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Home » PC » Command and Conquer Generals - Stunde Null » Command and Conquer Generals - Stunde Null FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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Vision Range: 200                    Shroud Clearing Range: 500
Movement Information
Speed: 40 distances/sec; 30 if badly damaged
Turn rate: 180 degrees per second
Special Feature Information
1] Salvager
Radar Van can sell the scavenged part of the destroyed vehicles.
2] Enables Minimap
Opens the small battlemap, giving more control in the battlefield (any better explanation?)
Still works in low-power condition
Can not function if stationed in a Tunnel Network or transport
3] Detector
Detection Rate: 500 msec
Can not detect if stationed in a Tunnel Network or transport
4] Auto Repair
Enables the Radar van to repair itself
Prerequisite: Junk Repair upgrade
Repair Rate: 2 HP/second
5] Radar Van Scan
Opens a small portion of map and reveals all hidden units there.
Prerequisite: Radar Van Scan
Radius: 150
Recharge Time: 30000 milliseconds
Revelation Time: 10000 ms
Detection Rate: 500 ms
Upgrade Information
- Junk Repair (Black Market): Enables the Radar Van to auto-repair
- Radar Van Scan (Black Market): Reveals an area as large as 150 in radius on the map. Detects stealth.
Build Information
Prerequisite: Toxin Gen. Arms Dealer
Build Cost: 550
Build Time: 10 seconds
Notes
- Slot: 3

D.c.8) Rocket Buggy
Health Information
HP: 120                                 Armor: Truck Armor
Experience Information
200 Exp to Veteran             50 Exp as Conscript/Veteran
400 Exp to Elite                   100 Exp as Elite
800 Exp to Heroic               150 Exp as Heroic
Vision Information
Vision Range: 180                     Shroud Clearing Range: 300
Movement Information
Speed: 90 dist/sec; 80 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
Buggy Rocket (Anti Surface)
Turret Turn Rate: 90 degrees/sec
Damage: 20; 25 with AP Rocket upgrade
Secondary Damage: 5; 6.25 with AP Rocket upgrade
Secondary Damage Radius: 10
Damage Type: Explosion
Cooldown: 200 milliseconds
Range: 300                               Minimum Range: 50
Missile Speed: 225 dist/sec       Missile Turn Rate: 100 dist/sec
Accuracy: 100% vs vehicles; may miss up to 20 dist. vs infantry
Clip Size: 6 shots; 12 with Buggy Ammo upgrade
Clip Reload Time: 6000 milliseconds
Auto Reload: (time to reload after idle for this long instead of using the last clip): 6100 ms
Homing missiles
Special Feature Information
1] Salvager
Rocket Buggy can claim the salvaged vehicles and turn them into cash
2] Auto Repair
Enables the Rocket Buggy to repair itself
Prerequisite: Junk Repair
Repair Rate: 2 HP/sec
Upgrade Information
- Buggy Ammo (Black Market): Adds Buggy Rocket store by 50%
- Junk Repair (Black Market): Rocket Buggy auto-repairs
Build Information
Prerequisite: Toxin Gen. Arms Dealer & Toxin Gen. Palace
Build Cost: 1100
Build Time: 10 seconds
Notes
-  Slot: 3

D.c.9) Bomb Truck
Health Information
HP: 220                                 Armor: Truck Armor
Experience Information
50 Exp as anything
Vision Information
Vision Range: 150                  Shroud Clearing Range: 200
Movement Information
Speed: 50 dist/sec
Turn rate: 90 degrees per second; 60 while badly damaged
Weapon Information
Bomb Truck Bomb (Suicide Weapon) (Anti Surface)
Primary Damage: 1000
Primary Damage Radius: 40
Secondary Damage: 100
Secondary Damage Radius: 65
Damage Type: Explosion
Leaves Poison Field Medium upon detonation with Bio Bomb upgrade; Poison
Field Gamma Medium with Anthrax Gamma upgrade
Special Feature Information
1] Salvager
Bomb Truck is able to claim the scavenged vehicle, adding the treasure of the player
2] Disguise as Vehicle
Disguises the truck as an enemy vehicle. Will be revealed by detector.
3] Detonate
Detonates immediately.
4] High Explosive Bomb and Bio Bomb
See Weapon and Upgrade Information
5] Auto Repair
Allows the Bomb Truck to repair itself.
Prerequisite: Junk Repair
Repair Rate: 2 HP/second
Upgrade Information
- Bio Bomb (Bomb Truck): Carries a biological payload which spreads poison.
- Anthrax Gamma (Toxin Gen. Palace): Hhmm.... No increment at all, just colour change
- Junk Repair (Black Market): Enables the Bomb Truck to auto repair.
Build Information
Prerequisite: Toxin Gen. Arms Dealer & Toxin Gen. Palace
Build Cost: 1200
Build Time: 15 seconds
Notes
- Slot: 3
- Will not retaliate or attack without order

