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Sponsors:
Research Time: 60 seconds
Research Cost: 2000
Increases the damage of rocket attacks delivered by the affected units.
35) (GLA) Arm the Mob
Owner: China Boss General
Prerequisite: Boss General SCUD Storm
Build Time: 30 seconds
Build Cost: 1000
Distributes AK-47 to the Angry Mob members, replacing their pistols and rock weapons.
***************************************************************
GLA
***************************************************************
Introduction
GLA, different from two other warring factions, is not a formal sovereignty, but it is more dangerous than any countries in the world. Perceiving freedom differently from USA and China's points of view, GLA is determined to free the world from the the imperialists' whips and iron boots. Having so little resources and official supports compared to USA and China, GLA is forced to become skillfully creative in making weapons with whatever they have at hands.
Fanatical and determined, sneaky and armed, GLA is not something to triffle with. a. Standard GLA
GLA mainly uses small and obsolete, but still dangerous, weapons to deliver deadly blows to his enemy. b. GLA Toxin General
Dr. Thrax prefers to mix deadly toxins to defeat his enemies
Name: unknown
Side: Global Liberation Army
Rank: unknown
Cell: unknown (but suspected in Saudi, from General Challenge)
Class Number: unknown
Homeland: unknown
Tactical Overview: Biological and chemical weapons
Availability: Skirmish, Generals Challenge, Online
Short Biography:
Originally a student of immunologist in Jordan, Dr. Thrax chose the darker side in 1995 when he disappeared in a GLA-controlled ghetto in Cairo. As nukes were getting scarcer and scarcer in black markets, GLA turned its attention to this 3rd-world-nuclear weapon makers. For the past twenty years, Dr. Thrax, whose name is still unknown, has researched and produced chemical and biological weapons for GLA-linked terrorists across the world and he became more and more intensively involved in GLA activities. His labs in Asia and
Middle East are the main sources of low cost WMD for the local terrorist cells.
This man, who never sleeps in the same bed two nights in a row and undergoes frequent plastic surgery to avoid capture since he was declared war crime by the world court, was tracked by US/China joint operations in Russia. After losing his base in Amisbad, Iran, Dr. Thrax was besieged in an unknown city where he was ready to launch his Anthrax Gamma missiles. Cornered by a super power country, betrayed by some renegades, and left alone by
GLA, Dr. Thrax, who is said to get his degree from a mail-order college, was announced to be pushed to the end of his life span.
Army Modifications
- Toxin Rebel replaces the standard Rebel.
- Toxin Terrorist replaces the standard Terrorist.
- Toxin Network spraying short-range chemical weapon replaces the standard Tunnel Network.
- Anthrax Gama upgrade
- All tanks are automatically equipped with Toxin Shells.
- Standard toxin is replaced with Anthrax Beta.
- Scud Launcher and Bomb Truck can not load high explosive warhead.
- Demo Trap costs more but is equipped with chemical weapons.
- Vehicles cost more.
- No Saboteur and Hijacker. c. GLA Demolition General
General Juhziz prefers to wire up powerful explosives to defeat his enemies.
Name: Rodall "Demo" Juhziz
Side: GLA
Rank: unknown
Cell: Scorpion (suspected to be in Iran, from General Challenge mode)
Class Number: unknown
Homeland: unknown
Tactical Overview: Explosives (demolition)
Availability: Skirmish, Generals Challenge, Online
Short Biography:
General Juhziz, whose ancestors are believed to be from Middle East, are claimed to be responsible for some of the most devastating incidents in 21st century, including US Embassy assault in Cairo and the sinking of
USS Nelsen in 2012. Such destructive sabotages earn him a most wanted status in many countries and a hero status in GLA, drawing more people to either fear or admire him more. Juhziz, rarely speaking to anyone outside his organization, is rumored to have lost the use of a hand in a bomb making accident.
Army Modifications
- Advanced Demo Trap replaces the standard Demo Trap and costs less.
- Suicide Bomb upgrade
- Terrorists do more damage.
- Booby Trap is available without research.
- Bomb Trucks cost less.
- Combat Cycles start with Terrorists.
- Jarmen Kell is equipped with C4.
- No GPS Scrambler, Camouflage, Hijacker, and Saboteur
- No Anthrax Beta upgrade
- Vehicles cost more.
- SCUD Storm is not installed with a chemical warhead, but will deliver more damage.
- SCUD Launcher and Bomb Truck can not carry biological warhead. d. GLA Stealth General
Prince Kassad prefers to use camouflage and covert operations to defeat his enemies.
