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Sponsors:
HP: 1000 Armor: Stinger Site Armor
Build Cost: 900 Build Time: 15 seconds
Vision Range: 600 Shroud Clearing Range: 400
Experience Value: 200
Weapons Controller: Stinger Soldiers
Maximal No. of Soldiers: 3
Stinger Soldier Respawn Rate: 30000 msec
See Stinger Soldier for complete information
Special Feature Information
1] Respawns Stinger Soldiers
Replaces Stinger Soldiers perishing in battle (See above)
2] Stinger Protection
Protects the Stinger Soldiers from most attack
Stinger Site can not protect its Stinger Soldiers from the damage type below:
Small Arms, Sniper, Poison, Radiation, Surrender, Microwave
Stinger Site takes no damage from the damage type below if there is no Stinger
Soldiers in it:
Sniper, Poison, Surrender
3] Underground Hole
Creates a GLA Hole upon destruction (See GLA Hole)
4] Explosion
Stinger Site explodes and causes small damage to units nearby when destroyed
Damage: 5 Radius: 25
Damage Type: Explosion
5] Detector
It is just a result of the Detector ability owned by the Stinger Soldier
6] Stealth
Grants stealth to Stinger Site and all soldiers housing it
Prerequisite: Camo Netting
Stealth Delay: 2500 ms
Decloaks when firing or taking damage
Upgrade Information
- Camo Netting (Respective Stinger Site): Grants stealth ability to the Stinger Site and all Stinger Soldiers housing it.
Modification for Each GLA General:
- Demolition General: a. Special Feature Information
Demo General Stinger Site loses the Stealth ability, but receives a
Demolition ability instead
6] Demolition
Uses the explosive to commit suicide. The explosion is usually fatal to the nearby enemies and neutral units, but has no effect on the nearby allies (woah....).
Prerequisite: Demolition upgrade
Demolition will automatically be activated when the unit is killed.
Primary Damage: 500 Primary Damage Radius: 18
Secondary Damage: 300 Secondary Damage Radius: 50
Damage Type: Explosion b. Upgrade Information
- Demo General can't have Camo Netting upgrade for his Stinger Site.
- Demolition (Demo General Palace): Commmits suicide by exploding the hidden explosive, damaging the nearby hostile and neutral units.
- Stealth General
Upgrade Information
- Camo Netting (Respective Stinger Site) (granted): Covers the Stinger Site from enemy sight when not shooting or being damaged.
- Toxin General a. Special Feature Information
Toxin General Stinger Site loses the Stealth ability due to its inability to apply Camo Netting upgrade b. Upgrade Information
Toxin General can't have Camo Netting upgrade for his Stinger Site.
Notes:
- Anti Aircraft and Vehicle
- Uncapturable and undisableable by Hacker. f) Arms Dealer
Prerequisite: GLA Supply Stash
HP: 2000
Armor: Structure Armor; GLA Upgraded Structure Armor with Fortified Structure
Build Cost: 2500 Build Time: 15 seconds
Vision/Shroud Clearing Range: 200
Experience Value: 200
Special Feature Information
1] Repairs Vehicle
Repairing Time: 5000 milliseconds
2] Underground Hole
Creates a GLA Hole upon destruction (See GLA Hole)
Upgrade Information
- Fortified Structure (Palace): Increases the building resistance against attack
Modification for Each GLA General:
- Demolition General: none
- Stealth General a. Adds Stealth ability in Special Feature Information
Special Feature Information
3] Stealth
Blocks the Arms Dealer Depot from enemy sight
Prerequisite: Camo Netting
Stealth Delay: 2500 ms
Decloaks when firing or taking damage b. Adds Camo Netting in Upgrade Information
Upgrade Information
- Camo Netting (Arms Dealer): Sets a Camo Netting to hide the Arms
Dealer Depot from enemy sight.
- Toxin General: none
Notes:
- GLA vehicle purchase and repairing facility.
- Door Opening Time: 2000 ms
- Door Wait Open Time: 3000 ms
- Construction Complete Duration: 1500 ms g) Demo Trap
Prerequisite: Arms Dealer
HP: 100 Armor: Structure Armor
Build Cost: 400 Build Time: 5 seconds
Vision/Shroud Clearing Range: 150
Experience Value: 50
Weapon: Demo Trap Detonation
Primary Damage: 600 Primary Damage Radius: 25
Secondary Damage: 400 Secondary Damage Radius: 50
Damage Type: Explosion Trigger Detonation Range: 40
Can also be detonated manually
Destruction Delay: 1000 ms
Special Feature Information
1] Proximity Fuse
As the default built, this mode will explode 1 second after an enemy unit is detected in its radius.
