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Sponsors:
the aircraft armor that is more resistant to AA weapons.
Build Information
A-10 Thunderbolt Missile Strike General Power and a US Command Center
Notes:
-
A.a.8) B52
Health Information
HP: 1000
Armor: Airplane Armor;
Countermeasures Airplane Armor if Countermeasures upgrade is researched
Experience Information
50 Exp as anything
Movement Information
Speed: 125 dist/sec; 75 when badly damaged
Turn Rate: 25 deg/sec; 10 when badly damaged
Acceleration: 60; 30 when badly damaged
Special Feature Information
Flare
When an AA weapons system threat is imminent, the aircraft will release some distractions to avoid direct punishments.
Prerequisite: Countermeasure upgrade
Volley release delay after the missile is detected: 200 ms
Total volleys released: 5 Flares per volley: 4
Volley cooldown: 1000 ms
Volley lifetime: 3000 ms
Evasion rate per flare: 30%
Will automatically reload when leaving map
Upgrade Information
- Countermeasures (US Airfield): Installs a missile-distracting flare system on the aircraft armor that is more resistant to AA weapons.
Notes
- Used for Leaflet Drop, Fuel Air Bomb, Carpet Bomb
- Door open time: 500 ms
A.a.9) B3
Health Information
HP: 1000
Armor: Airplane Armor;
Countermeasures Airplane Armor if Countermeasures upgrade is researched
Experience Information
50 Exp as anything
Movement Information
Speed: 200 dist/sec; 180 when badly damaged
Turn Rate: 160 deg/sec; 90 when badly damaged
Special Feature Information
Flare
When an AA weapons system threat is imminent, the aircraft will release some distractions to avoid direct punishments.
Prerequisite: Countermeasure upgrade
Volley release delay after the missile is detected: 200 ms
Total volleys released: 5 Flares per volley: 4
Volley cooldown: 1000 ms
Volley lifetime: 3000 ms
Evasion rate per flare: 50%
Will automatically reload when leaving map
Upgrade Information
- Countermeasures (US Airfield): Installs a missile-distracting flare system on the aircraft armor that is more resistant to AA weapons.
Notes
- Used to drop MOAB
- Door open time: 500 ms
A.a.10) Spectre Gunship
Health Information
HP: 1000
Armor: Spectre Gunship Armor;
Countermeasures Spectre Gunship Armor
Experience Information
40 Exp as anything
Vision Information
Vision/Shroud Clearing Range: 300
Movement Information
Moving to the destination
Speed: 290 distances/sec; 200 if badly damaged
Turn rate: 50 degrees per second
Patrolling an area
Speed: 120 distances/sec; 90 if badly damaged
Turn rate: 50 degrees per second
Patroling radius: 250
Patroling time: 15000 ms
Weapon Information
1] Spectre Howitzer Gun (Anti Surface)
Damage: 80 Radius: 25
Damage Type: Explosion
Continuous Fire 1 Cooldown: 777 msec (1 shoot)
Continuous Fire 2 Cooldown: 518 msec (2 shoots)
Continuous Fire 3 Cooldown: 389 msec (2000 shoots)
Range: 2222 (Can only shoot in its patrolling radius)
Missile Speed: immediate
Not a homing missiles
2] Spectre Gunship Gattling Cannon (Anti Surface)
Damage: 90
Range: 2222 (Can only shoot in its patrolling radius)
Gattling shot area: 20
Damage Type: Gattling
Continuous Fire 1 Cooldown: 100 msec (1 shoot)
Continuous Fire 2 Cooldown: 50 msec (2 shoots)
Continuous Fire 3 Cooldown: 25 msec (2000 shoots)
Combination of both weapons have some modifiers
Delay between each attempted shot of Howitzer: 300 ms
Delay for Howitzer to shoot after Gattling Cannon shot: 400 ms
Attack Area Radius: 200
Special Feature Information
Flare
When an AA weapons system threat is imminent, the aircraft will release some distractions to avoid direct punishments.
Prerequisite: Countermeasure upgrade
Volley release delay after the missile is detected: 200 ms
Total volleys released: 5 Flares per volley: 4
Volley cooldown: 1000 ms
Evasion rate per flare: 30%
Reloads when leaving map
Upgrade Information
- Countermeasure (US Air Field): Equips the aircraft with a missile-distracting chaff system armor that is more resistant to AA weapons.
