Home » PC » Command and Conquer Generals - Stunde Null » Command and Conquer Generals - Stunde Null FAQ
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14 · 15 · 16 · 17 · 18 · 19 · 20 · 21 · 22 · 23 · 24 · 25
26 · 27 · 28 · 29 · 30 · 31 · 32 · 33 · 34 · 35 · 36 · 37 · 38 · 39 · 40 · 41 · 42 · 43 · 44
26 · 27 · 28 · 29 · 30 · 31 · 32 · 33 · 34 · 35 · 36 · 37 · 38 · 39 · 40 · 41 · 42 · 43 · 44
Sponsors:
- Mobsters and their weapons:
Mobsters Weapons Weapons (unupgraded) (upgraded)
Aladdin Pistol AK-47
Woman in the Gypsy Costume Rock AK-47
Lady with the Hot Sauce Molotov Molotov
Skinny Guy with the Green Beret Pistol AK-47
Fat Guy with the Tank Top Rock AK-47
The Robed Dude with the Man-Veil Pistol AK-47
A.b.5) Hijacker
Health Information
HP: 100 Armor: Human Armor
Experience Information
150 Exp to Veteran 50 Exp as Conscript 400 Exp as Heroic
450 Exp to Elite 100 Exp as Veteran
900 Exp to Heroic 150 Exp as Elite (untrainable)
Vision Information
Vision Range: 100 Shroud Clearing Range: 200
Movement Information
Speed: 30 distances/sec; 20 if badly hurt
Turn rate: 500 degrees per second (infinite)
Special Feature Information
1] Salvager
Hijacker can claim the salvaged vehicles and turn it into cash
2] Hijack
Hijacker can kill the driver of a hostile vehicle and claim the vehicle for himself.
3] Stealth
Stealth Delay: 500 ms
Only stealthy while stationary
Build Information
Prerequisite: GLA Barracks, Palace, and Hijacker General Power
Build Cost: 400
Build Time: 10 seconds
Notes
- Slot: 1
A.b.6) Saboteur
Health Information
HP: 120 Armor: Human Armor
Experience Information
Untrainable
15 Exp as Conscript/Veteran
30 Exp as Elite
40 Exp as Heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
When Walking on Ground
Speed: 30 dist/sec; 20 if badly hurt
Turn rate: 500 degrees per second
When Climbing Cliff
Speed: 20 dist/sec; 15 when badly hurt
Turn Rate: 360 deg/sec; 350 when badly hurt
Special Feature Information
1] Salvager
Saboteur can exchange the salvaged vehicles to cash
2] Stealth
Stealth Delay: 2500 ms
Never decloaks himself
3] Sabotage Building
Saboteur can infiltrate some types of enemy buildings and sabotage them.
However, the Saboteur will disappear once he has done it.
Buildings to infiltrate Effect
Command Center Reset all General Powers
Power Plant Disable all power plants for 30 seconds
Superweapon Reset the Superweapon timer
Supply Center/Stash Steal as much as $1000 from the enemy
Factory/Barracks/Air Field Disable the building for 30 seconds
Fake Building Explodes
Internet Center Disable the building for 15 seconds
Build Information
Prerequisite: GLA Barracks, Palace
Build Cost: 800
Build Time: 15 seconds
Notes
- Slot: 1
A.b.7) Jarmen Kell
Health Information
HP: 200 Armor: Human Armor
Experience Information
100 Exp to Veteran 50 Exp as Conscript/Veteran
200 Exp to Elite 100 Exp as Elite
400 Exp to Heroic 150 Exp as Heroic
Vision Information
Vision Range: 200 Shroud Clearing Range: 400
Movement Information
Speed: 30 distances/sec; 20 if badly hurt
Turn rate: 500 degrees per second (infinite)
Weapon Information
Jarmen Kell Rifle (Anti Surface)
Damage: 180; 225 with AP Bullets upgrade
Damage Type: Sniper
Cooldown: 1000 milliseconds
Range: 225
Projectile Speed: immediate
Accuracy: 100%
Special Feature Information
1] Salvager
Jarmen Kell can pick up salvage and turn it into cash
2] Stealth
Stealth Delay: 2000 ms
Decloaks when attacking
3] Vehicle Snipe
Kills the pilot of a vehicle, making it captureable
Can not Vehicle Snipe pilotless vehicles, such as Sentry Drone
Can not Vehicle Snipe air units, even if they are on land
Recharge Time: 30000 ms Range: 225
Range: 225 Damage Type: Kill Pilot
4] Crush Immunity
As a hero, Jarmen Kell can not be squeezed except by Overlord/
Emperor Overlord
Upgrade Information
- AP Bullets (Black Market): Increases Jarmen Kell's damage by 25%
Build Information
Prerequisites: GLA Barracks, Palace
Build Cost: 1500
Build Time: 20 seconds
Notes
- Max no. to build: 1
- Slot: 1
A.b.8) Worker
Health Information
HP: 100 Armor: Human Armor
Vision Information
Vision Range: 100 Shroud Clearing Range: 200
Movement Information
Speed: 25 dist/sec; 15 when badly hurt
Speed with Worker Shoes upgrade: 30 dist/sec; 20 when badly wounded
Turn Rate: 500 degrees/sec
Special Feature Information
1] Salvager
Worker can sell the remains of destroyed vehicles
2] Builder
Construction Dozer can build China buildings. See Tip and Trick session to build other factions' buildings.
