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Watch out, the alert is on and you're compromised. Your team is dispersed and is hiding in different buildings. You must escape by the roofs. You must also help our informant to escape from this building. Regroup at the evacuation point. That will be all. Good luck!
******************************SCRAPBOOK********************************
DATE: March 15th, 1943
LOCATION: Tunis
MISSION: On The Roof
- Your objective is to free the prisoner and escape.
- Your silent actions on the roofs will probably not be seen by the guards on the inferior levels.
- Once your team has freed the prisoner, use the Kbelwagen in the south-east zone to escape.
******************************ENEMY FORCES*****************************
- 19 Moving Guards
- 16 Isolated Guards
- 2 Patrol Group of 3 men
- 2 Bunkers
*SILENT ZONE*
- Anything suspect or seen in the ENTIRE MAP will immediatly sound the alarm.
**************************TEAM AND EQUIPMENT***************************
-GREEN BERET-
-Hand Icon
-Knife -9mm Standard Issue Pistol
-Lure
-SNIPER-
-Hand Icon -9mm Standard Issue Pistol
-Sniper Rifle
-7 Rifle Bullets
-SPY-
-Hand Icon -9mm Standard Issue Pistol
-Lethal Injection
-First Aid Kit (6 doses)
-Enemy Uniform
-Distract Icon
-INFORMANT- **IMPRISONED**
-Hand Icon
*****************************WALKTHROUGH*******************************
- REGROUP YOUR TEAM
Send the SP distract the guard patrolling near the building where the GB is hiding. Distract him when he passed by the door where the GB his and so he's looking north-east. When the patrol group is away. Get out the GB and stab the distracted guard. Move the corpse in the corner to the left where the ladder is. Follow the wall so the guards on the upper levels don't see you.
Make the SP climb the ladder. Wait until the patrolling guard is near the ladder. Distract him from behind. Wait until the guards on the upper level are looking elsewhere. Release the distraction and kill him with the injection.
Move the corpse near the door under the stairs. Make the GB climb the ladder, crouch down and crawl to where the corpse is.
Drop the lure there and hide behindthe barrels. Make a *BEEP* to attract the 2 guards on top of the roof a little higher. When they're investigating the lure, use the injection to kill them both. Pick back the lure with the GB. Send the
GB drop the lure near the base of the ladder leading to the highest roof (To the north-east of your current position).
Return to the corpses. Send the SP near the lure and activate it. Kill the 2 guards with the injection when they're near the lure. Move the corpses as close to the ladder as you can. Regroup the GB and SP at the base of that ladder.
Drop the lure near the ladder, make the SP climb the ladder and distract the guard when he's near the top of the ladder.
Wait until the other patrolling guard to the right is in the corner to the south end of his patrol. Activate the lure. Send the SP kill the guard to right
(The one patrolling near the pile of boxes. Kill him so the body is behind the boxes. Go kill the guard in the corner and the guard near the ladder. Move the last one in the corner where the other corpse is. Get out the SN from the little building and regroup in the corner with the corpses.
- RESCUING THE INFORMANT
Send the GB put the lure behind the boxes (Where the corpse is) and send the SP near it. Make a *BEEP* and one guard should come. Use the injection to kill him when he's near the lure. With the SP, move a corpse a little to the north of the pile of boxes. One of the guards to the right will see it and come investigate.
Use the injection to *dispose* of him quietly. Send the SP behind the immobile guard to the south-east of the boxes. Wait until the patrolling guard near him is going north. Use the injection to get rid of the immobile AND the patrolling guard. 2 guards should come investigate the corpses.
Get rid of them with the injection. Finally, use the injection on the guard on the north-east building. Send the SP distract the leftmost guard on the ledge over the prison where the informant is. Distract him so he's looking to the north-west. Send the GB pick up the lure back and move him to the top of the rightmost ladder. Wait until the patrol group is going away.
Make the GB climb down the ladder, stab the guard at the bottom and move the corpse behind the small wall over the prison door. Go stab the distracted guard and move the corpse at the same place as the last one. Send the SP distract the patrol group when they're to the right of the prison door and distract them so they're looking to the south-east. Send the GB open the prison door and regroup your team where the SN is (Wait until the IN and GB are there before releasing the distraction).
