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Home » PC » Command and Conquer Generals - Stunde Null » Command and Conquer Generals - Stunde Null FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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HP: 180                                 Armor: Truck Armor
Experience Information
50 Exp to Veteran              25 Exp as Conscript/Veteran
75 Exp to Elite                   50 Exp as Elite
150 Exp to Heroic           100 Exp as Heroic
Vision Information
Vision Range: 150                  Shroud Clearing Range: 300
Movement Information
Speed: 90 dist/sec; 80 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
Turret Turn Rate: 240 degrees/sec
1] Technical Machine Gun (Anti Surface)
Damage: 10; 12.5 with AP Bullets upgrade
Damage Type: Comanche Vulcan
Range: 150
Cooldown: 200 ms
Accuracy: 100%
Projectile Speed: immediate
2] Technical Cannon (crate upgrade one)
Damage: 45; 56.25 with AP Bullets Upgrade
Damage Radius: 25
Damage Type: Comanche Vulcan
Accuracy: 100% against vehicle. May miss as much as 10 distances against infantry
Range: 150
Projectile Speed: 300 dist/sec
Cooldown: 1000 msec
3] Technical RPG (crate upgrade two)
Damage: 50
Damage Radius: 5
Damage Type: Explosion
Accuracy: 100%
Range: 150
Minimum Range: 5
Missile Speed: 225 dist/sec
Missile Turn Rate: 100 degrees/sec
Cooldown: 1000 msec
Homing missile
Special Feature Information
1] Scavenger
Replaces Technical Machine Gun Weapon with a stronger weapon.
Can be upgraded twice.
2] Transport
Can transport up to 5 infantry.
10% damage to units inside when destroyed.
3] Salvager
When a Technical is already upgraded twice, it can sell the salvages it claims.
4] Auto Repair
Allows the Technical to repair itself.
Prerequisite: Junk Repair
Repair Rate: 2 HP/second
Upgrade Information
- AP Bullets (Black Market): Increases Technical Machine Gun and
Cannon (Upgrade One) damage by 25%.
- Junk Repair (Black Market): Gives Technical auto-repair ability.
Build Information
Prerequisite: Stealth Gen. Arms Dealer
Build Cost: 500
Build Time: 3 seconds
Notes
- Slot: 3

C.c.2) Quad Cannon
Health Information
HP: 300                            Armor: Humvee Armor
Experience Information
100 Exp to Veteran            50 Exp as Conscript/Veteran
150 Exp to Elite                 100 Exp as Elite
300 Exp to Heroic             150 Exp as Heroic
Vision Information
Vision Range: 150                        Shroud Clearing Range: 300
Movement Information
Speed: 40 dist/sec; 25 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
Turret Turn Rate: 360 degrees/sec 1a] Quad Cannon Gun Anti Surface
Damage: 10; 12.5 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 100 milliseconds
Range: 150
Missile Speed: immediate
Accuracy: 100% 1b] Quad Cannon Gun Anti Air
Damage: 5; 6.25 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 100 milliseconds
Range: 350
Missile Speed: immediate
Accuracy: 100% 2a] Quad Cannon Gun Anti Surface (crate upgrade one)
Damage: 8; 10 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 50 milliseconds
Range: 150
Missile Speed: immediate
Accuracy: 100% 2b] Quad Cannon Gun Anti Air (crate upgrade one)
Damage: 5; 6.25 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 50 milliseconds
Range: 350
Missile Speed: immediate
Accuracy: 100% 3a] Quad Cannon Gun Anti Surface (crate upgrade two)
Damage: 8; 10 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 25 milliseconds
Range: 150
Missile Speed: immediate
Accuracy: 100% 3b] Quad Cannon Gun Anti Air (crate upgrade two)
Damage: 5; 6.25 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 25 milliseconds
Range: 350
Missile Speed: immediate
Accuracy: 100%
Special Feature Information
1] Scavenger
Quad Cannon can upgrade its weapon with the remains of destroyed vehicles.
Can only be upgraded twice
2] Salvager
When the Quad Cannon is already upgraded twice, it can sell the remains of the destroyed vehicles
3] Auto Repair
This ability will allow Quad Cannon to repair itself
Prerequisite: Junk Repair
Repair Rate: 2 HP/sec
Upgrade Information
- Junk Repair (Black Market): Enables Quad Cannon to auto-repair
- AP Bullets (Black Market): +25% to Quad Cannon damage
Build Information
Prerequisite: Stealth Gen. Arms Dealer
Build Cost: 700
Build Time: 6 seconds
Notes
-  Slot: 3

