Home » PC » Command and Conquer Generals - Stunde Null » Command and Conquer Generals - Stunde Null FAQ
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Sponsors:
Continuous Fire 1 Cooldown: 100 msec (1 shoot)
Continuous Fire 2 Cooldown: 50 msec (2 shoots)
Continuous Fire 3 Cooldown: 25 msec (2000 shoots)
Combination of both weapons have some modifiers
Delay between each attempted shot of Howitzer: 300 ms
Delay for Howitzer to shoot after Gattling Cannon shot: 400 ms
Attack Area Radius: 200
Special Feature Information
Flare
When an AA weapons system threat is imminent, the aircraft will release some distractions to avoid direct punishments.
Prerequisite: Countermeasure upgrade
Volley release delay after the missile is detected: 200 ms
Total volleys released: 5 Flares per volley: 4
Volley cooldown: 1000 ms
Evasion rate per flare: 30%
Reloads when leaving map
Upgrade Information
- Countermeasure (US Air Field): Equips the aircraft with a missile-distracting chaff system armor that is more resistant to AA weapons.
Build Information
Prerequisite: US Spectre Gunship General Power (Level 5) and an Air Force
General Command Center
Notes:
-------------------------------------------
(b) USA Super Weapon General Infantry
-------------------------------------------
D.b.1) Ranger
Health Information
HP: 180
Armor: Human Armor;
Chem Suit Human Armor with Chemical Suits upgrade
Experience Information
40 Exp to Veteran 20 Exp as Conscript/Veteran
60 Exp to Elite 40 Exp as Elite
120 Exp to Heroic 60 Exp as Heroic
Vision Information
Vision Range: 100 Shroud Clearing Range: 400
Movement Information
Normal Rappel
Speed 20 dist/sec; 10 if badly hurt 30 dist/sec
Turn Rate 500 deg/sec (infinite) -
Note:
- Normal: Ranger is walking
- Rappel: Ranger is performing a Combat Drop
Weapon Information
1] Ranger Advanced Combat Rifle (Anti Surface)
Damage: 5
Damage Type: Small Arms
Cooldown: 100 milliseconds Range: 100
Projectile Speed: immediate
Accuracy: 100%
Clip Size: 3 shots Clip Reload Time: 700 milliseconds
2] Ranger Flash Bang Grenade (Anti Surface)
Primary Damage: 25 Primary Damage Radius: 10
Secondary Damage: 10 Secondary Damage Radius: 40
Damage Type: Surrender
Range: 175 Minimum Range: 20
Projectile Speed: 120
Accuracy: 96% against unmoving target (may miss as much as 4 distance radius from the target)
Reload Time: 2000 msec
Empties garrisoned civilian buildings (10 kills per hit)
Special Feature Information
1] Capture Building
Prerequisite: Capture Building upgrade
Unpack Time: 3000 ms
Preparation Time: 20000 ms
Pack Time: 2000 ms
Experience Gained: 15
Recharge Time: 15000 ms
2] Switches Weapons
Prerequisite: Flash Bang upgrade
Switches weapon from Rifle to Flash Bang or vice versa
3] Ungarrison
Ranger can kill enemy infantry garrisoning in a civilian building with Flash
Bang grenade.
4] Combat Drop
Prerequisite: Chinook
Drops Ranger by Chinook to occupy a garrisonable civilian building controlled by hostile units. All hostile units inside will be exterminated.
It usually takes one Ranger as a war casualty. If the building is not garrisoned,
Rangers automatically garrison in that building. See Chinook for more info.
Upgrade Information
- Capture Building (Barracks): Enables Ranger to capture most hostile buildings or tech buildings.
- Flash Bang Grenade (US Barracks): Allows Ranger to switch weapon from
Rifle to Flash-Bang or vice versa.
- Advanced Training (Strategy Center): Increases experience gained by
Ranger by 100%.
- Chemical Suits (Strategy Center): Increases Ranger defense against Poison,
Radiation, and Microwave.
