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Home » PC » Command and Conquer Generals - Stunde Null » Command and Conquer Generals - Stunde Null FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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Primary Damage Radius: 5
Secondary Damage: 1; 1.25 with Black Napalm
Secondary Damage Radius: 10
Damage Type: Flame
Attack Range: 75; adds a minimum attack range: 10 if Black Napalm is researched (yeakh! what did those scientists do on this already weak tank?)
Projectile Speed: 300 dist/sec
Projectile Turn Rate: 5 degrees/sec
Cooldown: 40 milliseconds
Clip Reload Time: 40 milliseconds
Accuracy: 100%
Clip Size: 30 (total number of shots in a clip)
Can empty garrisoned buildings
Special Feature Information
1] Firewall
Primary Damage: 10; 12.5 with Black Napalm
Primary Damage Radius: 5
Secondary Damage: 1; 1.25 with Black Napalm
Secondary Damage Radius: 10
Damage Type: Flame
Attack Range: 25
Cooldown: 40 milliseconds
Projectile Turn Rate: 5 degrees/sec
Projectile Speed: 300 dist/sec
Not homing
Leaves Firewall Segment
2] Ungarrison
Dragon Tank's Flame Weapon can be used to ungarrison garrisonable
Civilian Buildings.
Upgrade Information
- Black Napalm (China War Factory): +25% to all flame damage
Build Information
Prerequisite: China Nuke Gen. War Factory
Build Cost: 800
Build Time: 10 seconds
Notes
- Slot: 3

C.c.3) Gattling Tank
Health Information
HP: 300                       Armor: Anti Air Vehicle Armor
Experience Information
100 exp to veteran         50 exp as conscript/veteran
150 exp to elite            100 exp as elite
300 exp to heroic         150 exp as heroic
Vision Information
Vision Range: 150          Shroud Clearing Range: 360
Movement Information
Speed: 40 distance/sec
Turn rate: 180 deg/sec
Weapon Information
Turret Turn Rate: 180
1] Gattling Tank Gun (Anti Surface)
Damage: 15; 18.75 with Chain Guns Upgrade
Damage Type: Gattling
Attack Range: 150
Accuracy: 100%
Projectile Speed: Immediate
Continuous Fire 1 Cooldown: 400 msec (2 shots)
Continuous Fire 2 Cooldown: 200 ms (6 shots)
Continuous Fire 3 Cooldown: 100 ms (1000 shots)
2] Gattling Tank Anti Air Gun
Damage: 12; 15 with Chain Guns Upgrade
Damage Type: Small Arms
Attack Range: 350
Accuracy: 100%
Projectile Speed: Immediate
Continuous Fire 1 Cooldown: 400 msec (3 shots)
Continuous Fire 2 Cooldown: 200 ms (6 shots)
Continuous Fire 3 Cooldown: 100 ms (2000 shots)
Upgrade Information
- Chain Guns (China War Factory): +25% to all Gattling Weapons
Build Information
Prerequisite: China Nuke Gen. War Factory
Build Cost: 800
Build Time: 10 seconds
Notes
- Tends to attack air units first before ground units.
- Slot: 3

C.c.4) Troop Crawler
Health Information
HP: 240                    Armor: Tank Armor
Vision Information
Vision Range: 175                    Shroud Clearing Range: 400
Movement Information
Speed: 40 dist/sec; 30 when badly damaged
Turn rate: 120 deg/sec
Weapon Information
Deploy Infantry
Attack Range: 175
Special Feature Information
1] Transport
Only capable of transporting infantry
Can transport 8 infantry at maximum
10% damage to units inside when destroyed
Units are evacuated with a delay of 250 milliseconds per unit.
2] Healing Transport
10% infantry regeneration inside
3] Detector
Detects stealth units except when in garrison, Tunnel Network, and transport
Detection Rate: 900 msec
Build Information
Prerequisite: China Nuke Gen. War Factory
Build Cost: 1400
Build Time: 15 seconds
Notes:
- Built with 8 Red Guards
- Slot: 8

C.c.5) Listening Outpost
Health Information
HP: 240                               Armor: Tank Armor
Vision Information
Vision Range: 250                Shroud Clearing Range: 500
Movement Information
Speed: 40 dist/sec; 30 if badly damaged
Turn rate: 90 degrees per second
Special Feature Information
1] Reveals Enemy Path
2] Detector
Detection Rate: 900 ms
Detection Range: 300
Can not detect stealth if garrisoned in a Tunnel Network or Transport
3] Stealth
Stealth Delay: 2000 msec
Decloaks when moving or the passengers fire.
4] Battle and Healing Transport
Enables the infantry inside to fire, gaining Garrison Bonus (see Bonus
Modifier)
Can accomodate at most 2 infantry.
10% infantry regeneration inside.
10% damage to units inside when destroyed.
Units are evacuated at a 250 ms delay per unit
Build Information
Prerequisite: China Nuke General War Factory
Build Cost: 900
Build Time: 15 seconds
Notes
-  Built with 2 Tank Hunters inside.
-  Slot: 8
-  Compared to standard Listening Outpost, this one is more expensive and the riders tend to attack by going out the Outpost.

