TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Command and Conquer Generals - Stunde Null » Command and Conquer Generals - Stunde Null FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14 · 15 · 16 · 17 · 18 · 19 · 20 · 21 · 22 · 23 · 24 · 25
26 · 27 · 28 · 29 · 30 · 31 · 32 · 33 · 34 · 35 · 36 · 37 · 38 · 39 · 40 · 41 · 42 · 43 · 44

Sponsors:

2] Regeneration
Regenerate Rate: 2 mines/5000 ms
Regeneration Delay (after the last punishment received): 15000 ms
3] Degeneration
Mines start disappearing after their master building goes from existence (destroyed or sold).
Degeneration Rate: 3.33% (a total of about 30 seconds is required to clean the mines away from the ground).
Prerequisite: All China buildings except Speaker Tower; all Boss General's buildings except Speaker Tower.
See China Upgrade for more detailed information

EMP Mines
Radius: 40
Blast Radius: 20
Special Features Information
1] Kills infantry and empties hostile and neutral vehicles.
2] Delivers little explosion damage to hostile vehicles/infantry unlucky enough to walk on the mines.
Damage: 1
3] Stealth
Can be detected by detectors and Dozers/Workers. Dozers and Workers can also disarm mines.
4] Regeneration
Regenerate Rate: 2 mines/5000 ms
Regeneration Delay (after the last punishment received): 15000 ms
5] Degeneration
Mines start disappearing after their master building goes from existence (destroyed or sold).
Degeneration Rate: 3.33% (a total of about 30 seconds is required to clean the mines away from the ground).
Prerequisite: All China and Boss General's buildings already equipped with
Land Mines
See China Upgrade for more detailed information

+++++++++++++++++++++++++++++++++
| B. Info on the Opposing Sides |
+++++++++++++++++++++++++++++++++

************************************************
China
************************************************
Introduction
Among the three warring sides, China is undoubtedly the oldest faction. Her origin can be traced back to thousands of years BC, about 2100 BC, when
Xia Dynasty appeared for the first time.
China was changing rulers for many times, rebels deposing the right rulers, heroes taking over the throne from villain leaders, foreign invaders annexing the land, etc. All the wars tearing her were the process that strengthened the
Middle Kingdom.
When the communists finally took over the seat of power in 1949, China entered the beginning of modern age. Watching the failures and successes of both capitalism and communism, China adapted a system that includes both systems. Combined with plenties of human resources, China's new system could bring China in the world political and military stages as super power.