Build Information
Prerequisite: US Spectre Gunship General Power (Level 5)
Notes
A.a.11) Aircraft Carrier Raptor
Health Information
HP: 160
Armor: Airplane Armor;
Countermeasures Airplane Armor with Countermeasure upgrade
Experience Information
100 Exp to Veteran 50 Exp as Conscript/Veteran
200 Exp to Elite 100 Exp as Elite
400 Exp to Heroic 150 Exp as Heroic
Vision Information
Vision Range: 180 Shroud Clearing Range: 400
Movement Information
Speed: 175 dist/second; 120 if heavily damaged
Turn rate: 120 degrees per second; 90 while badly damaged
Acceleration: 120; 30 while badly damaged
Weapon Information
Raptor Jet Missile (Anti Surface)
Damage: 100; 125 with America Laser Missile
Radius: 5
Damage Type: Jet Missiles
Cooldown: 150 milliseconds
Range: 320 Minimum Range: 100
Missile Speed: 300 dist/sec
Missile Turn Rate: 200 deg/sec
Clip Size: 4 shots
Clip Reload Time: 8000 ms
Accuracy: 100% vs vehicles; may miss up to10 dist against infantry
Homing Missile
Special Feature Information
1] Eject Pilot
When a veteran, elite, or heroic Raptor is shot down, it will eject its pilot. A veteran Raptor will eject a veteran pilot, etc. More information on Pilot session.
2] Flare
When an AA weapons system threat is imminent, the aircraft will release some distractions to avoid direct punishments.
Prerequisite: Countermeasure upgrade
Volley release delay after the missile is detected: 200 ms
Total volleys released: 3 Flares per volley: 3
Volley cooldown: 1000 ms
Volley lifetime: 3000 ms
Evasion rate per flare: 30%
Must reload at the Aircraft Carrier/Air Field
Upgrade Information
- America Laser Missile (US Air Field): Increases the damage of Raptor missile by 25%.
- Countermeasure (US Air Field): Equips the Raptor with chaffs to confuse enemy missile tracking system and armor that is more resistant to AA weapons.
- Advanced Training (Strategy Center): Raptor gains veterancy level 100% as fast.
Build Information
Prerequisite: US Aircraft Carrier
Build Cost: Auitomatically built for free
Build Time: 4 seconds
Notes:
- Raptor takes damage 10% of its max. HP if it is out of ammo and not quickly reloaded.
- Raptor will return to Aircraft Carrier after flying idly for 10 seconds.
- Unselectable
- Can only be found in US Zero Hour Mission 2
----------------------------
(b) Standard USA Infantry
----------------------------
A.b.1) Ranger
Health Information
HP: 180
Armor: Human Armor;
Chem Suit Human Armor with Chemical Suits upgrade
Experience Information
40 Exp to Veteran 20 Exp as Conscript/Veteran
60 Exp to Elite 40 Exp as Elite
120 Exp to Heroic 60 Exp as Heroic
Vision Information
Vision Range: 100 Shroud Clearing Range: 400
Movement Information
Normal Rappel
Speed 20 dist/sec; 10 if badly hurt 30 dist/sec
Turn Rate 500 deg/sec (infinite) -
Note:
- Normal: Ranger is walking
- Rappel: Ranger is performing a Combat Drop
Weapon Information
1] Ranger Advanced Combat Rifle (Anti Surface)
Damage: 5
Damage Type: Small Arms
Cooldown: 100 milliseconds Range: 100
Projectile Speed: immediate
Accuracy: 100%
Clip Size: 3 shots Clip Reload Time: 700 milliseconds
2] Ranger Flash Bang Grenade (Anti Surface)
Primary Damage: 25 Primary Damage Radius: 10
Secondary Damage: 10 Secondary Damage Radius: 40
Damage Type: Surrender
Range: 175 Minimum Range: 20
Projectile Speed: 120
Accuracy: 96% against unmoving target (may miss as much as 4 distance radius from the target)
Reload Time: 2000 msec
Empties garrisoned civilian buildings (10 kills per hit)
Special Feature Information
1] Capture Building
Prerequisite: Capture Building upgrade
Unpack Time: 3000 ms
Preparation Time: 20000 ms
Pack Time: 2000 ms
Experience Gained: 15
Recharge Time: 15000 ms
2] Switches Weapons
Prerequisite: Flash Bang upgrade
Switches weapon from Rifle to Flash Bang or vice versa
3] Ungarrison
Ranger can kill enemy infantry garrisoning in a civilian building with Flash
Bang grenade.
