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Home » PC » Command and Conquer Generals - Stunde Null » Command and Conquer Generals - Stunde Null FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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Missile Speed: 400 dist/sec          Missile Turn Rate: 300 degrees/sec
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infanty
Cooldown: 250
Clip Size: 4                                  Clip Reload Time: 2000 ms
Homing missile
Can shoot down ballistic missiles
Special Feature Information
1] Assistance
A Patriot may request assistance from nearby Patriot when shooting an enemy.
Assistance Request Range: 200
Weapon Used for Assistance: Patriot Missile Assist Weapon
(Anti Air and Surface)
Damage: 25
Damage Radius: 5
Damage Type: Explosion
Range: 450
Projectile Speed: 400
Missile Turn Rate: 300 degrees/second
Accuracy: 100% against vehicles, may miss as much as 10 distances against infantry.
Cooldown: 250 msec
Clip Size: 4
Clip Reload Time: 1000 msec
Homing Missile
2] Dectector
Detection Rate: 500 msec
Detection Range: 200
3] Empowered
Patriot will go offline when there is not enough power.
4] Ranger Guard
Creates 3 Rangers upon destruction.
5] Base Regeneration
Regeneration Rate: 0.3% of max HP per second
Regeneration Delay: 3000 ms (begins auto-repair when does not receive damage after 3 seconds)
Modification for Each General:
- Air Force General: none
- Laser General: Laser General uses Laser Patriot instead of standard Patriot.
- Super Weapon General: General Alexis replaces the standard Patriot with her EMP Patriot.
Notes:
- US anti air and anti vehicle turret.
- Tends to use its anti air defense first
- Uncaptureable and undisableable by Hackers
- Sometimes, due to its Assistance special feature ability, Patriot may shoot longer even before the enemy is in its fire range (of course there must be at least one other Patriot nearby) f) Fire Base
Prequisite: Cold Fusion Reactor
HP: 1000                                          Armor: Fire Base Armor
Build Cost: 1000                                Build Time: 25 seconds
Vision/Shroud Clearing Range: 360
Experience Value: 200
Weapon Information
Fire Base Howitzer Gun (Anti Surface)
Turret Turn Rate: 60 degrees/sec
Damage: 75                                    Damage Radius: 10
Damage Type: Explosion
Attack Range: 275                          Minimum Attack Range: 50
Cooldown: 2000 ms
Accuracy: 100% vs vehicles, may miss up to 15 dist. vs infantry
Projectile Speed: 300 dist/sec
Special Feature Information
1] Garrison
Can garrison at most 4 infantry
Infantry can fire within
Cannot be ungarrisoned until destroyed
100% damage to units inside when destroyed
Garrisoning infantry takes damage from all splash damage and sniper
2] Base Regeneration
Regeneration Rate: 0.3% of max HP per second
Regeneration Delay: 3000 ms (begins auto-repair when does not receive damage after 3 seconds)
Modification for Each General:
- Air Force General: none
- Laser General: none
- Super Weapon General: none
Notes:
- US anti ground vehicle turret
- Uncaptureable and undisableable by Hackers g) War Factory
Prerequisite: US Supply Center      Power: -1
HP: 2000                                      Armor: Structure Armor
Build Cost: 2000                           Build Time: 15 seconds
Vision/Shroud Clearing Range: 200
Experience Value: 200
Special Feature Information
1] Repairs Vehicles
Can repair allied vehicles
Repairing Time: 5000 ms/unit
2] Ranger Guard
Creates 5 Rangers upon destruction.
3] Base Regeneration
Regeneration Rate: 0.3% of max HP per second
Regeneration Delay: 3000 ms (begins auto-repair when does not receive damage after 3 seconds)
Modification for Each China General
- Air Force General: none
- Laser General: none
- Super Weapon General: none
Notes:
- Primary requirement for US vehicles
- Door Opening Time: 3250 ms
- Door Wait Open Time: 3000 ms
- Construction Complete Duration: 1500 ms h) Air Field
Prerequisite: US Supply Center   Power: -1
HP: 1500                                   Armor: Structure Armor
Build Cost: 1000                        Build Time: 30 seconds
Vision/Shroud Clearing Range: 200
Experience Value: 150
Special Feature Information
1] Repairs Aircraft/Chopper
Can repair allied aircraft/chopper
Repairing Time: 10 HP/second
2] Parks and Reloads Aircraft
Parks up to 4 aircraft
Can park allied aircraft (This usually occurs when you have empty hangars and at the same time your allied Air Field is destroyed or captured while his/her aircraft are not parked in the Air Field.
Consequently, you can not build aircraft when there is no empty hangar.)
3] Ranger Guard
Creates 2 Rangers upon destruction.
4] Base Regeneration
Regeneration Rate: 0.3% of max HP per second
Regeneration Delay: 3000 ms (begins auto-repair when does not receive damage after 3 seconds)
Modification for Each General:
