Jump to page:
Sponsors:
***********************************************************************
SPY
********************************Actions********************************
INCOGNITO MOVING : When he has the Officer Uniform, he can move around the map like an enemy soldier, as long as he doesn't make any suspect moves, he won't be seen.
MOVING CORPSES : The only other character than the Green Beret that can move corpses, truly useful because of his injection skill.
********************************EQUIPMENT******************************
HAND ICON : Let you pick up various things. This Icon does a "Grabing" animation when you can pick something up.
9MM STANDARD ISSUE PISTOL : Usual equipment, mostly used as last resort defense as it sounds the alarm usually. Can also be used to lure guards when alarms won't sound.
LETHAL INJECTION : Works like the Knife, but a little slower and it doesn't leave any blood stains, a clean kill. Be sure to hide the corpse somewhere!
Also, don't move using this cursor because you'll blow your cover that way!
ENEMY UNIFORM : When your cover is blown, the uniform is automaticly removed, if you're safe again (Out of enemies Sight Range) you can put it on again.
DISTRACT : Using the rank of the uniform he is wearing, the Spy will distract guards to look away from thier normal points, distraction can be maintained indefinetly. You can even distract patrol groups be using this on the sergent.
Easily one of the best skills in the game!
FIRST AID KIT : When the Driver is not a part of the mission, the First Aid Kit will be on the Spy. Contains a varying number of doses.
A final note : The Spy along with the Green Beret makes up the 2 most useful characters in the game! The Spy distracts while the Green Beret cleans the way!
The Spy is the best character because he can tread around the map unharmed while in disguise.
***********************************************************************
DRIVER
********************************Actions********************************
He his the only character that can drive any land-based vehicules or stationary weapons. Tanks, Trucks immobile artillery. To fire a vehicule-mounted gun, hold the Ctrl button and click where you want to fire.
********************************EQUIPMENT******************************
HAND ICON : Let you pick up various things. This Icon does a "Grabing" animation when you can pick something up.
9MM STANDARD ISSUE PISTOL : Usual equipment, mostly used as last resort defense as it sounds the alarm usually. Can also be used to lure guards when alarms won't sound.
FULL AUTOMATIC RIFLE : A weapon that is brute force only, kills any guard in 1 hit and fires in an arc pattern, produces too much sound to be useful.
FIRST AID KIT : The Driver has a First Aid Kit to heal injuries in your group.
Contains a varying number of doses.
A final note : I always found that the Driver doesn't serves much through the mission, only near the end when you acquire vehicule of some sort that he his a little useful.
***********************************************************************
ENEMY UNITS
ISOLATED GUARD : This one is easy prey usually, it's a guard armed with a rifle (non-auto) that just stands at one place without moving (sometimes turns around). Easy kill usually.
MOVING GUARD : Same as the isolated type, but they move in a patrol pattern, learn the pattern and act in consequence, you can usually get rid of them pretty easily.
PATROL GROUP : from 2 to 8 (yes 8 men) in patrol, you kill 1 and they immediatly sound the alert (if possible). Extremely hard to get rid of, use caution, learn thier patrol patterns and try to sneak by unnoticed. The 1rst guard is usually an officier armed with a pistol and the others are armed with full-auto rifles. Deadly.
TRANSPORT TRUCK : Nothing in particuliar, just moves across the map. Usually needed for something. Takes a few hits from guards to be destroyed so watch it if you use it.
PATROL BOAT : Patrols the waters, armed with a Gatling Gun, very deadly. To get rid of or stay as low as possible.
SDFKZ 231 : A small tank with a Gatling Gun, can be destroyed with continuous rifle fire, if you're good you can empty a map out with this. However, watch out for those if they're on the move as the only way to destroy this is by explosives. (Destroying them by gunfire before they shoot you down is impossible)
PANZER II : Armed like the SDKFZ, however, it's invincible to gunfire. If you control it, just kill everything you see. The only way to get rid of this one is explosives too.
PANZER IV : Armed with a Gatling Gun (for close-range) and a normal Cannon (For long-range). It's clearly the worst possible enemy to encounter. Don't hope to get rid of this easily. If you control it, empty the map out has you are invincible and you can easily take out other tanks.
210MM CANNON : Armed with only a Cannon, this is used to get rid of any vehicules, but it will fire on your men also, you can never acquire this vehicule for yourself.
SUBMARINE : Armed with 2 torpedoes, wreck havoc in water, I don't know if you can submerge with it however.
