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Home » PC » Command and Conquer Generals - Stunde Null » Command and Conquer Generals - Stunde Null FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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- Battle Drone (Tomahawk): see Drone section
- Scout Drone (Tomahawk): see Drone section
- Hellfire Drone (Tomahawk): see Drone section
- Advanced Training (Boss General Particle Cannon Uplink): Increases
Tomahawk's experience gathering by 100%
Build Information
Prerequisite: Boss General War Factory
Build Cost: 1200
Build Time: 20 seconds
Notes
- Slot: 3
- Will not acquire enemy when idle.

E.c.6) Combat Cycle
Health Information
HP: 100                                 Armor: Truck Armor
Experience Information
200 Exp to Veteran                        50 Exp as Conscript/Veteran
400 Exp to Elite                             100 Exp as Elite
800 Exp to Heroic                          150 Exp as Heroic
Vision Information
Vision Range: 180                     Shroud Clearing Range: 300
Movement Information
With Terrorist as its rider
Normal (on Ground)
Speed: 90 distances/sec; 68 if badly damaged
Turn rate: 120 degrees per second
Climbing
Speed: 60 dist/sec; 45 if badly damaged
Turn rate: 120 deg/sec
With other infantry as its rider
Normal (on Ground) and Climbing
Speed: 120 distances/sec; 90 if badly damaged
Turn rate: 120 degrees/sec
Weapon Information
Combat cycle weaponry depends on its rider. For Boss General, the default driver is Terrorist.
1> Suicide Bike Bomb (Anti Surface)
Rider: Terrorist
Primary Damage: 700         Primary Radius: 20
Secondary Damage: 100     Secondary Radius: 50
Damage Type: Explosion
Range: 5
2> Rebel Biker Machine Gun (Anti Surface)
Rider: Rebel
Damage: 8; 10 with AP Bullet upgrade
Damage Type: Small Arms
Cooldown: 100 milliseconds
Range: 150
Projectile Speed: immediate
Accuracy: 100%
Clip Size: 6 shots            Clip Reload Time: 7000 milliseconds
3> RPG Trooper Biker Rocket (Anti Surface and Air)
Rider: RPG Trooper
Damage: 40; 50 with AP Rocket upgrade
Radius: 5
Damage Type: Infantry Missile
Cooldown:  1000 milliseconds
Range: 175                    Minimum Range: 5
Missile Speed: 225 dist/sec
Missile Turn Rate: 100 deg/sec
Accuracy: 100% vs vehicles; may miss up to 10 distances against infantry
Homing missile
4> Biker Jarmen Kell Sniper Rifle (Anti Surface)
Rider: Jarmen Kell
Damage: 180; 225 with AP Bullet upgrade
Damage Type: Sniper
Cooldown: 750 milliseconds
Range: 225
Projectile Speed: immediate
Accuracy: 100%
Special Feature Information
1] Scavenge Claim
Combat Cycle, although incapable of reinforced its weapon or armor with the scavenge of the destroyed vehicle, can take the money from it.
2] Change Rider
Combat Cycle can change its rider for multiple purposes. When it is riderless, unfortunately, it falls to the ground and is destroyed (I bet it is neither made in
Japan, China, Taiwan, Europe, and US as it is not equipped with a kickstand).
Infantry that are allowed to ride Boss General Combat Cycle a. Boss General/Standard GLA Terrorist b. Boss General/Standard GLA RPG Trooper c. Boss General/Standard GLA Jarmen Kell d. Standard GLA Rebel e. Standard GLA Saboteur f. Standard GLA Hijacker g. Standard GLA Worker
Exit Delay: 250 ms
3] Kills Rider when Destroyed
(Woah.... No explanation, already clear....)
4] Climbing
Unlike other vehicles, Combat Cycle can move on the cliff area. See
Movement Information
5] Vehicle Snipe (Jarmen Kell-rid only)
Kills the pilot of a vehicle, making it ownerless.
Range: 225
Damage Type: Kill Pilot
Projectile Speed: Immediate
Recharge Time: 30 seconds
6] Rider's Stealth
The Combat Cycle becomes stealth if the rider is a stealth unit
7] Can not crush infantry
8] Auto Repair
Prerequisite: Junk Repair upgrade
Repair Rate: 2 HP/second
Upgrade Information
- AP Rocket (Boss General SCUD Storm): (For RPG Trooper
Combat Cycle only): Increases rocket attack damage.
~ AP Bullet (Black Market): (For Rebel and Jarmen Kell
Combat Cycle only): Increases Rebel's and Jarmen Kell's attack damage.
~ Junk Repair (Black Market): Combat Cycle brings spareparts from machine shops so its rider can repair it in case of emergency:).
Build Information
Prerequisite: Boss General War Factory
Build Cost: 500
Build Time: 8 seconds
Notes
- Slot: 1
- Will not acquire enemy when idle.

