Home » PC » Command and Conquer Generals - Stunde Null » Command and Conquer Generals - Stunde Null FAQ
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Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 40 distances/sec; 20 if badly damaged
Turn rate: 90 degrees per second; 60 while badly damaged
Special Feature Information
Supply Gathering
Max Boxes to carry: 4 ($300)
Supply Center Action Delay: 400 ms (one transaction)
Supply Warehouse Action Delay: 1000 ms per box (many small transactions)
Supply Warehouse Scan Distance: 700 (max distance to look for a warehouse, or Supply Trucks go home)
Warns the player when the Supply is exhausted.
Build Information
Prerequisite: Inf Gen. Supply Center
Build Cost: 600
Build Time: 10 seconds
Notes
- Slot: 2
B.c.8) Construction Dozer
Health Information
HP: 250 Armor: Dozer Armor
Vision Information
Vision Range: 150
Shroud Clearing Range: 300
Movement Information
Speed: 30 dist/sec; 25 when badly damaged
Turn rate: 90 deg/sec; 60 when badly damaged
Special Feature Information
1] Builder
Construction Dozer can build China Inf. Gen. buildings. See
Tip and Trick session to build other factions' buildings.
2] Detection and Disarming
Detects and Disarms US Colonel Burton's & Demo General
Jarmen Kell's C4s, Chinese Tank Hunter TNTs, GLA Rebel's
Booby Trap, and China Land, Cluster, & EMP Mines.
Disarm Delay: 1200 ms per Disarm attempt
Disarm Recharge Time: 4000 ms
Detection Rate: 500 msec
Looks for explosives to disarm within 150 range every 5000 milliseconds when idle.
Can't detect explosives when in Transport or Tunnel Network.
3] Repairs Damaged Buildings
Repairs 2% of max HP per second.
Looks for buildings to repair within 150 range every 5000 milliseconds when idle.
Build Information
Prerequisite: China Inf. Gen. Command Center
Build Cost: 1000
Build Time: 5 secondsNotes:
- Slot: 5
C. China Nuke General
----------------------------------
(a) China Nuke General Aircraft
----------------------------------
C.a.1) MiG
Health Information
HP: 160; 200 HP with MiG Armor Armor: Airplane Armor
Experience Information
100 Exp to Veteran 50 Exp as Conscript/Veteran
200 Exp to Elite 100 Exp as Elite
400 Exp to Heroic 150 Exp as Heroic
Vision Information
Vision Range: 200 Shroud Clearing Range: 300
Movement Information
Speed: 160 dist/sec
Turn rate: 120 degrees per second;90 while badly damaged
Acceleration: 110; 30 while badly damaged
Weapon Information
MiG Missile (Anti Surface and Air)
Primary Damage: 100; 300 with Tactical Nuke
Primary Radius: 5; 75 with Tactical Nuke
Secondary Damage: 40; 0 with Tactical Nuke
Secondary Radius: 30; 0 with Tactical Nuke
Damage Type: Jet Missile Damage; Explosion with Tactical Nuke
Cooldown: 300 milliseconds
Range: 320 Minimum Range: 80
Missile Speed: 300 dist/sec
Clip Size: 2 shots
Clip Reload Time: 8000 milliseconds; 2000 ms with Tactical Nuke upgrade
Homing missiles
Missile detonation creates a Small Radiation Field.
Adds shockwave damage if Tactical Nuke upgrade is researched
Shockwave damage: 75 Shockwave radius: 75
Shockwave Taper Off: 50% (amount of damage at the shockwave edge)
Upgrade Information
- MiG Aircraft Armor (China Air Field): +25% MiG maximum health
(+40 HP)
- Tactical Nuke (China Nuke Gen. Nuclear Missile): MiGs are armed with a small tactical nuke.
Build Information
Prerequisite: China Nuke Gen. Air Field
Build Cost: 1400
Build Time: 10 seconds
Notes
- An upgraded MiG will reload quicker than an unupgraded one. It also adds shockwave damage to the target.
- Returns to base after being idle for 10 seconds.
- Loses 10% of its max HP/sec when out of ammo.
