TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Command and Conquer Generals - Stunde Null » Command and Conquer Generals - Stunde Null FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14 · 15 · 16 · 17 · 18 · 19 · 20 · 21 · 22 · 23 · 24 · 25
26 · 27 · 28 · 29 · 30 · 31 · 32 · 33 · 34 · 35 · 36 · 37 · 38 · 39 · 40 · 41 · 42 · 43 · 44

Sponsors:

Damage: 10; 12.5 with Chain Gun upgrade
Damage Type: Gattling
Range: 125
Continuous Fire 1 Cooldown: 500 msec (6 shoot)
Continuous Fire 2 Cooldown: 250 msec (12 shoots)
Continuous Fire 3 Cooldown: 166 msec (1000 shoots)
Projectile Speed: Immediate
Accuracy: 100%
2] Mini Gunner Gun (Anti-Air)
Damage: 12; 15 with Chain Gun upgrade
Damage Type: Small Arms
Range: 350
Continuous Fire 1 Cooldown: 500 msec (6 shoot)
Continuous Fire 2 Cooldown: 250 msec (12 shoots)
Continuous Fire 3 Cooldown: 166 msec (1000 shoots
Projectile Speed: Immediate
Accuracy: 100%
Special Feature Information
1] Horde Bonus
Condition: at least  5 Mini Gunners/Red Guards/Tank Hunters march together
Rub Off Radius: 100
Update Time:  1000 ms
Group Radius: 30
2] Capture Building
Mini Gunner can capture most base buildings and tech buildings.
Prerequisite: Capture Building Upgrade
Recharge Time: 15000 ms
Range: 5
Unpack Time: 3000
Preparation Time: 20000
Pack Time: 2000
Experience Gained: 4
Upgrade Information
- Patriotism (China Inf. Gen. Propaganda Center): +25% Nationalism Bonus.
- Capture Building (Barracks): Enables Mini Gunner to capture most neutral/hostile buildings.
- Chain Gun (China War Factory): Increases the damage of all gattling units.
Build Information
Prerequisite: China Infantry General Barracks
Build Cost: 350
Build Time:  10 seconds
Notes:
- Slot: 1
- Always starts as veteran.

B.b.2) Tank Hunter
Health Information
HP: 100               Armor: Infantry General Human Armor
Experience Information
100 exp to veteran       20 experience as conscript/veteran
200 exp to elite            40 experience as elite
400 exp to heroic         60 experience as heroic
Vision Information
Vision Range: 150      Shroud Clearing Range: 400
Movement Information
Speed: 20 dist/sec; 10 when badly hurt
Turn rate: infinite (500)
Weapon Information
Tank Hunter Missile Launcher (Anti Surface and Air)
Damage: 40
Damage Radius: 5
Damage Type: Infantry Missile
Attack Range: 175
Minimum Range: 5
Projectile Speed: 225 dist/sec
Cooldown: 1000 millisecond
Missile Turning Rate: 100 degrees/sec
Accuracy: 100% against vehicles/buildings, 10 max distance to miss against infantry
Homing missile
Special Feature Information
1] Horde Bonus
Condition: at least 5 Mini Gunners/Red Guards/Tank Hunters march together
Rub Off Radius: 60
Update Time: 1000 ms
Group Radius: 30
2] TNT Charge
Places a TNT Charge on hostile vehicles/buildings.
Primary Damage: 500
Primary Damage Radius: 10
Secondary Damage: 150
Secondary Damage Radius: 50
Damage Type: Explosion
Attack Range: 5
Timer: 10000 ms
Recharge Time: 7500 ms
Escapes 100 distances after placing TNT
Does not expire when the charger dies.
Can not be attached to infantry or friendly units/buildings.
Upgrade Information
- Patriotism (China Inf. Gen. Propaganda Center): +25% Nationalism upgrade
Build Information
Prerequisite: China Inf. Gen. Barracks
Cost: 300
Build Time: 5 seconds
Notes:
- Slot: 1
- Always starts as veteran.