2] Manual Detonation
The demo trap will not explode upon an incoming enemy but will need the player's order to explode.
3] Detonate
Explodes the demo trap. Also delays explosion 1 second after order is given.
4] Stealth
Never decloaks itself.
Modification for Each GLA General
- Demo General: Demo General uses Advanced Demo Trap (see Unique
Buildings).
- Stealth General: none
- Toxin General: Toxin General uses a Toxin-added Demo Trap (see Unique
Buildings).
Notes:
- Does not create a GLA Hole upon destruction.
- Uncapturable and undisableable hacker.
- Not counted as victory determinant building. h) Palace
Prerequisite: Arms Dealer
Build Cost: 2500 Build Time: 45
Vision/Shroud Clearing Range: 300
HP: 3000
Armor: Structure Armor; GLA Upgraded Structure Armor with Fortified Structure
Experience Value: 300
Special Feature Information
1] Garrison
Maximum Infantry to Garrison: 5
Infantry firing from within gain Garrison Bonus (see Bonus Modifier)
Can not be ungarrisonable except destoyed or by USA's Stealth Fighter Bunker
Buster.
2] Underground Hole
Creates a GLA Hole upon destruction (See GLA Hole)
Upgrade Information
- Fortified Structure (Palace): Increases the building defense against attack
- Demolition General: none
- Stealth General a. Adds Stealth ability in Special Feature Information
Special Feature Information
3] Stealth
Blocks the Palace from enemy sight
Prerequisite: Camo Netting
Stealth Delay: 2500 ms
Decloaks when firing or taking damage (but will not decloak when infantry inside are firing:)). b. Adds Camo Netting in Upgrade Information
Upgrade Information
- Camo Netting (Palace): Sets a Camo Netting to hide the Palace from the enemy sight.
- Toxin General: none
Notes:
- GLA technology threshold building and upgrade facility.
- Uncaptureable and undisableable by Hacker i) Black Market
Prerequisite: Palace
Build Cost: 2500 Build Time: 30 seconds
Vision/Shroud Clearing Range: 200
HP: 1000
Armor: Structure Armor; GLA Upgraded Structure Armor with Fortified Structure
Experience Value: 200
Special Feature Information
1] Income Generator
Income Generated: $20 every 2 seconds
2] Underground Hole
Creates a GLA Hole upon destruction (See GLA Hole)
Upgrade Information
- Fortified Structure (Palace): Increases the building defense against attack
- Demolition General: none
- Stealth General a. Adds Stealth ability in Special Feature Information
Special Feature Information
3] Stealth
Blocks the Palace from enemy sight
Prerequisite: Camo Netting
Stealth Delay: 2500 ms
Decloaks when firing or taking damage. b. Adds Camo Netting in Upgrade Information
Upgrade Information
- Camo Netting (Black Market): Sets a Camo Netting to hide the Black
Market from enemy sight.
- Toxin General: none
Notes:
- GLA passive income generator and upgrade facility j) SCUD Storm
Prerequisite: Palace
Build Cost: 5000 Build Time: 60 seconds
Vision/Shroud Clearing Range: 200
Revealing Range (to all other players): 60
HP: 4000 Armor: Structure Armor Tough
Experience Value: 400
Special Feature Information
1] SCUD Storm
Reload Time: 5 minutes
View Object Duration: 40000 ms
View Object Range: 250
Total No. of Missiles Launched: 9
Cooldown: 100 ms - 1000 ms
Delay between Missile Launch: 3000 ms (combined with Cooldown Rate, it takes 3100 ms - 4000 ms delay between missile launch)
Primary Damage: 500
Primary Damage Radius: 50
Secondary Damage: 150; 200 with Anthrax Beta upgrade
Secondary Damage Radius: 200
Damage Type:Explosion
Missile Speed: 300 dist/sec
Missile Turn Rate: 540 deg/sec
Leaves Poison Field Large after detonation
2] Leaves Poison Field Medium when destroyed
3] Underground Hole
Creates a GLA Hole upon destruction (See GLA Hole)
Upgrade Information
- Anthrax Beta (Palace): Increases the damage of the SCUD Storm and the
Poison Field it leaves after detonation.
Modification for Each GLA General:
- Demo General a. Demo General uses a different SCUD Storm Missile
Special Feature Information
1] SCUD Storm
Reload Time: 5 minutes
View Object Duration: 40000 ms
View Object Range: 250
Total No. of Missiles Launched: 9
Cooldown: 100 ms - 1000 ms
Delay between Missile Launch: 3000 ms (combined with Cooldown Rate, it takes 3100 ms - 4000 ms delay between missile launch)
Primary Damage: 600
Primary Damage Radius: 75
Secondary Damage: 150
Secondary Damage Radius: 200
Damage Type:Explosion
Missile Speed: 300 dist/sec
Missile Turn Rate: 540 deg/sec b. Demo General can not have an Anthrax Beta upgrade, so its SCUD Storm receives no upgrade whatsoever.