4] Combat Drop
Prerequisite: Chinook
Drops Ranger by Chinook to occupy a garrisonable civilian building controlled by hostile units. All hostile units inside will be exterminated.
It usually takes one Ranger as a war casualty. If the building is not garrisoned,
Rangers automatically garrison in that building. See Chinook for more info.
Upgrade Information
- Capture Building (Barracks): Enables Ranger to capture most hostile buildings or tech buildings.
- Flash Bang Grenade (US Barracks): Allows Ranger to switch weapon from
Rifle to Flash-Bang or vice versa.
- Advanced Training (Strategy Center): Increases experience gained by
Ranger by 100%.
- Chemical Suits (Strategy Center): Increases Ranger defense against Poison,
Radiation, and Microwave.
Build Information
Prerequisite: US Barracks
Build Cost: 225
Build Time: 5 seconds
Notes
- Slot: 1
A.b.2) Missile Defender
Health Information
HP: 100
Armor: Human Armor;
Chem Suit Human Armor with Chemical Suits upgrade
Experience Information
100 exp to veteran 20 exp as conscript/veteran
200 exp to elite 40 exp as elite
400 exp to heroic 60 exp as heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Locomotor Information
Speed: 20 dist/sec; 10 if badly hurt
Turn Rate: 500 degrees/sec
Weapon Information
Missile Defender Missile (Anti Surface and Air)
Damage: 40
Damage Radius: 5
Damage Type: Infantry Missile
Range: 175
Missile Speed: 225 dist/sec
Missile Turn Rate: 100 degrees/sec
Cooldown: 1000 msec
Accuracy: 100% vs vehicles, may miss as much as 10 distances against infantry.
Homing missile
Special Feature Information
Laser Missile Attack
Uses Laser Beam to target a hostile vehicle
Preparation Time: 1000 (+500 ms, making a total 1500 ms)
Target Range: 200 dist
Abort Range: 250 dist (cancels Laser Missile Attack when enemy vehicle moves outside 250 dist).
Damage: 40
Damage Radius: 5
Damage Type: Armor Piercing
Range: 300
Projectile Speed: 225 dist/sec
Missile Turn Rate: 100 degrees/sec
Accuracy: 100% (though it is practically can't target infantry, theoretically it may miss as much as 10 distances against infantry)
Cooldown: 500 msec
Homing missile
Upgrade Information
- Advanced Training (Strategy Center): Increases experience gained by
Missile Defender by 100%.
- Chemical Suits (Strategy Center): Increases Missile Defender resistance against Poison, Radiation, and Microwave.
Build Information
Prerequisite: US Barracks
Build Cost: 300
Build Time: 5 seconds
Notes:
- Slot: 1
A.b.3) Pathfinder
Health Information
HP: 120
Armor: Human Armor;
Chem Suit Human Armor with Chemical Suits upgrade
Experience Information
50 exp to veteran 40 exp as conscript/veteran
100 exp to elite 60 exp as elite
200 exp to heroic 80 exp as heroic
Vision Information
Vision Range: 200 Shroud Clearing Range: 400
Locomotor Information
Speed: 30 dist/sec; 20 when badly hurt
Turn Rate: 500 degrees/sec (infinite)
Weapon Information
Pathfinder Sniper Rifle (Anti Surface)
Damage: 100
Damage Type: Sniper
Range: 300
Projectile Speed: Immediate
Cooldown: 2000 msec
Can not attack vehicles or buildings.
Special Feature Information
1] Detector
Detection Rate: 500 msec
Can not detect when in a garrison or transport or Tunnel Network
2] Stealth
Decloaks when moving, still cloaks even when attacking or when garrisoning in a garrisonable civilian building.
Upgrade Information
- Advanced Training (Strategy Center): Pathfinder gains experience as twice as fast.
- Chemical Suits (Strategy Center): Increases Pathfinder resistance against Poison, Radiation, and Microwave.
Build Information
Prerequisites: US Barracks & Pathfinder General Power
Build Cost: 600
Build Time: 10 seconds
Notes:
- Slot: 1
- Will not retaliate if attacked.
