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- CLEANING THE BEGINNING
Wait until the patrol group passes by your starting position and the guard going in the ruined house to the left is going to the left. Send the SP crawling to that ruined house and get up in the north-west corner inside. Wait until the guard comes back inside, if you're in the north-west corner, he will not see you.
When he's immobile in the south-east corner, go kill him with the injection, move the corpse in the north-west corner. Go walking a little to the south so the guard patrolling to the north of your starting position sees you, crouch down has he yells and move to the left edge of the entrance of the ruined house. Wait until he his entering then kill him with the injection (May need a few tries).
Move the corpse in the north-west corner and go back to your starting position.
Wait until the patrol group passes by, then move to the right off your starting position. Wait for the guard to the right to go away. Get up and RUN towards him. Crouch down when you're near him. Watch the sight range of the other patrolling guard on the bridge.
When he's looking away, kill the patrolling guard you're near with the injection. Crouch down again. When he looks away, pick up the corpse and move it as far as you can to the right (Use the TAB key to change the side of the menu bar), crouch down and remain there, the little part of wall is preventing the other guards to see the corpse.
- USE THE RIVER!
Wait for the patrol group to turn the corner nearby and move the SP to the left edge of the small wall. Wait for the guard patrolling on the bridge to come to the south end of his patrol, when he turns away, get up and go kill him with the injection (You may get seen, but try again, it's relatively easy), pick up the corpse and move it to the far right at the same place as the last one.
Send the SP back at your starting position. Wait for the patrol group to pass by, send the MA crawling to the stairs leading into the water from the right side. If you watch for the other guards, nobody should see you. Go underwater and move to the beginning of the steps to the left side. Wait for the guard that patrols those stairs to turn his back to the water, get out of the water and kill him with the speargun.
Nobody should be able to see the corpse on the stairs. Move the SP to the north-west corner of the ruined house and wait for the patrol group to pass by.
Send the SP crawling to the left of the left bridge, under cover of the small wall and as far to the left as you can. He shouldn't see you when he'll pass, go kill him with the injection at the south end of his patrol route.
Pick up the corpse and move it to the north-west corner inside the ruined house. Go running to the back of the immobile guard near the stairs leading into the water, use the injection to kill him and move the corpse to the bottom of the steps, near the river. Nobody should see you do this.
- CLEANING THE ROOF
Send the SP crawl in the little corner of the broken fence to the left of your position. Wait until the patrol groups are away, the guy patrolling on the roof near the uniform is going away and the guard near the ladder is going to the north-west. RUN to the ladder and climb it, pick up the uniform as fast as you can.
Get rid of the 2 guards on the same level as you using the injection. Climb to the last level and kill that guard with the injection (The last 3 guards must be killed when nobody from the lower levels is looking in the same direction).
Go back to the ground level and wait for the 2 patrol groups to go away, get rid of the guard patrolling near the ladder and move the corpse in the little corner made by the broken down fence to the south.
Send the SP distract the patrol group to the north, when they're near the tramway, send the SN to the ladder leading to the 2nd level when the patrol group is going away, climb up and go to the highest level (The last ladder may be hard to climb because they could see you, but the SN MUST be there).
-GETTING RID OF GUARDS
Release the distraction of the SP and go inside the cemetary. Go behind the immobile guard to the right and kill him when nobody is looking, move the corpse behind the tree to the left and near the tombstones. Send the SP to the south near the HQ's rear entrance, kill the patrolling guard near the entrance when the patrol group is looking away and move the corpse behind the little part of wall to the right of the entrance.
Send the SP to the left, behind the guard between the fence and the tramway tracks, wait for the patrol group to go back south, when the tramways passes in front of the guard, kill him witrh the injection and move the corpse to the left near the left emnd of the stopped tramway, wait for the the guard a little to the north to see the corpse, he'll come investigate, kill him with the injection when he's near. Quickly send the SP distract the patrol group (They should be near the fountain by now). Distract them so they're looking east.
