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Detects stealth units except when in garrison, Tunnel Network, and transport
Detection Rate: 900 msec
Build Information
Prerequisite: China Tank General War Factory
Build Cost: 1200
Build Time: 15 seconds
Notes:
- Built with 8 Red Guards
- Slot: 8
D.c.5) Listening Outpost
Health Information
HP: 240 Armor: Tank Armor
Vision Information
Vision Range: 250 Shroud Clearing Range: 500
Movement Information
Speed: 40; dist/sec; 30 if badly damaged
Turn rate: 90 degrees per second
Special Feature Information
1] Reveals Enemy Path
2] Detector
Detection Rate: 900 ms
Detection Range: 300
Can not detect stealth if garrisoned in a Tunnel Network or Transport
3] Stealth
Stealth Delay: 2000 msec
Decloacks when moving or the passengers fire.
4] Battle and Healing Transport
Enables the infantry inside to fire, gaining Garrison Bonus (see Bonus
Modifier)
Can accomodate at most 2 infantry.
10% infantry regeneration inside.
10% damage to units inside when destroyed.
Units are evacuated at a 250 ms delay per unit
Build Information
Prerequisite: China Tank General War Factory
Build Cost: 950
Build Time: 15 seconds
Notes
- Built with 2 Tank Hunters inside.
- Slot: 8
- Unlike its Standard China and Infantry General counterparts, this Listening
Outpost will actively search for nearby enemy when idle.
D.c.6) Emperor Overlord
Health Information
HP: 1100 Armor: Tank Armor
Experience Information
400 exp to veteran 200 exp as conscript/veteran
600 exp to elite 400 exp as elite
1200 exp to heroic 600 exp as heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 200
Movement Information
Speed: 20 dist/sec; 30 with Nuclear Tank Upgrade
Turn rate: 60 deg/sec
Weapon Information
Emperor Tank Gun (Anti Surface)
Turret Turn Rate: 60 degrees/sec
Primary Damage: 80; 100 with Uranium Shells Upgrade
Primary Damage Radius: 5
Secondary Damage: 20; 25 with Uranium Shells Upgrade
Secondary Damage Radius: 10
Damage Type: Armor Piercing
Attack Range: 175
Projectile Speed: 300/sec
Accuracy: 100% against vehicle, 10 max distance against infantry
Cooldown: 300 msec 2 shoots per clip
Reload Time: 2000 msec
Special Feature Information
1] Propaganda Tower (automatically built)
Enthusiam Bonus (see Bonus Modifier)
Radius: 150
Delay Between Updates: 2000 milliseconds
2] Can build Gattling Cannon on the Emperor a. Overlord Gattling Cannon
Turret Turn Rate: 60
Detects stealth units with detection rate: 500 ms
- Gattling Gun (Anti Surface)
Damage: 10; 12.5 with Chain Guns Upgrade
Damage Type: Gattling
Range: 225
Projectile Speed: Immediate
Accuracy: 100%
Continuous Fire 1 Cooldown: 250 msec (1 shoot)
Continuous Fire 2 Cooldown: 125 msec (5 shoots)
Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
- Gattling Gun Air (Anti Air)
Damage: 5; 6.25 with Chain Guns Upgrade
Damage Type: Small Arms
Range: 400
Projectile Speed: Immediate
Accuracy: 100%
Continuous Fire 1 Cooldown: 250 msec (1 shoot)
Continuous Fire 2 Cooldown: 125 msec (5 shoots)
Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
3] Can crush vehicles
4] Nuclear Explosion (When a Nuclear Tank upgraded Emperor explodes)
Primary Damage: 25
Primary Damage Radius: 25
Secondary Damage: 10
Secondary Damage Radius: 75
Damage Type: Explosion
Range: 100
Leaves Radiation Field Small
5] Veterancy Level
Always starts as veteran
Upgrade Information
- Uranium Shells (Nuclear Missile): +25% Emperor/Battlemaster Main
Gun Damage
- Nuclear Tank (Nuclear Missile): +25% Emperor/Battlemaster Speed.
Leaves a nuclear waste upon its death.
- Gattling Cannon (Emperor Tank): Installs a Gattling Cannon on the
Emperor, enabling it to effectively attack infantry and air units.
- Chaingun Upgrade (China War Factory) (Affects Emperor Gattling
Cannon only): +25% damage to all gattling weapons.
- Subliminal Messaging (Propaganda Center) ): +25% Enthusiasm
Bonus and adds regeneration rate from 1% to 2%. (Theoretically, it works, but when I tested it, it did not seem to heal quicker....)