- Air Force General:
HP: 2500
Build Cost: 800
- Laser General: none
- Super Weapon General: none
Notes:
- Prerequisite building for US aircraft and choppers
- If captured, all airplanes parking there are automatically changing owner
- Door Opening Time: 2000 ms
- Door Wait Open Time: 3000 ms
- Construction Complete Duration: 1000 ms i) Strategy Center
Prerequisite: US War Factory or US Air Field
HP: 1500; 3000 with Hold the Line Battle Plan    Armor: Structure Armor
Build Cost: 2500                                                 Build Time: 60 seconds
Vision/Shroud Clearing Range: 400                      Power: -2
Experience Value: 250
Special Feature Information
1] Changes Battle Plan
Gives bonus to units in the field. The bonus depends on the battle plan executed.
Two things to be remembered when changing or activating a Battle Plan: First, your Strategy Center's location will be revealed to all players (location, but the fog of war and shroud are not revealed) and your ally's units are not affected,
Battle Plan only gives bonuses to player activating it.
It requires 7000 ms to activate a Battle Plan.
When a Battle Plan is already activated and the player activating it wants to shift to another Battle Plan, the player's units will be left paralized for 5000 ms plus another 7000 ms to fully activate a new Battle Plan, signed by the building of a new Strategy Center Add On.
Units receiving bonus from Battle Plan: infantry and vehicles (including Sentry
Drones)
Units receiving no bonus from Battle Plan: Construction Dozer, aircraft, and buildings. a. Bombardment
Bombardment gives 20% bonus to unit damage. When a Bombardment
Battle Plan is carried out, Strategy Center will build a weapon on itself.
Strategy Center Gun
Turret Turn Rate: 60 dist/sec
Damage: 200                    Damage Radius: 25
Damage Type: Explosion   Projectile Speed: 300 dist/sec
Accuracy: may miss up to 15 distances against everything.
Cooldown: 7000 ms
Not homing b. Hold the Line
This Battle Plane, when activated, reduces the damage received by units affected by 0.9 (or just say units receive 10% armor bonus). Strategy
Center's maximal HP also increases to 3000. c. Search and Destroy
Increases the sight range, as well as weapon range, by 20%. Search and
Destroy Battle Plan will also install an Add On that enables the Strategy
Center to detect stealth units nearby.
Strategy Center Stealth Detector
Prerequisite: Search and Destroy Battle Plan
Detection Rate: 500 ms
Detection Range: 500
2] Intelligence
Allows the player to see what the enemies see (can not detect stealth).
Recharge Time: 5 minutes
Revealing Time (how long it reveals enemy position): 30 seconds.
3] Ranger Guard
Creates 4 Rangers upon destruction.
4] Base Regeneration
Regeneration Rate: 0.3% of max HP per second
Regeneration Delay: 3000 ms (begins auto-repair when does not receive damage after 3 seconds)
Modification for Each General:
- Air Force General:
Special Feature Information
5] Carpet Bomb
Air Force General player may send in a B3 to drop bombs on a target area.
Recharge Time: 4 minutes
Number of Bombs: 12
Carpet Bomb statistics (1 bomb)
Damage: 300                                  Damage Radius: 50
Damage Type: Explosion
- Laser General: none
- Super Weapon General: none
Notes:
- USA Threshold building.
- Max. no. to build: 1 j) Supply Drop Zone
Prerequisite: Strategy Center                      Power: -4
HP: 1000                                                  Armor: Structure Armor
Build Cost: 2500                                       Build Time: 45 seconds
Shroud Clearing Range: 100
Experience Value: 200
Special Feature Information
1] UN Funds Donation
Calls in a US Cargo Plane to drop 6 crates of dollars, each consisting of $250.
Reload Time: 2 minutes
2] Ranger Guard
Creates 3 Rangers upon destruction.
3] Base Regeneration
Regeneration Rate: 0.3% of max HP per second
Regeneration Delay: 3000 ms (begins auto-repair when does not receive damage after 3 seconds)
Upgrade Information
- Supply Line (Strategy Center): Increases the amount of money in the crates by 10%.
Modification for Each General:
- Air Force General: none
- Laser General: none
- Super Weapon General: none
Notes:
- US passive income generator k) Particle Cannon Uplink
Prerequisite: Strategy Center          Power: -10
HP: 4000                                      Armor: Structure Armor Tough
Revealing Range (to all other players): 60
Vision/Shroud Clearing Range: 200
Build Cost: 5000                  Build Time: 60
Experience Value: 400
Special Feature Information
1] Fire Particle Cannon
Recharge Time: 4 minutes
Firing Delay: 2500 ms
Total Firing Time (How long the laser hits before fading): 10 seconds
Damage per second: 400
Damage Type: Particle Beam
Beam Speed: 20 dist/sec; can be sped up to 40 with a delay of 500 ms
Beam Width: 26 (Total damage radius is 26x3.4=88.4)