A.b.4) Colonel Burton
Health Information
HP: 200
Armor: Human Armor;
Chem Suit Human Armor with Chemical Suits upgrade
Experience Information
200 exp to veteran 50 exp as conscript
300 exp to elite 100 exp as veteran/elite
600 exp to heroic 150 exp as heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 500
Locomotor Information
Walking
Speed: 30 dist/sec; 20 if badly hurt
Turn Rate: 500 degrees/sec
Climbing
Speed: 20 dist/sec; 15 if badly hurt
Turn Rate: 360 degrees/sec; 350 if badly hurt
Weapon Information
Colonel Burton Sniper Rifle (Anti Surface)
Damage: 40
Damage Type: Small Arms
Range: 125
Projectile Speed: Immediate
Cooldown: 100 msec
Clip Size: 3
Clip Reload Time: 500 msec
Special Feature Information
1] Stealth
Stealth Delay: 2000 msec
Decloaks when firing or before planting C4s
2] Climbing
Colonel Burton can climb some cliffs, making him good at infiltrating base lending its protection on mountain only. See Movement Information.
3] Can not be squished except by Overlord/Emperor Overlord
4] Knife Attack
Damage: 10000
Damage Type: Melee
Range: 3
Reload Time: 1367 msec
Pre Attack Delay: 833 ms (always delays attack for 833 ms before stabbing)
5] Timed Demo Charge
Primary Damage: 2000
Primary Damage Radius: 25
Secondary Damage: 150
Secondary Damage Radius: 75
Damage Type: Explosion
Shroud Clearing Range: 75
Range: 0
Explodes after 20 seconds
Decloaks 5000 ms before planting C4
Can't install more than 1 C4 (either Timed or Remote) in one place
C4 Installation Time: 5500 ms
Escapes 100 distances after completion
Max Timed C4s to Install: 10
Does not expire when Colonel Burton dies
6] Remote Demo Charge
Primary Damage: 2000
Primary Damage Radius: 25
Secondary Damage: 150
Secondary Damage Radius: 75
Damage Type: Explosion
Shroud Clearing Range: 75
Range: 0
Explodes after detonated
Decloaks 5000 ms before planting C4
Can't install more than 1 C4 (either Timed or Remote) in one place
C4 Installation Time: 5500
Escapes 100 distances after completion
Max Remote C4s to Install: 8
Expires if Colonel Burton dies
7] Detonate
Detonates all Remote Demo Charges
Upgrade Information
- Advanced Training (Strategy Center): Increases Colonel Burton's veterancy gathering by 100%
- Chemical Suits (Strategy Center): Increases Colonel Burton resistance against Poison, Radiation, and Microwave.
Build Information
Prerequisites: US Barracks & Strategy Center
Build Cost: 1500
Build Time: 20 seconds
Notes:
- Slot: 1
- Max. Limit: 1
- Will not retaliate when attacked.
A.b.5) Pilot
Health Information
HP: 100 Armor: Human Armor
Experience Information
10 Exp as anything
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 30 dist/sec; 20 when badly hurt
Turn Rate: 500 degrees/sec
Special Feature Information
1] Eject
Escapes from destroyed vehicles possessing veterancy level.
2] Veterancy Inheritancy
Inherits veterancy level of the destroyed vehicles.
3] Veterancy Deliverance
Delivers or adds the veterancy level a pilot owns to the vehicle he boards.
Vehicles to receive veterancy: All vehicles which can gain veterancy level except transport.
Build Information
- Built from destroyed vehicles possessing veterancy level.
Notes:
- Slot: 1
- When ejecting from the destroyed vehicle, a pilot remains unattackable for
2000 ms.
- To deliver veterancy level to a Comanche, simply damage the Comanche and when it docks to the Airfield to repair, enter.
- Guard your pilot so he won't land in water. He will die drowned.
----------------------------
(c) Standard USA Vehicles
----------------------------
A.c.1) Humvee
Health Information
HP: 240 Armor: Humvee Armor
Experience Information
100 exp to veteran 50 exp as conscript/veteran
150 exp to elite 100 exp as elite
300 exp to heroic 150 exp as heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 320
Locomotor Information
Speed: 60 dist/sec; 30 if badly damaged
Turn Rate: 180 degrees/sec
Weapon Information
Turret Turn Rate: 180
1] Humvee Gun (Anti Surface)
Damage: 10
Damage Type: Comanche Vulcan
Range: 150
Projectile Speed: 600 dist/sec
Cooldown: 200 msec
2] Humvee Missile Weapon (Anti Surface)
Damage: 30
Damage Radius: 5
Damage Type: Explosion
Range: 150
Projectile Speed: 225 dist/sec
Build Information
A-10 Thunderbolt Missile Strike General Power and a US Command Center
Notes:
-
A.a.8) B52
Health Information
HP: 1000
Armor: Airplane Armor;
Countermeasures Airplane Armor if Countermeasures upgrade is researched
Experience Information
50 Exp as anything
Movement Information
Speed: 125 dist/sec; 75 when badly damaged
Turn Rate: 25 deg/sec; 10 when badly damaged
Acceleration: 60; 30 when badly damaged
Special Feature Information
Flare
When an AA weapons system threat is imminent, the aircraft will release some distractions to avoid direct punishments.