============
1 China Factions
============
a. Standard China
China mobilizes powerful military units in hordes to drag out the enemies from their existence. b. China Infantry General
General Fai prefers to enlist highly trained soldiers to defeat his enemies.
Name: "Anvil" Shin Fai
Side: China
Rank: General, Class AAA
Branch: Peoples Liberation Army
Class Number: 2030-200403-1
Stationed: Camp Snake, Beijing, China
Tactical Overview: Infantry
Availability: Skirmish, Generals Challenge, Online
Short Biography:
General Fai has long believed that China has sources unmatched by others: millions of soldiers willing to devote their lives for China. His advanced training program, streamlined and sometimes brutal command structure, and strict discipline are his key to his efficient control over his troops, enabling him to able to mobilize four divisions of highly trained infantry in only 24 hours.
He makes fame for himself when his peacekeeping units successfully blocking the Taiwan Conflict in 2018 to become a global war. His war machines are uniquely designed to support infantry roles in battle.
Army Modifications
- Assault Troop Crawler replaces the standard Troop Crawler.
- Assault Helix, a Helix with a very large bunker, replaces the standard Helix.
- Attack Outpost replaces the standard Listening Outpost.
- Fortified Bunker, coming with Land Mines installed, replaces the standard
Bunker.
- Mini Gunner replaces the standard Red Guard.
- Super Hacker and Super Lotus replace the standard Hacker and Black Lotus.
- Mini Gunner Paradrop replaces Cash Hack
- All infantry start as veteran.
- Mini Gunner Training replaces the standard Red Guard Training.
- Frenzy level 1 sooner.
- Free Nationalsim upgrade.
- Patriotism upgrade is available at Propaganda Center.
- No Cash Hack General Power.
- No Battlemaster, Gattling Tank, or Overlord.
- Dragon Tank, Inferno, and ECM Tank cost more. c. China Nuke General
General Tao prefers to utilize nuclear radiation to defeat his enemies.
Name: Tsing Shi Tao
Side: China
Rank: General, Class AAA
Branch: Peoples Liberation Army
Class Number: 0000-000000-1B
Stationed: Base Ox, Chengdu, China
Tactical Overview: Nuclear energy
Availability: Skirmish, Generals Challenge, Online
Short Biography:
When the Chinese Premier showed his regretfulness in European Security
Council Defense Summit for hurriedly using nuclear missiles against GLA,
General Tao, intolerant to fault and delayed victory, generously implements the use of nuclear technologies  in all battles he wages. The 2014 Mudanjiang
Disaster, which he is responsible for, is viewed as a development process.
His belief and tireless research efforts become fruitful for his divisions, enabling his troops to access to Advanced Nuclear Reactor, cheaper Nuclear Missiles, and some upgrades and development related to nuclear technologies.
Army Modifications
- Battlemaster and Overlord tanks are equipped with Radiation Shells.
- Battlemaster and Overlord tanks are faster than standard Battlemaster and Overlord tanks (as if Nuclear Tank has been researched).
- Instead of Napalm Bomb, Helix drops a nuclear bomb.
- Tactical Nuke MiGs replaces the standard MiGs.
- Tactical Nuke upgrade for Tactical Nuke MiGs.
- Isotope Stability upgrade
- Advanced Nuclear Reactor replaces the standard Nuclear Reactor.
- Nuclear Carpet Bomber replaces the standard Carpet Bomber.
- Nuke Cannon does not requires General Point to build.
- Nuclear Missile Silos cost slightly lower.
- Emergency Repair level 1 can be obtained early.
- Without Isotope Stability, Battlemaster and Overlord tanks will damage nearby units when destroyed (as if Nuclear Tank has been researched).
- Infantry, except Hacker, cost more.
- Helix and MiG cost more. d. China Tank General
General Kwai prefers to construct well-built tank to defeat his enemies.
Name: Ta Hun Kwai
Side: China
Rank: General, Class AAA
Branch: PLA
Class Number: 9999-322436-5
Stationed: Base Rat, Jinan, China
Tactical Overview: Tank
Availability: Skirmish, Generals Challenge, Online
Short Biography:
Having studied the various Soviet tank tactics during the Cold War, General
Kwai strongly believes that tanks are great means to achieving victory. He has presented some technical papers on various tank modifications, started a program to do research on reducing tank production cost, worked on tank driver training program, and sponsored the building of Emperor Overlord program which ended up resulting a better heavy tank in 2019. Though this old guard in PLA hierarchy becomes more and more famous for the victories he seizes in battles, he pays respect to his younger superior, General Leang, famously known as Boss General (it can bee seen from his words after he is defeated in General Challenge mode).
Army Modifications
- Emperor Overlord replaces the standard Overlord tank.
- All tanks starts as veteran.
- Battlemaster tank drop General Power replaces Cash Hack General Power.
- All tanks cost less (except ECM Tank).
- Emergency Repair Lv 1 at a lower level.
- Aircraft cost more.
- Infantry cost more.
- No Nuke or Inferno Cannon (and also no Artillery Training General Power).
- Battlemaster Training General Power
- Auto Loader upgrade
- Carpet Bomber at a later level. e. Boss General
General Leang demands the use of all other technologies to defeat her enemies
Name: "Tigress" Leiang Leang
Side: China
Rank: Dragon General, Class AAAA
Branch: PL Elite Forces
Class Number: unknown
Stationed: unknown, supposed near the border of China - Tibet, popularly known as  Tiger's Lair
Tactical Overview: Technologies of all Sides
Availability: Generals Challenge, Online
Short Biography:
Almost no information on General Leang is available. While other Chinese generals rely heavily on made-in-China military hardware, General Leang does not hesitate to make us of US and GLA military programs and tools.
She even employs more highly-trained Rangers in her service instead of
Red Guards. Her career and success make her name mentioned with admiration and awe in her allies' barracks and with fear and terror in her enemy's military installations.
Army Modifications
- Superweapons of all sides.
- Heroes of all sides.
- Combinations of best technologies, units, and general powers of all sides.
- Has no means of opening a portion of map from afar.

