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Home » PC » Command and Conquer Generals - Stunde Null » Command and Conquer Generals - Stunde Null FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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2] Undergroud Network
Transports units immediately between two tunnels.
3] Heals and Repairs
Max units inside to heal/repair: 10
Healing/Repairing Time: 5000 milliseconds
4] Detector
Detection Rate: 500 msec
Detection Range: 150
5] Underground Hole
Creates a GLA Hole upon destruction (See GLA Hole)
Upgrade Information
- Anthrax Gamma (Toxin General Palace): Replaces the Anthrax Beta with deadlier Anthrax Gamma.
Notes:
- Gives 2 RPG Troopers upon completion.
- Eliminates units inside upon destruction if there is no tunnel exists.
- Uncapturable and undisableable by hacker b) Advanced Demo Trap
Owner: GLA Demolition General
Prerequisite: Demo General Supply Stash
HP: 100                   Armor: Structure Armor
Build Cost: 200        Build Time: 3 seconds
Vision/Shroud Clearing Range: 150
Experience Value: 50
Weapon: Advanced Demo Trap Detonation
Primary Damage: 700                    Primary Damage Radius: 25
Secondary Damage: 500               Secondary Damage Radius: 50
Damage Type: Explosion               Trigger Detonation Range: 40
Can also be detonated manually
Shockwave Damage: 30                Shockwave Radius: 50
Shockwave Taper Off: 70% (amount of damage at the shockwave edge)
Destruction Delay: 1000 ms
Special Feature Information
1] Proximity Fuse
As the default built, this mode will explode 1 second after an enemy unit is detected in its radius.
2] Manual Detonation
The demo trap will not explode upon an incoming enemy but will need the player's order to explode.
3] Detonate
Explodes the demo trap. Also delays explosion 1 second after  order is given.
4] Stealth
Never decloaks itself.
Notes:
- Does not create a GLA Hole upon destruction.
- Uncapturable and undisableable hacker.
- Not counted as victory determinant building. c) (Chemical) Demo Trap
Owner: GLA Toxin General
Prerequisite: GLA Toxin General Arms Dealer
HP: 100                     Armor: Structure Armor
Build Cost: 600          Build Time: 8 seconds
Vision/Shroud Clearing Range: 150
Experience Value: 50
Weapon: Chemical Demo Trap Detonation
Primary Damage: 250             Primary Damage Radius: 25
Secondary Damage: 100        Secondary Damage Radius: 50
Damage Type: Explosion
Leaves Poison Field Upgraded Medium; Poison Field Gamma Medium with
Anthrax Gamma
Damage Type: Explosion          Trigger Detonation Range: 40
Can also be detonated manually
Destruction Delay: 1000 ms
Special Feature Information
1] Proximity Fuse
As the default built, this mode will explode 1 second after an enemy unit is detected in its radius.
2] Manual Detonation
The demo trap will not explode upon an incoming enemy but will need the player's order to explode.
3] Detonate
Explodes the demo trap. Also delays explosion 1 second after  order is given.
4] Stealth
Never decloaks itself.
Notes:
- Does not create a GLA Hole upon destruction.
- Uncapturable and undisableable hacker.
- Not counted as victory determinant building.

====================
4 GLA Upgrade Information
====================

1) Capture Building
Owner: All GLA Generals
Prerequisite: Barracks
Affected Units: Rebel (Rangers and Red Guards)
Research Cost: 1000
Research Time: 30 seconds
Enables Rebels to capture most hostile and tech buildings.

2) Booby Trap
Owner: GLA Standard
GLA Demo General receives this upgrade for free
Prerequisite: GLA Barracks
Affected Unit: Rebel
Research Cost: 1000
Research Time: 30 seconds
Rebels may set a booby trap on a friendly/neutral building which will explode when an enemy is trying to capture or enter the building.