C.c.6) Overlord
Health Information
HP: 1100                      Armor: Tank Armor
Experience Information
400 exp to veteran        200 exp as conscript/veteran
600 exp to elite             400 exp as elite
1200 exp to heroic        600 exp as heroic
Vision Information
Vision Range: 150        Shroud Clearing Range: 200
Movement Information
Speed: 40 dist/sec
Turn rate: 80 deg/sec
Weapon Information
Overlord Tank Gun (Anti Surface)
Turret Turn Rate: 60 degrees/sec
Primary Damage: 80
Primary Damage Radius: 5
Secondary Damage: 20
Secondary Damage Radius: 10
Damage Type: Armor Piercing
Attack Range: 175
Projectile Speed: 300 distances/sec
Accuracy: 100% against vehicle, 10 max distance against infantry
Cooldown: 300 msec 2 shoots per clip
Reload Time: 2000 msec
Leaves Nuke Radiation Small
Special Feature Information
1] Can build one of the following: a. Overlord Gattling Cannon
Turret Turn Rate: 60
Detects stealth units with detection rate: 500 ms i. Gattling Gun (Anti Surface)
Damage: 10; 12.5 with Chain Guns Upgrade
Damage Type: Gattling
Range: 225
Projectile Speed: Immediate
Accuracy: 100%
Continuous Fire 1 Cooldown: 250 msec (1 shoot)
Continuous Fire 2 Cooldown: 125 msec (5 shoots)
Continuous Fire 3 Cooldown: 83 msec (2000 shoots) ii. Gattling Gun Air (Anti Air)
Damage: 5; 6.25 with Chain Guns Upgrade
Damage Type: Small Arms
Range: 400
Projectile Speed: Immediate
Accuracy: 100%
Continuous Fire 1 Cooldown: 250 msec (1 shoot)
Continuous Fire 2 Cooldown: 125 msec (5 shoots)
Continuous Fire 3 Cooldown: 83 msec (2000 shoots) b. Propaganda Tower
Enthusiam Bonus (see Bonus Modifier)
Radius: 150
Delay Between Updates: 2000 milliseconds c. Battle Bunker
Allows up to 5 infantry to fire from inside Bunker, gaining
Garrison Bonus (see Bonus Modifiers)
50% damage to units inside when destroyed
2] Can crush vehicles
3] Nuclear Explosion (When an Overlord without Isotope Stability upgrade explodes)
Primary Damage: 110
Primary Damage Radius: 80
Secondary Damage: 70
Secondary Damage Radius: 100
Range: 100
Damage Type: Explosion
Leaves Radiation Field Small
Upgrade Information
- Battle Bunker (Overlord Tank): Allows up to 5 infantry to attack from inside Bunker. Each Overlord can only choose one from three choices:
Battle Bunker, Gattling Cannon, or Propaganda Tower.
- Gattling Cannon (Overlord Tank): Installs a Gattling Cannon on the
Overlord, enabling it to effectively attack infantry and air units.
Each Overlord can only choose one from three choices: Battle Bunker,
Gattling Cannon, or Propaganda Tower.
- Propaganda Tower (Overlord Tank): Builds a Propaganda Tower on the
Overlord, giving the Overlord the ability to heal and increase the fire rate of the nearby units. Each Overlord can only choose one from three choices: Battle Bunker, Gattling Cannon, or Propaganda Tower.
- Chaingun Upgrade (China War Factory) (Affects Overlord
Gattling Cannon only): +25% damage to all gattling weapons.
- Subliminal Messaging (China Propaganda Center) (Affects
Overlord Propaganda Tower only): +25% Enthusiasm Bonus and adds regeneration rate from 1%  to 2%.
Build Information
Prerequisites: China Nuke Gen. War Factory and China Nuke Gen.
Propaganda Center
Build Cost: 2000
Build Time: 22 seconds
Notes:
- Slot: 3