D.c.10) SCUD Launcher
Health Information
HP: 180                      Armor: Truck Armor
Experience Information
100 Exp to Veteran                 50 Exp as Conscript/Veteran
200 Exp to Elite                      100 Exp as Elite
400 Exp to Heroic                  150 Exp as Heroic
Vision Information
Vision Range: 180              Shroud Clearing Range: 300
Movement Information
Speed: 20 dist/sec; 15 if badly damaged
Turn rate: 50 degrees per second; 45 while badly damaged
Weapon Information
Turret Turn Rate: 60 degrees/sec
1] Scud Anthrax Warhead (Anti Surface)
Primary Damage: 200
Primary Damage Radius: 30
Secondary Damage: 25
Secondary Damage Radius: 60
Damage Type: Explosion
Accuracy: Unknown vs vehicles, may miss as much as 30 distances against infantry.
Range: 350
Minimum Range: 200
Missile Speed: 200 distances/second
Missile Turn Rate: 540 degrees/second
Pre Attack Delay: 500 ms; do the delay for every missile it launches
Clip Reload Time: 10000 msec
Not homing missiles
Leaves Poison Field Medium upon detonation; Poison Field Gamma
Medium if Anthrax Gamma is researched
2] Scud Anthrax Warhead (crate upgrade one) (Anti Surface)
Primary Damage: 200
Primary Damage Radius: 30
Secondary Damage: 25
Secondary Damage Radius: 60
Damage Type: Explosion
Accuracy: Unknown vs vehicles, may miss as much as 30 distances against infantry.
Range: 450
Minimum Range: 200
Missile Speed: 200 distances/second
Missile Turn Rate: 540 degrees/second
Pre Attack Delay: 500 ms; do the delay for every missile it launches
Clip Reload Time: 10000 msec
Not homing missiles
Leaves Poison Field Medium upon detonation; Poison Field Gamma
Medium if Anthrax Gamma is researched
3] Scud Anthrax Warhead (crate upgrade two) (Anti Surface)
Primary Damage: 250
Primary Damage Radius: 30
Secondary Damage: 50
Secondary Damage Radius: 60
Damage Type: Explosion
Accuracy: Unknown vs vehicles, may miss as much as 30 distances against infantry.
Range: 450
Minimum Range: 200
Missile Speed: 200 distances/second
Missile Turn Rate: 540 degrees/second
Pre Attack Delay: 500 ms; do the delay for every missile it launches
Clip Reload Time: 10000 msec
Not homing missiles
Leaves Poison Field Medium upon detonation; Poison Field Gamma
Medium if Anthrax Gamma is researched
Special Feature Information
1] Scavenger
SCUD Launcher can upgrade its weapon with the salvages of the destroyed vehicles.
Can be upgraded twice.
2] Salvager
When a SCUD Launcher is already upgraded twice, it can sell the salvages it claims.
3] Auto Repair
Allows the SCUD Launcher to repair itself.
Prerequisite: Junk Repair
Repair Rate: 2 HP/second
Upgrade Information
- Anthrax Gamma (Toxin Gen. Palace): Replaces the standard anthrax with deadlier Anthrax Gamma in the SCUD Warhead
- Junk Repair (Black Market): Allows SCUD Launcher to repair itself.
- AP Rockets (Black Market): Increases the damage of explosive SCUD warhead
Build Information
Prerequisite: Toxin Gen. Arms Dealer & Palace & Scud Launcher General Power
Build Cost: 1200
Build Time: 15 seconds
Notes
- Slot: 3
- Will not attack without order or retaliate

D.c.11) Battle Bus
Health Information
HP: 400; 650 when becoming Garrisoned Hulk
Armor:
- Bus Normal Condition: Battle Bus Truck Armor
- Bus Crate Upgrade One: Battle Bus Truck Armor One
- Bus Crate Upgrade Two: Battle Bus Truck Armor Two
- Hulk Normal Condition: Battle Bus Structure Armor Tough
- Hulk Crate Upgrade One: Battle Bus Structure Armor Tough One
- Hulk Crate Upgrade Two: Battle Bus Structure Armor Tough Two
Note that Hulk will automatically retain its crate upgrade status from the
Bus before it is destroyed. A crate-one-upgraded Bus, for example, will create a crate-one-upgraded Hulk.
Experience Information
50 Exp as anything
Vision Information
Vision Range: 150                    Shroud Clearing Range: 200
Movement Information
Speed: 75 dist/sec; 50 if badly damaged
Turn rate: 90 degrees per second; 60 while badly damaged
Special Feature Information
1] Scavenger
Battle Bus can strengthen its armor with the salvage of the destroyed vehicles
Can only be upgraded twice
2] Salvager
When the Battle Bus  is already upgraded twice, it can take the salvage and turns it into money
3] Battle Transport
Enables the infantry inside to fire from within and to gain Garrison Bonus (see Bonus Modifier)
Total Infantry Transported: 8
50% damage to passenger when turned into Garrisonable Hulk and
100% damage to passenger when totally destroyed
Exit delay: 250 ms/infantry
4] Garrisonable Hulk
After the Bus is destroyed, flying, and finally landing on the ground, its remains can still be used as a covered bunker for infantry in it.
Automatically destroyed after no infantry inside.
Destruction Delay: 1000 ms
5] Auto Repair
Battle Bus (both as Bus and Hulk) can repair itself
Prerequisite: Junk Repair upgrade
Repair Rate: 2 HP/second
Upgrade Information
- Junk Repair (Black Market): Enables Battle Bus to auto-repair
Build Information
Prerequisite: Toxin Gen. Arms Dealer & Toxin Gen. Palace
Build Cost: 1100
Build Time: 15 seconds
Notes
- Slot: 8
- Will not automatically attack enemy coming nearby

