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Sponsors:
May heal at most 10 infantry at the same time
May heal allied infantry, but not neutral or hostile
Requires 2000 ms to fully heal a soldier
2] Land Mines
Builds Land Mines around the building (see Field Objects and
China Upgrades)
3] EMP Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
Modification for Each China General
- Infantry General
HP: 1200
- Nuke General: none
- Tank General: none
- Boss General:
Vision/Shroud Clearing Range: 150
Notes:
- China main building for infantry training
- Exit Delay: 300 ms d) Supply Center
Prerequisite: China Nuclear Reactor Power: -1
Build Cost: 1500 Selling Refund: 450
Build Time: 10 seconds Vision/Shroud Clearing Range: 200
HP: 2000 Armor: Structure Armor
Experience Value: 200
Special Feature Information
1] Land Mines
Builds Land Mines around the building (see Field Objects and
China Upgrades)
2] EMP Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
Modification for Each China General
- Infantry General: none
- Nuke General: none
- Tank General: none
- Boss General: none
Notes:
- China supply collection and processing facility
- Comes with a Supply Truck.
- Can not be build too near to supplies.
- Can receive supplies harvested by Workers or Chinooks. e) Bunker
Prerequisite: China Barracks Experience Value: 20
Build Cost: 400 Build Time: 5
Vision Range: 300 Shroud Clearing Range: 200
HP: 1000 Armor: Structure Armor
Special Feature Information
1] Garrison
Can accommodate up to 5 infantry inside.
Infantry can fire from within, gaining Garrison Bonus (see Bonus
Modifiers)
Can not be ungarrisoned except by a Bunker Buster-upgraded Stealth
Fighter or Nuke Cannon's Neutron Shells.
2] Land Mines
Builds Land Mines around the building (see Field Objects and
China Upgrades)
3] EMP Mines
Prerequisite: Land Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
Modification for Each China General
- Infantry General: uses Fortified Bunker (see Unique Buildings)
- Nuke General: none
- Tank General: none
- Boss General: none
Notes:
- China garrisonable defense building
- Uncaptureable and undisableable by Hackers f) Gattling Cannon
Prerequisite: Nuclear Reactor Power: -3
Build Cost: 1200 Build Time: 25
Vision/Shroud Clearing Range: 360 Experience Value: 200
HP: 1000 Armor: Base Defense Armor
Weapon Information
Turret Turn Rate: 180 degrees/sec
1] Gattling Gun (Anti Surface)
Damage: 10; 12.5 with Chain Gun upgrade
Damage Type: Gattling Accuracy: 100%
Range: 225 Projectile Speed: immediate
Continuous Fire 1 Cooldown: 250 msec (1 shoot)
Continuous Fire 2 Cooldown: 125 msec (5 shoots)
Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
2] Gattling Gun Air (Anti Air)
Damage: 5; 6.25 with Chain Gun upgrade
Damage Type: Small Arms Accuracy: 100%
Range: 400 Projectile Speed: immediate
Continuous Fire 1 Cooldown: 250 msec (1 shoot)
Continuous Fire 2 Cooldown: 125 msec (5 shoots)
Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
Can shoot down incoming ballistic missiles (Tomahawks & SCUD
Launcher missiles)
Special Feature Information
1] Detector
Detection Rate: 500 ms Detection Range: 200
2] Empowered
Automatically disabled if power is low
3] Land Mines
Builds Land Mines around the building (see Field Objects and
China Upgrades)
4] EMP Mines
Prerequisite: Land Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
Upgrade Information
- Chain Gun (China War Factory): Increases gattling weapon damage by 25%
Modification for Each China General
- Infantry General: none
- Nuke General: none
- Tank General: none
- Boss General:
Prerequisite: Boss General Barracks
Notes:
- China powerful anti air and infantry turret
- Tends to use its anti air defense first
- Uncaptureable and undisableable by Hackers g) War Factory
Prerequisite: China Supply Center Power: -1
Build Cost: 2000 Build Time: 15 seconds
Vision/Shroud Clearing Range: 200
HP: 200 Armor: Structure Armor
Experience Value: 200
Special Feature Information
1] Repairs Vehicles
Can repair allied vehicles
Repairing Time: 5000 ms/unit
2] Land Mines
Builds Land Mines around the building (see Field Objects and
China Upgrades)
3] EMP Mines
Prerequisite: Land Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
Modification for Each China General
- Infantry General: none
- Nuke General: none
- Tank General: none
- Boss General: none
Notes:
- Primary requirement for China vehicles
- Door Opening Time: 4000 ms
- Door Wait Open Time: 2000 ms
- Construction Complete Duration: 1500 ms h) Air Field
Prerequisite: China Supply Center Power: -1
Build Cost: 1000 Build Time: 30 seconds
Vision/Shroud Clearing Range: 200
HP: 1500 Armor: Structure Armor
Experience Value: 150
Special Feature Information
1] Repairs Aircraft/Chopper
Can repair allied aircraft/chopper
Repairing Time: 10 HP/second
2] Parks and Reloads Aircraft
Parks up to 4 aircraft
Can park allied aircraft (This usually occurs when you have empty hangars and at the same time your allied Air Field is destroyed or captured while his/her aircraft are not parked in the Air Field.