- Stealth General: a. Stealth General can conceal his SCUD Storm building from sight
Special Feature Information
4] Stealth
Blocks the Palace from enemy sight
Prerequisite: Camo Netting
Stealth Delay: 2500 ms
Decloaks when firing or taking damage.
This ability also nullifies its revealing range to 0. b. Adds Camo Netting in Upgrade Information
Upgrade Information
- Camo Netting (Black Market): Sets a Camo Netting to hide the SCUD
Storm from enemy sight.
- Toxin General: a. Toxin General uses a different SCUD Storm Missile
Special Feature Information
1] SCUD Storm
Reload Time: 5 minutes
View Object Duration: 40000 ms
View Object Range: 250
Total No. of Missiles Launched: 9
Cooldown: 100 ms - 1000 ms
Delay between Missile Launch: 3000 ms (combined with Cooldown Rate, it takes 3100 ms - 4000 ms delay between missile launch)
Primary Damage: 500; 550 with Anthrax Gamma upgrade
Primary Damage Radius: 50
Secondary Damage: 200
Secondary Damage Radius: 200
Damage Type:Explosion
Missile Speed: 300 dist/sec
Missile Turn Rate: 540 deg/sec
Leaves Poison Field Upgraded Large, Poison Field Gamma Large with
Anthrax Gamma upgrade. b. Toxin General receives bonus from his free upgraded Anthrax Beta and a new version of Anthrax, Anthrax Gamma.
Upgrade Information
- Anthrax Gamma (Toxin General Palace): Increases the damage of the SCUD
Storm missiles and the poison field it leaves after detonation.
Notes:
- Super weapon facility k) Fake GLA Command Center
Prerequisite: Worker
Build Cost: 500 Build Time: 30
Vision/Shroud Clearing Range: 300
HP: 1250 Armor: Structure Armor Tough
Experience Value: 50
Special Feature Information
1] Fake Structure Detonation
Explodes the fake structure, damaging everything nearby.
Primary Damage: 200 Primary Damage Radius: 50
Secondary Damage: 50 Secondary Damage Radius: 200
Damage Type: Explosion
2] Becomes Real Command Center
Builds this fake Command Center into a real GLA Command Center.
Upgrade Information
- Fortified Structure (Palace): Visually equips the fake Command Center with Fortified
Structure, making it look real.
Modification for Each GLA General:
- Demo General: Logo
- Stealth General: a. Logo b. In Upgrade Information, a Camo Netting upgrade appears.
- Toxin General: Logo
Notes:
- Diversionary facility. l) Fake GLA Barracks
Prerequisite: GLA Command Center
Build Cost: 125 Build Time: 5
Vision/Shroud Clearing Range: 200
HP: 125 Armor: Structure Armor
Experience Value: 25
Special Feature Information
1] Fake Structure Detonation
Explodes the fake structure, damaging everything nearby.
Primary Damage: 200 Primary Damage Radius: 50
Secondary Damage: 50 Secondary Damage Radius: 200
Damage Type: Explosion
2] Becomes Real GLA Barracks
Builds this fake GLA Barracks into a real GLA Barracks.
Upgrade Information
- Fortified Structure (Palace): Visually equips the fake GLA Barracks with Fortified
Structure, making it look real.
Modification for Each GLA General:
- Demo General: none
- Stealth General: In Upgrade Information, a Camo Netting upgrade appears.
- Toxin General: none
Notes:
- Diversionary facility. m) Fake GLA Supply Stash
Prerequisite: GLA Command Center
Build Cost: 375 Build Time: 5
Vision/Shroud Clearing Range: 200
HP: 250 Armor: Structure Armor
Experience Value: 50
Special Feature Information
1] Fake Structure Detonation
Explodes the fake structure, damaging everything nearby.
Primary Damage: 200 Primary Damage Radius: 50
Secondary Damage: 50 Secondary Damage Radius: 200
Damage Type: Explosion
2] Becomes Real Supply Stash
Builds this fake Supply Stash into a real Supply Stash.
Upgrade Information
- Fortified Structure (Palace): Visually equips the fake Supply Stash with Fortified
Structure, making it look real.
Modification for Each GLA General:
- Demo General: none
- Stealth General: In Upgrade Information, a Camo Netting upgrade appears.
