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Home » PC » Command and Conquer Generals - Stunde Null » Command and Conquer Generals - Stunde Null FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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Range: 2222 (but it can only shoot inside its patrolling radius)
Missile Speed:  1111 distances/sec (immediate)
Not a homing missiles
Spectre Gunship Gattling Cannon
Damage: 90
Range: 2222 (but it can only shoot inside its patrolling radius)
Gattling shot area: 20
Damage Type: Gattling
Continuous Fire 1 Cooldown: 100 msec (1 shoot)
Continuous Fire 2 Cooldown: 50 msec (2 shoots)
Continuous Fire 3 Cooldown: 25 msec (2000 shoots)
Combination of both weapons have some modifiers
Delay between each attempted shot of Howitzer: 300 ms
Delay for Howitzer to shoot after Gattling Cannon shot: 400 ms
Attack Area Radius: 200
Special Feature Information
Flare
When an AA weapons system threat is imminent, the aircraft will release some distractions to avoid direct punishments.
Prerequisite: Countermeasure upgrade
Volley release delay after the missile is detected: 200 ms
Total volleys released: 5              Flares per volley: 4
Volley cooldown: 1000 ms
Evasion rate per flare: 50%
Must reload at the Airfield
Upgrade Information
~ Countermeasure (US Air Field): Installs a missile-distracting chaff system and armor that is more resistant to AA weapons.
Build Information
Prerequisite: Boss General Spectre Gunship General Power (Level 5)
Notes

E.a.6) China Cargo Plane
Health Information
HP: 1000                                 Armor: Airplane
Experience Information
40 Exp as anything
Movement Information
Speed: 125 dist/sec; 75 if badly damaged
Turn rate:  25 degrees per second; 10 while badly damaged
Acceleration: 60 ; 30 while badly damaged
Notes
- Drops Cluster Mines and EMP Pulse
- Door open time: 500 ms

E.a.7) China Jet Carpet Bomber
Health Information
HP: 1000                                 Armor: Airplane
Experience Information
40 Exp as anything
Movement Information
Speed: 125 dist/sec; 75 if badly damaged
Turn rate:  25 degrees per second; 10 while badly damaged
Acceleration: 60 ; 30 while badly damaged
Notes
- Drops Carpet Bombs containing 10 bombs
- Door open time: 500 ms
- Delay between each bomb: 300 ms

---------------------------
(b) Boss General Infantry
---------------------------
E.b.1) Ranger
Health Information
HP: 180
Armor: Human Armor; Chemical Suit Human Armor with Chemical Suits upgrade
Experience Information
40 Exp to Veteran                20 Exp as Conscript/Veteran
60 Exp to Elite                     40 Exp as Elite
120 Exp to Heroic               60 Exp as Heroic
Vision Information
Vision Range: 100                Shroud Clearing Range: 400
Movement Information
Speed: 20 distances/sec; 10 if badly wounded
Turn rate: 500 degrees per second (infinite)
Weapon Information
1] Advanced Combat Rifle (Anti Surface)
Damage: 5
Damage Type: Small Arms
Cooldown: 100 milliseconds
Range: 100
Missile Speed:  immediate
Clip Size:  3 shots                   Clip Reload Time:  700 milliseconds
2] Flash Bang Grenade
Primary Damage: 25                    Primary Radius: 10
Secondary Damage:  10              Secondary Radius: 40
Damage Type: Surrender
Cooldown: 2000 milliseconds
Range: 175                                               Minimum Range: 20
Missile Speed:  120 dist/sec
Accuracy: 96% against unmoving target (may miss as much as 4 distance radius from the target)
Empties garrisoned building
Special Feature Information
1] Capture Building
Prerequisite: Capture Building Upgrade
Range: 5
Unpack Time: 3000 ms
Capture Time: 20000 ms
Pack Time: 2000 ms
Exp Gained: 15
2] Rifle/Flash Bang Options
Prerequisite: Flash Bang Upgrade
Switches weapon from Rifle to Flash Bang or vice versa.
3] Ungarrison
Ranger's Flash Bang can be used to ungarrison garrisonable Civilian
Buildings.
4] Combat Drop
Prerequisite: Chinook
Drops Ranger by Chinook to occupy a garrisonable civilian building controlled by hostile units. All hostile units inside will be exterminated.
It usually takes one Ranger as a war casualty. If the building is not garrisoned,
Rangers automatically garrison in that building. See Chinook in USA Units section for more info.
Upgrade Information
- Capture Building (Barracks): Enables Ranger to capture most hostile buildings or tech buildings.
- Flash Bang Grenade (Boss General Barracks): Allows Ranger to switch weapon from Rifle to Flash-Bang or vice versa.
- Advanced Training (Boss Gen. Particle Cannon Uplink): Ranger gains veterancy as twice as fast.
- Chemical Suits (Boss Gen. Barracks): Increases Ranger defense against Poison,
Radiation, and Microwave.
Build Information
Prerequisite: Boss General Barracks
Build Cost: 225
Build Time:  5 seconds
Notes
- Slot: 1

