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Home » PC » Command and Conquer Generals - Stunde Null » Command and Conquer Generals - Stunde Null FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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Range: 450
Minimum Range: 200
Missile Speed: 200 distances/second
Missile Turn Rate: 540 degrees/second
Pre Attack Delay: 500 ms; do the delay for every missile it launches
Clip Reload Time: 10000 msec
Not homing missiles
Leaves Poison Field Medium upon detonation
Special Feature Information
1] Replaces Warhead
SCUD Launcher can install either Explosive or Anthrax Warhead
2] Scavenger
SCUD Launcher can upgrade its weapon with the salvages of the destroyed vehicles.
Can be upgraded twice.
3] Salvager
When a SCUD Launcher is already upgraded twice, it can sell the salvages it claims.
4] Auto Repair
Allows the SCUD Launcher to repair itself.
Prerequisite: Junk Repair
Repair Rate: 2 HP/second
Upgrade Information
- Anthrax Beta (Palace): Replaces the standard anthrax with deadlier
Anthrax Beta in the SCUD Warhead
- Junk Repair (Black Market): Allows SCUD Launcher to repair itself.
- AP Rockets (Black Market): Increases the damage of explosive SCUD warhead
Build Information
Prerequisite: Arms Dealer, Palace, Scud Launcher General Power
Build Cost: 1200
Build Time: 15 seconds
Notes
- Slot: 3
- Will not attack without order or retaliate.

A.c.11) Battle Bus
Health Information
HP: 400; 650 when becoming Garrisoned Hulk
Armor:
- Bus Normal Condition: Battle Bus Truck Armor
- Bus Crate Upgrade One: Battle Bus Truck Armor One
- Bus Crate Upgrade Two: Battle Bus Truck Armor Two
- Hulk Normal Condition: Battle Bus Structure Armor Tough
- Hulk Crate Upgrade One: Battle Bus Structure Armor Tough One
- Hulk Crate Upgrade Two: Battle Bus Structure Armor Tough Two
Note that Hulk will automatically retain its crate upgrade status from the
Bus before it is destroyed. A crate-one-upgraded Bus, for example, will create a crate-one-upgraded Hulk.
Experience Information
50 Exp as anything
Vision Information
Vision Range: 150                    Shroud Clearing Range: 200
Movement Information
Speed: 75 dist/sec; 50 if badly damaged
Turn rate: 90 degrees per second; 60 while badly damaged
Special Feature Information
1] Scavenger
Battle Bus can strengthen its armor with the salvage of the destroyed vehicles
Can only be upgraded twice
2] Salvager
When the Battle Bus  is already upgraded twice, it can take the salvage and turns it into money
3] Battle Transport
Enables the infantry inside to fire from within and to gain Garrison Bonus (see Bonus Modifier)
Total Infantry Transported: 8
50% damage to passenger when turned into Garrisonable Hulk and
100% damage to passenger when totally destroyed
Exit delay: 250 ms/infantry
4] Garrisonable Hulk
After the Bus is destroyed, flying, and finally landing on the ground, its remains can still be used as a covered bunker for infantry in it.
Automatically destroyed after no infantry inside.
Destruction Delay: 1000 ms
5] Auto Repair
Battle Bus (both as Bus and Hulk) can repair itself
Prerequisite: Junk Repair upgrade
Repair Rate: 2 HP/second
Upgrade Information
- Junk Repair (Black Market): Enables Battle Bus to auto-repair
Build Information
Prerequisite: Arms Dealer, Palace
Build Cost: 1000
Build Time: 15 seconds
Notes
- Slot: 8
- Will not automatically attack enemy coming nearby

A.c.12) Car Bomb
Car bomb health, vision, etc depend on the car hijacked by the terrorist, but usually all cars have the statistics below. Refer to Civilian Units for more detailed information.
Health Information
HP: 100               Armor: Truck Armor
Vision Information
Vision Range: varies
Locomotor Information
Speed: 90 dist/sec
Turn Rate: 120 degrees/sec
Weapon Information
Suicide Car Bomb (Anti Surface)
Primary Damage: 700
Primary Damage Radius: 20
Secondary Damage: 100
Secondary Damage Radius: 50
Damage Type: Explosion
Range: 5
Build Information
Prerequisites: Terrorist and a civilian car
Notes:
- Slot: 3

B. GLA Demolition General Units

--------------------------------------
(a) GLA Demolition General Aircraft
--------------------------------------
B.a.1) GLA Cargo Plane
Health Information
HP: 1000                                 Armor: Airplane Armor
Experience Information
40 Exp as Anything
Movement Information
Speed: 125 dist/sec; 75 if badly damaged
Turn rate: 25 degrees per second; 10 while badly damaged
Notes
- Drops Anthrax Bomb and Reinforcement Pad vehicle to the targetted area.
- Door Open Time: 500 ms