3) Scorpion Rocket
Owner: All GLA Generals except Stealth General
Prerequisite: Arms Dealer
Affected Unit: Scorpion Tank
Research Cost: 1000
Research Time: 30 seconds
Installs a surface-to-surface rocket on Scorpion Tank.

4) Toxin Shells
Owner: GLA Standard
GLA Toxin General already possesses this knowledge from the beginning
Prerequisite: Palace
Affected Units: Scorpion and Marauder Tanks
Research Cost: 1000
Research Time: 30 seconds
Fills Scorpion and Marauder Tank shells with a small amount of
Anthrax, making them more deadly against infantry masses.

5) Anthrax Beta
Owner: GLA Standard, GLA Stealth General
GLA Toxin General already possesses the Anthrax Beta knowledge from the beginning
Prerequisite: Palace
Affected Units: Toxin Truck, Bomb Truck with Bio Bomb Upgrade,
Anthrax Warhead Scud Missile, Scorpion and Marauder with Toxin Shells
Upgrade, Scud Storm, and Scud Storm Missile.
Research Cost: 2500
Research Time: 30 seconds
Replaces the standard toxin and anthrax weapon with a stronger version of anthrax.

6) Camouflage
Owner: GLA Standard
GLA Stealth General receives this upgrade from the beginning
Prerequisite: Palace
Affected Unit: Rebel (including GLA Demo Gen. Rebel and Toxin Rebel)
Research Cost: 2000
Research Time: 60 seconds
Gives Rebels stealth ability when not attacking or capturing buildings.

7) Arm the Mob
Owner: All GLA Generals
Prerequisite: Palace
Affected Unit: Angry Mob
Research Cost: 1000
Research Time: 30 seconds
Distributes AK-47 to the Angry Mob members, replacing their pistols and rock weapons.

8) Fortified Structure
Owner: All GLA Generals
Prerequisite: Palace
Affected Buildings: GLA Command Center, GLA Barracks, Supply Stash,
Arms Dealer, Palace, Black Market, fake buildings.
Research Cost: 1000
Research Time: 30 seconds
Reinforces the walls and fences of the structures so they can withstand enemy attack.

9) Suicide Bomb
Owner: GLA Demolition General
Prerequisite: GLA Demo General Palace
Affected Units/Buildings: Rebel, Terrorist, RPG Trooper, Jarmen Kell,
Worker, Scorpion, Technical, Quad Cannon, Toxin Tractor, Combat Bike,
Marauder Tank, Rocket Buggy, SCUD Launcher, Battle Bus, Stinger Site,
Tunnel Network.
Note that all those units and buildings specifically belong to Demo General.
A Toxin Rebel, for example, will not receive this upgrade by any means.
Research Cost: 2000
Research Time: 30 seconds
Equips units/buildings with high explosion which can be detonated manually or automatically when the units/buildings die.

10) Anthrax Gamma
Owner: GLA Toxin General
Prerequisite: GLA Toxin General Palace
Affected Units/Buildings: Standard GLA and GLA Demo General Scorpion
Tank with Scorpion Rocket and Toxin Shells upgrades, Standard GLA and
Demo General Marauder with Toxin Shells upgrade ; Toxin Rebel, Toxin
Terrorist, Toxin General Scorpions, Toxin  Gen. Marauder, Toxin Gen.
Toxin Tractor, Toxin Gen. Bomb Truck with Bio bomb upgrade,
Toxin Gen. SCUD Launcher, Toxin Gen. Demo Trap, Toxin Gen. SCUD Storm
Research Cost: 1000
Research Time: 60 seconds
Replaces the older version of chemical/biological weapons with a deadlier agents.