Prerequisite: Countermeasure upgrade
Volley release delay after the missile is detected: 200 ms
Total volleys released: 5 Flares per volley: 4
Volley cooldown: 1000 ms
Volley lifetime: 3000 ms
Evasion rate per flare: 30%
Will automatically reload when leaving map
Upgrade Information
- Countermeasures (US Airfield): Installs a missile-distracting flare system on the aircraft armor that is more resistant to AA weapons.
Notes
- Used for Leaflet Drop, Fuel Air Bomb, Carpet Bomb
- Door open time: 500 ms
A.a.9) B3
Health Information
HP: 1000
Armor: Airplane Armor;
Countermeasures Airplane Armor if Countermeasures upgrade is researched
Experience Information
50 Exp as anything
Movement Information
Speed: 200 dist/sec; 180 when badly damaged
Turn Rate: 160 deg/sec; 90 when badly damaged
Special Feature Information
Flare
When an AA weapons system threat is imminent, the aircraft will release some distractions to avoid direct punishments.
Prerequisite: Countermeasure upgrade
Volley release delay after the missile is detected: 200 ms
Total volleys released: 5 Flares per volley: 4
Volley cooldown: 1000 ms
Volley lifetime: 3000 ms
Evasion rate per flare: 50%
Will automatically reload when leaving map
Upgrade Information
- Countermeasures (US Airfield): Installs a missile-distracting flare system on the aircraft armor that is more resistant to AA weapons.
Notes
- Used to drop MOAB
- Door open time: 500 ms
A.a.10) Spectre Gunship
Health Information
HP: 1000
Armor: Spectre Gunship Armor;
Countermeasures Spectre Gunship Armor
Experience Information
40 Exp as anything
Vision Information
Vision/Shroud Clearing Range: 300
Movement Information
Moving to the destination
Speed: 290 distances/sec; 200 if badly damaged
Turn rate: 50 degrees per second
Patrolling an area
Speed: 120 distances/sec; 90 if badly damaged
Turn rate: 50 degrees per second
Patroling radius: 250
Patroling time: 15000 ms
Weapon Information
1] Spectre Howitzer Gun (Anti Surface)
Damage: 80 Radius: 25
Damage Type: Explosion
Continuous Fire 1 Cooldown: 777 msec (1 shoot)
Continuous Fire 2 Cooldown: 518 msec (2 shoots)
Continuous Fire 3 Cooldown: 389 msec (2000 shoots)
Range: 2222 (Can only shoot in its patrolling radius)
Missile Speed: immediate
Not a homing missiles
2] Spectre Gunship Gattling Cannon (Anti Surface)
Damage: 90
Range: 2222 (Can only shoot in its patrolling radius)
Gattling shot area: 20
Damage Type: Gattling
Continuous Fire 1 Cooldown: 100 msec (1 shoot)
Continuous Fire 2 Cooldown: 50 msec (2 shoots)
Continuous Fire 3 Cooldown: 25 msec (2000 shoots)
Combination of both weapons have some modifiers
Delay between each attempted shot of Howitzer: 300 ms
Delay for Howitzer to shoot after Gattling Cannon shot: 400 ms
Attack Area Radius: 200
Special Feature Information
Flare
When an AA weapons system threat is imminent, the aircraft will release some distractions to avoid direct punishments.
Prerequisite: Countermeasure upgrade
Volley release delay after the missile is detected: 200 ms
Total volleys released: 5 Flares per volley: 4
Volley cooldown: 1000 ms
Evasion rate per flare: 30%
Reloads when leaving map
Upgrade Information
- Countermeasure (US Air Field): Equips the aircraft with a missile-distracting chaff system armor that is more resistant to AA weapons.