C.c.7) Electro Counter Measure (ECM) Tank
Health Information
HP: 300                         Armor: Tank Armor
Experience Information
100 Exp to Veteran       50  Exp as Conscript/Veteran
150 Exp to Elite           100 Exp as Elite
300 Exp to Heroic       150 Exp as Heroic
Vision Information
Vision Range: 150        Shroud Clearing Range: 360
Movement Information
Speed: 40 dist/sec
Turn rate:  180 degrees per second
Weapon Information
ECM Tank Vehicle Disabler (Anti Surface)
Turret Turn Rate: 180
Damage: 24
Damage Type: Subdual Vehicle
Cooldown:  100 milliseconds
Range: 200
Beam Speed: immediate
Duration: 210-640 ms
Special Feature Information
Missile Jammer
Cooldown: 650 ms
Inactive when disabling vehicles
Requires 1000 ms to be active again after the Disabler has been inactive
Build Information
Prerequisite: China Nuke Gen. War Factory, China Nuke Gen.
Propaganda Center
Build Cost: 800
Build Time: 10 seconds
Notes
- Slot: 3
- When idle, unlike its Standard China ECM, this ECM will try to find an enemy nearby.

C.c.8) Inferno Cannon
Health Information
HP: 120                          Armor: Tank
Experience Information
100 exp to veteran          50 exp as conscript/veteran
200 exp to elite             100 exp as elite
400 exp to heroic          150 exp as heroic
Vision Information
Vision Range: 180         Shroud Clearing Range: 300
Movement Information
Speed: 20 distance/sec
Turn rate: 120 deg/sec; 90 when badly damaged
Weapon Information
Inferno Cannon Gun (Anti Surface)
Turret Turn Rate: 100
Damage: 30
Damage Radius: 15
Damage Type: Explosion
Attack Range: 300
Minimum Attack Range: 50
Cooldown: 4000 msec
Projectile Speed: 250 dist/second
Accuracy: unknown against vehicle, 30 max distances against infantry
Creates Small Firefield (see Field Objects)
Creates Firestorm (see Field Objects) after 6 shell hits
Historic Bonus Time: 3000
Historic Bonus Radius: 20
Upgrade Information
- Black Napalm (China War Factory): +25% to all flame damage
Build Information
Prerequisites: China Nuke Gen. War Factory and China Nuke Gen.
Propaganda Center
Build Cost: 900
Build Time: 15 seconds
Notes:
- What differentiates the Black Napalm unupgraded Inferno and
Black Napalm upgraded Inferno is the firestorm and the small firefield object it creates. The upgraded Inferno incites stronger firestorm.
- Slot: 3
- Will not acquire enemy without order.

C.c.9) Nuke Cannon
Health Information
HP: 240                          Armor: Tank Armor
Experience Information
400 exp to veteran          50 exp as conscript      400 exp as heroic
600 exp to elite             100 exp as veteran
1000 exp to heroic        200 exp as elite
Vision Information
Vision Range: 180        Shroud Clearing Range: 350
Movement Information
Speed: 20; 18 when badly damaged
Turn rate: 90; 60 when badly damaged
Weapon Information
Turret Turn Rate: 80
Pack Time: 3333
Unpack Time: 3333
1] Nuke Cannon Gun (Anti Surface)
Primary Damage: 400
Primary Damage Radius: 50
Secondary Damage: 20
Secondary Damage Radius: 60
Damage Type: Explosion
Range: 350
Minimum Range: 150
Projectile Speed: 200 dist/sec
Cooldown: 10000 msec
Accuracy: unknown against vehicles, 10 max dist. against infantry
Leaves Radiation Field Medium
2] Nuke Cannon Neutron Gun (Anti Surface)
Damage: 1
Damage Radius: 10
Blast Radius: 70 (the radius in which all vehicles will be disabled)
Damage Type: Explosion
Range: 350
Minimum Range: 150
Projectile Speed: 200 dist/sec
Cooldown: 10000 msec
Accuracy: unknown against vehicles, 10 max dist. against infantry
Special Feature Information
1] Leaves Radiation Field Small upon death
2] Switches Weapons
Prerequisite: Neutron Shells upgrade
Nuke Cannon can choose what shell to fire, nuclear or Neutron shell.
Nuclear shell is destructive while Neutron shell kills pilots of vehicles, leaving them vulnerable to seizure.
3] Ungarrison
Nuke Cannon's Neutron Shell can be used to ungarrison the buildings below: a. Civilian Buildings (including Civilian Bunker) b. Bunker/Fortified Bunker c. Palace d. Tunnel Network e. Internet Center f. Fire Base
All vehicles unlucky enough to stay in the Tunnel Network when a Neutron
Shell comes to their way will be fried to death in the Tunnel Network.
4] Kill Pilot
Working in the same way as Jarmen Kell's Kill Pilot, the Neutron Shell can get rid a driver from his/her vehicle, making it vulnerable to capture.
Upgrade Information
- Neutron Shell (Nuclear Missile): Enables the Nuke Cannon to launch a Neutron
Shell which can kill vehicle's driver and ungarrison buildings.
Build Information
Prerequisites: China Nuke Gen. War Factory and China Nuke Gen.
Propaganda Center
Build Cost: 1600
Build Time: 20 seconds
Notes:
- Needs to pack and unpack to shoot and move respectively.
- Slot: 10
- Will not acquire enemy without order.