E.c.7) Rocket Buggy
Health Information
HP: 120                     Armor: Truck Armor
Experience Information
200 Exp to Veteran             50 Exp as Conscript/Veteran
400 Exp to Elite                   100 Exp as Elite
800 Exp to Heroic               150 Exp as Heroic
Vision Information
Vision Range: 180                Shroud Clearing Range: 300
Movement Information
Speed: 90 distances/sec; 80 if badly damaged
Turn rate: 180 degrees per second;  while badly damaged
Weapon Information
Buggy Rocket (Anti Surface)
Turret Turn Rate: 90 degrees/sec
Primary Damage: 20; 25 with AP Rocket upgrade
Secondary Damage: 5; 6.25 with AP Rocket upgrade
Secondary Radius: 10
Damage Type: Explosion
Cooldown: 200 milliseconds
Range: 300                  Minimum Range: 50
Missile Speed: 225 dist/sec
Missile Turn Rate: 100 deg/sec
Accuracy: 100% vs vehicles; up to 20 dist against infantry
Clip Size: 6 shots; 12 shots with Buggy Ammo upgrade
Clip Reload Time: 6000 milliseconds
Auto Reload: 6100 ms (time to reload after idle for this long instead of using the last clip)
Homing missiles
Special Feature Information
1] Scavenge Claim
Rocket Buggy, although incapable of reinforced its weapon or armor with the scavenge of the destroyed vehicle, can take the money from it.
2] Auto Repair
Prerequisite: Junk Repair upgrade
Repair Rate: 2 HP/second
Repair Delay: 1000 ms (after the last punishment is received).
Upgrade Information
- Buggy Ammo (Boss General SCUD Storm): Increases Rocket Buggy Ammo
Storage by 100%
- AP Rocket (Boss General SCUD Storm): Increases Buggy Rocket damage.
~ Junk Repair (Black Market): Rocket Buggy auto-repairs.
Build Information
Prerequisite: Boss Gen. War Factory
Build Cost: 900
Build Time: 10 seconds
Notes
-  Slot: 3

E.c.8) Sentry Drone
Health Information
HP: 300                         Armor: HumveeArmor
Experience Information
50 exp as anything
Vision Information
Vision Range: 180          Shroud Clearing Range: 350
Movement Information
Speed: 60 distances/sec; 50 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
Sentry Drone Gun (Anti Surface)
Prerequisite: Sentry Drone Gun upgrade
Turret Turn Rate: 180
Pack Time: 1000 ms
Damage: 8
Damage Type: Comanche Vulcan
Cooldown: 200 milliseconds
Range: 150
Projectile Speed: immediate
Accuracy: 100%
Unpack Time: 1000 ms
Special Feature Information
1] Can not crush infantry
2] Stealth
Stealth Delay: 2000 ms
Decloaks when firing or moving
3] Detector
Scan Rate: 900 ms
Upgrade Information
- Sentry Drone Gun (Boss General Particle Cannon Uplink): Equips Sentry Drone with a mini machine gun.
Build Information
Prerequisite: Boss General War Factory
Build Cost: 800
Build Time: 10 seconds
Notes
-  Slot: 1

E.c.9) Car Bomb
Car bomb health, vision, etc depend on the car hijacked by the terrorist, but usually all cars have the statistics below. Refer to Civilian Units for more detailed information.
Health Information
HP: 100                       Armor: Truck Armor
Vision Information
Vision Range: varies
Movement Information
Speed: 90 dist/sec
Turn Rate: 120 degrees/sec
Weapon Information
Suicide Car Bomb (Anti Surface)
Primary Damage: 700
Primary Damage Radius: 20
Secondary Damage: 100
Secondary Damage Radius: 50
Damage Type: Explosion
Range: 5
Build Information
Prerequisites: Terrorist and a civilian car
Notes:
- Slot: 3

E.c.10) Supply Truck
Health Information
HP: 300                           Armor: Truck Armor
Experience Information
50 Exp
Vision Information
Vision Range: 150            Shroud Clearing Range: 300
Movement Information
Speed: 40 distances/sec; 20 if badly damaged
Turn rate:  90 degrees per second; 60 while badly damaged
Special Feature Information
Supply Gathering
Max Boxes to carry: 4 ($300)
Supply Center Action Delay: 400 ms (one transaction)
Supply Warehouse Action Delay: 1000 ms per box (many small transactions)
Supply Warehouse Scan Distance: 700 (max distance to look for a warehouse, or Supply Trucks go home)
Warns the player when the Supply is exhausted.
Build Information
Prerequisite: Boss General Supply Center
Build Cost: 600
Build Time: 10 seconds
Notes
-  Slot:  2