B.b.3) Super Hacker
Health Information
HP: 100                 Armor: Inf. Gen. Human Armor
Experience Information
100 Exp to Veteran          50 Exp as Conscript      400 Exp as Heroic
300 Exp to Elite             100 Exp as Veteran
500 Exp to Heroic         150 Exp as Elite
Vision Information
Vision Range: 150       Shroud Clearing Range: 300
Movement Information
Speed: 20 dist/sec; 10 when badly hurt
Turn rate: immediate
Special Feature Information
1] Stealth
Stealth Delay: 2500 ms
Decloaks when disabling buildings or vehicles.
2] Disable Building
Recharging Time: 4000 ms
Range: 150
Unpack Time: 7300 ms
Preparation Tiime: 3000 ms
Pack Time: 5133 ms
Effect Duration: 2000 ms
Exp. Gained: 0
Can't disable Defense Building
3] Disable Vehicle
Range: 150
Unpack Time: 2000 ms
Preparation Time: 2000 ms
Pack Time: 1000 ms
Effect Duration: 15000 ms
Experience Gained: 0
4] Hack Internet
Cash Amount: $5 (as conscript), $6 (as veteran), $8 (as elite),
$10 (as heroic) per 2 seconds (1.6 seconds if inside an Internet Center)
Unpack Time: 7300 ms
Randomly adds or substracts 20% to pack and unpack time.
Pack Time: 5133 ms
Exp. Gained: 1
Build Information
Prerequisite: China Inf. Gen. Barracks, China Inf. Gen. Propaganda Center
Cost: 625
Build Time: 20 seconds
Notes:
- Slot: 1
- Always starts as veteran.

B.b.4) Super Lotus
Health Information
HP: 200                Armor: Inf. Gen. Human Armor
Experience Information
150 exp to veteran     50 exp as conscript     400 exp as heroic
450 exp to elite          100 exp as veteran
900 exp to heroic       150 exp as elite
Vision Information
Vision Range: 300          Shroud Clearing Range: 400
Movement Information
Speed: 30 dist/sec; 20 when badly hurt
Turn rate: infinite
Special Feature Information
1] Stealth
Stealth Delay: 2500 msec
Stealthed except when using ability
2] Crush Immunity
Heroes are all immune to crush attack except Overlord/Emperor's crush
3] Detector
Detects stealth units except when in garrison, Tunnel Network, and transport
Detection Rate: 500 ms
Unknown Detection Range
4] Capture Building
Super Lotus can capture hostile/tech buildings from afar, making her more effective than basic infantry's Capture Building
Range: 150
Unpack Time: 6730 ms
Preparation Time: 4500 ms
Pack Time: 2800 ms
Experience Gained: 20
5] Disable Vehicle
Super Lotus can shoot down an enemy vehicle temporarily
Range: 300
Unpack Time: 2000 ms
Preparation Time: 2000 ms
Pack Time: 1000 ms
Effect Duration: 20000 ms
Experience Gained: 0
6] Steal Cash
Super Lotus can steal money from enemy Supply Center/Stash and transfers it to her side's treasury
Pack Time: 5800 ms
Preparation Time: 6000 ms
Range: 150
Cash Stolen: 1500 (max. number of money she can steal every time)
Unpack Time: 6730 ms
Experience Gained: 20
Recharge Time: 2000 ms
Build Information
Prerequisite: China Inf. Gen. Barracks, China Inf. Gen. Propaganda Center
Cost: 1500
Time: 20 seconds
Notes:
- Limit: 1
- Slot: 1
- Always starts as veteran.