C.a.2) Helix
Health Information
HP: 300 Armor: Chinook Armor
Experience Information
100 Exp to Veteran 50 Exp as Conscript 200 Exp as Heroic
200 Exp to Elite 100 Exp as Veteran
400 Exp to Heroic 150 Exp as Elite
Vision Information
Vision Range: 200 Shroud Clearing Range: 600
Movement Information
Speed: 75 dist/sec; 60 if badly damaged
Turn rate: 180 degrees per second; 90 while badly damaged
Weapon Information
Helix Minigun (Anti Surface)
Primary Damage: 6
Damage Type: Comanche Vulcan
Cooldown: 100 milliseconds
Range: 120
Projectile Speed: immediate
Special Feature Information
1] Can build one of the following a. Battle Bunker
Allows infantry inside to fire and gives them Garrison Bonus (see Bonus Modifier) b. Gattling Cannon
Turret Turn Rate: 60 degrees/sec
Detects stealth units
Detection Rate: 1500 msec
Detection Range: 200
Gattling Gun (Anti Surface)
Damage: 10; 12.5 with Chain Guns Upgrade
Damage Type: Gattling
Range: 225
Projectile Speed: Immediate
Accuracy: 100%
Continuous Fire 1 Cooldown: 250 msec (1 shoot)
Continuous Fire 2 Cooldown: 125 msec (5 shoots)
Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
Gattling Gun Air (Anti Air)
Damage: 5; 6.25 with Chain Guns Upgrade
Damage Type: Small Arms
Range: 400
Projectile Speed: Immediate
Accuracy: 100%
Continuous Fire 1 Cooldown: 250 msec (1 shoot)
Continuous Fire 2 Cooldown: 125 msec (5 shoots)
Continuous Fire 3 Cooldown: 83 msec (2000 shoots) c. Propaganda Tower
Enthusiam Bonus (see Bonus Modifier)
Radius: 150
Delay Between Updates: 2000 milliseconds
2] Nuclear Bomb (Anti Surface)
Drops a deadly nuclear bomb on the ground below the chopper.
Primary Damage: 300
Primary Damage Radius: 50
Secondary Damage: 50
Secondary Damage Radius: 60
Damage Type: Explosion
Bomb Speed: 10dist/sec (slow, but sure:))
Range: 3
Creates a Radiation Field Medium
Recharge Time: 10000 ms
Range: 3
Unpack Time: 500 ms
Preparation Time: 100 ms (making a total of 600 ms delay before dropping bomb)
3] Transport
Can transport infantry and most vehicles alike (except Nuke Cannon)
Transport Slot: 5
100% damage to all units inside if destroyed (China Airways does not provide free parachutes....)
Evacuation Delay per Unit: 100 ms
Upgrade Information
- Battle Bunker (Helix): Allows up to 5 infantry to attack from inside Bunker. Each Helix can only choose one from three choices:
Battle Bunker, Gattling Cannon, or Propaganda Tower.
- Gattling Cannon (Helix): Installs a Gattling Cannon on the
Helix, enabling it to effectively attack infantry and air units.
Each Helix can only choose one from three choices: Battle Bunker,
Gattling Cannon, or Propaganda Tower.
- Propaganda Tower (Helix): Builds a Propaganda Tower on the
Helix, giving the Helix the ability to heal and increase the fire rate of the nearby units. Each Helix can only choose one from three choices: Battle Bunker, Gattling Cannon, or Propaganda Tower.
- Chaingun Upgrade (China War Factory) (Affects Helix Gattling Cannon only): +25% damage to all gattling weapons.
- Subliminal Messaging (Propaganda Center) (Affects Helix Propaganda
Tower only): +25% Enthusiasm Bonus and adds regeneration rate from 1% to 2% (see Bonus Modifier).
- Nuke Bomb (Helix): Helix is equipped with a Nuke Bomb instead of conventional Napalm Bomb.
Build Information
Prerequisite: China Nuke General Airfield
Build Cost: 1750
Build Time: 20 seconds
Notes
- Can not land, except when being repaired at the Air Field or when loading passengers.
C.a.3) China Cargo Plane
Health Information
HP: 1000 Armor: Airplane
Experience Information
40 Exp as anything
Movement Information
Speed: 125 dist/sec; 75 if badly damaged
Turn rate: 25 degrees per second; 10 while badly damaged
Build Information
Prerequisites: Cluster Mines &/or EMP Pulse General Powers and China
Command Center or Reinforcement Pad
Notes
- Drops Cluster Mines, Reinforcement Pad vehicle, and EMP Pulse
- Door open time: 500 ms
C.a.4) China Jet Carpet Bomber
Health Information
HP: 1000 Armor: Airplane
Experience Information
40 Exp as anything
Movement Information
Speed: 125 dist/sec; 75 if badly damaged
Turn rate: 25 degrees per second; 10 while badly damaged
Build Information
Prerequisites: Nuclear Carpet Bombing General Power and Nuke Gen.
