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the nearby enemies and neutral units, but has no effect on the nearby allies
Prerequisite: Demolition upgrade
Demolition will automatically be activated when the unit is killed.
Primary Damage: 500 Primary Damage Radius: 18
Secondary Damage: 300 Secondary Damage Radius: 50
Damage Type: Explosion
Upgrade Information
- Junk Repair (Black Market): Enables Battle Bus to auto-repair
- Demolition (Demo General Palace): Commmits suicide by exploding the hidden explosive, damaging the nearby hostile and neutral units.
Build Information
Prerequisite: Demo Gen. Arms Dealer, Demo Gen. Palace
Build Cost: 1000
Build Time: 15 seconds
Notes
- Slot: 8
- Will not automatically attack enemy coming nearby
B.c.12) Car Bomb
Car bomb health, vision, etc depend on the car hijacked by the terrorist, but usually all cars have the statistics below. Refer to Civilian Units for more detailed information.
Health Information
HP: 100 Armor: Truck Armor
Vision Information
Vision Range: varies
Locomotor Information
Speed: 90 dist/sec
Turn Rate: 120 degrees/sec
Weapon Information
Suicide Car Bomb (Anti Surface)
Primary Damage: 700
Primary Damage Radius: 20
Secondary Damage: 100
Secondary Damage Radius: 50
Damage Type: Explosion
Range: 5
Build Information
Prerequisites: Terrorist and a civilian car
Notes:
- Slot: 3
C. GLA Stealth General Units
----------------------------------
(a) GLA Stealth General Aircraft
----------------------------------
C.a.1) GLA Cargo Plane
Health Information
HP: 1000 Armor: Airplane Armor
Experience Information
40 Exp as Anything
Movement Information
Speed: 125 dist/sec; 75 if badly damaged
Turn rate: 25 degrees per second; 10 while badly damaged
Notes
- Drops Anthrax Bomb and Reinforcement Pad vehicle to the targetted area.
- Door Open Time: 500 ms
----------------------------
(b) Standard GLA Infantry
----------------------------
C.b.1) Stealth Rebel
Health Information
HP: 120 Armor: Human Armor
Experience Information
40 Exp to Veteran 15 Exp as Conscript/Veteran
60 Exp to Elite 30 Exp as Elite
120 Exp to Heroic 40 Exp as Heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 20 dist/sec; 10 if badly hurt
Turn rate: 500 degrees per second (infinite)
Weapon Information
Rebel Machine Gun (Anti Surface)
Damage: 5; 6.25 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 100 milliseconds Range: 100
Projectile Speed: immediate
Accuracy: 100%
Clip Size: 3 shots Clip Reload Time: 700 milliseconds
Special Feature Information
1] Salvager
Rebels can pick up salvage and turn it to cash for player
2] Capture Building
Prerequisite: Capture Building upgrade
Unpack Time: 3000 ms
Preparation Time: 20000 ms
Pack Time: 2000 ms
Experience Gained: 12
Recharge Time: 15000 ms
3] Stealth
Stealth Delay: 2000 ms
Decloaks when attacking or capturing building
Upgrade Information
- Capture Building (Barracks): Enables Rebel to capture most base buildings and tech buildings.
- AP Bullets (Black Market): +25% to Rebel damage.
Build Information
Prerequisite: Stealth General Barracks
Build Cost: 150
Build Time: 5 seconds
Notes
- Slot: 1
C.b.2) Terrorist
Health Information
HP: 120 Armor: Human Armor
Experience Information
20 Exp as anything
Vision Information
Vision Range: 150 Shroud Clearing Range: 200
Movement Information
Speed: 25 dist/sec; 15 when badly wounded
Turn rate: 500 degrees per second (almost immediately)
Weapon Information
Suicide Dynamite Pack (Anti Surface)
Primary Damage: 500 Primary Radius: 18
Secondary Damage: 300 Secondary Radius: 50
Damage Type: Explosion
Activated when crushed, splatted, lasered, burned, exploded.