- Toxin General: none
Notes:
- Diversionary facility. n) Fake Arms Dealer
Prerequisite: Supply Stash
Build Cost: 625 Build Time: 10
Vision/Shroud Clearing Range: 200
HP: 500 Armor: Structure Armor
Experience Value: 50
Special Feature Information
1] Fake Structure Detonation
Explodes the fake structure, damaging everything nearby.
Primary Damage: 200 Primary Damage Radius: 50
Secondary Damage: 50 Secondary Damage Radius: 200
Damage Type: Explosion
2] Becomes Real Supply Stash
Builds this fake Arms Dealer into a real Arms Dealer.
Upgrade Information
- Fortified Structure (Palace): Visually equips the fake Arms Dealer with Fortified
Structure, making it look real.
Modification for Each GLA General:
- Demo General: none
- Stealth General: In Upgrade Information, a Camo Netting upgrade appears.
- Toxin General: none
Notes:
- Diversionary facility. o} Fake Black Market
Prerequisite: Palace
Build Cost: 625 Build Time: 20
Vision/Shroud Clearing Range: 200
HP: 125 Armor: Structure Armor
Experience Value: 50
Special Feature Information
1] Fake Structure Detonation
Explodes the fake structure, damaging everything nearby.
Primary Damage: 200 Primary Damage Radius: 50
Secondary Damage: 50 Secondary Damage Radius: 200
Damage Type: Explosion
2] Becomes Real Black Market
Builds this fake Black Market into a real Black Market.
Upgrade Information
- Fortified Structure (Palace): Visually equips the fake Black Market with Fortified
Structure, making it look real.
Modification for Each GLA General:
- Demo General: none
- Stealth General: In Upgrade Information, a Camo Netting upgrade appears.
- Toxin General: none
Notes:
- Diversionary facility.
- Does not deposit money. The money it generates is just for visual deceit purpose only. p) GLA Hole
Prerequisite: GLA buildings with Hole
HP: 500 Armor: Structure Armor
Vision/Shroud Clearing Range: 50
HP: 500 Armor: Structure Armor
Vision/Shroud Clearing Range: 50
Special Feature Information
1] Worker Respawn
Repaswns a Worker that will build the destroyed building.
Worker Respawn Time: 20 seconds
2] Base Regeneration
Regeneration Rate: 0.5% of maximum HP per second
Notes:
- Worker hiding facility.
- Uncapturable and undisableable by hacker.
- Counted as a victory determinant building.
- Automatically created from destroyed GLA buildings. q) Sneak Attack Tunnel
Prerequisite: Sneak Attack General Power and GLA (or Boss General)
Command Center
Vision/Shroud Clearing Range: 200
HP: 1000
Armor: Structure Armor
Experience Value: 100
Build Time: 5000 ms
Special Feature Information
1] Tunnel Explosion
If the Sneak Attack Tunnel is destroyed when it is still in progress, it explodes, releasing a small amount of damage and shockwave
Small Explosion
Delay: 10 ms
Damage: 10 Damage Radius: 35
Damage Type: Melee
Shockwave Damage: 10 Shockwave Radius: 10
Shockwave Damage at the Center of Explosion: 5
Big Explosion
Delay: 1000 ms and 2500 ms (occurs twice)
Damage: 30 Damage Radius: 50
Damage Type: Melee
Shockwave Damage: 50 Shockwave Radius: 50
Shockwave Damage at the Center of Explosion: 25
2] Underground Hideout
Enables up to 10 units to hide underground
3] Undergroud Network
Transports units immediately between two tunnels
4] Heals and Repairs
Max units inside to heal/repair: 10
Healing/Repairing Time: 5000 milliseconds
5] Detector
Detection Rate: 500 msec
Detection Range: 150
Notes:
- Surprise Attack Tunnel
- Immune to capture
- Undisableable by Hacker
-----------------------
! 2) Unique Buildings !
-----------------------
a) Toxin Network
Owner: GLA Toxin General
Prerequisite: GLA Toxin General Barracks
Build Cost: 800 Refund: 100
Build Time: 15
Vision/Shroud Clearing Range: 200
HP: 1000 Armor: Structure Armor
Experience Value: 100
Weapon: Chemical Tunnel Network Gun
Turret Turn Rate: 180 deg/sec
Damage: 10; 12.5 with Anthrax Gamma
Damage Radius: 10
Attack Range: 160
Spray Speed: 300 dist/sec
Damage Type: Poison
Cooldown: 40 ms
Clip Size: 30 Clip Reload Time: 40 ms
Accuracy: 100%
Empties Garrisoned Building at a rate of 2 kills per hit
Special Feature Information
1] Underground Hideout
Enables up to 10 units to hide underground.