-CLEANING THE ROOFS
Send the IN, GB and SN behind the box near the righmost ladder and send the GB dro pthe lure a little to the south-east of that box, return in hiding. Send the SP near the lure and activate the lure. 1 guard should come, use the injection.
Send the GB pick up the lure and go drop it near the top of the stairs to the south. Return in hiding and move the SP near the lure. Activate it and use the injection on the guard that come investigate. Send the GB pick back the lure and move the corpse to the SN position. Send the SP behind the immobile guard to the left. Wait until the patroling guar to the left is looking away, kill the immobile guard with the injection and move the corpse to the right of the house a little to the north.
Send the SP kill the rightmost patrolling guard when the other is not looking.
Wait until he sees the corpse and go investigate, kill him on the way. Go down the steps to the left and kill the guard when he is near the door to the north of the stairs (You may get seen, but try again). Go down the next steps and go up the stairs to the right and move behind the guard to the north, near a door.
Kill him with the injection and leave the corpse there, it's safe.
Go behind the guard to the south-west. Wait until nobody is watching then use the injection to kill him (May be hard to pull off, but it's rather easy when you know who can see him fall). Get rid of the 2 guards remaining on that level by killing the right one first, then the left one. Just watch for the patrolling guards on the inferior levels.
Send the SP distract the guard near the stairs leading to the lowest level, distract him so he's looking south-west. Send the GB crawling to drop the lure behind the big box to the north of that guard. Return the GB in hiding by crawling there. Activate the lure, as many as 4 guards should come investigate, when they're all behind the box, use the injection on each one of them to get rid of them. Send the GB pick up the lure and regroup all your team there.
- ESCAPE!
This is probably one of the only mission where the alarm is NOT supposed to ring. Send the SP distract the patrol group when they're going to the left and when they're to the south of the stairs leading to that level. Distract them so they're looking to the south. Use the SN to get rid of the guard watching the stairs, shoot him from the stairs leading up to the right.
Use the GB to move the corpse between the buildings to the north-east of that position. Send the Sn to the top of the stairs leading to the lowest level and shoot down the immobile guard to the left. Wait until the patrolling one sees the corpse and shoot him down when he's investigating. Send the GB, SN and IN in the hummer. When they're all inside, send the SP in it. MISSION
ACCOMPLISHED!!!!
***********************************************************************
MISSION 13
DAVID AND GOLIATH
******************************BACKGROUND*******************************
The Bismarck cruiser, jewel of Kriegsmarine, was sunk in May 1941 while it's first expedition in North Atlantic. This ship had enough firepower to sink the
Hood Cruiser and send all the England ships in a long and difficult pursuit.
Some reports are saying that an exact duplicate of the Bismarck cruiser is being built in the Havre port and that he should go patrol Norway's coast. The
French Resistance can help us infiltrate five men. If we can sabotage that ship, we could stop the rebirth of a legend and facilitate our operations in the region.
*******************************BRIEFING********************************
You will be dropped in the southern dock of the port. There a small submarine heavily-armed in the camp, you must take the control of it and launch a torpedoe on the front of the cruiser. Use your pneumatic boat to get to the beacon in the south-west zone. Here's your chance to write a page of history.
Good luck!
******************************SCRAPBOOK********************************
DATE: May 15th, 1944
LOCATION: Havre Port
MISSION: David And Goliath
- Your team must destroy the fuel depots near the cruiser.
- The Marine can steal the submarine and use it to fire a torpedoe on the crusier to destroy it.
- Once the cruiser and fuel depots destroyed, your team can use the pneumatic boat to get to the south-west beacon.
- Watch for the enemy's patrol ships, you can use the cannon on the south-west pier to destroy them.
******************************ENEMY FORCES*****************************
- 10 Moving Guards
- 9 Isolated Guards
- 1 Patrol Group of 3 men
- 1 Patrol Ship on stand by
- 1 Panzer II on stand by
- 1 Bunkers
*SILENT ZONE*
- Anything suspect or seen in the right dock will immediatly sound the alarm.
**************************TEAM AND EQUIPMENT***************************
-GREEN BERET-
-Hand Icon
-Knife -9mm Standard Issue Pistol
-Lure
-2 Explosive Barrels (On site)
-SNIPER-
-Hand Icon -9mm Standard Issue Pistol
-Sniper Rifle
-4 Rifle Bullets
-MARINE-
-Hand Icon -9mm Standard Issue Pistol
-Knife
-Speargun
-Underwater Equipment
-Pneumatic Boat
******************************SCRAPBOOK********************************
DATE: March 15th, 1943
LOCATION: Tunis
MISSION: On The Roof
- Your objective is to free the prisoner and escape.
