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Home » PC » Command and Conquer Generals - Stunde Null » Command and Conquer Generals - Stunde Null FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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Vision Range: 150                    Shroud Clearing Range: 200
Movement Information
Speed: 75 dist/sec; 50 if badly damaged
Turn rate: 90 degrees per second; 60 while badly damaged
Special Feature Information
1] Scavenger
Battle Bus can strengthen its armor with the salvage of the destroyed vehicles
Can only be upgraded twice
2] Salvager
When the Battle Bus  is already upgraded twice, it can take the salvage and turns it into money
3] Battle Transport
Enables the infantry inside to fire from within and to gain Garrison Bonus (see Bonus Modifier)
Total Infantry Transported: 8
50% damage to passenger when turned into Garrisonable Hulk and
100% damage to passenger when totally destroyed
Exit delay: 250 ms/infantry
4] Garrisonable Hulk
After the Bus is destroyed, flying, and finally landing on the ground, its remains can still be used as a covered bunker for infantry in it.
Automatically destroyed after no infantry inside.
Destruction Delay: 1000 ms
5] Auto Repair
Battle Bus (both as Bus and Hulk) can repair itself
Prerequisite: Junk Repair upgrade
Repair Rate: 2 HP/second
Upgrade Information
- Junk Repair (Black Market): Enables Battle Bus to auto-repair
Build Information
Prerequisite: Stealth Gen. Arms Dealer & Stealth Gen. Palace
Build Cost: 1000
Build Time: 15 seconds
Notes
- Slot: 8
- Will not automatically attack enemy coming nearby

C.c.9) Car Bomb
Car bomb health, vision, etc depend on the car hijacked by the terrorist, but usually all cars have the statistics below. Refer to Civilian Units for more detailed information.
Health Information
HP: 100     Armor: Truck Armor
Vision Information
Vision Range: varies
Locomotor Information
Speed: 90 dist/sec
Turn Rate: 120 degrees/sec
Weapon Information
Suicide Car Bomb (Anti Surface)
Primary Damage: 700
Primary Damage Radius: 20
Secondary Damage: 100
Secondary Damage Radius: 50
Damage Type: Explosion
Range: 5
Build Information
Prerequisites: Terrorist and a civilian car
Notes:
- Slot: 3

D. GLA Toxin General Units
----------------------------------
(a) GLA Toxin General Aircraft
---------------------------------
D.a.1) GLA Cargo Plane
Health Information
HP: 1000                                 Armor: Airplane Armor
Experience Information
40 Exp as Anything
Movement Information
Speed: 125 dist/sec; 75 if badly damaged
Turn rate: 25 degrees per second; 10 while badly damaged
Notes
- Drops Anthrax Bomb and Reinforcement Pad vehicle to the targetted area.
- Door Open Time: 500 ms

---------------------------------
(b) GLA Toxin General Infantry
---------------------------------
D.b.1) Toxin Rebel
Health Information
HP: 120              Armor: Chemical Rebel Human Armor
Experience Information
40 Exp to Veteran      25 Exp as Conscript     45 Exp as Heroic
60 Exp to Elite           30 Exp as Veteran
120 Exp to Heroic     35 Exp as Elite
Vision Information
Vision Range: 150                  Shroud Clearing Range: 300
Movement Information
Speed: 20 dist/sec; 10 if badly hurt
Turn rate: 500 degrees per second (infinite)
Weapon Information
Rebel Gun Beta (Anti Surface)
Damage: 8; 10 with Anthrax Gamma upgrade
Damage Radius: 10
Damage Type: Poison
Cooldown: 40 milliseconds               Range: 100
Projectile Speed: 300 dist/sec
Accuracy: 100%
Clip Size: 30 shots                           Clip Reload Time: 40 milliseconds
Empties garrisoned building (2 kills per hit)
Special Feature Information
1] Salvager
Rebels can pick up salvage and turn it to cash for player
2] Capture Building
Prerequisite: Capture Building upgrade
Unpack Time: 3000 ms
Preparation Time: 20000 ms
Pack Time: 2000 ms
Experience Gained: 12
Recharge Time: 15000 ms
3] Ungarrison
Toxin Rebel can ungarrison garrisonable Civilian Buildings.
4] Stealth
Prerequisite: Camouflage upgrade
Stealth Delay: 2500 ms
Decloaks when attacking or capturing building
Upgrade Information
- Capture Building (Barracks): Enables Rebel to capture most base buildings and tech buildings.
- Anthrax Gamma (Toxin Gen. Palace): Replaces the Anthrax Beta with more deadly Anthrax Gamma.
~ Camouflage (Standard GLA Palace): Chem. Rebels are stealthed when not doing any aggressive avtions.
Build Information
Prerequisite: Toxin General Barracks
Build Cost: 200
Build Time: 5 seconds
Notes
-  Slot: 1