Particle Cannon Beam Trail Remnant
The trail left behind creates an object that inflicts extra damage for a short period of time.
Damage: 15
Damage Radius: 10
Damage Type: Particle Beam
Cooldown: 250 ms
Duration: 4000 ms
Immobile
2] Guard Ranger
Creates 6 Rangers upon destruction
3] Base Regeneration
Regeneration Rate: 0.3% of max HP per second
Regeneration Delay: 3000 ms (begins auto-repair when does not receive damage after 3 seconds)
4] Empowered
Goes offline without power.
Modification for Each General
- Air Force General: none
- Laser General: none
- Super Weapon General:
Build Cost: 2500
Instead of firing "white beam", Super Weapon General's Particle Cannon
Uplink fires "purple beam". It seems there is no difference between those two beam's damage and lifetime.
Notes:
- Beam weapon activator

-----------------------
! 2) Unique Buildings !
-----------------------
a) Advanced Cold Fusion Reactor
Owner: Laser General
HP: 800                       Armor: Structure Armor
Build Cost: 700            Build Time: 10 seconds
Power: +8; 16 with Control Rods upgrade
Vision/Shorud Clearing Range: 200
Experience Value: 100
Special Feature Information
1] Base Regeneration
Regeneration Rate: 0.3% of max HP per second
Regeneration Delay: 3000 ms (begins auto-repair when does not receive damage after 3 seconds)
2] Ranger Guard
Creates 2 Rangers upon destruction.
Upgrade Information
- Control Rods (respective Cold Fusion Reactor): Increases the power output of the reactor by 100%.
Notes:
- Laser General's power generator b) Cold Fusion Reactor
Owner: Super Weapon General
HP: 800                       Armor: Structure Armor
Build Cost: 900            Build Time: 10 seconds
Power: +5; 20 with Control Rods upgrade
Vision/Shorud Clearing Range: 200
Experience Value: 100
Special Feature Information
1] Base Regeneration
Regeneration Rate: 0.3% of max HP per second
Regeneration Delay: 3000 ms (begins auto-repair when does not receive damage after 3 seconds)
2] Ranger Guard
Creates 2 Rangers upon destruction.
Upgrade Information
- Control Rods (respective Cold Fusion Reactor): Increases the power output of the reactor by 300%.
Notes:
- Super Weapon General's power generator c) Laser Defense Turret
Owner: Laser General
Prerequisite: Advanced Cold Fusion Reactor      Power: -5
HP: 1000                                                           Armor: Base Defense Armor
Build Cost: 1000                                                Build Time: 25 seconds
Vision/Shroud Clearing Range: 360
Experience Value: 200
Weapon Information
Turret Turn Rate: 180 degrees/sec
1] Laser Patriot Weapon (Anti Surface)
Damage: 40                                               Radius: 3
Damage Type: Explosion
Attack Range: 225
Accuracy: 100% vs vehicles, may miss 10 dist. vs infantry
Beam Speed: immediate
Cooldown: 250 ms
Clip Size: 3                                                    Clip Reload Time: 2000 ms
2] Laser Patriot Weapon (Anti Surface)
Damage: 35                                               Radius: 3
Damage Type: Explosion
Attack Range: 350
Accuracy: 100% vs vehicles, may miss 10 dist. vs infantry
Beam Speed: immediate
Cooldown: 250 ms
Clip Size: 4                                                    Clip Reload Time: 2000 ms
Can shoot down ballistic missiles
Special Feature Information
1] Assistance
A Laser Turret may request assistance from nearby Lasert turret when shooting an enemy.
Assistance Request Range: 200
Weapon Used for Assistance: Patriot Missile Assist Weapon
(Anti Air and Surface)
Damage: 35
Damage Radius: 3
Damage Type: Explosion
Range: 450
Beam Speed: immediate
Accuracy: 100% against vehicles, may miss as much as 10 distances against infantry.
Cooldown: 250 msec
Clip Size: 4
Clip Reload Time: 1000 msec
2] Dectector
Detection Rate: 500 msec
Detection Range: 200
3] Empowered
Laser Defense Turret will go offline when there is not enough power.
4] Ranger Guard
Creates 3 Rangers upon destruction.
5] Base Regeneration
Regeneration Rate: 0.3% of max HP per second
Regeneration Delay: 3000 ms (begins auto-repair when does not receive damage after 3 seconds)