Build Information
Prerequisites: China Tank Gen. War Factory and Tank Gen. Propaganda Center
Build Cost: 1900
Build Time: 20 seconds
Notes:
- Slot: 3
D.c.7) Electro Counter Measure (ECM) Tank
Health Information
HP: 300 Armor: Tank Armor
Experience Information
100 Exp to Veteran 50 Exp as Conscript/Veteran
150 Exp to Elite 100 Exp as Elite
300 Exp to Heroic 150 Exp as Heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 360
Movement Information
Speed: 40 dist/sec
Turn rate: 180 degrees per second
Weapon Information
ECM Tank Vehicle Disabler (Anti Surface)
Turret Turn Rate: 180
Damage: 24
Damage Type: Subdual Vehicle
Cooldown: 100 milliseconds
Range: 200
Beam Speed: immediate
Duration: 210-640 ms
Special Feature Information
1] Missile Jammer
Cooldown: 650 ms
Inactive when disabling vehicles
Requires 1000 ms to be active again after the Disabler has been inactive
2] Veterancy Level
Always starts as veteran
Build Information
Prerequisites: Tank Gen. War Factory and Tank Gen. Propaganda Center
Build Cost: 800
Build Time: 10 seconds
Notes
- Slot: 3
- When idle, unlike its Standard China ECM, this ECM will try to find an enemy nearby.
D.c.8) Supply Truck
Health Information
HP: 300 Armor: Truck Armor
Experience Information
50 exp as anything
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 40 distances/sec; 20 if badly damaged
Turn rate: 90 degrees per second; 60 while badly damaged
Special Feature Information
Supply Gathering
Max Boxes to carry: 4 ($300)
Supply Center Action Delay: 400 ms (one transaction)
Supply Warehouse Action Delay: 1000 ms per box (many small transactions)
Supply Warehouse Scan Distance: 700 (max distance to look for a warehouse, or Supply Trucks go home)
Warns the player when the Supply is exhausted.
Build Information
Prerequisite: China Tank General Supply Center
Build Cost: 600
Build Time: 10 seconds
Notes
- Slot: 2
D.c.9) Construction Dozer
Health Information
HP: 250 Armor: Dozer Armor
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 30 dist/sec; 25 when badly damaged
Turn rate: 90 deg/sec; 60 when badly damaged
Special Feature Information
1] Builder
Construction Dozer can build China Tank Gen. buildings. See
Tip and Trick session to build other factions' buildings.
2] Detection and Disarming
Detects and Disarms US Colonel Burton's & Demo General
Jarmen Kell's C4s, Chinese Tank Hunter TNTs, GLA Rebel's
Booby Trap, and China Land, Cluster, & EMP Mines.
Detection Rate: 500 msec
Disarm Delay: 1200 ms per Disarm attempt
Disarm Recharge Time: 4000 ms
Looks for explosives to disarm within 150 range every 5000 milliseconds when idle.
Can't detect explosives when in Transport or Tunnel Network.
3] Repairs Damaged Buildings
Repairs 2% of max HP per second.
Looks for buildings to repair within 150 range every 5000 milliseconds when idle.
Build Information
Prerequisite: China Tank General Command Center
Build Cost: 1000
Build Time: 5 seconds
Notes:
- Slot: 5
E. Boss General
---------------------------
(a) Boss General Aircraft
---------------------------
E.a.1) MiG
Health Information
HP: 160; 200 HP with MiG Armor Armor: Airplane Armor
Experience Information
100 Exp to Veteran 50 Exp as Conscript/Veteran
200 Exp to Elite 100 Exp as Elite
400 Exp to Heroic 150 Exp as Heroic
Vision Information
Vision Range: 200 Shroud Clearing Range: 300
Movement Information
Speed: 160 dist/sec
Turn rate: 120 degrees per second;90 while badly damaged
Acceleration: 110; 30 while badly damaged
Weapon Information
Napalm Missile (Anti Surface and Anti Air)
Primary Damage: 75
Primary Radius: 5
Secondary Damage: 40; 50 with Black Napalm
Secondary Radius: 30
Damage Type: Jet Missile Damage; Explosion with Black Napalm
Cooldown: 300 milliseconds
Range: 320 Minimum Range: 80
Missile Speed: 300 dist/sec
Clip Size: 2 shots
Clip Reload Time: 8000 milliseconds; 2000 ms with Black Napalm upgrade
Homing missiles
Missile detonation creates a Small Firefield.
Creates a Firestorm after 8 missile hit.
Upgrade Information
- Black Napalm (Boss General War Factory): +25% damage to all flame weapons
- MiG Aircraft Armor (Boss General Air Field): +25% MiG maximum health
(+40 HP)
Build Information
Prerequisite: Boss General Air Field
Build Cost: 1200
Build Time: 10 seconds
Notes
- A Black Napalm upgraded MiG will cast a stronger firestorm than an unupgraded one. Also, an upgraded MiG will reload quicker than an unupgraded one.