C.c.3) Toxin Tractor
Health Information
HP: 240                                 Armor: Toxin Truck Armor
Experience Information
100 Exp to Veteran                    50 Exp as Conscript/Veteran
150 Exp to Elite                         100 Exp as Elite
300 Exp to Heroic                     150 Exp as Heroic
Vision Information
Vision Range: 100                    Shroud Clearing Range: 200
Movement Information
Speed: 30 dist/sec; 20 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
Turret Turn Rate: 180 deg/sec
1] Toxin Truck Gun (Anti Surface)
Damage: 10; 12.5 with Anthrax Beta upgrade*
Radius: 10
Damage Type: Poison
Cooldown: 40 milliseconds
Range: 100; has a Min. Range of 10 with Anthrax Beta upgrade:(
Spray Speed: 300 dist/sec
Accuracy: 100%
Clip Size: 30 shots                 Clip Reload Time: 40 milliseconds
Homing missiles
Empties Garrisoned buildings (kills 2 infantry per hit)
2] Toxin Truck Gun (crate upgrade one) (Anti Surface)
Damage: 12.5; 15 with Anthrax Beta upgrade*
Radius: 10
Damage Type: Poison
Cooldown: 40 milliseconds
Range: 100; has a Min. Range of 10 with Anthrax Beta upgrade:(
Spray Speed: 300 dist/sec
Accuracy: 100%
Clip Size: 30 shots                 Clip Reload Time: 40 milliseconds
Homing missiles
Empties Garrisoned buildings (kills 2 infantry per hit)
3] Toxin Truck Gun (crate upgrade two) (Anti Surface)
Damage: 15; 20 with Anthrax Beta upgrade*
Radius: 10
Damage Type: Poison
Cooldown: 40 milliseconds
Range: 100; has a Min. Range of 10 with Anthrax Beta upgrade:(
Spray Speed: 300 dist/sec
Accuracy: 100%
Clip Size: 30 shots                 Clip Reload Time: 40 milliseconds
Homing missiles
Empties Garrisoned buildings (kills 2 infantry per hit)
Special Feature Information
1] Contamination
Sprays toxin on a wide area a] Toxin Truck Sprayer
Secondary Damage: 2; 2.5 with Anthrax Beta*
Secondary Damage Radius: 75
Range: 15
Damage Type: Poison
Spray Speed: 300 dist/sec
Cooldown: 200 ms
Leaves Poison Field Medium b] Toxin Truck Sprayer (crate upgrade one)
Secondary Damage: 2.5; 3 with Anthrax Beta*
Secondary Damage Radius: 75
Range: 15
Damage Type: Poison
Spray Speed: 300 dist/sec
Cooldown: 200 ms
Leaves Poison Field Medium c] Toxin Truck Sprayer (crate upgrade two)
Secondary Damage: 3; 4 with Anthrax Beta*
Secondary Damage Radius: 75
Range: 15
Damage Type: Poison
Spray Speed: 300 dist/sec
Cooldown: 200 ms
Leaves Poison Field Medium
2] Ungarrison
Toxin Tractor can ungarrison garrisonable Civilian Buildings.
3] Scavenger
Toxin Tractor can upgrade its weapon with the salvages of the destroyed vehicles.
Can be upgraded twice.
4] Salvager
When a Toxin Tractor is already upgraded twice, it can sell the salvages it claims.
5] Auto Repair
Allows the Toxin Tractor to repair itself.
Prerequisite: Junk Repair
Repair Rate: 2 HP/second
6] Toxin Tractor Explosion
Leaves Poison Field Small when destroyed
Upgrade Information
- Anthrax Beta (Palace): Replaces the standard toxin with Anthrax Beta
- Junk Repair (Black Market): Enables the Toxin Tractor to auto-repair
Build Information
Prerequisite: Stealth General Arms Dealer
Build Cost: 600
Build Time: 5 seconds
Notes
- Slot: 3
- * means that the weapons, aside from researching Anthrax Beta, can also be obtained when the Toxin Truck becomes heroic