Command Center
Notes
- Drops Nuclear Carpet Bombs containing 10 bombs
- Door open time: 500 ms
- Delay between each bomb: 300 ms
----------------------------------
(b) China Nuke General Infantry
---------------------------------
C.b.1) Red Guard
Health Information
HP: 120 Armor: Human Armor
Experience Information
20 Exp to Veteran 5 Exp as Conscript/Veteran
40 Exp to Elite 10 Exp as Elite
80 Exp to Heroic 20 Exp as Heroic
Vision Information
Vision Range: 100
Shroud Clearing Range: 200
Movement Information
Speed: 25 dist/sec; 15 while badly hurt
Turn Rate: Infinite
Weapon Information
Red Guard Machine Gun (Anti Surface)
Damage: 15
Damage Type: Small Arms
Range: 100
Cooldown: 1000
Projectile Speed: Immediate
Accuracy: 100%
Special Feature Information
1] Horde Bonus
Condition: at least 5 Red Guards/Tank Hunters march together
Rub Off Radius: 60
Update Time: 1000 ms
Group Radius: 30
2] Capture Building
Enables Red Guard to capture most base buildings and tech buildings.
Prerequisite: Capture Building Upgrade
Recharge Time: 15000 ms
Range: 5
Unpack Time: 3000 ms
Capture Time: 20000 ms
Pack Time: 2000 ms
Experience Gained: 4
Upgrade Information
- Nationalism (Propaganda Center): +25% Horde Bonus.
- Capture Building (Barracks): Enables Red Guard to capture most neutral/hostile buildings.
~ Patriotism (Inf. Gen. Propaganda Center): +25% Nationalism Bonus.
Build Information
Prerequisite: China Nuke Gen. Barracks
Build Cost: 350
Build Time: 12 seconds
Note that it is not allowed to build only a single Red Guard.
Red Guards will always be created in pair.
Notes:
- Slot: 1
C.b.2) Tank Hunter
Health Information
HP: 100 Armor: Human Armor
Experience Information
100 exp to veteran 20 experience as conscript/veteran
200 exp to elite 40 experience as elite
400 exp to heroic 60 experience as heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 400
Movement Information
Speed: 20 dist/sec; 10 when badly hurt
Turn rate: infinite (500)
Weapon Information
Tank Hunter Missile Launcher (Anti Surface and Air)
Damage: 40
Damage Radius: 5
Damage Type: Infantry Missile
Attack Range: 175
Minimum Range: 5
Projectile Speed: 225 dist/sec
Cooldown: 1000 millisecond
Missile Turning Rate: 100 degrees/sec
Accuracy: 100% against vehicles/buildings, 10 max distance to miss against infantry
Homing missile
Special Feature Information
1] Horde Bonus
Condition: at least 5 Red Guards/Tank Hunters march together
Rub Off Radius: 60
Update Time: 1000 ms
Group Radius: 30
2] TNT Charge
Places a TNT Charge on hostile vehicles/buildings.
Primary Damage: 500
Primary Damage Radius: 10
Secondary Damage: 150
Secondary Damage Radius: 50
Damage Type: Explosion
Attack Range: 5
Timer: 10000 ms
Recharge Time: 7500 ms
Escapes 100 distances after placing TNT
Does not expire when the charger dies.
Can not be attached to infantry or friendly units/buildings.
Upgrade Information
- Nationalism (Propaganda Center): +25% Horde Bonus upgrade
~ Patriotism (Inf. Gen. Propaganda Center): +25% Nationalism Bonus.
Build Information
Prerequisite: China Nuke Gen. Barracks
Cost: 350
Build Time: 7 seconds
Notes:
- Slot: 1
C.b.3) Hacker
Health Information
HP: 100 Armor: Human Armor
Experience Information
100 Exp to Veteran 50 Exp as Conscript 400 Exp as Heroic
300 Exp to Elite 100 Exp as Veteran
500 Exp to Heroic 150 Exp as Elite
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 20 dist/sec; 10 when badly hurt
Turn rate: immediate
Special Feature Information
1] Disable Building
Recharging Time: 4000 ms
Range: 150
Unpack Time: 7300 ms
Preparation Tiime: 3000 ms
Pack Time: 5133 ms
Effect Duration: 2000 ms
Exp. Gained: 0
Can't disable Defense Building
2] Hack Internet
Cash Amount: $5 (as conscript), $6 (as veteran), $8 (as elite),
$10 (as heroic) per 2 seconds (1.8 seconds if inside an Internet Center)
Unpack Time: 7300 ms
Randomly adds or substracts 20% to pack and unpack time.