- Returns to base after being idle for 10 seconds.
E.a.2) King Raptor
Health Information
HP: 160 Armor: Airplane Armor
Experience Information
100 Exp to Veteran 50 Exp as Conscript/Veteran
200 Exp to Elite 100 Exp as Elite
400 Exp to Heroic 150 Exp as Heroic
Vision Information
Vision Range: 180 Shroud Clearing Range: 400
Movement Information
Speed: 175 distances/sec; 120 when badly damaged
Turn rate: 120 degrees per second; 90 while badly damaged
Acceleration: 120; 30 while badly damaged
Weapon Information
King Raptor Jet Missile (Anti Surface and Anti Air)
Damage: 125; 140 with Laser Guided Missile
Radius: 5
Damage Type: Jet Missile
Cooldown: 75 milliseconds
Range: 350 Minimum Range: 100
Missile Speed: 1000 dist/sec
Clip Size: 6 shots Clip Reload Time: 2000 milliseconds
Accuracy: 100% against vehicles, may miss up to 10 distances against infantry
Homing missiles
Special Feature Information
1] Point Defense Laser
Target: Ballistic Missiles, Missiles
Scan Rate: 10 Scan Range: 200
Damage: 100 Range: 65
Cooldown: 250
2] Eject Pilot
When a veteran, elite, or heroic King Raptor is destroyed, it will eject its pilot. A veteran King Raptor will eject a veteran pilot, etc. More information on Pilot session.
3] Detector
Scan Rate: 500
Build Information
Prerequisite: Boss General Airfield
Build Cost: 1100
Build Time: 20 seconds
Upgrade Information
- Advanced Training (Boss Gen. Particle Cannon Uplink): King Raptor gains veterancy as twice as fast.
~ Laser Guided Missile (USA Air Field): Adds King Raptor's missile damage
Notes
- Returns to base after idle for 10000 ms
E.a.3) Aurora Bomber
Health Information
HP: 80
Armor: Airplane Armor
Countermeasure Airplane Armor with Countermeasures upgrade
Experience Information
200 Exp to Veteran 200 Exp as Conscript/Veteran
400 Exp to Elite 400 Exp as Elite/Heroic
800 Exp to Heroic
Vision Information
Vision Range: 180 Shroud Clearing Range: 600
Movement Information
When attacking (Supersonic Mode): 480 dist/sec; 240 if badly damaged
Turn Rate (Supersonic Mode): 180 degrees/sec; 90 when badly damaged
100 ms required to change from Supersonic Mode to Sluggish
Mode (Returning for Ammo)
2000 ms required to remain untargetable
When returning for reloading (Sluggish Mode): 150 dist/sec; 100 if badly damaged
Turn Rate (Sluggish Mode): 90 degress/sec; 60 if badly damaged
When moving (Normal Mode): 180 dist/sec; 120 if badly damaged
Turn Rate (Normal Mode): 180 degrees/sec; 90 if badly damaged
Weapon Information
Aurora Bomb (Anti Surface)
Damage: 400 Radius: 20
Damage Type: Aurora Bomb
Range: 300
Missile Speed: 480 dist/sec
Clip Size: 1 shot Clip Reload Time: 5000 milliseconds
Not a homing missile
Build Information
Prerequisite: Boss General Airfield
Build Cost: 2500
Build Time: 30 seconds
Special Feature Information
1] Eject Pilot
When a veteran, elite, or heroic Aurora Bomber is destroyed, it will eject its pilot. A veteran Aurora Bomber will eject a veteran pilot, etc. More information on Pilot session.
2] Flare
Prerequisite: Countermeasures upgrade
When an AA weapons system threat is imminent, the aircraft will release some distractions to avoid direct punishments.
Volley release delay after the missile is detected: 200 ms
Total volleys released: 3 Flares per volley: 2
Volley cooldown: 1000 ms
Evasion rate per flare: 50%
Must reload at the Airfield
Upgrade Information
- Advanced Training (Boss Gen. Particle Cannon Uplink): Aurora gains veterancy as twice as fast.
~ Countermeasure (USA Air Field): Installs a missile distraction system and armor that is more resistant to AA weapons.