Name: Kassad
Side: GLA
Rank: unkown
Cell: Cobra
Class Number: unknown
Homeland: Libya (Tripoli)
Tactical Overview: Camouflage
Availability: Skirmish, Generals Challenge, Online
Short Biography:
Prince Kassad is famously known in his Middle East political and global underworld careers. His main assets are his spies and assassins operating in
North Africa. Prince Kassad has received millions for assassinations, hijacking, and beating in the streets. It is believed that all terrorist activities happening in Mediterranean in a three year stretch starting from 2008 get his involvement, or at least his blessing. His elusiveness saves him from any charges against him and bad things always happen to anyone standing in his ways. However, Prince
Kassad seems to believe that the word "invisible" is the synomy of "invinsible".
He tasted defeat when he refused to cooperate with GLA supreme commander and instead attacked his forces near the Cairo, where his base was seized and razed by his fellow GLA.
Army Modifications
- All structures are equipped with Camo-Netting.
- Camouflaged Rebel
- All base defenses come with Camo-Netting installed.
- Hijackers do not cost General Point. More expensive but more highly trained.
- GPS Scrambler sooner and more often.
- Emergency Repair level 1 sooner.
- No Scorpion, Marauder, and SCUD Launcher.
====================
1 GLA General Powers
====================
=======================
|| Standard GLA General Powers ||
=======================
1-Star General: SCUD Launcher; Marauder Tank; Technical Training
3-Star General: Hijacker; Rebel Ambush Lv 1; Rebel Ambush Lv 2;
Rebel Ambush Lv 3; Cash Bounty Lv 1; Cash Bounty Lv 2;
Cash Bounty Lv 3; Emergency Repair Lv 1; Emergency
Repair Lv 2; Emergency Repair Lv 3
5-Star General: Anthrax Bom; Sneak Attack Tunnel; GPS Scrambler
==============================
|| GLA Demolition General General Powers ||
==============================
1-Star General: SCUD Launcher; Marauder Tank; Technical Training
3-Star General: Rebel Ambush Lv 1; Rebel Ambush Lv 2; Rebel Ambush Lv 3;
Cash Bounty Lv 1; Cash Bounty Lv 2; Cash Bounty Lv 3;
Emergency Repair Lv 1; Emergency Repair Lv 2; Emergency
Repair Lv 3
5-Star General: Anthrax Bom; Sneak Attack Tunnel
===========================
|| GLA Toxin General General Powers ||
===========================
1-Star General: SCUD Launcher
3-Star General: Rebel Ambush Lv 1; Rebel Ambush Lv 2; Rebel Ambush Lv 3;
Cash Bounty Lv 1; Cash Bounty Lv 2; Cash Bounty Lv 3;
Emergency Repair Lv 1; Emergency Repair Lv 2; Emergency
Repair Lv 3
5-Star General: Anthrax Bom; Sneak Attack Tunnel; GPS Scrambler
============================
|| GLA Stealth General General Powers ||
============================
1-Star General: Technical Training; Emergency Repair Lv 1
3-Star General: GPS Scrambler; Rebel Ambush Lv 1; Rebel Ambush Lv 2;
Rebel Ambush Lv 3; Cash Bounty Lv 1; Cash Bounty Lv 2;
Cash Bounty Lv 3; Emergency Repair Lv 2; Emergency
Repair Lv 3
5-Star General: Anthrax Bomb; Sneak Attack Tunnel
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SCUD Launcher
Buildings Required: Arms Dealer, Palace
Allows the player to build SCUD Launcher, a deadly mobile missile launcher
Marauder Tank
Building Required: Arms Dealer
By activating this General Power, GLA players may have access to Marauder
Tank.
Technical Training
Building Required: Arms Dealer
This General Power automaticall trains all Techincals so all newly-built Technicals will become veteran
Hijacker
Buildings Required: GLA Barracks, Palace
Choosing this General Power will enable GLA players to build a vehicle-stealing infantry, Hijacker, from their GLA Barracks
Cash Bounty
Building Required: GLA (or Boss General) Command Center
Rewards Received: 5% (Lv 1); 10% (Lv 2); 20% (Lv 3)
Players activating this General Power will get cash from the hostile units/buildings they destroy. The first level will get 5% of the cost of the destroyed units/buildings, the 2nd 10%, and the 3rd 20%.
Rebel Ambush
Building Required: GLA Command Center
Recharge Time: 4 minutes
Rebels Deployed:
Lv 1 Lv 2 Lv 3
GLA Demo General 4 6 10
Other GLA Generals 4 8 16
When activated, this General Power will enable players to deploy a squad of rebels anywhere on the map, if the shroud has already been removed (shroud, not fog of war)
Emergency Repair
Building Required: GLA Command Center
Recharge Time: 4 minutes
Radius: 100
Name Max HP Fixed
Emergency Repair Lv 1 Light Repair 100
Emergency Repair Lv 2 Medium Repair 200
Emergency Repair Lv 3 Serious Repair 300
Emergency Repair enables the player to fix friendly/allied vehicles in a specific area, returning their lost HP.
