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Home » PC » Command and Conquer Generals - Stunde Null » Command and Conquer Generals - Stunde Null FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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infantry.
Cooldown: 1000 msec
Clip Size: 1
Clip Reload Time: 2000 msec
Homing missile
Special Feature Information
1] Battle Transport
Enables passengers to fire from inside, gaining Garrison Bonus (see Bonus Modifiers)
Can accommodate at most 5 infantry
100% damage to units inside upon death (kills all passengers when destroyed)
Exit Delay: 250 ms/unit
Number of Exit Paths: 3
2] Eject Pilot
When a veteran, elite, or heroic Humvee is destroyed, it will eject its pilot. A veteran Humvee will eject a veteran pilot, etc. More information on Pilot session.
3] Can build one of the following:
Battle Drone - info on Drone Session
Scout Drone - info on Drone Session
Hellfire Drone - info on Drone Session
Upgrade Information
- Battle Drone (Humvee): Builds a floating Battle Drone equipped with light machine gun and repair tools used to repair its master vehicle.
- Scout Drone (Humvee): Builds a floating Scout Drone to augment sight range and detect stealth units.
- Hellfire Drone (Humvee): Builds a floating Hellfire Drone armed with vehicle-killing missile system.
- TOW Missile (US War Factory): Equips all Humvees with a TOW Missile capable of attacking ground and air units.
- Advanced Training (Strategy Center): Increases the veterancy gaining by 100%.
Build Information
Prerequisite: Laser Gen. War Factory
Build Cost: 700
Build Time: 10 seconds
Notes:
- Slot: 3

C.c.2) Ambulance
Health Information
HP: 240                                        Armor: Toxin Truck Armor
Experience Information
50 exp as anything
Vision Information
Vision Range: 100                         Shroud Clearing Range: 400
Locomotor Information
Speed: 60 dist/sec; 30 if badly damaged
Turn Rate: 180 degrees/sec
Special Feature Information
1] Hazard Cleaning
Turret Turn Rate: 180
Radius: 50
Range: 100
Scan Rate: 1000
Scan Range: 100
Allowed to move around while cleaning up.
2] Healing Transport
Can transport up to 3 infantry inside
Healing Rate: 25%/second
Allows Allied Units inside
Exit Delay: 250 ms/unit
Number of Exit: 3
3] Infantry Healing
Heals allied infantry standing near it
Healing Rate: 4 HP/second
Healing Radius: 100
4] Vehicle Repair
Repairs damaged allied vehicles (woooowwwwww......)
Repair Rate: 8 HP/sec
Repair Radius: 100
Will not repair itself (or herself?) and air units.
Upgrade Information
- Battle Drone (Ambulance): Builds a flying Battle Drone equipped with light machine gun and repair tools used to repair its master vehicle.
- Scout Drone (Ambulance): Builds a flying Scout Drone to augment sight range and detect stealth units.
- Hellfire Drone (Ambulance): Builds a floating Hellfire Drone armed with vehicle-killing missile system.
Build Information
Prerequisite: Laser Gen. War Factory
Build Cost: 600
Build Time: 10 seconds
Notes:
- Slot: 3

C.c.3) Laser Crusader Tank
Health Information
HP: 480; 580 with Composite Armor
Armor: Tank Armor
Experience Information
200 exp to veteran                       100 exp as conscript/veteran
300 exp to elite                            200 exp as elite
600 exp to heroic                         400 exp as heroic
Vision Information
Vision Range: 150                        Shroud Clearing Range: 300
Locomotor Information
Speed: 30 dist/sec; 25 if badly damaged
Turn Rate: 180 degrees/sec
Weapon Information
Laser Crusader Tank Gun (Anti Surface)
Turret Turn Rate: 180
Damage: 80
Damage Radius: 5
Damage Type: Armor Piercing
Range: 150
Beam Speed: immediate
Cooldown: 2000 msec
Accuracy: 100% against vehicles, may miss as much as 10 distances against infantry (BTW, can laser miss its target?).
Special Feature Information
1] Eject Pilot
When a veteran, elite, or heroic Laser Tank is destroyed, it will eject its pilot. A veteran Laser Tank will eject a veteran pilot, etc.
More information on Pilot session.
2] Can build one of the following:
Battle Drone - info on Drone Session
Scout Drone - info on Drone Session
Hellfire Drone - info on Drone Session
3] Empowered
Laser Tank requires power t o operate and will go offline if there is not enough power.
Power: -1
Upgrade Information
- Battle Drone (Laser Tank): Builds a flying Battle Drone equipped with light machine gun and repair tools used to repair its master vehicle.
- Scout Drone (Laser Tank): Builds a flying Scout Drone to augment sight range and detect stealth units.
- Hellfire Drone (Laser Tank): Builds a floating Hellfire Drone armed with vehicle-killing missile system.
- Advanced Training (Strategy Center): Gains veterancy level twice as fast.
- Composite Armor (Strategy Center): Adds max HP of Laser Tank by
100.
Build Information
Prerequisite: Laser Gen. War Factory
Build Cost: 900
Build Time: 10 seconds
Notes:
- Slot: 3