------------------------------------
(c) China Infantry General Vehicles
------------------------------------
B.c.1) Assault Troop Crawler
Health Information
HP: 240                Armor: Assault Crawler Armor
Vision Information
Vision Range: 175                              Shroud Clearing Range: 400
Movement Information
Speed: 40 dist/sec; 30 when badly damaged
Turn rate: 120 deg/sec
Special Feature Information
1] Battle/Healing Transport
Only capable of transporting infantry
Can transport 8 infantry at maximum
Infantry can fire from within
10% infantry regeneration inside
50% damage to units inside when destroyed
Units are evacuated with a delay of 250 milliseconds per unit.
2] Detector
Detects stealth units except when in garrison, Tunnel Network, and transport
Detection Rate: 900 msec
3] Propaganda Tower
Radius: 100
Cooldown: 4000 ms
Enthusiasm Bonus (see Bonus Modifier)
Healing Rate: 4%/second (Healing rate does not benefit from Subliminal
Messaging Upgrade)
Does not affect itself.
Upgrade Information
- Subliminal Messaging (Propaganda Center): +25% Enthusiasm bonus and increases Healing bonus by 1%
Build Information
Prerequisite: China Inf. Gen. War Factory
Build Cost: 2400
Build Time: 25 seconds
Notes:
- Built with 8 Mini Gunners
- Slot: 8

B.c.2) Dragon Tank
Health Information
HP: 280                     Armor: Dragon Tank
Experience Information
100 exp to veteran      50 exp as conscript/veteran
150 exp to elite         100 exp as elite
300 exp to heroic      150 exp as heroic
Vision Information
Vision Range: 100
Shroud Clearing Range: 200
Movement Information
Speed: 30 dist/sec; 25 when badly damaged
Turn rate: 180 degree/sec
Weapon Information
Dragon Tank Flame Weapon (Anti Surface)
Turret Turn Rate: 120
Primary Damage: 10; 12.5 with Black Napalm
Primary Damage Radius: 5
Secondary Damage: 1; 1.25 with Black Napalm
Secondary Damage Radius: 10
Damage Type: Flame
Attack Range: 75; adds a minimum attack range of 10 if Black Napalm is researched (yeakh! what did those scientists do on this already weak tank?)
Projectile Speed: 300 dist/sec
Projectile Turn Rate: 5 degrees/sec
Cooldown: 40 milliseconds
Clip Reload Time: 40 milliseconds
Accuracy: 100%
Clip Size: 30 (total number of shots in a clip)
Can empty garrisoned buildings
Special Feature Information
1] Firewall
Primary Damage: 10; 12.5 with Black Napalm
Primary Damage Radius: 5
Secondary Damage: 1; 1.25 with Black Napalm
Secondary Damage Radius: 10
Damage Type: Flame
Attack Range: 25
Cooldown: 40 milliseconds
Projectile Turn Rate: 5 degrees/sec
Projectile Speed: 300 dist/sec
Not homing
Leaves Firewall Segment
2] Ungarrison
Dragon Tank's Flame Weapon can be used to ungarrison garrisonable
Civilian Buildings.
Upgrade Information
- Black Napalm (China War Factory): +25% to all flame damage
Build Information
Prerequisites: China Inf. Gen. War Factory
Build Cost: 900
Bld Time: 10
Notes
- Slot: 3

B.c.3) Attack Outpost
Health Information
HP: 350                               Armor: Tank Armor
Vision Information
Vision Range: 250                Shroud Clearing Range: 500
Movement Information
Speed: 40 dist/sec; 30 if badly damaged
Turn rate: 90 degrees per second
Special Feature Information
1] Reveals Enemy Path
Detector
Detection Rate: 900 ms
Detection Range: 300
Can not detect stealth if garrisoned in a Tunnel Network or Transport
2] Stealth
Stealth Delay: 2000 msec
Decloacks when moving or the passengers fire.
3] Battle and Healing Transport
Enables the infantry inside to fire, gaining Garrison Bonus (see Bonus
Modifier)
Can accomodate at most 10 infantry.
10% infantry regeneration inside.
50% damage to units inside when destroyed.
Units are evacuated at a 250 ms delay per unit
4] Propaganda Tower
Radius: 100
Cooldown: 4000 ms
Enthusiasm Bonus (see Bonus Modifier)
Healing Rate: 4%/second (Healing rate does not benefit from Subliminal
Messaging Upgrade)
Does not affect itself.
Upgrade Information
- Subliminal Messaging (Propaganda Center): Increases the healing/repair rate of the Propaganda Tower.
Build Information
Prerequisite: China Inf. Gen. War Factory
Build Cost: 1000
Build Time: 15 seconds
Notes
-  Built with 4 Tank Hunters inside.
-  Slot: 8
-  Will not acquire enemy when idle.

