill the right guard in front of the structure and move the corpse behind the curtain before the patrol group comes back, if you're not sure, wait for them to pass by. Send the SP distract the guard patrolling near the SDKFZ (Distracthim so he's going to turn his back to you when you release the distraction).

Wait for the patrol group to go back south-east, when they can't see you anymore, release the distraction and use the injection! Move the corpse behind the curtain. Send the SP distract the patrol group so they WON'T watch the
SDKFZ. Make the DR go to the SDKFZ and board it.

-CLEANING THE CAMP

BEFORE you start firing like crazy, you must know that this SDKFZ is NOT invincible and the 2 210mm Cannons will fire on you if you're too close to them when you ring the alert. To avoid this, move the SDKFZ on the right side of the structure.

NOW you can fire like crazy! Kill each and every guard coming from inside the
Bunker and don't forget to kill the patrol group. If the SDKFZ explodes from continous rifle fire, just reload and restart, it won't happen everytime!

-ESCAPE!

Now, send the SA put bombs near the 2 210mm Cannons. After the explosions, end the small boat (with the GB and MA) to the small port near the place where the
SDKFZ was. Board with all your people (SP, DR and SA). Unload the SA on the little pier leading to a ladder (South-east from where you picked up your guys.
Go put the bombs near the torpedoes on each submarine (1 bomb per submarine) and return to the boat. Enjoy the fireworks (I DO love those nice explosions!!)
Send the small boat with all you team near the beacon in the south-east corner of the map. MISSION ACCOMPLISHED!!!


***********************************************************************
MISSION 8
FIREWORKS
******************************BACKGROUND*******************************

1942, end of October. Since the arrival of General Montgomery at El Alamein the
England troops and the German troops are occupied by very important preparations. The El Alamein battle will begin shortly.

In the meantime, the Commandos are regularly harrassing the Rommel positions.
This day, you must attack a supply base in Tell El Eisa. If you succeed, you will stop the supplies for an entire squad.

*******************************BRIEFING********************************

Your team will start from those ruins in the north-west. You will infiltrate the camp, destroy all fuel barrels, fuel storages and this big reserve. Regroup at the evacuation point after that. That's all! Good luck!

*****************************SCRAPBOOK*********************************

DATE: October 19th, 1942
LOCATION: Tell El Eisa
MISSION: Fireworks

- Clean up the zone before the arrival of the friendly vehicule, many weapons are watching that area.

- You can hide yourself in the houses.

******************************ENEMY FORCES*****************************

- 17 Moving Guards
- 13 Isolated Guards
- 1 210mm Cannon operational
- 1 Gatling Gun Operator
- 2 Bunkers

*SILENT ZONE*

- Anything suspect or seen in the ENTIRE map will immediatly sound the alarm.

**************************TEAM AND EQUIPMENT***************************

-GREEN BERET-

-Hand Icon
-Knife -9mm Standard Issue Pistol
-Lure
-Shovel
-10 Explosive Barrels (On site)

-SNIPER-

-Hand Icon -9mm Standard Issue Pistol
-Sniper Rifle
-First Aid Kit (6 doses)
-6 Rifle Bullets

*****************************WALKTHROUGH*******************************

- GETTING TO THE ARTILLERY BATTERY

Send the GB put the lure in the corner to the right of your starting position
(The corner the other side of the wall, when the patrolling guard is going back south-east). Return into hiding. Make a *BEEP*, 2 or 3 guards should come, stab them one after the other, leave the lure there because you'll need it later and move the corpses at your starting position.

Now, send the GB on the edge of the northern wall, wait until the immobile guard to the north is looking away, then run to stab him! (He might have been attracted by the lure, so if you killed him just skip this step). Move the corpse at your starting position. Send the GB to the left edge of your starting position, wait until the patrolling guard is returning back south-east and start the lure (leave it on). Kill the patrolling guard when he's looking away and move the corpse to your starting position.

Stab the guard near the Truck (he's looking at the lure) and move the corpse at your starting position. Move the lure to the north-easthern corner (to the right of the position of the first immobile guard you killed). Send the GB on the edge south of that position start the lure (leave it on). Run to the area where the distracted guard is when the one to the far right turns to look at the bottom of the cliff. Don't forget to run BEHIND the distracted guard. (If he sees you when you enter the area, just reload and wait for another opportunity).

Stab him and move the body to the north-east corner of that area, stop the lure, come back to pick it up and return to this area (All of that without being seen). Go put the lure in the north-east corner of the small area to the
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  1. Commandos - Behind Enemy Lines document by System on 14/03/2006, 06:30
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