C.c.4) Combat Cycle
Health Information
HP: 100                                 Armor: Truck Armor
Experience Information
200 Exp to Veteran              50 Exp as Conscript/Veteran
400 Exp to Elite                   100 Exp as Elite
800 Exp to Heroic               150 Exp as Heroic
Vision Information
Vision Range: 180                     Shroud Clearing Range: 300
Movement Information
With Terrorist as its rider
Normal (on Ground)
Speed: 90 distances/sec; 68 if badly damaged
Turn rate: 120 degrees per second
Climbing
Speed: 60 dist/sec; 45 if badly damaged
Turn rate: 120 deg/sec
With other infantry as its rider
Normal (on Ground) and Climbing
Speed: 120 distances/sec; 90 if badly damaged
Turn rate: 120 degrees/sec
Weapon Information
Combat cycle weaponry depends on its rider. For Stealth General, the default driver is Stealth Rebel.
1> Rebel Biker Machine Gun (Anti Surface)
Rider: Stealth Rebel
Damage: 8; 10 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 100 milliseconds
Range: 150
Projectile Speed: immediate
Accuracy: 100%
Clip Size: 6 shots            Clip Reload Time: 7000 milliseconds
2> Suicide Bike Bomb (Anti Surface)
Rider: Terrorist
Primary Damage: 700         Primary Radius: 20
Secondary Damage: 100     Secondary Radius: 50
Damage Type: Explosion
Range: 5
3> RPG Trooper Biker Rocket (Anti Surface and Air)
Rider: RPG Trooper
Damage: 40; 50 with AP Rocket upgrade
Radius: 5
Damage Type: Infantry Missile
Cooldown:  1000 milliseconds
Range: 175                    Minimum Range: 5
Missile Speed: 225 dist/sec
Missile Turn Rate: 100 deg/sec
Accuracy: 100% vs vehicles; may miss up to 10 distances against infantry
Homing missile
4> Biker Jarmen Kell Sniper Rifle (Anti Surface)
Rider: Jarmen Kell
Damage: 180; 225 with AP Bullet upgrade
Damage Type: Sniper
Cooldown: 750 milliseconds
Range: 225
Projectile Speed: immediate
Accuracy: 100%
Special Feature Information
1] Salvager
Combat Cycle, although incapable of reinforced its weapon or armor with the scavenge of the destroyed vehicle, can take the money from it.
2] Change Rider
Combat Cycle can change its rider for multiple purposes. When it is riderless, unfortunately, it falls to the ground and is destroyed
Infantry that are allowed to ride Standard GLA Combat Cycle a. Stealth Rebel b. Stealth General Terrorist c. Stealth General RPG Trooper d. Stealth General Hijacker e. Stealth General Saboteur f. Stealth General Jarmen Kell g. Stealth General Worker
Exit Delay: 250 ms
3] Kills Rider when Destroyed
Which word of the above sentence that you do not understand?
4] Climbing
Unlike other vehicles, Combat Cycle can move on the cliff area.
5] Vehicle Snipe (Jarmen Kell-rid only)
Kills the pilot of a vehicle, making it ownerless.
Range: 225
Damage Type: Kill Pilot
Projectile Speed: Immediate
Recharge Time: 30 seconds
6] Rider's Stealth
The Combat Cycle becomes stealth if the rider is a stealth unit
7] Can not crush infantry
8] Auto Repair
Combat Cycle rider is capable of repairing his bike
Prerequisite: Junk Repair upgrade
Repair Rate: 2 HP/second
Upgrade Information
- AP Bullet (Black Market): (For Rebel and Jarmen Kell Combat
Cycle only): +25 damage to Rebel Biker Machine Gun and Biker
Jarmen Kell Sniper Rifle.
- AP Rocket (Black Market): (For RPG Trooper Combat Cycle only):
+25% damage to RPG Trooper Biker Rocket
- Junk Repair (Black Market): Enables Combat Cycle to auto-repair
Build Information
Prerequisite: Stealth Gen. Arms Dealer
Build Cost: 550
Build Time: 4 seconds
Notes
- Slot: 1
- Will not automatically attack enemy coming nearby

C.c.5) Radar Van
Health Information
HP: 200                                 Armor: Truck Armor
Experience Information
20 Exp as anyhting
Vision Information
Vision Range: 200                  Shroud Clearing Range: 500
Movement Information
Speed: 40 distances/sec; 30 if badly damaged
Turn rate: 180 degrees per second
Special Feature Information
1] Salvager
Radar Van can sell the scavenged part of the destroyed vehicles.
2] Enables Minimap
Opens the small battlemap, giving more control in the battlefield (any better explanation?)
Still works in low-power condition
Can not function if stationed in a Tunnel Network or transport
3] Detector
Detection Rate: 500 msec
Can not detect if stationed in a Tunnel Network or transport
4] Auto Repair
Enables the Radar van to repair itself
Prerequisite: Junk Repair upgrade
Repair Rate: 2 HP/second
5] Radar Van Scan
Opens a small portion of map and reveals all hidden units there.
Prerequisite: Radar Van Scan
Radius: 150
Recharge Time: 30000 milliseconds
Revelation Time: 10000 ms
Detection Rate: 500 ms
Upgrade Information
- Junk Repair (Black Market): Enables the Radar Van to auto-repair
- Radar Van Scan (Black Market): Reveals an area as large as 150 in radius on the map. Detects stealth.
Build Information
Prerequisite: Stealth General Arms Dealer
Build Cost: 500
Build Time: 10 seconds
Notes
- Slot: 3