3] Real/Fake Building Option
Worker can build Fake Buildings as well as real ones.
4] Detection and Disarming
Detects and Disarms US Colonel Burton's & Demo General
Jarmen Kell's C4s, Chinese Tank Hunter TNTs, GLA Rebel's
Booby Trap, and China Land, Cluster, & EMP Mines.
Disarm Delay: 1000 ms
Disarm Recharge Time: 1000 ms
Detection Rate: 500 msec
Looks for explosives to disarm within 150 range every 5000 milliseconds when idle.
Can't detect explosives when in Transport or Tunnel Network.
5] Repairs Damaged Buildings
Repairs 2% of max HP per second.
Looks for buildings to repair within 150 range every 5000 milliseconds when idle.
6] Harvester
Max Boxes to Carry: 1 ($75; $83 with Worker Shoes upgrade)
Supply Center Action Delay: 150 ms for whole thing (one transaction)
Supply Warehouse Action Delay: 150 ms per box (many small transactions)
Supply Warehouse Scan Distance: 700 (Max distance to look for a warehouse, or workers go home)
Warns when Supplies are exhausted
Upgrade Information
- Worker Shoes (Black Market): Increases Worker's speed and supply carrier capacity
Build Information
Prerequisite: GLA Command Center or GLA Supply Stash
Build Cost: 200
Build Time: 3 seconds
Notes
- Slot: 1
- Worker Shoes upgrade increases the cash a Worker can carry. When he harvests a pile of supply, the supply decreases by $75, but the Worker delivers $83.
For example, a Worker harvests a supply pile worth $1500. It requires a
Worker to harvest it 20 times until it is empty ($1500/75=20). However, when the supply pile is exhausted, the total amount you collect is $1660
($83x20=$1660).
A.b.9) Stinger Soldier
Health Information
HP: 100 Armor: Stinger Soldier Armor
Vision Information
Vision\Shroud Clearing Range: 400
Movement Information
Speed: immobile
Turn rate: 500 degrees per second (almost immediately)
Weapon Information
1] Stinger Missile (Anti Surface)
Damage: 20; 25 with AP Rocket upgrade
Damage Radius: 5
Damage Type: Explosion Range: 225
Missile Speed: 400 dist/sec Missile Turn Rate: 625 deg/sec
Cooldown: 2000 ms
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Homing missile
2] Stinger Missile (Anti Air)
Damage: 30 Damage Radius: 10
Damage Type: Explosion Range: 400
Missile Speed: 400 dist/sec Missile Turn Rate: 625 deg/sec
Cooldown: 2000 ms
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Homing missile
Can shoot down ballistic missiles
Special Feature Information
1] Stinger Protection
Stinger Soldiers are protected by Stinger Site from most attack
See Stinger Site for more info
2] Respawning
Stinger Soldiers, if killed but the Stinger Site still exists, may respawn
See Stinger Site for more info
3] Stealth
Prerequisite: Camo Netting upgrade
Stealth Delay: 2500 msec
Decloaks when firing
4] Detector
Detection Rate: 500 ms
Detection Range: 200
Upgrade Information
- AP Rocket (Black Market): 25% Stinger missile damage to ground units
- Camo Netting (Stinger Site): Endows Stinger Site and its Stinger Soldiers stealth ability
Build Information
Prerequisite: Stinger Site
Build Cost: 100 (only for players who choose Cash Bounty General Power)
Build Time: 30 seconds
Notes
- Slot: 1
----------------------------
(c) Standard GLA Vehicle
----------------------------
A.c.1) Technical
Health Information
HP: 180 Armor: Truck Armor
Experience Information
50 Exp to Veteran 25 Exp as Conscript/Veteran
75 Exp to Elite 50 Exp as Elite
150 Exp to Heroic 100 Exp as Heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 90 dist/sec; 80 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
Turret Turn Rate: 240 degrees/sec
1] Technical Machine Gun (Anti Surface)
Damage: 10; 12.5 with AP Bullets upgrade
Damage Type: Comanche Vulcan
Range: 150
Cooldown: 200 ms
Accuracy: 100%
Projectile Speed: immediate
2] Technical Cannon (crate upgrade one) (Anti Surface)
Damage: 45; 56.25 with AP Bullets Upgrade
Damage Radius: 25
Damage Type: Comanche Vulcan
Accuracy: 100% against vehicle. May miss as much as 10 distances against infantry
Range: 150
Projectile Speed: 300 dist/sec
Cooldown: 1000 msec
3] Technical RPG (crate upgrade two) (Anti Surface)
Damage: 50
Damage Radius: 5
Damage Type: Explosion
Accuracy: 100%
Range: 150
Minimum Range: 5
Missile Speed: 225 dist/sec
Missile Turn Rate: 100 degrees/sec
Cooldown: 1000 msec
Homing missile
Special Feature Information
1] Scavenger
Replaces Technical Machine Gun Weapon with a stronger weapon.