Build Information
Prerequisite: Super Weapon General Barracks
Build Cost: 225
Build Time: 5 seconds
Notes
- Slot: 1
D.b.2) Missile Defender
Health Information
HP: 100
Armor: Human Armor;
Chem Suit Human Armor with Chemical Suits upgrade
Experience Information
100 exp to veteran 20 exp as conscript/veteran
200 exp to elite 40 exp as elite
400 exp to heroic 60 exp as heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Locomotor Information
Speed: 20 dist/sec; 10 if badly hurt
Turn Rate: 500 degrees/sec
Weapon Information
Missile Defender Missile (Anti Surface and Air)
Damage: 40
Damage Radius: 5
Damage Type: Infantry Missile
Range: 175
Missile Speed: 225 dist/sec
Missile Turn Rate: 100 degrees/sec
Cooldown: 1000 msec
Accuracy: 100% vs vehicles, may miss as much as 10 distances against infantry.
Homing missile
Special Feature Information
Laser Missile Attack
Uses Laser Beam to target a hostile vehicle
Preparation Time: 1000 (+500 ms, making a total 1500 ms)
Target Range: 200 dist
Abort Range: 250 dist (cancels Laser Missile Attack when enemy vehicle moves outside 250 dist).
Damage: 40
Damage Radius: 5
Damage Type: Armor Piercing
Range: 300
Projectile Speed: 225 dist/sec
Missile Turn Rate: 100 degrees/sec
Accuracy: 100% (though it is practically can't target infantry, theoretically it may miss as much as 10 distances against infantry)
Cooldown: 500 msec
Homing missile
Upgrade Information
- Advanced Training (Strategy Center): Increases experience gained by
Missile Defender by 100%.
- Chemical Suits (Strategy Center): Increases Missile Defender resistance against Poison, Radiation, and Microwave.
Build Information
Prerequisite: Super Weapon General Barracks
Build Cost: 300
Build Time: 5 seconds
Notes:
- Slot: 1
D.b.3) Pathfinder
Health Information
HP: 120
Armor: Human Armor;
Chem Suit Human Armor with Chemical Suits upgrade
Experience Information
50 exp to veteran 40 exp as conscript/veteran
100 exp to elite 60 exp as elite
200 exp to heroic 80 exp as heroic
Vision Information
Vision Range: 200 Shroud Clearing Range: 400
Locomotor Information
Speed: 30 dist/sec; 20 when badly hurt
Turn Rate: 500 degrees/sec (infinite)
Weapon Information
Pathfinder Sniper Rifle (Anti Surface)
Damage: 100
Damage Type: Sniper
Range: 300
Projectile Speed: Immediate
Cooldown: 2000 msec
Can not attack vehicles or buildings.
Special Feature Information
1] Detector
Detection Rate: 500 msec
Can not detect when in a garrison or transport or Tunnel Network
2] Stealth
Decloaks when moving, still cloaks even when attacking or when garrisoning in a garrisonable civilian building.
Upgrade Information
- Advanced Training (Strategy Center): Pathfinder gains experience as twice as fast.
- Chemical Suits (Strategy Center): Increases Pathfinder resistance against Poison, Radiation, and Microwave.
Build Information
Prerequisites: US Barracks & Pathfinder General Power
Build Cost: 600
Build Time: 10 seconds
Notes:
- Slot: 1
- Will not retaliate if attacked.
D.b.4) Colonel Burton
Health Information
HP: 200
Armor: Human Armor;
Chem Suit Human Armor with Chemical Suits upgrade
Experience Information
200 exp to veteran 50 exp as conscript
300 exp to elite 100 exp as veteran/elite
600 exp to heroic 150 exp as heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 500
Locomotor Information
Walking
Speed: 30 dist/sec; 20 if badly hurt
Turn Rate: 500 degrees/sec
Climbing
Speed: 20 dist/sec; 15 if badly hurt
Turn Rate: 360 degrees/sec; 350 if badly hurt
Weapon Information
Colonel Burton Sniper Rifle (Anti Surface)
Damage: 40
Damage Type: Small Arms
Range: 125
Projectile Speed: Immediate
Cooldown: 100 msec
Clip Size: 3
Clip Reload Time: 500 msec
Special Feature Information
1] Stealth
Stealth Delay: 2000 msec
Decloaks when firing or before planting C4s
2] Climbing
Colonel Burton can climb some cliffs, making him good at infiltrating base lending its protection on mountain only. See Movement Information.