Notes
- Returns to base if idle for 10000 ms
E.a.4) Helix
Health Information
HP: 300 Armor: Chinook Armor
Experience Information
100 Exp to Veteran 50 Exp as Conscript 200 Exp as Heroic
200 Exp to Elite 100 Exp as Veteran
400 Exp to Heroic 150 Exp as Elite
Vision Information
Vision Range: 300 Shroud Clearing Range: 600
Movement Information
Speed: 75dist/sec; 60 if badly damaged
Turn rate: 180 degrees per second; 90 while badly damaged
Acceleration: 60; 30 while badly damaged
Weapon Information
Helix Minigun (Anti Surface)
Primary Damage: 6
Damage Type: Comanche Vulcan
Cooldown: 100 milliseconds
Range: 120
Missile Speed: immediate
Special Feature Information
1] Can build one of the following a. Battle Bunker
Allows infantry inside to fire and gives them Garrison Bonus (see Bonus
Modifier) b. Gattling Cannon
Turret Turn Rate: 60 degrees/sec
Detects stealth units
Detection Rate: 1500 msec
Detection Range: 200
- Gattling Gun (Anti Surface)
Damage: 10; 12.5 with Chain Guns upgrade
Damage Type: Gattling
Range: 225
Projectile Speed: Immediate
Accuracy: 100%
Continuous Fire 1 Cooldown: 250 msec (1 shoot)
Continuous Fire 2 Cooldown: 125 msec (5 shoots)
Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
- Gattling Gun Air (Anti Air)
Damage: 5; 6.25 with Chain Guns Upgrade
Damage Type: Small Arms
Range: 400
Projectile Speed: Immediate
Accuracy: 100%
Continuous Fire 1 Cooldown: 250 msec (1 shoot)
Continuous Fire 2 Cooldown: 125 msec (5 shoots)
Continuous Fire 3 Cooldown: 83 msec (2000 shoots) c. Propaganda Tower
Enthusiam Bonus (see Bonus Modifier)
Radius: 150
Delay Between Updates: 2000 milliseconds
2] Napalm Bomb
Drops a deadly napalm bomb on the ground below the chopper.
Primary Damage: 75
Primary Damage Radius: 5
Secondary Damage: 40
Secondary Damage Radius: 30
Damage Type: Explosion
Bomb Speed: 10 dist/sec (slow, but sure:))
Range: 10
Creates a Firestorm Small Field; a Black Napalm Firestorm Small Field if
Black Napalm is upgraded
Recharge Time: 10000 ms
Range: 3
Unpack Time: 500 ms
Preparation Time: 100 ms (making a total of 600 ms delay before dropping bomb)
3] Transport
Can transport infantry and most vehicles alike (except Nuke Cannon)
Transport Slot: 5
100% damage to all units inside if destroyed (China Airways does not provide free parachutes....)
Evacuation Delay per Unit: 100 ms
Upgrade Information
- Battle Bunker (Helix): Allows up to 5 infantry to attack from inside Bunker. Each Helix can only choose one from three choices:
Battle Bunker, Gattling Cannon, or Propaganda Tower.
- Gattling Cannon (Helix): Installs a Gattling Cannon on the
Helix, enabling it to effectively attack infantry and air units.
Each Helix can only choose one from three choices: Battle Bunker,
Gattling Cannon, or Propaganda Tower.
- Propaganda Tower (Helix): Builds a Propaganda Tower on the
Helix, giving the Helix the ability to heal and increase the fire rate of the nearby units. Each Helix can only choose one from three choices: Battle Bunker, Gattling Cannon, or Propaganda Tower.
- Chaingun Upgrade (Boss Gen./China War Factory) (Affects Helix Gattling
Cannon only): +25% damage to all gattling weapons.
- Subliminal Messaging (Boss Gen. Nuclear Missile) (Affects Helix Propaganda
Tower only): +25% Enthusiasm Bonus and adds regeneration rate from 1% to 2% (see Bonus Modifier).
- Napalm Bomb (Helix): Enables Helix to drop a Napalm Bomb, incinerating the grounds.
- Black Napalm (Boss Gen./China War Factory): Increases the damage of Helix's
Napalm Bomb flame damage.
Build Information
Prerequisite: Boss General Airfield
Build Cost: 1200
Build Time: 10 seconds
Notes
- Can not land, except when being repaired at the Air Field or when loading passengers.
E.a.5) Spectre Gunship
Health Information
HP: 600
Armor: Spectre Gunship Armor;
Countermeasures Spectre Gunship Armor
Experience Information
40 Exp as anything
Vision Information
Vision/Shroud Clearing Range: 300
Movement Information
Moving to the destination
Speed: 290 distances/sec; 200 if badly damaged
Turn rate: 50 degrees per second
Patrolling an area
Speed: 120 distances/sec; 90 if badly damaged
Turn rate: 50 degrees per second
Patroling radius: 250
Patroling time: 15000 ms
Weapon Information
Spectre Howitzer Gun (Anti Surface)
Damage: 80 Radius: 25
Damage Type: Explosion
Continuous Fire 1 Cooldown: 777 msec (1 shoot)
Continuous Fire 2 Cooldown: 518 msec (2 shoots)
Continuous Fire 3 Cooldown: 389 msec (2000 shoots)
Detection Rate: 900 msec
Build Information
Prerequisite: China Tank General War Factory
Build Cost: 1200
Build Time: 15 seconds
Notes:
- Built with 8 Red Guards
- Slot: 8
D.c.5) Listening Outpost
Health Information
HP: 240 Armor: Tank Armor
Vision Information
Vision Range: 250 Shroud Clearing Range: 500
Movement Information
Speed: 40; dist/sec; 30 if badly damaged
Turn rate: 90 degrees per second
Special Feature Information
1] Reveals Enemy Path
2] Detector
Detection Rate: 900 ms
Detection Range: 300
Can not detect stealth if garrisoned in a Tunnel Network or Transport
3] Stealth
Stealth Delay: 2000 msec
Decloacks when moving or the passengers fire.