Consequently, you can not build aircraft when there is no empty hangar.)
3] Land Mines
Builds Land Mines around the building (see Field Objects and
China Upgrades)
4] EMP Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
Modification for Each China General
- Infantry General: none
- Nuke General: none
- Tank General: none
- Boss General: none
Notes:
- Prerequisite building for China aircraft and choppers
- If captured, all airplanes parking there are automatically changing owner
- Door Opening Time: 2000 ms
- Door Wait Open Time: 3000 ms
- Construction Complete Duration: 1000 ms i) Internet Center
Prerequisite: China War Factory
Build Cost: 2500 Build Time: 30
Vision/Shroud Clearing Range: 200
HP: 2500 Armor: Structure Armor Internet Center
Experience Value: 200
Special Feature Information
1] Houses Hacker
An Internet Center is a safe haven for Hackers to hack money for the middle
Kingdom. They hack a little faster (see Hacker) and are protected from attack.
Total no. of Hacker to be housed: 8
Healing Rate: 10%/second
50% damage to units inside when destroyed
Exit Dealy: 500 ms
2] Satellite Hack
China can hack enemy satellite for her own advantage, locating where the enemy Command Center only or revealing the movements of all enemies for some periods of time. a. Satellite Hack I
When this ability is selected, China player can locate where the enemy
Command Center for an unlimited time. b. Satellite Hack II
Prerequisite: Satellite Hack I
A further hacking action will display the enemy positions and only the
Command Centers in turn.
Reveals enemy position for 25 seconds (it should be 20 seconds, but my tests always resulted 25 seconds)
Limits hacking on Command Centers only for 4 minutes after the period of displaying all enemy positions has ended. After this 4 minute period, the
Internet Center will reveal the dispositions of all enemies again for 25 seconds.
See tip and trick to learn an inconventional use of it.
3] Mines a. Land Mines
Builds Land Mines around the building (see Field Objects and
China Upgrades) b. EMP Mines
Prerequisite: Land Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
Modification for Each China General
- Infantry General: none
- Nuke General: none
- Tank General: none
- Boss General: Does not own any Internet Center
Notes:
- China hacking center and hacker facility
- Maximum no. to Build 1
- Uncaptureable and undisableable by Hackers j) Propaganda Center
Prerequisite: China War Factory Power: -2
Build Cost: 2000 Build Time: 45
Vision/Shroud Clearing Range: 200
HP: 1000 Armor: Structure Armor
Experience Value: 200
Special Feature Information
1] Land Mines
Builds Land Mines around the building (see Field Objects and
China Upgrades)
2] EMP Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
Modification for Each China General
- Infantry General: none
- Nuke General: none
- Tank General: none
- Boss General:
Does not own a Propaganda Center. She uses both War Factory and
Air Field as requirements for Superweapons and Superweapons to build heroes, depending on the Superweapons of the warring factions (Colonel
Burton needs a Particle Cannon Uplink, Black Lotus a Nuclear Missile,
Jarmen Kell a SCUD Storm).