3] Can not be squished except by Overlord/Emperor Overlord
4] Knife Attack
Damage: 10000
Damage Type: Melee
Range: 3
Reload Time: 1367 msec
Pre Attack Delay: 833 ms (always delays attack for 833 ms before stabbing)
5] Timed Demo Charge
Primary Damage: 2000
Primary Damage Radius: 25
Secondary Damage: 150
Secondary Damage Radius: 75
Damage Type: Explosion
Shroud Clearing Range: 75
Range: 0
Explodes after 20 seconds
Decloaks 5000 ms before planting C4
Can't install more than 1 C4 (either Timed or Remote) in one place
C4 Installation Time: 5500 ms
Escapes 100 distances after completion
Max Timed C4s to Install: 10
Does not expire when Colonel Burton dies
6] Remote Demo Charge
Primary Damage: 2000
Primary Damage Radius: 25
Secondary Damage: 150
Secondary Damage Radius: 75
Damage Type: Explosion
Shroud Clearing Range: 75
Range: 0
Explodes after detonated
Decloaks 5000 ms before planting C4
Can't install more than 1 C4 (either Timed or Remote) in one place
C4 Installation Time: 5500
Escapes 100 distances after completion
Max Remote C4s to Install: 8
Expires if Colonel Burton dies
7] Detonate
Detonates all Remote Demo Charges
Upgrade Information
- Advanced Training (Strategy Center): Increases Colonel Burton's veterancy gathering by 100%
- Chemical Suits (Strategy Center): Increases Colonel Burton resistance against Poison, Radiation, and Microwave.
Build Information
Prerequisites: Super Weapon General Barracks & Strategy Center
Build Cost: 1200
Build Time: 20 seconds
Notes:
- Slot: 1
- Max. Limit: 1
- Will not retaliate when attacked.
D.b.5) Pilot
Health Information
HP: 100 Armor: Human Armor
Experience Information
10 Exp as anything
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 30 dist/sec; 20 when badly hurt
Turn Rate: 500 degrees/sec
Special Feature Information
1] Eject
Escapes from destroyed vehicles possessing veterancy level.
2] Veterancy Inheritancy
Inherits veterancy level of the destroyed vehicles.
3] Veterancy Deliverance
Delivers or adds the veterancy level a pilot owns to the vehicle he boards.
Vehicles to receive veterancy: All vehicles which can gain veterancy level except transport.
Build Information
- Built from destroyed vehicles possessing veterancy level.
Notes:
- Slot: 1
- When ejecting from the destroyed vehicle, a pilot remains unattackable for
2000 ms.
- To deliver veterancy level to a Comanche, simply damage the Comanche and when it docks to the Airfield to repair, enter.
- Guard your pilot so he won't land in water. He will die drowned.
-------------------------------------------
(c) USA Super Weapon General Vehicles
-------------------------------------------
D.c.1) Humvee
Health Information
HP: 240 Armor: Humvee Armor
Experience Information
100 exp to veteran 50 exp as conscript/veteran
150 exp to elite 100 exp as elite
300 exp to heroic 150 exp as heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 320
Locomotor Information
Speed: 60 dist/sec; 30 if badly damaged
Turn Rate: 180 degrees/sec
Weapon Information
Turret Turn Rate: 180
1] Humvee Gun (Anti Surface)
Damage: 10
Damage Type: Comanche Vulcan
Range: 150
Projectile Speed: 600 dist/sec
Cooldown: 200 msec
2] Humvee Missile Weapon (Anti Surface)
Damage: 30
Damage Radius: 5
Damage Type: Explosion
Range: 150
Projectile Speed: 225 dist/sec
Missile Turn Rate: 100 degrees/second
Accuracy: 100% against vehicles, may miss as much as 10 distances against infantry
Cooldown: 1000 msec
Clip Size: 1
Clip Reload Time: 2000 msec
Not a homing missile
3] Humvee Missile Weapon (Anti Air)
Damage: 50
Damage Radius: 5
Damage Type: Explosion
Range: 320
Projectile Speed: 400 dist/sec
Missile Turn Rate: 300 degrees/second
Accuracy: 100% against vehicles, may miss as much as 10% against infantry.
Cooldown: 1000 msec
Clip Size: 1
Clip Reload Time: 2000 msec
Homing missile
Special Feature Information
1] Battle Transport
Enables passengers to fire from inside, gaining Garrison Bonus (see Bonus Modifiers)
Can accommodate at most 5 infantry
100% damage to units inside upon death (kills all passengers when destroyed)
Exit Delay: 250 ms/unit
Number of Exit Paths: 3
2] Eject Pilot
When a veteran, elite, or heroic Humvee is destroyed, it will eject its pilot. A veteran Humvee will eject a veteran pilot, etc. More information on Pilot session.
