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Submitted by System on 09/03/2006, 09:50. Print file.
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3] Salvager
When a Technical is already upgraded twice, it can sell the salvages it claims.
4] Auto Repair
Allows the Technical to repair itself.
Prerequisite: Junk Repair
Repair Rate: 2 HP/second
Upgrade Information
- AP Bullets (Black Market): Increases Technical Machine Gun and
Cannon (Upgrade One) damage by 25%.
- Junk Repair (Black Market): Gives Technical auto-repair ability.
Build Information
Prerequisite: Toxin General Arms Dealer
Build Cost: 500
Build Time: 3 seconds
Notes
- Slot: 3

D.c.2) Scorpion
Health Information
HP: 370                         Armor: Tank Armor
Experience Information
100 Exp to Veteran       60 Exp as Conscript/Veteran
200 Exp to Elite             120 Exp as Elite
400 Exp to Heroic         200 Exp as Heroic
Vision Information
Vision Range: 125        Shroud Clearing Range: 300
Movement Information
Speed: 40 dist/sec; 30 when badly damaged
Turn rate: 180 degrees per second
Weapon Information
Turret Turn Rate: 100 degrees/sec
See the condition list below for Scorpion weapons
- No Rocket upgrade and no crate upgrade: Scorpion Tank Gun
- W/ Rocket upgrade and no crate upgrade: Scorpion Tank Gun and
Scorpion Rocket
- No Rocket upgrade and crate upgrade 1: Advanced Scorpion Tank Gun
- W/ Rocket upgrade and crate upgrade 1: Advanced Scorpion Tank Gun and Scorpion Rocket
- No Rocket upgrade and crate upgrade 2: Advanced Scorpion Tank Gun
- W/ Rocket upgrade and crate upgrade 2: Advanced Scorpion Tank Gun and Double Scorpion Rockets
1] Scorpion Tank Gun (Anti Surface)
Damage: 20                           Radius: 5
Damage Type: Armor Piercing
Cooldown: 1000 milliseconds
Range: 150
Projectile Speed: 400 dist/sec
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
2] Scorpion Rocket (Anti Surface)
Primary Damage: 100; 125 with AP Rocket upgrade
Primary Damage Radius: 5
Secondary Damage: 80; 100 with AP Rocket upgrade
Secondary Damage Radius: 25
Damage Type: Explosion
Range: 150                           Min. Range: 40
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Missile Speed: 150 dist/sec   Missile Turn Rate: 540 deg/sec
Cooldown: 200 ms
Clip Size: 1                          Clip Reload Time: 15000 ms
Homing Missile
3] Advanced Scorpion Tank Gun (Anti Surface)
Damage: 25               Radius: 5
Damage Type: Armor Piercing
Cooldown: 1000 milliseconds
Range: 150
Projectile Speed: 400 dist/sec
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
4] Double Scorpion Rockets (Anti Surface)
Primary Damage: 100; 125 with AP Rocket upgrade
Primary Damage Radius: 5
Secondary Damage: 80; 100 with AP Rocket upgrade
Secondary Damage Radius: 25
Damage Type: Explosion
Range: 150                           Min. Range: 40
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Missile Speed: 150 dist/sec   Missile Turn Rate: 540 deg/sec
Cooldown: 200 ms
Clip Size: 2                           Clip Reload Time: 15000 ms
Homing Missile
Special Feature Information
1] Scavenger
Scorpion can replaces its weapons with the salvage of the destroyed vehicles
Can only be upgraded twice
2] Salvager
When the Scorpion is already upgraded twice, it can take the salvage and turns it into money
3] Toxin Contamination
Scorpion loads its shells and rockets with a small amount of toxin, leaving Poison Field Small on the target (Poison Field Gamma Small if Anthrax Gamma upgrade is researched).
When I tested it, it seemed that the Rockets do not contain toxin. Was
I correct or it was just my eyesight that cheated me?
4] Auto Repair
Scorpion is capable of repairing itself.
Prerequisite: Junk Repair upgrade
Repair Rate: 2 HP/second
Upgrade Information
- Anthrax Beta (granted): Replaces the standard toxin with deadlier agent,
Anthrax Beta. Only works when Toxin Shells has been researched.
- Scorpion Rocket (Arms Dealer): Installs a deadly rocket on the
Scorpion
- AP Rocket (Black Market): +25% to Scorpion Rocket damage. Only works when Scorpion Rocket upgrade has been researched.
- Toxin Shell (granted): Loads Scorpion shells and the rocket with a handful doses of toxin.
- Junk Repair (Black Market): Scorpion receives auto-repair ability.
- Anthrax Gamma (Toxin General Palace): Fills Scorpion's shells and rockets with Anthrax Gamma, but it is just for fun. No additional damage, compared to Anthrax Beta. Only works when the Toxin
Shells upgrade has been researched.