Build Information
Prerequisite: US Spectre Gunship General Power (Level 5)
Notes
A.a.11) Aircraft Carrier Raptor
Health Information
HP: 160
Armor: Airplane Armor;
Countermeasures Airplane Armor with Countermeasure upgrade
Experience Information
100 Exp to Veteran 50 Exp as Conscript/Veteran
200 Exp to Elite 100 Exp as Elite
400 Exp to Heroic 150 Exp as Heroic
Vision Information
Vision Range: 180 Shroud Clearing Range: 400
Movement Information
Speed: 175 dist/second; 120 if heavily damaged
Turn rate: 120 degrees per second; 90 while badly damaged
Acceleration: 120; 30 while badly damaged
Weapon Information
Raptor Jet Missile (Anti Surface)
Damage: 100; 125 with America Laser Missile
Radius: 5
Damage Type: Jet Missiles
Cooldown: 150 milliseconds
Range: 320 Minimum Range: 100
Missile Speed: 300 dist/sec
Missile Turn Rate: 200 deg/sec
Clip Size: 4 shots
Clip Reload Time: 8000 ms
Accuracy: 100% vs vehicles; may miss up to10 dist against infantry
Homing Missile
Special Feature Information
1] Eject Pilot
When a veteran, elite, or heroic Raptor is shot down, it will eject its pilot. A veteran Raptor will eject a veteran pilot, etc. More information on Pilot session.
2] Flare
When an AA weapons system threat is imminent, the aircraft will release some distractions to avoid direct punishments.
Prerequisite: Countermeasure upgrade
Volley release delay after the missile is detected: 200 ms
Total volleys released: 3 Flares per volley: 3
Volley cooldown: 1000 ms
Volley lifetime: 3000 ms
Evasion rate per flare: 30%
Must reload at the Aircraft Carrier/Air Field
Upgrade Information
- America Laser Missile (US Air Field): Increases the damage of Raptor missile by 25%.
- Countermeasure (US Air Field): Equips the Raptor with chaffs to confuse enemy missile tracking system and armor that is more resistant to AA weapons.
- Advanced Training (Strategy Center): Raptor gains veterancy level 100% as fast.
Build Information
Prerequisite: US Aircraft Carrier
Build Cost: Auitomatically built for free
Build Time: 4 seconds
Notes:
- Raptor takes damage 10% of its max. HP if it is out of ammo and not quickly reloaded.
- Raptor will return to Aircraft Carrier after flying idly for 10 seconds.
- Unselectable
- Can only be found in US Zero Hour Mission 2
----------------------------
(b) Standard USA Infantry
----------------------------
A.b.1) Ranger
Health Information
HP: 180
Armor: Human Armor;
Chem Suit Human Armor with Chemical Suits upgrade
Experience Information
40 Exp to Veteran 20 Exp as Conscript/Veteran
60 Exp to Elite 40 Exp as Elite
120 Exp to Heroic 60 Exp as Heroic
Vision Information
Vision Range: 100 Shroud Clearing Range: 400
Movement Information
Normal Rappel
Speed 20 dist/sec; 10 if badly hurt 30 dist/sec
Turn Rate 500 deg/sec (infinite) -
Note:
- Normal: Ranger is walking
- Rappel: Ranger is performing a Combat Drop
Weapon Information
1] Ranger Advanced Combat Rifle (Anti Surface)
Damage: 5
Damage Type: Small Arms
Cooldown: 100 milliseconds Range: 100
Projectile Speed: immediate
Accuracy: 100%
Clip Size: 3 shots Clip Reload Time: 700 milliseconds
2] Ranger Flash Bang Grenade (Anti Surface)
Primary Damage: 25 Primary Damage Radius: 10
Secondary Damage: 10 Secondary Damage Radius: 40
Damage Type: Surrender
Range: 175 Minimum Range: 20
Projectile Speed: 120
Accuracy: 96% against unmoving target (may miss as much as 4 distance radius from the target)
Reload Time: 2000 msec
Empties garrisoned civilian buildings (10 kills per hit)
Special Feature Information
1] Capture Building
Prerequisite: Capture Building upgrade
Unpack Time: 3000 ms
Preparation Time: 20000 ms
Pack Time: 2000 ms
Experience Gained: 15
Recharge Time: 15000 ms
2] Switches Weapons
Prerequisite: Flash Bang upgrade
Switches weapon from Rifle to Flash Bang or vice versa
3] Ungarrison
Ranger can kill enemy infantry garrisoning in a civilian building with Flash
Bang grenade.