C.c.4) Sentry Drone
Health Information
HP: 300                    Armor: Sentry Drone Armor
Experience Information
Can not gain veterancy by normal means (killing enemies)
50 Exp as Conscript/Veteran
100 Exp as Elite
150 Exp as Heroic
Vision Information
Vision Range: 200            Shroud Clearing Range: 350
Movement Information
Speed: 60 dist/sec; 50 if heavily damaged
Turn rate: 180 degrees per second
Weapon Information
Sentry Drone Gun (Anti Surface)
Prerequisite: Sentry Drone Gun upgrade
Turret Turn Rate: 180
Pack Time: 1000 ms
Damage: 8
Damage Type: Comache Vulcan
Cooldown: 200 milliseconds
Range: 150
Missile Speed: 600 dist/sec
Accuracy: 100%
Unpack Time: 1000 ms
Special Feature Information
1] Robot
This unit has no pilot, so Jarmen Kell and Nuke Cannon's Neutron  Shells can not empty this vehicle.
2] Stealth
Sentry Drone remains in stealth condition if it is not moving or attacking.
Stealth Delay: 2000 ms
3] Detector
This robotic vehicle is equipped with a stealth-detecting sensor.
Detection Rate: 900
Detection Range: 225 (oh, c'mon, what makes it larger than vision range?)
Upgrade Information
- Sentry Drone Gun (US War Factory): Mounts a machine gun on the drone, making it able to attack hostile units, mainly infantry.
Build Information
Prerequisite: Laser Gen. War Factory
Build Cost: 800
Build Time: 10 seconds
Notes
- Slot: 1
- Can not crush infantry

C.c.5)  Avenger
Health Information
HP: 300; 400 with Composite Armor
Armor: Anti Air Vehicle Armor
Experience Information
200 Exp to Veteran                     100 Exp as Conscript/Veteran
300 Exp to Elite                           200 Exp as Elite
600 Exp to Heroic                       400 Exp as Heroic
Vision Information
Vision Range: 150                      Shroud Clearing Range: 300
Movement Information
Speed: 30 dist/sec; 25 if badly damaged
Turn Rate: 180 degrees/sec
Weapon Information
Avenger Twin Laser Turret (Anti Air only)
Turret Turn Rate: 180
Both turrets have the same statistics. The statistics below just describes one of them. To get the total damage an Avenger delivers to an air unit, just multiply the statistics below by 2.
Damage: 10
Damage Type: Small Arms
Cooldown: 200 milliseconds
Range: 300
Laser Speed: immediate
Accuracy: 100%
Special Feature Information
1] Avenger Target Designator
Gives Faerie Bonus (see Bonus Modifier).
Range: 200
Cooldown: 200 ms
2] Avenger Point Defense Laser
Target: Ballistic Missile, Small Missile
Scan Range: 200
Damage: 100                        Range: 100
Laser Speed: immediate        Cooldown: 500 ms
3] Eject Pilot
When a veteran, elite, or heroic Avenger is destroyed, it will eject its pilot. A veteran Avenger will eject a veteran pilot, etc.
More information on Pilot session.
4] Can build one of the following
- Battle Drone (see Drone section)
- Scout Drone (see Drone section)
- Hellfire Drone (see Drone section)
Upgrade Information
- Battle Drone (Avenger) - see Drone section
- Scout Drone (Avenger) - see Drone section
- Hellfire Drone (Avenger) - see Drone section
- Advanced Training (Strategy Center): Avenger gains veterancy as twice as fast.
- Composite Armor (Strategy Center): Adds +100 to Avenger's max HP.
Build Information
Prerequisite: Laser Gen. War Factory
Build Cost: 1500
Build Time: 10 seconds
Notes
-  Slot: 3
- Can not manually attack air units.