Anthrax Bomb
Building Required: GLA Command Center
Recharge Time: 6 minutes
View Object Duration: 30000 seconds
View Object Range: 250
Anthrax Bomb Information
Damage: 200 Radius: 100
Damage Type: Explosion
Leaves Poison Field Anthrax Bomb
Sends orders to GLA Cargo Plane to drop a deadly anthrax bomb to the selected area.
Sneak Attack Tunnel
Building Required: GLA (or Boss General) Command Center
Recharge Time: 2.5 minutes
Builds a Sneak Attack Tunnel at the visible point of the map. See GLA
Buildings for information.
GPS Scrambler
Building Required: GLA Command Center
Recharge Time: 4 minutes
Radius: 100
This General Power allows the players activating it to use GPS Scrambler on their units, render the units invisible while not doing aggressive actions.
=================
2 GLA Unit Information
=================
A. Standard GLA Units
----------------------------
(a) Standard GLA Aircraft
----------------------------
A.a.1) GLA Cargo Plane
Health Information
HP: 1000 Armor: Airplane Armor
Experience Information
40 Exp as Anything
Movement Information
Speed: 125 dist/sec; 75 if badly damaged
Turn rate: 25 degrees per second; 10 while badly damaged
Notes
- Drops Anthrax Bomb and Reinforcement Pad vehicle to the targetted area.
- Door Open Time: 500 ms
----------------------------
(b) Standard GLA Infantry
----------------------------
A.b.1) Rebel
Health Information
HP: 120 Armor: Human Armor
Experience Information
40 Exp to Veteran 15 Exp as Conscript/Veteran
60 Exp to Elite 30 Exp as Elite
120 Exp to Heroic 40 Exp as Heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 20 dist/sec; 10 if badly hurt
Turn rate: 500 degrees per second (infinite)
Weapon Information
Rebel Machine Gun (Anti Surface)
Damage: 5; 6.25 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 100 milliseconds Range: 100
Projectile Speed: immediate
Accuracy: 100%
Clip Size: 3 shots Clip Reload Time: 700 milliseconds
Special Feature Information
1] Salvager
Rebels can pick up salvage and turn it to cash for player
2] Capture Building
Prerequisite: Capture Building upgrade
Unpack Time: 3000 ms
Preparation Time: 20000 ms
Pack Time: 2000 ms
Experience Gained: 12
Recharge Time: 15000 ms
3] Stealth
Prerequisite: Camouflage upgrade
Stealth Delay: 2500 ms
Decloaks when attacking or capturing building
4] Booby Trap
Deploys an explosive to friendly buildings, making them difficult to capture
Prerequisite: Booby Trap upgrade
Recharge Time: 7500 ms
Max. No. of Booby Trap in a Building: 1
Max. No. of Booby Trap installed: 100
Does not expire when the creator dies
Booby Trap Information
Primary Damage: 200 Primary Damage Radius: 5
Secondary Damage: 50 Secondary Damage Radius: 15
Damage Type: Explosion Vision/Shroud Clearing Range: 25
Upgrade Information
- Capture Building (Barracks): Enables Rebels to capture most base buildings and tech buildings.
- Booby Trap (GLA Barracks): Sets a stealthy mine on a neutral or friendly building which will explode when an enemy tries to capture or break in.
- Camouflage (Palace): Rebels are hidden from sight when not doing any aggressive activities.
- AP Bullets (Black Market): Increases Rebel damage.
Build Information
Prerequisite: GLA Barracks
Build Cost: 150
Build Time: 5 seconds
Notes
- Slot: 1
A.b.2) Terrorist
Health Information
HP: 120 Armor: Human Armor
Experience Information
20 Exp as anything
Vision Information
Vision Range: 150 Shroud Clearing Range: 200
Movement Information
Speed: 25 dist/sec; 15 when badly wounded
Turn rate: 500 degrees per second (almost immediately)
Weapon Information
Suicide Dynamite Pack (Anti Surface)
Primary Damage: 500 Primary Radius: 18
Secondary Damage: 300 Secondary Radius: 50
Damage Type: Explosion
Activated when crushed, splatted, lasered, burned, exploded.
