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Home » PC » Command and Conquer Generals - Stunde Null » Command and Conquer Generals - Stunde Null FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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Damage Type: Sniper: 0%
Damage Type: Poison: 1%
Damage Type: Melee: 0%
Damage Type: Laser: 0%
Damage Type: Hazard Cleanup: 0%
Damage Type: Infantry Missile: 50%
Damage Type: Particle Beam: 200%
Damage Type: Kill Pilot: 0%
Damage Type: Surrender: 0%
Damage Type: Aurora Bomb: 200%
Damage Type: Land Mine: 0%
Damage Type: Flame: 50%
Damage Type: Subdual Missile: 0%
Damage Type: Subdual Vehicle: 0%
Damage Type: Subdual Building: 100%

Battle Bus Structure Armor Tough Plus One
Damage Type: Default: 90%
Damage Type: Jet Missile: 45%
Damage Type: Stealth Jet Missile: 75%
Damage Type: Armor Piercing: 81%
Damage Type: Surrender: 0%
Damage Type: Small Arms: 20%
Damage Type: Gattling: 20%
Damage Type: Comanche Vulcan: 20%
Damage Type: Radiation: 1%
Damage Type: Microwave: 0%
Damage Type: Sniper: 0%
Damage Type: Poison: 1%
Damage Type: Melee: 0%
Damage Type: Laser: 0%
Damage Type: Hazard Cleanup: 0%
Damage Type: Infantry Missile: 45%
Damage Type: Particle Beam: 100%
Damage Type: Kill Pilot: 0%
Damage Type: Surrender: 0%
Damage Type: Aurora Bomb: 150%
Damage Type: Land Mine: 0%
Damage Type: Flame: 45%
Damage Type: Explosion: 80%
Damage Type: Subdual Missile: 0%
Damage Type: Subdual Vehicle: 0%
Damage Type: Subdual Building: 90%

Battle Bus Structure Armor Tough Plus Two
Damage Type: Default: 80%
Damage Type: Jet Missile: 40%
Damage Type: Stealth Jet Missile: 65%
Damage Type: Armor Piercing: 75%
Damage Type: Surrender: 0%
Damage Type: Small Arms: 15%
Damage Type: Gattling: 15%
Damage Type: Comanche Vulcan: 15%
Damage Type: Radiation: 1%
Damage Type: Microwave: 0%
Damage Type: Sniper: 0%
Damage Type: Poison: 1%
Damage Type: Melee: 0%
Damage Type: Laser: 0%
Damage Type: Hazard Cleanup: 0%
Damage Type: Infantry Missile: 40%
Damage Type: Particle Beam: 100%
Damage Type: Kill Pilot: 0%
Damage Type: Surrender: 0%
Damage Type: Aurora Bomb: 100%
Damage Type: Land Mine: 0%
Damage Type: Flame: 40%
Damage Type: Explosion: 70%
Damage Type: Subdual Missile: 0%
Damage Type: Subdual Vehicle: 0%
Damage Type: Subdual Building: 80%

Battle Bus Truck Armor
Damage Type: Default: 100%
Damage Type: Jet Missile: 75%
Damage Type: Stealth Jet Missile: 50%
Damage Type: Armor Piercing: 90%
Damage Type: Crush: 50%
Damage Type: Small Arms: 25%
Damage Type: Gattling: 25%
Damage Type: Comanche Vulcan: 25%
Damage Type: Flame: 50%
Damage Type: Infantry Missile: 50%
Damage Type: Poison: 25%
Damage Type: Microwave: 0%
Damage Type: Sniper: 0%
Damage Type: Melee: 0%
Damage Type: Laser: 0%
Damage Type: Hazard Cleanup: 0%
Damage Type: Kill Pilot: 100%
Damage Type: Surrender: 0%
Damage Type: Subdual Missile: 0%
Damage Type: Subdual Vehicle: 100%
Damage Type: Subdual Building: 0%
Damage Type: Radiation: 50%