Pack Time: 5133 ms
Exp. Gained: 1
Build Information
Prerequisite: China Nuke Gen. Barracks and China Nuke Gen.
Propaganda Center
Cost: 625
Build Time: 20 seconds
Notes:
- Slot: 1
C.b.4) Black Lotus
Health Information
HP: 200 Armor: Human
Experience Information
150 exp to veteran 50 exp as conscript 400 exp as heroic
450 exp to elite 100 exp as veteran
900 exp to heroic 150 exp as elite
Vision Information
Vision Range: 300 Shroud Clearing Range: 400
Movement Information
Speed: 30 dist/sec; 20 when badly hurt
Turn rate: infinite
Special Feature Information
1] Stealth
Stealth Delay: 2500 msec
Stealthed except when using ability
2] Crush Immunity
3] Detector
Detects stealth units except when in garrison, Tunnel Network, and transport
Detection Rate: 500 ms
Unknown Detection Range
4] Capture Building
Range: 150
Unpack Time: 6730 ms
Preparation Time: 6000 ms
Pack Time: 2800 ms
Experience Gained: 20
5] Disable Vehicle
Range: 150
Unpack Time: 2000 ms
Preparation Time: 2000 ms
Pack Time: 1000 ms
Effect Duration: 15000 ms
Experience Gained: 0
6] Steal Cash
Pack Time: 5800 ms
Preparation Time: 6000 ms
Range: 150
Cash Stolen: 1000
Unpack Time: 6730 ms
Experience Gained: 20
Recharge Time: 2000 ms
Build Information
Prerequisite: China Nuke Gen. Barracks and China Nuke Gen.
Propaganda Center
Cost: 1600
Time: 20 seconds
Notes:
- Limit: 1
- Slot: 1
- Will not acquire enemy when idle.
-----------------------------------
(c) China Nuke General Vehicles
-----------------------------------
C.c.1) Battlemaster
Health Information
HP: 400 Armor: Tank Armor
Experience Information
200 exp to veteran 100 exp as conscript/veteran
300 exp to elite 200 exp as elite
600 exp to heroic 400 exp as heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 45 dist/sec; 37 when badly damaged
Turn rate: 180
Weapon Information
Battlemaster Tank Gun (Anti Surface)
Turret Turn Rate: 120
Damage: 60
Damage Radius: 5
Damage Type: Armor Piercing
Attack Range: 150
Projectile Speed: 400 ms/sec
Cooldown: 2000 ms
Accuracy: 100% against vehicles/buildings, 10 max distance to miss against infantry
Leaves Nuke Radiation Small
Special Feature Information
1] Horde Bonus
Conditions: at least 5 Battlemaster Tanks march together
Rub off Radius: 150
Update Time Rate: 1000 ms
Group Radius: 75
2] Nuclear Explosion (Nuke General Battlemaster without Isotope Stability upgrade explodes)
Primary Damage: 110
Primary Damage Radius: 80
Secondary Damage: 70
Secondary Damage Radius: 100
Damage Type: Explosion
Range: 100
Leaves Radiation Field Small
Upgrade Information
- Nationalism (Propaganda Center): +25% Horde Bonus upgrade
- Isotope Stability (China Nuke Gen. Propaganda Center): Eliminates the explosion when a tank explodes.
~ Patriotism (Inf. Gen. Propaganda Center): +25% Nationalism Bonus.
Build Information
Prerequisite: China Nuke Gen. War Factory
Build Cost: 800
Build Time: 12 seconds
Notes
- Slot: 3
C.c.2) Dragon Tank
Health Information
HP: 280 Armor: Dragon Tank
Experience Information
100 exp to veteran 50 exp as conscript/veteran
150 exp to elite 100 exp as elite
300 exp to heroic 150 exp as heroic
Vision Information
Vision Range: 100 Shroud Clearing Range: 200
Movement Information
Speed: 30 dist/sec; 25 when badly damaged
Turn rate: 180
Weapon Information
Dragon Tank Flame Weapon (Anti Surface)
Turret Turn Rate: 120
Primary Damage: 10; 12.5 with Black Napalm
Movement Information
Speed: 40 distances/sec; 20 if badly damaged
Turn rate: 90 degrees per second; 60 while badly damaged
Special Feature Information
Supply Gathering
Max Boxes to carry: 4 ($300)
Supply Center Action Delay: 400 ms (one transaction)
Supply Warehouse Action Delay: 1000 ms per box (many small transactions)
Supply Warehouse Scan Distance: 700 (max distance to look for a warehouse, or Supply Trucks go home)
Warns the player when the Supply is exhausted.