--------------------------------------
(b) GLA Demolition General Infantry
--------------------------------------

B.b.1) Rebel
Health Information
HP: 120                            Armor: Human Armor
Experience Information
40 Exp to Veteran          15 Exp as Conscript/Veteran
60 Exp to Elite                30 Exp as Elite
120 Exp to Heroic          40 Exp as Heroic
Vision Information
Vision Range: 150            Shroud Clearing Range: 300
Movement Information
Speed: 20 dist/sec; 10 if badly hurt
Turn rate:  500 degrees per second (infinite)
Weapon Information
Rebel Machine Gun (Anti Surface)
Damage: 5; 6.25 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 100 milliseconds                       Range: 100
Projectile Speed: immediate
Accuracy: 100%
Clip Size: 3 shots                                Clip Reload Time: 700 milliseconds
Special Feature Information
1] Salvager
Rebels can pick up salvage and turn it to cash for player
2] Capture Building
Prerequisite: Capture Building upgrade
Unpack Time: 3000 ms
Preparation Time: 20000 ms
Pack Time: 2000 ms
Experience Gained: 12
Recharge Time: 15000 ms
3] Stealth
Prerequisite: Camouflage upgrade
Stealth Delay: 2500 ms
Decloaks when attacking or capturing building
4] Booby Trap
Deploys an explosive to friendly buildings, making them difficult to capture
Prerequisite: Booby Trap upgrade
Recharge Time: 7500 ms
Max. No. of Booby Trap in a Building: 1
Max. No. of Booby Trap installed: 100
Does not expire when the creator dies
Booby Trap Information
Primary Damage: 200            Primary Damage Radius: 5
Secondary Damage: 50         Secondary Damage Radius: 15
Damage Type: Explosion       Vision/Shroud Clearing Range: 25
5] Suicide
Uses the explosive to commit suicide. The explosion is usually fatal to the nearby enemies and neutral units, but has no effect on the nearby allies (woah....).
Prerequisite: Demolition upgrade
Demolition will automatically be activated when the unit is killed.
Primary Damage: 500            Primary Damage Radius: 18
Secondary Damage: 300       Secondary Damage Radius: 50
Damage Type: Explosion
Upgrade Information
- Capture Building (Barracks): Enabes Rebel to capture most hostile base buildings and tech buildings.
- Demolition (Demo Gen. Palace): Commmits suicide by exploding the hidden explosive, damaging the nearby hostile and neutral units.
- AP Bullets (Black Market): Increases Rebel damage by 25%.
~ Camouflage (Standard GLA Palace): Rebels are hidden from sight when not doing any hostile actions.
Build Information
Prerequisite: GLA Demolition General Barracks
Build Cost: 150
Build Time: 5 seconds
Notes
-  Slot: 1

B.b.2) Terrorist
Health Information
HP: 120                                 Armor: Demo Gen Terrorist Armor
Experience Information
20 Exp as anything
Vision Information
Vision Range: 150                 Shroud Clearing Range: 200
Movement Information
Speed: 25 dist/sec; 15 when badly wounded
Turn rate: 500 degrees per second (almost immediately)
Weapon Information
Suicide Dynamite Pack (Anti Surface)
Primary Damage: 500                    Primary Radius: 18
Secondary Damage: 300               Secondary Radius: 50
Damage Type: Explosion
Activated when crushed, splatted, lasered, burned, exploded.
Special Feature Information
1] Salvager
Terrorist can gain money from the salvage of the destroyed vehicles
2] Car Bomb
Steals a civilian car and loads it with bomb (see Car Bomb)
Build Information
Prerequisite: Demo General Barracks
Build Cost: 200
Build Time: 5 seconds
Notes
- Slot: 1
- Can be ordered to attack an empty area by force attack