Special Feature Information
1] Salvager
Terrorist can gain money from the salvage of the destroyed vehicles
2] Car Bomb
Steals a civilian car and loads it with bomb (see Car Bomb)
Build Information
Prerequisite: Stealth General Barracks
Build Cost: 200
Build Time: 5 seconds
Notes
- Slot: 1
- Can be ordered to attack an empty area by force attack
C.b.3) RPG Trooper
Health Information
HP: 100 Armor: Human Armor
Experience Information
100 Exp to Veteran 20 Exp as Conscript/Veteran
200 Exp to Elite 40 Exp as Elite
400 Exp to Heroic 60 Exp as Heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 400
Movement Information
Speed: 20 distances/sec; 10 if badly wounded
Turn rate: 500 degrees per second (almost immediately)
Weapon Information
Tunnel Defender Rocket (RPG) (Anti Surface and Air)
Damage: 40; 50 with AP Rockets upgrade
Radius: 5
Damage Type: Infantry Missile
Cooldown: 1000 milliseconds
Range: 175 Minimum Range: 5
Missile Speed: 225 dist/sec Missile Turn Rate: 100 deg/sec
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Homing missiles
Special Feature Information
Salvager
RPG Trooper can turn the salvaged vehicles into cash
Upgrade Information
- AP Rocket (Black Market): 25% to RPG missile damage
Build Information
Prerequisite: Stealth Gen. Barracks or Stealth Gen. Tunnel Network (see notes and Tunnel Network)
Build Cost: 300
Build Time: 5 seconds
Notes
- Slot: 1
- Comes up in pair when a Tunnel Network is completely built for the 1st time (not by GLA Hole)
C.b.4) Angry Mob
Health Information
Members: 10; initially just 5, but will grow.
HP: 50 Armor: Human Armor
Experience Information
150 Exp to Veteran 5 Exp as anything
450 Exp to Elite
900 Exp to Heroic
Vision Information
Vision\Shroud Clearing Range: 150
Movement Information
Group Movement
Speed: 18 dist/sec
Turn Rate: 360 degrees/sec; 350 if badly hurt
Person Movement
Normal
Speed: 20; 10 if badly hurt
Turn Rate: 500 dist/sec
Wander
Speed: 13; 10 if badly hurt
Turn Rate: 500 dist/sec
Panic
Speed: 32; 10 if badly hurt
Turn Rate: 500 dist/sec
Weapon Information
1] Pistol (Anti Surface)
Some members of the Angry Mob bring pistols as weapons
Damage: 10 Damage Type: Molotov Cocktail
Range: 100 Projectile Speed: immediate
Cooldown: 250 ms
Clip: 8 Reload Time: 3000 ms
Replaced by AK-47 when Arm the Mob upgrade is researched
2] Rock (Anti Surface)
Some other members, instead of Pistols, effectively use Rock to knock down the enemy
Damage: 40 Radius: 1
Range: 100 Damage Type: Molotov Cocktail
Projectile Speed: 130 dist/sec
Accuracy: 100%
Cooldown: 500 ms
Pause before Throwing: 500 ms (let's say it is an addition to cooldown, so Angry Mob member using this will throw the next Rock after 1000 ms)
Replaced by AK-47 when Arm the Mob upgrade is researched
3] Molotov (Anti Surface)
While their friends choose light Pistol and cheap Rock, some mobsters prefer Molotov
Damage: 40 Radius: 11
Range: 100 Minimum Range: 12
Damage Type: Molotov Cocktail
Projectile Speed: 60 dist/sec
Cooldown: 500 ms
Pause before Throwing: 500 ms (let's say it is an addition to cooldown, so Angry Mob member using this will throw the next Molotov after 1000 ms)
Molotov leaves earth-scorching flames for 2333 ms at the radius of
18-30, but no additional damage is detected.
