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Submitted by System on 09/03/2006, 09:50. Print file.
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---------------------------------------------------------------------------
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C&C
Generals: Zero Hour
Generals Promotions "GP" FAQ
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===========================================================================

Created by (]=-The@N-=[)
Arno Middelkoop

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0.0 Version
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Version 1.00: - The submitted "C&C Generals Zero Hour" Generals Promotions
08-02-2004 FAQ.
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1.1 Introduction
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Hi there folks, this is a FAQ of (]=-The@N-=[), known as TheaN on Gamefaqs
messageboards. My real name is Arno Middelkoop and i'm from the Netherlands.
Well, that for the my introduction, on to the subject of this FAQ:

=-=-=-=-=-=-=-=-=-=-=-=-=-=
1.2 Subject Introduction
=-=-=-=-=-=-=-=-=-=-=-=-=-=

This FAQ is about another C&C they've come up with. Now really, I didn't
liked strategy games so much untill I played this one. When Zero Hour came
out, I knew I would buy it. To be honest, the upgrade itself fails in the
campaigns, but wins it with the Challenge and the Generals Promotions, I
would prever to call them GP's. The new units didn't really bother me,
but I saw that there were a quite more GP's to be used. In this FAQ, I
will give them all, and say if they're really worth it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=
1.3 Copyright
=-=-=-=-=-=-=-=-=-=-=-=-=-=

This FAQ is made for personal usage only. You can not use it for what
magazine, site, paper or whatsoever.

You can't copy and paste pieces from this Walkthrough/FAQ for own usage.
This is plagiarism. You can not use this Walkthrough/FAQ as an example to
make your own. You must do everything there is to do in the game yourself
or have others give information about your game in order to make a
Walkthrough/FAQ. You are allowed to copy the layout though.

You can put this Walkthrough/FAQ on your non-commercial or non-profit web
site provided that not a single character has been edited or removed,
you MUST have permission from me in order to do so.


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2.0 Table of Contents
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========================================================================
Current Version 0.0
========================================================================
Introduction 1.0
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My introduction 1.1
Subject Introduction 1.2
Copyright 1.3
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Table of Contents 2.0
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Generals Promotions 3.0
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USA 3.1
China 3.2
GLA 3.3
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Generals GP Upgrades 4.0
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USA Superweapon: Alexander 4.1
USA Laser: Townes 4.2
USA Airforce: Granger 4.3
China Tank: Kwai 4.4
China Infantry: Fai 4.5
China Nuke: Tao 4.6
GLA Toxin: Thrax 4.7
GLA Demolition: Juhziz 4.8
GLA Stealth: Kassad 4.9
========================================================================
Credits 5.0
========================================================================


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3.0 Generals Promotions
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I'll put them all in the same kind of lay-out:

------------------------------------------------------------------------
Name:
Class:
Ability:
GP Level:
Level 1 (when available):
Level 2 (when available):
Level 3 (when available):
Deployed:
Usage:
Rank: (1.0-10.0)
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The last lines are maybe my opinion, but it also gives a point on how to use
the GP. The "Level" is only used when a GP has use of certain levels.
One thing to not forget: GP's deployed from the Command Center can be
activated at the right of the screen, Superweapons included.

Different Classes:
Unit, (Tank, Air, Infantry, Special Air: Any Special).
Special, (Destruction, Money, Repair, Spy, Reinforcements, Disable).

Unit, Special Air means that the GP is brought by an airplane and can be
shot out of the air. Special Air will always be a Special kind of GP.
Like this:
Class: Unit, Special Air: Destruction.
which refers to MOAB or A10 Strike for example.

NOTE: Remember that every GP is one point and each Level is 1 point.
NOTE 2: Below each race I'll also put the Best Combination of the 7 points
at GP level 5.
NOTE 3: My comments and ranks are based on how you should use them in
challenges, campaigns or skirmish, not online. Online GP's are used
in a total other way. Of some, not all of course.