D.c.12) Car Bomb
Car bomb health, vision, etc depend on the car hijacked by the terrorist, but usually all cars have the statistics below. Refer to Civilian Units for more detailed information.
Health Information
HP: 100                Armor: Truck Armor
Vision Information
Vision Range: varies
Locomotor Information
Speed: 90 dist/sec
Turn Rate: 120 degrees/sec
Weapon Information
Suicide Car Bomb (Anti Surface)
Primary Damage: 700
Primary Damage Radius: 20
Secondary Damage: 100
Secondary Damage Radius: 50
Damage Type: Explosion
Range: 5
Build Information
Prerequisites: Terrorist and a civilian car
Notes:
- Slot: 3

=========================
3 GLA Building Information
=========================
A common feature shared by all GLA buildings is that no GLA building requires power to operate, even the SCUD Storm (Wow! Even US/Chinese scientists could not do the same)! Another feature which is common among GLA building is that most GLA Buildings are equipped with an underground hole where a
Worker is hiding when the building is destroyed. The Worker will appear after a short time passes and tries to rebuild the destroyed building.

There are common differences among the buildings used by various generals, i.e.:
- All generals have their buildings to build their own units. For example, a
Standard GLA Barracks can not build Toxin General infantry. (S)he must capture a Toxin General Barracks to train, say, a Toxin Terrorist.
So a Toxin General player, after capturing a Standard GLA player's Barracks, can not expect to be able to build a Toxin Terrorist or a Toxin Rebel from the once captured Barracks.
Refer to sessions on units above for reference if required.
- The same rule may also apply for upgrade. Some upgrades are unique and can not be researched from other generals' buildings of the same kind
(Demolition, for example, can not be researched from Toxin General Palace).
However, if the upgrade is a common upgrade, it can be researched from other generals' buildings of the same kind and used by units of other generals which share the same upgrades (AP Bullets can be researched by a Stealth General player from a captured Demo General Black Market, for example, and used for his/her Technical). There are, of course, some tricks regarding upgrades from different generals which can be read in other sections of this FAQ.
- Buildings of the same kind from two different generals can not interchange functions as requirements for buildings of the next hierarchy. A Demolition
General Arms Dealer can not be used to build a Toxin General Palace. To build a Toxin General Palace, a Toxin General Arms Dealer is required.

In this section, there is a Modification for Each GLA General section.
This section only contains differences not mentioned above. For example,
Standard GLA Stinger Sites and Stealth General Stinger Sites have different conditions. However, this section will not mention that the difference between
a Standard GLA Arms Dealer and Stealth General Arms Dealer  is Stealth Gen.
Arms Dealer cannot produce Scorpion, Scud Launcher,etc. It is something that has already been mentioned above.