GATLING GUN : Immobile Gatling Gun, very deadly if used against you. Using it for yourself is pretty stupid because you're in plain view when you use it and can easily be overpowered.
ARTILLERY BATTERY : Much like the Anti-Tank Truck, however it's immobile now, mounted there and cannot move. Used to get rid of vehicules that bother you.
SURVEILLANCE BUNKER : They're here to watch out, but I think they've got a
Gatling Gun also, to get rid or to stay clear of. (only explosives will destroy it)
BUNKER : This is where enemies come out when the alarm is ringing. Sometimes can be destroyed with explosives.
MOTORCYCLE : Used for transportation, they can go alert the base with this so watch out!!!
UNDERGROUND MINES : You can't see them, but you'll know if there is one when you step near it.... You guessed it... BOOOOOMMM!!!
ELEVATED GATLING GUN : Same as the normal one, but you can't reach the guard to stab him or kill him with the pistol. The only way is explosives or Sniper
Rifle.
BLITZ OPEL : A vehicule used to transport fuel. Highly explosive. 1 shot from any weapon will make it go BOOM! Use that as your advantage.
-----------------------------------------------------------------------
4. Walkthrough
This is it, I've begun what many e-mails were urging me to do. Don't expect an "instant walkthrough" this will take time to make up. You'll have to wait for those hard missions. Sadly, it's been far too long since i touched the game that I couldn't possibly be getting back to writing a decent walkthrough for the very last missions :(
***********************************************************************
MISSION 1
BAPTISM OF FIRE
******************************BACKGROUND*******************************
Norway, February 1941. Norway is occupied by the Germans since the withdrawal of Narvik, in June of last year. The Luftwaffe is occuping the airfields of
Trondheim, Herdla and Stavanger. Those strategic locations make all the northern sea accessible for German bombers.
The first mission of your team is to attack the lightly-defended radio station of Sola. For an infiltration mission for Stavanger's airfield. This will interrupt the enemies' radio communications for a couple of hours and will delay german reinforcements. Montague Smith will now brief you.
*******************************BRIEFING********************************
You must destroy the radio station. Your first problem is that the members of your team where dispatched at different positions, the Green Beret, the Driver and the Marine. Steal a Boat and regroup your team. On the island, use explosives barrels to destroy the station. Good luck!
******************************SCRAPBOOK********************************
DATE: February 20th, 1941
LOCATION: Sola, Stavanger
MISSION: Baptism Of Fire
- The Driver and the Green Beret must regroup at the pier.
- It would be wise to steal a pneumatic boat.
- Your team must get on the north island.
- The Driver must use the Gatling Gun.
- Use the Explosive Barrels to destroy the station.
- Remember! Guards can see your footsteps in the snow!
******************************ENEMY FORCES*****************************
- 4 Moving Guards
- 3 Isolated Guards
- 1 Patrol Group of 2 men
- 1 Patrol Group of 3 men
- 1 Gatling Gun Operator
*SILENT ZONE*
The entire map is safe.
**************************TEAM AND EQUIPMENT***************************
-GREEN BERET-
-Hand Icon
-Knife -9mm Standard Issue Pistol
-Lure
-Shovel
-5 Explosive Barrels (On site)
-MARINE-
-Hand Icon
-Knife -9mm Standard Issue Pistol
-Spear Gun
-Underwater Equipment
-Pneumatic Boat (On site)
-DRIVER-
-Hand Icon -9mm Standard Issue Pistol
-Full-Auto Rifle
-First Aid Kit (6 doses)
-Transport Truck (On site)
-Gatling Gun (On site)
*****************************WALKTHROUGH*******************************
-REGROUP THE TEAM
Move the GB in the corner of the wall to his left (the lower corner) and fire shots of the pistol to attract the guard and kill him when he gets in sight.
Move the GB near the wall that's to the left of the house (Crouch down because the patrol could see you when you get near it). When the patrol turns back, climb up and down the other side, kill the guard with the knife and move the corpse behind the house.
Move the DR a little down and fire some shots with the pistol to lure the patrol to you, kill them has they get in sight. Put the GB and DR on the left side of the house. With the MA, fire some shots to lure the nearest guard to him, kill him when you can. Move the MA to the right of the rocks near the trees in the middle of this island, fire some shots to lure the 2 guards
SPY
********************************Actions********************************
INCOGNITO MOVING : When he has the Officer Uniform, he can move around the map like an enemy soldier, as long as he doesn't make any suspect moves, he won't be seen.