E.c.11) Construction Dozer
Health Information
HP: 250                         Armor: Dozer Armor
Vision Information
Vision/Shroud Clearing Range: 200
Movement Information
Speed: 30 distances/sec; 25 if badly damaged
Turn rate: 90 degrees per second; 60 while badly damaged
Special Feature Information
1] Builder
Construction Dozer can build Boss General buildings. See
Tip and Trick session to build other factions' buildings.
2] Detection and Disarming
Detects and Disarms US Colonel Burton's  & Demo General
Jarmen Kell's C4s, Chinese Tank Hunter TNTs, GLA Rebel's
Booby Trap, and China Land, Cluster, & EMP Mines.
Disarm Delay: 1200 ms per Disarm attempt
Disarm Recharge Time: 4000 ms
Detection Rate: 500 msec
Looks for explosives to disarm within 150 range every 5000 milliseconds when idle.
Can't detect explosives when in Transport or Tunnel Network.
3] Repairs Damaged Buildings
Repairs 2% of max HP per second.
Looks for buildings to repair within 150 range every 5000 milliseconds when idle.
Build Information
Prerequisite: Boss General Command Center
Build Cost: 1000
Build Time: 5 seconds
Notes
-  Slot: 5

---------------------------
(d) Boss General Drones
---------------------------
E.d.1) Battle Drone
Health Information
HP: 100; 150 with Drone Armor                   Armor: Tank Armor
Experience Information
10 Exp
Vision Information
Vision/Shroud Clearing Range: 150
Movement Information
Speed: 40 dist/sec; 20 if badly damaged; 140 when repairing
Turn rate: 90 degrees per second;  500 deg/sec when repairing and 400 when in repair mode but it itself is badly damaged.
Maximum Wandering Range: 35 if master vehicle is idle or guarding; 75 if master vehicle is attacking or moving
Weapon Information
Battle Drone Machine Gun (Anti Surface)
Turret Turn Rate: 360 degrees/sec
Damage: 1
Damage Type: Small Arms
Cooldown: 100 milliseconds
Range: 110
Missile Speed:  immediate
Accuracy: 100%
Special Feature Information
Repairs Master Vehicle
Repairs Master vehicle if master vehicle is idle or possesses HP below 60%.
Repair Rate: 5 HP/sec
Upgrade Information
- Drone Armor (Boss General Particle Cannon Uplink): Adds Drone HP by 50.
Build Information
Prerequisite: Paladin Tank; Avenger; Tomahawk
Build Cost: 200
Build Time: 5 seconds
Notes
- Flies near transport loading its master vehicle.
- Automatically destroyed when master vehicle is eliminated.

E.d.2) Scout Drone
Health Information
Health: 100; 150 with Drone Armor
Armor: Tank Armor
Vision Information
Vision Range: 150             Shroud Clearing Range: 500
Movement Information
Speed: 60 dist/sec; 30 when badly damaged
Turn Rate: 180 degrees/sec; 90 when badly damaged
Maximum Wandering Range: 35 when master vehicle is idle or guarding; 75 when master vehicle is attacking or moving.
Special Feature Information
Detector
Detection Rate: 500
Upgrade Information
- Drone Armor (Boss General Particle Cannon Uplink): Increases
Scout Drone maximum HP by 50
Build Information
Prerequisite: Paladin Tank; Avenger; Tomahawk
Build Cost: 100
Build Time: 5
Notes:
- Flies near transport loading its master vehicle.
- Automatically destroyed when master vehicle is eliminated.

E.d.3) Hellfire Drone
Health Information
Health: 100; 150 with Drone Armor
Armor: Tank Armor
Vision Information
Vision Range: 100             Shroud Clearing Range: 500
Movement Information
Speed: 60 dist/sec; 30 when badly damaged
Turn Rate: 180 degrees/sec; 90 when badly damaged
Maximum Wandering Range: 35 when master vehicle is idle or guarding; 75 when master vehicle is attacking or moving.
Weapon Information
Hellfire Missile (Anti Surface)
Turret Turn Rate: 360 degrees/sec
Damage: 40                   Radius: 5
Damage Type: Explosion
Range: 150
Accuracy: 100% against vehicles; may miss up to 10 dist again inf.
Missile Speed: 225 dist/sec     Missile Turn Rate: 100 deg/sec
Cooldown: 1000 ms
Clip Size: 1                 Clip Reload Time: 2000 ms
Homing missile
Upgrade Information
- Drone Armor (Boss General Particle Cannon Uplink): Increases
Hellfire Drone maximum HP by 50
Build Information
Prerequisite: Paladin Tank; Avenger; Tomahawk
Build Cost: 500
Build Time: 5
Notes:
- Flies near transport loading its master vehicle.
- Automatically destroyed when master vehicle is eliminated.