4] Combat Drop
Prerequisite: Chinook
Drops Ranger by Chinook to occupy a garrisonable civilian building controlled by hostile units. All hostile units inside will be exterminated.
It usually takes one Ranger as a war casualty. If the building is not garrisoned,
Rangers automatically garrison in that building. See Chinook for more info.
Upgrade Information
- Capture Building (Barracks): Enables Ranger to capture most hostile buildings or tech buildings.
- Flash Bang Grenade (US Barracks): Allows Ranger to switch weapon from
Rifle to Flash-Bang or vice versa.
- Advanced Training (Strategy Center): Increases experience gained by
Ranger by 100%.
- Chemical Suits (Strategy Center): Increases Ranger defense against Poison,
Radiation, and Microwave.
Build Information
Prerequisite: US Barracks
Build Cost: 225
Build Time: 5 seconds
Notes
- Slot: 1
A.b.2) Missile Defender
Health Information
HP: 100
Armor: Human Armor;
Chem Suit Human Armor with Chemical Suits upgrade
Experience Information
100 exp to veteran 20 exp as conscript/veteran
200 exp to elite 40 exp as elite
400 exp to heroic 60 exp as heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Locomotor Information
Speed: 20 dist/sec; 10 if badly hurt
Turn Rate: 500 degrees/sec
Weapon Information
Missile Defender Missile (Anti Surface and Air)
Damage: 40
Damage Radius: 5
Damage Type: Infantry Missile
Range: 175
Missile Speed: 225 dist/sec
Missile Turn Rate: 100 degrees/sec
Cooldown: 1000 msec
Accuracy: 100% vs vehicles, may miss as much as 10 distances against infantry.
Homing missile
Special Feature Information
Laser Missile Attack
Uses Laser Beam to target a hostile vehicle
Preparation Time: 1000 (+500 ms, making a total 1500 ms)
Target Range: 200 dist
Abort Range: 250 dist (cancels Laser Missile Attack when enemy vehicle moves outside 250 dist).
Damage: 40
Damage Radius: 5
Damage Type: Armor Piercing
Range: 300
Projectile Speed: 225 dist/sec
Missile Turn Rate: 100 degrees/sec
Accuracy: 100% (though it is practically can't target infantry, theoretically it may miss as much as 10 distances against infantry)
Cooldown: 500 msec
Homing missile
Upgrade Information
- Advanced Training (Strategy Center): Increases experience gained by
Missile Defender by 100%.
- Chemical Suits (Strategy Center): Increases Missile Defender resistance against Poison, Radiation, and Microwave.
Build Information
Prerequisite: US Barracks
Build Cost: 300
Build Time: 5 seconds
Notes:
- Slot: 1
A.b.3) Pathfinder
Health Information
HP: 120
Armor: Human Armor;
Chem Suit Human Armor with Chemical Suits upgrade
Experience Information
50 exp to veteran 40 exp as conscript/veteran
100 exp to elite 60 exp as elite
200 exp to heroic 80 exp as heroic
Vision Information
Vision Range: 200 Shroud Clearing Range: 400
Locomotor Information
Speed: 30 dist/sec; 20 when badly hurt
Turn Rate: 500 degrees/sec (infinite)
Weapon Information
Pathfinder Sniper Rifle (Anti Surface)
Damage: 100
Damage Type: Sniper
Range: 300
Projectile Speed: Immediate
Cooldown: 2000 msec
Can not attack vehicles or buildings.
Special Feature Information
1] Detector
Detection Rate: 500 msec
Can not detect when in a garrison or transport or Tunnel Network
2] Stealth
Decloaks when moving, still cloaks even when attacking or when garrisoning in a garrisonable civilian building.
Upgrade Information
- Advanced Training (Strategy Center): Pathfinder gains experience as twice as fast.
- Chemical Suits (Strategy Center): Increases Pathfinder resistance against Poison, Radiation, and Microwave.
Build Information
Prerequisites: US Barracks & Pathfinder General Power
Build Cost: 600
Build Time: 10 seconds
Notes:
- Slot: 1
- Will not retaliate if attacked.
