Home » PC » Command and Conquer Generals - Stunde Null » Command and Conquer Generals - Stunde Null FAQ
Jump to page:
Sponsors:
Deployed: Command Center, every 4:00 minutes.
Usage: Stealth Rocket Buggies or Marauders that suprise your enemy.
Excellent, right? Combine with Sneak Attack for the best results.
Rank: 9.0
------------------------------------------------------------------------
Best combination GLA:
Scud Launcher = 1.
Marauder Tank = 1.
Rebel Ambush Level 2 = 3.
Anthrax Bomb = 1.
Sneak Attack = 1.
GPS Scrambler = 1. +
= 7.
-----------=-=-=-----------
4.0 Generals GP Upgrades
-----------=-=-=-----------
Now for the additional generals. Am I going to give 9 of same rows as above?
No, because most of the GP's stay the same. I'll give "Upgrades" and
"Downgrades" upon the normal race.
"Upgrades" are new GP's or upgrades from the original GP.
VERY IMPORTANT NOTE: I'll only give the changes, so when the rank doesn't change for example, you can search at the normal race. But sometimes deployment won't change as well. This is then the exact same as the normal race. Sometimes even only the Usage changes. This means that that particular
General has the exact same GP, but he can use it different because of his own abilities. I hope you can understand this.
"Downgrades" are GP's that aren't available anymore, because the general starts with it or can't use it. Or Downgrades are GP's that go up in
GP Level, from 3 to 5 for example, which means that you get them later.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.1 USA Superweapon
=-=-=-=-=-=-=-=-=-=-=-=-=-=
----------
Upgrades
----------
------------------------------------------------------------------------
Name: Leaflet Drop.
GP Level: 5 --> 3.
Usage: This doesn't make him better.
------------------------------------------------------------------------
Name: Spectre Gunship.
GP Level: 5 --> 3 and 5.
Level 1 (GP 3): 15 seconds.
Level 2 (GP 3): 30 seconds.
Level 3 (GP 5): 45 seconds.
Usage: Better indeed. Although you don't need it at 45 seconds.
Why? The Gunship only covers a little area, and 30 seconds will be enough to clear the most.
Rank: 8.0
------------------------------------------------------------------------
----------
Downgrades
----------
------------------------------------------------------------------------
Paladin: No tanks.
------------------------------------------------------------------------
Best combination USA Superweapons:
Stealth Fighter = 1.
A10 Strike Level 3 = 3.
Spectre Gunship Level 2 = 2.
Fuel Bomb --> MOAB = 1. +
= 7.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.2 USA Laser
=-=-=-=-=-=-=-=-=-=-=-=-=-=
----------
Upgrades
----------
------------------------------------------------------------------------
No upgrades.
------------------------------------------------------------------------
----------
Downgrades
----------
------------------------------------------------------------------------
Paladin: No tanks.
------------------------------------------------------------------------
Best combination USA Laser:
Stealth Fighter = 1.
Pathfinder = 1.
A10 Strike Level 3 = 3.
Fuel Bomb --> MOAB = 1.
Spectre Gunship = 1. +
= 7.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.3 USA Airforce
=-=-=-=-=-=-=-=-=-=-=-=-=-=
----------
Upgrades
----------
------------------------------------------------------------------------
Name: Spectre Gunship.
GP Level: 5 --> 3 and 5.
Level 1 (GP 3): 15 seconds.
Level 2 (GP 3): 30 seconds.
Level 3 (GP 5): 45 seconds.
Usage: See USA Superweapon.
Rank: 8.0
------------------------------------------------------------------------
Name: Emergency Repair.
GP Level: 3 --> 1 and 3.
Level 1 (GP 1): Small repair.
Level 2 (GP 3): Medium repair.
Level 3 (GP 3): Heavy repair
Usage: Hm. Only the Level changed. Stays worthless.
------------------------------------------------------------------------
----------
Downgrades
----------
------------------------------------------------------------------------
Paladin: No tanks.
Stealth Fighter: Initial acquired.
------------------------------------------------------------------------
Best combination USA Airforce:
Pathfinder = 1
A10 Strike Level 3 = 3.
Spectre Gunship Level 2 = 2.
Fuel Bomb --> MOAB = 1. +
= 7.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.4 China Tank
=-=-=-=-=-=-=-=-=-=-=-=-=-=
----------
Upgrades
----------
------------------------------------------------------------------------
Name: Battlemaster Training.
Class: Special, Unit Training.