Build Cost: 900 Build Time: 15 seconds
Vision Range: 600 Shroud Clearing Range: 400
Experience Value: 200
Weapons Controller: Stinger Soldiers
Maximal No. of Soldiers: 3
Stinger Soldier Respawn Rate: 30000 msec
See Stinger Soldier for complete information
Special Feature Information
1] Respawns Stinger Soldiers
Replaces Stinger Soldiers perishing in battle (See above)
2] Stinger Protection
Protects the Stinger Soldiers from most attack
Stinger Site can not protect its Stinger Soldiers from the damage type below:
Small Arms, Sniper, Poison, Radiation, Surrender, Microwave
Stinger Site takes no damage from the damage type below if there is no Stinger
Soldiers in it:
Sniper, Poison, Surrender
3] Underground Hole
Creates a GLA Hole upon destruction (See GLA Hole)
4] Explosion
Stinger Site explodes and causes small damage to units nearby when destroyed
Damage: 5 Radius: 25
Damage Type: Explosion
5] Detector
It is just a result of the Detector ability owned by the Stinger Soldier
6] Stealth
Grants stealth to Stinger Site and all soldiers housing it
Prerequisite: Camo Netting
Stealth Delay: 2500 ms
Decloaks when firing or taking damage
Upgrade Information
- Camo Netting (Respective Stinger Site): Grants stealth ability to the Stinger Site and all Stinger Soldiers housing it.
Modification for Each GLA General:
- Demolition General: a. Special Feature Information
Demo General Stinger Site loses the Stealth ability, but receives a
Demolition ability instead
6] Demolition
Uses the explosive to commit suicide. The explosion is usually fatal to the nearby enemies and neutral units, but has no effect on the nearby allies (woah....).
Prerequisite: Demolition upgrade
Demolition will automatically be activated when the unit is killed.
Primary Damage: 500 Primary Damage Radius: 18
Secondary Damage: 300 Secondary Damage Radius: 50
Damage Type: Explosion b. Upgrade Information
- Demo General can't have Camo Netting upgrade for his Stinger Site.
- Demolition (Demo General Palace): Commmits suicide by exploding the hidden explosive, damaging the nearby hostile and neutral units.
- Stealth General
Upgrade Information
- Camo Netting (Respective Stinger Site) (granted): Covers the Stinger Site from enemy sight when not shooting or being damaged.
- Toxin General a. Special Feature Information
Toxin General Stinger Site loses the Stealth ability due to its inability to apply Camo Netting upgrade b. Upgrade Information
Toxin General can't have Camo Netting upgrade for his Stinger Site.
Notes:
- Anti Aircraft and Vehicle
- Uncapturable and undisableable by Hacker. f) Arms Dealer
Prerequisite: GLA Supply Stash
HP: 2000
Armor: Structure Armor; GLA Upgraded Structure Armor with Fortified Structure
Build Cost: 2500 Build Time: 15 seconds
Vision/Shroud Clearing Range: 200
Experience Value: 200
Special Feature Information
1] Repairs Vehicle
Repairing Time: 5000 milliseconds
2] Underground Hole
Creates a GLA Hole upon destruction (See GLA Hole)
Upgrade Information
- Fortified Structure (Palace): Increases the building resistance against attack
Modification for Each GLA General:
- Demolition General: none
- Stealth General a. Adds Stealth ability in Special Feature Information
Special Feature Information
3] Stealth
Blocks the Arms Dealer Depot from enemy sight
Prerequisite: Camo Netting
Stealth Delay: 2500 ms
Decloaks when firing or taking damage b. Adds Camo Netting in Upgrade Information
Upgrade Information
- Camo Netting (Arms Dealer): Sets a Camo Netting to hide the Arms
Dealer Depot from enemy sight.
- Toxin General: none
Notes:
- GLA vehicle purchase and repairing facility.
- Door Opening Time: 2000 ms
- Door Wait Open Time: 3000 ms
- Construction Complete Duration: 1500 ms g) Demo Trap
Prerequisite: Arms Dealer
HP: 100 Armor: Structure Armor
Build Cost: 400 Build Time: 5 seconds
Vision/Shroud Clearing Range: 150
Experience Value: 50
Weapon: Demo Trap Detonation
Primary Damage: 600 Primary Damage Radius: 25
Secondary Damage: 400 Secondary Damage Radius: 50
Damage Type: Explosion Trigger Detonation Range: 40
Can also be detonated manually
Destruction Delay: 1000 ms
Special Feature Information
1] Proximity Fuse
As the default built, this mode will explode 1 second after an enemy unit is detected in its radius.