E.b.2) Tank Hunter
Health Information
HP: 100
Armor: Human Armor; Chemical Suit Human Armor with Chemical Suits upgrade
Experience Information
100 exp to veteran      20 experience as conscript/veteran
200 exp to elite           40 experience as elite
400 exp to heroic       60 experience as heroic
Vision Information
Vision Range: 150      Shroud Clearing Range: 400
Movement Information
Speed: 20 dist/sec; 10 when badly hurt
Turn rate: infinite (500)
Weapon Information
Tank Hunter Missile Launcher (Anti Surface and Air)
Damage: 40
Damage Radius: 5
Damage Type: Infantry Missile
Attack Range: 175
Minimum Range: 5
Projectile Speed: 225 dist/sec
Cooldown: 1000 millisecond
Missile Turning Rate: 100 degrees/sec
Accuracy: 100% against vehicles/buildings, 10 max distance to miss against infantry
Homing missile
Special Feature Information
1] Horde Bonus
Condition: at least 5 Red Guards/Tank Hunters march together
Rub Off Radius: 60
Update Time: 1000 ms
Group Radius: 30
2] TNT Charge
Places a TNT Charge on hostile vehicles/buildings.
Primary Damage: 500
Primary Damage Radius: 10
Secondary Damage: 150
Secondary Damage Radius: 50
Damage Type: Explosion
Attack Range: 5
Timer: 10000 ms
Recharge Time: 7500 ms
Escapes 100 distances after placing TNT
Does not expire when the charger dies.
Can not be attached to infantry or friendly units/buildings.
Upgrade Information
- Nationalism (Boss Gen. Nuclear Missile): +25% Horde Bonus upgrade
- Chemical Suits (Boss Gen. Barracks): Increases infantry defense against Poison,
Radiation, and Microwave.
~ Patriotism (Inf. Gen. Propaganda Center): +25% Nationalism Bonus.
Build Information
Prerequisite: Boss Gen. Barracks
Cost: 300
Build Time: 5 seconds
Notes:
- Slot: 1

E.b.3) Angry Mob
Health Information
Members: 10; initially just 5, but will grow.
HP (each member): 50
Armor: Human Armor
Experience Information
150 exp to veteran          5 as anything
450 exp to elite
900 exp to heroic
Vision Information
Vision Range: 150          Shroud Clearing Range: 150
Movement Information
Group Movement
Speed: 18 dist/sec
Turn Rate: 360 degrees/sec; 350 if badly hurt
Person Movement
Normal
Speed: 20; 10 if badly hurt
Turn Rate: Infinite
Wander
Speed: 13; 10 if badly hurt
Turn Rate: Infinite
Panic
Speed: 32; 10 if badly hurt
Turn Rate: Infinite
Weapon Information
1] Pistol (Anti Surface)
Damage: 10
Damage Type: Molotov Coctail
Range: 100
Projectile Speed: Immediate
Accuracy: 100%
Cooldown: 250 msec 8 shots per clip
Clip Reload Time: 3000 msec
Replaced by AK 47 when Arm the Mob Upgrade is completed.
2] Rock (Anti Surface)
Damage: 40
Damage Radius: 1
Damage Type: Molotov Coctail
Range: 100
Projectile Speed: 130 dist/sec
Cooldown: 500
Attack Preparation Time: 500
Replaced by AK 47 when Arm the Mob Upgrade is completed.
3] Molotov Coctail (Anti Surface)
Damage: 40
Primary Damage Radius: 11
Damage Type: Molotov Coctail
Range: 100
Minimum Range: 12
Projectile Speed: 60
Cooldown: 500 msec
Attack Preparation Time: 500 ms
4] AK 47 (Anti Surface)
Prerequisite: Arm the Mob upgrade
Damage: 20; 25 with Armor Piercing Bullets Upgrade
Damage Type: Molotov Coctail
Attack Range: 120
Projectile Speed: Immediate
Cooldown: 250
Special Feature Information
Regeneration
Regeneration Rate: 30 seconds (for 10 members)
Upgrade Information
- Arm the Mob (Boss Gen. SCUD Storm): Replaces the pistols and rocks used by Angry Mob with powerful AK 47s
- Chemical Suits (Boss Gen. Barracks): Increases infantry defense against Poison,
Radiation, and Microwave.
~ AP Bullets Upgrade (Black Market): Increases the attack damage of
AK 47.
Build Information
Prerequisite: Boss General Barracks
Build Cost: 800
Build Time: 15
Notes:
- Untransportable and not allowed to enter Tunnel Network.