Battle Bus Truck Armor Plus One
Damage Type: Default: 90%
Damage Type: Jet Missile: 70%
Damage Type: Stealth Jet Missile: 45%
Damage Type: Armor Piercing: 81%
Damage Type: Crush: 45%
Damage Type: Small Arms: 20%
Damage Type: Gattling: 20%
Damage Type: Comanche Vulcan: 20%
Damage Type: Flame: 45%
Damage Type: Infantry Missile: 45%
Damage Type: Poison: 20%
Damage Type: Microwave: 0%
Damage Type: Sniper: 0%
Damage Type: Melee: 0%
Damage Type: Laser: 0%
Damage Type: Hazard Cleanup: 0%
Damage Type: Kill Pilot: 100%
Damage Type: Surrender: 0%
Damage Type: Subdual Missile: 0%
Damage Type: Subdual Vehicle: 90%
Damage Type: Subdual Building: 0%
Damage Type: Radiation: 45%

Battle Bus Truck Armor Plus Two
Damage Type: Default: 80%
Damage Type: Jet Missile: 65%
Damage Type: Stealth Jet Missile: 40%
Damage Type: Armor Piercing: 75%
Damage Type: Crush: 40%
Damage Type: Small Arms: 15%
Damage Type: Gattling: 15%
Damage Type: Comanche Vulcan: 15%
Damage Type: Flame: 40%
Damage Type: Infantry Missile: 40%
Damage Type: Poison: 15%
Damage Type: Microwave: 0%
Damage Type: Sniper: 0%
Damage Type: Melee: 0%
Damage Type: Laser: 0%
Damage Type: Hazard Cleanup: 0%
Damage Type: Kill Pilot: 100%
Damage Type: Surrender: 0%
Damage Type: Subdual Missile: 0%
Damage Type: Subdual Vehicle: 80%
Damage Type: Subdual Building: 0%
Damage Type: Radiation: 40%

Chemical Rebel Human Armor
Damage Type: Crush: 200%
Damage Type: Armor Piercing: 10%
Damage Type: Infantry Missile: 10%
Damage Type: Sniper: 200%
Damage Type: Flame: 150%
Damage Type: Laser: 50%
Damage Type: Poison: 5%
Damage Type: Particle Beam: 150%
Damage Type: Hazard Cleanup: 0%
Damage Type: Kill Pilot: 0%
Damage Type: Surrender: 100%
Damage Type: Subdual Missile: 0%
Damage Type: Subdual Vehicle: 0%
Damage Type: Subdual Building: 0%

Chemical Suit Human Armor
Damage Type: Crush: 200%
Damage Type: Armor Piercing: 10%
Damage Type: Infantry Missile: 10%
Damage Type: Flame: 150%
Damage Type: Poison: 20%
Damage Type: Radiation: 20%
Damage Type: Microwave: 20%
Damage Type: Particle Beam: 150%
Damage Type: Sniper: 200%
Damage Type: Laser: 50%
Damage Type: Hazard Cleanup: 0%
Damage Type: Kill Pilot: 0%
Damage Type: Surrender: 100%
Damage Type: Subdual Missile: 0%
Damage Type: Subdual Vehicle: 0%
Damage Type: Subdual Building: 0%

Chinook Armor
Damage Type: Default: 50%
Damage Type: Infantry Missile: 25%
Damage Type: Poison: 25%
Damage Type: Radiation: 25%
Damage Type: Sniper: 0%
Damage Type: Microwave: 0%
Damage Type: Hazard Cleanup: 0%
Damage Type: Subdual Missile: 0%
Damage Type: Subdual Vehicle: 0%
Damage Type: Subdual Building: 0%

