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Sponsors:
Max Timed C4s to Install: 10
Does not expire when Colonel Burton dies
5] Remote Demo Charge
Primary Damage: 2000
Primary Damage Radius: 25
Secondary Damage: 150
Secondary Damage Radius: 75
Damage Type: Explosion
Shroud Clearing Range: 75
Range: 0
Explodes after detonated
Decloaks 5000 ms before planting C4
Can't install more than 1 C4 (either Timed or Remote) in one place
Unpack Time: 5500
Escapes 100 distances after completion
Max Remote C4s to Install: 8
Expires if Colonel Burton dies
6] Detonate
Detonates all Remote Demo Charges
Upgrade Information
- Chemical Suits (Boss Gen. Barracks): Increases infantry defense against Poison,
Radiation, and Microwave.
- Advanced Training (Boss Gen. Particle Cannon Uplink): Increases Colonel
Burton's veterancy gathering by 100%
Build Information
Prerequisites: Boss General Barracks, Boss General Particle Cannon Uplink
Build Cost: 1500
Build Time: 20 seconds
Notes:
- Slot: 1
- Max. Limit: 1
E.b.9) RPG Trooper
Health Information
HP: 100 Armor: Human
Experience Information
100 exp to veteran 20 exp as conscript/veteran
200 exp to elite 40 exp as elite
400 exp to heroic 60 exp as heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 400
Movement Information
Speed: 20 dist/sec; 10 if badly hurt
Turn Rate: 500 (infinite)
Weapon Information
Tunnel Defender Rocket (Anti Surface and Air)
Damage: 40; 50 with AP Rocket upgrade
Radius: 5
Damage Type: Infantry Missile
Range: 175 Minimum Range: 5
Projectile Speed: 225 distance/sec Turn Rate: 120 degrees/sec
Cooldown: 1000 msec
Accuracy: 100% against vehicle; may miss as much as 10 distances
Homing missile
Upgrade Information
- AP Rocket (Boss Gen. Particle Cannon Uplink): Increases the damage of RPG
Trooper's missile
Build Information
Prerequisite: Boss General Tunnel Network (come in pair after the completion of Tunnel Network)
Build Cost: N/A
Build Time: N/A
Notes:
- Slot: 1
E.b.10) Terrorist
Health Information
HP: 120 Armor: Human
Experience Information
20 exp as anything
Vision Information
Vision Range: 150 Shroud Clearing Range: 200
Movement Information
Speed: 25 dist/sec; 15 when badly hurt
Turn Rate: Infinite
Weapon Information
Suicide Dynamite Pack (Anti Surface)
Primary Damage: 500
Primary Damage Radius: 18
Secondary Damage: 300
Secondary Damage Radius: 50
Damage Type: Explosion
Attack Range: 5
Activated when crushed, splatted, lasered, burned, exploded.
Special Feature Information
Car Bomb
Converts a civilian car into a car bomb. (See Boss General Vehicle session)
Build Information
Comes with Combat Cycle.
Notes:
- Slot: 1
- Don't force attack your Terrorist against empty area. He will die vainly.
E.b.11) Pilot
Health Information
HP: 100 Armor: Human Armor
Experience Information
10 Exp as anything
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 30 dist/sec; 20 when badly hurt
Turn Rate: 500 degrees/sec
Special Feature Information
1] Eject
Escapes from destroyed vehicles possessing veterancy level.
2] Veterancy Inheritancy
Inherits veterancy level of the destroyed vehicles.
3] Veterancy Deliverance
Delivers or adds the veterancy level a pilot owns to the vehicle he boards.
Vehicles to receive veterancy: All vehicles which can gain veterancy level except transport.
Build Information
- Built from destroyed vehicles possessing veterancy level.
Notes
- Slot: 1
- When ejecting from the destroyed vehicle, a pilot remains unattackable for
2000 ms.
- To deliver veterancy level to a Comanche, simply damage the Comanche and when it docks to the Airfield to repair, enter.
- Guard your pilot so he won't land in water. He will die drowned.
E.b.12) Worker
HP: 100 Armor: Human Armor
Build Cost: Free/200 (only for GLA players with Cash Bounty General Power)
Respawn Time: 20 seconds
Prerequisite: Hole
Vision Range: 100 Shroud Clearing Range: 200
Speed: 25 in dist/sec; 30 with Worker Shoes upgrade
Speed while badly hurt: 15 dist/sec; 20 with Worker Shoes upgrade
Turn Rate: 500 degrees/sec
Upgrade Information
~ Worker Shoes (Black Market): Increases Worker's walking speed
Special Feature Information
1] Automatic Respawn
Respawns from Boss General Hole after a certain time
2] Explosive Detection
Detects US Colonel Burton's & Demo General Jarmen Kell's C4s,
Chinese Tank Hunter TNTs, GLA Rebel's Booby Trap, and China
Land, Cluster, & EMP Mines (he can disarm, but he is not allowed to do that in normal way).