Build Information
Prerequisite: Toxin General Arms Dealer
Build Cost: 650
Build Time: 7 seconds
Notes
-  Slot: 3

D.c.3) Quad Cannon
Health Information
HP: 300                            Armor: Humvee Armor
Experience Information
100 Exp to Veteran            50 Exp as Conscript/Veteran
150 Exp to Elite                 100 Exp as Elite
300 Exp to Heroic             150 Exp as Heroic
Vision Information
Vision Range: 150                        Shroud Clearing Range: 300
Movement Information
Speed: 40 dist/sec; 25 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
Turret Turn Rate: 360 degrees/sec 1a] Quad Cannon Gun Anti Surface
Damage: 10; 12.5 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 100 milliseconds
Range: 150
Missile Speed: immediate
Accuracy: 100% 1b] Quad Cannon Gun Anti Air
Damage: 5; 6.25 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 100 milliseconds
Range: 350
Missile Speed: immediate
Accuracy: 100% 2a] Quad Cannon Gun Anti Surface (crate upgrade one)
Damage: 8; 10 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 50 milliseconds
Range: 150
Missile Speed: immediate
Accuracy: 100% 2b] Quad Cannon Gun Anti Air (crate upgrade one)
Damage: 5; 6.25 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 50 milliseconds
Range: 350
Missile Speed: immediate
Accuracy: 100% 3a] Quad Cannon Gun Anti Surface (crate upgrade two)
Damage: 8; 10 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 25 milliseconds
Range: 150
Missile Speed: immediate
Accuracy: 100% 3b] Quad Cannon Gun Anti Air (crate upgrade two)
Damage: 5; 6.25 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 25 milliseconds
Range: 350
Missile Speed: immediate
Accuracy: 100%
Special Feature Information
1] Scavenger
Quad Cannon can upgrade its weapon with the remains of destroyed vehicles.
Can only be upgraded twice
2] Salvager
When the Quad Cannon is already upgraded twice, it can sell the remains of the destroyed vehicles
3] Auto Repair
This ability will allow Quad Cannon to repair itself
Prerequisite: Junk Repair
Repair Rate: 2 HP/sec
Upgrade Information
- Junk Repair (Black Market): Enables Quad Cannon to auto-repair
- AP Bullets (Black Market): +25% to Quad Cannon damage
Build Information
Prerequisite: Toxin General Arms Dealer
Build Cost: 750
Build Time: 6 seconds
Notes
-  Slot: 3

D.c.4) Toxin Tractor
Health Information
HP: 240                                 Armor: Toxin Truck Armor
Experience Information
100 Exp to Veteran                    50 Exp as Conscript/Veteran
150 Exp to Elite                         100 Exp as Elite
300 Exp to Heroic                     150 Exp as Heroic
Vision Information
Vision Range: 100                    Shroud Clearing Range: 200
Movement Information
Speed: 30 dist/sec; 20 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
Turret Turn Rate: 180 deg/sec
1] Toxin Truck Gun (Anti Surface)
Damage: 12.5; 20.5 with Anthrax Gamma upgrade*
Radius: 10
Damage Type: Poison
Cooldown: 40 milliseconds
Range: 100                      Min. Range of 10
Spray Speed: 300 dist/sec
Accuracy: 100%
Clip Size: 30 shots                 Clip Reload Time: 40 milliseconds
Homing missiles
Empties Garrisoned buildings (kills 2 infantry per hit)
2] Toxin Truck Gun (crate upgrade one) (Anti Surface)
Damage: 15; 24.5 with Anthrax Gamma upgrade*
Radius: 10
Damage Type: Poison
Cooldown: 40 milliseconds
Range: 100                 Min. Range: 10
Spray Speed: 300 dist/sec
Accuracy: 100%
Clip Size: 30 shots                 Clip Reload Time: 40 milliseconds
Homing missiles
Empties Garrisoned buildings (kills 2 infantry per hit)
3] Toxin Truck Gun (crate upgrade two) (Anti Surface)
Damage: 20; 28.5 with Anthrax Gamma upgrade*
Radius: 10
Damage Type: Poison
Cooldown: 40 milliseconds
Range: 100; has a Min. Range of 10 with Anthrax Beta upgrade:(
Spray Speed: 300 dist/sec
Accuracy: 100%
Clip Size: 30 shots                 Clip Reload Time: 40 milliseconds
Homing missiles
Empties Garrisoned buildings (kills 2 infantry per hit)
Special Feature Information
1] Contamination
Sprays toxin on a wide area a] Toxin Truck Sprayer
Secondary Damage: 2.5 with/without Anthrax Gamma*
Secondary Damage Radius: 75
Range: 15
Damage Type: Poison
Spray Speed: 300 dist/sec
Cooldown: 200 ms
Leaves Poison Field Upgraded Medium; Poison Field Gamma Medium if Anthrax Gamma is researched b] Toxin Truck Sprayer (crate upgrade one)
Secondary Damage: 3; 3.5 with Anthrax Gamma*
Secondary Damage Radius: 75
Range: 15
Damage Type: Poison
Spray Speed: 300 dist/sec
Cooldown: 200 ms
Leaves Poison Field Upgraded Medium; Poison Field Gamma Medium if Anthrax Gamma is researched c] Toxin Truck Sprayer (crate upgrade two)
Secondary Damage: 4; 4.5 with Anthrax Gamma*
Secondary Damage Radius: 75
Range: 15
Damage Type: Poison
Spray Speed: 300 dist/sec
Cooldown: 200 ms
Leaves Poison Field Upgraded Medium; Poison Field Gamma Medium if Anthrax Gamma is researched
2] Ungarrison
Toxin Tractor can ungarrison garrisonable Civilian Buildings.