D.b.2) Terrorist
Health Information
HP: 120                             Armor: Human Armor
Experience Information
20 Exp as anything
Vision Information
Vision Range: 150            Shroud Clearing Range: 200
Movement Information
Speed: 25 dist/sec; 15 when badly wounded
Turn rate: 500 degrees per second (immediate)
Weapon Information
1] Suicide Dynamite Pack (Anti Surface)
Primary Damage: 500                    Primary Radius: 18
Secondary Damage: 300               Secondary Radius: 50
Damage Type: Explosion
Activated when crushed, splatted, lasered, burned, exploded.
2] Chemical Suicide Weapon (Anti Surface)
Damage: 200                              Damage Radius: 10
Damage Type: Explosion
Leaves Poison Field Small, Poison Field Gamma Small if Anthrax Gamma is upgraded
Always activated when dead
Special Feature Information
1] Salvager
Terrorist can gain money from the salvage of the destroyed vehicles
2] Car Bomb
Steals a civilian car and loads it with bomb (see Car Bomb)
Upgrade Information
- Anthrax Gamma (Toxin General Palace): Equips Terrorist with an Anthrax
Gamma bomb pack instead of Anthrax Beta or standard toxin
Build Information
Prerequisite: Toxin General Barracks
Build Cost: 200
Build Time: 5 seconds
Notes
- Slot: 1
- Can be ordered to attack an empty area by force attack

D.b.3) RPG Trooper
Health Information
HP: 100                          Armor: Human Armor
Experience Information
100 Exp to Veteran            20 Exp as Conscript/Veteran
200 Exp to Elite                  40 Exp as Elite
400 Exp to Heroic              60 Exp as Heroic
Vision Information
Vision Range: 150                Shroud Clearing Range: 400
Movement Information
Speed: 20 distances/sec; 10 if badly wounded
Turn rate: 500 degrees per second (almost immediately)
Weapon Information
Tunnel Defender Rocket (RPG) (Anti Surface and Air)
Damage: 40; 50 with AP Rockets upgrade
Radius: 5
Damage Type: Infantry Missile
Cooldown: 1000 milliseconds
Range: 175                                    Minimum Range: 5
Missile Speed: 400 dist/sec            Missile Turn Rate: 625 deg/sec
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Homing missiles
Special Feature Information
Salvager
RPG Trooper can turn the salvaged vehicles into cash
Upgrade Information
- AP Rocket (Black Market): 25% to RPG missile damage
Build Information
Prerequisite: Toxin General Barracks or Tunnel Network (see notes and
Tunnel Network)
Build Cost: 300
Build Time: 5 seconds
Notes
-  Slot: 1
- Comes up in pair when a Tunnel Network is completely built for the 1st time (not by GLA Hole)

