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Home » PC » Command and Conquer Generals - Stunde Null » Command and Conquer Generals - Stunde Null FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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400 Exp to Elite                   100 Exp as Elite
800 Exp to Heroic               150 Exp as Heroic
Vision Information
Vision Range: 180                     Shroud Clearing Range: 300
Movement Information
With Terrorist as its rider
Normal (on Ground)
Speed: 90 distances/sec; 68 if badly damaged
Turn rate: 120 degrees per second
Climbing
Speed: 60 dist/sec; 45 if badly damaged
Turn rate: 120 deg/sec
With other infantry as its rider
Normal (on Ground) and Climbing
Speed: 120 distances/sec; 90 if badly damaged
Turn rate: 120 degrees/sec
Weapon Information
Combat cycle weaponry depends on its rider. For Demolition General, the default driver is Terrorist.
1> Rebel Biker Machine Gun (Anti Surface)
Rider: Demo Gen. Rebel
Damage: 8; 10 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 100 milliseconds
Range: 150
Projectile Speed: immediate
Accuracy: 100%
Clip Size: 6 shots            Clip Reload Time: 7000 milliseconds
2> Suicide Bike Bomb (Anti Surface)
Rider: Demo Gen. Terrorist
Primary Damage: 700; 800 with Demolition upgrade
Primary Radius: 20; 18 with Demolition upgrade
Secondary Damage: 100; 500 with Demolition upgrade
Secondary Radius: 50
Damage Type: Explosion
Range: 5
Will not damage nearby allies with Demolition upgrade
3> RPG Trooper Biker Rocket (Anti Surface and Air)
Rider: Demo Gen. RPG Trooper
Damage: 40; 50 with AP Rocket upgrade
Radius: 5
Damage Type: Infantry Missile
Cooldown:  1000 milliseconds
Range: 175                    Minimum Range: 5
Missile Speed: 225 dist/sec
Missile Turn Rate: 100 deg/sec
Accuracy: 100% vs vehicles; may miss up to 10 distances against infantry
Homing missile
4> Biker Jarmen Kell Sniper Rifle
Rider: Demo Gen. Jarmen Kell
Damage: 180; 225 with AP Bullet upgrade
Damage Type: Sniper
Cooldown: 750 milliseconds
Range: 225
Projectile Speed: immediate
Accuracy: 100%
Special Feature Information
1] Salvager
Combat Cycle, although incapable of reinforced its weapon or armor with the scavenge of the destroyed vehicle, can take the money from it.
2] Change Rider
Combat Cycle can change its rider for multiple purposes. When it is riderless, unfortunately, it falls to the ground and is destroyed
Infantry that are allowed to ride Standard GLA Combat Cycle a. Demolition General Rebel b. Demolition General Terrorist c. Demolition General RPG Trooper d. Demolition General Jarmen Kell e. Demolition General Worker
Exit Delay: 250 ms
3] Kills Rider when Destroyed
Try it yourself if you still do not understand ......
4] Climbing
Unlike other vehicles, Combat Cycle can move on the cliff area.
5] Vehicle Snipe (Jarmen Kell-rid only)
Kills the pilot of a vehicle, making it ownerless.
Range: 225
Damage Type: Kill Pilot
Projectile Speed: Immediate
Recharge Time: 30 seconds
6] Rider's Stealth
The Combat Cycle becomes stealth if the rider is a stealth unit
7] Can not crush infantry
8] Auto Repair
Combat Cycle rider is capable of repairing his bike
Prerequisite: Junk Repair upgrade
Repair Rate: 2 HP/second
9] Suicide
Uses the explosive to commit suicide. The explosion is usually fatal to the nearby enemies and neutral units, but has no effect on the nearby allies
Prerequisite: Demolition upgrade
Demolition will automatically be activated when the unit is killed.
Primary Damage: 500            Primary Damage Radius: 18
Secondary Damage: 300       Secondary Damage Radius: 50
Damage Type: Explosion
When the rider is Terrorist (and the Demolition is already researched), the damage is different. Just have a look at weapons used by rider
Terrorist in Weapon Information section.