4] AK-47 (Anti Surface)
AK-47 replaces the standard Pistols and primitve Rocks
Prerequisite: Arm the Mob upgrade
Damage: 20; 25 with AP Bullets upgrade
Range: 120
Damage Type: Molotov Cocktail
Projectile Speed: immediate
Accuracy: 100%
Cooldown: 250 ms
Special Feature Information
1] Salvager
Angry Mob can take the salvaged vehicles and turn it into cash
2] Regeneration
As long as there is at least one person in the mob, the mob can gain full health and new members and still retains the rank it acquires
Regeneration Rate: 30 seconds
3] Group
Angry Mob member can only work in group. If there is one member separated from the group, (s)he dies
Chasing Radius: 40
Upgrade Information
- Arm the Mob (Palace): Replaces the pistols and rocks used by Angry
Mob with powerful AK 47s
- AP Bullets (Black Market): Increases the attack damage of AK 47
Build Information
Prerequisite: Stealth General Barracks, Stealth Gen. Palace
Build Cost: 800
Build Time: 15 seconds
Notes
- Can not be transported or enter Tunnel Network/buildings
- Mobsters and their weapons:
Mobsters Weapons Weapons (unupgraded) (upgraded)
Aladdin Pistol AK-47
Woman in the Gypsy Costume Rock AK-47
Lady with the Hot Sauce Molotov Molotov
Skinny Guy with the Green Beret Pistol AK-47
Fat Guy with the Tank Top Rock AK-47
The Robed Dude with the Man-Veil Pistol AK-47
C.b.5) Hijacker
Health Information
HP: 100 Armor: Human Armor
Experience Information
150 Exp to Veteran 50 Exp as Conscript 400 Exp as Heroic
450 Exp to Elite 100 Exp as Veteran
900 Exp to Heroic 150 Exp as Elite (untrainable)
Vision Information
Vision Range: 100 Shroud Clearing Range: 200
Movement Information
Speed: 30 distances/sec; 20 if badly hurt
Turn rate: 500 degrees per second (infinite)
Special Feature Information
1] Salvager
Hijacker can claim the salvaged vehicles and turn it into cash
2] Hijack
Hijacker can kill the driver of a hostile vehicle and claim the vehicle for himself.
3] Stealth
Stealth Delay: 500 ms
Always cloaks
Build Information
Prerequisite: Stealth Gen. Barracks
Build Cost: 600
Build Time: 15 seconds
Notes
- Slot: 1
C.b.6) Saboteur
Health Information
HP: 120 Armor: Human Armor
Experience Information
15 Exp as Conscript/Veteran 40 Exp to Veteran
30 Exp as Elite 60 Exp to Elite
40 Exp as Heroic 120 Exp to Heroic
(Well, how can he improve his experience?)
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
When Walking on Ground
Speed: 30 dist/sec; 20 if badly hurt
Turn rate: 500 degrees per second
When Climbing Cliff
Speed: 20 dist/sec; 15 when badly hurt
Turn Rate: 360 deg/sec; 350 when badly hurt
Special Feature Information
1] Salvager
Saboteur can exchange the salvaged vehicles to cash
2] Stealth
Stealth Delay: 2500 ms
Never decloaks himself
3] Sabotage Building
Saboteur can infiltrate some types of enemy buildings and sabotage them.
However, the Saboteur will disappear once he has done it.
Buildings to infiltrate Effect
Command Center Reset all General Powers
Power Plant Disable all power plants for 30 seconds
Superweapon Reset the Superweapon timer
Supply Center/Stash Steal as much as $1000 from the enemy
Factory/Barracks/Air Field Disable the building for 30 seconds
Build Information
Prerequisite: Stealth Gen. Barracks, Stealth Gen. Palace
Build Cost: 800
Build Time: 15 seconds
Notes
- Slot: 1
C.b.7) Jarmen Kell
Health Information
HP: 200 Armor: Human Armor
Experience Information
100 Exp to Veteran 50 Exp as Conscript/Veteran
200 Exp to Elite 100 Exp as Elite
400 Exp to Heroic 150 Exp as Heroic
Vision Information
Vision Range: 200 Shroud Clearing Range: 400
Movement Information
Speed: 30 distances/sec; 20 if badly hurt
Turn rate: 500 degrees per second (infinite)
Weapon Information
Jarmen Kell Rifle (Anti Surface)
Damage: 180; 225 with AP Bullets upgrade
Damage Type: Sniper
Cooldown: 1000 milliseconds
Range: 225
Projectile Speed: immediate
Accuracy: 100%
Special Feature Information
1] Salvager
Jarmen Kell can pick up salvage and turn it into cash
2] Stealth
Stealth Delay: 2000 ms
Decloaks when attacking
3] Vehicle Snipe
Kills the pilot of a vehicle, making it captureable
Can not Vehicle Snipe pilotless vehicles, such as Sentry Drone
Can not Vehicle Snipe air units, even if they are on land
Recharge Time: 30000 ms Range: 225
Range: 225 Damage Type: Kill Pilot
4] Detector
Stealth General Jarmen Kell can detect stealth
Detection Rate: 750 ms
Detection Range: 150
Can not detect stealth when on a Combat Cycle, in transport or buildings.