Special Feature Information
1] Salvager
Terrorist can gain money from the salvage of the destroyed vehicles
2] Car Bomb
Steals a civilian car and loads it with bomb (see Car Bomb)
Build Information
Prerequisite: GLA Barracks
Build Cost: 200
Build Time: 5 seconds
Notes
- Slot: 1
- Can be ordered to attack an empty area by force attack
A.b.3) RPG Trooper
Health Information
HP: 100 Armor: Human Armor
Experience Information
100 Exp to Veteran 20 Exp as Conscript/Veteran
200 Exp to Elite 40 Exp as Elite
400 Exp to Heroic 60 Exp as Heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 400
Movement Information
Speed: 20 distances/sec; 10 if badly wounded
Turn rate: 500 degrees per second (almost immediately)
Weapon Information
Tunnel Defender Rocket (RPG) (Anti Surface and Air)
Damage: 40; 50 with AP Rockets upgrade
Radius: 5
Damage Type: Infantry Missile
Cooldown: 1000 milliseconds
Range: 175 Minimum Range: 5
Missile Speed: 225 dist/sec Missile Turn Rate: 100 deg/sec
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Homing missiles
Special Feature Information
Salvager
RPG Trooper can turn the salvaged vehicles into cash
Upgrade Information
- AP Rocket (Black Market): 25% to RPG missile damage
Build Information
Prerequisite: GLA Barracks or Tunnel Network (see notes and
Tunnel Network)
Build Cost: 300
Build Time: 5 seconds
Notes
- Slot: 1
- Comes up in pair when a Tunnel Network is completely built for the 1st time (not by GLA Hole)
A.b.4) Angry Mob
Health Information
Members: 10; initially just 5, but will grow.
HP: 50 Armor: Human Armor
Experience Information
150 Exp to Veteran 5 Exp as anything
450 Exp to Elite
900 Exp to Heroic
Vision Information
Vision\Shroud Clearing Range: 150
Movement Information
Group Movement
Speed: 18 dist/sec
Turn Rate: 360 degrees/sec; 350 if badly hurt
Person Movement
Normal
Speed: 20; 10 if badly hurt
Turn Rate: 500 dist/sec
Wander
Speed: 13; 10 if badly hurt
Turn Rate: 500 dist/sec
Panic
Speed: 32; 10 if badly hurt
Turn Rate: 500 dist/sec
Weapon Information
1] Pistol (Anti Surface)
Some members of the Angry Mob bring pistols as weapons
Damage: 10 Damage Type: Molotov Cocktail
Range: 100 Projectile Speed: immediate
Cooldown: 250 ms
Clip: 8 Reload Time: 3000 ms
Replaced by AK-47 when Arm the Mob upgrade is researched
2] Rock (Anti Surface)
Some other members, instead of Pistols, effectively use Rock to knock down the enemy
Damage: 40 Radius: 1
Range: 100 Damage Type: Molotov Cocktail
Projectile Speed: 130 dist/sec
Accuracy: 100%
Cooldown: 500 ms
Pause before Throwing: 500 ms (let's say it is an addition to cooldown, so Angry Mob member using this will throw the next Rock after 1000 ms)
Replaced by AK-47 when Arm the Mob upgrade is researched
3] Molotov (Anti Surface)
While their friends choose light Pistol and cheap Rock, some mobsters prefer Molotov
Damage: 40 Radius: 11
Range: 100 Minimum Range: 12
Damage Type: Molotov Cocktail
Projectile Speed: 60 dist/sec
Cooldown: 500 ms
Pause before Throwing: 500 ms (let's say it is an addition to cooldown, so Angry Mob member using this will throw the next Molotov after 1000 ms)
Molotov leaves earth-scorching flames for 2333 ms at the radius of
18-30, but it seems to deliver no damage.
4] AK-47 (Anti Surface)
AK-47 replaces the standard Pistols and primitve Rocks
Prerequisite: Arm the Mob upgrade
Damage: 20; 25 with AP Bullets upgrade
Range: 120
Damage Type: Molotov Cocktail
Projectile Speed: immediate
Accuracy: 100%
Cooldown: 250 ms
Special Feature Information
1] Salvager
Angry Mob can take the salvaged vehicles and turn it into cash
2] Regeneration
As long as there is at least one person in the mob, the mob can gain full health and new members and still retains the rank it acquires
Regeneration Rate: 30 seconds
3] Group
Angry Mob member can only work in group. If there is one member separated from the group, (s)he dies
Chasing Radius: 40
Upgrade Information
- Arm the Mob (Palace): Replaces the pistols and rocks used by Angry
Mob with powerful AK 47s
- AP Bullets (Black Market): Increases the attack damage of AK 47
Build Information
Prerequisite: GLA Barracks, Palace
Build Cost: 800
Build Time: 15 seconds
Notes
- Can not be transported or enter Tunnel Network/buildings
Research Cost: 2000
Increases the damage of rocket attacks delivered by the affected units.