Can be upgraded twice.
2] Transport
Can transport up to 5 infantry.
10% damage to units inside when destroyed.
3] Salvager
When a Technical is already upgraded twice, it can sell the salvages it claims.
4] Auto Repair
Allows the Technical to repair itself.
Prerequisite: Junk Repair
Repair Rate: 2 HP/second
Upgrade Information
- AP Bullets (Black Market): Increases Technical Machine Gun and
Cannon (Upgrade One) damage by 25%.
- Junk Repair (Black Market): Gives Technical auto-repair ability.
Build Information
Prerequisite: Arms Dealer
Build Cost: 500
Build Time: 3 seconds
Notes
- Slot: 3
A.c.2) Scorpion
Health Information
HP: 370 Armor: Tank Armor
Experience Information
100 Exp to Veteran 60 Exp as Conscript/Veteran
200 Exp to Elite 120 Exp as Elite
400 Exp to Heroic 200 Exp as Heroic
Vision Information
Vision Range: 125 Shroud Clearing Range: 300
Movement Information
Speed: 40 dist/sec; 30 when badly damaged
Turn rate: 180 degrees per second
Weapon Information
Turret Turn Rate: 100 degrees/sec
See the condition list below for Scorpion weapons
- No Rocket upgrade and no crate upgrade: Scorpion Tank Gun
- W/ Rocket upgrade and no crate upgrade: Scorpion Tank Gun and
Scorpion Rocket
- No Rocket upgrade and crate upgrade 1: Advanced Scorpion Tank Gun
- W/ Rocket upgrade and crate upgrade 1: Advanced Scorpion Tank Gun and Scorpion Rocket
- No Rocket upgrade and crate upgrade 2: Advanced Scorpion Tank Gun
- W/ Rocket upgrade and crate upgrade 2: Advanced Scorpion Tank Gun and Double Scorpion Rockets
1] Scorpion Tank Gun (Anti Surface)
Damage: 20 Radius: 5
Damage Type: Armor Piercing
Cooldown: 1000 milliseconds
Range: 150
Projectile Speed: 400 dist/sec
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
2] Scorpion Rocket (Anti Surface)
Primary Damage: 100; 125 with AP Rocket upgrade
Primary Damage Radius: 5
Secondary Damage: 80; 100 with AP Rocket upgrade
Secondary Damage Radius: 25
Damage Type: Explosion
Range: 150 Min. Range: 40
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Missile Speed: 150 dist/sec Missile Turn Rate: 540 deg/sec
Cooldown: 200 ms
Clip Size: 1 Clip Reload Time: 15000 ms
Homing Missile
3] Advanced Scorpion Tank Gun (Anti Surface)
Damage: 25 Radius: 5
Damage Type: Armor Piercing
Cooldown: 1000 milliseconds
Range: 150
Projectile Speed: 400 dist/sec
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
4] Double Scorpion Rockets (Anti Surface)
Primary Damage: 100; 125 with AP Rocket upgrade
Primary Damage Radius: 5
Secondary Damage: 80; 100 with AP Rocket upgrade
Secondary Damage Radius: 25
Damage Type: Explosion
Range: 150 Min. Range: 40
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Missile Speed: 150 dist/sec Missile Turn Rate: 540 deg/sec
Cooldown: 200 ms
Clip Size: 2 Clip Reload Time: 15000 ms
Homing Missile
Special Feature Information
1] Scavenger
Scorpion can replaces its weapons with the salvage of the destroyed vehicles
Can only be upgraded twice
2] Salvager
When the Scorpion is already upgraded twice, it can take the salvage and turns it into money
3] Toxin Contamination
Prerequisite: Toxin Shells upgrade
Scorpion loads its shells and rockets with a small amount of toxin, leaving Poison Field Small on the target (Poison Field Gamma Small if Anthrax Gamma upgrade is researched).
When I tested it, it seemed that the Rockets do not contain toxin. Was
I correct or it was just my eyesight that cheated me?