Note:
- China technology threshold building k) Speaker Tower
Prerequisite: China Propaganda Center Power: -1
Build Cost: 500 Build Time: 10 seconds
Vision/Shroud Clearing Range: 200
HP: 300 Armor: Structure Armor
Experience Value: 50
Special Feature Information
1] Enthusiasm (see Bonus Modifier)
Radius: 150
Cooldown: 2000 ms
2] Detector
It is due to its Enthusiasm
3] Empowered
Goes offline if there is not enough power
Upgrade Information
- Subliminal Messaging (Propaganda Center): Gives additional bonus to
Enthusiasm (see China Upgrades and Bonus Modifier)
Modification for Each China General
- Infantry General: none
- Nuke General: none
- Tank General: none
- Boss General:
Prerequisite: Boss General Air Field
Note
- China passive base defense. Used to spread inspiring words, increasing fire rates and healing rates of allied/ friendly units l) Nuclear Missile
Prerequisite: Propaganda Center Power: -10
Build Cost: 5000 Build Time: 60
Vision/Shroud Clearing Range: 200
Revealing Range (to all other players): 60
HP: 4000 Armor: Structure Armor Tough
Experience Value: 400
Special Feature Information
1] Neutron (or just say, Nuclear) Missile
Launches a destructive nuclear missile to the selected target
Recharging Time: 6 minutes
View Object Duration: 40000 ms
View Object Range: 250
Explosion Delay after the Missile Hit: 1180 ms
Damage: 300-3500
Full Damage Radius: 60
Partial Damage Radius: 210
Leaves Nuke Radiation Field (see Field Objects)
2] Empowered
Goes offline without enough power
3] Nuclear Explosion
Explodes when destroyed
Primary Damage: 400 Primary Damage Radius: 50
Secondary Damage: 50 Secondary Damage Radius: 100
Damage Type: Explosion
Leaves Radiation Field Medium (see Field Objects)
4] Land Mines
Builds Land Mines around the building (see Field Objects and
China Upgrades)
5] EMP Mines
Prerequisite: Land Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
Modification for Each China General
- Infantry General: none
- Nuke General:
Build Cost: 4500
- Tank General: none
- Boss General:
Prerequisites: China Boss General War Factory AND China Boss
General Air Field
Notes:
- China nuclear missile facility
- Door Open Time: 8000 ms
- Door Wait Open Time: 2000 ms
-----------------------
! 2) Unique Buildings !
-----------------------
a) Advanced Nuclear Reactor
Owner: China Nuke General
Prerequisite: China Nuke General Construction Dozer
Power: +18; 27 if Overcharged
Build Cost: 1200 Build Time: 10
Vision/Shroud Clearing Range: 200
HP: 1500 Armor: Structure Armor
Experience Value: 100
Special Feature Information
1] Overcharge
Adds +9 power but suffers from 3% max HP loss per second
(-45 HP per sec)
2] Land Mines
Builds Land Mines around the building (see Field Objects and
China Upgrades)
3] EMP Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
4] Nuclear Explosion (when exploded)
Primary Damage: 400
Primary Damage Radius: 50
Secondary Damage: 50
Secondary Damage Radius: 100
Damage Type: Explosion
Attack Range: 100
Leaves Radiation Field Medium (see Field Objects)
Notes:
- Power production facility b) Fortified Bunker
Owner: China Infantry General
Prerequisite: China Infantry General Barracks
Build Cost: 700 Build Time: 8 seconds
Vision Range: 300 Shroud Clearing Range: 200
HP: 1000 Armor: Structure Armor Tough
Experience Value: 20
Special Feature Information
1] Garrison
Can accommodate up to 10 infantry inside.
Infantry can fire from within, gaining Garrison Bonus (see Bonus
Modifiers)
Can not be ungarrisoned except by a Bunker Buster-upgraded Stealth
Fighter
2] Land Mines
Automatically builds Land Mines around the building (see Field Objects and China Upgrades)
3] EMP Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
Notes:
- Advanced version of China Bunker
- Uncaptureable and undisableable by Hackers.