35) (GLA) Arm the Mob
Owner: China Boss General
Prerequisite: Boss General SCUD Storm
Build Time: 30 seconds
Build Cost: 1000
Distributes AK-47 to the Angry Mob members, replacing their pistols and rock weapons.
***************************************************************
GLA
***************************************************************
Introduction
GLA, different from two other warring factions, is not a formal sovereignty, but it is more dangerous than any countries in the world. Perceiving freedom differently from USA and China's points of view, GLA is determined to free the world from the the imperialists' whips and iron boots. Having so little resources and official supports compared to USA and China, GLA is forced to become skillfully creative in making weapons with whatever they have at hands.
Fanatical and determined, sneaky and armed, GLA is not something to triffle with. a. Standard GLA
GLA mainly uses small and obsolete, but still dangerous, weapons to deliver deadly blows to his enemy. b. GLA Toxin General
Dr. Thrax prefers to mix deadly toxins to defeat his enemies
Name: unknown
Side: Global Liberation Army
Rank: unknown
Cell: unknown (but suspected in Saudi, from General Challenge)
Class Number: unknown
Homeland: unknown
Tactical Overview: Biological and chemical weapons
Availability: Skirmish, Generals Challenge, Online
Short Biography:
Originally a student of immunologist in Jordan, Dr. Thrax chose the darker side in 1995 when he disappeared in a GLA-controlled ghetto in Cairo. As nukes were getting scarcer and scarcer in black markets, GLA turned its attention to this 3rd-world-nuclear weapon makers. For the past twenty years, Dr. Thrax, whose name is still unknown, has researched and produced chemical and biological weapons for GLA-linked terrorists across the world and he became more and more intensively involved in GLA activities. His labs in Asia and
Middle East are the main sources of low cost WMD for the local terrorist cells.
This man, who never sleeps in the same bed two nights in a row and undergoes frequent plastic surgery to avoid capture since he was declared war crime by the world court, was tracked by US/China joint operations in Russia. After losing his base in Amisbad, Iran, Dr. Thrax was besieged in an unknown city where he was ready to launch his Anthrax Gamma missiles. Cornered by a super power country, betrayed by some renegades, and left alone by
GLA, Dr. Thrax, who is said to get his degree from a mail-order college, was announced to be pushed to the end of his life span.
Army Modifications
- Toxin Rebel replaces the standard Rebel.
- Toxin Terrorist replaces the standard Terrorist.
- Toxin Network spraying short-range chemical weapon replaces the standard Tunnel Network.
- Anthrax Gama upgrade
- All tanks are automatically equipped with Toxin Shells.
- Standard toxin is replaced with Anthrax Beta.
- Scud Launcher and Bomb Truck can not load high explosive warhead.
- Demo Trap costs more but is equipped with chemical weapons.
- Vehicles cost more.
- No Saboteur and Hijacker. c. GLA Demolition General
General Juhziz prefers to wire up powerful explosives to defeat his enemies.
Name: Rodall "Demo" Juhziz
Side: GLA
Rank: unknown
Cell: Scorpion (suspected to be in Iran, from General Challenge mode)
Class Number: unknown
Homeland: unknown
Tactical Overview: Explosives (demolition)
Availability: Skirmish, Generals Challenge, Online
Short Biography:
General Juhziz, whose ancestors are believed to be from Middle East, are claimed to be responsible for some of the most devastating incidents in 21st century, including US Embassy assault in Cairo and the sinking of
USS Nelsen in 2012. Such destructive sabotages earn him a most wanted status in many countries and a hero status in GLA, drawing more people to either fear or admire him more. Juhziz, rarely speaking to anyone outside his organization, is rumored to have lost the use of a hand in a bomb making accident.
Army Modifications
- Advanced Demo Trap replaces the standard Demo Trap and costs less.
- Suicide Bomb upgrade
- Terrorists do more damage.
- Booby Trap is available without research.
- Bomb Trucks cost less.
- Combat Cycles start with Terrorists.
- Jarmen Kell is equipped with C4.
- No GPS Scrambler, Camouflage, Hijacker, and Saboteur
- No Anthrax Beta upgrade
- Vehicles cost more.
- SCUD Storm is not installed with a chemical warhead, but will deliver more damage.
- SCUD Launcher and Bomb Truck can not carry biological warhead. d. GLA Stealth General
Prince Kassad prefers to use camouflage and covert operations to defeat his enemies.