Ability: Battlemasters start as Elite.
GP Level: 1.
Deployed: war Factory.
Usage: Not to be forgotten when playing with Kwai. Maybe you want to give more priority to Emperors, but Elite Battlemasters can't be taken by Hijackers, so you should definitly use it against Kassad. But in combination with Auto-Loaders.
Rank: 9.5
------------------------------------------------------------------------
Name: Emergency Repair.
GP Level: 3 --> 1 and 3.
Level 1 (GP 1) Small repair.
Level 2 (GP 3) Medium repair.
Level 3 (GP 3) Heavy repair
Usage: See USA Airforce.
------------------------------------------------------------------------
Name: Tank Drop.
Class: Unit, Special Air: Reinforcements.
Ability: Drop Battlemasters anywhere on the map.
GP Level: 3.
Deployed: Command Center, every 4:00 minutes.
Level 1: 1 Battlemaster.
Level 2: 2 Battlemasters.
Level 3: 4 Battlemasters.
Usage: Great, but this time a waste of GP points. Only 1, 2 or 4
Battlemasters. In battle it's great, but that's all. By the way, the planes can be shot out of the air.
Rank: 5.5
------------------------------------------------------------------------
----------
Downgrades
----------
------------------------------------------------------------------------
Nuke Cannon: No artillery.
Artillery Training: No artillery.
Cash Hack: Tank Drop instead of Cash Hack.
Carpet Bomb: GP Level 3 --> 5.
------------------------------------------------------------------------
Best combination China Tank:
Battlemaster Training = 1.
Artillery Barrage Level 3 = 3.
Frenzy Level 1 = 1.
Carpet Bomber = 1.
EMP Pulse = 1. +
= 7.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.5 China Infantry
=-=-=-=-=-=-=-=-=-=-=-=-=-=
----------
Upgrades
----------
------------------------------------------------------------------------
Name: Mini-Gunner Training.
Class: Special, Unit Training.
Ability: Mini-Gunners start as Elite.
GP Level: 1.
Deployed: Barracks.
Usage: The same as with Kwai, don't forget this. Getting much stronger and with Patriotism and Chain Guns they get very strong against tanks too. But most important, enemy tanks can't squash them.
Rank: 9.5
------------------------------------------------------------------------
Name: Frenzy.
GP Level: 3 --> 1 and 3.
Level 1 (GP 1): +10% Power for 10 seconds.
Level 2 (GP 3): +20% Power for 20 seconds.
Level 3 (GP 3): +30% Power for 30 seconds.
Usage: Depends if you want to use it, the first level is now very good for rushing your enemy.
Rank: 7.5
------------------------------------------------------------------------
Name: Infantry Paradrop.
Class: Unit, Special Air: Reinforcements.
Ability: Drop Mini-Gunners anywhere on the map.
GP Level: 3.
Deployed: Command Center, every 4:00 minutes.
Level 1: 5 Mini-Gunners.
Level 2: 10 Mini-Gunners.
Level 3: 15 Mini-Gunners.
Usage: Great, but a lot of other GP's are great here too. Watch below what I think is the best. Your choice, but combine with Mini-Gunner Training, or else they'll be very weak.
Rank: 8.0
------------------------------------------------------------------------
----------
Downgrades
----------
------------------------------------------------------------------------
Red Guard Training: Mini-Gunners replaced Red Guards,
Cash Hack: Infantry Paradrop instead of Cash Hack.
------------------------------------------------------------------------
Best combination China Infantry:
Mini-Gunner Training = 1.
Carpet Bomber = 1.
Artillery Barrage Level 2 = 2.
Infantry Paradrop Level 2 = 2.
EMP Pulse = 1. +
Usage: Stealth Rocket Buggies or Marauders that suprise your enemy.
Excellent, right? Combine with Sneak Attack for the best results.
Rank: 9.0
------------------------------------------------------------------------
Best combination GLA:
Scud Launcher = 1.
Marauder Tank = 1.
Rebel Ambush Level 2 = 3.
Anthrax Bomb = 1.
Sneak Attack = 1.
GPS Scrambler = 1. +
= 7.
-----------=-=-=-----------
4.0 Generals GP Upgrades
-----------=-=-=-----------
Now for the additional generals. Am I going to give 9 of same rows as above?
No, because most of the GP's stay the same. I'll give "Upgrades" and
"Downgrades" upon the normal race.
"Upgrades" are new GP's or upgrades from the original GP.