=========================
4 China Building Information
=========================
Most China Buildings are capable of equipped themselves with stealthy and slowly-regenerating Land Mines, which can be upgraded to EMP
Mines later.

There are common differences among the buildings used by various generals, i.e.:
- All generals have their buildings to build their own units. For example, a
Standard China War Factory can not build Infantry General vehicles. (S)he must capture an Infantry General War Factory to build, say, an Assault
Troop Crawler. So an Infantry General player, after capturing a Standard
China player's Barracks, can not expect to be able to build a Mini Gunner or a newly-built veteran Tank Hunter from the once captured Barracks.
Refer to sessions on units above for reference if required.
- The same rule may also apply for upgrade. Some upgrades are unique and can not be researched from other generals' buildings of the same kind
(Patriotism, for example, can not be researched from Nuke General
Propaganda Center). However, if the upgrade is a common upgrade, it can be researched from other generals' buildings of the same kind and used by units of other generals which share the same upgrades
(Chain Gun can be researched by an Infantry General player from a captured Tank General War Factory, for example, and used for his/her
Mini Gunner). There are, of course, some tricks regarding upgrades from different generals which can be read in other sections of this FAQ.
- Buildings of the same kind from two different generals can not interchange functions as requirements for buildings of the next hierarchy. A Tank
General Nuclear Reactor can not be used to build a Standard China
Supply Center. To build a Standard China Supply Center, a Standard
China Nuclear Reactor is required.

In this section, there is a Modification for Each China General section.
This section only contains differences not mentioned above. For example,
Standard China Barracks and Infantry General Barracks have different
HPs. However, this section will not mention that the difference between
a Standard China War Factory and Infantry General War Factory is
Infantry General War Factory cannot produce Battlemasters, Overlord, etc. It is something that has already been mentioned above.

-------------------------
! 1) Standard Buildings !
-------------------------
a) Command Center
Prerequisite: China Dozer    Experience Value: 200
Cost: 2000                          Build Time: 45 seconds
Vision Range: 300               Shroud Clearing Range: 300
HP: 5000                            Armor: Structure Armor Tough
Special Feature Information
1] Radar
Builds a Radar on the Command Center, enabling player to get the minimap on line (see China Upgrades).
2] Land Mines
Builds Land Mines around the building (see Field Objects)
3] EMP Mines
Prerequisite: Land Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects)
Modification for Each China General
- Infantry General: Logo
- Nuke General: Logo
- Tank General: Logo
- Boss General: none
Notes:
- Dozer Production Facility
- Door Opening Time: 3000 ms
- Door Wait Open Time: 3000 ms
- Construction Complete Duration: 1500 ms
- Required to activate some China General Powers (see General Powers) b) Nuclear Reactor
Prerequisite: China Dozer               Power: +10; 15 if Overcharged
Cost: 1000                                    Build Time: 10 seconds
Vision/Shroud Clearing Range: 200
HP: 1500                                      Armor: Structure Armor
Experience Value: 100
Special Feature Information
1] Overcharge
Adds +5 power but suffers from 3% max HP loss per second
(-45 HP per sec)
2] Land Mines
Builds Land Mines around the building (see Field Objects and
China Upgrades)
3] EMP Mines
Prerequisite: Land Mines
Upgrades the existing Land Mines to EMP Mines (see Field Objects and China Upgrades)
4] Nuclear Explosion (when exploded)
Primary Damage: 400
Primary Damage Radius: 50
Secondary Damage: 50
Secondary Damage Radius: 100
Damage Type: Explosion
Attack Range: 100
Leaves Radiation Field Medium (see Field Objects)
Modification for Each China General
- Infantry General: none
- Nuke General: uses Advanced Nuclear Reactor (see Unique
Buildings)
- Tank General: none
- Boss General: uses Cold Fusion Reactor (see Unique Buildings)
Notes:
- Power production facility c) Barracks
Prerequisite: none           Experience Value: 100
Build Cost: 500              Build Time: 10 seconds
Vision/Shroud Clearing Range: 200
HP: 1000                       Armor: Structure Armor
Special Feature Information
1] Infantry Healing
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