B.b.3) RPG Trooper
Health Information
HP: 100                          Armor: Human Armor
Experience Information
100 Exp to Veteran                20 Exp as Conscript/Veteran
200 Exp to Elite                     40 Exp as Elite
400 Exp to Heroic                 60 Exp as Heroic
Vision Information
Vision Range: 150                Shroud Clearing Range: 400
Movement Information
Speed: 20 distances/sec; 10 if badly wounded
Turn rate: 500 degrees per second (almost immediately)
Weapon Information
Tunnel Defender Rocket (RPG) (Anti Surface and Air)
Damage: 40; 50 with AP Rockets upgrade
Radius: 5
Damage Type: Infantry Missile
Cooldown: 1000 milliseconds
Range: 175                                    Minimum Range: 5
Missile Speed: 225 dist/sec            Missile Turn Rate: 100 deg/sec
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Homing missiles
Special Feature Information
1] Salvager
RPG Trooper can turn the salvaged vehicles into cash
2] Suicide
Uses the explosive to commit suicide. The explosion is usually fatal to the nearby enemies and neutral units, but has no effect on the nearby allies
Prerequisite: Demolition upgrade
Demolition will automatically be activated when the unit is killed.
Primary Damage: 500            Primary Damage Radius: 18
Secondary Damage: 300       Secondary Damage Radius: 50
Damage Type: Explosion
Upgrade Information
- AP Rocket (Black Market): 25% to RPG missile damage
- Demolition (Demo Gen. Palace): Commmits suicide by exploding the hidden explosive, damaging the nearby hostile and neutral units.
Build Information
Prerequisite: Demo General Barracks or Demo General Tunnel Network (see notes and Tunnel Network)
Build Cost: 300
Build Time: 5 seconds
Notes
-  Slot: 1
- Comes up in pair when a Tunnel Network is completely built for the 1st time (not by GLA Hole)

B.b.4) Angry Mob
Health Information
Members: 10; initially just 5, but will grow.
HP: 50                                 Armor: Human Armor
Experience Information
150 Exp to Veteran                 5 Exp as anything
450 Exp to Elite
900 Exp to Heroic
Vision Information
Vision\Shroud Clearing Range: 150
Movement Information
Group Movement
Speed: 18 dist/sec
Turn Rate: 360 degrees/sec; 350 if badly hurt
Person Movement
Normal
Speed: 20; 10 if badly hurt
Turn Rate: 500 dist/sec
Wander
Speed: 13; 10 if badly hurt
Turn Rate: 500 dist/sec
Panic
Speed: 32; 10 if badly hurt
Turn Rate: 500 dist/sec
Weapon Information
1] Pistol (Anti Surface)
Some members of the Angry Mob bring pistols as weapons
Damage: 10                Damage Type: Molotov Cocktail
Range: 100                 Projectile Speed: immediate
Cooldown: 250 ms
Clip: 8                        Reload Time: 3000 ms
Replaced by AK-47 when Arm the Mob upgrade is researched
2] Rock (Anti Surface)
Some other members, instead of Pistols, effectively use Rock to knock down the enemy
Damage: 40                   Radius: 1
Range: 100                    Damage Type: Molotov Cocktail
Projectile Speed: 130 dist/sec
Accuracy: 100%
Cooldown: 500 ms
Pause before Throwing: 500 ms (let's say it is an addition to cooldown, so Angry Mob member using this will throw the next Rock after 1000 ms)
Replaced by AK-47 when Arm the Mob upgrade is researched
3] Molotov (Anti Surface)
While their friends choose light Pistol and cheap Rock, some mobsters prefer Molotov
Damage: 40                    Radius: 11
Range: 100                     Minimum Range: 12
Damage Type: Molotov Cocktail
Projectile Speed: 60 dist/sec
Cooldown: 500 ms
Pause before Throwing: 500 ms (let's say it is an addition to cooldown, so Angry Mob member using this will throw the next Molotov after 1000 ms)
Molotov leaves earth-scorching flames for 2333 ms at the radius of
18-30, but it seems to deliver no damage.
4] AK-47 (Anti Surface)
AK-47 replaces the standard Pistols and primitve Rocks
Prerequisite: Arm the Mob upgrade
Damage: 20; 25 with AP Bullets upgrade
Range: 120
Damage Type: Molotov Cocktail
Projectile Speed: immediate
Accuracy: 100%
Cooldown: 250 ms
Special Feature Information
1] Salvager
Angry Mob can take the salvaged vehicles and turn it into cash
2] Regeneration
As long as there is at least one person in the mob, the mob can gain full health and new members and still retains the rank it acquires
Regeneration Rate: 30 seconds
3] Group
Angry Mob member can only work in group. If there is one member separated from the group, (s)he dies
Chasing Radius: 40
Upgrade Information
- Arm the Mob (Palace): Replaces the pistols and rocks used by Angry
Mob with powerful AK 47s
- AP Bullets (Black Market): Increases the attack damage of AK 47
Build Information
Prerequisite: Demo Gen. Barracks, Demo Gen. Palace
Build Cost: 800
Build Time: 15 seconds
Notes
- Can not be transported or enter Tunnel Network/buildings
- Mobsters and their weapons:
Mobsters                                          Weapons          Weapons (unupgraded)    (upgraded)
Aladdin                                               Pistol                 AK-47
Woman in the Gypsy Costume            Rock                 AK-47
Lady with the Hot Sauce                     Molotov            Molotov
Skinny Guy with the Green Beret        Pistol                 AK-47
Fat Guy with the Tank Top                 Rock                 AK-47
The Robed Dude with the Man-Veil    Pistol                AK-47