-PREPARING THE FIREWORKS
Send the MA in the house to the left of the Blitz Opel and move the DR near the
Blitz Opel to the left of the cemetary. When the patrol group is going to the right, board the Blitz with the DR and move it near the tramway tracks, pass by the road when the 2 guards in front of the front entrance to the HQ are looking away, put the Blitz between the tracks and the fence of the cemetary where nobody can see it.
- ESCAPE!
Backup into the entrance when the patrol group is looking elsewhere, disembark and RUN away! They'll fire on the Blitz making it explode along with the HQ, switch to the SN quickly, move it to the edge of the building and fire on the general when you,ve got an opportunity (If you miss your shot at any of the last steps, just reload, it's VERY hard to pull off!).
Move the DR in the cemetary between the fence and the tombstones where you've let the corpse. Get the SN off the roof without getting shot and move him into the same house as the MA. Switch to the DR, wait until the patrol group is going to the right, and they're not looking at the truck, go board the truck and quickly move it out of the cemetary and to the left.
Hide it to the left of the house where the Ma and SN are hiding. Wait to see if somebody comes to you (Nobody should get exactly where you are hiding). When the coast is clear, get out the MA and SN from the house and make them board the truck. Release the distraction with the SP and send him running to board the truck. Escape by going to the north of that road. MISSION ACCOMPLISHED!!!!
***********************************************************************
MISSION 16
FIRE HALT
******************************BACKGROUND*******************************
September 1944. The allied forces are advancing rapidly in Belgium, pushed by the will of the high commanders to cross the Rhin rapidly. The Market Garden operation is being prepared quickly.
In the meantimeof thier withdrawal movement behind the Siegfried line, the
German forces are trying to destroy the bridge on the Meuse, to the north of
LiŠge, to hold back the allied forces for sometime. Your mission is to prevent that destruction at ALL COSTS.
*******************************BRIEFING********************************
This is a very complicated mission so listen to me carefully. The enemy as placed explosives at differents positions on the bridge. Each explosive is controled by a different sapper. They have orders to watch one another and to destroy the bridge at ANY suspect sign. You must eliminate them nearly all at the same time. When the sappers are dead, escape by the south road. Good luck!
******************************SCRAPBOOK********************************
DATE: September 4th, 1944
LOCATION: Meuse's bridge, to the north of LiŠge
MISSION: Fire Halt
- The 4 enemy sappers can activate 1 explosive each.
- They are watching themselves.
- At the slightest alarm, they have orders to activate thier respective explosives and to destroy the bridge.
- Your team must eliminate the sappers nearly at the same time.
- Once the sappers are dead, escape by the south road by stealing a truck.
******************************ENEMY FORCES*****************************
- 14 Moving Guards
- 16 Isolated Guards
- 2 Patrol Group of 3 men
- 3 Patrol Group of 5 men
- 2 Surveillance Bunker
- 4 Sapper
- 3 Bunkers
*SILENT ZONE*
- Anything suspect or seen in the ENTIRE MAP will immediatly sound the alarm.
- The sappers will only activate thier explosives if you commit a wrong move near them.
**************************TEAM AND EQUIPMENT***************************
-SNIPER-
-Hand Icon -9mm Standard Issue Pistol
-Sniper Rifle
-5 Rifle Bullets
-MARINE-
-Hand Icon -9mm Standard Issue Pistol
-Knife
-Speargun
-Underwater Equipment
-SPY-
-Hand Icon -9mm Standard Issue Pistol
-Lethal Injection
-First Aid Kit (6 doses)
-Enemy Uniform (On site)
-Distract Icon (On site, must have uniform)
-Tansport Truck (On site, he can drive it in this mission)
*****************************WALKTHROUGH*******************************
- GETTING THE UNIFORM
Make the SN & MA crouch down and move the SP behind the bunker to the south.