C.c.6) Rocket Buggy
Health Information
HP: 120                              Armor: Truck Armor
Experience Information
200 Exp to Veteran             50 Exp as Conscript/Veteran
400 Exp to Elite                   100 Exp as Elite
800 Exp to Heroic               150 Exp as Heroic
Vision Information
Vision Range: 180                 Shroud Clearing Range: 300
Movement Information
Speed: 90 dist/sec; 80 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
Buggy Rocket (Anti Surface)
Turret Turn Rate: 90 degrees/sec
Damage: 20; 25 with AP Rocket upgrade
Secondary Damage: 5; 6.25 with AP Rocket upgrade
Secondary Damage Radius: 10
Damage Type: Explosion
Cooldown: 200 milliseconds
Range: 300                               Minimum Range: 50
Missile Speed: 225 dist/sec       Missile Turn Rate: 100 dist/sec
Accuracy: 100% vs vehicles; may miss up to 20 dist. vs infantry
Clip Size: 6 shots; 12 with Buggy Ammo upgrade
Clip Reload Time: 6000 milliseconds
Auto Reload: (time to reload after idle for this long instead of using the last clip): 6100 ms
Homing missiles
Special Feature Information
1] Salvager
Rocket Buggy can claim the salvaged vehicles and turn them into cash
2] Auto Repair
Enables the Rocket Buggy to repair itself
Prerequisite: Junk Repair
Repair Rate: 2 HP/sec
Upgrade Information
- Buggy Ammo (Black Market): Adds Buggy Rocket store by 50%
- Junk Repair (Black Market): Rocket Buggy auto-repairs
Build Information
Prerequisite: Stealth Gen. Arms Dealer & Stealth Gen. Palace
Build Cost: 900
Build Time: 10 seconds
Notes
-  Slot: 3

C.c.7) Bomb Truck
Health Information
HP: 220                                 Armor: Truck Armor
Experience Information
50 Exp as anything
Vision Information
Vision Range: 150                  Shroud Clearing Range: 200
Movement Information
Speed: 50 dist/sec
Turn rate: 90 degrees per second; 60 while badly damaged
Weapon Information
Bomb Truck Bomb (Suicide Weapon) (Anti Surface)
Primary Damage: 1000; 2000 with High Explosive Bomb upgrade
Primary Damage Radius: 40; 50 with HE Bomb upgrade
Secondary Damage: 100; 200 with HE Bomb upgrade
Secondary Damage Radius: 65; 85 with HE Bomb upgrade
Damage Type: Explosion
Leaves Poison Field Medium upon detonation with Bio Bomb upgrade
Special Feature Information
1] Salvager
Bomb Truck is able to claim the scavenged vehicle, adding the treasure of the player
2] Disguise as Vehicle
Disguises the truck as an enemy vehicle. Will be revealed by detector.
3] Detonate
Detonates immediately.
4] High Explosive Bomb and Bio Bomb
See Weapon and Upgrade Information
5] Auto Repair
Allows the Bomb Truck to repair itself.
Prerequisite: Junk Repair
Repair Rate: 2 HP/second
Upgrade Information
- High Explosive Bomb (Bomb Truck): Carries a high explosive payload, increasing its explosion damage.
- Bio Bomb (Bomb Truck): Carries a biological payload which spreads poison.
- Anthrax Beta (Palace): Increases the bio bomb poison field damage.
- Junk Repair (Black Market): Enables the Bomb Truck to auto repair.
Build Information
Prerequisite: Stealth Gen. Arms Dealer & Stealth Gen. Palace
Build Cost: 1200
Build Time: 15 seconds
Notes
- Slot: 3
- Will not retaliate or attack without order

C.c.8) Battle Bus
Health Information
HP: 400; 650 when becoming Garrisoned Hulk
Armor:
- Bus Normal Condition: Battle Bus Truck Armor
- Bus Crate Upgrade One: Battle Bus Truck Armor One
- Bus Crate Upgrade Two: Battle Bus Truck Armor Two
- Hulk Normal Condition: Battle Bus Structure Armor Tough
- Hulk Crate Upgrade One: Battle Bus Structure Armor Tough One
- Hulk Crate Upgrade Two: Battle Bus Structure Armor Tough Two
Note that Hulk will automatically retain its crate upgrade status from the
Bus before it is destroyed. A crate-one-upgraded Bus, for example, will create a crate-one-upgraded Hulk.
Experience Information
50 Exp as anything
Vision Information
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