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Home » PC » Command and Conquer Generals - Stunde Null » Command and Conquer Generals - Stunde Null FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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Booby Trap, and China Land, Cluster, & EMP Mines.
Disarm Delay: 1000 ms
Disarm Recharge Time: 1000 ms
Detection Rate: 500 msec
Looks for explosives to disarm within 150 range every 5000 milliseconds when idle.
Can't detect explosives when in Transport or Tunnel Network.
5] Repairs Damaged Buildings
Repairs 2% of max HP per second.
Looks for buildings to repair within 150 range every 5000 milliseconds when idle.
6] Harvester
Max Boxes to Carry: 1 ($75; $83 with Worker Shoes upgrade)
Supply Center Action Delay: 150 ms for whole thing (one transaction)
Supply Warehouse Action Delay: 150 ms per box (many small transactions)
Supply Warehouse Scan Distance: 700 (Max distance to look for a warehouse, or workers go home)
Warns when Supplies are exhausted
7] Suicide
Uses the explosive to commit suicide. The explosion is usually fatal to the nearby enemies and neutral units, but has no effect on the nearby allies
Prerequisite: Demolition upgrade
Demolition will automatically be activated when the unit is killed.
Primary Damage: 500            Primary Damage Radius: 18
Secondary Damage: 300       Secondary Damage Radius: 50
Damage Type: Explosion
Upgrade Information
- Worker Shoes (Black Market): Increases Worker's speed and supply carrier capacity
- Demolition (Demo General Palace): Commmits suicide by exploding the hidden explosive, damaging the nearby hostile and neutral units.
Build Information
Prerequisite: Demo Gen. Command Center or Demo Gen. Supply Stash
Build Cost: 200
Build Time: 3 seconds
Notes
- Slot: 1
- Worker Shoes upgrade increases the cash a Worker can carry. When he harvests a pile of supply, the supply decreases by $75, but the Worker delivers $83.
For example, a Worker harvests a supply pile worth $1500. It requires a
Worker to harvest it 20 times until it is empty ($1500/75=20). However, when the supply pile is exhausted, the total amount you collect is $1660
($83*20=$1660).

B.b.7) Stinger Soldier
Health Information
HP: 100                        Armor: Stinger Soldier Armor
Vision Information
Vision\Shroud Clearing Range: 400
Movement Information
Speed: immobile
Turn rate: 500 degrees per second (almost immediately)
Weapon Information
1] Stinger Missile (Anti Surface)
Damage: 20; 25 with AP Rocket upgrade
Damage Radius: 5
Damage Type: Explosion       Range: 225
Missile Speed: 400 dist/sec    Missile Turn Rate: 625 deg/sec
Cooldown: 2000 ms
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Homing missile
2] Stinger Missile (Anti Air)
Damage: 30                         Damage Radius: 10
Damage Type: Explosion     Range: 400
Missile Speed: 400 dist/sec    Missile Turn Rate: 625 deg/sec
Cooldown: 2000 ms
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Homing missile
Can shoot down ballistic missiles
Special Feature Information
1] Stinger Protection
Stinger Soldiers are protected by Stinger Site from most attack
See Stinger Site for more info
2] Respawning
Stinger Soldiers, if killed but the Stinger Site still exists, may respawn
See Stinger Site for more info
3] Detector
Detection Rate: 500 ms
Detection Range: 200
4] Suicide
Uses the explosive to commit suicide. The explosion is usually fatal to the nearby enemies and neutral units, but has no effect on the nearby allies
Prerequisite: Demolition upgrade
Demolition will automatically be activated when the unit is killed.
Primary Damage: 500            Primary Damage Radius: 18
Secondary Damage: 300       Secondary Damage Radius: 50
Damage Type: Explosion
Upgrade Information
- AP Rocket (Black Market): 25% Stinger missile damage to ground units
- Demolition (Demo General Palace): Commmits suicide by exploding the hidden explosive, damaging the nearby hostile and neutral units.