---------------------------------------------------------------------
Unlike the two buildings discussed above, which are the modified versions of China buildings, these buildings below are "imported" from
Standard USA and Standard GLA. Let's start with the "USA-imported- quality buildings" first. c) Cold Fusion Reactor
Prerequisite: China Boss General Command Center
Power: +5; 10 with Control Rods upgrade
Build Cost: 800 Build Time: 10
Vision/Shroud Clearing Range: 200
HP: 800 Armor: Structure Armor
Experience Value: 100
Special Feature Information
1] Control Rods
Increases the energy output capacity of the Cold Fusion Reactor by
100%, making a total of 10.
Cost: 800
2] Guard Ranger
Creates 2 Rangers upon destruction
3] Base Regeneration
Regeneration Rate: 0.3% of max HP per second
Regeneration Delay: 3000 ms (begins auto-repair when does not receive damage after 3 seconds)
4] Land Mines
Builds Land Mines around the building (see Field Objects and
China Upgrades)
5] EMP Mines
Prerequisite: Land Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
Note:
- Power production facility d) Patriot Missile Battery
Owner: China Boss General
Prerequisite: China Boss General Barracks Power: -3
Build Cost: 1000 Build Time: 25 seconds
Vison/Shroud Clearing Range: 360
HP: 1000 Armor: Base Defense Armor
Experience Value: 200
Weapon Information
Turret Turn Rate: 180 degrees/second
1] Patriot Missile (Anti Surface)
Damage: 30 Damage Radius: 5
Damage Type: Explosion Range: 225
Cooldown: 250 ms
Clip: 4 Reload Time: 2000 ms
Missile Speed: 400 dist/sec Missile Turn Rate: 300 deg/sec
Accuracy: 100% vs vehicles; may miss up to 10 dist. vs infantry
Homing Missile
2] Patriot Missile (Anti Air)
Damage: 25 Damage Radius: 5
Damage Type: Explosion Range: 350
Cooldown: 250 ms
Clip: 4 Reload Time: 2000 ms
Missile Speed: 400 dist/sec Missile Turn Rate: 300 deg/sec
Accuracy: 100% vs vehicles; may miss up to 10 dist. vs infantry
Homing Missile
Can shoot down ballistic missiles
Special Feature Information
1] Assistance
A Patriot may request assistance from nearby Patriot when shooting an enemy.
Assistance Request Range: 200
Weapons used for assistance: Patriot Missile Assist Weapon
(Anti Air and Anti Surface)
Damage: 25 Damage Radius: 5
Damage Type: Explosion Range: 450
Cooldown: 250 ms
Clip: 4 Reload Time: 2000 ms
Missile Speed: 400 dist/sec Missile Turn Rate: 300 deg/sec
Accuracy: 100% vs vehicles; may miss up to 10 dist. vs infantry
Homing Missile
Can shoot down ballistics missiles
2] Detector
Detection Rate: 500 ms Detection Range: 200 dist
3] Guard Ranger
Creates 3 Rangers upon destruction
4] Base Regeneration
Regeneration Rate: 0.3% of max HP per second
Regeneration Delay: 3000 ms (begins auto-repair when does not receive damage after 3 seconds)
5] Empowered
Goes offline when not sufficiently powered
6] Land Mines
Builds Land Mines around the building (see Field Objects and
China Upgrades)
7] EMP Mines
Prerequisite: Land Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
Notes:
- Anti aircraft and vehicle turret
- Tends to target ballistic missiles rather than aircraft
- Can not be captured
- Undisableable by Hacker e) Particle Cannon Uplink
Owner: China Boss General
Prerequisites: Boss General War Factory, Boss General Air Field
Build Cost: 5000 Build Time: 60 seconds
Power: -10 Vision/Shroud Clearing Range: 200
Revealing Range (to all other players): 60
HP: 4000 Armor: Structure Armor Tough
Experience Value: 400
Special Feature Information
1] Fire Particle Cannon
Recharge Time: 4 minutes
Firing Delay: 2500 ms
Total Firing Time (How long the laser hits before fading): 10 seconds
Damage per second: 400
May heal allied infantry, but not neutral or hostile
Requires 2000 ms to fully heal a soldier
2] Land Mines
Builds Land Mines around the building (see Field Objects and
China Upgrades)
3] EMP Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
Modification for Each China General
- Infantry General
HP: 1200
- Nuke General: none
- Tank General: none
- Boss General:
Vision/Shroud Clearing Range: 150
Notes:
- China main building for infantry training
- Exit Delay: 300 ms d) Supply Center
Prerequisite: China Nuclear Reactor Power: -1
Build Cost: 1500 Selling Refund: 450
Build Time: 10 seconds Vision/Shroud Clearing Range: 200
HP: 2000 Armor: Structure Armor
Experience Value: 200
Special Feature Information
1] Land Mines
Builds Land Mines around the building (see Field Objects and
China Upgrades)
2] EMP Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
Modification for Each China General
- Infantry General: none
- Nuke General: none
- Tank General: none
- Boss General: none
Notes:
- China supply collection and processing facility
- Comes with a Supply Truck.