C.c.6) Microwave Tank
Health Information
HP: 480; 580 with Composite Armor               Armor: Tank Armor
Experience Information
200 Exp to Veteran                     100 Exp as Conscript/Veteran
300 Exp to Elite                           200 Exp as Elite
600 Exp to Heroic                       400 Exp as Heroic
Vision Information
Vision Range: 200                      Shroud Clearing Range: 300
Locomotor Information
Speed: 30 dist/sec; 25 if badly damaged
Turn Rate: 180 degrees/sec
Weapon Information
1] Microwave Tank Building Disabler (Anti Surface)
Always uses this when targetting a structure.
Damage: 50
Range: 200
Damage Type: Subdual Building
Cooldown: 200 ms
2] Microwave Tank Building Clearer (Anti Surface)
Kills all infantry in a garrisonable building.
Always uses this when targetting a garrisonable building.
Range: 125
Cooldown: 100
Special Feature Information
1] Microwave Tank Emitter
Microwave Tank emits a micro wave that damages enemy infantry within range.
Damage: 8                         Damage Radius: 100
Cooldown: 250                 Damage Type: Microwave
Will not harm friendly/allied/neutral infantry.
Inactive when firing Building Disabler/Clearer.
Requires 1000 ms to become active after Building Disabler/Clearer stops firing.
2] Eject Pilot
When a veteran, elite, or heroic Microwave Tank is destroyed, it will eject its pilot. A veteran Microwave Tank will eject a veteran pilot, etc.
More information on Pilot session.
3] Can build one of the following:
Battle Drone - info on Drone Session
Scout Drone - info on Drone Session
Hellfire Drone - info on Drone Session
Upgrade Information
- Battle Drone (Microwave Tank): Builds a flying Battle Drone equipped with light machine gun and repair tools used to repair its master vehicle.
- Scout Drone (Microwave Tank): Builds a flying Scout Drone to augment sight range and detect stealth units.
- Hellfire Drone (Microwave Tank): Builds a floating Hellfire Drone armed with vehicle-killing missile system.
- Advanced Training (Strategy Center): Gains veterancy level twice as fast.
- Composite Armor (Strategy Center): Microwave Tank gains max HP by 100.
Build Information
Prerequisite: Laser Gen. War Factory and Laser Gen. Strategy Center
Build Cost: 800
Build Time: 10 seconds
Notes
-  Slot: 3
- Will not retaliate if attacked.

C.c.7) Construction Dozer
Health Information
HP: 250                 Armor: Dozer Armor
Vision Information
Vision Range: 200        Shroud Clearing Range: 200
Movement Information
Speed: 30 dist/sec; 25 when badly damaged
Turn rate: 90 deg/sec; 60 when badly damaged
Special Feature Information
1] Builder
Construction Dozer can build US Standard buildings. See Tip and Trick session to build other factions' buildings.
2] Detection and Disarming
Detects and Disarms US Colonel Burton's  & Demo General
Jarmen Kell's C4s, Chinese Tank Hunter TNTs, GLA Rebel's
Booby Trap, and China Land, Cluster, & EMP Mines.
Detection Rate: 500 msec
Disarm Delay: 1200 ms per Disarm attempt
Disarm Recharge Time: 4000 ms
Looks for explosives to disarm within 150 range every 5000 milliseconds when idle.
Can't detect explosives when in Transport or Tunnel Network.
3] Repairs Damaged Buildings
Repairs 2% of max HP per second.
Looks for buildings to repair within 150 range every 5000 milliseconds when idle.
Build Information
Prerequisite: Laser Gen. Command Center
Build Cost: 1000
Build Time: 5 seconds
Notes:
- Slot: 5

--------------------------------
(d) USA Laser General Drones
--------------------------------
C.d.1) Scout Drone
Health Information
Health: 100; 150 with Drone Armor             Armor: Tank Armor
Vision Information
Vision Range: 150                                    Shroud Clearing Range: 500
Locomotor Information
Speed: 60 dist/sec; 30 when badly damaged
Turn Rate: 180 degrees/sec; 90 when badly damaged
Maximum Wandering Range: 35 when master vehicle is idle or guarding; 75 when master vehicle is attacking or moving.
Special Feature Information
Detector
Detection Rate: 500
Upgrade Information
- Drone Armor (Strategy Center): Increases Scout Drone maximum HP by 50
Build Information
Prerequisite:  Humvee, Ambulance, Crusader Tank, Avenger, Paladin Tank,
Tomahawk, or Microwave Tank
Build Cost: 100
Build Time: 5
Notes:
- Unselectable
- Flies near transport loading its master vehicle.
- Automatically destroyed when master vehicle is eliminated.