Upgrade Information
- AP Bullet (Black Market): (For Rebel and Jarmen Kell Combat
Cycle only): +25 damage to Rebel Biker Machine Gun and Biker
Jarmen Kell Sniper Rifle.
- AP Rocket (Black Market): (For RPG Trooper Combat Cycle only):
+25% damage to RPG Trooper Biker Rocket
- Junk Repair (Black Market): Enables Combat Cycle to auto-repair
- Demolition (Demo General Palace): Commmits suicide by exploding the hidden explosive, damaging the nearby hostile and neutral units.
Build Information
Prerequisite: Demo Gen. Arms Dealer
Build Cost: 550
Build Time: 5 seconds
Notes
- Slot: 1
- Will not automatically attack enemy coming nearby

B.c.6) Marauder
Health Information
HP: 430                             Armor: Tank Armor
Experience Information
200 Exp to Veteran               100 Exp as Conscript/Veteran
300 Exp to Elite                     200 Exp as Elite
600 Exp to Heroic                 300 Exp as Heroic
Vision Information
Vision Range: 125                 Shroud Clearing Range: 300
Movement Information
Speed: 40 dist/sec; 30 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
1] Marauder Tank Gun (Anti Surface)
Damage: 60
Damage Radius: 5
Damage Type: Armor Piercing
Accuracy: 100% against vehicles, may miss as much as 10 distances against infantry
Range: 150
Projectile Speed: 300 dist/sec
Cooldown: 2000 msec
2] Marauder Tank Gun (crate upgrade one) (Anti Surface)
Damage: 60
Damage Radius: 5
Damage Type: Armor Piercing
Accuracy: 100% against vehicles, may miss as much as 10 distances against infantry
Range: 150
Projectile Speed: 400 dist/sec
Cooldown: 1500 msec
3] Marauder Tank Gun (crate upgrade two) (Anti Surface)
Damage: 60
Damage Radius: 5
Damage Type: Armor Piercing
Accuracy: 100% against vehicles, may miss as much as 10 distances against infantry
Range: 150
Projectile Speed: 500 dist/sec
Cooldown: 750 msec
Clipsize: 2                       Clip Reload Time: 100
Special Feature Information
1] Scavenger
Marauder Tank can perfect its weapons with the salvage of the destroyed vehicles
Can only be upgraded twice
2] Salvager
When the Marauder Tank  is already upgraded twice, it can take the salvage and turns it into money
3] Toxin Contamination
Marauder Tank loads its shells with a small amount of toxin, leaving
Poison Field Small on the target (Poison Field Gamma Small if Anthrax
Gamma upgrade is researched).
4] Auto Repair
Marauder Tank is capable of repairing itself.
Prerequisite: Junk Repair upgrade
Repair Rate: 2 HP/second
5] Suicide
Uses the explosive to commit suicide. The explosion is usually fatal to the nearby enemies and neutral units, but has no effect on the nearby allies
Prerequisite: Demolition upgrade
Demolition will automatically be activated when the unit is killed.
Primary Damage: 500            Primary Damage Radius: 18
Secondary Damage: 300       Secondary Damage Radius: 50
Damage Type: Explosion
Upgrade Information
- Demolition (Demo General Palace): Commmits suicide by exploding the hidden explosive, damaging the nearby hostile and neutral units.
~ Toxin Shells (Standard GLA Palace): Equips Marauder Tank shells with toxin, making Marauder a little bit more effective against infantry.
~ Anthrax Beta (Standard GLA Palace): (Affects Toxin Shells-upgraded
Marauder Tank only) Replaces the standard toxin filling the Marauder Tank shells with a more effective Anthrax Beta agent.
~ Anthrax Gamma (Toxin General Palace): (Affects only Toxin Shells- upgraded Marauder Tank) Replaces the standard toxin used in the
Marauder Tank shells with a more venomous Anthrax Gamma. Anthrax
Gamma will also replace the Antrax Beta toxin-filling shells because it is more colourful, but not stronger:p.