4] Auto Repair
Scorpion is capable of repairing itself.
Prerequisite: Junk Repair upgrade
Repair Rate: 2 HP/second
Upgrade Information
- Scorpion Rocket (Arms Dealer): Installs a deadly rocket on the
Scorpion
- AP Rocket (Black Market): +25% to Scorpion Rocket damage. Only works when Scorpion Rocket upgrade has been researched.
- Toxin Shell (Palace): Loads Scorpion shells and the rocket with a handful doses of toxin.
- Anthrax Beta (Palace): Replaces the standard toxin with deadlier agent,
Anthrax Beta. Only works when Toxin Shells has been researched.
- Junk Repair (Black Market): Scorpion receives auto-repair ability.
~ Anthrax Gamma (Toxin General Palace): Fills Scorpion's shells and rockets with Anthrax Gamma, but it is just for fun. No additional damage, compared to Anthrax Beta. Only works when the Toxin
Shells upgrade has been researched.
Build Information
Prerequisite: Arms Dealer
Build Cost: 600
Build Time: 7 seconds
Notes
- Slot: 3
A.c.3) Quad Cannon
Health Information
HP: 300 Armor: Humvee Armor
Experience Information
100 Exp to Veteran 50 Exp as Conscript/Veteran
150 Exp to Elite 100 Exp as Elite
300 Exp to Heroic 150 Exp as Heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 40 dist/sec; 25 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
Turret Turn Rate: 360 degrees/sec 1a] Quad Cannon Gun Anti Surface
Damage: 10; 12.5 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 100 milliseconds
Range: 150
Missile Speed: immediate
Accuracy: 100% 1b] Quad Cannon Gun Anti Air
Damage: 5; 6.25 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 100 milliseconds
Range: 350
Missile Speed: immediate
Accuracy: 100% 2a] Quad Cannon Gun Anti Surface (crate upgrade one)
Damage: 8; 10 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 50 milliseconds
Range: 150
Missile Speed: immediate
Accuracy: 100% 2b] Quad Cannon Gun Anti Air (crate upgrade one)
Damage: 5; 6.25 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 50 milliseconds
Range: 350
Missile Speed: immediate
Accuracy: 100% 3a] Quad Cannon Gun Anti Surface (crate upgrade two)
Damage: 8; 10 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 25 milliseconds
Range: 150
Missile Speed: immediate
Accuracy: 100% 3b] Quad Cannon Gun Anti Air (crate upgrade two)
Damage: 5; 6.25 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 25 milliseconds
Range: 350
Missile Speed: immediate
Accuracy: 100%
Special Feature Information
1] Scavenger
Quad Cannon can upgrade its weapon with the remains of destroyed vehicles.
Can only be upgraded twice
2] Salvager
When the Quad Cannon is already upgraded twice, it can sell the remains of the destroyed vehicles
3] Auto Repair
This ability will allow Quad Cannon to repair itself
Prerequisite: Junk Repair
Repair Rate: 2 HP/sec
Upgrade Information
- Junk Repair (Black Market): Enables Quad Cannon to auto-repair
- AP Bullets (Black Market): +25% to Quad Cannon damage
Build Information
Prerequisite: Arms Dealer
Build Cost: 700
Build Time: 6 seconds
Notes
- Slot: 3
A.c.4) Toxin Tractor
Health Information
HP: 240 Armor: Toxin Truck Armor
Experience Information
100 Exp to Veteran 50 Exp as Conscript/Veteran
150 Exp to Elite 100 Exp as Elite
300 Exp to Heroic 150 Exp as Heroic
Vision Information
Vision Range: 100 Shroud Clearing Range: 200
Movement Information
Speed: 30 dist/sec; 20 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
Turret Turn Rate: 180 deg/sec
1] Toxin Truck Gun (Anti Surface)
Damage: 10; 12.5 with Anthrax Beta upgrade*
Radius: 10
Damage Type: Poison
Cooldown: 40 milliseconds
Range: 100; has a Min. Range of 10 with Anthrax Beta upgrade:(
Spray Speed: 300 dist/sec
Mobsters Weapons Weapons (unupgraded) (upgraded)
Aladdin Pistol AK-47
Woman in the Gypsy Costume Rock AK-47
Lady with the Hot Sauce Molotov Molotov
Skinny Guy with the Green Beret Pistol AK-47
Fat Guy with the Tank Top Rock AK-47
The Robed Dude with the Man-Veil Pistol AK-47
A.b.5) Hijacker
Health Information
HP: 100 Armor: Human Armor
Experience Information
150 Exp to Veteran 50 Exp as Conscript 400 Exp as Heroic
450 Exp to Elite 100 Exp as Veteran
900 Exp to Heroic 150 Exp as Elite (untrainable)
Vision Information
Vision Range: 100 Shroud Clearing Range: 200
Movement Information
Speed: 30 distances/sec; 20 if badly hurt
Turn rate: 500 degrees per second (infinite)
Special Feature Information
1] Salvager
Hijacker can claim the salvaged vehicles and turn it into cash
2] Hijack
Hijacker can kill the driver of a hostile vehicle and claim the vehicle for himself.