2] Manual Detonation
The demo trap will not explode upon an incoming enemy but will need the player's order to explode.
3] Detonate
Explodes the demo trap. Also delays explosion 1 second after order is given.
4] Stealth
Never decloaks itself.
Modification for Each GLA General
- Demo General: Demo General uses Advanced Demo Trap (see Unique
Buildings).
- Stealth General: none
- Toxin General: Toxin General uses a Toxin-added Demo Trap (see Unique
Buildings).
Notes:
- Does not create a GLA Hole upon destruction.
- Uncapturable and undisableable hacker.
- Not counted as victory determinant building. h) Palace
Prerequisite: Arms Dealer
Build Cost: 2500 Build Time: 45
Vision/Shroud Clearing Range: 300
HP: 3000
Armor: Structure Armor; GLA Upgraded Structure Armor with Fortified Structure
Experience Value: 300
Special Feature Information
1] Garrison
Maximum Infantry to Garrison: 5
Infantry firing from within gain Garrison Bonus (see Bonus Modifier)
Can not be ungarrisonable except destoyed or by USA's Stealth Fighter Bunker
Buster.
2] Underground Hole
Creates a GLA Hole upon destruction (See GLA Hole)
Upgrade Information
- Fortified Structure (Palace): Increases the building defense against attack
- Demolition General: none
- Stealth General a. Adds Stealth ability in Special Feature Information
Special Feature Information
3] Stealth
Blocks the Palace from enemy sight
Prerequisite: Camo Netting
Stealth Delay: 2500 ms
Decloaks when firing or taking damage (but will not decloak when infantry inside are firing:)). b. Adds Camo Netting in Upgrade Information
Upgrade Information
- Camo Netting (Palace): Sets a Camo Netting to hide the Palace from the enemy sight.
- Toxin General: none
Notes:
- GLA technology threshold building and upgrade facility.
- Uncaptureable and undisableable by Hacker i) Black Market
Prerequisite: Palace
Build Cost: 2500 Build Time: 30 seconds
Vision/Shroud Clearing Range: 200
HP: 1000
Armor: Structure Armor; GLA Upgraded Structure Armor with Fortified Structure
Experience Value: 200
Special Feature Information
1] Income Generator
Income Generated: $20 every 2 seconds
2] Underground Hole
Creates a GLA Hole upon destruction (See GLA Hole)
Upgrade Information
- Fortified Structure (Palace): Increases the building defense against attack
- Demolition General: none
- Stealth General a. Adds Stealth ability in Special Feature Information
Special Feature Information
3] Stealth
Blocks the Palace from enemy sight
Prerequisite: Camo Netting
Stealth Delay: 2500 ms
Decloaks when firing or taking damage. b. Adds Camo Netting in Upgrade Information
Upgrade Information
- Camo Netting (Black Market): Sets a Camo Netting to hide the Black
Market from enemy sight.
- Toxin General: none
Notes:
- GLA passive income generator and upgrade facility j) SCUD Storm
Prerequisite: Palace
Build Cost: 5000 Build Time: 60 seconds
Vision/Shroud Clearing Range: 200
Revealing Range (to all other players): 60
HP: 4000 Armor: Structure Armor Tough
Experience Value: 400
Special Feature Information
1] SCUD Storm
Reload Time: 5 minutes
View Object Duration: 40000 ms
View Object Range: 250
Total No. of Missiles Launched: 9
Cooldown: 100 ms - 1000 ms
Delay between Missile Launch: 3000 ms (combined with Cooldown Rate, it takes 3100 ms - 4000 ms delay between missile launch)
Primary Damage: 500
Primary Damage Radius: 50
Secondary Damage: 150; 200 with Anthrax Beta upgrade
Secondary Damage Radius: 200
Damage Type:Explosion
Missile Speed: 300 dist/sec
Missile Turn Rate: 540 deg/sec
Leaves Poison Field Large after detonation
2] Leaves Poison Field Medium when destroyed
3] Underground Hole
Creates a GLA Hole upon destruction (See GLA Hole)
Upgrade Information
- Anthrax Beta (Palace): Increases the damage of the SCUD Storm and the
Poison Field it leaves after detonation.
Modification for Each GLA General:
- Demo General a. Demo General uses a different SCUD Storm Missile
Special Feature Information
1] SCUD Storm
Reload Time: 5 minutes
View Object Duration: 40000 ms
View Object Range: 250
Total No. of Missiles Launched: 9
Cooldown: 100 ms - 1000 ms
Delay between Missile Launch: 3000 ms (combined with Cooldown Rate, it takes 3100 ms - 4000 ms delay between missile launch)
Primary Damage: 600
Primary Damage Radius: 75
Secondary Damage: 150
Secondary Damage Radius: 200
Damage Type:Explosion
Missile Speed: 300 dist/sec
Missile Turn Rate: 540 deg/sec b. Demo General can not have an Anthrax Beta upgrade, so its SCUD Storm receives no upgrade whatsoever.