5] Crush Immunity
As a hero, Jarmen Kell can not be squeezed except by Overlord/
Emperor Overlord
Upgrade Information
- AP Bullets (Black Market): Increases Jarmen Kell's damage by 25%
Build Information
Prerequisite: Stealth Gen. Barracks and Stealth Gen. Palace
Build Cost: 1500
Build Time: 20 seconds
Notes
- Max no. to build: 1
- Slot: 1
C.b.8) Worker
Health Information
HP: 100 Armor: Human Armor
Vision Information
Vision Range: 100 Shroud Clearing Range: 200
Movement Information
Speed: 25 dist/sec; 15 when badly hurt
Speed with Worker Shoes upgrade: 30 dist/sec; 20 when badly wounded
Turn Rate: 500 degrees/sec
Special Feature Information
1] Salvager
Worker can sell the remains of destroyed vehicles
2] Builder
Construction Dozer can build China buildings. See Tip and Trick session to build other factions' buildings.
3] Real/Fake Building Option
Worker can build Fake Buildings as well as real ones.
4] Detection and Disarming
Detects and Disarms US Colonel Burton's & Demo General
Jarmen Kell's C4s, Chinese Tank Hunter TNTs, GLA Rebel's
Booby Trap, and China Land, Cluster, & EMP Mines.
Disarm Delay: 1000 ms
Disarm Recharge Time: 1000 ms
Detection Rate: 500 msec
Looks for explosives to disarm within 150 range every 5000 milliseconds when idle.
Can't detect explosives when in Transport or Tunnel Network.
5] Repairs Damaged Buildings
Repairs 2% of max HP per second.
Looks for buildings to repair within 150 range every 5000 milliseconds when idle.
6] Harvester
Max Boxes to Carry: 1 ($75; $83 with Worker Shoes upgrade)
Supply Center Action Delay: 150 ms for whole thing (one transaction)
Supply Warehouse Action Delay: 150 ms per box (many small transactions)
Supply Warehouse Scan Distance: 700 (Max distance to look for a warehouse, or workers go home)
Warns when Supplies are exhausted
7] Stealth
To protect his resource gatherers, Prince Kassad invented a new kind of temporary stealth which cloaks his gatherers when they are harvesting.
Prerequisite: Supply Stash Camo Netting upgrade
Stealth Time (as long as he gathers and drops supply): 20000 ms
Decloaks when not gathering supplies
Upgrade Information
- Worker Shoes (Black Market): Increases Worker's speed and supply carrier capacity
Build Information
Prerequisite: Stealth Gen. Command Center or Stealth Gen. Supply Stash
Build Cost: 200
Build Time: 3 seconds
Notes
- Slot: 1
- Worker Shoes upgrade increases the cash a Worker can carry. When he harvests a pile of supply, the supply decreases by $75, but the Worker delivers $83.
For example, a Worker harvests a supply pile worth $1500. It requires a
Worker to harvest it 20 times until it is empty ($1500/75=20). However, when the supply pile is exhausted, the total amount you collect is $1660
($83*20=$1660).
C.b.9) Stinger Soldier
Health Information
HP: 100 Armor: Stinger Soldier Armor
Vision Information
Vision\Shroud Clearing Range: 400
Movement Information
Speed: immobile
Turn rate: 500 degrees per second (almost immediately)
Weapon Information
1] Stinger Missile (Anti Surface)
Damage: 20; 25 with AP Rocket upgrade
Damage Radius: 5
Damage Type: Explosion Range: 225
Missile Speed: 400 dist/sec Missile Turn Rate: 625 deg/sec
Cooldown: 2000 ms
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Homing missile
2] Stinger Missile (Anti Air)
Damage: 30 Damage Radius: 10
Damage Type: Explosion Range: 400
Missile Speed: 400 dist/sec Missile Turn Rate: 625 deg/sec
Cooldown: 2000 ms
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Homing missile
Can shoot down ballistic missiles
Special Feature Information
1] Stinger Protection
Stinger Soldiers are protected by Stinger Site from most attack
See Stinger Site for more info
2] Respawning
Stinger Soldiers, if killed but the Stinger Site still exists, may respawn
See Stinger Site for more info
3] Stealth
Stealth Delay: 2500 msec
Decloaks when firing or taking damage
4] Detector
Detection Rate: 500 ms
Detection Range: 200
Upgrade Information
- AP Rocket (Black Market): 25% Stinger missile damage to ground units
Build Information
Prerequisite: Stealth Gen. Stinger Site
Build Cost: 100 (only for players who choose Cash Bounty General Power)
Build Time: 30 seconds
Notes
- Slot: 1
---------------------------------
(c) GLA Stealth General Vehicle
---------------------------------
C.c.1) Technical
Health Information
Prerequisite: Demolition upgrade
Demolition will automatically be activated when the unit is killed.