3] Scavenger
Toxin Tractor can upgrade its weapon with the salvages of the destroyed vehicles.
Can be upgraded twice.
4] Salvager
When a Toxin Tractor is already upgraded twice, it can sell the salvages it claims.
5] Auto Repair
Allows the Toxin Tractor to repair itself.
Prerequisite: Junk Repair
Repair Rate: 2 HP/second
6] Toxin Tractor Explosion
Leaves Poison Field Upgraded Small when destroyed; Poison Field Gamma
Small with Anthrax Gamma
Upgrade Information
- Anthrax Gamma (Toxin General Palace): Replaces the standard toxin with
Anthrax Gamma
- Junk Repair (Black Market): Enables the Toxin Tractor to auto-repair
Build Information
Prerequisite: Toxin General Arms Dealer
Build Cost: 650
Build Time: 5 seconds
Notes
- Slot: 3
- * means that the weapons, aside from researching Anthrax Gamma, can also be obtained when the Toxin Truck becomes heroic

D.c.5) Combat Cycle
Health Information
HP: 100                                 Armor: Truck Armor
Experience Information
200 Exp to Veteran              50 Exp as Conscript/Veteran
400 Exp to Elite                   100 Exp as Elite
800 Exp to Heroic               150 Exp as Heroic
Vision Information
Vision Range: 180                     Shroud Clearing Range: 300
Movement Information
With Terrorist as its rider
Normal (on Ground)
Speed: 90 distances/sec; 68 if badly damaged
Turn rate: 120 degrees per second
Climbing
Speed: 60 dist/sec; 45 if badly damaged
Turn rate: 120 deg/sec
With other infantry as its rider
Normal (on Ground) and Climbing
Speed: 120 distances/sec; 90 if badly damaged
Turn rate: 120 degrees/sec
Weapon Information
Combat cycle weaponry depends on its rider. For Standard GLA, the default driver is Toxin Rebel.
1> Rebel Biker Machine Gun (Anti Surface)
Rider: Toxin Rebel
Damage: 8; 10 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 100 milliseconds
Range: 150
Projectile Speed: immediate
Accuracy: 100%
Clip Size: 6 shots            Clip Reload Time: 7000 milliseconds
2> a. Suicide Bike Bomb (Anti Surface)
Rider: Terrorist
Primary Damage: 700         Primary Radius: 20
Secondary Damage: 100     Secondary Radius: 50
Damage Type: Explosion
Range: 5 b. Chemical Suicide Weapon (Anti Surface)
Rider: Terrorist
Damage: 200                        Radius: 10
Damage Type: Explosion
Leaves Poison Field Small; Poison Field Gamma Small if Anthrax Gamma is researched
3> RPG Trooper Biker Rocket (Anti Surface and Air)
Rider: RPG Trooper
Damage: 40; 50 with AP Rocket upgrade
Radius: 5
Damage Type: Infantry Missile
Cooldown:  1000 milliseconds
Range: 175                    Minimum Range: 5
Missile Speed: 225 dist/sec
Missile Turn Rate: 100 deg/sec
Accuracy: 100% vs vehicles; may miss up to 10 distances against infantry
Homing missile
4> Biker Jarmen Kell Sniper Rifle (Anti Surface)
Rider: Jarmen Kell
Damage: 180; 225 with AP Bullet upgrade
Damage Type: Sniper
Cooldown: 750 milliseconds
Range: 225
Projectile Speed: immediate
Accuracy: 100%
Special Feature Information
1] Salvager
Combat Cycle, although incapable of reinforced its weapon or armor with the scavenge of the destroyed vehicle, can take the money from it.