- Stealth General: a. Stealth General can conceal his SCUD Storm building from sight
Special Feature Information
4] Stealth
Blocks the Palace from enemy sight
Prerequisite: Camo Netting
Stealth Delay: 2500 ms
Decloaks when firing or taking damage.
This ability also nullifies its revealing range to 0. b. Adds Camo Netting in Upgrade Information
Upgrade Information
- Camo Netting (Black Market): Sets a Camo Netting to hide the SCUD
Storm from enemy sight.
- Toxin General: a. Toxin General uses a different SCUD Storm Missile
Special Feature Information
1] SCUD Storm
Reload Time: 5 minutes
View Object Duration: 40000 ms
View Object Range: 250
Total No. of Missiles Launched: 9
Cooldown: 100 ms - 1000 ms
Delay between Missile Launch: 3000 ms (combined with Cooldown Rate, it takes 3100 ms - 4000 ms delay between missile launch)
Primary Damage: 500; 550 with Anthrax Gamma upgrade
Primary Damage Radius: 50
Secondary Damage: 200
Secondary Damage Radius: 200
Damage Type:Explosion
Missile Speed: 300 dist/sec
Missile Turn Rate: 540 deg/sec
Leaves Poison Field Upgraded Large, Poison Field Gamma Large with
Anthrax Gamma upgrade. b. Toxin General receives bonus from his free upgraded Anthrax Beta and a new version of Anthrax, Anthrax Gamma.
Upgrade Information
- Anthrax Gamma (Toxin General Palace): Increases the damage of the SCUD
Storm missiles and the poison field it leaves after detonation.
Notes:
- Super weapon facility k) Fake GLA Command Center
Prerequisite: Worker
Build Cost: 500 Build Time: 30
Vision/Shroud Clearing Range: 300
HP: 1250 Armor: Structure Armor Tough
Experience Value: 50
Special Feature Information
1] Fake Structure Detonation
Explodes the fake structure, damaging everything nearby.
Primary Damage: 200 Primary Damage Radius: 50
Secondary Damage: 50 Secondary Damage Radius: 200
Damage Type: Explosion
2] Becomes Real Command Center
Builds this fake Command Center into a real GLA Command Center.
Upgrade Information
- Fortified Structure (Palace): Visually equips the fake Command Center with Fortified
Structure, making it look real.
Modification for Each GLA General:
- Demo General: Logo
- Stealth General: a. Logo b. In Upgrade Information, a Camo Netting upgrade appears.
- Toxin General: Logo
Notes:
- Diversionary facility. l) Fake GLA Barracks
Prerequisite: GLA Command Center
Build Cost: 125 Build Time: 5
Vision/Shroud Clearing Range: 200
HP: 125 Armor: Structure Armor
Experience Value: 25
Special Feature Information
1] Fake Structure Detonation
Explodes the fake structure, damaging everything nearby.
Primary Damage: 200 Primary Damage Radius: 50
Secondary Damage: 50 Secondary Damage Radius: 200
Damage Type: Explosion
2] Becomes Real GLA Barracks
Builds this fake GLA Barracks into a real GLA Barracks.
Upgrade Information
- Fortified Structure (Palace): Visually equips the fake GLA Barracks with Fortified
Structure, making it look real.
Modification for Each GLA General:
- Demo General: none
- Stealth General: In Upgrade Information, a Camo Netting upgrade appears.
- Toxin General: none
Notes:
- Diversionary facility. m) Fake GLA Supply Stash
Prerequisite: GLA Command Center
Build Cost: 375 Build Time: 5
Vision/Shroud Clearing Range: 200
HP: 250 Armor: Structure Armor
Experience Value: 50
Special Feature Information
1] Fake Structure Detonation
Explodes the fake structure, damaging everything nearby.
Primary Damage: 200 Primary Damage Radius: 50
Secondary Damage: 50 Secondary Damage Radius: 200
Damage Type: Explosion
2] Becomes Real Supply Stash
Builds this fake Supply Stash into a real Supply Stash.
Upgrade Information
- Fortified Structure (Palace): Visually equips the fake Supply Stash with Fortified
Structure, making it look real.
Modification for Each GLA General:
- Demo General: none
- Stealth General: In Upgrade Information, a Camo Netting upgrade appears.