Build Information
Prerequisite: Demo General Stinger Site
Build Cost: 100 (only for players who choose Cash Bounty General Power)
Build Time: 30 seconds
Notes
-  Slot: 1

---------------------------------------
(c) GLA Demolition General Vehicles
---------------------------------------

B.c.1) Technical
Health Information
HP: 180                              Armor: Truck Armor
Experience Information
50 Exp to Veteran              25 Exp as Conscript/Veteran
75 Exp to Elite                    50 Exp as Elite
150 Exp to Heroic              100 Exp as Heroic
Vision Information
Vision Range: 150                  Shroud Clearing Range: 300
Movement Information
Speed: 90 dist/sec; 80 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
Turret Turn Rate: 240 degrees/sec
1] Technical Machine Gun (Anti Surface)
Damage: 10; 12.5 with AP Bullets upgrade
Damage Type: Comanche Vulcan
Range: 150
Cooldown: 200 ms
Accuracy: 100%
Projectile Speed: immediate
2] Technical Cannon (crate upgrade one) (Anti Surface)
Damage: 45; 56.25 with AP Bullets Upgrade
Damage Radius: 25
Damage Type: Comanche Vulcan
Accuracy: 100% against vehicle. May miss as much as 10 distances against infantry
Range: 150
Projectile Speed: 300 dist/sec
Cooldown: 1000 msec
3] Technical RPG (crate upgrade two) (Anti Surface)
Damage: 50
Damage Radius: 5
Damage Type: Explosion
Accuracy: 100%
Range: 150
Minimum Range: 5
Missile Speed: 225 dist/sec
Missile Turn Rate: 100 degrees/sec
Cooldown: 1000 msec
Homing missile
Special Feature Information
1] Scavenger
Replaces Technical Machine Gun Weapon with a stronger weapon.
Can be upgraded twice.
2] Transport
Can transport up to 5 infantry.
10% damage to units inside when destroyed.
3] Salvager
When a Technical is already upgraded twice, it can sell the salvages it claims.
4] Auto Repair
Allows the Technical to repair itself.
Prerequisite: Junk Repair
Repair Rate: 2 HP/second
5] Suicide
Uses the explosive to commit suicide. The explosion is usually fatal to the nearby enemies and neutral units, but has no effect on the nearby allies
Prerequisite: Demolition upgrade
Demolition will automatically be activated when the unit is killed.
Primary Damage: 500            Primary Damage Radius: 18
Secondary Damage: 300       Secondary Damage Radius: 50
Damage Type: Explosion
Upgrade Information
- AP Bullets (Black Market): Increases Technical Machine Gun and
Cannon (Upgrade One) damage by 25%.
- Junk Repair (Black Market): Gives Technical auto-repair ability.
- Demolition (Demo General Palace): Commmits suicide by exploding the hidden explosive, damaging the nearby hostile and neutral units.