C.c.10) Supply Truck
Health Information
HP: 300                                 Armor: Truck Armor
Experience Information
50 exp as anything
Vision Information
Vision Range: 150                 Shroud Clearing Range: 300
Movement Information
Speed:  40 distances/sec; 20 if badly damaged
Turn rate:  90 degrees per second;  60 while badly damaged
Special Feature Information
Supply Gathering
Max Boxes to carry: 4 ($300)
Supply Center Action Delay: 400 ms (one transaction)
Supply Warehouse Action Delay: 1000 ms per box (many small transactions)
Supply Warehouse Scan Distance: 700 (max distance to look for a warehouse, or Supply Trucks go home)
Warns the player when the Supply is exhausted.
Build Information
Prerequisite: China Nuke Gen. Supply Center
Build Cost: 600
Build Time: 10 seconds
Notes
-  Slot: 2

C.c.11) Construction Dozer
Health Information
HP: 250                 Armor: Dozer Armor
Vision Information
Vision Range: 150
Shroud Clearing Range: 300
Movement Information
Speed: 30; 25 when badly damaged
Turn rate: 90; 60 when badly damaged
Build Information
Prerequisite: China Nuke Gen. Command Center
Build Cost: 1000
Build Time: 5 seconds
Special Feature Information
1] Builder
Construction Dozer can build China Nuke Gen. buildings. See
Tip and Trick session to build other factions' buildings.
2] Detection and Disarming
Detects and Disarms US Colonel Burton's  & Demo General
Jarmen Kell's C4s, Chinese Tank Hunter TNTs, GLA Rebel's
Booby Trap, and China Land, Cluster, & EMP Mines.
Disarm Delay: 1200 ms per Disarm attempt
Disarm Recharge Time: 4000 ms
Detection Rate: 500 msec
Looks for explosives to disarm within 150 range every 5000 milliseconds when idle.
Can't detect explosives when in Transport or Tunnel Network.
3] Repairs Damaged Buildings
Repairs 2% of max HP per second.
Looks for buildings to repair within 150 range every 5000 milliseconds when idle.
Notes:
- Slot: 5

D. China Tank General
----------------------------------
(a) China Tank General Aircraft
----------------------------------
D.a.1) MiG
Health Information
HP: 160; 200 HP with MiG Armor         Armor: Airplane Armor
Experience Information
100 Exp to Veteran                      50 Exp as Conscript/Veteran
200 Exp to Elite                         100 Exp as Elite
400 Exp to Heroic                     150 Exp as Heroic
Vision Information
Vision Range: 200                      Shroud Clearing Range: 300
Movement Information
Speed: 160 dist/sec
Turn rate: 120 degrees per second;90 while badly damaged
Acceleration: 110; 30 while badly damaged
Weapon Information
Napalm Missile (Anti Surface and Air)
Primary Damage: 75
Primary Radius: 5
Secondary Damage: 40; 50 with Black Napalm
Secondary Radius: 30
Damage Type: Jet Missile Damage; Explosion with Black Napalm
Cooldown: 300 milliseconds
Range: 320                                      Minimum Range: 80
Missile Speed: 300 dist/sec
Clip Size: 2 shots
Clip Reload Time: 8000 milliseconds; 2000 ms with Black Napalm upgrade
Homing missiles
Missile detonation creates a Small Firefield.
Creates a Firestorm after 8 missile hit.
Upgrade Information
- Black Napalm (China War Factory): +25% damage to all flame weapons
- MiG Aircraft Armor (China Air Field): +25% MiG maximum health (+40 HP)
Build Information
Prerequisite: China Tank Gen. Air Field
Build Cost: 1600
Build Time: 12 seconds
Notes
-  A Black Napalm upgraded MiG will cast a stronger firestorm than an unupgraded one. Also, an upgraded MiG will reload quicker than an unupgraded one.
-  Returns to base after being idle for 10 seconds.

D.a.2) Helix
Health Information
HP: 300                         Armor: Chinook Armor
Experience Information
100 Exp to Veteran        50 Exp as Conscript      200 Exp as Heroic
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