Detection Rate: 500 msec
3] Unselectable
This Worker is authorized by his boss to build the destroyed building without any interference from the field commander:), though using a trick which can be read in other section in this FAQ, we can order this Worker to stop working.
---------------------------
(c) Boss General Vehicles
---------------------------
E.c.1) Paladin
Health Information
HP: 500; 600 with Composite Armor upgrade Armor: Tank Armor
Experience Information
200 Exp to Veteran 100 Exp as Conscript/Veteran
300 Exp to Elite 200 Exp as Elite
600 Exp to Heroic 400 Exp as Heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 30 dist/sec; 25 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
Paladin Tank Gun (Anti Surface)
Turret Turn Rate: 180
Damage: 60 Radius: 5
Damage Type: Armor Piercing
Cooldown: 2000 milliseconds
Range: 150
Projectile Speed: 300 dist/sec
Accuracy: 100% vs vehicles, may miss up to10 distances against infantry
Special Feature Information
1] Point Defense Laser
Paladin Tank is equipped with a Point Defense Laser to protect against missile and infantry attacks.
Targets: ballistic missiles (SCUD launcher, Tomahawk), small missiles, infantry
Damage: 100
Range: 65
Cooldown: 1000 ms
Scan Rate: 500
Scan Range: 120
2] Eject Pilot
When a veteran, elite, or heroic Paladin Tank is destroyed, it will eject its pilot. A veteran Paladin Tank will eject a veteran pilot, etc. More information on Pilot session.
3] Can build one of the following:
Battle Drone - info on Drone Session
Scout Drone - info on Drone Session
Hellfire Drone - info on Drone Session
Upgrade Information
- Battle Drone (Paladin Tank) - info on Drone Session
- Scout Drone (Paladin Tank) - info on Drone Session
- Hellfire Drone (Paladin Tank) - info on Drone Session
- Advanced Training (Boss General Particle Cannon Uplink): Paladin Tank gains veterancy as twice as fast.
- Composite Armor (Boss General Particle Cannon Uplink): Increases
Paladin Tank's max. HP by 100.
Build Information
Prerequisite: Boss General War Factory, Paladin General Power (Level 1/2)
Build Cost: 1100
Build Time: 12 seconds
Notes
- Slot: 3
E.c.2) Gattling Tank
Health Information
HP: 300; 400 with Composite Armor upgrade
Armor: Anti Air Vehicle Armor
Experience Information
100 exp to veteran 50 exp as conscript/veteran
150 exp to elite 100 exp as elite
300 exp to heroic 150 exp as heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 360
Movement Information
Speed: 40 distance/sec
Turn rate: 180 deg/sec
Weapon Information
Turret Turn Rate: 180
1] Gattling Tank Gun (Anti Surface)
Damage: 15; 18.75 with Chain Guns Upgrade
Damage Type: Gattling
Attack Range: 150
Accuracy: 100%
Projectile Speed: Immediate
Continuous Fire 1 Cooldown: 400 msec (2 shots)
Continuous Fire 2 Cooldown: 200 ms (6 shots)
Continuous Fire 3 Cooldown: 100 ms (1000 shots)
2] Gattling Tank Anti Air Gun (Anti Air)
Damage: 12; 15 with Chain Guns Upgrade
Damage Type: Small Arms
Attack Range: 350
Accuracy: 100%
Projectile Speed: Immediate
Continuous Fire 1 Cooldown: 400 msec (3 shots)
Continuous Fire 2 Cooldown: 200 ms (6 shots)
Continuous Fire 3 Cooldown: 100 ms (2000 shots)
Upgrade Information
- Chain Guns (Boss General War Factory): +25% to all Gattling Weapons
- Composite Armor (Boss General Particle Cannon Uplink): Increases Gattling
Tank's max. HP by 100.
Build Information
Prerequisite: Boss Gen. War Factory
Build Cost: 800
Build Time: 10 seconds
Notes
- Tends to attack air units first before ground units.