MOVING CORPSES : The only other character than the Green Beret that can move corpses, truly useful because of his injection skill.
********************************EQUIPMENT******************************
HAND ICON : Let you pick up various things. This Icon does a "Grabing" animation when you can pick something up.
9MM STANDARD ISSUE PISTOL : Usual equipment, mostly used as last resort defense as it sounds the alarm usually. Can also be used to lure guards when alarms won't sound.
LETHAL INJECTION : Works like the Knife, but a little slower and it doesn't leave any blood stains, a clean kill. Be sure to hide the corpse somewhere!
Also, don't move using this cursor because you'll blow your cover that way!
ENEMY UNIFORM : When your cover is blown, the uniform is automaticly removed, if you're safe again (Out of enemies Sight Range) you can put it on again.
DISTRACT : Using the rank of the uniform he is wearing, the Spy will distract guards to look away from thier normal points, distraction can be maintained indefinetly. You can even distract patrol groups be using this on the sergent.
Easily one of the best skills in the game!
FIRST AID KIT : When the Driver is not a part of the mission, the First Aid Kit will be on the Spy. Contains a varying number of doses.
A final note : The Spy along with the Green Beret makes up the 2 most useful characters in the game! The Spy distracts while the Green Beret cleans the way!
The Spy is the best character because he can tread around the map unharmed while in disguise.
***********************************************************************
DRIVER
********************************Actions********************************
He his the only character that can drive any land-based vehicules or stationary weapons. Tanks, Trucks immobile artillery. To fire a vehicule-mounted gun, hold the Ctrl button and click where you want to fire.
********************************EQUIPMENT******************************
HAND ICON : Let you pick up various things. This Icon does a "Grabing" animation when you can pick something up.
9MM STANDARD ISSUE PISTOL : Usual equipment, mostly used as last resort defense as it sounds the alarm usually. Can also be used to lure guards when alarms won't sound.
FULL AUTOMATIC RIFLE : A weapon that is brute force only, kills any guard in 1 hit and fires in an arc pattern, produces too much sound to be useful.
FIRST AID KIT : The Driver has a First Aid Kit to heal injuries in your group.
Contains a varying number of doses.
A final note : I always found that the Driver doesn't serves much through the mission, only near the end when you acquire vehicule of some sort that he his a little useful.
***********************************************************************
ENEMY UNITS
ISOLATED GUARD : This one is easy prey usually, it's a guard armed with a rifle (non-auto) that just stands at one place without moving (sometimes turns around). Easy kill usually.
MOVING GUARD : Same as the isolated type, but they move in a patrol pattern, learn the pattern and act in consequence, you can usually get rid of them pretty easily.
PATROL GROUP : from 2 to 8 (yes 8 men) in patrol, you kill 1 and they immediatly sound the alert (if possible). Extremely hard to get rid of, use caution, learn thier patrol patterns and try to sneak by unnoticed. The 1rst guard is usually an officier armed with a pistol and the others are armed with full-auto rifles. Deadly.
TRANSPORT TRUCK : Nothing in particuliar, just moves across the map. Usually needed for something. Takes a few hits from guards to be destroyed so watch it if you use it.
PATROL BOAT : Patrols the waters, armed with a Gatling Gun, very deadly. To get rid of or stay as low as possible.
SDFKZ 231 : A small tank with a Gatling Gun, can be destroyed with continuous rifle fire, if you're good you can empty a map out with this. However, watch out for those if they're on the move as the only way to destroy this is by explosives. (Destroying them by gunfire before they shoot you down is impossible)
PANZER II : Armed like the SDKFZ, however, it's invincible to gunfire. If you control it, just kill everything you see. The only way to get rid of this one is explosives too.
PANZER IV : Armed with a Gatling Gun (for close-range) and a normal Cannon (For long-range). It's clearly the worst possible enemy to encounter. Don't hope to get rid of this easily. If you control it, empty the map out has you are invincible and you can easily take out other tanks.
210MM CANNON : Armed with only a Cannon, this is used to get rid of any vehicules, but it will fire on your men also, you can never acquire this vehicule for yourself.
SUBMARINE : Armed with 2 torpedoes, wreck havoc in water, I don't know if you can submerge with it however.
GATLING GUN : Immobile Gatling Gun, very deadly if used against you. Using it for yourself is pretty stupid because you're in plain view when you use it and can easily be overpowered.
ARTILLERY BATTERY : Much like the Anti-Tank Truck, however it's immobile now, mounted there and cannot move. Used to get rid of vehicules that bother you.