Build Information
Prerequisite: Demo Gen. Arms Dealer, Marauder Tank General Power
Build Cost: 900
Build Time: 10 seconds
Notes
- Slot: 3

B.c.7) Radar Van
Health Information
HP: 200                                 Armor: Truck Armor
Experience Information
20 Exp as anyhting
Vision Information
Vision Range: 200                    Shroud Clearing Range: 500
Movement Information
Speed: 40 distances/sec; 30 if badly damaged
Turn rate: 180 degrees per second
Special Feature Information
1] Salvager
Radar Van can sell the scavenged part of the destroyed vehicles.
2] Enables Minimap
Opens the small battlemap, giving more control in the battlefield (any better explanation?)
Still works in low-power condition
Can not function if stationed in a Tunnel Network or transport
3] Detector
Detection Rate: 500 msec
Can not detect if stationed in a Tunnel Network or transport
4] Auto Repair
Enables the Radar van to repair itself
Prerequisite: Junk Repair upgrade
Repair Rate: 2 HP/second
5] Radar Van Scan
Opens a small portion of map and reveals all hidden units there.
Prerequisite: Radar Van Scan
Radius: 150
Recharge Time: 30000 milliseconds
Revelation Time: 10000 ms
Detection Rate: 500 ms
6] Suicide
Uses the explosive to commit suicide. The explosion is usually fatal to the nearby enemies and neutral units, but has no effect on the nearby allies
Prerequisite: Demolition upgrade
Demolition will automatically be activated when the unit is killed.
Primary Damage: 500            Primary Damage Radius: 18
Secondary Damage: 300       Secondary Damage Radius: 50
Damage Type: Explosion
Upgrade Information
- Junk Repair (Black Market): Enables the Radar Van to auto-repair
- Radar Van Scan (Black Market): Reveals an area as large as 150 in radius on the map. Detects stealth.
- Demolition (Demo General Palace): Commmits suicide by exploding the hidden explosive, damaging the nearby hostile and neutral units.
Build Information
Prerequisite: Demo Gen. Arms Dealer
Build Cost: 500
Build Time: 10 seconds
Notes
- Slot: 3

B.c.8) Rocket Buggy
Health Information
HP: 120                                 Armor: Truck Armor
Experience Information
200 Exp to Veteran             50 Exp as Conscript/Veteran
400 Exp to Elite                   100 Exp as Elite
800 Exp to Heroic               150 Exp as Heroic
Vision Information
Vision Range: 180                     Shroud Clearing Range: 300
Movement Information
Speed: 90 dist/sec; 80 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
Buggy Rocket (Anti Surface)
Turret Turn Rate: 90 degrees/sec
Damage: 20; 25 with AP Rocket upgrade
Secondary Damage: 5; 6.25 with AP Rocket upgrade
Secondary Damage Radius: 10
Damage Type: Explosion
Cooldown: 200 milliseconds
Range: 300                               Minimum Range: 50
Missile Speed: 225 dist/sec       Missile Turn Rate: 100 dist/sec
Accuracy: 100% vs vehicles; may miss up to 20 dist. vs infantry
Clip Size: 6 shots; 12 with Buggy Ammo upgrade
Clip Reload Time: 6000 milliseconds
Auto Reload (time to reload after idle for this long instead of using the last clip): 6100 ms
Homing missiles
Special Feature Information
1] Salvager
Rocket Buggy can claim the salvaged vehicles and turn them into cash
2] Auto Repair
Enables the Rocket Buggy to repair itself
Prerequisite: Junk Repair
Repair Rate: 2 HP/sec
3] Suicide
Uses the explosive to commit suicide. The explosion is usually fatal to the nearby enemies and neutral units, but has no effect on the nearby allies
Prerequisite: Demolition upgrade
Demolition will automatically be activated when the unit is killed.