3] Stealth
Stealth Delay: 500 ms
Only stealthy while stationary
Build Information
Prerequisite: GLA Barracks, Palace, and Hijacker General Power
Build Cost: 400
Build Time: 10 seconds
Notes
- Slot: 1
A.b.6) Saboteur
Health Information
HP: 120 Armor: Human Armor
Experience Information
Untrainable
15 Exp as Conscript/Veteran
30 Exp as Elite
40 Exp as Heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
When Walking on Ground
Speed: 30 dist/sec; 20 if badly hurt
Turn rate: 500 degrees per second
When Climbing Cliff
Speed: 20 dist/sec; 15 when badly hurt
Turn Rate: 360 deg/sec; 350 when badly hurt
Special Feature Information
1] Salvager
Saboteur can exchange the salvaged vehicles to cash
2] Stealth
Stealth Delay: 2500 ms
Never decloaks himself
3] Sabotage Building
Saboteur can infiltrate some types of enemy buildings and sabotage them.
However, the Saboteur will disappear once he has done it.
Buildings to infiltrate Effect
Command Center Reset all General Powers
Power Plant Disable all power plants for 30 seconds
Superweapon Reset the Superweapon timer
Supply Center/Stash Steal as much as $1000 from the enemy
Factory/Barracks/Air Field Disable the building for 30 seconds
Fake Building Explodes
Internet Center Disable the building for 15 seconds
Build Information
Prerequisite: GLA Barracks, Palace
Build Cost: 800
Build Time: 15 seconds
Notes
- Slot: 1
A.b.7) Jarmen Kell
Health Information
HP: 200 Armor: Human Armor
Experience Information
100 Exp to Veteran 50 Exp as Conscript/Veteran
200 Exp to Elite 100 Exp as Elite
400 Exp to Heroic 150 Exp as Heroic
Vision Information
Vision Range: 200 Shroud Clearing Range: 400
Movement Information
Speed: 30 distances/sec; 20 if badly hurt
Turn rate: 500 degrees per second (infinite)
Weapon Information
Jarmen Kell Rifle (Anti Surface)
Damage: 180; 225 with AP Bullets upgrade
Damage Type: Sniper
Cooldown: 1000 milliseconds
Range: 225
Projectile Speed: immediate
Accuracy: 100%
Special Feature Information
1] Salvager
Jarmen Kell can pick up salvage and turn it into cash
2] Stealth
Stealth Delay: 2000 ms
Decloaks when attacking
3] Vehicle Snipe
Kills the pilot of a vehicle, making it captureable
Can not Vehicle Snipe pilotless vehicles, such as Sentry Drone
Can not Vehicle Snipe air units, even if they are on land
Recharge Time: 30000 ms Range: 225
Range: 225 Damage Type: Kill Pilot
4] Crush Immunity
As a hero, Jarmen Kell can not be squeezed except by Overlord/
Emperor Overlord
Upgrade Information
- AP Bullets (Black Market): Increases Jarmen Kell's damage by 25%
Build Information
Prerequisites: GLA Barracks, Palace
Build Cost: 1500
Build Time: 20 seconds
Notes
- Max no. to build: 1
- Slot: 1
A.b.8) Worker
Health Information
HP: 100 Armor: Human Armor
Vision Information
Vision Range: 100 Shroud Clearing Range: 200
Movement Information
Speed: 25 dist/sec; 15 when badly hurt
Speed with Worker Shoes upgrade: 30 dist/sec; 20 when badly wounded
Turn Rate: 500 degrees/sec
Special Feature Information
1] Salvager
Worker can sell the remains of destroyed vehicles
2] Builder
Construction Dozer can build China buildings. See Tip and Trick session to build other factions' buildings.
3] Real/Fake Building Option
Worker can build Fake Buildings as well as real ones.
4] Detection and Disarming
Detects and Disarms US Colonel Burton's & Demo General
Jarmen Kell's C4s, Chinese Tank Hunter TNTs, GLA Rebel's
Booby Trap, and China Land, Cluster, & EMP Mines.
Disarm Delay: 1000 ms
Disarm Recharge Time: 1000 ms
Detection Rate: 500 msec
Looks for explosives to disarm within 150 range every 5000 milliseconds when idle.
Can't detect explosives when in Transport or Tunnel Network.
5] Repairs Damaged Buildings
Repairs 2% of max HP per second.