Build Information
Prerequisite: Inf Gen. Supply Center
Build Cost: 600
Build Time: 10 seconds
Notes
- Slot: 2
B.c.8) Construction Dozer
Health Information
HP: 250 Armor: Dozer Armor
Vision Information
Vision Range: 150
Shroud Clearing Range: 300
Movement Information
Speed: 30 dist/sec; 25 when badly damaged
Turn rate: 90 deg/sec; 60 when badly damaged
Special Feature Information
1] Builder
Construction Dozer can build China Inf. Gen. buildings. See
Tip and Trick session to build other factions' buildings.
2] Detection and Disarming
Detects and Disarms US Colonel Burton's & Demo General
Jarmen Kell's C4s, Chinese Tank Hunter TNTs, GLA Rebel's
Booby Trap, and China Land, Cluster, & EMP Mines.
Disarm Delay: 1200 ms per Disarm attempt
Disarm Recharge Time: 4000 ms
Detection Rate: 500 msec
Looks for explosives to disarm within 150 range every 5000 milliseconds when idle.
Can't detect explosives when in Transport or Tunnel Network.
3] Repairs Damaged Buildings
Repairs 2% of max HP per second.
Looks for buildings to repair within 150 range every 5000 milliseconds when idle.
Build Information
Prerequisite: China Inf. Gen. Command Center
Build Cost: 1000
Build Time: 5 secondsNotes:
- Slot: 5
C. China Nuke General
----------------------------------
(a) China Nuke General Aircraft
----------------------------------
C.a.1) MiG
Health Information
HP: 160; 200 HP with MiG Armor Armor: Airplane Armor
Experience Information
100 Exp to Veteran 50 Exp as Conscript/Veteran
200 Exp to Elite 100 Exp as Elite
400 Exp to Heroic 150 Exp as Heroic
Vision Information
Vision Range: 200 Shroud Clearing Range: 300
Movement Information
Speed: 160 dist/sec
Turn rate: 120 degrees per second;90 while badly damaged
Acceleration: 110; 30 while badly damaged
Weapon Information
MiG Missile (Anti Surface and Air)
Primary Damage: 100; 300 with Tactical Nuke
Primary Radius: 5; 75 with Tactical Nuke
Secondary Damage: 40; 0 with Tactical Nuke
Secondary Radius: 30; 0 with Tactical Nuke
Damage Type: Jet Missile Damage; Explosion with Tactical Nuke
Cooldown: 300 milliseconds
Range: 320 Minimum Range: 80
Missile Speed: 300 dist/sec
Clip Size: 2 shots
Clip Reload Time: 8000 milliseconds; 2000 ms with Tactical Nuke upgrade
Homing missiles
Missile detonation creates a Small Radiation Field.
Adds shockwave damage if Tactical Nuke upgrade is researched
Shockwave damage: 75 Shockwave radius: 75
Shockwave Taper Off: 50% (amount of damage at the shockwave edge)
Upgrade Information
- MiG Aircraft Armor (China Air Field): +25% MiG maximum health
(+40 HP)
- Tactical Nuke (China Nuke Gen. Nuclear Missile): MiGs are armed with a small tactical nuke.
Build Information
Prerequisite: China Nuke Gen. Air Field
Build Cost: 1400
Build Time: 10 seconds
Notes
- An upgraded MiG will reload quicker than an unupgraded one. It also adds shockwave damage to the target.
- Returns to base after being idle for 10 seconds.
- Loses 10% of its max HP/sec when out of ammo.