Primary Damage: 500 Primary Damage Radius: 18
Secondary Damage: 300 Secondary Damage Radius: 50
Damage Type: Explosion
Upgrade Information
- Junk Repair (Black Market): Enables Battle Bus to auto-repair
- Demolition (Demo General Palace): Commmits suicide by exploding the hidden explosive, damaging the nearby hostile and neutral units.
Build Information
Prerequisite: Demo Gen. Arms Dealer, Demo Gen. Palace
Build Cost: 1000
Build Time: 15 seconds
Notes
- Slot: 8
- Will not automatically attack enemy coming nearby
B.c.12) Car Bomb
Car bomb health, vision, etc depend on the car hijacked by the terrorist, but usually all cars have the statistics below. Refer to Civilian Units for more detailed information.
Health Information
HP: 100 Armor: Truck Armor
Vision Information
Vision Range: varies
Locomotor Information
Speed: 90 dist/sec
Turn Rate: 120 degrees/sec
Weapon Information
Suicide Car Bomb (Anti Surface)
Primary Damage: 700
Primary Damage Radius: 20
Secondary Damage: 100
Secondary Damage Radius: 50
Damage Type: Explosion
Range: 5
Build Information
Prerequisites: Terrorist and a civilian car
Notes:
- Slot: 3
C. GLA Stealth General Units
----------------------------------
(a) GLA Stealth General Aircraft
----------------------------------
C.a.1) GLA Cargo Plane
Health Information
HP: 1000 Armor: Airplane Armor
Experience Information
40 Exp as Anything
Movement Information
Speed: 125 dist/sec; 75 if badly damaged
Turn rate: 25 degrees per second; 10 while badly damaged
Notes
- Drops Anthrax Bomb and Reinforcement Pad vehicle to the targetted area.
- Door Open Time: 500 ms
----------------------------
(b) Standard GLA Infantry
----------------------------
C.b.1) Stealth Rebel
Health Information
HP: 120 Armor: Human Armor
Experience Information
40 Exp to Veteran 15 Exp as Conscript/Veteran
60 Exp to Elite 30 Exp as Elite
120 Exp to Heroic 40 Exp as Heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 20 dist/sec; 10 if badly hurt
Turn rate: 500 degrees per second (infinite)
Weapon Information
Rebel Machine Gun (Anti Surface)
Damage: 5; 6.25 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 100 milliseconds Range: 100
Projectile Speed: immediate
Accuracy: 100%
Clip Size: 3 shots Clip Reload Time: 700 milliseconds
Special Feature Information
1] Salvager
Rebels can pick up salvage and turn it to cash for player
2] Capture Building
Prerequisite: Capture Building upgrade
Unpack Time: 3000 ms
Preparation Time: 20000 ms
Pack Time: 2000 ms
Experience Gained: 12
Recharge Time: 15000 ms
3] Stealth
Stealth Delay: 2000 ms
Decloaks when attacking or capturing building
Upgrade Information
- Capture Building (Barracks): Enables Rebel to capture most base buildings and tech buildings.
- AP Bullets (Black Market): +25% to Rebel damage.
Build Information
Prerequisite: Stealth General Barracks
Build Cost: 150
Build Time: 5 seconds
Notes
- Slot: 1
C.b.2) Terrorist
Health Information
HP: 120 Armor: Human Armor
Experience Information
20 Exp as anything
Vision Information
Vision Range: 150 Shroud Clearing Range: 200
Movement Information
Speed: 25 dist/sec; 15 when badly wounded
Turn rate: 500 degrees per second (almost immediately)
Weapon Information
Suicide Dynamite Pack (Anti Surface)
Primary Damage: 500 Primary Radius: 18
Secondary Damage: 300 Secondary Radius: 50
Damage Type: Explosion
Activated when crushed, splatted, lasered, burned, exploded.