4] Battle and Healing Transport
Enables the infantry inside to fire, gaining Garrison Bonus (see Bonus
Modifier)
Can accomodate at most 2 infantry.
10% infantry regeneration inside.
10% damage to units inside when destroyed.
Units are evacuated at a 250 ms delay per unit
Build Information
Prerequisite: China Tank General War Factory
Build Cost: 950
Build Time: 15 seconds
Notes
- Built with 2 Tank Hunters inside.
- Slot: 8
- Unlike its Standard China and Infantry General counterparts, this Listening
Outpost will actively search for nearby enemy when idle.
D.c.6) Emperor Overlord
Health Information
HP: 1100 Armor: Tank Armor
Experience Information
400 exp to veteran 200 exp as conscript/veteran
600 exp to elite 400 exp as elite
1200 exp to heroic 600 exp as heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 200
Movement Information
Speed: 20 dist/sec; 30 with Nuclear Tank Upgrade
Turn rate: 60 deg/sec
Weapon Information
Emperor Tank Gun (Anti Surface)
Turret Turn Rate: 60 degrees/sec
Primary Damage: 80; 100 with Uranium Shells Upgrade
Primary Damage Radius: 5
Secondary Damage: 20; 25 with Uranium Shells Upgrade
Secondary Damage Radius: 10
Damage Type: Armor Piercing
Attack Range: 175
Projectile Speed: 300/sec
Accuracy: 100% against vehicle, 10 max distance against infantry
Cooldown: 300 msec 2 shoots per clip
Reload Time: 2000 msec
Special Feature Information
1] Propaganda Tower (automatically built)
Enthusiam Bonus (see Bonus Modifier)
Radius: 150
Delay Between Updates: 2000 milliseconds
2] Can build Gattling Cannon on the Emperor a. Overlord Gattling Cannon
Turret Turn Rate: 60
Detects stealth units with detection rate: 500 ms
- Gattling Gun (Anti Surface)
Damage: 10; 12.5 with Chain Guns Upgrade
Damage Type: Gattling
Range: 225
Projectile Speed: Immediate
Accuracy: 100%
Continuous Fire 1 Cooldown: 250 msec (1 shoot)
Continuous Fire 2 Cooldown: 125 msec (5 shoots)
Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
- Gattling Gun Air (Anti Air)
Damage: 5; 6.25 with Chain Guns Upgrade
Damage Type: Small Arms
Range: 400
Projectile Speed: Immediate
Accuracy: 100%
Continuous Fire 1 Cooldown: 250 msec (1 shoot)
Continuous Fire 2 Cooldown: 125 msec (5 shoots)
Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
3] Can crush vehicles
4] Nuclear Explosion (When a Nuclear Tank upgraded Emperor explodes)
Primary Damage: 25
Primary Damage Radius: 25
Secondary Damage: 10
Secondary Damage Radius: 75
Damage Type: Explosion
Range: 100
Leaves Radiation Field Small
5] Veterancy Level
Always starts as veteran
Upgrade Information
- Uranium Shells (Nuclear Missile): +25% Emperor/Battlemaster Main
Gun Damage
- Nuclear Tank (Nuclear Missile): +25% Emperor/Battlemaster Speed.
Leaves a nuclear waste upon its death.
- Gattling Cannon (Emperor Tank): Installs a Gattling Cannon on the
Emperor, enabling it to effectively attack infantry and air units.
- Chaingun Upgrade (China War Factory) (Affects Emperor Gattling
Cannon only): +25% damage to all gattling weapons.
- Subliminal Messaging (Propaganda Center) ): +25% Enthusiasm
Bonus and adds regeneration rate from 1% to 2%. (Theoretically, it works, but when I tested it, it did not seem to heal quicker....)