- Slot: 3
E.c.3) Dragon Tank
Health Information
HP: 280; 380 with Composite Armor upgrade
Armor: Dragon Tank
Experience Information
100 exp to veteran 50 exp as conscript/veteran
150 exp to elite 100 exp as elite
300 exp to heroic 150 exp as heroic
Vision Information
Vision Range: 100 Shroud Clearing Range: 200
Movement Information
Speed: 30 dist/sec; 25 when badly damaged
Turn rate: 180 deg/sec
Weapon Information
Dragon Tank Flame Weapon (Anti Surface)
Turret Turn Rate: 120
Primary Damage: 10; 12.5 with Black Napalm
Primary Damage Radius: 5
Secondary Damage: 1; 1.25 with Black Napalm
Secondary Damage Radius: 10
Damage Type: Flame
Attack Range: 75; adds a minimum attack range: 10 if Black Napalm is researched (yeakh! what did those scientists do on this already weak tank?)
Projectile Speed: 300 dist/sec
Projectile Turn Rate: 5 degrees/sec
Cooldown: 40 milliseconds
Clip Reload Time: 40 milliseconds
Accuracy: 100%
Clip Size: 30 (total number of shots in a clip)
Can empty garrisoned buildings
Special Feature Information
1] Firewall
Primary Damage: 10; 12.5 with Black Napalm
Primary Damage Radius: 5
Secondary Damage: 1; 1.25 with Black Napalm
Secondary Damage Radius: 10
Damage Type: Flame
Attack Range: 25
Cooldown: 40 milliseconds
Projectile Turn Rate: 5 degrees/sec
Projectile Speed: 300 dist/sec
Not homing
Leaves Firewall Segment
2] Ungarrison
Dragon Tank's Flame Weapon can be used to ungarrison garrisonable
Civilian Buildings.
Upgrade Information
- Black Napalm (Boss Gen./China War Factory): +25% to all flame damage
- Composite Armor (Boss General Particle Cannon Uplink): Increases Dragon
Tank's max. HP by 100.
Build Information
Prerequisite: Boss Gen. War Factory
Build Cost: 800
Bld Time: 10
Notes
- Slot: 3
E.c.4) Avenger
Health Information
HP: 500; 600 with Composite Armor upgrade
Armor: Tank Armor
Experience Information
200 Exp to Veteran 100 Exp as Conscript/Veteran
300 Exp to Elite 200 Exp as Elite
600 Exp to Heroic 400 Exp as Heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 30 distances/second; 20 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
Avenger Twin Laser Turret (Anti Air only)
Turret Turn Rate: 180
Both turrets have the same statistics. The statistics below just describes one of them. To get the total damage an Avenger delivers to an air unit, just multiply the statistics below by 2.
Damage: 10
Damage Type: Small Arms
Cooldown: 200 milliseconds
Range: 300
Laser Speed: immediate
Accuracy: 100%
Special Feature Information
1] Avenger Target Designator
Gives Faerie Bonus (see Bonus Modifier).
Range: 200
Cooldown: 200 ms
2] Avenger Twin Point Defense Laser
The statistics below just describes the statistics of one Point Defense
Laser because they contain same values.
Target: Ballistic Missile, Small Missile
Scan Range: 200
Damage: 100 Range: 100
Laser Speed: immediate Cooldown: 500 ms
3] Eject Pilot
When a veteran, elite, or heroic Avenger is destroyed, it will eject its pilot. A veteran Avenger will eject a veteran pilot, etc.
More information on Pilot session.
4] Can build one of the following
- Battle Drone (see Drone section)
- Scout Drone (see Drone section)
- Hellfire Drone (see Drone section)
Upgrade Information
- Battle Drone (Avenger) - see Drone section
- Scout Drone (Avenger) - see Drone section
- Hellfire Drone (Avenger) - see Drone section
- Advanced Training (Boss General Particle Cannon Uplink): Avenger gains veterancy 100% faster.
- Composite Armor (Boss General Particle Cannon Uplink): Avenger's max HP increases by 100
Build Information
Prerequisite: Boss General War Factory
Build Cost: 2000
Build Time: 10 seconds
Notes
- Slot: 3
- Can not manually attack air units.