3] Can build one of the following:
Battle Drone - info on Drone Session
Scout Drone - info on Drone Session
Hellfire Drone - info on Drone Session
Upgrade Information
- Battle Drone (Humvee): Builds a floating Battle Drone equipped with light machine gun and repair tools used to repair its master vehicle.
- Scout Drone (Humvee): Builds a floating Scout Drone to augment sight range and detect stealth units.
- Hellfire Drone (Humvee): Builds a floating Hellfire Drone armed with vehicle-killing missile system.
- TOW Missile (SW Gen. War Factory): Equips all Humvees with a TOW
Missile capable of attacking ground and air units.
- Advanced Training (SW Gen. Strategy Center): Increases the veterancy gaining by 100%.
Build Information
Prerequisite: Super Weapon Gen. War Factory
Build Cost: 850
Build Time: 10 seconds
Notes:
- Slot: 3
D.c.2) Ambulance
Health Information
HP: 240 Armor: Toxin Truck Armor
Experience Information
50 exp as anything
Vision Information
Vision Range: 100 Shroud Clearing Range: 400
Locomotor Information
Speed: 60 dist/sec; 30 if badly damaged
Turn Rate: 180 degrees/sec
Special Feature Information
1] Hazard Cleaning
Turret Turn Rate: 180
Radius: 50
Range: 100
Scan Rate: 1000
Scan Range: 100
Allowed to move around while cleaning up.
2] Healing Transport
Can transport up to 3 infantry inside
Healing Rate: 25%/second
Allows Allied Units inside
Exit Delay: 250 ms/unit
Number of Exit: 3
3] Infantry Healing
Heals allied infantry standing near it
Healing Rate: 4 HP/second
Healing Radius: 100
4] Vehicle Repair
Repairs damaged allied vehicles (woooowwwwww......)
Repair Rate: 8 HP/sec
Repair Radius: 100
Will not repair itself (or herself?) and air units.
Upgrade Information
- Battle Drone (Ambulance): Builds a flying Battle Drone equipped with light machine gun and repair tools used to repair its master vehicle.
- Scout Drone (Ambulance): Builds a flying Scout Drone to augment sight range and detect stealth units.
- Hellfire Drone (Ambulance): Builds a floating Hellfire Drone armed with vehicle-killing missile system.
Build Information
Prerequisite: Super Weapon Gen. War Factory
Build Cost: 700
Build Time: 10 seconds
Notes:
- Slot: 3
D.c.3) Sentry Drone
Health Information
HP: 300 Armor: Sentry Drone Armor
Experience Information
Can not gain veterancy by normal means (killing enemies)
50 Exp as Conscript/Veteran
100 Exp as Elite
150 Exp as Heroic
Vision Information
Vision Range: 200 Shroud Clearing Range: 350
Movement Information
Speed: 60 dist/sec; 50 if heavily damaged
Turn rate: 180 degrees per second
Weapon Information
Sentry Drone Gun (Anti Surface)
Prerequisite: Sentry Drone Gun upgrade
Turret Turn Rate: 180
Pack Time: 1000 ms
Damage: 8
Damage Type: Comache Vulcan
Cooldown: 200 milliseconds
Range: 150
Missile Speed: 600 dist/sec
Accuracy: 100%
Unpack Time: 1000 ms
Special Feature Information
1] Robot
This unit has no pilot, so Jarmen Kell and Nuke Cannon's Neutron Shells can not empty this vehicle.
2] Stealth
Sentry Drone remains in stealth condition if it is not moving or attacking.
Stealth Delay: 2000 ms
3] Detector
This robotic vehicle is equipped with a stealth-detecting sensor.
Detection Rate: 900
Detection Range: 225 (oh, c'mon, what makes it larger than vision range?)
Upgrade Information
- Sentry Drone Gun (SW Gen. War Factory): Mounts a machine gun on the drone, making it able to attack hostile units, mainly infantry.