C.a.2) Helix
Health Information
HP: 300 Armor: Chinook Armor
Experience Information
100 Exp to Veteran 50 Exp as Conscript 200 Exp as Heroic
200 Exp to Elite 100 Exp as Veteran
400 Exp to Heroic 150 Exp as Elite
Vision Information
Vision Range: 200 Shroud Clearing Range: 600
Movement Information
Speed: 75 dist/sec; 60 if badly damaged
Turn rate: 180 degrees per second; 90 while badly damaged
Weapon Information
Helix Minigun (Anti Surface)
Primary Damage: 6
Damage Type: Comanche Vulcan
Cooldown: 100 milliseconds
Range: 120
Projectile Speed: immediate
Special Feature Information
1] Can build one of the following a. Battle Bunker
Allows infantry inside to fire and gives them Garrison Bonus (see Bonus Modifier) b. Gattling Cannon
Turret Turn Rate: 60 degrees/sec
Detects stealth units
Detection Rate: 1500 msec
Detection Range: 200
Gattling Gun (Anti Surface)
Damage: 10; 12.5 with Chain Guns Upgrade
Damage Type: Gattling
Range: 225
Projectile Speed: Immediate
Accuracy: 100%
Continuous Fire 1 Cooldown: 250 msec (1 shoot)
Continuous Fire 2 Cooldown: 125 msec (5 shoots)
Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
Gattling Gun Air (Anti Air)
Damage: 5; 6.25 with Chain Guns Upgrade
Damage Type: Small Arms
Range: 400
Projectile Speed: Immediate
Accuracy: 100%
Continuous Fire 1 Cooldown: 250 msec (1 shoot)
Continuous Fire 2 Cooldown: 125 msec (5 shoots)
Continuous Fire 3 Cooldown: 83 msec (2000 shoots) c. Propaganda Tower
Enthusiam Bonus (see Bonus Modifier)
Radius: 150
Delay Between Updates: 2000 milliseconds
2] Nuclear Bomb (Anti Surface)
Drops a deadly nuclear bomb on the ground below the chopper.
Primary Damage: 300
Primary Damage Radius: 50
Secondary Damage: 50
Secondary Damage Radius: 60
Damage Type: Explosion
Bomb Speed: 10dist/sec (slow, but sure:))
Range: 3
Creates a Radiation Field Medium
Recharge Time: 10000 ms
Range: 3
Unpack Time: 500 ms
Preparation Time: 100 ms (making a total of 600 ms delay before dropping bomb)
3] Transport
Can transport infantry and most vehicles alike (except Nuke Cannon)
Transport Slot: 5
100% damage to all units inside if destroyed (China Airways does not provide free parachutes....)
Evacuation Delay per Unit: 100 ms
Upgrade Information
- Battle Bunker (Helix): Allows up to 5 infantry to attack from inside Bunker. Each Helix can only choose one from three choices:
Battle Bunker, Gattling Cannon, or Propaganda Tower.
- Gattling Cannon (Helix): Installs a Gattling Cannon on the
Helix, enabling it to effectively attack infantry and air units.
Each Helix can only choose one from three choices: Battle Bunker,
Gattling Cannon, or Propaganda Tower.
- Propaganda Tower (Helix): Builds a Propaganda Tower on the
Helix, giving the Helix the ability to heal and increase the fire rate of the nearby units. Each Helix can only choose one from three choices: Battle Bunker, Gattling Cannon, or Propaganda Tower.
- Chaingun Upgrade (China War Factory) (Affects Helix Gattling Cannon only): +25% damage to all gattling weapons.
- Subliminal Messaging (Propaganda Center) (Affects Helix Propaganda
Tower only): +25% Enthusiasm Bonus and adds regeneration rate from 1% to 2% (see Bonus Modifier).
- Nuke Bomb (Helix): Helix is equipped with a Nuke Bomb instead of conventional Napalm Bomb.
Build Information
Prerequisite: China Nuke General Airfield
Build Cost: 1750
Build Time: 20 seconds
Notes
- Can not land, except when being repaired at the Air Field or when loading passengers.
C.a.3) China Cargo Plane
Health Information
HP: 1000 Armor: Airplane
Experience Information
40 Exp as anything
Movement Information
Speed: 125 dist/sec; 75 if badly damaged
Turn rate: 25 degrees per second; 10 while badly damaged
Build Information
Prerequisites: Cluster Mines &/or EMP Pulse General Powers and China
Command Center or Reinforcement Pad
Notes
- Drops Cluster Mines, Reinforcement Pad vehicle, and EMP Pulse
- Door open time: 500 ms
C.a.4) China Jet Carpet Bomber
Health Information
HP: 1000 Armor: Airplane
Experience Information
40 Exp as anything
Movement Information
Speed: 125 dist/sec; 75 if badly damaged
Turn rate: 25 degrees per second; 10 while badly damaged
Build Information
Prerequisites: Nuclear Carpet Bombing General Power and Nuke Gen.