- Can not be build too near to supplies.
- Can receive supplies harvested by Workers or Chinooks. e) Bunker
Prerequisite: China Barracks Experience Value: 20
Build Cost: 400 Build Time: 5
Vision Range: 300 Shroud Clearing Range: 200
HP: 1000 Armor: Structure Armor
Special Feature Information
1] Garrison
Can accommodate up to 5 infantry inside.
Infantry can fire from within, gaining Garrison Bonus (see Bonus
Modifiers)
Can not be ungarrisoned except by a Bunker Buster-upgraded Stealth
Fighter or Nuke Cannon's Neutron Shells.
2] Land Mines
Builds Land Mines around the building (see Field Objects and
China Upgrades)
3] EMP Mines
Prerequisite: Land Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
Modification for Each China General
- Infantry General: uses Fortified Bunker (see Unique Buildings)
- Nuke General: none
- Tank General: none
- Boss General: none
Notes:
- China garrisonable defense building
- Uncaptureable and undisableable by Hackers f) Gattling Cannon
Prerequisite: Nuclear Reactor Power: -3
Build Cost: 1200 Build Time: 25
Vision/Shroud Clearing Range: 360 Experience Value: 200
HP: 1000 Armor: Base Defense Armor
Weapon Information
Turret Turn Rate: 180 degrees/sec
1] Gattling Gun (Anti Surface)
Damage: 10; 12.5 with Chain Gun upgrade
Damage Type: Gattling Accuracy: 100%
Range: 225 Projectile Speed: immediate
Continuous Fire 1 Cooldown: 250 msec (1 shoot)
Continuous Fire 2 Cooldown: 125 msec (5 shoots)
Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
2] Gattling Gun Air (Anti Air)
Damage: 5; 6.25 with Chain Gun upgrade
Damage Type: Small Arms Accuracy: 100%
Range: 400 Projectile Speed: immediate
Continuous Fire 1 Cooldown: 250 msec (1 shoot)
Continuous Fire 2 Cooldown: 125 msec (5 shoots)
Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
Can shoot down incoming ballistic missiles (Tomahawks & SCUD
Launcher missiles)
Special Feature Information
1] Detector
Detection Rate: 500 ms Detection Range: 200
2] Empowered
Automatically disabled if power is low
3] Land Mines
Builds Land Mines around the building (see Field Objects and
China Upgrades)
4] EMP Mines
Prerequisite: Land Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
Upgrade Information
- Chain Gun (China War Factory): Increases gattling weapon damage by 25%
Modification for Each China General
- Infantry General: none
- Nuke General: none
- Tank General: none
- Boss General:
Prerequisite: Boss General Barracks
Notes:
- China powerful anti air and infantry turret
- Tends to use its anti air defense first
- Uncaptureable and undisableable by Hackers g) War Factory
Prerequisite: China Supply Center Power: -1
Build Cost: 2000 Build Time: 15 seconds
Vision/Shroud Clearing Range: 200
HP: 200 Armor: Structure Armor
Experience Value: 200
Special Feature Information
1] Repairs Vehicles
Can repair allied vehicles
Repairing Time: 5000 ms/unit
2] Land Mines
Builds Land Mines around the building (see Field Objects and
China Upgrades)
3] EMP Mines
Prerequisite: Land Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
Modification for Each China General
- Infantry General: none
- Nuke General: none
- Tank General: none
- Boss General: none
Notes:
- Primary requirement for China vehicles
- Door Opening Time: 4000 ms
- Door Wait Open Time: 2000 ms
- Construction Complete Duration: 1500 ms h) Air Field
Prerequisite: China Supply Center Power: -1
Build Cost: 1000 Build Time: 30 seconds
Vision/Shroud Clearing Range: 200
HP: 1500 Armor: Structure Armor
Experience Value: 150
Special Feature Information
1] Repairs Aircraft/Chopper
Can repair allied aircraft/chopper
Repairing Time: 10 HP/second
2] Parks and Reloads Aircraft
Parks up to 4 aircraft
Can park allied aircraft (This usually occurs when you have empty hangars and at the same time your allied Air Field is destroyed or captured while his/her aircraft are not parked in the Air Field.