D.b.4) Angry Mob
Health Information
Members: 10; initially just 5, but will grow.
HP: 50                             Armor: Human Armor
Experience Information
150 Exp to Veteran          5 Exp as anything
450 Exp to Elite
900 Exp to Heroic
Vision Information
Vision\Shroud Clearing Range: 150
Movement Information
Group Movement
Speed: 18 dist/sec
Turn Rate: 360 degrees/sec; 350 if badly hurt
Person Movement
Normal
Speed: 20; 10 if badly hurt
Turn Rate: 500 dist/sec
Wander
Speed: 13; 10 if badly hurt
Turn Rate: 500 dist/sec
Panic
Speed: 32; 10 if badly hurt
Turn Rate: 500 dist/sec
Weapon Information
1] Pistol (Anti Surface)
Some members of the Angry Mob bring pistols as weapons
Damage: 10                Damage Type: Molotov Cocktail
Range: 100                 Projectile Speed: immediate
Cooldown: 250 ms
Clip: 8                        Reload Time: 3000 ms
Replaced by AK-47 when Arm the Mob upgrade is researched
2] Rock (Anti Surface)
Some other members, instead of Pistols, effectively use Rock to knock down the enemy
Damage: 40                   Radius: 1
Range: 100                    Damage Type: Molotov Cocktail
Projectile Speed: 130 dist/sec
Accuracy: 100%
Cooldown: 500 ms
Pause before Throwing: 500 ms (let's say it is an addition to cooldown, so Angry Mob member using this will throw the next Rock after 1000 ms)
Replaced by AK-47 when Arm the Mob upgrade is researched
3] Molotov (Anti Surface)
While their friends choose light Pistol and cheap Rock, some mobsters prefer Molotov
Damage: 40                    Radius: 11
Range: 100                     Minimum Range: 12
Damage Type: Molotov Cocktail
Projectile Speed: 60 dist/sec
Cooldown: 500 ms
Pause before Throwing: 500 ms (let's say it is an addition to cooldown, so Angry Mob member using this will throw the next Molotov after 1000 ms)
Molotov leaves earth-scorching flames for 2333 ms at the radius of
18-30, but it seems to cause additional damage.
4] AK-47
AK-47 replaces the standard Pistols and primitve Rocks
Prerequisite: Arm the Mob upgrade
Damage: 20; 25 with AP Bullets upgrade
Range: 120
Damage Type: Molotov Cocktail
Projectile Speed: immediate
Accuracy: 100%
Cooldown: 250 ms
Special Feature Information
1] Salvager
Angry Mob can take the salvaged vehicles and turn it into cash
2] Regeneration
As long as there is at least one person in the mob, the mob can gain full health and new members and still retains the rank it acquires
Regeneration Rate: 30 seconds
3] Group
Angry Mob member can only work in group. If there is one member separated from the group, (s)he dies
Chasing Radius: 40
Upgrade Information
- Arm the Mob (Palace): Replaces the pistols and rocks used by Angry
Mob with powerful AK 47s
- AP Bullets (Black Market): Increases the attack damage of AK 47
Build Information
Prerequisite: Toxin General Barracks & Toxin General Palace
Build Cost: 800
Build Time: 15 seconds
Notes
- Can not be transported or enter Tunnel Network/buildings
- Mobsters and their weapons:
Mobsters                                          Weapons          Weapons (unupgraded)    (upgraded)
Aladdin                                               Pistol                 AK-47
Woman in the Gypsy Costume            Rock                 AK-47
Lady with the Hot Sauce                     Molotov            Molotov
Skinny Guy with the Green Beret        Pistol                 AK-47
Fat Guy with the Tank Top                 Rock                 AK-47
The Robed Dude with the Man-Veil    Pistol                AK-47

D.b.5) Jarmen Kell
Health Information
HP: 200                              Armor: Human Armor
Experience Information
100 Exp to Veteran             50 Exp as Conscript/Veteran
200 Exp to Elite                  100 Exp as Elite
400 Exp to Heroic              150 Exp as Heroic
Vision Information
Vision Range: 200              Shroud Clearing Range: 400
Movement Information
Speed: 30 distances/sec; 20 if badly hurt
Turn rate: 500 degrees per second (infinite)
Weapon Information
Jarmen Kell Rifle (Anti Surface)
Damage: 180; 225 with AP Bullets upgrade
Damage Type: Sniper
Cooldown: 1000 milliseconds
Range: 225
Projectile Speed: immediate
Accuracy: 100%
Special Feature Information
1] Salvager
Jarmen Kell can pick up salvage and turn it into cash
2] Stealth
Stealth Delay: 2000 ms
Decloaks when attacking
3] Vehicle Snipe
Kills the pilot of a vehicle, making it captureable
Can not Vehicle Snipe pilotless vehicles, such as Sentry Drone
Can not Vehicle Snipe air units, even if they are on land
Recharge Time: 30000 ms        Range: 225
Range: 225                               Damage Type: Kill Pilot
4] Crush Immunity
As a hero, Jarmen Kell can not be squeezed except by Overlord/
Emperor Overlord
Upgrade Information
- AP Bullets (Black Market): Increases Jarmen Kell's damage by 25%
Build Information
Prerequisite: Toxin General Barracks & Toxin General Palace
Build Cost: 1500
Build Time: 20 seconds
Notes
- Max no. to build: 1
- Slot: 1