A.b.4) Colonel Burton
Health Information
HP: 200
Armor: Human Armor;
Chem Suit Human Armor with Chemical Suits upgrade
Experience Information
200 exp to veteran 50 exp as conscript
300 exp to elite 100 exp as veteran/elite
600 exp to heroic 150 exp as heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 500
Locomotor Information
Walking
Speed: 30 dist/sec; 20 if badly hurt
Turn Rate: 500 degrees/sec
Climbing
Speed: 20 dist/sec; 15 if badly hurt
Turn Rate: 360 degrees/sec; 350 if badly hurt
Weapon Information
Colonel Burton Sniper Rifle (Anti Surface)
Damage: 40
Damage Type: Small Arms
Range: 125
Projectile Speed: Immediate
Cooldown: 100 msec
Clip Size: 3
Clip Reload Time: 500 msec
Special Feature Information
1] Stealth
Stealth Delay: 2000 msec
Decloaks when firing or before planting C4s
2] Climbing
Colonel Burton can climb some cliffs, making him good at infiltrating base lending its protection on mountain only. See Movement Information.
3] Can not be squished except by Overlord/Emperor Overlord
4] Knife Attack
Damage: 10000
Damage Type: Melee
Range: 3
Reload Time: 1367 msec
Pre Attack Delay: 833 ms (always delays attack for 833 ms before stabbing)
5] Timed Demo Charge
Primary Damage: 2000
Primary Damage Radius: 25
Secondary Damage: 150
Secondary Damage Radius: 75
Damage Type: Explosion
Shroud Clearing Range: 75
Range: 0
Explodes after 20 seconds
Decloaks 5000 ms before planting C4
Can't install more than 1 C4 (either Timed or Remote) in one place
C4 Installation Time: 5500 ms
Escapes 100 distances after completion
Max Timed C4s to Install: 10
Does not expire when Colonel Burton dies
6] Remote Demo Charge
Primary Damage: 2000
Primary Damage Radius: 25
Secondary Damage: 150
Secondary Damage Radius: 75
Damage Type: Explosion
Shroud Clearing Range: 75
Range: 0
Explodes after detonated
Decloaks 5000 ms before planting C4
Can't install more than 1 C4 (either Timed or Remote) in one place
C4 Installation Time: 5500
Escapes 100 distances after completion
Max Remote C4s to Install: 8
Expires if Colonel Burton dies
7] Detonate
Detonates all Remote Demo Charges
Upgrade Information
- Advanced Training (Strategy Center): Increases Colonel Burton's veterancy gathering by 100%
- Chemical Suits (Strategy Center): Increases Colonel Burton resistance against Poison, Radiation, and Microwave.
Build Information
Prerequisites: US Barracks & Strategy Center
Build Cost: 1500
Build Time: 20 seconds
Notes:
- Slot: 1
- Max. Limit: 1
- Will not retaliate when attacked.
A.b.5) Pilot
Health Information
HP: 100 Armor: Human Armor
Experience Information
10 Exp as anything
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 30 dist/sec; 20 when badly hurt
Turn Rate: 500 degrees/sec
Special Feature Information
1] Eject
Escapes from destroyed vehicles possessing veterancy level.
2] Veterancy Inheritancy
Inherits veterancy level of the destroyed vehicles.
3] Veterancy Deliverance
Delivers or adds the veterancy level a pilot owns to the vehicle he boards.
Vehicles to receive veterancy: All vehicles which can gain veterancy level except transport.
Build Information
- Built from destroyed vehicles possessing veterancy level.
Notes:
- Slot: 1
- When ejecting from the destroyed vehicle, a pilot remains unattackable for
2000 ms.
- To deliver veterancy level to a Comanche, simply damage the Comanche and when it docks to the Airfield to repair, enter.
- Guard your pilot so he won't land in water. He will die drowned.
----------------------------
(c) Standard USA Vehicles
----------------------------
A.c.1) Humvee
Health Information
HP: 240 Armor: Humvee Armor
Experience Information
100 exp to veteran 50 exp as conscript/veteran
150 exp to elite 100 exp as elite
300 exp to heroic 150 exp as heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 320
Locomotor Information
Speed: 60 dist/sec; 30 if badly damaged
Turn Rate: 180 degrees/sec
Weapon Information
Turret Turn Rate: 180
1] Humvee Gun (Anti Surface)
Damage: 10
Damage Type: Comanche Vulcan
Range: 150
Projectile Speed: 600 dist/sec
Cooldown: 200 msec
2] Humvee Missile Weapon (Anti Surface)
Damage: 30
Damage Radius: 5
Damage Type: Explosion
Range: 150
Projectile Speed: 225 dist/sec
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