=========================
2 China General Power Information
=========================

========================
|| Standard China General Powers ||
========================
1-Star General: Red Guard Training; Artillery Training; Nuke Cannon

3-Star General: Cluster Mines; Carpet Bomb; Artillery Barrage Lv 1;
Artillery Barrage Lv 2; Artillery Barrage Lv 3;
Cash Hack Lv 1; Cash Hack Lv 2; Cash Hack Lv 3;
Emergency Repair Lv 1; Emergency Repair Lv 2;
Emergency Repair Lv 3; Frenzy Lv 1; Frenzy Lv 2;
Frenzy Lv 3

5-Star General: EMP Pulse

========================
|| Infantry General General Powers ||
========================
1-Star General: Mini Gunner Training; Artillery Training; Nuke Cannon;
Frenzy Lv 1

3-Star General: Cluster Mines; Carpet Bomb; Artillery Barrage Lv 1;
Artillery Barrage Lv 2; Artillery Barrage Lv 3;
Emergency Repair Lv 1; Emergency Repair Lv 2;
Emergency Repair Lv 3; Frenzy Lv 2; Frenzy Lv 3;
Mini Gunner Drop Lv 1; Mini Gunner Drop Lv 1;
Mini Gunner Drop Lv 3

5-Star General: EMP Pulse

======================
|| Nuke General General Power ||
======================
1-Star General: Red Guard Training; Artillery Training; Emergency
Repair Lv 1

3-Star General: Cluster Mines; Nuclear Carpet Bomb; Artillery
Barrage Lv 1; Artillery Barrage Lv 2; Artillery
Barrage Lv 3; Cash Hack Lv 1; Cash Hack Lv 2;
Cash Hack Lv 3; Emergency Repair Lv 2;
Emergency Repair Lv 3; Frenzy Lv 1; Frenzy Lv 2;
Frenzy Lv 3

5-Star General: EMP Pulse

======================
|| Tank General General Powers ||
======================
1-Star General: Red Guard Training; Battlemaster Training; Emergency
Repair Lv 1

3-Star General: Cluster Mines; Artillery Barrage Lv 1;
Artillery Barrage Lv 2; Artillery Barrage Lv 3;
Tank Paradrop Lv 1; Tank Paradrop Lv 2;
Tank Paradrop Lv 3; Emergency Repair Lv 2;
Emergency Repair Lv 3; Frenzy Lv 1; Frenzy Lv 2;
Frenzy Lv 3

5-Star General: EMP Pulse; Carpet Bomb

======================
|| Boss General General Power ||
======================
1-Star General: Paladin Tank

3-Star General: Pathfinder; Cluster Mines; Carpet Bomb; Artillery
Barrage Lv 1; Artillery Barrage Lv 2; Artillery Barrage Lv 3;
Cash Bounty Lv 1; Cash Bounty Lv 2; Cash Bounty Lv 3

5-Star General: EMP Pulse; Spectre Gunship; Sneak Attack Tunnel
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Red Guard Training
Building Required: China Barracks/War Factory
This General Power will make all newly built Red Guards (either from
China Barracks or the passengers of Troop Crawler) veteran.

Battlemaster Training
Building Required: Tank General War Factory
With this General Power activated, Ta Hun Kwai's War Factory is able to produce a newly-built veteran Battlemaster

Mini Gunner Training
Building Requirement: Infantry General War Factory
Newly-built Mini Gunner will start as elite when this General Power is chosen.

Artillery Training
Building Required: China War Factory, Propaganda Center
Artillery Training will allow all newly built Nuke Cannons and Inferno
Cannons to be of veteran level.

Nuke Cannon
Building Required: China War Factory, Propaganda Center
This ability will enable the player to have an access to build a Nuke
Cannon. Refer to China Unit information for more information.

Cluster Mines
Building Required: China Command Center
Recharge Time: 4 minutes
View Object Duration: 30000 ms
View Object Range: 250
Sends order to a China Cargo Plane to drop a bomb of cluster mines to the targetted area. Refer to Field Object for Cluster Mines information and China Unit Information for Cargo Plane information.

Carpet Bomb
Building Required: China Command Center
Reload Time: 2 minutes 30 seconds
View Object Duration: 40000 ms
View Object Range: 250
Carpet Bomb Information (per bomb)
Damage: 300                     Radius: 75
Damage Type: Explosion
Calls in a China Carpet Bomber to carpet bomb an area with 12 bombs.