Special Feature Information
1] Salvager
Terrorist can gain money from the salvage of the destroyed vehicles
2] Car Bomb
Steals a civilian car and loads it with bomb (see Car Bomb)
Build Information
Prerequisite: Stealth General Barracks
Build Cost: 200
Build Time: 5 seconds
Notes
- Slot: 1
- Can be ordered to attack an empty area by force attack
C.b.3) RPG Trooper
Health Information
HP: 100 Armor: Human Armor
Experience Information
100 Exp to Veteran 20 Exp as Conscript/Veteran
200 Exp to Elite 40 Exp as Elite
400 Exp to Heroic 60 Exp as Heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 400
Movement Information
Speed: 20 distances/sec; 10 if badly wounded
Turn rate: 500 degrees per second (almost immediately)
Weapon Information
Tunnel Defender Rocket (RPG) (Anti Surface and Air)
Damage: 40; 50 with AP Rockets upgrade
Radius: 5
Damage Type: Infantry Missile
Cooldown: 1000 milliseconds
Range: 175 Minimum Range: 5
Missile Speed: 225 dist/sec Missile Turn Rate: 100 deg/sec
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Homing missiles
Special Feature Information
Salvager
RPG Trooper can turn the salvaged vehicles into cash
Upgrade Information
- AP Rocket (Black Market): 25% to RPG missile damage
Build Information
Prerequisite: Stealth Gen. Barracks or Stealth Gen. Tunnel Network (see notes and Tunnel Network)
Build Cost: 300
Build Time: 5 seconds
Notes
- Slot: 1
- Comes up in pair when a Tunnel Network is completely built for the 1st time (not by GLA Hole)
C.b.4) Angry Mob
Health Information
Members: 10; initially just 5, but will grow.
HP: 50 Armor: Human Armor
Experience Information
150 Exp to Veteran 5 Exp as anything
450 Exp to Elite
900 Exp to Heroic
Vision Information
Vision\Shroud Clearing Range: 150
Movement Information
Group Movement
Speed: 18 dist/sec
Turn Rate: 360 degrees/sec; 350 if badly hurt
Person Movement
Normal
Speed: 20; 10 if badly hurt
Turn Rate: 500 dist/sec
Wander
Speed: 13; 10 if badly hurt
Turn Rate: 500 dist/sec
Panic
Speed: 32; 10 if badly hurt
Turn Rate: 500 dist/sec
Weapon Information
1] Pistol (Anti Surface)
Some members of the Angry Mob bring pistols as weapons
Damage: 10 Damage Type: Molotov Cocktail
Range: 100 Projectile Speed: immediate
Cooldown: 250 ms
Clip: 8 Reload Time: 3000 ms
Replaced by AK-47 when Arm the Mob upgrade is researched
2] Rock (Anti Surface)
Some other members, instead of Pistols, effectively use Rock to knock down the enemy
Damage: 40 Radius: 1
Range: 100 Damage Type: Molotov Cocktail
Projectile Speed: 130 dist/sec
Accuracy: 100%
Cooldown: 500 ms
Pause before Throwing: 500 ms (let's say it is an addition to cooldown, so Angry Mob member using this will throw the next Rock after 1000 ms)
Replaced by AK-47 when Arm the Mob upgrade is researched
3] Molotov (Anti Surface)
While their friends choose light Pistol and cheap Rock, some mobsters prefer Molotov
Damage: 40 Radius: 11
Range: 100 Minimum Range: 12
Damage Type: Molotov Cocktail
Projectile Speed: 60 dist/sec
Cooldown: 500 ms
Pause before Throwing: 500 ms (let's say it is an addition to cooldown, so Angry Mob member using this will throw the next Molotov after 1000 ms)
Molotov leaves earth-scorching flames for 2333 ms at the radius of
18-30, but no additional damage is detected.