Build Information
Prerequisite: Super Weapon Gen. War Factory
Build Cost: 1000
Build Time: 10 seconds
Notes
- Slot: 1
- Can not crush infantry
D.c.4) Tomahawk
Health Information
HP: 180 Armor: Truck Armor
Experience Information
200 exp to veteran 50 exp as conscript/veteran
400 exp to elite 100 exp as elite
Continuous Fire 2 Cooldown: 50 msec (2 shoots)
Continuous Fire 3 Cooldown: 25 msec (2000 shoots)
Combination of both weapons have some modifiers
Delay between each attempted shot of Howitzer: 300 ms
Delay for Howitzer to shoot after Gattling Cannon shot: 400 ms
Attack Area Radius: 200
Special Feature Information
Flare
When an AA weapons system threat is imminent, the aircraft will release some distractions to avoid direct punishments.
Prerequisite: Countermeasure upgrade
Volley release delay after the missile is detected: 200 ms
Total volleys released: 5 Flares per volley: 4
Volley cooldown: 1000 ms
Evasion rate per flare: 30%
Reloads when leaving map
Upgrade Information
- Countermeasure (US Air Field): Equips the aircraft with a missile-distracting chaff system armor that is more resistant to AA weapons.
Build Information
Prerequisite: US Spectre Gunship General Power (Level 5) and an Air Force
General Command Center
Notes:
-------------------------------------------
(b) USA Super Weapon General Infantry
-------------------------------------------
D.b.1) Ranger
Health Information
HP: 180
Armor: Human Armor;
Chem Suit Human Armor with Chemical Suits upgrade
Experience Information
40 Exp to Veteran 20 Exp as Conscript/Veteran
60 Exp to Elite 40 Exp as Elite
120 Exp to Heroic 60 Exp as Heroic
Vision Information
Vision Range: 100 Shroud Clearing Range: 400
Movement Information
Normal Rappel
Speed 20 dist/sec; 10 if badly hurt 30 dist/sec
Turn Rate 500 deg/sec (infinite) -
Note:
- Normal: Ranger is walking
- Rappel: Ranger is performing a Combat Drop
Weapon Information
1] Ranger Advanced Combat Rifle (Anti Surface)
Damage: 5
Damage Type: Small Arms
Cooldown: 100 milliseconds Range: 100
Projectile Speed: immediate
Accuracy: 100%
Clip Size: 3 shots Clip Reload Time: 700 milliseconds
2] Ranger Flash Bang Grenade (Anti Surface)
Primary Damage: 25 Primary Damage Radius: 10
Secondary Damage: 10 Secondary Damage Radius: 40
Damage Type: Surrender
Range: 175 Minimum Range: 20
Projectile Speed: 120
Accuracy: 96% against unmoving target (may miss as much as 4 distance radius from the target)
Reload Time: 2000 msec
Empties garrisoned civilian buildings (10 kills per hit)
Special Feature Information
1] Capture Building
Prerequisite: Capture Building upgrade
Unpack Time: 3000 ms
Preparation Time: 20000 ms
Pack Time: 2000 ms
Experience Gained: 15
Recharge Time: 15000 ms
2] Switches Weapons
Prerequisite: Flash Bang upgrade
Switches weapon from Rifle to Flash Bang or vice versa
3] Ungarrison
Ranger can kill enemy infantry garrisoning in a civilian building with Flash
Bang grenade.
4] Combat Drop
Prerequisite: Chinook
Drops Ranger by Chinook to occupy a garrisonable civilian building controlled by hostile units. All hostile units inside will be exterminated.
It usually takes one Ranger as a war casualty. If the building is not garrisoned,
Rangers automatically garrison in that building. See Chinook for more info.
Upgrade Information
- Capture Building (Barracks): Enables Ranger to capture most hostile buildings or tech buildings.
- Flash Bang Grenade (US Barracks): Allows Ranger to switch weapon from
Rifle to Flash-Bang or vice versa.
- Advanced Training (Strategy Center): Increases experience gained by
Ranger by 100%.
- Chemical Suits (Strategy Center): Increases Ranger defense against Poison,
Radiation, and Microwave.
Build Information
Prerequisite: Super Weapon General Barracks
Build Cost: 225
Build Time: 5 seconds
Notes
- Slot: 1
D.b.2) Missile Defender
Health Information
HP: 100
Armor: Human Armor;
Chem Suit Human Armor with Chemical Suits upgrade
Experience Information
100 exp to veteran 20 exp as conscript/veteran
200 exp to elite 40 exp as elite
400 exp to heroic 60 exp as heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Locomotor Information
Speed: 20 dist/sec; 10 if badly hurt
Turn Rate: 500 degrees/sec
Weapon Information
Missile Defender Missile (Anti Surface and Air)
Damage: 40
Damage Radius: 5
Damage Type: Infantry Missile
Range: 175
Missile Speed: 225 dist/sec
Missile Turn Rate: 100 degrees/sec
Cooldown: 1000 msec
Accuracy: 100% vs vehicles, may miss as much as 10 distances against infantry.