Wait on the left side of it for the guard to turn away and go kill him. Pick up the body and move it behind the hosue (It helps to do this when the train passes by to block the view of the other guards on the otherside of the railway.
Crouch down and move to the lower corner of the left side of the house. Wait there for the train to enter the screen. As soon as it blocks the view of the immobile guard on the other side of the railway, get up and run to kill the immobile guard near theenetrance to the bunker. Pick up the corpse and bring it to the same location as the previous one. This one is VERY tricky and a slight error of timing can be lethal. Many tries will probably be required.
Move the SN behind the bunker and move the SP to the right side of the bunker, wait for the patrolling guard on the otherside of the railway to turn away, get up and kill the immobile guard, quickly run and kill the patroling guard before he turns your way. Continue running fast to behidn the houses a little to the south and left. 2 guards will probably come to investigate the corpse, once they look away from where you are, run and kill them both.
Send the SP kill the guard to the left of those houses from behind. Quickly run behind the houses and wait for a guard south to see the corpse, kill him while he's investigating and looking away and brings both bodies to the location of your other characters.
Run to the fountain to the south, stay on the south corner of the hosuesthere, when the patrol group to the right is going up, run for the uniform! You'll get it in time.
- POSITIONING YOUR CHARACTERS
Send the MA underwater and go to the south along the shore. Once you come across a patrolling guard, arrange so you stab him in the back at the north end of his patrolling route. Send the SN crawling to the first curve of the fence to the south and left of the bunker near the beginning. Aim with the Sniper
Rifle at the patrol group's path and kill them all when they're near the rock
(3 accurate rounds). Nothing should happen except for their own useless screams.
Send the MA back underwater and head to the small island with 2 Sappers under the bridge in the middle of the river. Move him to the north of the Detonator and ready to get out of the water. Wait there. Move the SN to the location of the dead patrol group he killed and you should be able to aim at the area at the beginning of the bridge with the sniper's scope. Verify this and stay crouched down.
Wait until the patrol group passes by your starting position and the guard going in the ruined house to the left is going to the left. Send the SP crawling to that ruined house and get up in the north-west corner inside. Wait until the guard comes back inside, if you're in the north-west corner, he will not see you.
When he's immobile in the south-east corner, go kill him with the injection, move the corpse in the north-west corner. Go walking a little to the south so the guard patrolling to the north of your starting position sees you, crouch down has he yells and move to the left edge of the entrance of the ruined house. Wait until he his entering then kill him with the injection (May need a few tries).
Move the corpse in the north-west corner and go back to your starting position.
Wait until the patrol group passes by, then move to the right off your starting position. Wait for the guard to the right to go away. Get up and RUN towards him. Crouch down when you're near him. Watch the sight range of the other patrolling guard on the bridge.
When he's looking away, kill the patrolling guard you're near with the injection. Crouch down again. When he looks away, pick up the corpse and move it as far as you can to the right (Use the TAB key to change the side of the menu bar), crouch down and remain there, the little part of wall is preventing the other guards to see the corpse.
- USE THE RIVER!
Wait for the patrol group to turn the corner nearby and move the SP to the left edge of the small wall. Wait for the guard patrolling on the bridge to come to the south end of his patrol, when he turns away, get up and go kill him with the injection (You may get seen, but try again, it's relatively easy), pick up the corpse and move it to the far right at the same place as the last one.
Send the SP back at your starting position. Wait for the patrol group to pass by, send the MA crawling to the stairs leading into the water from the right side. If you watch for the other guards, nobody should see you. Go underwater and move to the beginning of the steps to the left side. Wait for the guard that patrols those stairs to turn his back to the water, get out of the water and kill him with the speargun.
Nobody should be able to see the corpse on the stairs. Move the SP to the north-west corner of the ruined house and wait for the patrol group to pass by.