Comanche Armor
Damage Type: Default: 100%
Damage Type: Small Arms: 120%
Damage Type: Gattling: 120%
Damage Type: Explosion: 130%
Damage Type: Infantry Missile: 120%
Damage Type: Laser: 0%
Damage Type: Hazard Cleanup: 0%
Damage Type: Kill Pilot: 0%
Damage Type: Surrender: 0%
Damage Type: Poison: 25%
Damage Type: Radiation: 25%
Damage Type: Microwave: 0%
Damage Type: Subdual Missile: 0%
Damage Type: Subdual Vehicle: 0%
Damage Type: Subdual Building: 0%
Damage Type: Sniper: 0%

Countermeasures Airplane Armor
Damage Type: Default: 100%
Damage Type: Small Arms: 75%
Damage Type: Gattling: 75%
Damage Type: Explosion: 90%
Damage Type: Infantry Missile: 100%
Damage Type: Laser: 0%
Damage Type: Hazard Cleanup: 0%
Damage Type: Kill Pilot: 0%
Damage Type: Surrender: 0%
Damage Type: Jet Missile: 25%
Damage Type: Poison: 25%
Damage Type: Radiation: 25%
Damage Type: Microwave: 0%
Damage Type: Sniper: 0%
Damage Type: Subdual Missile: 0%
Damage Type: Subdual Vehicle: 0%
Damage Type: Subdual Building: 0%

Countermeasures Comanche Armor
Damage Type: Default: 100%
Damage Type: Small Arms: 75%
Damage Type: Gattling: 75%
Damage Type: Explosion: 110%
Damage Type: Infantry Missile: 100%
Damage Type: Laser: 0%
Damage Type: Hazard Cleanup: 0%
Damage Type: Kill Pilot: 0%
Damage Type: Surrender: 0%
Damage Type: Poison: 25%
Damage Type: Radiation: 25%
Damage Type: Microwave: 0%
Damage Type: Subdual Missile: 0%
Damage Type: Subdual Vehicle: 0%
Damage Type: Subdual Building: 0%
Damage Type: Sniper: 0%

Countermeasures Spectre Gunship Armor
Damage Type: Default: 100%
Damage Type: Small Arms: 30%
Damage Type: Gattling: 30%
Damage Type: Explosion: 40%
Damage Type: Infantry Missile: 40%
Damage Type: Laser: 0%
Damage Type: Hazard Cleanup: 0%
Damage Type: Kill Pilot: 0%
Damage Type: Surrender: 0%
Damage Type: Jet Missile: 25%
Damage Type: Poison: 25%
Damage Type: Radiation: 25%
Damage Type: Microwave: 0%
Damage Type: Sniper: 0%
Damage Type: Subdual Missile: 0%
Damage Type: Subdual Vehicle: 0%
Damage Type: Subdual Building: 0%

Demo General Terrorist Armor
Damage Type: Crush: 200%
Damage Type: Armor Piercing: 10%
Damage Type: Infantry Missile: 10%
Damage Type: Flame: 100%
Damage Type: Particle Beam: 150%
Damage Type: Sniper: 200%
Damage Type: Laser: 50%
Damage Type: Hazard Cleanup: 0%
Damage Type: Kill Pilot: 0%
Damage Type: Surrender: 100%
Damage Type: Subdual Missile: 0%
Damage Type: Subdual Vehicle: 0%
Damage Type: Subdual Building: 0%
Damage Type: Small Arms: 80%
Damage Type: Gattling: 80%
Damage Type: Comanche Vulcan: 80%
Damage Type: Poison: 50%

Dozer Armor
Damage Type: Crush: 50%
Damage Type: Small Arms: 25%
Damage Type: Gattling: 10%
Damage Type: Comanche Vulcan: 25%
Damage Type: Flame: 25%
Damage Type: Radiation: 50%
Damage Type: Microwave: 0%
Damage Type: Poison: 25%
Damage Type: Sniper: 0%
Damage Type: Melee: 0%
Damage Type: Laser: 0%
Damage Type: Hazard Cleanup: 0%
Damage Type: Particle Beam: 100%
Damage Type: Kill Pilot: 100%
Damage Type: Surrender: 0%
Damage Type: Land Mine: 0%
Damage Type: Subdual Missile: 0%
Damage Type: Subdual Vehicle: 100%
Damage Type: Subdual Building: 0%