Command Center
Notes
- Drops Nuclear Carpet Bombs containing 10 bombs
- Door open time: 500 ms
- Delay between each bomb: 300 ms
----------------------------------
(b) China Nuke General Infantry
---------------------------------
C.b.1) Red Guard
Health Information
HP: 120 Armor: Human Armor
Experience Information
20 Exp to Veteran 5 Exp as Conscript/Veteran
40 Exp to Elite 10 Exp as Elite
80 Exp to Heroic 20 Exp as Heroic
Vision Information
Vision Range: 100
Shroud Clearing Range: 200
Movement Information
Speed: 25 dist/sec; 15 while badly hurt
Turn Rate: Infinite
Weapon Information
Red Guard Machine Gun (Anti Surface)
Damage: 15
Damage Type: Small Arms
Range: 100
Cooldown: 1000
Projectile Speed: Immediate
Accuracy: 100%
Special Feature Information
1] Horde Bonus
Condition: at least 5 Red Guards/Tank Hunters march together
Rub Off Radius: 60
Update Time: 1000 ms
Group Radius: 30
2] Capture Building
Enables Red Guard to capture most base buildings and tech buildings.
Prerequisite: Capture Building Upgrade
Recharge Time: 15000 ms
Range: 5
Unpack Time: 3000 ms
Capture Time: 20000 ms
Pack Time: 2000 ms
Experience Gained: 4
Upgrade Information
- Nationalism (Propaganda Center): +25% Horde Bonus.
- Capture Building (Barracks): Enables Red Guard to capture most neutral/hostile buildings.
~ Patriotism (Inf. Gen. Propaganda Center): +25% Nationalism Bonus.
Build Information
Prerequisite: China Nuke Gen. Barracks
Build Cost: 350
Build Time: 12 seconds
Note that it is not allowed to build only a single Red Guard.
Red Guards will always be created in pair.
Notes:
- Slot: 1
C.b.2) Tank Hunter
Health Information
HP: 100 Armor: Human Armor
Experience Information
100 exp to veteran 20 experience as conscript/veteran
200 exp to elite 40 experience as elite
400 exp to heroic 60 experience as heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 400
Movement Information
Speed: 20 dist/sec; 10 when badly hurt
Turn rate: infinite (500)
Weapon Information
Tank Hunter Missile Launcher (Anti Surface and Air)
Damage: 40
Damage Radius: 5
Damage Type: Infantry Missile
Attack Range: 175
Minimum Range: 5
Projectile Speed: 225 dist/sec
Cooldown: 1000 millisecond
Missile Turning Rate: 100 degrees/sec
Accuracy: 100% against vehicles/buildings, 10 max distance to miss against infantry
Homing missile
Special Feature Information
1] Horde Bonus
Condition: at least 5 Red Guards/Tank Hunters march together
Rub Off Radius: 60
Update Time: 1000 ms
Group Radius: 30
2] TNT Charge
Places a TNT Charge on hostile vehicles/buildings.
Primary Damage: 500
Primary Damage Radius: 10
Secondary Damage: 150
Secondary Damage Radius: 50
Damage Type: Explosion
Attack Range: 5
Timer: 10000 ms
Recharge Time: 7500 ms
Escapes 100 distances after placing TNT
Does not expire when the charger dies.
Can not be attached to infantry or friendly units/buildings.
Upgrade Information
- Nationalism (Propaganda Center): +25% Horde Bonus upgrade
~ Patriotism (Inf. Gen. Propaganda Center): +25% Nationalism Bonus.
Build Information
Prerequisite: China Nuke Gen. Barracks
Cost: 350
Build Time: 7 seconds
Notes:
- Slot: 1
C.b.3) Hacker
Health Information
HP: 100 Armor: Human Armor
Experience Information
100 Exp to Veteran 50 Exp as Conscript 400 Exp as Heroic
300 Exp to Elite 100 Exp as Veteran
500 Exp to Heroic 150 Exp as Elite
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 20 dist/sec; 10 when badly hurt
Turn rate: immediate
Special Feature Information
1] Disable Building
Recharging Time: 4000 ms
Range: 150
Unpack Time: 7300 ms
Preparation Tiime: 3000 ms
Pack Time: 5133 ms
Effect Duration: 2000 ms
Exp. Gained: 0
Can't disable Defense Building
2] Hack Internet
Cash Amount: $5 (as conscript), $6 (as veteran), $8 (as elite),
$10 (as heroic) per 2 seconds (1.8 seconds if inside an Internet Center)
Unpack Time: 7300 ms
Randomly adds or substracts 20% to pack and unpack time.