11) Armor Piercing Bullets
Owner: All GLA Generals
Prerequisite: Black Market
Affected Units: Rebel, Stealth Rebel, Angry Mob, Jarmen Kell, Technical,
Quad Cannon, Combat Bike with all kinds of Rebel riders
Research Cost: 2000
Research time: 60 seconds
Increases the damage of the affected units by an average of 25%

12) Junk Repair
Owner: All GLA Generals
Prerequiste: Black Market
Affected Units: Technical, Scorpion Tank, Quad Cannon, Toxin Tractor,
Radar Van. Combat Bike, Marauder Tank, Rocket Buggy, Bomb Truck,
SCUD Launcher, Battle Bus
Research Cost: 2000
Research time: 60 seconds
Endows all GLA vehicles with an auto-repair ability.

13) Armor Piercing Rockets (AP Rockets)
Owner: All GLA Generals
Prerequisite: Black Market
Affected Units: RPG Trooper, Stinger Soldier, Scorpion with Scorpion
Rocket upgrade, Rocket Buggy, Standard GLA/Demo Gen. SCUD Launcher,
Combat Bike with RPG Trooper rider
Research Cost: 2000
Research Time: 60 seconds
Increases the damage of GLA rocket attacks.

14) Buggy Ammo
Owner: All GLA Generals
Prerequisite: Black Market
Affected Unit: Rocket Buggy
Research Cost: 1200
Research time: 30 seconds
Increases the ammo storage of a Rocket Buggy by 100%, allowing it to fire more rockets before reloading.

15) Radar Van Scan
Owner: All GLA Generals
Prerequisite: Black Market
Affected Unit: Radar Van
Research Cost: 500
Research Time: 20 seconds
Allows Radar Van to reveal a small portion of map, uncovering even the stealthy ones.

16) Worker Shoes
Owner: All GLA Generals
Prerequisite: Black Market
Affected Unit: Worker
Research Cost: 1000
Research Time: 10 seconds
Distributes free shoes for Workers, increasing their movement rate and also their supply gathering effectivity.

17) Become Real GLA Command Center
Owner: All GLA Generals
Prerequisite: Fake GLA Command Center
Affected Building: Respective Fake GLA Command Center
Build Cost: 1500
Build Time: 30 seconds
Turns the Fake GLA Command Center into a real GLA Command Center.

18) Become Real GLA Barracks
Owner: All GLA Generals
Prerequisite: Fake GLA Barracks
Affected Building: Respective Fake GLA Barracks
Build Cost: 375
Build Time: 10 seconds
Turns the Fake GLA Barracks into a real GLA Barracks.

19) Become Real GLA Supply Stash
Owner: All GLA Generals
Prerequisite: Fake Supply Stash
Affected Building: Respective Fake Supply Stash
Build Cost: 1125
Build Time: 10 seconds
Turns the Fake Supply Stash into a real Supply Stash.

20) Become Real GLA Arms Dealer
Owner: All GLA Generals
Prerequisite: Fake Arms Dealer
Affected Building: Respective Fake Arms Dealer
Build Cost: 1875
Build Time: 10 seconds
Turns the Fake Arms Dealer into a real Arms Dealer.

21) Become Real GLA Black Market
Owner: All GLA Generals
Prerequisite: Fake Black Market
Affected Building: Respective Fake Black Market
Build Cost: 1875
Build Time: 20 seconds
Turns the Fake Black Market into a real Black Market.

22) Camo Netting
Owner: Standard GLA, GLA Stealth General
Prerequisites: Standard GLA Stinger Site and Tunnel Network; Stealth Gen.
Command Center, Supply Stash, Barracks, Arms Dealer, Palace, SCUD
Storm, Black Market
Affected Buildings: Respective buildings
Build Cost: 500
Build Time: 5 seconds
Blankets the building with a Camo Netting, making it invisible.

23) High Explosive Bomb
Prerequisite: Bomb Truck
Affected Unit: Respective Bomb Truck
Build Cost: 500
Build Time: 5
Loads a high explosive payload to the Bomb Truck, increasing its damage by 100%.

24) Bio Bomb
Prerequisite: Bomb Truck
Affected Unit: Respective Bomb Truck
Build Cost: 500
Build Time: 5
Loads a bio bomb to the Bomb Truck, contaminating the ground with
Poison Field Medium when destroyed.