Looks for buildings to repair within 150 range every 5000 milliseconds when idle.
6] Harvester
Max Boxes to Carry: 1 ($75; $83 with Worker Shoes upgrade)
Supply Center Action Delay: 150 ms for whole thing (one transaction)
Supply Warehouse Action Delay: 150 ms per box (many small transactions)
Supply Warehouse Scan Distance: 700 (Max distance to look for a warehouse, or workers go home)
Warns when Supplies are exhausted
Upgrade Information
- Worker Shoes (Black Market): Increases Worker's speed and supply carrier capacity
Build Information
Prerequisite: GLA Command Center or GLA Supply Stash
Build Cost: 200
Build Time: 3 seconds
Notes
- Slot: 1
- Worker Shoes upgrade increases the cash a Worker can carry. When he harvests a pile of supply, the supply decreases by $75, but the Worker delivers $83.
For example, a Worker harvests a supply pile worth $1500. It requires a
Worker to harvest it 20 times until it is empty ($1500/75=20). However, when the supply pile is exhausted, the total amount you collect is $1660
($83x20=$1660).
A.b.9) Stinger Soldier
Health Information
HP: 100 Armor: Stinger Soldier Armor
Vision Information
Vision\Shroud Clearing Range: 400
Movement Information
Speed: immobile
Turn rate: 500 degrees per second (almost immediately)
Weapon Information
1] Stinger Missile (Anti Surface)
Damage: 20; 25 with AP Rocket upgrade
Damage Radius: 5
Damage Type: Explosion Range: 225
Missile Speed: 400 dist/sec Missile Turn Rate: 625 deg/sec
Cooldown: 2000 ms
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Homing missile
2] Stinger Missile (Anti Air)
Damage: 30 Damage Radius: 10
Damage Type: Explosion Range: 400
Missile Speed: 400 dist/sec Missile Turn Rate: 625 deg/sec
Cooldown: 2000 ms
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Homing missile
Can shoot down ballistic missiles
Special Feature Information
1] Stinger Protection
Stinger Soldiers are protected by Stinger Site from most attack
See Stinger Site for more info
2] Respawning
Stinger Soldiers, if killed but the Stinger Site still exists, may respawn
See Stinger Site for more info
3] Stealth
Prerequisite: Camo Netting upgrade
Stealth Delay: 2500 msec
Decloaks when firing
4] Detector
Detection Rate: 500 ms
Detection Range: 200
Upgrade Information
- AP Rocket (Black Market): 25% Stinger missile damage to ground units
- Camo Netting (Stinger Site): Endows Stinger Site and its Stinger Soldiers stealth ability
Build Information
Prerequisite: Stinger Site
Build Cost: 100 (only for players who choose Cash Bounty General Power)
Build Time: 30 seconds
Notes
- Slot: 1
----------------------------
(c) Standard GLA Vehicle
----------------------------
A.c.1) Technical
Health Information
HP: 180 Armor: Truck Armor
Experience Information
50 Exp to Veteran 25 Exp as Conscript/Veteran
75 Exp to Elite 50 Exp as Elite
150 Exp to Heroic 100 Exp as Heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 90 dist/sec; 80 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
Turret Turn Rate: 240 degrees/sec
1] Technical Machine Gun (Anti Surface)
Damage: 10; 12.5 with AP Bullets upgrade
Damage Type: Comanche Vulcan
Range: 150
Cooldown: 200 ms
Accuracy: 100%
Projectile Speed: immediate
2] Technical Cannon (crate upgrade one) (Anti Surface)
Damage: 45; 56.25 with AP Bullets Upgrade
Damage Radius: 25
Damage Type: Comanche Vulcan
Accuracy: 100% against vehicle. May miss as much as 10 distances against infantry
Range: 150
Projectile Speed: 300 dist/sec
Cooldown: 1000 msec
3] Technical RPG (crate upgrade two) (Anti Surface)
Damage: 50
Damage Radius: 5
Damage Type: Explosion
Accuracy: 100%
Range: 150
Minimum Range: 5
Missile Speed: 225 dist/sec
Missile Turn Rate: 100 degrees/sec
Cooldown: 1000 msec
Homing missile
Special Feature Information
1] Scavenger
Replaces Technical Machine Gun Weapon with a stronger weapon.
Can be upgraded twice.
2] Transport
Can transport up to 5 infantry.
10% damage to units inside when destroyed.
3] Salvager
When a Technical is already upgraded twice, it can sell the salvages it claims.
4] Auto Repair
Allows the Technical to repair itself.
Prerequisite: Junk Repair
Repair Rate: 2 HP/second
Upgrade Information
- AP Bullets (Black Market): Increases Technical Machine Gun and
Cannon (Upgrade One) damage by 25%.
- Junk Repair (Black Market): Gives Technical auto-repair ability.