SURVEILLANCE BUNKER : They're here to watch out, but I think they've got a
Gatling Gun also, to get rid or to stay clear of. (only explosives will destroy it)
BUNKER : This is where enemies come out when the alarm is ringing. Sometimes can be destroyed with explosives.
MOTORCYCLE : Used for transportation, they can go alert the base with this so watch out!!!
UNDERGROUND MINES : You can't see them, but you'll know if there is one when you step near it.... You guessed it... BOOOOOMMM!!!
ELEVATED GATLING GUN : Same as the normal one, but you can't reach the guard to stab him or kill him with the pistol. The only way is explosives or Sniper
Rifle.
BLITZ OPEL : A vehicule used to transport fuel. Highly explosive. 1 shot from any weapon will make it go BOOM! Use that as your advantage.
-----------------------------------------------------------------------
4. Walkthrough
This is it, I've begun what many e-mails were urging me to do. Don't expect an "instant walkthrough" this will take time to make up. You'll have to wait for those hard missions. Sadly, it's been far too long since i touched the game that I couldn't possibly be getting back to writing a decent walkthrough for the very last missions :(
***********************************************************************
MISSION 1
BAPTISM OF FIRE
******************************BACKGROUND*******************************
Norway, February 1941. Norway is occupied by the Germans since the withdrawal of Narvik, in June of last year. The Luftwaffe is occuping the airfields of
Trondheim, Herdla and Stavanger. Those strategic locations make all the northern sea accessible for German bombers.
The first mission of your team is to attack the lightly-defended radio station of Sola. For an infiltration mission for Stavanger's airfield. This will interrupt the enemies' radio communications for a couple of hours and will delay german reinforcements. Montague Smith will now brief you.
*******************************BRIEFING********************************
You must destroy the radio station. Your first problem is that the members of your team where dispatched at different positions, the Green Beret, the Driver and the Marine. Steal a Boat and regroup your team. On the island, use explosives barrels to destroy the station. Good luck!
******************************SCRAPBOOK********************************
DATE: February 20th, 1941
LOCATION: Sola, Stavanger
MISSION: Baptism Of Fire
- The Driver and the Green Beret must regroup at the pier.
- It would be wise to steal a pneumatic boat.
- Your team must get on the north island.
- The Driver must use the Gatling Gun.
- Use the Explosive Barrels to destroy the station.
- Remember! Guards can see your footsteps in the snow!
******************************ENEMY FORCES*****************************
- 4 Moving Guards
- 3 Isolated Guards
- 1 Patrol Group of 2 men
- 1 Patrol Group of 3 men
- 1 Gatling Gun Operator
*SILENT ZONE*
The entire map is safe.
**************************TEAM AND EQUIPMENT***************************
-GREEN BERET-
-Hand Icon
-Knife -9mm Standard Issue Pistol
-Lure
-Shovel
-5 Explosive Barrels (On site)
-MARINE-
-Hand Icon
-Knife -9mm Standard Issue Pistol
-Spear Gun
-Underwater Equipment
-Pneumatic Boat (On site)
-DRIVER-
-Hand Icon -9mm Standard Issue Pistol
-Full-Auto Rifle
-First Aid Kit (6 doses)
-Transport Truck (On site)
-Gatling Gun (On site)
*****************************WALKTHROUGH*******************************
-REGROUP THE TEAM
Move the GB in the corner of the wall to his left (the lower corner) and fire shots of the pistol to attract the guard and kill him when he gets in sight.
Move the GB near the wall that's to the left of the house (Crouch down because the patrol could see you when you get near it). When the patrol turns back, climb up and down the other side, kill the guard with the knife and move the corpse behind the house.
Move the DR a little down and fire some shots with the pistol to lure the patrol to you, kill them has they get in sight. Put the GB and DR on the left side of the house. With the MA, fire some shots to lure the nearest guard to him, kill him when you can. Move the MA to the right of the rocks near the trees in the middle of this island, fire some shots to lure the 2 guards
Jump to page:
Sponsors:
Other files from this game:
- Commandos - Behind Enemy Lines document by System on 14/03/2006, 06:30
- Commandos - Behind Enemy Lines trainer by System on 14/03/2006, 06:30
Everything in unlimited amounts - Commandos - Behind Enemy Lines FAQ by System on 09/03/2006, 09:50
- Commandos - Behind Enemy Lines cheats by System on 09/03/2006, 09:50