Nuclear Carpet Bomb
Building Required: China Nuke General Command Center
Reload Time: 2 minutes 30 seconds
View Object Duration: 40000 ms
View Object Range: 250
Nuclear Carpet Bomb Information (per bomb)
Damage: 300                     Radius: 75
Damage Type: Explosion
Leaves Radiation Field Medium
Shockwave Damage: 75   Shockwave Radius: 75
Shockwave Damage at the Center of Explosion: 37.5
Calls in a China Carpet Bomber to carpet bomb an area with nuclear bombs.

Artillery Barrage
Building Required: China Command Center
Recharge Time: 5 minutes
View Object Duration: 30000 ms
View Object Range: 250
Launch Delay: 3000 ms
Inaccuracy Radius: 100
Barrages fired: 12 (Lv 1), 24 (Lv 2), 36 (Lv 3)
Artillery Barrage Information (per barrage)
Damage: 105                          Damage Radius: 50
Damage Type: Explosion         Barrage Speed: 150 dist/sec
Homing shell
Fires a number of destructive barrages to the targetted area.

Frenzy
Building Required: China Command Center
Recharge Time: 4 minutes
Radius: 200
Increases the firepower of the affected friendly/allied units
Does not affect buildings (see Bonus Modifiers)

Cash Hack
Building Required: China Command Center (except Infantry and Tank General
Command Centers), enemy Supply Stash/Center
Recharge Time: 4 minutes
Money stolen: 1000 (Lv 1), 2000 (Lv 2), 4000 (Lv 3)
An ability to unstoppably steal enemy cash, this ability works by targeting this General Power into the enemy Supply Center. It is to be remembered that this General Power will not be able to steal more money than the enemy has.

Emergency Repair
Building Required: China Command Center
Recharge Time: 4 minutes
Radius: 100
Name                  Max HP Fixed
Emergency Repair Lv 1   Light Repair                 100
Emergency Repair Lv 2   Medium Repair            200
Emergency Repair Lv 3   Serious Repair             300
Emergency Repair enables the player to fix friendly/allied vehicles in a specific area, returning their lost HP.

EMP Pulse
Building Required: China Command Center
Recharge Time: 6 minutes
View Object Duration: 30000
View Object Range: 250
Disable Duration: 30 seconds
Commands a China Cargo Plane to drop an EMP bomb to the selected area.
The bomb will turn off all vehicles and buildings in the area. All aircraft which can be controlled (MiG, Raptor, etc) will crash land immediately when disabled.

Tank Paradrop
Building Required: Tank General Command Center
Recharge Time: 4 minutes
Tanks Dropped: 1 (Lv 1), 2 (Lv 2), 4 (Lv 3)
Requests a reinforcement in the form of Battlemaster Tank to be parachuted on the map by China Cargo Plane

Mini Gunner Drop
Building Required: Infantry General Command Center
Recharge Time: 4 minutes
Infantry Dropped: 5 (Lv 1), 10 (Lv 2), 15 (Lv 3)
Gets reinforcements of Mini Gunners from outside the map to be sent to the battle by China Cargo Plane

..........................................................................................
This sub-section will discuss Boss General's General Powers that are not
Chinese in origin.
..........................................................................................

%%%%%%%%%%%%%%%%%%%%%
%  General Powers that come from USA's  %
%%%%%%%%%%%%%%%%%%%%%

Paladin Tank
Building Required: Boss General (or USA) War Factory
This General Power allows the player to build Paladin Tank.
Paladin Tank can render enemy missile attack useless with its laser, which is also useful for attacking infantry in a short range. See Boss General
Units for more information.

Pathfinder
Building Required: Boss General (or USA) Barracks
This elite camouflaged sniper excels at killing infantry from afar. He can also detects hostile stealth units in his surrounding. Refer to Boss General
Units for information

Spectre Gunship
Buiding Required: Boss General (or USA) Command Center
Recharge Time: 4 minutes
Patrolling Radius: 200
Patrolling Time: 15 seconds
Sends in a Spectre Gunship equipped with a howitzer and gattling cannon to tear down an area. See Boss General Units for information.

%%%%%%%%%%%%%%%%%%%%%
%  General Powers that come from GLA's  %
%%%%%%%%%%%%%%%%%%%%%

Cash Bounty
Building Required: Boss General (or GLA) Command Center
Rewards Received: 5% (Lv 1); 10% (Lv 2); 20% (Lv 3)
Players will get some immediate cash from the hostile units or buildings they destroy.