Build Information
Prerequisite: Arms Dealer
Build Cost: 500
Build Time: 3 seconds
Notes
- Slot: 3
A.c.2) Scorpion
Health Information
HP: 370 Armor: Tank Armor
Experience Information
100 Exp to Veteran 60 Exp as Conscript/Veteran
200 Exp to Elite 120 Exp as Elite
400 Exp to Heroic 200 Exp as Heroic
Vision Information
Vision Range: 125 Shroud Clearing Range: 300
Movement Information
Speed: 40 dist/sec; 30 when badly damaged
Turn rate: 180 degrees per second
Weapon Information
Turret Turn Rate: 100 degrees/sec
See the condition list below for Scorpion weapons
- No Rocket upgrade and no crate upgrade: Scorpion Tank Gun
- W/ Rocket upgrade and no crate upgrade: Scorpion Tank Gun and
Scorpion Rocket
- No Rocket upgrade and crate upgrade 1: Advanced Scorpion Tank Gun
- W/ Rocket upgrade and crate upgrade 1: Advanced Scorpion Tank Gun and Scorpion Rocket
- No Rocket upgrade and crate upgrade 2: Advanced Scorpion Tank Gun
- W/ Rocket upgrade and crate upgrade 2: Advanced Scorpion Tank Gun and Double Scorpion Rockets
1] Scorpion Tank Gun (Anti Surface)
Damage: 20 Radius: 5
Damage Type: Armor Piercing
Cooldown: 1000 milliseconds
Range: 150
Projectile Speed: 400 dist/sec
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
2] Scorpion Rocket (Anti Surface)
Primary Damage: 100; 125 with AP Rocket upgrade
Primary Damage Radius: 5
Secondary Damage: 80; 100 with AP Rocket upgrade
Secondary Damage Radius: 25
Damage Type: Explosion
Range: 150 Min. Range: 40
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Missile Speed: 150 dist/sec Missile Turn Rate: 540 deg/sec
Cooldown: 200 ms
Clip Size: 1 Clip Reload Time: 15000 ms
Homing Missile
3] Advanced Scorpion Tank Gun (Anti Surface)
Damage: 25 Radius: 5
Damage Type: Armor Piercing
Cooldown: 1000 milliseconds
Range: 150
Projectile Speed: 400 dist/sec
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
4] Double Scorpion Rockets (Anti Surface)
Primary Damage: 100; 125 with AP Rocket upgrade
Primary Damage Radius: 5
Secondary Damage: 80; 100 with AP Rocket upgrade
Secondary Damage Radius: 25
Damage Type: Explosion
Range: 150 Min. Range: 40
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Missile Speed: 150 dist/sec Missile Turn Rate: 540 deg/sec
Cooldown: 200 ms
Clip Size: 2 Clip Reload Time: 15000 ms
Homing Missile
Special Feature Information
1] Scavenger
Scorpion can replaces its weapons with the salvage of the destroyed vehicles
Can only be upgraded twice
2] Salvager
When the Scorpion is already upgraded twice, it can take the salvage and turns it into money
3] Toxin Contamination
Prerequisite: Toxin Shells upgrade
Scorpion loads its shells and rockets with a small amount of toxin, leaving Poison Field Small on the target (Poison Field Gamma Small if Anthrax Gamma upgrade is researched).
When I tested it, it seemed that the Rockets do not contain toxin. Was
I correct or it was just my eyesight that cheated me?
4] Auto Repair
Scorpion is capable of repairing itself.
Prerequisite: Junk Repair upgrade
Repair Rate: 2 HP/second
Upgrade Information
- Scorpion Rocket (Arms Dealer): Installs a deadly rocket on the
Scorpion
- AP Rocket (Black Market): +25% to Scorpion Rocket damage. Only works when Scorpion Rocket upgrade has been researched.
- Toxin Shell (Palace): Loads Scorpion shells and the rocket with a handful doses of toxin.
- Anthrax Beta (Palace): Replaces the standard toxin with deadlier agent,
Anthrax Beta. Only works when Toxin Shells has been researched.
- Junk Repair (Black Market): Scorpion receives auto-repair ability.
~ Anthrax Gamma (Toxin General Palace): Fills Scorpion's shells and rockets with Anthrax Gamma, but it is just for fun. No additional damage, compared to Anthrax Beta. Only works when the Toxin
Shells upgrade has been researched.