Primary Damage: 500            Primary Damage Radius: 18
Secondary Damage: 300       Secondary Damage Radius: 50
Damage Type: Explosion
Upgrade Information
- Buggy Ammo (Black Market): Adds Buggy Rocket store by 50%
- Junk Repair (Black Market): Rocket Buggy auto-repairs
- Demolition (Demo General Palace): Commmits suicide by exploding the hidden explosive, damaging the nearby hostile and neutral units.
Build Information
Prerequisites: Demo General Arms Dealer, Demo Gen. Palace
Build Cost: 1000
Build Time: 10 seconds
Notes
-  Slot: 3

B.c.9) Bomb Truck
Health Information
HP: 220                                 Armor: Truck Armor
Experience Information
50 Exp as anything
Vision Information
Vision Range: 150                  Shroud Clearing Range: 200
Movement Information
Speed: 50 dist/sec
Turn rate: 90 degrees per second; 60 while badly damaged
Weapon Information
Bomb Truck Bomb (Suicide Weapon) (Anti Surface)
Primary Damage: 1000; 2000 with High Explosive Bomb upgrade
Primary Damage Radius: 40; 50 with HE Bomb upgrade
Secondary Damage: 100; 200 with HE Bomb upgrade
Secondary Damage Radius: 65; 85 with HE Bomb upgrade
Damage Type: Explosion
Leaves Poison Field Medium upon detonation with Bio Bomb upgrade
Special Feature Information
1] Salvager
Bomb Truck is able to claim the scavenged vehicle, adding the treasure of the player
2] Disguise as Vehicle
Disguises the truck as an enemy vehicle. Will be revealed by detector.
3] Detonate
Detonates immediately.
4] High Explosive Bomb and Bio Bomb
See Weapon and Upgrade Information
5] Auto Repair
Allows the Bomb Truck to repair itself.
Prerequisite: Junk Repair
Repair Rate: 2 HP/second
Upgrade Information
- High Explosive Bomb (Bomb Truck): Carries a high explosive payload, increasing its explosion damage.
- Junk Repair (Black Market): Enables the Bomb Truck to auto repair.
Build Information
Prerequisites: Demo General Arms Dealer, Demo General Palace
Build Cost: 1000
Build Time: 15 seconds
Notes
- Slot: 3
- Will not retaliate or attack without order

B.c.10) SCUD Launcher
Health Information
HP: 180                      Armor: Truck Armor
Experience Information
100 Exp to Veteran                 50 Exp as Conscript/Veteran
200 Exp to Elite                      100 Exp as Elite
400 Exp to Heroic                  150 Exp as Heroic
Vision Information
Vision Range: 180              Shroud Clearing Range: 300
Movement Information
Speed: 20 dist/sec; 15 if badly damaged
Turn rate: 50 degrees per second; 45 while badly damaged
Weapon Information
Turret Turn Rate: 60 degrees/sec
1] Scud Explosive Warhead (Anti Surface)
Primary Damage: 300; 375 with AP Rocket Upgrade
Primary Damage Radius: 50
Secondary Damage: 50; 62.5 with AP Rocket Upgrade
Secondary Damage Radius: 100
Damage Type: Explosion
Range: 350
Minimum Range: 200
Missile Speed: 200 distances/second
Missile Turn Rate: 540 degrees/second
Accuracy: Unknown vs vehicles, may miss as much as 30 distances against infantry.
Clip Reload Time: 10000 msec
Pre Attack Delay: 500 ms; do the delay for every missile it launches
Not homing missiles
2] Scud Explosive Warhead (crate upgrade one) (Anti Surface)
Primary Damage: 300; 375 with AP Rocket Upgrade
Primary Damage Radius: 50
Secondary Damage: 50; 62.5 with AP Rocket Upgrade
Secondary Damage Radius: 100
Damage Type: Explosion
Range: 450
Minimum Range: 200
Missile Speed: 200 distances/second
Missile Turn Rate: 540 degrees/second
Accuracy: Unknown vs vehicles, may miss as much as 30 distances against infantry.