Consequently, you can not build aircraft when there is no empty hangar.)
3] Land Mines
Builds Land Mines around the building (see Field Objects and
China Upgrades)
4] EMP Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
Modification for Each China General
- Infantry General: none
- Nuke General: none
- Tank General: none
- Boss General: none
Notes:
- Prerequisite building for China aircraft and choppers
- If captured, all airplanes parking there are automatically changing owner
- Door Opening Time: 2000 ms
- Door Wait Open Time: 3000 ms
- Construction Complete Duration: 1000 ms i) Internet Center
Prerequisite: China War Factory
Build Cost: 2500 Build Time: 30
Vision/Shroud Clearing Range: 200
HP: 2500 Armor: Structure Armor Internet Center
Experience Value: 200
Special Feature Information
1] Houses Hacker
An Internet Center is a safe haven for Hackers to hack money for the middle
Kingdom. They hack a little faster (see Hacker) and are protected from attack.
Total no. of Hacker to be housed: 8
Healing Rate: 10%/second
50% damage to units inside when destroyed
Exit Dealy: 500 ms
2] Satellite Hack
China can hack enemy satellite for her own advantage, locating where the enemy Command Center only or revealing the movements of all enemies for some periods of time. a. Satellite Hack I
When this ability is selected, China player can locate where the enemy
Command Center for an unlimited time. b. Satellite Hack II
Prerequisite: Satellite Hack I
A further hacking action will display the enemy positions and only the
Command Centers in turn.
Reveals enemy position for 25 seconds (it should be 20 seconds, but my tests always resulted 25 seconds)
Limits hacking on Command Centers only for 4 minutes after the period of displaying all enemy positions has ended. After this 4 minute period, the
Internet Center will reveal the dispositions of all enemies again for 25 seconds.
See tip and trick to learn an inconventional use of it.
3] Mines a. Land Mines
Builds Land Mines around the building (see Field Objects and
China Upgrades) b. EMP Mines
Prerequisite: Land Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
Modification for Each China General
- Infantry General: none
- Nuke General: none
- Tank General: none
- Boss General: Does not own any Internet Center
Notes:
- China hacking center and hacker facility
- Maximum no. to Build 1
- Uncaptureable and undisableable by Hackers j) Propaganda Center
Prerequisite: China War Factory Power: -2
Build Cost: 2000 Build Time: 45
Vision/Shroud Clearing Range: 200
HP: 1000 Armor: Structure Armor
Experience Value: 200
Special Feature Information
1] Land Mines
Builds Land Mines around the building (see Field Objects and
China Upgrades)
2] EMP Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
Modification for Each China General
- Infantry General: none
- Nuke General: none
- Tank General: none
- Boss General:
Does not own a Propaganda Center. She uses both War Factory and
Air Field as requirements for Superweapons and Superweapons to build heroes, depending on the Superweapons of the warring factions (Colonel
Burton needs a Particle Cannon Uplink, Black Lotus a Nuclear Missile,
Jarmen Kell a SCUD Storm).