E.c.5) Overlord
Health Information
HP: 1100; 1200 with Composite Armor upgrade
Armor: Tank Armor
Experience Information
400 Exp to Veteran 200 Exp as Conscript/Veteran
600 Exp to Elite 400 Exp as Elite
1200 Exp to Heroic 600 Exp as Heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 200
Movement Information
Speed: 20 dist/sec; 30 with Nuclear Tank upgrade
Turn rate: 60 degrees per second
Weapon Information
Overlord Tank Gun (Anti Surface)
Primary Damage: 80; 100 Depleted Uranium Shell upgrade
Primary Radius: 5
Secondary Damage: 20; 25 with Depleted Uranium Shell upgrade
Secondary Radius: 10
Damage Type: Armor Piercing
Cooldown: 300 milliseconds
Range: 175
Projectile Speed: 300 dist/sec
Accuracy: 100% vs vehicles, may miss up to 10 distances vs infantry
Clip Size: 2 shots Clip Reload Time: 2000 milliseconds
Special Feature Information
1] Can build one of the following a. Battle Bunker
Allows up to 5 infantry to fire from inside Bunker, gaining
Garrison Bonus (see Bonus Modifiers)
50% damage to units inside when destroyed. b. Gattling Cannon
Turret Turn Rate: 60
Detects stealth
Stealth Detection Rate: 500 ms
Stealth Detection Range: 200
- Gattling Gun (Anti Surface)
Damage: 10; 12.5 with Chain Gun upgrade
Range: 225
Damage Type: Gattling
Projectile Speed: immediate
Continuous Fire 1 Cooldown: 250 msec (1 shoot)
Continuous Fire 2 Cooldown: 125 msec (5 shoots)
Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
Accuracy: 100%
- Gattling Gun Air (Anti Air)
Damage: 5; 6.25 with Chain Gun upgrade
Range: 400
Damage Type: Gattling
Projectile Speed: immediate
Continuous Fire 1 Cooldown: 250 msec (1 shoot)
Continuous Fire 2 Cooldown: 125 msec (5 shoots)
Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
Accuracy: 100% c. Propaganda Tower
Provides Enthusiasm Bonus to nearby units (see Bonus Modifier)
Radius: 150
Cooldown: 2000 ms
2] Vehicle Crusher
Overlord can crush hostile vehicles
3] Nuclear Explosion (when a Nuclear Tank upgraded Overlord explodes)
Primary Damage: 25 Primary Radius: 25
Secondary Damage: 10 Secondary Damage: 75
Damage Type: Explosion
Leaves Radiation Field Small (see Field Object)
Upgrade Information
- Uranium Shells (Boss Gen./China Nuclear Missile): +25% Overlord/Battlemaster
Main Gun Damage
- Nuclear Tank (Boss Gen./China Nuclear Missile): +25% Overlord/Battlemaster
Speed. Leaves a nuclear waste upon its death.
- Battle Bunker (Overlord Tank): Allows up to 5 infantry to attack from inside Bunker. Each Overlord can only choose one from three choices:
Battle Bunker, Gattling Cannon, or Propaganda Tower.
- Gattling Cannon (Overlord Tank): Installs a Gattling Cannon on the
Overlord, enabling it to effectively attack infantry and air units.
Each Overlord can only choose one from three choices: Battle Bunker,
Gattling Cannon, or Propaganda Tower.
- Propaganda Tower (Overlord Tank): Builds a Propaganda Tower on the
Overlord, giving the Overlord the ability to heal and increase the fire rate of the nearby units. Each Overlord can only choose one from three choices: Battle Bunker, Gattling Cannon, or Propaganda Tower.
- Chaingun Upgrade (Boss Gen./China War Factory) (Affects Overlord Gattling
Cannon only): +25% damage to all gattling weapons.
- Subliminal Messaging (Boss Gen. Nuclear Missile) (Affects Overlord Propaganda
Tower only): +25% Enthusiasm Bonus and adds regeneration rate from 1% to 2%.
Build Information
Prerequisite: Boss General War Factory
Build Cost: 2000
Build Time: 20 seconds
Notes
- Slot: 3
E.c.5) Tomahawk
Health Information
HP: 180 Armor: Truck Armor
Experience Information
200 Exp to Veteran 50 Exp as Conscript/Veteran
400 Exp to Elite 100 Exp as Elite
800 Exp to Heroic 150 Exp as Heroic
Vision Information
Vision Range: 180 Shroud Clearing Range: 200
Movement Information
Speed: 30 dist/sec; 25 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
Tomahawk Missile (Anti Surface)
Turret Turn Rate: 60 degrees/sec
Missile Preparation Time: 250 ms (Delays missile launch for 0.25 second for preparation)
Primary Damage: 150 Primary Radius: 10
Secondary Damage: 50 Secondary Radius: 25
Damage Type: Explosion
Cooldown: 1 millisecond
Range: 350 Minimum Range: 100
Missile Speed: 200 dist/sec Missile Turn Rate: 540 degrees/sec
Accuracy: 100% vs vehicles, may miss up to 20 distances against infantry
Clip Size: 1 shots Clip Reload Time: 7000 milliseconds
Fuel Lifetime: 4000 ms
Homing missiles
Special Feature Information
1] Can build one of the following
Battle Drone (Tomahawk): see Drone section
Scout Drone (Tomahawk): see Drone section
Hellfire Drone (Tomahawk): see Drone section
2] Eject Pilot
When a veteran, elite, or heroic Tomahawk is destroyed, it will eject its pilot. A veteran Tomahawk will eject a veteran pilot, etc. More information on Pilot session.