Dragon Tank Armor
Damage Type: Crush: 50%
Damage Type: Small Arms: 25%
Damage Type: Gattling: 25%
Damage Type: Comanche Vulcan: 25%
Damage Type: Flame: 0%
Damage Type: Radiation: 50%
Damage Type: Microwave: 0%
Damage Type: Poison: 25%
Damage Type: Microwave: 0%
Damage Type: Sniper: 0%
Damage Type: Melee: 0%
Damage Type: Laser: 0%
Damage Type: Hazard Cleanup: 0%
Damage Type: Particle Beam: 100%
Damage Type: Kill Pilot: 100%
Damage Type: Surrender: 0%
Damage Type: Molotov Cocktail: 20%
Damage Type: Infantry Missile: 20%
Damage Type: Subdual Missile: 0%
Damage Type: Subdual Vehicle: 100%
Damage Type: Subdual Building: 0%

Fire Base Armor
Damage Type: Default: 100%
Damage Type: Small Arms: 50%
Damage Type: Gattling: 30%
Damage Type: Comanche Vulcan: 50%
Damage Type: Radiation: 1%
Damage Type: Microwave: 1%
Damage Type: Sniper: 1%
Damage Type: Poison: 1%
Damage Type: Surrender: 0%
Damage Type: Melee: 1%
Damage Type: Laser: 1%
Damage Type: Hazard Cleanup: 0%
Damage Type: Infantry Missile: 25%
Damage Type: Particle Beam: 200%
Damage Type: Kill Pilot: 0%
Damage Type: Aurora Bomb: 200%
Damage Type: Stealth Jet Missile: 250%
Damage Type: Jet Missile: 40%
Damage Type: Land Mine: 0%
Damage Type: Flame: 50%
Damage Type: Subdual Missile: 0%
Damage Type: Subdual Vehicle: 0%
Damage Type: Subdual Building: 100%

GLA Upgraded Structure Armor
Damage Type: Default: 75%
Damage Type: Surrender: 0%
Damage Type: Small Arms: 40%
Damage Type: Gattling:  7%
Damage Type: Comanche Vulcan: 40%
Damage Type: Radiation: 0%
Damage Type: Microwave: 0%
Damage Type: Sniper: 0%
Damage Type: Poison: 1%
Damage Type: Melee: 0%
Damage Type: Laser: 0%
Damage Type: Hazard Cleanup: 0%
Damage Type: Infantry Missile: 40%
Damage Type: Particle Beam: 150%
Damage Type: Kill Pilot: 0%
Damage Type: Surrender: 0%
Damage Type: Aurora Bomb: 150%
Damage Type: Land Mine: 0%
Damage Type: Flame: 40%
Damage Type: Subdual Missile: 0%
Damage Type: Subdual Vehicle: 0%
Damage Type: Subdual Building: 75%

GLA Upgraded Structure Armor Tough
Damage Type: Default: 75%
Damage Type: Surrender: 0%
Damage Type: Small Arms: 40%
Damage Type: Gattling: 7%
Damage Type: Comanche Vulcan: 40%
Damage Type: Radiation: 0%
Damage Type: Microwave: 0%
Damage Type: Sniper: 0%
Damage Type: Poison: 1%
Damage Type: Melee: 0%
Damage Type: Laser: 0%
Damage Type: Hazard Cleanup: 0%
Damage Type: Infantry Missile: 40%
Damage Type: Particle Beam: 18%
Damage Type: Kill Pilot: 0%
Damage Type: Surrender: 0%
Damage Type: Aurora Bomb: 150%
Damage Type: Land Mine: 0%
Damage Type: Flame: 40%
Damage Type: Explosion: 60%
Damage Type: Subdual Missile: 0%
Damage Type: Subdual Vehicle: 0%
Damage Type: Subdual Building: 75%