Name: Kassad
Side: GLA
Rank: unkown
Cell: Cobra
Class Number: unknown
Homeland: Libya (Tripoli)
Tactical Overview: Camouflage
Availability: Skirmish, Generals Challenge, Online
Short Biography:
Prince Kassad is famously known in his Middle East political and global underworld careers. His main assets are his spies and assassins operating in
North Africa. Prince Kassad has received millions for assassinations, hijacking, and beating in the streets. It is believed that all terrorist activities happening in Mediterranean in a three year stretch starting from 2008 get his involvement, or at least his blessing. His elusiveness saves him from any charges against him and bad things always happen to anyone standing in his ways. However, Prince
Kassad seems to believe that the word "invisible" is the synomy of "invinsible".
He tasted defeat when he refused to cooperate with GLA supreme commander and instead attacked his forces near the Cairo, where his base was seized and razed by his fellow GLA.
Army Modifications
- All structures are equipped with Camo-Netting.
- Camouflaged Rebel
- All base defenses come with Camo-Netting installed.
- Hijackers do not cost General Point. More expensive but more highly trained.
- GPS Scrambler sooner and more often.
- Emergency Repair level 1 sooner.
- No Scorpion, Marauder, and SCUD Launcher.
====================
1 GLA General Powers
====================
=======================
|| Standard GLA General Powers ||
=======================
1-Star General: SCUD Launcher; Marauder Tank; Technical Training
3-Star General: Hijacker; Rebel Ambush Lv 1; Rebel Ambush Lv 2;
Rebel Ambush Lv 3; Cash Bounty Lv 1; Cash Bounty Lv 2;
Cash Bounty Lv 3; Emergency Repair Lv 1; Emergency
Repair Lv 2; Emergency Repair Lv 3
5-Star General: Anthrax Bom; Sneak Attack Tunnel; GPS Scrambler
==============================
|| GLA Demolition General General Powers ||
==============================
1-Star General: SCUD Launcher; Marauder Tank; Technical Training
3-Star General: Rebel Ambush Lv 1; Rebel Ambush Lv 2; Rebel Ambush Lv 3;
Cash Bounty Lv 1; Cash Bounty Lv 2; Cash Bounty Lv 3;
Emergency Repair Lv 1; Emergency Repair Lv 2; Emergency
Repair Lv 3
5-Star General: Anthrax Bom; Sneak Attack Tunnel
===========================
|| GLA Toxin General General Powers ||
===========================
1-Star General: SCUD Launcher
3-Star General: Rebel Ambush Lv 1; Rebel Ambush Lv 2; Rebel Ambush Lv 3;
Cash Bounty Lv 1; Cash Bounty Lv 2; Cash Bounty Lv 3;
Emergency Repair Lv 1; Emergency Repair Lv 2; Emergency
Repair Lv 3
5-Star General: Anthrax Bom; Sneak Attack Tunnel; GPS Scrambler
============================
|| GLA Stealth General General Powers ||
============================
1-Star General: Technical Training; Emergency Repair Lv 1
3-Star General: GPS Scrambler; Rebel Ambush Lv 1; Rebel Ambush Lv 2;
Rebel Ambush Lv 3; Cash Bounty Lv 1; Cash Bounty Lv 2;
Cash Bounty Lv 3; Emergency Repair Lv 2; Emergency
Repair Lv 3
5-Star General: Anthrax Bomb; Sneak Attack Tunnel
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SCUD Launcher
Buildings Required: Arms Dealer, Palace
Allows the player to build SCUD Launcher, a deadly mobile missile launcher
Marauder Tank
Building Required: Arms Dealer
By activating this General Power, GLA players may have access to Marauder
Tank.
Technical Training
Building Required: Arms Dealer
This General Power automaticall trains all Techincals so all newly-built Technicals will become veteran
Hijacker
Buildings Required: GLA Barracks, Palace
Choosing this General Power will enable GLA players to build a vehicle-stealing infantry, Hijacker, from their GLA Barracks
Cash Bounty
Building Required: GLA (or Boss General) Command Center
Rewards Received: 5% (Lv 1); 10% (Lv 2); 20% (Lv 3)
Players activating this General Power will get cash from the hostile units/buildings they destroy. The first level will get 5% of the cost of the destroyed units/buildings, the 2nd 10%, and the 3rd 20%.
Rebel Ambush
Building Required: GLA Command Center
Recharge Time: 4 minutes
Rebels Deployed:
Lv 1 Lv 2 Lv 3
GLA Demo General 4 6 10
Other GLA Generals 4 8 16
When activated, this General Power will enable players to deploy a squad of rebels anywhere on the map, if the shroud has already been removed (shroud, not fog of war)
Emergency Repair
Building Required: GLA Command Center
Recharge Time: 4 minutes
Radius: 100
Name Max HP Fixed
Emergency Repair Lv 1 Light Repair 100
Emergency Repair Lv 2 Medium Repair 200
Emergency Repair Lv 3 Serious Repair 300
Emergency Repair enables the player to fix friendly/allied vehicles in a specific area, returning their lost HP.