Pack Time: 5133 ms
Exp. Gained: 1
Build Information
Prerequisite: China Nuke Gen. Barracks and China Nuke Gen.
Propaganda Center
Cost: 625
Build Time: 20 seconds
Notes:
- Slot: 1
C.b.4) Black Lotus
Health Information
HP: 200 Armor: Human
Experience Information
150 exp to veteran 50 exp as conscript 400 exp as heroic
450 exp to elite 100 exp as veteran
900 exp to heroic 150 exp as elite
Vision Information
Vision Range: 300 Shroud Clearing Range: 400
Movement Information
Speed: 30 dist/sec; 20 when badly hurt
Turn rate: infinite
Special Feature Information
1] Stealth
Stealth Delay: 2500 msec
Stealthed except when using ability
2] Crush Immunity
3] Detector
Detects stealth units except when in garrison, Tunnel Network, and transport
Detection Rate: 500 ms
Unknown Detection Range
4] Capture Building
Range: 150
Unpack Time: 6730 ms
Preparation Time: 6000 ms
Pack Time: 2800 ms
Experience Gained: 20
5] Disable Vehicle
Range: 150
Unpack Time: 2000 ms
Preparation Time: 2000 ms
Pack Time: 1000 ms
Effect Duration: 15000 ms
Experience Gained: 0
6] Steal Cash
Pack Time: 5800 ms
Preparation Time: 6000 ms
Range: 150
Cash Stolen: 1000
Unpack Time: 6730 ms
Experience Gained: 20
Recharge Time: 2000 ms
Build Information
Prerequisite: China Nuke Gen. Barracks and China Nuke Gen.
Propaganda Center
Cost: 1600
Time: 20 seconds
Notes:
- Limit: 1
- Slot: 1
- Will not acquire enemy when idle.
-----------------------------------
(c) China Nuke General Vehicles
-----------------------------------
C.c.1) Battlemaster
Health Information
HP: 400 Armor: Tank Armor
Experience Information
200 exp to veteran 100 exp as conscript/veteran
300 exp to elite 200 exp as elite
600 exp to heroic 400 exp as heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 45 dist/sec; 37 when badly damaged
Turn rate: 180
Weapon Information
Battlemaster Tank Gun (Anti Surface)
Turret Turn Rate: 120
Damage: 60
Damage Radius: 5
Damage Type: Armor Piercing
Attack Range: 150
Projectile Speed: 400 ms/sec
Cooldown: 2000 ms
Accuracy: 100% against vehicles/buildings, 10 max distance to miss against infantry
Leaves Nuke Radiation Small
Special Feature Information
1] Horde Bonus
Conditions: at least 5 Battlemaster Tanks march together
Rub off Radius: 150
Update Time Rate: 1000 ms
Group Radius: 75
2] Nuclear Explosion (Nuke General Battlemaster without Isotope Stability upgrade explodes)
Primary Damage: 110
Primary Damage Radius: 80
Secondary Damage: 70
Secondary Damage Radius: 100
Damage Type: Explosion
Range: 100
Leaves Radiation Field Small
Upgrade Information
- Nationalism (Propaganda Center): +25% Horde Bonus upgrade
- Isotope Stability (China Nuke Gen. Propaganda Center): Eliminates the explosion when a tank explodes.
~ Patriotism (Inf. Gen. Propaganda Center): +25% Nationalism Bonus.
Build Information
Prerequisite: China Nuke Gen. War Factory
Build Cost: 800
Build Time: 12 seconds
Notes
- Slot: 3
C.c.2) Dragon Tank
Health Information
HP: 280 Armor: Dragon Tank
Experience Information
100 exp to veteran 50 exp as conscript/veteran
150 exp to elite 100 exp as elite
300 exp to heroic 150 exp as heroic
Vision Information
Vision Range: 100 Shroud Clearing Range: 200
Movement Information
Speed: 30 dist/sec; 25 when badly damaged
Turn rate: 180
Weapon Information
Dragon Tank Flame Weapon (Anti Surface)
Turret Turn Rate: 120
Primary Damage: 10; 12.5 with Black Napalm
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