Note:
- China technology threshold building k) Speaker Tower
Prerequisite: China Propaganda Center Power: -1
Build Cost: 500 Build Time: 10 seconds
Vision/Shroud Clearing Range: 200
HP: 300 Armor: Structure Armor
Experience Value: 50
Special Feature Information
1] Enthusiasm (see Bonus Modifier)
Radius: 150
Cooldown: 2000 ms
2] Detector
It is due to its Enthusiasm
3] Empowered
Goes offline if there is not enough power
Upgrade Information
- Subliminal Messaging (Propaganda Center): Gives additional bonus to
Enthusiasm (see China Upgrades and Bonus Modifier)
Modification for Each China General
- Infantry General: none
- Nuke General: none
- Tank General: none
- Boss General:
Prerequisite: Boss General Air Field
Note
- China passive base defense. Used to spread inspiring words, increasing fire rates and healing rates of allied/ friendly units l) Nuclear Missile
Prerequisite: Propaganda Center Power: -10
Build Cost: 5000 Build Time: 60
Vision/Shroud Clearing Range: 200
Revealing Range (to all other players): 60
HP: 4000 Armor: Structure Armor Tough
Experience Value: 400
Special Feature Information
1] Neutron (or just say, Nuclear) Missile
Launches a destructive nuclear missile to the selected target
Recharging Time: 6 minutes
View Object Duration: 40000 ms
View Object Range: 250
Explosion Delay after the Missile Hit: 1180 ms
Damage: 300-3500
Full Damage Radius: 60
Partial Damage Radius: 210
Leaves Nuke Radiation Field (see Field Objects)
2] Empowered
Goes offline without enough power
3] Nuclear Explosion
Explodes when destroyed
Primary Damage: 400 Primary Damage Radius: 50
Secondary Damage: 50 Secondary Damage Radius: 100
Damage Type: Explosion
Leaves Radiation Field Medium (see Field Objects)
4] Land Mines
Builds Land Mines around the building (see Field Objects and
China Upgrades)
5] EMP Mines
Prerequisite: Land Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
Modification for Each China General
- Infantry General: none
- Nuke General:
Build Cost: 4500
- Tank General: none
- Boss General:
Prerequisites: China Boss General War Factory AND China Boss
General Air Field
Notes:
- China nuclear missile facility
- Door Open Time: 8000 ms
- Door Wait Open Time: 2000 ms
-----------------------
! 2) Unique Buildings !
-----------------------
a) Advanced Nuclear Reactor
Owner: China Nuke General
Prerequisite: China Nuke General Construction Dozer
Power: +18; 27 if Overcharged
Build Cost: 1200 Build Time: 10
Vision/Shroud Clearing Range: 200
HP: 1500 Armor: Structure Armor
Experience Value: 100
Special Feature Information
1] Overcharge
Adds +9 power but suffers from 3% max HP loss per second
(-45 HP per sec)
2] Land Mines
Builds Land Mines around the building (see Field Objects and
China Upgrades)
3] EMP Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
4] Nuclear Explosion (when exploded)
Primary Damage: 400
Primary Damage Radius: 50
Secondary Damage: 50
Secondary Damage Radius: 100
Damage Type: Explosion
Attack Range: 100
Leaves Radiation Field Medium (see Field Objects)
Notes:
- Power production facility b) Fortified Bunker
Owner: China Infantry General
Prerequisite: China Infantry General Barracks
Build Cost: 700 Build Time: 8 seconds
Vision Range: 300 Shroud Clearing Range: 200
HP: 1000 Armor: Structure Armor Tough
Experience Value: 20
Special Feature Information
1] Garrison
Can accommodate up to 10 infantry inside.
Infantry can fire from within, gaining Garrison Bonus (see Bonus
Modifiers)
Can not be ungarrisoned except by a Bunker Buster-upgraded Stealth
Fighter
2] Land Mines
Automatically builds Land Mines around the building (see Field Objects and China Upgrades)
3] EMP Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
Notes:
- Advanced version of China Bunker
- Uncaptureable and undisableable by Hackers.