- Your silent actions on the roofs will probably not be seen by the guards on the inferior levels.
- Once your team has freed the prisoner, use the Kbelwagen in the south-east zone to escape.
******************************ENEMY FORCES*****************************
- 19 Moving Guards
- 16 Isolated Guards
- 2 Patrol Group of 3 men
- 2 Bunkers
*SILENT ZONE*
- Anything suspect or seen in the ENTIRE MAP will immediatly sound the alarm.
**************************TEAM AND EQUIPMENT***************************
-GREEN BERET-
-Hand Icon
-Knife -9mm Standard Issue Pistol
-Lure
-SNIPER-
-Hand Icon -9mm Standard Issue Pistol
-Sniper Rifle
-7 Rifle Bullets
-SPY-
-Hand Icon -9mm Standard Issue Pistol
-Lethal Injection
-First Aid Kit (6 doses)
-Enemy Uniform
-Distract Icon
-INFORMANT- **IMPRISONED**
-Hand Icon
*****************************WALKTHROUGH*******************************
- REGROUP YOUR TEAM
Send the SP distract the guard patrolling near the building where the GB is hiding. Distract him when he passed by the door where the GB his and so he's looking north-east. When the patrol group is away. Get out the GB and stab the distracted guard. Move the corpse in the corner to the left where the ladder is. Follow the wall so the guards on the upper levels don't see you.
Make the SP climb the ladder. Wait until the patrolling guard is near the ladder. Distract him from behind. Wait until the guards on the upper level are looking elsewhere. Release the distraction and kill him with the injection.
Move the corpse near the door under the stairs. Make the GB climb the ladder, crouch down and crawl to where the corpse is.
Drop the lure there and hide behindthe barrels. Make a *BEEP* to attract the 2 guards on top of the roof a little higher. When they're investigating the lure, use the injection to kill them both. Pick back the lure with the GB. Send the
GB drop the lure near the base of the ladder leading to the highest roof (To the north-east of your current position).
Return to the corpses. Send the SP near the lure and activate it. Kill the 2 guards with the injection when they're near the lure. Move the corpses as close to the ladder as you can. Regroup the GB and SP at the base of that ladder.
Drop the lure near the ladder, make the SP climb the ladder and distract the guard when he's near the top of the ladder.
Wait until the other patrolling guard to the right is in the corner to the south end of his patrol. Activate the lure. Send the SP kill the guard to right
(The one patrolling near the pile of boxes. Kill him so the body is behind the boxes. Go kill the guard in the corner and the guard near the ladder. Move the last one in the corner where the other corpse is. Get out the SN from the little building and regroup in the corner with the corpses.
- RESCUING THE INFORMANT
Send the GB put the lure behind the boxes (Where the corpse is) and send the SP near it. Make a *BEEP* and one guard should come. Use the injection to kill him when he's near the lure. With the SP, move a corpse a little to the north of the pile of boxes. One of the guards to the right will see it and come investigate.
Use the injection to *dispose* of him quietly. Send the SP behind the immobile guard to the south-east of the boxes. Wait until the patrolling guard near him is going north. Use the injection to get rid of the immobile AND the patrolling guard. 2 guards should come investigate the corpses.
Get rid of them with the injection. Finally, use the injection on the guard on the north-east building. Send the SP distract the leftmost guard on the ledge over the prison where the informant is. Distract him so he's looking to the north-west. Send the GB pick up the lure back and move him to the top of the rightmost ladder. Wait until the patrol group is going away.
Make the GB climb down the ladder, stab the guard at the bottom and move the corpse behind the small wall over the prison door. Go stab the distracted guard and move the corpse at the same place as the last one. Send the SP distract the patrol group when they're to the right of the prison door and distract them so they're looking to the south-east. Send the GB open the prison door and regroup your team where the SN is (Wait until the IN and GB are there before releasing the distraction).
-CLEANING THE ROOFS
Send the IN, GB and SN behind the box near the righmost ladder and send the GB dro pthe lure a little to the south-east of that box, return in hiding. Send the SP near the lure and activate the lure. 1 guard should come, use the injection.