4] AK-47 (Anti Surface)
AK-47 replaces the standard Pistols and primitve Rocks
Prerequisite: Arm the Mob upgrade
Damage: 20; 25 with AP Bullets upgrade
Range: 120
Damage Type: Molotov Cocktail
Projectile Speed: immediate
Accuracy: 100%
Cooldown: 250 ms
Special Feature Information
1] Salvager
Angry Mob can take the salvaged vehicles and turn it into cash
2] Regeneration
As long as there is at least one person in the mob, the mob can gain full health and new members and still retains the rank it acquires
Regeneration Rate: 30 seconds
3] Group
Angry Mob member can only work in group. If there is one member separated from the group, (s)he dies
Chasing Radius: 40
Upgrade Information
- Arm the Mob (Palace): Replaces the pistols and rocks used by Angry
Mob with powerful AK 47s
- AP Bullets (Black Market): Increases the attack damage of AK 47
Build Information
Prerequisite: Stealth General Barracks, Stealth Gen. Palace
Build Cost: 800
Build Time: 15 seconds
Notes
- Can not be transported or enter Tunnel Network/buildings
- Mobsters and their weapons:
Mobsters Weapons Weapons (unupgraded) (upgraded)
Aladdin Pistol AK-47
Woman in the Gypsy Costume Rock AK-47
Lady with the Hot Sauce Molotov Molotov
Skinny Guy with the Green Beret Pistol AK-47
Fat Guy with the Tank Top Rock AK-47
The Robed Dude with the Man-Veil Pistol AK-47
C.b.5) Hijacker
Health Information
HP: 100 Armor: Human Armor
Experience Information
150 Exp to Veteran 50 Exp as Conscript 400 Exp as Heroic
450 Exp to Elite 100 Exp as Veteran
900 Exp to Heroic 150 Exp as Elite (untrainable)
Vision Information
Vision Range: 100 Shroud Clearing Range: 200
Movement Information
Speed: 30 distances/sec; 20 if badly hurt
Turn rate: 500 degrees per second (infinite)
Special Feature Information
1] Salvager
Hijacker can claim the salvaged vehicles and turn it into cash
2] Hijack
Hijacker can kill the driver of a hostile vehicle and claim the vehicle for himself.
3] Stealth
Stealth Delay: 500 ms
Always cloaks
Build Information
Prerequisite: Stealth Gen. Barracks
Build Cost: 600
Build Time: 15 seconds
Notes
- Slot: 1
C.b.6) Saboteur
Health Information
HP: 120 Armor: Human Armor
Experience Information
15 Exp as Conscript/Veteran 40 Exp to Veteran
30 Exp as Elite 60 Exp to Elite
40 Exp as Heroic 120 Exp to Heroic
(Well, how can he improve his experience?)
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
When Walking on Ground
Speed: 30 dist/sec; 20 if badly hurt
Turn rate: 500 degrees per second
When Climbing Cliff
Speed: 20 dist/sec; 15 when badly hurt
Turn Rate: 360 deg/sec; 350 when badly hurt
Special Feature Information
1] Salvager
Saboteur can exchange the salvaged vehicles to cash
2] Stealth
Stealth Delay: 2500 ms
Never decloaks himself
3] Sabotage Building
Saboteur can infiltrate some types of enemy buildings and sabotage them.
However, the Saboteur will disappear once he has done it.
Buildings to infiltrate Effect
Command Center Reset all General Powers
Power Plant Disable all power plants for 30 seconds
Superweapon Reset the Superweapon timer
Supply Center/Stash Steal as much as $1000 from the enemy
Factory/Barracks/Air Field Disable the building for 30 seconds
Build Information
Prerequisite: Stealth Gen. Barracks, Stealth Gen. Palace
Build Cost: 800
Build Time: 15 seconds
Notes
- Slot: 1
C.b.7) Jarmen Kell
Health Information
HP: 200 Armor: Human Armor
Experience Information
100 Exp to Veteran 50 Exp as Conscript/Veteran
200 Exp to Elite 100 Exp as Elite
400 Exp to Heroic 150 Exp as Heroic
Vision Information
Vision Range: 200 Shroud Clearing Range: 400
Movement Information
Speed: 30 distances/sec; 20 if badly hurt
Turn rate: 500 degrees per second (infinite)
Weapon Information
Jarmen Kell Rifle (Anti Surface)
Damage: 180; 225 with AP Bullets upgrade
Damage Type: Sniper
Cooldown: 1000 milliseconds
Range: 225
Projectile Speed: immediate
Accuracy: 100%
Special Feature Information
1] Salvager
Jarmen Kell can pick up salvage and turn it into cash
2] Stealth
Stealth Delay: 2000 ms
Decloaks when attacking
3] Vehicle Snipe
Kills the pilot of a vehicle, making it captureable
Can not Vehicle Snipe pilotless vehicles, such as Sentry Drone
Can not Vehicle Snipe air units, even if they are on land
Recharge Time: 30000 ms Range: 225
Range: 225 Damage Type: Kill Pilot
4] Detector
Stealth General Jarmen Kell can detect stealth
Detection Rate: 750 ms
Detection Range: 150
Can not detect stealth when on a Combat Cycle, in transport or buildings.