Anthrax Bomb
Building Required: GLA Command Center
Recharge Time: 6 minutes
View Object Duration: 30000 seconds
View Object Range: 250
Anthrax Bomb Information
Damage: 200 Radius: 100
Damage Type: Explosion
Leaves Poison Field Anthrax Bomb
Sends orders to GLA Cargo Plane to drop a deadly anthrax bomb to the selected area.
Sneak Attack Tunnel
Building Required: GLA (or Boss General) Command Center
Recharge Time: 2.5 minutes
Builds a Sneak Attack Tunnel at the visible point of the map. See GLA
Buildings for information.
GPS Scrambler
Building Required: GLA Command Center
Recharge Time: 4 minutes
Radius: 100
This General Power allows the players activating it to use GPS Scrambler on their units, render the units invisible while not doing aggressive actions.
=================
2 GLA Unit Information
=================
A. Standard GLA Units
----------------------------
(a) Standard GLA Aircraft
----------------------------
A.a.1) GLA Cargo Plane
Health Information
HP: 1000 Armor: Airplane Armor
Experience Information
40 Exp as Anything
Movement Information
Speed: 125 dist/sec; 75 if badly damaged
Turn rate: 25 degrees per second; 10 while badly damaged
Notes
- Drops Anthrax Bomb and Reinforcement Pad vehicle to the targetted area.
- Door Open Time: 500 ms
----------------------------
(b) Standard GLA Infantry
----------------------------
A.b.1) Rebel
Health Information
HP: 120 Armor: Human Armor
Experience Information
40 Exp to Veteran 15 Exp as Conscript/Veteran
60 Exp to Elite 30 Exp as Elite
120 Exp to Heroic 40 Exp as Heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 20 dist/sec; 10 if badly hurt
Turn rate: 500 degrees per second (infinite)
Weapon Information
Rebel Machine Gun (Anti Surface)
Damage: 5; 6.25 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 100 milliseconds Range: 100
Projectile Speed: immediate
Accuracy: 100%
Clip Size: 3 shots Clip Reload Time: 700 milliseconds
Special Feature Information
1] Salvager
Rebels can pick up salvage and turn it to cash for player
2] Capture Building
Prerequisite: Capture Building upgrade
Unpack Time: 3000 ms
Preparation Time: 20000 ms
Pack Time: 2000 ms
Experience Gained: 12
Recharge Time: 15000 ms
3] Stealth
Prerequisite: Camouflage upgrade
Stealth Delay: 2500 ms
Decloaks when attacking or capturing building
4] Booby Trap
Deploys an explosive to friendly buildings, making them difficult to capture
Prerequisite: Booby Trap upgrade
Recharge Time: 7500 ms
Max. No. of Booby Trap in a Building: 1
Max. No. of Booby Trap installed: 100
Does not expire when the creator dies
Booby Trap Information
Primary Damage: 200 Primary Damage Radius: 5
Secondary Damage: 50 Secondary Damage Radius: 15
Damage Type: Explosion Vision/Shroud Clearing Range: 25
Upgrade Information
- Capture Building (Barracks): Enables Rebels to capture most base buildings and tech buildings.
- Booby Trap (GLA Barracks): Sets a stealthy mine on a neutral or friendly building which will explode when an enemy tries to capture or break in.
- Camouflage (Palace): Rebels are hidden from sight when not doing any aggressive activities.
- AP Bullets (Black Market): Increases Rebel damage.
Build Information
Prerequisite: GLA Barracks
Build Cost: 150
Build Time: 5 seconds
Notes
- Slot: 1
A.b.2) Terrorist
Health Information
HP: 120 Armor: Human Armor
Experience Information
20 Exp as anything
Vision Information
Vision Range: 150 Shroud Clearing Range: 200
Movement Information
Speed: 25 dist/sec; 15 when badly wounded
Turn rate: 500 degrees per second (almost immediately)
Weapon Information
Suicide Dynamite Pack (Anti Surface)
Primary Damage: 500 Primary Radius: 18
Secondary Damage: 300 Secondary Radius: 50
Damage Type: Explosion
Activated when crushed, splatted, lasered, burned, exploded.