2] Change Rider
Combat Cycle can change its rider for multiple purposes. When it is riderless, unfortunately, it falls to the ground and is destroyed
Infantry that are allowed to ride Standard GLA Combat Cycle a. Toxin Rebel b. Toxin Terrorist c. Toxin General RPG Trooper d. Standard GLA Hijacker e. Standard GLA Saboteur f. Toxin General Jarmen Kell g. Toxin General Worker
Exit Delay: 250 ms
3] Kills Rider when Destroyed
Try it yourself if you still do not understand ......
4] Climbing
Unlike other vehicles, Combat Cycle can move on the cliff area.
5] Vehicle Snipe (Jarmen Kell-rid only)
Kills the pilot of a vehicle, making it ownerless.
Range: 225
Damage Type: Kill Pilot
Projectile Speed: Immediate
Recharge Time: 30 seconds
6] Rider's Stealth
The Combat Cycle becomes stealth if the rider is a stealth unit
7] Can not crush infantry
8] Auto Repair
Combat Cycle rider is capable of repairing his bike
Prerequisite: Junk Repair upgrade
Repair Rate: 2 HP/second
Upgrade Information
- Anthrax Beta (granted) (Toxin Terrorist rider only): Carries an Anthrax Beta suicide bomb pack which is stronger than standard toxin bomb
- AP Bullet (Black Market): (For Rebel and Jarmen Kell Combat
Cycle only): +25 damage to Rebel Biker Machine Gun and Biker
Jarmen Kell Sniper Rifle.
- AP Rocket (Black Market): (For RPG Trooper Combat Cycle only):
+25% damage to RPG Trooper Biker Rocket
- Junk Repair (Black Market): Enables Combat Cycle to auto-repair
- Anthrax Gamma (Toxin General Palace): Carries an Anthrax Gamma suicide bomb pack which has different colour of toxin than Anthrax Beta:p
Build Information
Prerequisite: Toxin General Arms Dealer
Build Cost: 550
Build Time: 4 seconds
Notes
- Slot: 1
- Will not automatically attack enemy coming nearby

D.c.6) Marauder
Health Information
HP: 430                             Armor: Tank Armor
Experience Information
200 Exp to Veteran               100 Exp as Conscript/Veteran
300 Exp to Elite                     200 Exp as Elite
600 Exp to Heroic                 300 Exp as Heroic
Vision Information
Vision Range: 125                 Shroud Clearing Range: 300
Movement Information
Speed: 40 dist/sec; 30 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
1] Marauder Tank Gun (Anti Surface)
Damage: 60
Damage Radius: 5
Damage Type: Armor Piercing
Accuracy: 100% against vehicles, may miss as much as 10 distances against infantry
Range: 150
Projectile Speed: 300 dist/sec
Cooldown: 2000 msec
2] Marauder Tank Gun (crate upgrade one) (Anti Surface)
Damage: 60
Damage Radius: 5
Damage Type: Armor Piercing
Accuracy: 100% against vehicles, may miss as much as 10 distances against infantry
Range: 150
Projectile Speed: 400 dist/sec
Cooldown: 1500 msec
3] Marauder Tank Gun (crate upgrade two) (Anti Surface)
Damage: 60
Damage Radius: 5
Damage Type: Armor Piercing
Accuracy: 100% against vehicles, may miss as much as 10 distances against infantry
Range: 150
Projectile Speed: 500 dist/sec
Cooldown: 750 msec
Clipsize: 2                       Clip Reload Time: 100
Special Feature Information
1] Scavenger
Marauder Tank can perfect its weapons with the salvage of the destroyed vehicles
Can only be upgraded twice
2] Salvager
When the Marauder Tank  is already upgraded twice, it can take the salvage and turns it into money
3] Toxin Contamination
Marauder Tank loads its shells with a small amount of toxin, leaving
Poison Field Small on the target (Poison Field Gamma Small if Anthrax
Gamma upgrade is researched).
4] Auto Repair
Marauder Tank is capable of repairing itself.
Prerequisite: Junk Repair upgrade
Repair Rate: 2 HP/second
Upgrade Information
- Toxin Shells (granted): Equips Marauder Tank shells with toxin, making
Marauder a little bit more effective against infantry.
- Anthrax Beta (granted): (Affects Toxin Shells-upgraded Marauder Tank only) Replaces the standard toxin filling the Marauder Tank shells with a more effective Anthrax Beta agent.
- Anthrax Gamma (Toxin General Palace): (Affects only Toxin Shells- upgraded Marauder Tank) Replaces the standard toxin used in the
Marauder Tank shells with a more venomous Anthrax Gamma. Anthrax
Gamma will also replace the Antrax Beta toxin-filling shells because it is more colourful, but not stronger:p.
Build Information
Prerequisite: Toxin Gen. Arms Dealer & Marauder Tank General Power
Build Cost: 900
Build Time: 10 seconds
Notes
- Slot: 3

D.c.7) Radar Van
Health Information
HP: 200                                 Armor: Truck Armor
Experience Information
20 Exp as anyhting
Vision Information
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