***************************************************************
USA
***************************************************************
Introduction
Founded on freedom right, USA continues its philosophy until now. Many moves that involved USA within are usually perceived as battles for freedom. the War of Independece, Civil War between North and South, World War I,
World War II, Operation: Desert Storm, etc, all spreading USA's freedom philosophy.
Relying on its most advanced technologies and training systems, USA begins his role as world police to make Earth a safer place for mandkind by spreading the freedom spirit.

============
1 USA Factions
============
a. Standard USA
USA builds its might on technology and training systems. b. USA Air Force General
General Granger prefers to utilize the maximum air power available to defeat his enemies.
Name: Malcolm "Ace" Granger
Side: USA
Rank: 4-Star General
Branch: US Air Force
Class Number: 08291102-HBGB
Stationed: Fort Belmont, Houston, Texas, USA
Tactical Overview: Air Force
Availability: Skirmish, Generals Challenge, Online
Short Biography:
Unlike other generals who got their reputation after they were grown up,
Granger got his fame at the age of 12, when he borrowed and flew his father's biplane, and Iowa crop duster, to a state fair in Kansas City. When he was a lieutenant in Vietnam war, he gained his "ace" reputation for knocking down
4 MiG-17s over Da Nang (some other info says he gained his reputation in Iraqi War, where he destroyed 4 SAM sites in a single afternoon). In
US Air Force, where he gained his office, Granger was obsessed to push the USAF air superiority to total air superiority. This even-tempered but uncompromising general has developed techniques of fuel management and resources deployment during air superiority operations, which have been used successfully in Iraq, Afganistan, and other battles. His squadrons are known for their operations in the fields.
Army Modifications:
- King Raptor replaces the standard Raptor. King Raptor is cheaper to produce, more agile in battle, capable of detecting stealth, and carrying more ammo.
- Stealth Fighter is available without spending any General Point.
- Capable of manufactoring Combat Chinook which enables infantry to fire from inside.
- All aircraft and choppers, except Comanche, are equipped with laser defense system.
- All aircraft/choppers cost less.
- Carpet Bombing is available once the Strategy Center is built.
- Emergency Repair level 1 sooner
- Comanche Stealth upgrade is available.
- Avenger needs Strategy Center to build.
- No Crusader or Paladin tank.
- Humvee, Ambulance, and Tomahawk cost more. c. USA Laser General
General Townes prefers to utilize cutting edge laser technology to defeat his enemies.
Name: "Pintpoint" Townes
Side: USA
Rank: 4 Star General
Branch: US Army
Class Number: 00010204-0IKE0
Stationed: Fort Union, Redwood Shores, California, USA
Tactical Overview: Lasers
Availability: Skirmish, Generals Challenge, Online
Short Biography:
General Townes developed the use of laser weapons for both offensive and defensive military purposes. He received a teaching post in 2008 but decided to return to the field three years later. This four-star general has done some efforts to make laser technology cheap enough to be produced and sufficiently powerful to be deployed as weapons.
Army modifications:
- Power-consuming Laser Crusader tanks replaces the standard Crusader tanks.
- Laser Defense Turret replaces the standard Patriot Missile Defense System.
- Avenger costs less and does not require Strategy Center to build.
- Advanced Cold Fusion Reactor produces more power and costs less.
- Advanced Control Rods at Advanced Cold Fusion Reactor provides more power.
- No Paladin tank and Tomahawk. d. USA Super Weapon General
General Alexander prefers to build heavy base defenses and build super weapons to defeat her enemies.
Name: Alexis Alexander
Side: USA
Rank: 4 Star General
Branch: US Marine
Class Number: 07121969-HB
Stationed: Camp Franklin, Belfast, Maine, USA
Tactical Overview: Superweapon (Particle Cannon)
Availability: Skirmish, Generals Challenge, Online
Short Biography:
Alexander started her career serving as a logistics staffer in Okinawa, Japan, during the second Korean War, where she gained the attractions of her superiors for acquiring everything needed in short order. Her outstanding ability improved after she got her scholarship and service in the US Marine. It is during the
First GLA Conlict when Alexander showed the effectiveness of her strategy, developing an impenetrable tiered defense system that never failed to secure her supply column. She employs tactics that emphasizes the resources gathering and heavy defense in the early phase of the conflicts and continues with an unstoppable offensive tactic when she sees the chances to allow such actions.
Army Modifications:
- Capable of building Aurora Alpha instead of standard Aurora Bomber.
- Cold Fusion Reactors cost more.
- Advanced Control Rods as replacements for standard Control Rods.
- EMP Patriot replaces the standard Patriot. EMP Patriot delivers less damage to vehicles but disables them.
- Colonel Burton requires less funds to train.
- Particle Cannons cost less.
- Leaflet Drop General Power sooner.
- Spectre Gunship General Power sooner and consists of 3 levels.
- Vehicles cost more, including Comanche.
- No Crusader or Paladin tanks.