---------------------------------------------------------------------
Unlike the two buildings discussed above, which are the modified versions of China buildings, these buildings below are "imported" from
Standard USA and Standard GLA. Let's start with the "USA-imported- quality buildings" first. c) Cold Fusion Reactor
Prerequisite: China Boss General Command Center
Power: +5; 10 with Control Rods upgrade
Build Cost: 800 Build Time: 10
Vision/Shroud Clearing Range: 200
HP: 800 Armor: Structure Armor
Experience Value: 100
Special Feature Information
1] Control Rods
Increases the energy output capacity of the Cold Fusion Reactor by
100%, making a total of 10.
Cost: 800
2] Guard Ranger
Creates 2 Rangers upon destruction
3] Base Regeneration
Regeneration Rate: 0.3% of max HP per second
Regeneration Delay: 3000 ms (begins auto-repair when does not receive damage after 3 seconds)
4] Land Mines
Builds Land Mines around the building (see Field Objects and
China Upgrades)
5] EMP Mines
Prerequisite: Land Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
Note:
- Power production facility d) Patriot Missile Battery
Owner: China Boss General
Prerequisite: China Boss General Barracks Power: -3
Build Cost: 1000 Build Time: 25 seconds
Vison/Shroud Clearing Range: 360
HP: 1000 Armor: Base Defense Armor
Experience Value: 200
Weapon Information
Turret Turn Rate: 180 degrees/second
1] Patriot Missile (Anti Surface)
Damage: 30 Damage Radius: 5
Damage Type: Explosion Range: 225
Cooldown: 250 ms
Clip: 4 Reload Time: 2000 ms
Missile Speed: 400 dist/sec Missile Turn Rate: 300 deg/sec
Accuracy: 100% vs vehicles; may miss up to 10 dist. vs infantry
Homing Missile
2] Patriot Missile (Anti Air)
Damage: 25 Damage Radius: 5
Damage Type: Explosion Range: 350
Cooldown: 250 ms
Clip: 4 Reload Time: 2000 ms
Missile Speed: 400 dist/sec Missile Turn Rate: 300 deg/sec
Accuracy: 100% vs vehicles; may miss up to 10 dist. vs infantry
Homing Missile
Can shoot down ballistic missiles
Special Feature Information
1] Assistance
A Patriot may request assistance from nearby Patriot when shooting an enemy.
Assistance Request Range: 200
Weapons used for assistance: Patriot Missile Assist Weapon
(Anti Air and Anti Surface)
Damage: 25 Damage Radius: 5
Damage Type: Explosion Range: 450
Cooldown: 250 ms
Clip: 4 Reload Time: 2000 ms
Missile Speed: 400 dist/sec Missile Turn Rate: 300 deg/sec
Accuracy: 100% vs vehicles; may miss up to 10 dist. vs infantry
Homing Missile
Can shoot down ballistics missiles
2] Detector
Detection Rate: 500 ms Detection Range: 200 dist
3] Guard Ranger
Creates 3 Rangers upon destruction
4] Base Regeneration
Regeneration Rate: 0.3% of max HP per second
Regeneration Delay: 3000 ms (begins auto-repair when does not receive damage after 3 seconds)
5] Empowered
Goes offline when not sufficiently powered
6] Land Mines
Builds Land Mines around the building (see Field Objects and
China Upgrades)
7] EMP Mines
Prerequisite: Land Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
Notes:
- Anti aircraft and vehicle turret
- Tends to target ballistic missiles rather than aircraft
- Can not be captured
- Undisableable by Hacker e) Particle Cannon Uplink
Owner: China Boss General
Prerequisites: Boss General War Factory, Boss General Air Field
Build Cost: 5000 Build Time: 60 seconds
Power: -10 Vision/Shroud Clearing Range: 200
Revealing Range (to all other players): 60
HP: 4000 Armor: Structure Armor Tough
Experience Value: 400
Special Feature Information
1] Fire Particle Cannon
Recharge Time: 4 minutes
Firing Delay: 2500 ms
Total Firing Time (How long the laser hits before fading): 10 seconds
Damage per second: 400
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