C.d.2) Battle Drone
Health Information
HP: 100; 150 with Drone Armor Upgrade
Armor: Tank Armor
Experience Information
10 exp as anything
Vision Information
Vision/Shroud Clearing Range: 150
Locomotor Information
Speed: 40 dist/sec; 20 if badly damaged; 140 when repairing
Turn Rate: 90 degrees/sec; 500 if repairing; 400 when repairing and badly damaged
Maximum Wandering Range: 35 if master vehicle is idle or guarding; 75 if master vehicle is attacking or moving
Weapon Information
Turret Turn Rate: 360
Battle Drone Machine Gun (Anti Surface)
Damage: 1
Damage Type: Small Arms
Range: 110
Cooldown: 100 msec
Special Feature Information
Repairs Master Vehicle
Repairs damaged Master vehicle if master vehicle is idle or possesses HP below 60%.
Repair Rate: 5 HP/sec
Upgrade Information
- Drone Armor (Strategy Center): Adds Battle Drone armor by 50.
Build Information
Prerequisite:  Humvee, Ambulance, Crusader Tank, Avenger, Paladin Tank,
Tomahawk, or Microwave Tank
Build Cost: 200
Build Time: 5
Notes:
- Cannot be repaired.
- Flies near transport loading its master vehicle.
- Automatically destroyed when master vehicle is eliminated.

C.d.3) Hellfire Drone
Health Information
HP: 100; 150 with Drone Armor upgrade
Armor: Tank Armor
Experience Information
Vision Information
Vision Range: 100                        Shroud Clearing Range: 500
Movement Information
Speed: 60 dist/sec; 30 if badly damaged
Turn Rate: 180 deg/sec; 90 if badly damaged
Maximum Wandering Range: 35 if master vehicle is idle or guarding; 75 if master vehicle is attacking or moving
Weapon Information
Hellfire Missile (Anti Surface)
Turret Turn Rate: 360 deg/sec
Damage: 40
Damage Radius: 5
Damage Type: Explosion
Cooldown: 100 milliseconds
Range: 150
Missile Speed: 225 dist/sec
Missile Turn Rate: 100 degrees/sec
Accuracy: 100% vs vehicles, may miss up to 10 distances against infantry
Clip Size: 1 shot
Clip Reload Time: 2000 milliseconds
Homing missile
Upgrade Information
- Drone Armor (Strategy Center): Battle Drone's max HP is increased by 50.
Build Information
Prerequisite:  Humvee, Ambulance, Crusader Tank, Avenger, Paladin Tank,
Tomahawk, or Microwave Tank
Build Cost: 500
Build Time: 5 seconds
Notes
- Unselectable
- Flies near transport loading its master vehicle.
- Automatically destroyed when master vehicle is eliminated.

C.d.4) Spy Drone
Health Information
HP: 200; 250 with Drone Armor
Armor: Airplane Armor
Vision Information
Vision Range: 250
Special Feature Information
1] Stealth
Spy Drone is invisible to the enemies unless they use detectors.
2] Detector
Spy Drone can locate hidden units.
Detection Rate: 500 msec.
Upgrade Information
- Drone Armor (Strategy Center): This upgrade increases the maximum
HP of Spy Drone by 50.
Build Information
Prerequisite: US Command Center, Spy Drone General Power
Recharge Time: 1 minute 30 seconds
Notes
- Unselectable
- Due to its small size, Spy Drones are hard to detect, even by a detector.
Use this for your advantage. Put your Spy Drones above trees, cliffs, and cities/villages.

D. USA Super Weapon General Units
------------------------------------------
(a) USA Super Weapon General Aircraft
------------------------------------------
D.a.1) Chinook
Health Information
HP: 300                                  Armor: Chinook Armor
Experience Information
50 Exp as anything
Vision Information
Vision Range: 300                  Shroud Clearing Range: 600
Movement Information
Speed: 150 dist/sec; 60 if badly damaged
Turn rate: 180 degrees per second; 90 while badly damaged
Acceleration: 60; 30 while badly damaged
Build Information
Prerequisite: US Supply Center
Build Cost: 1200
Build Time: 10 seconds
Special Feature Information
1] Supply Gathering
Max Boxes to carry: 8 ($600; $660 with Supply Lines upgrade)
Supply Center Action Delay: 3000 ms (one transaction)
Supply Warehouse Action Delay: 1250 ms per box (many small transactions)
Supply Warehouse Scan Distance: 700 (max distance to look for a warehouse, or Chinooks go home)
Warns the player when the Supply is exhausted.
2] Transport
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