====================
1 USA General Powers
====================

=======================
|| Standard USA General Powers ||
=======================

1-Star General: Paladin Tank; Stealth Fighter; Spy Drone

3-Star General: Pathfinder; Paradrop Lv 1; Paradrop Lv 2; Paradrop Lv 3;
A10 Strike Lv 1; A10 Strike Lv 2; A10 Strike Lv 3;
Emergency Repair Lv 1; Emergency Repair Lv 2;
Emergency Repair Lv 3

5-Star General: Fuel Air Bomb; Leaflet Drop; Spectre Gunship

====================
|| Air Force General Powers ||
====================

1-Star General: Spy Drone; Emergency Repair Lv 1

3-Star General: Pathfinder; Paradrop Lv 1; Paradrop Lv 2; Paradrop Lv 3;
A10 Strike Lv 1; A10 Strike Lv 2; A10 Strike Lv 3;
Emergency Repair Lv 2; Emergency Repair Lv 3;
Spectre Gunship Lv 1; Spectre Gunship Lv 2

5-Star General: Fuel Air Bomb; Leaflet Drop; Spectre Gunship Lv 3

=======================
|| Laser General General Powers  ||
=======================

1-Star General: Spy Drone; Stealth Fighter

3-Star General: Pathfinder; Paradrop Lv 1; Paradrop Lv 2; Paradrop Lv 3;
A10 Strike Lv 1; A10 Strike Lv 2; A10 Strike Lv 3;
Emergency Repair Lv 1; Emergency Repair Lv 2;
Emergency Repair Lv 3

5-Star General: Fuel Air Bomb; Leaflet Drop; Spectre Gunship

========================
|| Super Weapon General Powers  ||
========================

1-Star General: Spy Drone; Stealth Fighter

3-Star General: Pathfinder; Leaflet Drop; Paradrop Lv 1; Paradrop Lv 2;
Paradrop Lv 3; A10 Strike Lv 1; A10 Strike Lv 2;
A10 Strike Lv 3; Emergency Repair Lv 1;
Emergency Repair Lv 2; Emergency Repair Lv 3;
Spectre Gunship Lv 1; Spectre Gunhsip Lv 2

5-Star General: Fuel Air Bomb; Spectre Gunship Lv 3

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Paladin Tank
Buildings Required: USA War Factory
Allows player to build a Paladin Tank. Paladin Tank is equipped with a laser defense system to destoy incoming missiles.

Stealth Fighter
Building Required: USA Air Field
This General Power gives player an access to build a Stealth Fighter (actually it is a Stealth Bomber). Stealth Fighter is invisible and will only decloak when firing.

Spy Drone
Building Required: USA Command Center
Recharge Time: 1 minute 30 seconds
Deploys a stealthy Spy Drone. Spy Drone is used mainly for reconnaisance purpose because its vision range and its detector ability (See Spy Drone for more information).
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