Build Information
Prerequisite: Demo Gen. Arms Dealer
Build Cost: 600
Build Time: 5 seconds
Notes
- Slot: 3

B.c.2) Scorpion
Health Information
HP: 370                         Armor: Tank Armor
Experience Information
100 Exp to Veteran       60 Exp as Conscript/Veteran
200 Exp to Elite             120 Exp as Elite
400 Exp to Heroic         200 Exp as Heroic
Vision Information
Vision Range: 125        Shroud Clearing Range: 300
Movement Information
Speed: 40 dist/sec; 30 when badly damaged
Turn rate: 180 degrees per second
Weapon Information
Turret Turn Rate: 100 degrees/sec
See the condition list below for Scorpion weapons
- No Rocket upgrade and no crate upgrade: Scorpion Tank Gun
- W/ Rocket upgrade and no crate upgrade: Scorpion Tank Gun and
Scorpion Rocket
- No Rocket upgrade and crate upgrade 1: Advanced Scorpion Tank Gun
- W/ Rocket upgrade and crate upgrade 1: Advanced Scorpion Tank Gun and Scorpion Rocket
- No Rocket upgrade and crate upgrade 2: Advanced Scorpion Tank Gun
- W/ Rocket upgrade and crate upgrade 2: Advanced Scorpion Tank Gun and Double Scorpion Rockets
1] Scorpion Tank Gun (Anti Surface)
Damage: 20                           Radius: 5
Damage Type: Armor Piercing
Cooldown: 1000 milliseconds
Range: 150
Projectile Speed: 400 dist/sec
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
2] Scorpion Rocket (Anti Surface)
Primary Damage: 100; 125 with AP Rocket upgrade
Primary Damage Radius: 5
Secondary Damage: 80; 100 with AP Rocket upgrade
Secondary Damage Radius: 25
Damage Type: Explosion
Range: 150                           Min. Range: 40
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Missile Speed: 150 dist/sec   Missile Turn Rate: 540 deg/sec
Cooldown: 200 ms
Clip Size: 1                          Clip Reload Time: 15000 ms
Homing Missile
3] Advanced Scorpion Tank Gun (Anti Surface)
Damage: 25               Radius: 5
Damage Type: Armor Piercing
Cooldown: 1000 milliseconds
Range: 150
Projectile Speed: 400 dist/sec
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
4] Double Scorpion Rockets (Anti Surface)
Primary Damage: 100; 125 with AP Rocket upgrade
Primary Damage Radius: 5
Secondary Damage: 80; 100 with AP Rocket upgrade
Secondary Damage Radius: 25
Damage Type: Explosion
Range: 150                           Min. Range: 40
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Missile Speed: 150 dist/sec   Missile Turn Rate: 540 deg/sec
Cooldown: 200 ms
Clip Size: 2                           Clip Reload Time: 15000 ms
Homing Missile
Special Feature Information
1] Scavenger
Scorpion can replaces its weapons with the salvage of the destroyed vehicles
Can only be upgraded twice
2] Salvager
When the Scorpion is already upgraded twice, it can take the salvage and turns it into money
3] Toxin Contamination
Scorpion loads its shells and rockets with a small amount of toxin, leaving Poison Field Small on the target (Poison Field Gamma Small if Anthrax Gamma upgrade is researched).
When I tested it, it seemed that the Rockets do not contain toxin. Was
I correct or it was just my eyesight that cheated me?
4] Auto Repair
Scorpion is capable of repairing itself.
Prerequisite: Junk Repair upgrade
Repair Rate: 2 HP/second
5] Suicide
Uses the explosive to commit suicide. The explosion is usually fatal to the nearby enemies and neutral units, but has no effect on the nearby allies
Prerequisite: Demolition upgrade
Demolition will automatically be activated when the unit is killed.
Primary Damage: 500            Primary Damage Radius: 18
Secondary Damage: 300       Secondary Damage Radius: 50
Damage Type: Explosion
Upgrade Information
- Scorpion Rocket (Arms Dealer): Installs a deadly rocket on the
Scorpion
- AP Rocket (Black Market): +25% to Scorpion Rocket damage. Only works when Scorpion Rocket upgrade has been researched.
- Junk Repair (Black Market): Scorpion receives auto-repair ability.
- Demolition (Demo General Palace): Commmits suicide by exploding the hidden explosive, damaging the nearby hostile and neutral units.
~ Toxin Shell (Standard GLA Palace): Loads Scorpion shells and the rocket with a handful doses of toxin.
~ Anthrax Beta (Standard GLA Palace): Replaces the standard toxin with deadlier agent, Anthrax Beta. Only works when Toxin Shells has been       researched.
~ Anthrax Gamma (Toxin General Palace): Fills Scorpion's shells and rockets with Anthrax Gamma, but it is just for fun. No additional damage, compared to Anthrax Beta. Only works when the Toxin
Shells upgrade has been researched.