Send the SP crawling to the left of the left bridge, under cover of the small wall and as far to the left as you can. He shouldn't see you when he'll pass, go kill him with the injection at the south end of his patrol route.
Pick up the corpse and move it to the north-west corner inside the ruined house. Go running to the back of the immobile guard near the stairs leading into the water, use the injection to kill him and move the corpse to the bottom of the steps, near the river. Nobody should see you do this.
- CLEANING THE ROOF
Send the SP crawl in the little corner of the broken fence to the left of your position. Wait until the patrol groups are away, the guy patrolling on the roof near the uniform is going away and the guard near the ladder is going to the north-west. RUN to the ladder and climb it, pick up the uniform as fast as you can.
Get rid of the 2 guards on the same level as you using the injection. Climb to the last level and kill that guard with the injection (The last 3 guards must be killed when nobody from the lower levels is looking in the same direction).
Go back to the ground level and wait for the 2 patrol groups to go away, get rid of the guard patrolling near the ladder and move the corpse in the little corner made by the broken down fence to the south.
Send the SP distract the patrol group to the north, when they're near the tramway, send the SN to the ladder leading to the 2nd level when the patrol group is going away, climb up and go to the highest level (The last ladder may be hard to climb because they could see you, but the SN MUST be there).
-GETTING RID OF GUARDS
Release the distraction of the SP and go inside the cemetary. Go behind the immobile guard to the right and kill him when nobody is looking, move the corpse behind the tree to the left and near the tombstones. Send the SP to the south near the HQ's rear entrance, kill the patrolling guard near the entrance when the patrol group is looking away and move the corpse behind the little part of wall to the right of the entrance.
Send the SP to the left, behind the guard between the fence and the tramway tracks, wait for the patrol group to go back south, when the tramways passes in front of the guard, kill him witrh the injection and move the corpse to the left near the left emnd of the stopped tramway, wait for the the guard a little to the north to see the corpse, he'll come investigate, kill him with the injection when he's near. Quickly send the SP distract the patrol group (They should be near the fountain by now). Distract them so they're looking east.
-PREPARING THE FIREWORKS
Send the MA in the house to the left of the Blitz Opel and move the DR near the
Blitz Opel to the left of the cemetary. When the patrol group is going to the right, board the Blitz with the DR and move it near the tramway tracks, pass by the road when the 2 guards in front of the front entrance to the HQ are looking away, put the Blitz between the tracks and the fence of the cemetary where nobody can see it.
- ESCAPE!
Backup into the entrance when the patrol group is looking elsewhere, disembark and RUN away! They'll fire on the Blitz making it explode along with the HQ, switch to the SN quickly, move it to the edge of the building and fire on the general when you,ve got an opportunity (If you miss your shot at any of the last steps, just reload, it's VERY hard to pull off!).
Move the DR in the cemetary between the fence and the tombstones where you've let the corpse. Get the SN off the roof without getting shot and move him into the same house as the MA. Switch to the DR, wait until the patrol group is going to the right, and they're not looking at the truck, go board the truck and quickly move it out of the cemetary and to the left.
Hide it to the left of the house where the Ma and SN are hiding. Wait to see if somebody comes to you (Nobody should get exactly where you are hiding). When the coast is clear, get out the MA and SN from the house and make them board the truck. Release the distraction with the SP and send him running to board the truck. Escape by going to the north of that road. MISSION ACCOMPLISHED!!!!
***********************************************************************
MISSION 16
FIRE HALT
******************************BACKGROUND*******************************
September 1944. The allied forces are advancing rapidly in Belgium, pushed by the will of the high commanders to cross the Rhin rapidly. The Market Garden operation is being prepared quickly.
In the meantimeof thier withdrawal movement behind the Siegfried line, the
German forces are trying to destroy the bridge on the Meuse, to the north of
LiŠge, to hold back the allied forces for sometime. Your mission is to prevent that destruction at ALL COSTS.