Upgrade Information
Does not expire when Colonel Burton dies
5] Remote Demo Charge
Primary Damage: 2000
Primary Damage Radius: 25
Secondary Damage: 150
Secondary Damage Radius: 75
Damage Type: Explosion
Shroud Clearing Range: 75
Range: 0
Explodes after detonated
Decloaks 5000 ms before planting C4
Can't install more than 1 C4 (either Timed or Remote) in one place
Unpack Time: 5500
Escapes 100 distances after completion
Max Remote C4s to Install: 8
Expires if Colonel Burton dies
6] Detonate
Detonates all Remote Demo Charges
Upgrade Information
- Chemical Suits (Boss Gen. Barracks): Increases infantry defense against Poison,
Radiation, and Microwave.
- Advanced Training (Boss Gen. Particle Cannon Uplink): Increases Colonel
Burton's veterancy gathering by 100%
Build Information
Prerequisites: Boss General Barracks, Boss General Particle Cannon Uplink
Build Cost: 1500
Build Time: 20 seconds
Notes:
- Slot: 1
- Max. Limit: 1
E.b.9) RPG Trooper
Health Information
HP: 100 Armor: Human
Experience Information
100 exp to veteran 20 exp as conscript/veteran
200 exp to elite 40 exp as elite
400 exp to heroic 60 exp as heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 400
Movement Information
Speed: 20 dist/sec; 10 if badly hurt
Turn Rate: 500 (infinite)
Weapon Information
Tunnel Defender Rocket (Anti Surface and Air)
Damage: 40; 50 with AP Rocket upgrade
Radius: 5
Damage Type: Infantry Missile
Range: 175 Minimum Range: 5
Projectile Speed: 225 distance/sec Turn Rate: 120 degrees/sec
Cooldown: 1000 msec
Accuracy: 100% against vehicle; may miss as much as 10 distances
Homing missile
Upgrade Information
- AP Rocket (Boss Gen. Particle Cannon Uplink): Increases the damage of RPG
Trooper's missile
Build Information
Prerequisite: Boss General Tunnel Network (come in pair after the completion of Tunnel Network)
Build Cost: N/A
Build Time: N/A
Notes:
- Slot: 1
E.b.10) Terrorist
Health Information
HP: 120 Armor: Human
Experience Information
20 exp as anything
Vision Information
Vision Range: 150 Shroud Clearing Range: 200
Movement Information
Speed: 25 dist/sec; 15 when badly hurt
Turn Rate: Infinite
Weapon Information
Suicide Dynamite Pack (Anti Surface)
Primary Damage: 500
Primary Damage Radius: 18
Secondary Damage: 300
Secondary Damage Radius: 50
Damage Type: Explosion
Attack Range: 5
Activated when crushed, splatted, lasered, burned, exploded.
Special Feature Information
Car Bomb
Converts a civilian car into a car bomb. (See Boss General Vehicle session)
Build Information
Comes with Combat Cycle.
Notes:
- Slot: 1
- Don't force attack your Terrorist against empty area. He will die vainly.
E.b.11) Pilot
Health Information
HP: 100 Armor: Human Armor
Experience Information
10 Exp as anything
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 30 dist/sec; 20 when badly hurt
Turn Rate: 500 degrees/sec
Special Feature Information
1] Eject
Escapes from destroyed vehicles possessing veterancy level.
2] Veterancy Inheritancy
Inherits veterancy level of the destroyed vehicles.
3] Veterancy Deliverance
Delivers or adds the veterancy level a pilot owns to the vehicle he boards.
Vehicles to receive veterancy: All vehicles which can gain veterancy level except transport.
Build Information
- Built from destroyed vehicles possessing veterancy level.
Notes
- Slot: 1
- When ejecting from the destroyed vehicle, a pilot remains unattackable for
2000 ms.
- To deliver veterancy level to a Comanche, simply damage the Comanche and when it docks to the Airfield to repair, enter.
- Guard your pilot so he won't land in water. He will die drowned.
E.b.12) Worker
HP: 100 Armor: Human Armor
Build Cost: Free/200 (only for GLA players with Cash Bounty General Power)
Respawn Time: 20 seconds
Prerequisite: Hole
Vision Range: 100 Shroud Clearing Range: 200
Speed: 25 in dist/sec; 30 with Worker Shoes upgrade
Speed while badly hurt: 15 dist/sec; 20 with Worker Shoes upgrade
Turn Rate: 500 degrees/sec
Upgrade Information
~ Worker Shoes (Black Market): Increases Worker's walking speed
Special Feature Information
1] Automatic Respawn
Respawns from Boss General Hole after a certain time
2] Explosive Detection
Detects US Colonel Burton's & Demo General Jarmen Kell's C4s,
Chinese Tank Hunter TNTs, GLA Rebel's Booby Trap, and China
Land, Cluster, & EMP Mines (he can disarm, but he is not allowed to do that in normal way).