Homing missile
Special Feature Information
Laser Missile Attack
Uses Laser Beam to target a hostile vehicle
Preparation Time: 1000 (+500 ms, making a total 1500 ms)
Target Range: 200 dist
Abort Range: 250 dist (cancels Laser Missile Attack when enemy vehicle moves outside 250 dist).
Damage: 40
Damage Radius: 5
Damage Type: Armor Piercing
Range: 300
Projectile Speed: 225 dist/sec
Missile Turn Rate: 100 degrees/sec
Accuracy: 100% (though it is practically can't target infantry, theoretically it may miss as much as 10 distances against infantry)
Cooldown: 500 msec
Homing missile
Upgrade Information
- Advanced Training (Strategy Center): Increases experience gained by
Missile Defender by 100%.
- Chemical Suits (Strategy Center): Increases Missile Defender resistance against Poison, Radiation, and Microwave.
Build Information
Prerequisite: Super Weapon General Barracks
Build Cost: 300
Build Time: 5 seconds
Notes:
- Slot: 1
D.b.3) Pathfinder
Health Information
HP: 120
Armor: Human Armor;
Chem Suit Human Armor with Chemical Suits upgrade
Experience Information
50 exp to veteran 40 exp as conscript/veteran
100 exp to elite 60 exp as elite
200 exp to heroic 80 exp as heroic
Vision Information
Vision Range: 200 Shroud Clearing Range: 400
Locomotor Information
Speed: 30 dist/sec; 20 when badly hurt
Turn Rate: 500 degrees/sec (infinite)
Weapon Information
Pathfinder Sniper Rifle (Anti Surface)
Damage: 100
Damage Type: Sniper
Range: 300
Projectile Speed: Immediate
Cooldown: 2000 msec
Can not attack vehicles or buildings.
Special Feature Information
1] Detector
Detection Rate: 500 msec
Can not detect when in a garrison or transport or Tunnel Network
2] Stealth
Decloaks when moving, still cloaks even when attacking or when garrisoning in a garrisonable civilian building.
Upgrade Information
- Advanced Training (Strategy Center): Pathfinder gains experience as twice as fast.
- Chemical Suits (Strategy Center): Increases Pathfinder resistance against Poison, Radiation, and Microwave.
Build Information
Prerequisites: US Barracks & Pathfinder General Power
Build Cost: 600
Build Time: 10 seconds
Notes:
- Slot: 1
- Will not retaliate if attacked.
D.b.4) Colonel Burton
Health Information
HP: 200
Armor: Human Armor;
Chem Suit Human Armor with Chemical Suits upgrade
Experience Information
200 exp to veteran 50 exp as conscript
300 exp to elite 100 exp as veteran/elite
600 exp to heroic 150 exp as heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 500
Locomotor Information
Walking
Speed: 30 dist/sec; 20 if badly hurt
Turn Rate: 500 degrees/sec
Climbing
Speed: 20 dist/sec; 15 if badly hurt
Turn Rate: 360 degrees/sec; 350 if badly hurt
Weapon Information
Colonel Burton Sniper Rifle (Anti Surface)
Damage: 40
Damage Type: Small Arms
Range: 125
Projectile Speed: Immediate
Cooldown: 100 msec
Clip Size: 3
Clip Reload Time: 500 msec
Special Feature Information
1] Stealth
Stealth Delay: 2000 msec
Decloaks when firing or before planting C4s
2] Climbing
Colonel Burton can climb some cliffs, making him good at infiltrating base lending its protection on mountain only. See Movement Information.