Special Feature Information
1] Salvager
Terrorist can gain money from the salvage of the destroyed vehicles
2] Car Bomb
Steals a civilian car and loads it with bomb (see Car Bomb)
Build Information
Prerequisite: GLA Barracks
Build Cost: 200
Build Time: 5 seconds
Notes
- Slot: 1
- Can be ordered to attack an empty area by force attack
A.b.3) RPG Trooper
Health Information
HP: 100 Armor: Human Armor
Experience Information
100 Exp to Veteran 20 Exp as Conscript/Veteran
200 Exp to Elite 40 Exp as Elite
400 Exp to Heroic 60 Exp as Heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 400
Movement Information
Speed: 20 distances/sec; 10 if badly wounded
Turn rate: 500 degrees per second (almost immediately)
Weapon Information
Tunnel Defender Rocket (RPG) (Anti Surface and Air)
Damage: 40; 50 with AP Rockets upgrade
Radius: 5
Damage Type: Infantry Missile
Cooldown: 1000 milliseconds
Range: 175 Minimum Range: 5
Missile Speed: 225 dist/sec Missile Turn Rate: 100 deg/sec
Accuracy: 100% vs vehicles; may miss up to 10 dist. against infantry
Homing missiles
Special Feature Information
Salvager
RPG Trooper can turn the salvaged vehicles into cash
Upgrade Information
- AP Rocket (Black Market): 25% to RPG missile damage
Build Information
Prerequisite: GLA Barracks or Tunnel Network (see notes and
Tunnel Network)
Build Cost: 300
Build Time: 5 seconds
Notes
- Slot: 1
- Comes up in pair when a Tunnel Network is completely built for the 1st time (not by GLA Hole)
A.b.4) Angry Mob
Health Information
Members: 10; initially just 5, but will grow.
HP: 50 Armor: Human Armor
Experience Information
150 Exp to Veteran 5 Exp as anything
450 Exp to Elite
900 Exp to Heroic
Vision Information
Vision\Shroud Clearing Range: 150
Movement Information
Group Movement
Speed: 18 dist/sec
Turn Rate: 360 degrees/sec; 350 if badly hurt
Person Movement
Normal
Speed: 20; 10 if badly hurt
Turn Rate: 500 dist/sec
Wander
Speed: 13; 10 if badly hurt
Turn Rate: 500 dist/sec
Panic
Speed: 32; 10 if badly hurt
Turn Rate: 500 dist/sec
Weapon Information
1] Pistol (Anti Surface)
Some members of the Angry Mob bring pistols as weapons
Damage: 10 Damage Type: Molotov Cocktail
Range: 100 Projectile Speed: immediate
Cooldown: 250 ms
Clip: 8 Reload Time: 3000 ms
Replaced by AK-47 when Arm the Mob upgrade is researched
2] Rock (Anti Surface)
Some other members, instead of Pistols, effectively use Rock to knock down the enemy
Damage: 40 Radius: 1
Range: 100 Damage Type: Molotov Cocktail
Projectile Speed: 130 dist/sec
Accuracy: 100%
Cooldown: 500 ms
Pause before Throwing: 500 ms (let's say it is an addition to cooldown, so Angry Mob member using this will throw the next Rock after 1000 ms)
Replaced by AK-47 when Arm the Mob upgrade is researched
3] Molotov (Anti Surface)
While their friends choose light Pistol and cheap Rock, some mobsters prefer Molotov
Damage: 40 Radius: 11
Range: 100 Minimum Range: 12
Damage Type: Molotov Cocktail
Projectile Speed: 60 dist/sec
Cooldown: 500 ms
Pause before Throwing: 500 ms (let's say it is an addition to cooldown, so Angry Mob member using this will throw the next Molotov after 1000 ms)
Molotov leaves earth-scorching flames for 2333 ms at the radius of
18-30, but it seems to deliver no damage.
4] AK-47 (Anti Surface)
AK-47 replaces the standard Pistols and primitve Rocks
Prerequisite: Arm the Mob upgrade
Damage: 20; 25 with AP Bullets upgrade
Range: 120
Damage Type: Molotov Cocktail
Projectile Speed: immediate
Accuracy: 100%
Cooldown: 250 ms
Special Feature Information
1] Salvager
Angry Mob can take the salvaged vehicles and turn it into cash
2] Regeneration
As long as there is at least one person in the mob, the mob can gain full health and new members and still retains the rank it acquires
Regeneration Rate: 30 seconds
3] Group
Angry Mob member can only work in group. If there is one member separated from the group, (s)he dies
Chasing Radius: 40
Upgrade Information
- Arm the Mob (Palace): Replaces the pistols and rocks used by Angry
Mob with powerful AK 47s
- AP Bullets (Black Market): Increases the attack damage of AK 47
Build Information
Prerequisite: GLA Barracks, Palace
Build Cost: 800
Build Time: 15 seconds
Notes
- Can not be transported or enter Tunnel Network/buildings
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