Clip Reload Time: 10000 msec
Pre Attack Delay: 500 ms; do the delay for every missile it launches
Not homing missiles
3] Scud Explosive Warhead (crate upgrade two) (Anti Surface)
Primary Damage: 400; 500 with AP Rocket Upgrade
Primary Damage Radius: 50
Secondary Damage: 75; 93.75 with AP Rocket Upgrade
Secondary Damage Radius: 100
Damage Type: Explosion
Range: 450
Minimum Range: 200
Missile Speed: 200 distances/second
Missile Turn Rate: 540 degrees/second
Accuracy: Unknown vs vehicles, may miss as much as 30 distances against infantry.
Clip Reload Time: 10000 msec
Pre Attack Delay: 500 ms; do the delay for every missile it launches
Not homing missiles
Special Feature Information
1] Scavenger
SCUD Launcher can upgrade its weapon with the salvages of the destroyed vehicles.
Can be upgraded twice.
2] Salvager
When a SCUD Launcher is already upgraded twice, it can sell the salvages it claims.
3] Auto Repair
Allows the SCUD Launcher to repair itself.
Prerequisite: Junk Repair
Repair Rate: 2 HP/second
4] Suicide
Uses the explosive to commit suicide. The explosion is usually fatal to the nearby enemies and neutral units, but has no effect on the nearby allies
Prerequisite: Demolition upgrade
Demolition will automatically be activated when the unit is killed.
Primary Damage: 500            Primary Damage Radius: 18
Secondary Damage: 300       Secondary Damage Radius: 50
Damage Type: Explosion
Upgrade Information
- Junk Repair (Black Market): Allows SCUD Launcher to repair itself.
- AP Rockets (Black Market): Increases the damage of explosive SCUD warhead
- Demolition (Demo General Palace): Commmits suicide by exploding the hidden explosive, damaging the nearby hostile and neutral units.
Build Information
Prerequisite: Demo Gen. Arms Dealer, Demo Gen. Palace,
& Scud Launcher General Power
Build Cost: 1200
Build Time: 15 seconds
Notes
- Slot: 3
- Will not attack without order or retaliate

B.c.11) Battle Bus
Health Information
HP: 400; 650 when becoming Garrisoned Hulk
Armor:
- Bus Normal Condition: Battle Bus Truck Armor
- Bus Crate Upgrade One: Battle Bus Truck Armor One
- Bus Crate Upgrade Two: Battle Bus Truck Armor Two
- Hulk Normal Condition: Battle Bus Structure Armor Tough
- Hulk Crate Upgrade One: Battle Bus Structure Armor Tough One
- Hulk Crate Upgrade Two: Battle Bus Structure Armor Tough Two
Note that Hulk will automatically retain its crate upgrade status from the
Bus before it is destroyed. A crate-one-upgraded Bus, for example, will create a crate-one-upgraded Hulk.
Experience Information
50 Exp as anything
Vision Information
Vision Range: 150                    Shroud Clearing Range: 200
Movement Information
Speed: 75 dist/sec; 50 if badly damaged
Turn rate: 90 degrees per second; 60 while badly damaged
Special Feature Information
1] Scavenger
Battle Bus can strengthen its armor with the salvage of the destroyed vehicles
Can only be upgraded twice
2] Salvager
When the Battle Bus  is already upgraded twice, it can take the salvage and turns it into money
3] Battle Transport
Enables the infantry inside to fire from within and to gain Garrison Bonus (see Bonus Modifier)
Total Infantry Transported: 8
50% damage to passenger when turned into Garrisonable Hulk and
100% damage to passenger when totally destroyed
Exit delay: 250 ms/infantry
4] Garrisonable Hulk
After the Bus is destroyed, flying, and finally landing on the ground, its remains can still be used as a covered bunker for infantry in it.
Automatically destroyed after no infantry inside.
Destruction Delay: 1000 ms
5] Auto Repair
Battle Bus (both as Bus and Hulk) can repair itself
Prerequisite: Junk Repair upgrade
Repair Rate: 2 HP/second
6] Suicide
Uses the explosive to commit suicide. The explosion is usually fatal to
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