3] Can not be squished except by Overlord/Emperor Overlord
4] Knife Attack
Damage: 10000
Damage Type: Melee
Range: 3
Reload Time: 1367 msec
Pre Attack Delay: 833 ms (always delays attack for 833 ms before stabbing)
5] Timed Demo Charge
Primary Damage: 2000
Primary Damage Radius: 25
Secondary Damage: 150
Secondary Damage Radius: 75
Damage Type: Explosion
Shroud Clearing Range: 75
Range: 0
Explodes after 20 seconds
Decloaks 5000 ms before planting C4
Can't install more than 1 C4 (either Timed or Remote) in one place
C4 Installation Time: 5500 ms
Escapes 100 distances after completion
Max Timed C4s to Install: 10
Does not expire when Colonel Burton dies
6] Remote Demo Charge
Primary Damage: 2000
Primary Damage Radius: 25
Secondary Damage: 150
Secondary Damage Radius: 75
Damage Type: Explosion
Shroud Clearing Range: 75
Range: 0
Explodes after detonated
Decloaks 5000 ms before planting C4
Can't install more than 1 C4 (either Timed or Remote) in one place
C4 Installation Time: 5500
Escapes 100 distances after completion
Max Remote C4s to Install: 8
Expires if Colonel Burton dies
7] Detonate
Detonates all Remote Demo Charges
Upgrade Information
- Advanced Training (Strategy Center): Increases Colonel Burton's veterancy gathering by 100%
- Chemical Suits (Strategy Center): Increases Colonel Burton resistance against Poison, Radiation, and Microwave.
Build Information
Prerequisites: Super Weapon General Barracks & Strategy Center
Build Cost: 1200
Build Time: 20 seconds
Notes:
- Slot: 1
- Max. Limit: 1
- Will not retaliate when attacked.
D.b.5) Pilot
Health Information
HP: 100 Armor: Human Armor
Experience Information
10 Exp as anything
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 30 dist/sec; 20 when badly hurt
Turn Rate: 500 degrees/sec
Special Feature Information
1] Eject
Escapes from destroyed vehicles possessing veterancy level.
2] Veterancy Inheritancy
Inherits veterancy level of the destroyed vehicles.
3] Veterancy Deliverance
Delivers or adds the veterancy level a pilot owns to the vehicle he boards.
Vehicles to receive veterancy: All vehicles which can gain veterancy level except transport.
Build Information
- Built from destroyed vehicles possessing veterancy level.
Notes:
- Slot: 1
- When ejecting from the destroyed vehicle, a pilot remains unattackable for
2000 ms.
- To deliver veterancy level to a Comanche, simply damage the Comanche and when it docks to the Airfield to repair, enter.
- Guard your pilot so he won't land in water. He will die drowned.
-------------------------------------------
(c) USA Super Weapon General Vehicles
-------------------------------------------
D.c.1) Humvee
Health Information
HP: 240 Armor: Humvee Armor
Experience Information
100 exp to veteran 50 exp as conscript/veteran
150 exp to elite 100 exp as elite
300 exp to heroic 150 exp as heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 320
Locomotor Information
Speed: 60 dist/sec; 30 if badly damaged
Turn Rate: 180 degrees/sec
Weapon Information
Turret Turn Rate: 180
1] Humvee Gun (Anti Surface)
Damage: 10
Damage Type: Comanche Vulcan
Range: 150
Projectile Speed: 600 dist/sec
Cooldown: 200 msec
2] Humvee Missile Weapon (Anti Surface)
Damage: 30
Damage Radius: 5
Damage Type: Explosion
Range: 150
Projectile Speed: 225 dist/sec
Missile Turn Rate: 100 degrees/second
Accuracy: 100% against vehicles, may miss as much as 10 distances against infantry
Cooldown: 1000 msec
Clip Size: 1
Clip Reload Time: 2000 msec
Not a homing missile
3] Humvee Missile Weapon (Anti Air)
Damage: 50
Damage Radius: 5
Damage Type: Explosion
Range: 320
Projectile Speed: 400 dist/sec
Missile Turn Rate: 300 degrees/second
Accuracy: 100% against vehicles, may miss as much as 10% against infantry.
Cooldown: 1000 msec
Clip Size: 1
Clip Reload Time: 2000 msec
Homing missile
Special Feature Information
1] Battle Transport
Enables passengers to fire from inside, gaining Garrison Bonus (see Bonus Modifiers)
Can accommodate at most 5 infantry
100% damage to units inside upon death (kills all passengers when destroyed)
Exit Delay: 250 ms/unit
Number of Exit Paths: 3
2] Eject Pilot
When a veteran, elite, or heroic Humvee is destroyed, it will eject its pilot. A veteran Humvee will eject a veteran pilot, etc. More information on Pilot session.