B.b.5) Jarmen Kell
Health Information
HP: 200                              Armor: Human Armor
Experience Information
100 Exp to Veteran             50 Exp as Conscript/Veteran
200 Exp to Elite                  100 Exp as Elite
400 Exp to Heroic              150 Exp as Heroic
Vision Information
Vision Range: 200              Shroud Clearing Range: 400
Movement Information
Speed: 30 distances/sec; 20 if badly hurt
Turn rate: 500 degrees per second (infinite)
Weapon Information
Jarmen Kell Rifle (Anti Surface)
Damage: 180; 225 with AP Bullets upgrade
Damage Type: Sniper
Cooldown: 1000 milliseconds
Range: 225
Projectile Speed: immediate
Accuracy: 100%
Special Feature Information
1] Salvager
Jarmen Kell can pick up salvage and turn it into cash
2] Stealth
Stealth Delay: 2000 ms
Decloaks when attacking
Still cloaks when garrisoning a building
3] Detector
Demo General Jarmen Kell can detect stealth (ehh... for what reason is he able to do it?)
Detection Rate: 750 ms
Detection Range: 150
Can not detect stealth when in vehicle (including Combat Bike) or building.
4] Vehicle Snipe
Kills the pilot of a vehicle, making it captureable
Can not Vehicle Snipe pilotless vehicles, such as Sentry Drone
Can not Vehicle Snipe air units, even if they are on land
Recharge Time: 30000 ms        Range: 225
Range: 225                               Damage Type: Kill Pilot
5] Crush Immunity
As a hero, Jarmen Kell can not be squeezed except by Overlord/
Emperor Overlord
6] Remote C4
Plants a stealthy Remote C4 on an enemy buiding or vehicle which will explode on command. Only Dozer or Worker can remove it.
Range: 0
Preparation Time: 0
Decloaks 5000 ms before planting C4
Unpack Time: 5500 ms
Escapes 100 distances after completion
Can't install more than 1 C4 (either Timed or Remote) in one place
Max Remote C4s to Install: 8
Expires if Jarmen Kell dies
Primary Damage: 2000
Primary Damage Radius: 25
Secondary Damage: 150
Secondary Damage Radius: 75
Damage Type: Explosion
Vision/Shroud Clearing Range: 75
7] Timed C4
Plants a stealthy timed C4 on an enemy building/vehicle which will explode after a certain period of time
Range: 0
Preparation Time: 0
Decloaks 5000 ms before planting C4
Unpack Time: 5500 ms
Escapes 100 distances after completion
Can't install more than 1 C4 (either Timed or Remote) in one place
Max Remote C4s to Install: 10
Does not expire if Jarmen Kell dies
Primary Damage: 2000
Primary Damage Radius: 25
Secondary Damage: 150
Secondary Damage Radius: 75
Damage Type: Explosion
Vision/Shroud Clearing Range: 75
8] Detonate
Detonates all Remote Demo Charges
9] Suicide
Uses the explosive to commit suicide. The explosion is usually fatal to the nearby enemies and neutral units, but has no effect on the nearby allies
Prerequisite: Demolition upgrade
Demolition will automatically be activated when the unit is killed.
Primary Damage: 500            Primary Damage Radius: 18
Secondary Damage: 300       Secondary Damage Radius: 50
Damage Type: Explosion
Upgrade Information
- AP Bullets (Black Market): Increases Jarmen Kell's damage by 25%
- Demolition (Demo Gen. Palace): Commmits suicide by exploding the hidden explosive, damaging the nearby hostile and neutral units.
Build Information
Prerequisite: Demo General Barracks and Demo General Palace
Build Cost: 1500
Build Time: 20 seconds
Notes
- Max no. to build: 1
- Slot: 1

B.b.6) Worker
Health Information
HP: 100                               Armor: Human Armor
Vision Information
Vision Range: 100         Shroud Clearing Range: 200
Movement Information
Speed: 25 dist/sec; 15 when badly hurt
Speed with Worker Shoes upgrade: 30 dist/sec; 20 when badly wounded
Turn Rate: 500 degrees/sec
Special Feature Information
1] Salvager
Worker can sell the remains of destroyed vehicles
2] Builder
Construction Dozer can build China buildings. See Tip and Trick session to build other factions' buildings.
3] Real/Fake Building Option
Worker can build Fake Buildings as well as real ones.
4] Detection and Disarming
Detects and Disarms US Colonel Burton's  & Demo General
Jarmen Kell's C4s, Chinese Tank Hunter TNTs, GLA Rebel's
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