Sneak Attack Tunnel
Building Required: Boss General (or GLA) Command Center
Recharge Time: 2.5 minutes
Builds a Sneak Attack Tunnel at the visible point of the map. See China Unique
Buildings for information.

=========================
3 China Unit Information
=========================
A. Standard China Units
-------------------
(a) China Aircraft
-------------------
A.a.1) MiG
Health Information
HP: 160; 200 HP with MiG Armor             Armor: Airplane Armor
Experience Information
100 Exp to Veteran             50 Exp as Conscript/Veteran
200 Exp to Elite                 100 Exp as Elite
400 Exp to Heroic             150 Exp as Heroic
Vision Information
Vision Range: 200             Shroud Clearing Range: 300
Movement Information
Speed: 160 dist/sec
Turn rate: 120 degrees per second; 90 while badly damaged
Acceleration: 110; 30 while badly damaged
Weapon Information
Napalm Missile (Anti Surface and Air)
Primary Damage: 75
Primary Radius: 5
Secondary Damage: 40; 50 with Black Napalm
Secondary Radius: 30
Damage Type: Jet Missile Damage; Explosion with Black Napalm
Cooldown: 300 milliseconds
Range: 320                         Minimum Range: 80
Missile Speed: 300 dist/sec
Clip Size: 2 shots
Clip Reload Time: 8000 milliseconds; 2000 ms with Black Napalm upgrade
Homing missiles
Missile detonation creates a Firefield Small.
Creates a Firestorm after 8 missile hit.
Upgrade Information
- Black Napalm (China War Factory): +25% damage to all flame weapons
- MiG Aircraft Armor (China Air Field): +25% MiG maximum health
(+40 HP)
Build Information
Prerequisite: Standard China Air Field
Build Cost: 1200
Build Time: 10 seconds
Notes
-  A Black Napalm upgraded MiG will cast a stronger firestorm than an unupgraded one. Also, an upgraded MiG will reload quicker than an unupgraded one.
-  Returns to base after being idle for 10 seconds.
-  MiG takes damage 10%/second when out of ammo.


A.a.2) Helix
Health Information
HP: 300                           Armor: Chinook Armor
Experience Information
100 Exp to Veteran         50 Exp as Conscript      200 Exp as Heroic
200 Exp to Elite              100 Exp as Veteran
400 Exp to Heroic          150 Exp as Elite
Vision Information
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14 · 15 · 16 · 17 · 18 · 19 · 20 · 21 · 22 · 23 · 24 · 25
26 · 27 · 28 · 29 · 30 · 31 · 32 · 33 · 34 · 35 · 36 · 37 · 38 · 39 · 40 · 41 · 42 · 43 · 44

Sponsors:

Other files from this game:
  1. Command and Conquer Generals - Stunde Null trainer by System on 14/03/2006, 06:30
    Trainer for money, power and honor points
  2. Command and Conquer Generals - Stunde Null trainer by System on 14/03/2006, 06:30
    Trainer for money and energy
  3. Command and Conquer Generals - Stunde Null savegame by System on 14/03/2006, 06:30
    Unlock all mission
  4. Command and Conquer Generals - Stunde Null document by System on 14/03/2006, 06:30
    'Boss General' for Skirmish or Multiplayer
  5. Command and Conquer Generals - Stunde Null trainer by System on 14/03/2006, 06:30
    Trainer for money, ranks and energy (for v1.2)
  6. Command and Conquer Generals - Stunde Null trainer by System on 14/03/2006, 06:30
    Mega trainer (for v1.02)
  7. Command and Conquer Generals - Stunde Null document by System on 14/03/2006, 06:30
  8. Command and Conquer Generals - Stunde Null document by System on 14/03/2006, 06:30
  9. Command and Conquer Generals - Stunde Null trainer by System on 14/03/2006, 06:30
    Trainer for money, power, points and missiles (for v1.02)
  10. Command and Conquer Generals - Stunde Null solution by System on 09/03/2006, 09:50
  11. Command and Conquer Generals - Stunde Null FAQ by System on 09/03/2006, 09:50
  12. Command and Conquer Generals - Stunde Null FAQ by System on 09/03/2006, 09:50
    Generals Promotions 'GP' FAQ
  13. Command and Conquer Generals - Stunde Null solution by System on 09/03/2006, 09:50
    Strategy Guide