Build Information
Prerequisites: China Tank Gen. War Factory and Tank Gen. Propaganda Center
Build Cost: 1900
Build Time: 20 seconds
Notes:
- Slot: 3
D.c.7) Electro Counter Measure (ECM) Tank
Health Information
HP: 300 Armor: Tank Armor
Experience Information
100 Exp to Veteran 50 Exp as Conscript/Veteran
150 Exp to Elite 100 Exp as Elite
300 Exp to Heroic 150 Exp as Heroic
Vision Information
Vision Range: 150 Shroud Clearing Range: 360
Movement Information
Speed: 40 dist/sec
Turn rate: 180 degrees per second
Weapon Information
ECM Tank Vehicle Disabler (Anti Surface)
Turret Turn Rate: 180
Damage: 24
Damage Type: Subdual Vehicle
Cooldown: 100 milliseconds
Range: 200
Beam Speed: immediate
Duration: 210-640 ms
Special Feature Information
1] Missile Jammer
Cooldown: 650 ms
Inactive when disabling vehicles
Requires 1000 ms to be active again after the Disabler has been inactive
2] Veterancy Level
Always starts as veteran
Build Information
Prerequisites: Tank Gen. War Factory and Tank Gen. Propaganda Center
Build Cost: 800
Build Time: 10 seconds
Notes
- Slot: 3
- When idle, unlike its Standard China ECM, this ECM will try to find an enemy nearby.
D.c.8) Supply Truck
Health Information
HP: 300 Armor: Truck Armor
Experience Information
50 exp as anything
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 40 distances/sec; 20 if badly damaged
Turn rate: 90 degrees per second; 60 while badly damaged
Special Feature Information
Supply Gathering
Max Boxes to carry: 4 ($300)
Supply Center Action Delay: 400 ms (one transaction)
Supply Warehouse Action Delay: 1000 ms per box (many small transactions)
Supply Warehouse Scan Distance: 700 (max distance to look for a warehouse, or Supply Trucks go home)
Warns the player when the Supply is exhausted.
Build Information
Prerequisite: China Tank General Supply Center
Build Cost: 600
Build Time: 10 seconds
Notes
- Slot: 2
D.c.9) Construction Dozer
Health Information
HP: 250 Armor: Dozer Armor
Vision Information
Vision Range: 150 Shroud Clearing Range: 300
Movement Information
Speed: 30 dist/sec; 25 when badly damaged
Turn rate: 90 deg/sec; 60 when badly damaged
Special Feature Information
1] Builder
Construction Dozer can build China Tank Gen. buildings. See
Tip and Trick session to build other factions' buildings.
2] Detection and Disarming
Detects and Disarms US Colonel Burton's & Demo General
Jarmen Kell's C4s, Chinese Tank Hunter TNTs, GLA Rebel's
Booby Trap, and China Land, Cluster, & EMP Mines.
Detection Rate: 500 msec
Disarm Delay: 1200 ms per Disarm attempt
Disarm Recharge Time: 4000 ms
Looks for explosives to disarm within 150 range every 5000 milliseconds when idle.
Can't detect explosives when in Transport or Tunnel Network.
3] Repairs Damaged Buildings
Repairs 2% of max HP per second.
Looks for buildings to repair within 150 range every 5000 milliseconds when idle.
Build Information
Prerequisite: China Tank General Command Center
Build Cost: 1000
Build Time: 5 seconds
Notes:
- Slot: 5
E. Boss General
---------------------------
(a) Boss General Aircraft
---------------------------
E.a.1) MiG
Health Information
HP: 160; 200 HP with MiG Armor Armor: Airplane Armor
Experience Information
100 Exp to Veteran 50 Exp as Conscript/Veteran
200 Exp to Elite 100 Exp as Elite
400 Exp to Heroic 150 Exp as Heroic
Vision Information
Vision Range: 200 Shroud Clearing Range: 300
Movement Information
Speed: 160 dist/sec
Turn rate: 120 degrees per second;90 while badly damaged
Acceleration: 110; 30 while badly damaged
Weapon Information
Napalm Missile (Anti Surface and Anti Air)
Primary Damage: 75
Primary Radius: 5
Secondary Damage: 40; 50 with Black Napalm
Secondary Radius: 30
Damage Type: Jet Missile Damage; Explosion with Black Napalm
Cooldown: 300 milliseconds
Range: 320 Minimum Range: 80
Missile Speed: 300 dist/sec
Clip Size: 2 shots
Clip Reload Time: 8000 milliseconds; 2000 ms with Black Napalm upgrade
Homing missiles
Missile detonation creates a Small Firefield.
Creates a Firestorm after 8 missile hit.
Upgrade Information
- Black Napalm (Boss General War Factory): +25% damage to all flame weapons
- MiG Aircraft Armor (Boss General Air Field): +25% MiG maximum health
(+40 HP)
Build Information
Prerequisite: Boss General Air Field
Build Cost: 1200
Build Time: 10 seconds
Notes
- A Black Napalm upgraded MiG will cast a stronger firestorm than an unupgraded one. Also, an upgraded MiG will reload quicker than an unupgraded one.