Send the GB pick up the lure and go drop it near the top of the stairs to the south. Return in hiding and move the SP near the lure. Activate it and use the injection on the guard that come investigate. Send the GB pick back the lure and move the corpse to the SN position. Send the SP behind the immobile guard to the left. Wait until the patroling guar to the left is looking away, kill the immobile guard with the injection and move the corpse to the right of the house a little to the north.
Send the SP kill the rightmost patrolling guard when the other is not looking.
Wait until he sees the corpse and go investigate, kill him on the way. Go down the steps to the left and kill the guard when he is near the door to the north of the stairs (You may get seen, but try again). Go down the next steps and go up the stairs to the right and move behind the guard to the north, near a door.
Kill him with the injection and leave the corpse there, it's safe.
Go behind the guard to the south-west. Wait until nobody is watching then use the injection to kill him (May be hard to pull off, but it's rather easy when you know who can see him fall). Get rid of the 2 guards remaining on that level by killing the right one first, then the left one. Just watch for the patrolling guards on the inferior levels.
Send the SP distract the guard near the stairs leading to the lowest level, distract him so he's looking south-west. Send the GB crawling to drop the lure behind the big box to the north of that guard. Return the GB in hiding by crawling there. Activate the lure, as many as 4 guards should come investigate, when they're all behind the box, use the injection on each one of them to get rid of them. Send the GB pick up the lure and regroup all your team there.
- ESCAPE!
This is probably one of the only mission where the alarm is NOT supposed to ring. Send the SP distract the patrol group when they're going to the left and when they're to the south of the stairs leading to that level. Distract them so they're looking to the south. Use the SN to get rid of the guard watching the stairs, shoot him from the stairs leading up to the right.
Use the GB to move the corpse between the buildings to the north-east of that position. Send the Sn to the top of the stairs leading to the lowest level and shoot down the immobile guard to the left. Wait until the patrolling one sees the corpse and shoot him down when he's investigating. Send the GB, SN and IN in the hummer. When they're all inside, send the SP in it. MISSION
ACCOMPLISHED!!!!
***********************************************************************
MISSION 13
DAVID AND GOLIATH
******************************BACKGROUND*******************************
The Bismarck cruiser, jewel of Kriegsmarine, was sunk in May 1941 while it's first expedition in North Atlantic. This ship had enough firepower to sink the
Hood Cruiser and send all the England ships in a long and difficult pursuit.
Some reports are saying that an exact duplicate of the Bismarck cruiser is being built in the Havre port and that he should go patrol Norway's coast. The
French Resistance can help us infiltrate five men. If we can sabotage that ship, we could stop the rebirth of a legend and facilitate our operations in the region.
*******************************BRIEFING********************************
You will be dropped in the southern dock of the port. There a small submarine heavily-armed in the camp, you must take the control of it and launch a torpedoe on the front of the cruiser. Use your pneumatic boat to get to the beacon in the south-west zone. Here's your chance to write a page of history.
Good luck!
******************************SCRAPBOOK********************************
DATE: May 15th, 1944
LOCATION: Havre Port
MISSION: David And Goliath
- Your team must destroy the fuel depots near the cruiser.
- The Marine can steal the submarine and use it to fire a torpedoe on the crusier to destroy it.
- Once the cruiser and fuel depots destroyed, your team can use the pneumatic boat to get to the south-west beacon.
- Watch for the enemy's patrol ships, you can use the cannon on the south-west pier to destroy them.
******************************ENEMY FORCES*****************************
- 10 Moving Guards
- 9 Isolated Guards
- 1 Patrol Group of 3 men
- 1 Patrol Ship on stand by
- 1 Panzer II on stand by
- 1 Bunkers
*SILENT ZONE*
- Anything suspect or seen in the right dock will immediatly sound the alarm.
**************************TEAM AND EQUIPMENT***************************
-GREEN BERET-
-Hand Icon
-Knife -9mm Standard Issue Pistol
-Lure
-2 Explosive Barrels (On site)
-SNIPER-
-Hand Icon -9mm Standard Issue Pistol
-Sniper Rifle
-4 Rifle Bullets
-MARINE-
-Hand Icon -9mm Standard Issue Pistol
-Knife
-Speargun
-Underwater Equipment
-Pneumatic Boat
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