5] Crush Immunity
As a hero, Jarmen Kell can not be squeezed except by Overlord/
Emperor Overlord
Upgrade Information
- AP Bullets (Black Market): Increases Jarmen Kell's damage by 25%
Build Information
Prerequisite: Stealth Gen. Barracks and Stealth Gen. Palace
Build Cost: 1500
Build Time: 20 seconds
Notes
- Max no. to build: 1
- Slot: 1
C.b.8) Worker
Health Information
HP: 100 Armor: Human Armor
Vision Information
Vision Range: 100 Shroud Clearing Range: 200
Movement Information
Speed: 25 dist/sec; 15 when badly hurt
Speed with Worker Shoes upgrade: 30 dist/sec; 20 when badly wounded
Turn Rate: 500 degrees/sec
Special Feature Information
1] Salvager
Worker can sell the remains of destroyed vehicles
2] Builder
Construction Dozer can build China buildings. See Tip and Trick session to build other factions' buildings.
3] Real/Fake Building Option
Worker can build Fake Buildings as well as real ones.
4] Detection and Disarming
Detects and Disarms US Colonel Burton's & Demo General
Jarmen Kell's C4s, Chinese Tank Hunter TNTs, GLA Rebel's
Booby Trap, and China Land, Cluster, & EMP Mines.
Disarm Delay: 1000 ms
Disarm Recharge Time: 1000 ms
Detection Rate: 500 msec
Looks for explosives to disarm within 150 range every 5000 milliseconds when idle.
Can't detect explosives when in Transport or Tunnel Network.
5] Repairs Damaged Buildings
Repairs 2% of max HP per second.
Looks for buildings to repair within 150 range every 5000 milliseconds when idle.
6] Harvester
Max Boxes to Carry: 1 ($75; $83 with Worker Shoes upgrade)
Supply Center Action Delay: 150 ms for whole thing (one transaction)
Supply Warehouse Action Delay: 150 ms per box (many small transactions)
Supply Warehouse Scan Distance: 700 (Max distance to look for a warehouse, or workers go home)
Warns when Supplies are exhausted
7] Stealth
To protect his resource gatherers, Prince Kassad invented a new kind of temporary stealth which cloaks his gatherers when they are harvesting.
Prerequisite: Supply Stash Camo Netting upgrade
Stealth Time (as long as he gathers and drops supply): 20000 ms
Decloaks when not gathering supplies
Upgrade Information
- Worker Shoes (Black Market): Increases Worker's speed and supply carrier capacity
Build Information
Prerequisite: Stealth Gen. Command Center or Stealth Gen. Supply Stash
Build Cost: 200
Build Time: 3 seconds
Notes
- Slot: 1
- Worker Shoes upgrade increases the cash a Worker can carry. When he harvests a pile of supply, the supply decreases by $75, but the Worker delivers $83.
For example, a Worker harvests a supply pile worth $1500. It requires a
Worker to harvest it 20 times until it is empty ($1500/75=20). However, when the supply pile is exhausted, the total amount you collect is $1660
($83*20=$1660).
C.b.9) Stinger Soldier
Health Information
HP: 100 Armor: Stinger Soldier Armor
Vision Information
Vision\Shroud Clearing Range: 400
Movement Information
Speed: immobile
Turn rate: 500 degrees per second (almost immediately)
Weapon Information
1] Stinger Missile (Anti Surface)
Damage: 20; 25 with AP Rocket upgrade
Damage Radius: 5
Damage Type: Explosion Range: 225
Missile Speed: 400 dist/sec Missile Turn Rate: 625 deg/sec
Cooldown: 2000 ms
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Homing missile
2] Stinger Missile (Anti Air)
Damage: 30 Damage Radius: 10
Damage Type: Explosion Range: 400
Missile Speed: 400 dist/sec Missile Turn Rate: 625 deg/sec
Cooldown: 2000 ms
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Homing missile
Can shoot down ballistic missiles
Special Feature Information
1] Stinger Protection
Stinger Soldiers are protected by Stinger Site from most attack
See Stinger Site for more info
2] Respawning
Stinger Soldiers, if killed but the Stinger Site still exists, may respawn
See Stinger Site for more info
3] Stealth
Stealth Delay: 2500 msec
Decloaks when firing or taking damage
4] Detector
Detection Rate: 500 ms
Detection Range: 200
Upgrade Information
- AP Rocket (Black Market): 25% Stinger missile damage to ground units
Build Information
Prerequisite: Stealth Gen. Stinger Site
Build Cost: 100 (only for players who choose Cash Bounty General Power)
Build Time: 30 seconds
Notes
- Slot: 1
---------------------------------
(c) GLA Stealth General Vehicle
---------------------------------
C.c.1) Technical
Health Information
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