Detection Rate: 500 msec
3] Unselectable
This Worker is authorized by his boss to build the destroyed building without any interference from the field commander:), though using a trick which can be read in other section in this FAQ, we can order this Worker to stop working.
---------------------------
(c) Boss General Vehicles
---------------------------
E.c.1) Paladin
Health Information
HP: 500; 600 with Composite Armor upgrade Armor: Tank Armor
Experience Information
200 Exp to Veteran 100 Exp as Conscript/Veteran
300 Exp to Elite 200 Exp as Elite
600 Exp to Heroic 400 Exp as Heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 30 dist/sec; 25 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
Paladin Tank Gun (Anti Surface)
Turret Turn Rate: 180
Damage: 60 Radius: 5
Damage Type: Armor Piercing
Cooldown: 2000 milliseconds
Range: 150
Projectile Speed: 300 dist/sec
Accuracy: 100% vs vehicles, may miss up to10 distances against infantry
Special Feature Information
1] Point Defense Laser
Paladin Tank is equipped with a Point Defense Laser to protect against missile and infantry attacks.
Targets: ballistic missiles (SCUD launcher, Tomahawk), small missiles, infantry
Damage: 100
Range: 65
Cooldown: 1000 ms
Scan Rate: 500
Scan Range: 120
2] Eject Pilot
When a veteran, elite, or heroic Paladin Tank is destroyed, it will eject its pilot. A veteran Paladin Tank will eject a veteran pilot, etc. More information on Pilot session.
3] Can build one of the following:
Battle Drone - info on Drone Session
Scout Drone - info on Drone Session
Hellfire Drone - info on Drone Session
Upgrade Information
- Battle Drone (Paladin Tank) - info on Drone Session
- Scout Drone (Paladin Tank) - info on Drone Session
- Hellfire Drone (Paladin Tank) - info on Drone Session
- Advanced Training (Boss General Particle Cannon Uplink): Paladin Tank gains veterancy as twice as fast.
- Composite Armor (Boss General Particle Cannon Uplink): Increases
Paladin Tank's max. HP by 100.
Build Information
Prerequisite: Boss General War Factory, Paladin General Power (Level 1/2)
Build Cost: 1100
Build Time: 12 seconds
Notes
- Slot: 3
E.c.2) Gattling Tank
Health Information
HP: 300; 400 with Composite Armor upgrade
Armor: Anti Air Vehicle Armor
Experience Information
100 exp to veteran 50 exp as conscript/veteran
150 exp to elite 100 exp as elite
300 exp to heroic 150 exp as heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 360
Movement Information
Speed: 40 distance/sec
Turn rate: 180 deg/sec
Weapon Information
Turret Turn Rate: 180
1] Gattling Tank Gun (Anti Surface)
Damage: 15; 18.75 with Chain Guns Upgrade
Damage Type: Gattling
Attack Range: 150
Accuracy: 100%
Projectile Speed: Immediate
Continuous Fire 1 Cooldown: 400 msec (2 shots)
Continuous Fire 2 Cooldown: 200 ms (6 shots)
Continuous Fire 3 Cooldown: 100 ms (1000 shots)
2] Gattling Tank Anti Air Gun (Anti Air)
Damage: 12; 15 with Chain Guns Upgrade
Damage Type: Small Arms
Attack Range: 350
Accuracy: 100%
Projectile Speed: Immediate
Continuous Fire 1 Cooldown: 400 msec (3 shots)
Continuous Fire 2 Cooldown: 200 ms (6 shots)
Continuous Fire 3 Cooldown: 100 ms (2000 shots)
Upgrade Information
- Chain Guns (Boss General War Factory): +25% to all Gattling Weapons
- Composite Armor (Boss General Particle Cannon Uplink): Increases Gattling
Tank's max. HP by 100.
Build Information
Prerequisite: Boss Gen. War Factory
Build Cost: 800
Build Time: 10 seconds
Notes
- Tends to attack air units first before ground units.
- Slot: 3
E.c.3) Dragon Tank
Health Information
HP: 280; 380 with Composite Armor upgrade
Armor: Dragon Tank
Experience Information
100 exp to veteran 50 exp as conscript/veteran
150 exp to elite 100 exp as elite
300 exp to heroic 150 exp as heroic
Vision Information
Vision Range: 100 Shroud Clearing Range: 200
Movement Information
Speed: 30 dist/sec; 25 when badly damaged
Turn rate: 180 deg/sec
Weapon Information
Dragon Tank Flame Weapon (Anti Surface)
Turret Turn Rate: 120
Primary Damage: 10; 12.5 with Black Napalm
Primary Damage Radius: 5
Secondary Damage: 1; 1.25 with Black Napalm
Secondary Damage Radius: 10
Damage Type: Flame
Attack Range: 75; adds a minimum attack range: 10 if Black Napalm is researched (yeakh! what did those scientists do on this already weak tank?)