Build Information
Prerequisite: Arms Dealer
Build Cost: 600
Build Time: 7 seconds
Notes
- Slot: 3
A.c.3) Quad Cannon
Health Information
HP: 300 Armor: Humvee Armor
Experience Information
100 Exp to Veteran 50 Exp as Conscript/Veteran
150 Exp to Elite 100 Exp as Elite
300 Exp to Heroic 150 Exp as Heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 40 dist/sec; 25 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
Turret Turn Rate: 360 degrees/sec 1a] Quad Cannon Gun Anti Surface
Damage: 10; 12.5 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 100 milliseconds
Range: 150
Missile Speed: immediate
Accuracy: 100% 1b] Quad Cannon Gun Anti Air
Damage: 5; 6.25 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 100 milliseconds
Range: 350
Missile Speed: immediate
Accuracy: 100% 2a] Quad Cannon Gun Anti Surface (crate upgrade one)
Damage: 8; 10 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 50 milliseconds
Range: 150
Missile Speed: immediate
Accuracy: 100% 2b] Quad Cannon Gun Anti Air (crate upgrade one)
Damage: 5; 6.25 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 50 milliseconds
Range: 350
Missile Speed: immediate
Accuracy: 100% 3a] Quad Cannon Gun Anti Surface (crate upgrade two)
Damage: 8; 10 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 25 milliseconds
Range: 150
Missile Speed: immediate
Accuracy: 100% 3b] Quad Cannon Gun Anti Air (crate upgrade two)
Damage: 5; 6.25 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 25 milliseconds
Range: 350
Missile Speed: immediate
Accuracy: 100%
Special Feature Information
1] Scavenger
Quad Cannon can upgrade its weapon with the remains of destroyed vehicles.
Can only be upgraded twice
2] Salvager
When the Quad Cannon is already upgraded twice, it can sell the remains of the destroyed vehicles
3] Auto Repair
This ability will allow Quad Cannon to repair itself
Prerequisite: Junk Repair
Repair Rate: 2 HP/sec
Upgrade Information
- Junk Repair (Black Market): Enables Quad Cannon to auto-repair
- AP Bullets (Black Market): +25% to Quad Cannon damage
Build Information
Prerequisite: Arms Dealer
Build Cost: 700
Build Time: 6 seconds
Notes
- Slot: 3
A.c.4) Toxin Tractor
Health Information
HP: 240 Armor: Toxin Truck Armor
Experience Information
100 Exp to Veteran 50 Exp as Conscript/Veteran
150 Exp to Elite 100 Exp as Elite
300 Exp to Heroic 150 Exp as Heroic
Vision Information
Vision Range: 100 Shroud Clearing Range: 200
Movement Information
Speed: 30 dist/sec; 20 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
Turret Turn Rate: 180 deg/sec
1] Toxin Truck Gun (Anti Surface)
Damage: 10; 12.5 with Anthrax Beta upgrade*
Radius: 10
Damage Type: Poison
Cooldown: 40 milliseconds
Range: 100; has a Min. Range of 10 with Anthrax Beta upgrade:(
Spray Speed: 300 dist/sec
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14 · 15 · 16 · 17 · 18 · 19 · 20 · 21 · 22 · 23 · 24 · 25
26 · 27 · 28 · 29 · 30 · 31 · 32 · 33 · 34 · 35 · 36 · 37 · 38 · 39 · 40 · 41 · 42 · 43 · 44
26 · 27 · 28 · 29 · 30 · 31 · 32 · 33 · 34 · 35 · 36 · 37 · 38 · 39 · 40 · 41 · 42 · 43 · 44
Sponsors:
Other files from this game:
- Command and Conquer Generals - Stunde Null trainer by System on 14/03/2006, 06:30
Trainer for money, power and honor points - Command and Conquer Generals - Stunde Null trainer by System on 14/03/2006, 06:30
Trainer for money and energy - Command and Conquer Generals - Stunde Null savegame by System on 14/03/2006, 06:30
Unlock all mission - Command and Conquer Generals - Stunde Null document by System on 14/03/2006, 06:30
'Boss General' for Skirmish or Multiplayer - Command and Conquer Generals - Stunde Null trainer by System on 14/03/2006, 06:30
Trainer for money, ranks and energy (for v1.2) - Command and Conquer Generals - Stunde Null trainer by System on 14/03/2006, 06:30
Mega trainer (for v1.02) - Command and Conquer Generals - Stunde Null document by System on 14/03/2006, 06:30
- Command and Conquer Generals - Stunde Null document by System on 14/03/2006, 06:30
- Command and Conquer Generals - Stunde Null trainer by System on 14/03/2006, 06:30
Trainer for money, power, points and missiles (for v1.02) - Command and Conquer Generals - Stunde Null solution by System on 09/03/2006, 09:50
- Command and Conquer Generals - Stunde Null FAQ by System on 09/03/2006, 09:50
- Command and Conquer Generals - Stunde Null FAQ by System on 09/03/2006, 09:50
Generals Promotions 'GP' FAQ - Command and Conquer Generals - Stunde Null solution by System on 09/03/2006, 09:50
Strategy Guide