- Returns to base after being idle for 10 seconds.
E.a.2) King Raptor
Health Information
HP: 160 Armor: Airplane Armor
Experience Information
100 Exp to Veteran 50 Exp as Conscript/Veteran
200 Exp to Elite 100 Exp as Elite
400 Exp to Heroic 150 Exp as Heroic
Vision Information
Vision Range: 180 Shroud Clearing Range: 400
Movement Information
Speed: 175 distances/sec; 120 when badly damaged
Turn rate: 120 degrees per second; 90 while badly damaged
Acceleration: 120; 30 while badly damaged
Weapon Information
King Raptor Jet Missile (Anti Surface and Anti Air)
Damage: 125; 140 with Laser Guided Missile
Radius: 5
Damage Type: Jet Missile
Cooldown: 75 milliseconds
Range: 350 Minimum Range: 100
Missile Speed: 1000 dist/sec
Clip Size: 6 shots Clip Reload Time: 2000 milliseconds
Accuracy: 100% against vehicles, may miss up to 10 distances against infantry
Homing missiles
Special Feature Information
1] Point Defense Laser
Target: Ballistic Missiles, Missiles
Scan Rate: 10 Scan Range: 200
Damage: 100 Range: 65
Cooldown: 250
2] Eject Pilot
When a veteran, elite, or heroic King Raptor is destroyed, it will eject its pilot. A veteran King Raptor will eject a veteran pilot, etc. More information on Pilot session.
3] Detector
Scan Rate: 500
Build Information
Prerequisite: Boss General Airfield
Build Cost: 1100
Build Time: 20 seconds
Upgrade Information
- Advanced Training (Boss Gen. Particle Cannon Uplink): King Raptor gains veterancy as twice as fast.
~ Laser Guided Missile (USA Air Field): Adds King Raptor's missile damage
Notes
- Returns to base after idle for 10000 ms
E.a.3) Aurora Bomber
Health Information
HP: 80
Armor: Airplane Armor
Countermeasure Airplane Armor with Countermeasures upgrade
Experience Information
200 Exp to Veteran 200 Exp as Conscript/Veteran
400 Exp to Elite 400 Exp as Elite/Heroic
800 Exp to Heroic
Vision Information
Vision Range: 180 Shroud Clearing Range: 600
Movement Information
When attacking (Supersonic Mode): 480 dist/sec; 240 if badly damaged
Turn Rate (Supersonic Mode): 180 degrees/sec; 90 when badly damaged
100 ms required to change from Supersonic Mode to Sluggish
Mode (Returning for Ammo)
2000 ms required to remain untargetable
When returning for reloading (Sluggish Mode): 150 dist/sec; 100 if badly damaged
Turn Rate (Sluggish Mode): 90 degress/sec; 60 if badly damaged
When moving (Normal Mode): 180 dist/sec; 120 if badly damaged
Turn Rate (Normal Mode): 180 degrees/sec; 90 if badly damaged
Weapon Information
Aurora Bomb (Anti Surface)
Damage: 400 Radius: 20
Damage Type: Aurora Bomb
Range: 300
Missile Speed: 480 dist/sec
Clip Size: 1 shot Clip Reload Time: 5000 milliseconds
Not a homing missile
Build Information
Prerequisite: Boss General Airfield
Build Cost: 2500
Build Time: 30 seconds
Special Feature Information
1] Eject Pilot
When a veteran, elite, or heroic Aurora Bomber is destroyed, it will eject its pilot. A veteran Aurora Bomber will eject a veteran pilot, etc. More information on Pilot session.
2] Flare
Prerequisite: Countermeasures upgrade
When an AA weapons system threat is imminent, the aircraft will release some distractions to avoid direct punishments.
Volley release delay after the missile is detected: 200 ms
Total volleys released: 3 Flares per volley: 2
Volley cooldown: 1000 ms
Evasion rate per flare: 50%
Must reload at the Airfield
Upgrade Information
- Advanced Training (Boss Gen. Particle Cannon Uplink): Aurora gains veterancy as twice as fast.
~ Countermeasure (USA Air Field): Installs a missile distraction system and armor that is more resistant to AA weapons.