*******************************BRIEFING********************************
This is a very complicated mission so listen to me carefully. The enemy as placed explosives at differents positions on the bridge. Each explosive is controled by a different sapper. They have orders to watch one another and to destroy the bridge at ANY suspect sign. You must eliminate them nearly all at the same time. When the sappers are dead, escape by the south road. Good luck!
******************************SCRAPBOOK********************************
DATE: September 4th, 1944
LOCATION: Meuse's bridge, to the north of LiŠge
MISSION: Fire Halt
- The 4 enemy sappers can activate 1 explosive each.
- They are watching themselves.
- At the slightest alarm, they have orders to activate thier respective explosives and to destroy the bridge.
- Your team must eliminate the sappers nearly at the same time.
- Once the sappers are dead, escape by the south road by stealing a truck.
******************************ENEMY FORCES*****************************
- 14 Moving Guards
- 16 Isolated Guards
- 2 Patrol Group of 3 men
- 3 Patrol Group of 5 men
- 2 Surveillance Bunker
- 4 Sapper
- 3 Bunkers
*SILENT ZONE*
- Anything suspect or seen in the ENTIRE MAP will immediatly sound the alarm.
- The sappers will only activate thier explosives if you commit a wrong move near them.
**************************TEAM AND EQUIPMENT***************************
-SNIPER-
-Hand Icon -9mm Standard Issue Pistol
-Sniper Rifle
-5 Rifle Bullets
-MARINE-
-Hand Icon -9mm Standard Issue Pistol
-Knife
-Speargun
-Underwater Equipment
-SPY-
-Hand Icon -9mm Standard Issue Pistol
-Lethal Injection
-First Aid Kit (6 doses)
-Enemy Uniform (On site)
-Distract Icon (On site, must have uniform)
-Tansport Truck (On site, he can drive it in this mission)
*****************************WALKTHROUGH*******************************
- GETTING THE UNIFORM
Make the SN & MA crouch down and move the SP behind the bunker to the south.
Wait on the left side of it for the guard to turn away and go kill him. Pick up the body and move it behind the hosue (It helps to do this when the train passes by to block the view of the other guards on the otherside of the railway.
Crouch down and move to the lower corner of the left side of the house. Wait there for the train to enter the screen. As soon as it blocks the view of the immobile guard on the other side of the railway, get up and run to kill the immobile guard near theenetrance to the bunker. Pick up the corpse and bring it to the same location as the previous one. This one is VERY tricky and a slight error of timing can be lethal. Many tries will probably be required.
Move the SN behind the bunker and move the SP to the right side of the bunker, wait for the patrolling guard on the otherside of the railway to turn away, get up and kill the immobile guard, quickly run and kill the patroling guard before he turns your way. Continue running fast to behidn the houses a little to the south and left. 2 guards will probably come to investigate the corpse, once they look away from where you are, run and kill them both.
Send the SP kill the guard to the left of those houses from behind. Quickly run behind the houses and wait for a guard south to see the corpse, kill him while he's investigating and looking away and brings both bodies to the location of your other characters.
Run to the fountain to the south, stay on the south corner of the hosuesthere, when the patrol group to the right is going up, run for the uniform! You'll get it in time.
- POSITIONING YOUR CHARACTERS
Send the MA underwater and go to the south along the shore. Once you come across a patrolling guard, arrange so you stab him in the back at the north end of his patrolling route. Send the SN crawling to the first curve of the fence to the south and left of the bunker near the beginning. Aim with the Sniper
Rifle at the patrol group's path and kill them all when they're near the rock
(3 accurate rounds). Nothing should happen except for their own useless screams.
Send the MA back underwater and head to the small island with 2 Sappers under the bridge in the middle of the river. Move him to the north of the Detonator and ready to get out of the water. Wait there. Move the SN to the location of the dead patrol group he killed and you should be able to aim at the area at the beginning of the bridge with the sniper's scope. Verify this and stay crouched down.
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