D.b.6) Worker
Health Information
HP: 100                               Armor: Human Armor
Vision Information
Vision Range: 100         Shroud Clearing Range: 200
Movement Information
Speed: 25 dist/sec; 15 when badly hurt
Speed with Worker Shoes upgrade: 30 dist/sec; 20 when badly wounded
Turn Rate: 500 degrees/sec
Special Feature Information
1] Salvager
Worker can sell the remains of destroyed vehicles
2] Builder
Construction Dozer can build China buildings. See Tip and Trick session to build other factions' buildings.
3] Real/Fake Building Option
Worker can build Fake Buildings as well as real ones.
4] Detection and Disarming
Detects and Disarms US Colonel Burton's  & Demo General
Jarmen Kell's C4s, Chinese Tank Hunter TNTs, GLA Rebel's
Booby Trap, and China Land, Cluster, & EMP Mines.
Disarm Delay: 1000 ms
Disarm Recharge Time: 1000 ms
Detection Rate: 500 msec
Looks for explosives to disarm within 150 range every 5000 milliseconds when idle.
Can't detect explosives when in Transport or Tunnel Network.
5] Repairs Damaged Buildings
Repairs 2% of max HP per second.
Looks for buildings to repair within 150 range every 5000 milliseconds when idle.
6] Harvester
Max Boxes to Carry: 1 ($75; $83 with Worker Shoes upgrade)
Supply Center Action Delay: 150 ms for whole thing (one transaction)
Supply Warehouse Action Delay: 150 ms per box (many small transactions)
Supply Warehouse Scan Distance: 700 (Max distance to look for a warehouse, or workers go home)
Warns when Supplies are exhausted
Upgrade Information
- Worker Shoes (Black Market): Increases Worker's speed and supply carrier capacity
Build Information
Prerequisite: Toxin General Command Center or Toxin General Supply Stash
Build Cost: 200
Build Time: 3 seconds
Notes
- Slot: 1
- Worker Shoes upgrade increases the cash a Worker can carry. When he harvests a pile of supply, the supply decreases by $75, but the Worker delivers $83.
For example, a Worker harvests a supply pile worth $1500. It requires a
Worker to harvest it 20 times until it is empty ($1500/75=20). However, when the supply pile is exhausted, the total amount you collect is $1660
($83*20=$1660).

D.b.9) Stinger Soldier
Health Information
HP: 100                                 Armor: Stinger Soldier Armor
Vision Information
Vision\Shroud Clearing Range: 400
Movement Information
Speed: immobile
Turn rate: 500 degrees per second (almost immediately)
Weapon Information
1] Stinger Missile (Anti Surface)
Damage: 20; 25 with AP Rocket upgrade
Damage Radius: 5
Damage Type: Explosion       Range: 225
Missile Speed: 400 dist/sec    Missile Turn Rate: 625 deg/sec
Cooldown: 2000 ms
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Homing missile
2] Stinger Missile (Anti Air)
Damage: 30                         Damage Radius: 10
Damage Type: Explosion     Range: 400
Missile Speed: 400 dist/sec    Missile Turn Rate: 625 deg/sec
Cooldown: 2000 ms
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Homing missile
Can shoot down ballistic missiles
Special Feature Information
1] Stinger Protection
Stinger Soldiers are protected by Stinger Site from most attack
See Stinger Site for more info
2] Respawning
Stinger Soldiers, if killed but the Stinger Site still exists, may respawn
See Stinger Site for more info
3] Detector
Detection Rate: 500 ms
Detection Range: 200
Upgrade Information
- AP Rocket (Black Market): 25% Stinger missile damage to ground units
Build Information
Prerequisite: Toxin General Stinger Site
Build Cost: 100 (only for players who choose Cash Bounty General Power)
Build Time: 30 seconds
Notes
-  Slot: 1

---------------------------------
(c) GLA Toxin General Vehicle
---------------------------------
D.c.1) Technical
Health Information
HP: 180                                 Armor: Truck Armor
Experience Information
50 Exp to Veteran              25 Exp as Conscript/Veteran
75 Exp to Elite                    50 Exp as Elite
150 Exp to Heroic              100 Exp as Heroic
Vision Information
Vision Range: 150                  Shroud Clearing Range: 300
Movement Information
Speed: 90 dist/sec; 80 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
Turret Turn Rate: 240 degrees/sec
1] Technical Machine Gun (Anti Surface)
Damage: 10; 12.5 with AP Bullets upgrade
Damage Type: Comanche Vulcan
Range: 150
Cooldown: 200 ms
Accuracy: 100%
Projectile Speed: immediate
2] Technical Cannon (crate upgrade one) (Anti Surface)
Damage: 45; 56.25 with AP Bullets Upgrade
Damage Radius: 25
Damage Type: Comanche Vulcan
Accuracy: 100% against vehicle. May miss as much as 10 distances against infantry
Range: 150
Projectile Speed: 300 dist/sec
Cooldown: 1000 msec
3] Technical RPG (crate upgrade two) (Anti Surface)
Damage: 50
Damage Radius: 5
Damage Type: Explosion
Accuracy: 100%
Range: 150
Minimum Range: 5
Missile Speed: 225 dist/sec
Missile Turn Rate: 100 degrees/sec
Cooldown: 1000 msec
Homing missile
Special Feature Information
1] Scavenger
Replaces Technical Machine Gun Weapon with a stronger weapon.
Can be upgraded twice.
2] Transport
Can transport up to 5 infantry.
10% damage to units inside when destroyed.
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