Projectile Speed: 300 dist/sec
Projectile Turn Rate: 5 degrees/sec
Cooldown: 40 milliseconds
Clip Reload Time: 40 milliseconds
Accuracy: 100%
Clip Size: 30 (total number of shots in a clip)
Can empty garrisoned buildings
Special Feature Information
1] Firewall
Primary Damage: 10; 12.5 with Black Napalm
Primary Damage Radius: 5
Secondary Damage: 1; 1.25 with Black Napalm
Secondary Damage Radius: 10
Damage Type: Flame
Attack Range: 25
Cooldown: 40 milliseconds
Projectile Turn Rate: 5 degrees/sec
Projectile Speed: 300 dist/sec
Not homing
Leaves Firewall Segment
2] Ungarrison
Dragon Tank's Flame Weapon can be used to ungarrison garrisonable
Civilian Buildings.
Upgrade Information
- Black Napalm (Boss Gen./China War Factory): +25% to all flame damage
- Composite Armor (Boss General Particle Cannon Uplink): Increases Dragon
Tank's max. HP by 100.
Build Information
Prerequisite: Boss Gen. War Factory
Build Cost: 800
Bld Time: 10
Notes
- Slot: 3
E.c.4) Avenger
Health Information
HP: 500; 600 with Composite Armor upgrade
Armor: Tank Armor
Experience Information
200 Exp to Veteran 100 Exp as Conscript/Veteran
300 Exp to Elite 200 Exp as Elite
600 Exp to Heroic 400 Exp as Heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 30 distances/second; 20 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
Avenger Twin Laser Turret (Anti Air only)
Turret Turn Rate: 180
Both turrets have the same statistics. The statistics below just describes one of them. To get the total damage an Avenger delivers to an air unit, just multiply the statistics below by 2.
Damage: 10
Damage Type: Small Arms
Cooldown: 200 milliseconds
Range: 300
Laser Speed: immediate
Accuracy: 100%
Special Feature Information
1] Avenger Target Designator
Gives Faerie Bonus (see Bonus Modifier).
Range: 200
Cooldown: 200 ms
2] Avenger Twin Point Defense Laser
The statistics below just describes the statistics of one Point Defense
Laser because they contain same values.
Target: Ballistic Missile, Small Missile
Scan Range: 200
Damage: 100 Range: 100
Laser Speed: immediate Cooldown: 500 ms
3] Eject Pilot
When a veteran, elite, or heroic Avenger is destroyed, it will eject its pilot. A veteran Avenger will eject a veteran pilot, etc.
More information on Pilot session.
4] Can build one of the following
- Battle Drone (see Drone section)
- Scout Drone (see Drone section)
- Hellfire Drone (see Drone section)
Upgrade Information
- Battle Drone (Avenger) - see Drone section
- Scout Drone (Avenger) - see Drone section
- Hellfire Drone (Avenger) - see Drone section
- Advanced Training (Boss General Particle Cannon Uplink): Avenger gains veterancy 100% faster.
- Composite Armor (Boss General Particle Cannon Uplink): Avenger's max HP increases by 100
Build Information
Prerequisite: Boss General War Factory
Build Cost: 2000
Build Time: 10 seconds
Notes
- Slot: 3
- Can not manually attack air units.