-------------------------
! 1) Standard Buildings !
-------------------------
a) Command Center
Prerequisite: Worker           Experience Value: 200
Cost: 2000                          Build Time: 45 seconds
Vision Range: 300               Shroud Clearing Range: 300
HP: 5000
Armor: Structure Armor Tough; GLA Upgraded Structure Armor Tough with
Fortified Structure upgrade
Special Feature Information
1] Underground Hole
Creates a GLA Hole upon destruction (See GLA Hole)
Upgrade Information
- Fortified Structure (Palace): Increases the resistance of the building from attack.
Modification for Each GLA General
- Demolition General: Logo
- Toxin General: Logo
- Stealth General: a. Logo b. Adds Camo Netting in Upgrade Information
Camo Netting (Respective Barracks): Camouflages the respective Barracks from view c. Adds Stealth in Special Feature Information
2] Stealth
Prerequisite: Camo Netting upgrade
Stealth Delay: 2500 ms
Decloaks when taking damage
Notes:
- Worker training facility
- Required to activate some GLA General Powers (see General Powers) b) Barracks
Prerequisite: none           Experience Value: 100
Build Cost: 500              Build Time: 10 seconds
Vision/Shroud Clearing Range: 200
HP: 1000
Armor: Structure Armor; GLA Upgraded Structure Armor with Fortified Structure upgrade
Special Feature Information
1] Infantry Healing
May heal at most 10 infantry at the same time
May heal allied infantry, but not neutral or hostile
Requires 2000 ms to fully heal a soldier
2] Underground Hole
Creates a GLA Hole upon destruction (See GLA Hole)
Upgrade Information
- Fortified Structure (Palace): Increases the building armor from attack.
Modification for Each GLA General
- Demolition General: none
- Toxin General: none
- Stealth General: a. Adds Camo Netting in Upgrade Information
Camo Netting (Respective Barracks): Camouflages the respective Barracks from view b. Adds Stealth in Special Feature Information
3] Stealth
Prerequisite: Camo Netting upgrade
Stealth Delay: 2500 ms
Decloaks when taking damage
Notes:
- GLA infantry main facility training c) Supply Stash
Prerequisite: Worker
Build Cost: 1500                                  Selling Refund: 650
Build Time: 10 seconds                        Vision/Shroud Clearing Range: 200
HP: 2000
Armor: Structure Armor; GLA Upgraded Structure Armor with Fortified Structure.
Experience Value: 200
Special Feature Information
1] Underground Hole
Creates a GLA Hole upon destruction (See GLA Hole)
Upgrade Information
- Fortified Structure (Palace): Strengthens the armor of the building against attack
Modification for Each GLA General
- Demo General: none
- Stealth General: a. Adds Camo Netting in Upgrade Information
Camo Netting (Respective Supply Stash): Camouflages the respective Supply
Stash and its harvesting Workers from view b. Adds Stealth in Special Feature Information
3] Stealth
Prerequisite: Camo Netting upgrade
Also decloaks the Workers harvesting and dropping supplies there (see
Stealth General Worker for more information)
Stealth Delay: 2500 ms
Decloaks when taking damage
- Toxin General: none
Notes:
- Comes with a Worker
- Another Worker Training Facility
- Can not be build too near to supplies.
- Can receive supplies harvested by Workers or Chinooks. d) Tunnel Network
Prerequisites: GLA Barracks
HP: 1000                     Armor: Structure Armor
Build Cost: 800            Refund: 100
Build Time: 15 seconds
Vision Range: 200       Shroud Clearing Range: 200
Weapon: Tunnel Network Gun
Turret Turn Rate: 180 degrees per second
Damage: 10                                Range: 175
Damage Type: Small Arms          Cooldown: 250 msec
Projectile Speed: immediate
Experience Value: 100
Special Feature Information
1] Underground Hideout
Enables up to 10 units to hide underground.
2] Undergroud Network
Transports units immediately between two tunnels.
3] Heals and Repairs
Max units inside to heal/repair: 10
Healing/Repairing Time: 5000 milliseconds
4] Detector
Detection Rate: 500 msec
Detection Range: 150
5] Underground Hole
Creates a GLA Hole upon destruction (See GLA Hole)
6] Stealth
Prerequisite: Camo Netting
Stealth Delay: 2500 ms
Decloaks when firing or taking damage
Upgrade Information
- Camo Netting (Respective Tunnel Network): Covers the Tunnel Network from enemy sight when not shooting or being damaged.
Modification for Each GLA General:
- Demo General: a. Special Feature Information
Demo General Tunnel Network loses the Stealth ability, but receives a
Demolition ability instead
6] Demolition
Uses the explosive to commit suicide. The explosion is usually fatal to the nearby enemies and neutral units, but has no effect on the nearby allies (woah....).
Prerequisite: Demolition upgrade
Demolition will automatically be activated when the unit is killed.
Primary Damage: 500            Primary Damage Radius: 18
Secondary Damage: 300       Secondary Damage Radius: 50
Damage Type: Explosion b. Upgrade Information
- Demo General can't have Camo Netting upgrade for his Tunnel Network.
- Demolition (Demo General Palace): Commmits suicide by exploding the hidden explosive, damaging the nearby hostile and neutral units.
- Stealth General
Upgrade Information
- Camo Netting (Respective Tunnel Network) (granted): Covers the Tunnel
Network from enemy sight when not shooting or being damaged.
- Toxin General: Toxin General uses a Toxin-equipped Tunnel Network (see Special
Buildings).
Notes:
- Gives 2 RPG Troopers upon completion.
- Eliminates units inside upon destruction if there is no tunnel exists.
- Uncapturable and undisableable by hacker e) Stinger Site
Prerequisite: GLA Barracks
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