Build Information
Prerequisite: Demo Gen. Arms Dealer
Build Cost: 650
Build Time: 7 seconds
Notes
-  Slot: 3

B.c.3) Quad Cannon
Health Information
HP: 300                            Armor: Humvee Armor
Experience Information
100 Exp to Veteran            50 Exp as Conscript/Veteran
150 Exp to Elite                 100 Exp as Elite
300 Exp to Heroic             150 Exp as Heroic
Vision Information
Vision Range: 150             Shroud Clearing Range: 300
Movement Information
Speed: 40 dist/sec; 25 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
Turret Turn Rate: 360 degrees/sec 1a] Quad Cannon Gun Anti Surface
Damage: 10; 12.5 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 100 milliseconds
Range: 150
Missile Speed: immediate
Accuracy: 100% 1b] Quad Cannon Gun Anti Air
Damage: 5; 6.25 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 100 milliseconds
Range: 350
Missile Speed: immediate
Accuracy: 100% 2a] Quad Cannon Gun Anti Surface (crate upgrade one)
Damage: 8; 10 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 50 milliseconds
Range: 150
Missile Speed: immediate
Accuracy: 100% 2b] Quad Cannon Gun Anti Air (crate upgrade one)
Damage: 5; 6.25 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 50 milliseconds
Range: 350
Missile Speed: immediate
Accuracy: 100% 3a] Quad Cannon Gun Anti Surface (crate upgrade two)
Damage: 8; 10 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 25 milliseconds
Range: 150
Missile Speed: immediate
Accuracy: 100% 3b] Quad Cannon Gun Anti Air (crate upgrade two)
Damage: 5; 6.25 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 25 milliseconds
Range: 350
Missile Speed: immediate
Accuracy: 100%
Special Feature Information
1] Scavenger
Quad Cannon can upgrade its weapon with the remains of destroyed vehicles.
Can only be upgraded twice
2] Salvager
When the Quad Cannon is already upgraded twice, it can sell the remains of the destroyed vehicles
3] Auto Repair
This ability will allow Quad Cannon to repair itself
Prerequisite: Junk Repair
Repair Rate: 2 HP/sec
4] Suicide
Uses the explosive to commit suicide. The explosion is usually fatal to the nearby enemies and neutral units, but has no effect on the nearby allies
Prerequisite: Demolition upgrade
Demolition will automatically be activated when the unit is killed.
Primary Damage: 500            Primary Damage Radius: 18
Secondary Damage: 300       Secondary Damage Radius: 50
Damage Type: Explosion
Upgrade Information
- Junk Repair (Black Market): Enables Quad Cannon to auto-repair
- AP Bullets (Black Market): +25% to Quad Cannon damage
- Demolition (Demo General Palace): Commmits suicide by exploding the hidden explosive, damaging the nearby hostile and neutral units.