B.c.4) Electro Counter Measure (ECM) Tank
Health Information
HP: 300                                 Armor: Tank Armor
Experience Information
100 Exp to Veteran                50  Exp as Conscript/Veteran
150 Exp to Elite                    100 Exp as Elite
300 Exp to Heroic                150 Exp as Heroic
Vision Information
Vision Range: 150                  Shroud Clearing Range: 360
Movement Information
Speed: 40 dist/sec
Turn rate:  180 degrees per second
Weapon Information
ECM Tank Vehicle Disabler (Anti Surface)
Turret Turn Rate: 180
Damage: 24
Damage Type: Subdual Vehicle
Cooldown:  100 milliseconds
Range: 200
Beam Speed: immediate
Duration: 210-640 ms
Special Feature Information
Missile Jammer
Cooldown: 650 ms
Inactive when disabling vehicles
Requires 1000 ms to be active again after the Disabler has been inactive
Build Information
Prerequisite: China Inf. Gen. War Factory and China Inf. Gen.
Propaganda Center
Build Cost: 900
Build Time: 10 seconds
Notes
- Slot: 3
- When idle, unlike its Standard China ECM, this ECM will try to find an enemy nearby.

B.c.5) Inferno Cannon
Health Information
HP: 120              Armor: Tank Armor
Experience Information
100 exp to veteran      50 exp as conscript/veteran
200 exp to elite         100 exp as elite
400 exp to heroic      150 exp as heroic
Vision Information
Vision Range: 180    Shroud Clearing Range: 300
Movement Information
Speed: 20 distance/sec
Turn rate: 120 deg/sec; 90 when badly damaged
Weapon Information
Inferno Cannon Gun (Anti Surface)
Turret Turn Rate: 100
Damage: 30
Damage Radius: 15
Damage Type: Explosion
Attack Range: 300
Minimum Attack Range: 50
Cooldown: 4000 msec
Projectile Speed: 250 dist/second
Accuracy: unknown against vehicle, 30 max distances against infantry
Creates Small Firefield (see Field Objects)
Creates Firestorm (see Field Objects) after 6 shell hits
Historic Bonus Time: 3000
Historic Bonus Radius: 20
Upgrade Information
- Black Napalm (China War Factory): +25% to all flame damage
Build Information
Prerequisites: China Inf. Gen. War Factory, China Inf. Gen. Propaganda Center
Build Cost: 1100
Build Time: 15 seconds
Notes:
- What differentiates the Black Napalm unupgraded Inferno and
Black Napalm upgraded Inferno is the firestorm and the small firefield object it creates. The upgraded Inferno incites stronger firestorm.
- Slot: 3
- Will not acquire enemy without order.