=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.1 USA
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Name: Paladin.
Class: Unit, Tank.
Ability: Strong against enemy tanks, missile-armed infantry and
buildings. Carries a Laser Point Defence, can disable one
enemy missile in each 5 seconds.
GP Level: 1.
Deployed: War Factory, $1100.
Usage: A great tank. Can better be used instead of Crusaders, but
carries a high cost. Only when you're playing against
Granger or Alexander this tank is worthless, for the others,
don't miss the Paladin.
Rank: 9.0
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Name: Stealth Fighter.
Class: Unit, Air.
Ability: Strong against enemy base defence, can be upgraded with
"Bunker Buster" to empty garrisoned buildings. Stealth when
not firing and not detected.
GP Level: 1.
Deployed: Airfield, $1600.
Usage: This unit is what I really like from Granger, he start with
him. But he's one of the greatest units of the whole USA.
One Fighter can crack a defence structure with 50%, and the
Bunker Buster can even be used on a Tunnel Network, if you
use the upgrade. Crack a defence and walk in with Burton.
Excellent. But expensive, so watch your supplies.
Rank: 8.0
------------------------------------------------------------------------
Name: Spy Drone.
Class: Unit, Special Air: Spy.
Ability: Carries a quite large area to spy on until destroyed.
Stealth and detects stealth units.
GP Level: 1.
Deployed: Command Center, every 1:30 minutes.
Usage: When your enemy doesn't know you're using them it doesn't
matter. You want to use them against Kassad because he uses
stealth, but then he'll know that you have spy drones because
you keep discovering his buildings. Can be used in the back
of a base to spy, but Intellegence is enough once you've
build the Strategy Center, which would make it a waste of a
GP Point.
Rank: 6.0
------------------------------------------------------------------------
Name: Pathfinder.
Class: Unit, Infantry.
Ability: Shoots any infantry down in one hit, except for the Elite or
Herioc Hero's, which need two. Detects stealth, stealth while
not moving.
GP Level: 3.
Deployed: Barracks, $600.
Usage: Excellent sniper, but not very useful when your enemy isn't
using much infantry. When your enemy isn't Fai, the Pathfinder
will mostly be a waste of a GP Point. Very useful against
Kassad too.
Rank: 7.5
------------------------------------------------------------------------
Name: Para Drop.
Class: Unit, Special Air: Reinforcements.
Ability: Drop Rangers anywhere on the map. Instant Capture Building.
GP Level: 3.
Level 1: Drop 5 Rangers.
Level 2: Drop 10 Rangers.
Level 3: Drop 20 Rangers.
Deployed: Command Center, every 4:00 minutes.
Usage: Upgrade to level 1 is nice. Why? They have instant capture
building and the plane looks exactly like a Supply Plane.
The enemy won't know that you're in his base. Further more
this is a worthless GP. Level 2 is a waste of points and
Level 3 is too obvious because there are two planes.
Rank: 5.0
------------------------------------------------------------------------
Name: A10 Strike.
Class: Unit, Special Air: Destruction.
Ability: His rockets can instantly crush a normal building. At Level
3 he's almost enough to destrow a Superweapon or Command
Center.
GP Level: 3.
Level 1: 1 A10 Thunderbird.
Level 2: 2 A10 Thunderbirds.
Level 3: 3 A10 Thunderbirds.
Deployed: Command Center, every 4:00 minutes.
Usage: One of the best GP's the game has. Level 1 is enough to
destroy a Defence, Airfield or Barracks, level 2 is enough
to destroy a War Factory, Arms Dealer, Palace, Strategy
Center or Propaganda Center while his final level will
almost be able to destroy a Superweapon or Command Center.
Rank: 7.5
------------------------------------------------------------------------
Name: Emergency Repair.
Class: Special, Repair.
Ability: Repair your own vehicles.
GP Level: 3.
Level 1: Small reapir.
Level 2: Medium repair.
Level 3: Heavy repair.
Deployed: Command Center, every 4:00 minutes.
Usage: I never do. It's great, but the area isn't big and if you
really want it to work, it must be at Level 3. A waste of
points I tell you.
Rank: 1.5
------------------------------------------------------------------------
Name: Fuel Bomb --> MOAB
Class: Unit, Special Air: Destruction.
Ability: Destroy buildings or units with a heavy fuel burst or bomb.
GP Level: 5.
Deployed: Command Center, every 6:00 minutes. MOAB: Strategy Center,
$4000, after the Fuel Bomb has been selected.
Usage: Again one of the best. Although he isn't so strong against a
Superweapon, he's great against units or main buildings.
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