Build Information
Prerequisite: Demo General Arms Dealer
Build Cost: 750
Build Time: 6 seconds
Notes
-  Slot: 3

B.c.4) Toxin Tractor
Health Information
HP: 240                                 Armor: Toxin Truck Armor
Experience Information
100 Exp to Veteran                    50 Exp as Conscript/Veteran
150 Exp to Elite                         100 Exp as Elite
300 Exp to Heroic                     150 Exp as Heroic
Vision Information
Vision Range: 100                    Shroud Clearing Range: 200
Movement Information
Speed: 30 dist/sec; 20 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
Turret Turn Rate: 180 deg/sec
1] Toxin Truck Gun (Anti Surface)
Damage: 10; 12.5 with Anthrax Beta upgrade*
Radius: 10
Damage Type: Poison
Cooldown: 40 milliseconds
Range: 100; has a Min. Range of 10 with Anthrax Beta upgrade:(
Spray Speed: 300 dist/sec
Accuracy: 100%
Clip Size: 30 shots                 Clip Reload Time: 40 milliseconds
Homing missiles
Empties Garrisoned buildings (kills 2 infantry per hit)
2] Toxin Truck Gun (crate upgrade one) (Anti Surface)
Damage: 12.5; 15 with Anthrax Beta upgrade*
Radius: 10
Damage Type: Poison
Cooldown: 40 milliseconds
Range: 100; has a Min. Range of 10 with Anthrax Beta upgrade:(
Spray Speed: 300 dist/sec
Accuracy: 100%
Clip Size: 30 shots                 Clip Reload Time: 40 milliseconds
Homing missiles
Empties Garrisoned buildings (kills 2 infantry per hit)
3] Toxin Truck Gun (crate upgrade two) (Anti Surface)
Damage: 15; 20 with Anthrax Beta upgrade*
Radius: 10
Damage Type: Poison
Cooldown: 40 milliseconds
Range: 100; has a Min. Range of 10 with Anthrax Beta upgrade:(
Spray Speed: 300 dist/sec
Accuracy: 100%
Clip Size: 30 shots                 Clip Reload Time: 40 milliseconds
Homing missiles
Empties Garrisoned buildings (kills 2 infantry per hit)
Special Feature Information
1] Contamination
Sprays toxin on a wide area a] Toxin Truck Sprayer
Secondary Damage: 2; 2.5 with Anthrax Beta*
Secondary Damage Radius: 75
Range: 15
Damage Type: Poison
Spray Speed: 300 dist/sec
Cooldown: 200 ms
Leaves Poison Field Medium b] Toxin Truck Sprayer (crate upgrade one)
Secondary Damage: 2.5; 3 with Anthrax Beta*
Secondary Damage Radius: 75
Range: 15
Damage Type: Poison
Spray Speed: 300 dist/sec
Cooldown: 200 ms
Leaves Poison Field Medium c] Toxin Truck Sprayer (crate upgrade two)
Secondary Damage: 3; 4 with Anthrax Beta*
Secondary Damage Radius: 75
Range: 15
Damage Type: Poison
Spray Speed: 300 dist/sec
Cooldown: 200 ms
Leaves Poison Field Medium
2] Ungarrison
Toxin Tractor can ungarrison garrisonable Civilian Buildings.
3] Scavenger
Toxin Tractor can upgrade its weapon with the salvages of the destroyed vehicles.
Can be upgraded twice.
4] Salvager
When a Toxin Tractor is already upgraded twice, it can sell the salvages it claims.
5] Auto Repair
Allows the Toxin Tractor to repair itself.
Prerequisite: Junk Repair
Repair Rate: 2 HP/second
6] Toxin Tractor Explosion
Leaves Poison Field Small when destroyed
7] Suicide
Uses the explosive to commit suicide. The explosion is usually fatal to the nearby enemies and neutral units, but has no effect on the nearby allies
Prerequisite: Demolition upgrade
Demolition will automatically be activated when the unit is killed.
Primary Damage: 500            Primary Damage Radius: 18
Secondary Damage: 300       Secondary Damage Radius: 50
Damage Type: Explosion
Upgrade Information
- Anthrax Beta (GLA Palace): Replaces the standard toxin with Anthrax Beta
- Junk Repair (Black Market): Enables the Toxin Tractor to auto-repair
- Demolition (Demo General Palace): Commmits suicide by exploding the hidden explosive, damaging the nearby hostile and neutral units.
Build Information
Prerequisite: Arms Dealer
Build Cost: 750
Build Time: 5 seconds
Notes
- Slot: 3
- * means that the weapons, aside from researching Anthrax Beta, can also be obtained when the Toxin Truck becomes heroic

B.c.5) Combat Cycle
Health Information
HP: 100                                 Armor: Truck Armor
Experience Information
200 Exp to Veteran              50 Exp as Conscript/Veteran
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