B.c.6) Nuke Cannon
Health Information
HP: 240                 Armor: Tank Armor
Experience Information
400 exp to veteran           50 exp as conscript       400 exp as heroic
600 exp to elite              100 exp as veteran
1000 exp to heroic         200 exp as elite
Vision Information
Vision Range: 180
Shroud Clearing Range: 350
Movement Information
Speed: 20; 18 when badly damaged
Turn rate: 90; 60 when badly damaged
Weapon Information
Turret Turn Rate: 80
Pack Time: 3333
Unpack Time: 3333
1] Nuke Cannon Gun (Anti Surface)
Primary Damage: 400
Primary Damage Radius: 50
Secondary Damage: 20
Secondary Damage Radius: 60
Damage Type: Explosion
Range: 350
Minimum Range: 150
Projectile Speed: 200 dist/sec
Cooldown: 10000 msec
Accuracy: unknown against vehicles, 10 max dist. against infantry
Leaves Radiation Field Medium
2] Nuke Cannon Neutron Gun (Anti Surface)
Damage: 1
Damage Radius: 10
Blast Radius: 70 (the radius in which all vehicles will be disabled)
Damage Type: Explosion
Range: 350
Minimum Range: 150
Projectile Speed: 200 dist/sec
Cooldown: 10000 msec
Accuracy: unknown against vehicles, 10 max dist. against infantry
Special Feature Information
1] Leaves Radiation Field Small upon death
2] Switches Weapons
Prerequisite: Neutron Shells upgrade
Nuke Cannon can choose what shell to fire, nuclear or Neutron shell.
Nuclear shell is destructive while Neutron shell kills pilots of vehicles, leaving them vulnerable to seizure.
3] Ungarrison
Nuke Cannon's Neutron Shell can be used to ungarrison the buildings below: a. Civilian Buildings (including Civilian Bunker) b. Bunker/Fortified Bunker c. Palace d. Tunnel Network e. Internet Center f. Fire Base
All vehicles unlucky enough to stay in the Tunnel Network when a Neutron
Shell comes to their way will be fried to death in the Tunnel Network.
4] Kill Pilot
Working in the same way as Jarmen Kell's Kill Pilot, the Neutron Shell can get rid a driver from his/her vehicle, making it vulnerable to capture.
Upgrade Information
- Neutron Shell (Nuclear Missile): Enables the Nuke Cannon to launch a
Neutron Shell which can kill vehicle's driver and ungarrison buildings.
Build Information
Prerequisites: China Inf. Gen. War Factory, China Inf. Gen. Propaganda
Center, Nuke Cannon General Power (Level 1/2)
Build Cost: 1600
Build Time: 20 seconds
Notes:
- Needs to pack and unpack to shoot and move respectively.
- Slot: 10
- Will not acquire enemy without order.

B.c.7) Supply Truck
Health Information
HP: 300                            Armor: Truck Armor
Experience Information
50 exp as anything
Vision Information
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14 · 15 · 16 · 17 · 18 · 19 · 20 · 21 · 22 · 23 · 24 · 25
26 · 27 · 28 · 29 · 30 · 31 · 32 · 33 · 34 · 35 · 36 · 37 · 38 · 39 · 40 · 41 · 42 · 43 · 44

Sponsors:

Other files from this game:
  1. Command and Conquer Generals - Stunde Null trainer by System on 14/03/2006, 06:30
    Trainer for money, power and honor points
  2. Command and Conquer Generals - Stunde Null trainer by System on 14/03/2006, 06:30
    Trainer for money and energy
  3. Command and Conquer Generals - Stunde Null savegame by System on 14/03/2006, 06:30
    Unlock all mission
  4. Command and Conquer Generals - Stunde Null document by System on 14/03/2006, 06:30
    'Boss General' for Skirmish or Multiplayer
  5. Command and Conquer Generals - Stunde Null trainer by System on 14/03/2006, 06:30
    Trainer for money, ranks and energy (for v1.2)
  6. Command and Conquer Generals - Stunde Null trainer by System on 14/03/2006, 06:30
    Mega trainer (for v1.02)
  7. Command and Conquer Generals - Stunde Null document by System on 14/03/2006, 06:30
  8. Command and Conquer Generals - Stunde Null document by System on 14/03/2006, 06:30
  9. Command and Conquer Generals - Stunde Null trainer by System on 14/03/2006, 06:30
    Trainer for money, power, points and missiles (for v1.02)
  10. Command and Conquer Generals - Stunde Null solution by System on 09/03/2006, 09:50
  11. Command and Conquer Generals - Stunde Null FAQ by System on 09/03/2006, 09:50
  12. Command and Conquer Generals - Stunde Null FAQ by System on 09/03/2006, 09:50
    Generals Promotions 'GP' FAQ
  13. Command and Conquer Generals - Stunde Null solution by System on 09/03/2006, 09:50
    Strategy Guide