Notes
- Returns to base if idle for 10000 ms
E.a.4) Helix
Health Information
HP: 300 Armor: Chinook Armor
Experience Information
100 Exp to Veteran 50 Exp as Conscript 200 Exp as Heroic
200 Exp to Elite 100 Exp as Veteran
400 Exp to Heroic 150 Exp as Elite
Vision Information
Vision Range: 300 Shroud Clearing Range: 600
Movement Information
Speed: 75dist/sec; 60 if badly damaged
Turn rate: 180 degrees per second; 90 while badly damaged
Acceleration: 60; 30 while badly damaged
Weapon Information
Helix Minigun (Anti Surface)
Primary Damage: 6
Damage Type: Comanche Vulcan
Cooldown: 100 milliseconds
Range: 120
Missile Speed: immediate
Special Feature Information
1] Can build one of the following a. Battle Bunker
Allows infantry inside to fire and gives them Garrison Bonus (see Bonus
Modifier) b. Gattling Cannon
Turret Turn Rate: 60 degrees/sec
Detects stealth units
Detection Rate: 1500 msec
Detection Range: 200
- Gattling Gun (Anti Surface)
Damage: 10; 12.5 with Chain Guns upgrade
Damage Type: Gattling
Range: 225
Projectile Speed: Immediate
Accuracy: 100%
Continuous Fire 1 Cooldown: 250 msec (1 shoot)
Continuous Fire 2 Cooldown: 125 msec (5 shoots)
Continuous Fire 3 Cooldown: 83 msec (2000 shoots)
- Gattling Gun Air (Anti Air)
Damage: 5; 6.25 with Chain Guns Upgrade
Damage Type: Small Arms
Range: 400
Projectile Speed: Immediate
Accuracy: 100%
Continuous Fire 1 Cooldown: 250 msec (1 shoot)
Continuous Fire 2 Cooldown: 125 msec (5 shoots)
Continuous Fire 3 Cooldown: 83 msec (2000 shoots) c. Propaganda Tower
Enthusiam Bonus (see Bonus Modifier)
Radius: 150
Delay Between Updates: 2000 milliseconds
2] Napalm Bomb
Drops a deadly napalm bomb on the ground below the chopper.
Primary Damage: 75
Primary Damage Radius: 5
Secondary Damage: 40
Secondary Damage Radius: 30
Damage Type: Explosion
Bomb Speed: 10 dist/sec (slow, but sure:))
Range: 10
Creates a Firestorm Small Field; a Black Napalm Firestorm Small Field if
Black Napalm is upgraded
Recharge Time: 10000 ms
Range: 3
Unpack Time: 500 ms
Preparation Time: 100 ms (making a total of 600 ms delay before dropping bomb)
3] Transport
Can transport infantry and most vehicles alike (except Nuke Cannon)
Transport Slot: 5
100% damage to all units inside if destroyed (China Airways does not provide free parachutes....)
Evacuation Delay per Unit: 100 ms
Upgrade Information
- Battle Bunker (Helix): Allows up to 5 infantry to attack from inside Bunker. Each Helix can only choose one from three choices:
Battle Bunker, Gattling Cannon, or Propaganda Tower.
- Gattling Cannon (Helix): Installs a Gattling Cannon on the
Helix, enabling it to effectively attack infantry and air units.
Each Helix can only choose one from three choices: Battle Bunker,
Gattling Cannon, or Propaganda Tower.
- Propaganda Tower (Helix): Builds a Propaganda Tower on the
Helix, giving the Helix the ability to heal and increase the fire rate of the nearby units. Each Helix can only choose one from three choices: Battle Bunker, Gattling Cannon, or Propaganda Tower.
- Chaingun Upgrade (Boss Gen./China War Factory) (Affects Helix Gattling
Cannon only): +25% damage to all gattling weapons.
- Subliminal Messaging (Boss Gen. Nuclear Missile) (Affects Helix Propaganda
Tower only): +25% Enthusiasm Bonus and adds regeneration rate from 1% to 2% (see Bonus Modifier).
- Napalm Bomb (Helix): Enables Helix to drop a Napalm Bomb, incinerating the grounds.
- Black Napalm (Boss Gen./China War Factory): Increases the damage of Helix's
Napalm Bomb flame damage.
Build Information
Prerequisite: Boss General Airfield
Build Cost: 1200
Build Time: 10 seconds
Notes
- Can not land, except when being repaired at the Air Field or when loading passengers.
E.a.5) Spectre Gunship
Health Information
HP: 600
Armor: Spectre Gunship Armor;
Countermeasures Spectre Gunship Armor
Experience Information
40 Exp as anything
Vision Information
Vision/Shroud Clearing Range: 300
Movement Information
Moving to the destination
Speed: 290 distances/sec; 200 if badly damaged
Turn rate: 50 degrees per second
Patrolling an area
Speed: 120 distances/sec; 90 if badly damaged
Turn rate: 50 degrees per second
Patroling radius: 250
Patroling time: 15000 ms
Weapon Information
Spectre Howitzer Gun (Anti Surface)
Damage: 80 Radius: 25
Damage Type: Explosion
Continuous Fire 1 Cooldown: 777 msec (1 shoot)
Continuous Fire 2 Cooldown: 518 msec (2 shoots)
Continuous Fire 3 Cooldown: 389 msec (2000 shoots)
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