E.b.4) Pathfinder
Pathfinder
Health Information
HP: 120
Armor: Human Armor; Chemical Suits Human Armor with Chemical Suits upgrade
Experience Information
50 exp to veteran            40 exp as conscript/veteran
100 exp to elite               60 exp as elite
200 exp to heroic            80 exp as heroic
Vision Information
Vision Range: 200          Shroud Clearing Range: 400
Movement Information
Speed: 30 dist/sec; 20 when badly hurt
Turn Rate: 500 degrees/sec (infinite)
Weapon Information
Pathfinder Sniper Rifle (Anti Surface)
Damage: 100
Damage Type: Sniper
Range: 300
Projectile Speed: Immediate
Cooldown: 2000 msec
Can not attack vehicles or buildings.
Special Feature Information
1] Detector
Detection Rate: 500 msec
Can not detect when in a garrison or transport or Tunnel Network
2] Stealth
Decloaks when moving, still cloaks even when attacking and garrisoning
Upgrade Information
- Chemical Suits (Boss Gen. Barracks): Increases infantry defense against Poison,
Radiation, and Microwave.
- Advanced Training (Boss Gen. Particle Cannon Uplink): Pathfinder gains experience as twice as fast.
Build Information
Prerequisites: Boss General Barracks, Pathfinder General Power
Build Cost: 600
Build Time: 10 seconds
Notes:
- Slot: 1

E.b.5) Hacker
Health Information
HP: 100
Armor: Human Armor; Chemical Suit Human Armor with Chemical Suits upgrade
Experience Information
100 Exp to Veteran      50 Exp as Conscript     400 Exp as Heroic
300 Exp to Elite         100 Exp as Veteran
500 Exp to Heroic     150 Exp as Elite
Vision Information
Vision Range: 150     Shroud Clearing Range: 300
Movement Information
Speed: 20 dist/sec; 10 when badly hurt
Turn rate: immediate
Special Feature Information
1] Disable Building
Recharging Time: 4000 ms
Range: 150
Unpack Time: 7300 ms
Preparation Tiime: 3000 ms
Pack Time: 5133 ms
Effect Duration: 2000 ms
Exp. Gained: 0
Can't disable Defense Building
2] Hack Internet
Cash Amount: $5 (as conscript), $6 (as veteran), $8 (as elite),
$10 (as heroic) per 2 seconds (1.5 seconds if inside an Internet Center)
Unpack Time: 7300 ms
Randomly adds or substracts 20% to pack and unpack time.
Pack Time: 5133 ms
Exp. Gained: 1
Upgrade Information
- Chemical Suits (Boss Gen. Barracks): Increases infantry defense against Poison,
Radiation, and Microwave.
Build Information
Prerequisite: Boss General Barracks
Cost: 625
Build Time: 20 seconds
Notes:
- Slot: 1