Notes:
- US Laser General anti air and anti vehicle turret.
- Tends to use its anti air defense first
- Uncaptureable and undisableable by Hackers
- Sometimes, due to its Assistance special feature ability, Laser Turret may shoot longer even before the enemy is in its fire range (however, there must be at least one other Laser Patriot nearby) d) EMP Patriot
Owner: Super Weapon General
Prerequisite: Cold Fusion Reactor            Power: -3
HP: 1000                                                Armor Base Defense Armor
Build Cost: 900                                       Build Time: 25 seconds
Vision/Shroud Clearing Range: 360
Experience Value: 200
Weapon Information
Turret Turn Rate: 180 deg/sec
1] EMP Patriot Missile (Anti Surface)
Damage: 15                                 Damage Radius: 5
Damage Type: Explosion
Attack Range: 275
Missile Speed: 400 dist/sec          Missile Turn Rate: 300 deg/sec
Accuracy: 100% vs vehicles, may miss up to 5 dist. vs infantry
Cooldown: 100 ms
Clip Size: 4                                  Clip Reload Time: 2000 ms
Homing missile
2] EMP Patriot Missile Air (Anti Air)
Damage: 30                                 Damage Radius: 5
Damage Type: Explosion
Attack Range: 400
Missile Speed: 400 dist/sec          Missile Turn Rate: 300 deg/sec
Accuracy: 100% vs vehicles, may miss up to 5 dist. vs infantry
Cooldown: 1000 ms
Clip Size: 4                                  Clip Reload Time: 2000 ms
Can shoot down ballistic missiles
Homing missile
Special Feature Information
1] Disable
EMP Patriot's explosion will disable any mechanical units in its radius.
Disable duration: 5 seconds
EMP effect radius: 10
Disables hostile and friendly structures, hostile vehicles, but not friendly structures
Instantly destroys all airplanes hit by it, except uncontrollable airplanes
(Carpet Bombers, B52s, Cargo Planes, etc)
2] Assistance
An EMP Patriot may request assistance from nearby EMP Patriot when shooting an enemy.
Assistance Request Range: 200
Weapon Used for Assistance: EMP Patriot Missile Assist Weapon
(Anti Air and Surface)
Damage: 25
Damage Radius: 5
Damage Type: Explosion
Range: 450
Beam Speed: immediate
Accuracy: 100% against vehicles, may miss as much as 10 distances against infantry.
Cooldown: 250 msec
Clip Size: 4
Clip Reload Time: 1000 msec
Homing missile
3] Dectector
Detection Rate: 500 msec
Detection Range: 200
4] Empowered
EMP Patriot will go offline when there is not enough power.
5] Base Regeneration
Regeneration Rate: 0.3% of max HP per second
Regeneration Delay: 3000 ms (begins auto-repair when does not receive damage after 3 seconds)
Notes:
- US Super Weapon General anti air and anti vehicle turret.
- Tends to use its anti air defense first
- Uncaptureable and undisableable by Hackers
- Sometimes, due to its Assistance special feature ability, EMP Patriot may shoot longer even before the enemy is in its fire range (there must be at least one other
Patriot nearby to activate this trick)

====================
5 USA Upgrade Information
====================

1) Capture Building
Owner: all US Generals
Prerequisite: US Barracks
Affected Unit: Ranger
Research Time: 30 seconds
Research Cost: 1000
Enables Rangers to capture most hostile/neutral buildings.

2) Flash Bang Grenade
Owner: all US Generals
Prerequisite: US Barracks
Affected Unit: Ranger
Research Time: 30 seconds
Research Cost: 800
Equips Rangers with Flash Bang Grenades. Flash Bang Grenades are an effective way to clear a garrisoned civilian building and to fight a bunch of infantry.

3) TOW Missile
Owner: all US Generals
Prerequisite: US War Factory
Affected Unit: Humvee
Research Time: 30 seconds
Research Cost: 800
Installs a rocket system on Humvee, making it more deadlier against vehicles and capable of attacking aircraft and choppers.

4) Sentry Drone Gun
Owner: all US Generals
Prerequisite: War Factory
Affected Unit: Sentry Drone
Research Time: 30 seconds
Research Cost: 1000
Equips Sentry Drone with light machine gun, good against infantry.

5) Laser Missiles
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