3] Can build one of the following:
Battle Drone - info on Drone Session
Scout Drone - info on Drone Session
Hellfire Drone - info on Drone Session
Upgrade Information
- Battle Drone (Humvee): Builds a floating Battle Drone equipped with light machine gun and repair tools used to repair its master vehicle.
- Scout Drone (Humvee): Builds a floating Scout Drone to augment sight range and detect stealth units.
- Hellfire Drone (Humvee): Builds a floating Hellfire Drone armed with vehicle-killing missile system.
- TOW Missile (SW Gen. War Factory): Equips all Humvees with a TOW
Missile capable of attacking ground and air units.
- Advanced Training (SW Gen. Strategy Center): Increases the veterancy gaining by 100%.
Build Information
Prerequisite: Super Weapon Gen. War Factory
Build Cost: 850
Build Time: 10 seconds
Notes:
- Slot: 3
D.c.2) Ambulance
Health Information
HP: 240 Armor: Toxin Truck Armor
Experience Information
50 exp as anything
Vision Information
Vision Range: 100 Shroud Clearing Range: 400
Locomotor Information
Speed: 60 dist/sec; 30 if badly damaged
Turn Rate: 180 degrees/sec
Special Feature Information
1] Hazard Cleaning
Turret Turn Rate: 180
Radius: 50
Range: 100
Scan Rate: 1000
Scan Range: 100
Allowed to move around while cleaning up.
2] Healing Transport
Can transport up to 3 infantry inside
Healing Rate: 25%/second
Allows Allied Units inside
Exit Delay: 250 ms/unit
Number of Exit: 3
3] Infantry Healing
Heals allied infantry standing near it
Healing Rate: 4 HP/second
Healing Radius: 100
4] Vehicle Repair
Repairs damaged allied vehicles (woooowwwwww......)
Repair Rate: 8 HP/sec
Repair Radius: 100
Will not repair itself (or herself?) and air units.
Upgrade Information
- Battle Drone (Ambulance): Builds a flying Battle Drone equipped with light machine gun and repair tools used to repair its master vehicle.
- Scout Drone (Ambulance): Builds a flying Scout Drone to augment sight range and detect stealth units.
- Hellfire Drone (Ambulance): Builds a floating Hellfire Drone armed with vehicle-killing missile system.
Build Information
Prerequisite: Super Weapon Gen. War Factory
Build Cost: 700
Build Time: 10 seconds
Notes:
- Slot: 3
D.c.3) Sentry Drone
Health Information
HP: 300 Armor: Sentry Drone Armor
Experience Information
Can not gain veterancy by normal means (killing enemies)
50 Exp as Conscript/Veteran
100 Exp as Elite
150 Exp as Heroic
Vision Information
Vision Range: 200 Shroud Clearing Range: 350
Movement Information
Speed: 60 dist/sec; 50 if heavily damaged
Turn rate: 180 degrees per second
Weapon Information
Sentry Drone Gun (Anti Surface)
Prerequisite: Sentry Drone Gun upgrade
Turret Turn Rate: 180
Pack Time: 1000 ms
Damage: 8
Damage Type: Comache Vulcan
Cooldown: 200 milliseconds
Range: 150
Missile Speed: 600 dist/sec
Accuracy: 100%
Unpack Time: 1000 ms
Special Feature Information
1] Robot
This unit has no pilot, so Jarmen Kell and Nuke Cannon's Neutron Shells can not empty this vehicle.
2] Stealth
Sentry Drone remains in stealth condition if it is not moving or attacking.
Stealth Delay: 2000 ms
3] Detector
This robotic vehicle is equipped with a stealth-detecting sensor.
Detection Rate: 900
Detection Range: 225 (oh, c'mon, what makes it larger than vision range?)
Upgrade Information
- Sentry Drone Gun (SW Gen. War Factory): Mounts a machine gun on the drone, making it able to attack hostile units, mainly infantry.
Build Information
Prerequisite: Super Weapon Gen. War Factory
Build Cost: 1000
Build Time: 10 seconds
Notes
- Slot: 1
- Can not crush infantry
D.c.4) Tomahawk
Health Information
HP: 180 Armor: Truck Armor
Experience Information
200 exp to veteran 50 exp as conscript/veteran
400 exp to elite 100 exp as elite
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Strategy Guide