HazMat Human Armor
Damage Type: Crush: 200%
Damage Type: Armor Piercing: 10%
Damage Type: Sniper: 200%
Damage Type: Flame: 25%
Damage Type: Laser:  25%
Damage Type: Poison: 0%
Damage Type: Radiation: 0%
Damage Type: Microwave: 0%
Damage Type: Particle Beam: 150%
Damage Type: Hazard Cleanup: 0%
Damage Type: Kill Pilot: 0%
Damage Type: Surrender: 100%
Damage Type: Subdual Missile: 0%
Damage Type: Subdual Vehicle: 0%
Damage Type: Subdual Building: 0%

Human Armor
Damage Type: Crush: 200%
Damage Type: Armor Piercing: 10%
Damage Type: Infantry Missile: 10%
Damage Type: Flame: 150%
Damage Type: Particle Beam: 150%
Damage Type: Sniper: 200%
Damage Type: Laser: 50%
Damage Type: Hazard Cleanup: 0%
Damage Type: Kill Pilot: 0%
Damage Type: Surrender: 100%
Damage Type: Subdual Missile: 0%
Damage Type: Subdual Vehicle: 0%
Damage Type: Subdual Building: 0%

Humvee Armor
Damage Type: Jet Missile: 30%
Damage Type: Stealth Jet Missile: 30%
Damage Type: Crush: 50%
Damage Type: Small Arms: 50%
Damage Type: Gattling: 50%
Damage Type: Comanche Vulcan: 50%
Damage Type: Infantry Missile: 50%
Damage Type: Poison: 50%
Damage Type: Microwave: 0%
Damage Type: Sniper: 0%
Damage Type: Melee: 0%
Damage Type: Laser: 0%
Damage Type: Hazard Cleanup: 0%
Damage Type: Kill Pilot: 100%
Damage Type: Surrender: 0%
Damage Type: Flame: 50%
Damage Type: Subdual Missile: 0%
Damage Type: Subdual Vehicle: 100%
Damage Type: Subdual Building: 0%

Infantry General  Human Armor
Damage Type: Crush: 200%
Damage Type: Armor Piercing: 10%
Damage Type: Infantry Missile: 10%
Damage Type: Flame: 150%
Damage Type: Poison: 60%
Damage Type: Radiation: 60%
Damage Type: Microwave: 60%
Damage Type: Particle Beam: 150%
Damage Type: Sniper: 200%
Damage Type: Laser: 50%
Damage Type: Hazard Cleanup: 0%
Damage Type: Kill Pilot: 0%
Damage Type: Surrender: 100%
Damage Type: Subdual Missile: 0%
Damage Type: Subdual Vehicle: 0%
Damage Type: Subdual Building: 0%

Sentry Drone Armor
Damage Type: Jet Missile: 30%
Damage Type: Stealth Jet Missile: 30%
Damage Type: Crush: 50%
Damage Type: Small Arms: 50%
Damage Type: Gattling: 50%
Damage Type: Comanche Vulcan: 50%
Damage Type: Infantry Missile: 50%
Damage Type: Poison: 0%
Damage Type: Microwave: 0%
Damage Type: Sniper: 0%
Damage Type: Melee: 0%
Damage Type: Laser: 0%
Damage Type: Hazard Cleanup: 0%
Damage Type: Kill Pilot: 0%
Damage Type: Surrender: 0%
Damage Type: Flame: 50%
Damage Type: Subdual Missile: 0%
Damage Type: Subdual Vehicle: 100%
Damage Type: Subdual Building: 0%

Spectre Gunship Armor
Damage Type: Default: 100%
Damage Type: Small Arms: 40%
Damage Type: Gattling: 40%
Damage Type: Explosion: 40%
Damage Type: Infantry Missile: 40%
Damage Type: Laser: 0%
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