- Toxin General: none
Notes:
- Diversionary facility. n) Fake Arms Dealer
Prerequisite: Supply Stash
Build Cost: 625 Build Time: 10
Vision/Shroud Clearing Range: 200
HP: 500 Armor: Structure Armor
Experience Value: 50
Special Feature Information
1] Fake Structure Detonation
Explodes the fake structure, damaging everything nearby.
Primary Damage: 200 Primary Damage Radius: 50
Secondary Damage: 50 Secondary Damage Radius: 200
Damage Type: Explosion
2] Becomes Real Supply Stash
Builds this fake Arms Dealer into a real Arms Dealer.
Upgrade Information
- Fortified Structure (Palace): Visually equips the fake Arms Dealer with Fortified
Structure, making it look real.
Modification for Each GLA General:
- Demo General: none
- Stealth General: In Upgrade Information, a Camo Netting upgrade appears.
- Toxin General: none
Notes:
- Diversionary facility. o} Fake Black Market
Prerequisite: Palace
Build Cost: 625 Build Time: 20
Vision/Shroud Clearing Range: 200
HP: 125 Armor: Structure Armor
Experience Value: 50
Special Feature Information
1] Fake Structure Detonation
Explodes the fake structure, damaging everything nearby.
Primary Damage: 200 Primary Damage Radius: 50
Secondary Damage: 50 Secondary Damage Radius: 200
Damage Type: Explosion
2] Becomes Real Black Market
Builds this fake Black Market into a real Black Market.
Upgrade Information
- Fortified Structure (Palace): Visually equips the fake Black Market with Fortified
Structure, making it look real.
Modification for Each GLA General:
- Demo General: none
- Stealth General: In Upgrade Information, a Camo Netting upgrade appears.
- Toxin General: none
Notes:
- Diversionary facility.
- Does not deposit money. The money it generates is just for visual deceit purpose only. p) GLA Hole
Prerequisite: GLA buildings with Hole
HP: 500 Armor: Structure Armor
Vision/Shroud Clearing Range: 50
HP: 500 Armor: Structure Armor
Vision/Shroud Clearing Range: 50
Special Feature Information
1] Worker Respawn
Repaswns a Worker that will build the destroyed building.
Worker Respawn Time: 20 seconds
2] Base Regeneration
Regeneration Rate: 0.5% of maximum HP per second
Notes:
- Worker hiding facility.
- Uncapturable and undisableable by hacker.
- Counted as a victory determinant building.
- Automatically created from destroyed GLA buildings. q) Sneak Attack Tunnel
Prerequisite: Sneak Attack General Power and GLA (or Boss General)
Command Center
Vision/Shroud Clearing Range: 200
HP: 1000
Armor: Structure Armor
Experience Value: 100
Build Time: 5000 ms
Special Feature Information
1] Tunnel Explosion
If the Sneak Attack Tunnel is destroyed when it is still in progress, it explodes, releasing a small amount of damage and shockwave
Small Explosion
Delay: 10 ms
Damage: 10 Damage Radius: 35
Damage Type: Melee
Shockwave Damage: 10 Shockwave Radius: 10
Shockwave Damage at the Center of Explosion: 5
Big Explosion
Delay: 1000 ms and 2500 ms (occurs twice)
Damage: 30 Damage Radius: 50
Damage Type: Melee
Shockwave Damage: 50 Shockwave Radius: 50
Shockwave Damage at the Center of Explosion: 25
2] Underground Hideout
Enables up to 10 units to hide underground
3] Undergroud Network
Transports units immediately between two tunnels
4] Heals and Repairs
Max units inside to heal/repair: 10
Healing/Repairing Time: 5000 milliseconds
5] Detector
Detection Rate: 500 msec
Detection Range: 150
Notes:
- Surprise Attack Tunnel
- Immune to capture
- Undisableable by Hacker
-----------------------
! 2) Unique Buildings !
-----------------------
a) Toxin Network
Owner: GLA Toxin General
Prerequisite: GLA Toxin General Barracks
Build Cost: 800 Refund: 100
Build Time: 15
Vision/Shroud Clearing Range: 200
HP: 1000 Armor: Structure Armor
Experience Value: 100
Weapon: Chemical Tunnel Network Gun
Turret Turn Rate: 180 deg/sec
Damage: 10; 12.5 with Anthrax Gamma
Damage Radius: 10
Attack Range: 160
Spray Speed: 300 dist/sec
Damage Type: Poison
Cooldown: 40 ms
Clip Size: 30 Clip Reload Time: 40 ms
Accuracy: 100%
Empties Garrisoned Building at a rate of 2 kills per hit
Special Feature Information
1] Underground Hideout
Enables up to 10 units to hide underground.
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