E.b.6) Black Lotus
Health Information
HP: 150
Armor: Human Armor; Chemical Suit Human Armor with Chemical Suits upgrade
Experience Information
150 exp to veteran           50 exp as conscript       400 exp as heroic
450 exp to elite              100 exp as veteran
900 exp to heroic           150 exp as elite
Vision Information
Vision Range: 300          Shroud Clearing Range: 400
Movement Information
Speed: 30 dist/sec; 20 when badly hurt
Turn rate: infinite
Special Feature Information
1] Stealth
Stealth Delay: 2500 msec
Stealthed except when using ability
2] Crush Immunity
3] Detector
Detects stealth units except when in garrison, Tunnel Network, and transport
Detection Rate: 500 ms
Unknown Detection Range
4] Capture Building
Range: 150
Unpack Time: 6730 ms
Preparation Time: 6000 ms
Pack Time: 2800 ms
Experience Gained: 20
5] Disable Vehicle
Range: 150
Unpack Time: 2000 ms
Preparation Time: 2000 ms
Pack Time: 1000 ms
Effect Duration: 15000 ms
Experience Gained: 0
6] Steal Cash
Pack Time: 5800 ms
Preparation Time: 6000 ms
Range: 150
Cash Stolen: 1000
Unpack Time: 6730 ms
Experience Gained: 20
Recharge Time: 2000 ms
Upgrade Information
- Chemical Suits (Boss Gen. Barracks): Increases infantry defense against Poison,
Radiation, and Microwave.
Build Information
Prerequisites: Boss General Barracks, Boss General Nuclear Missile
Cost: 1500
Time: 20 seconds
Notes:
- Limit: 1
- Slot: 1
- Will not acquire enemy when idle.

E.b.7) Jarmen Kell
Health Information
HP: 200
Armor: Human Armor; Chemical Suit Human Armor with Chemical Suits upgrade
Experience Information
100 exp to veteran       50 exp as conscript/veteran
200 exp to elite          100 exp as elite
400 exp to heroic      150 exp as heroic
Vision Information
Vision Range: 200     Shroud Clearing Range: 300
Movement Information
Speed: 30 dist/sec; 20 if badly hurt
Turn Rate: 500 (infinite)
Weapon Information
Sniper Rifle (Anti Surface)
Damage: 180; 225 with AP Bullets Upgrade
Damage Type: Sniper
Range: 225
Projectile Speed: Immediate
Cooldown: 1000 msec
Special Feature Information
1] Stealth
Stealth Delay: 2000 msec
Decloacks when attacking.
2] Vehicle Snipe
Kills the pilot of a vehicle, making it ownerless.
Range: 225
Damage Type: Kill Pilot
Projectile Speed: Immediate
Recharge Time: 30 seconds
Upgrade Information
- Chemical Suits (Boss Gen. Barracks): Increases infantry defense against Poison,
Radiation, and Microwave.
~ AP Bullets (Black Market): +25% to Jarmen Kell's sniper rifle damage.
Build Information
Prerequisites: Boss General Barracks, Boss General SCUD Storm
Build Cost: 1500
Build Time: 20 seconds
Notes:
- Slot: 1
- Limit: 1

E.b.8) Colonel Burton
Health Information
HP: 200
Armor: Human Armor; Chemical Suit Human Armor with Chemical Suit upgrade
Experience Information
200 exp to veteran              50 exp as conscript
300 exp to elite                 100 exp as veteran/elite
600 exp to heroic              150 exp as heroic
Vision Information
Vision Range: 150             Shroud Clearing Range: 500
Movement Information
Walking
Speed: 30 dist/sec; 20 if badly hurt
Turn Rate: 500 degrees/sec
Climbing
Speed: 20 dist/sec; 15 if badly hurt
Turn Rate: 360 degrees/sec; 350 if badly hurt
Weapon Information
Colonel Burton Sniper Rifle (Anti Surface)
Damage: 40
Damage Type: Small Arms
Range: 125
Projectile Speed: Immediate
Cooldown: 100 msec
Clip Size: 3
Clip Reload Time: 500 msec
Special Feature Information
1] Climbing
Colonel Burton can climb some cliffs. See Movement Information.
2] Stealth
Stealth Delay: 2000 msec
Decloaks when firing or before planting C4s
3] Knife Attack
Damage: 10000
Damage Type: Melee
Range: 3
Reload Time: 1367 msec
Pre Attack Delay: 833 ms (always delays attack for 833 ms before stabbing)
4] Timed Demo Charge
Primary Damage: 2000
Primary Damage Radius: 25
Secondary Damage: 150
Secondary Damage Radius: 75
Damage Type: Explosion
Shroud Clearing Range: 75
Range: 0
Explodes after 20 seconds
Decloaks 5000 ms before planting C4
Can't install more than 1 C4 (either Timed or Remote) in one place
Unpack Time: 5500
Escapes 100 distances after completion
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