E.c.5) Overlord
Health Information
HP: 1100; 1200 with Composite Armor upgrade
Armor: Tank Armor
Experience Information
400 Exp to Veteran 200 Exp as Conscript/Veteran
600 Exp to Elite 400 Exp as Elite
1200 Exp to Heroic 600 Exp as Heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 200
Movement Information
Speed: 20 dist/sec; 30 with Nuclear Tank upgrade
Turn rate: 60 degrees per second
Weapon Information
Overlord Tank Gun (Anti Surface)
Primary Damage: 80; 100 Depleted Uranium Shell upgrade
Primary Radius: 5
Secondary Damage: 20; 25 with Depleted Uranium Shell upgrade
Secondary Radius: 10
Damage Type: Armor Piercing
Cooldown: 300 milliseconds
Range: 175
Projectile Speed: 300 dist/sec
Accuracy: 100% vs vehicles, may miss up to 10 distances vs infantry
Clip Size: 2 shots Clip Reload Time: 2000 milliseconds
Special Feature Information
1] Can build one of the following a. Battle Bunker
Allows up to 5 infantry to fire from inside Bunker, gaining
Garrison Bonus (see Bonus Modifiers)
50% damage to units inside when destroyed. b. Gattling Cannon
Turret Turn Rate: 60
Detects stealth
Stealth Detection Rate: 500 ms
Stealth Detection Range: 200
- Gattling Gun (Anti Surface)
Damage: 10; 12.5 with Chain Gun upgrade
Range: 225
Damage Type: Gattling
Projectile Speed: immediate
Continuous Fire 1 Cooldown: 250 msec (1 shoot)
Continuous Fire 2 Cooldown: 125 msec (5 shoots)
Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
Accuracy: 100%
- Gattling Gun Air (Anti Air)
Damage: 5; 6.25 with Chain Gun upgrade
Range: 400
Damage Type: Gattling
Projectile Speed: immediate
Continuous Fire 1 Cooldown: 250 msec (1 shoot)
Continuous Fire 2 Cooldown: 125 msec (5 shoots)
Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
Accuracy: 100% c. Propaganda Tower
Provides Enthusiasm Bonus to nearby units (see Bonus Modifier)
Radius: 150
Cooldown: 2000 ms
2] Vehicle Crusher
Overlord can crush hostile vehicles
3] Nuclear Explosion (when a Nuclear Tank upgraded Overlord explodes)
Primary Damage: 25 Primary Radius: 25
Secondary Damage: 10 Secondary Damage: 75
Damage Type: Explosion
Leaves Radiation Field Small (see Field Object)
Upgrade Information
- Uranium Shells (Boss Gen./China Nuclear Missile): +25% Overlord/Battlemaster
Main Gun Damage
- Nuclear Tank (Boss Gen./China Nuclear Missile): +25% Overlord/Battlemaster
Speed. Leaves a nuclear waste upon its death.
- Battle Bunker (Overlord Tank): Allows up to 5 infantry to attack from inside Bunker. Each Overlord can only choose one from three choices:
Battle Bunker, Gattling Cannon, or Propaganda Tower.
- Gattling Cannon (Overlord Tank): Installs a Gattling Cannon on the
Overlord, enabling it to effectively attack infantry and air units.
Each Overlord can only choose one from three choices: Battle Bunker,
Gattling Cannon, or Propaganda Tower.
- Propaganda Tower (Overlord Tank): Builds a Propaganda Tower on the
Overlord, giving the Overlord the ability to heal and increase the fire rate of the nearby units. Each Overlord can only choose one from three choices: Battle Bunker, Gattling Cannon, or Propaganda Tower.
- Chaingun Upgrade (Boss Gen./China War Factory) (Affects Overlord Gattling
Cannon only): +25% damage to all gattling weapons.
- Subliminal Messaging (Boss Gen. Nuclear Missile) (Affects Overlord Propaganda
Tower only): +25% Enthusiasm Bonus and adds regeneration rate from 1% to 2%.
Build Information
Prerequisite: Boss General War Factory
Build Cost: 2000
Build Time: 20 seconds
Notes
- Slot: 3
E.c.5) Tomahawk
Health Information
HP: 180 Armor: Truck Armor
Experience Information
200 Exp to Veteran 50 Exp as Conscript/Veteran
400 Exp to Elite 100 Exp as Elite
800 Exp to Heroic 150 Exp as Heroic
Vision Information
Vision Range: 180 Shroud Clearing Range: 200
Movement Information
Speed: 30 dist/sec; 25 if badly damaged
Turn rate: 180 degrees per second
Weapon Information
Tomahawk Missile (Anti Surface)
Turret Turn Rate: 60 degrees/sec
Missile Preparation Time: 250 ms (Delays missile launch for 0.25 second for preparation)
Primary Damage: 150 Primary Radius: 10
Secondary Damage: 50 Secondary Radius: 25
Damage Type: Explosion
Cooldown: 1 millisecond
Range: 350 Minimum Range: 100
Missile Speed: 200 dist/sec Missile Turn Rate: 540 degrees/sec
Accuracy: 100% vs vehicles, may miss up to 20 distances against infantry
Clip Size: 1 shots Clip Reload Time: 7000 milliseconds
Fuel Lifetime: 4000 ms
Homing missiles
Special Feature Information
1] Can build one of the following
Battle Drone (Tomahawk): see Drone section
Scout Drone (Tomahawk): see Drone section
Hellfire Drone (Tomahawk): see Drone section
2] Eject Pilot
When a veteran, elite, or heroic Tomahawk is destroyed, it will eject its pilot. A veteran Tomahawk will eject a veteran pilot, etc. More information on Pilot session.
Upgrade Information
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