VERY IMPORTANT NOTE: I'll only give the changes, so when the rank doesn't change for example, you can search at the normal race. But sometimes deployment won't change as well. This is then the exact same as the normal race. Sometimes even only the Usage changes. This means that that particular
General has the exact same GP, but he can use it different because of his own abilities. I hope you can understand this.
"Downgrades" are GP's that aren't available anymore, because the general starts with it or can't use it. Or Downgrades are GP's that go up in
GP Level, from 3 to 5 for example, which means that you get them later.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.1 USA Superweapon
=-=-=-=-=-=-=-=-=-=-=-=-=-=
----------
Upgrades
----------
------------------------------------------------------------------------
Name: Leaflet Drop.
GP Level: 5 --> 3.
Usage: This doesn't make him better.
------------------------------------------------------------------------
Name: Spectre Gunship.
GP Level: 5 --> 3 and 5.
Level 1 (GP 3): 15 seconds.
Level 2 (GP 3): 30 seconds.
Level 3 (GP 5): 45 seconds.
Usage: Better indeed. Although you don't need it at 45 seconds.
Why? The Gunship only covers a little area, and 30 seconds will be enough to clear the most.
Rank: 8.0
------------------------------------------------------------------------
----------
Downgrades
----------
------------------------------------------------------------------------
Paladin: No tanks.
------------------------------------------------------------------------
Best combination USA Superweapons:
Stealth Fighter = 1.
A10 Strike Level 3 = 3.
Spectre Gunship Level 2 = 2.
Fuel Bomb --> MOAB = 1. +
= 7.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.2 USA Laser
=-=-=-=-=-=-=-=-=-=-=-=-=-=
----------
Upgrades
----------
------------------------------------------------------------------------
No upgrades.
------------------------------------------------------------------------
----------
Downgrades
----------
------------------------------------------------------------------------
Paladin: No tanks.
------------------------------------------------------------------------
Best combination USA Laser:
Stealth Fighter = 1.
Pathfinder = 1.
A10 Strike Level 3 = 3.
Fuel Bomb --> MOAB = 1.
Spectre Gunship = 1. +
= 7.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.3 USA Airforce
=-=-=-=-=-=-=-=-=-=-=-=-=-=
----------
Upgrades
----------
------------------------------------------------------------------------
Name: Spectre Gunship.
GP Level: 5 --> 3 and 5.
Level 1 (GP 3): 15 seconds.
Level 2 (GP 3): 30 seconds.
Level 3 (GP 5): 45 seconds.
Usage: See USA Superweapon.
Rank: 8.0
------------------------------------------------------------------------
Name: Emergency Repair.
GP Level: 3 --> 1 and 3.
Level 1 (GP 1): Small repair.
Level 2 (GP 3): Medium repair.
Level 3 (GP 3): Heavy repair
Usage: Hm. Only the Level changed. Stays worthless.
------------------------------------------------------------------------
----------
Downgrades
----------
------------------------------------------------------------------------
Paladin: No tanks.
Stealth Fighter: Initial acquired.
------------------------------------------------------------------------
Best combination USA Airforce:
Pathfinder = 1
A10 Strike Level 3 = 3.
Spectre Gunship Level 2 = 2.
Fuel Bomb --> MOAB = 1. +
= 7.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.4 China Tank
=-=-=-=-=-=-=-=-=-=-=-=-=-=
----------
Upgrades
----------
------------------------------------------------------------------------
Name: Battlemaster Training.
Class: Special, Unit Training.
Ability: Battlemasters start as Elite.
GP Level: 1.
Deployed: war Factory.
Usage: Not to be forgotten when playing with Kwai. Maybe you want to give more priority to Emperors, but Elite Battlemasters can't be taken by Hijackers, so you should definitly use it against Kassad. But in combination with Auto-Loaders.
Rank: 9.5
------------------------------------------------------------------------
Name: Emergency Repair.
GP Level: 3 --> 1 and 3.
Level 1 (GP 1) Small repair.
Level 2 (GP 3) Medium repair.
Level 3 (GP 3) Heavy repair
Usage: See USA Airforce.
------------------------------------------------------------------------
Name: Tank Drop.
Class: Unit, Special Air: Reinforcements.
Ability: Drop Battlemasters anywhere on the map.
GP Level: 3.
Deployed: Command Center, every 4:00 minutes.
Level 1: 1 Battlemaster.
Level 2: 2 Battlemasters.
Level 3: 4 Battlemasters.
Usage: Great, but this time a waste of GP points. Only 1, 2 or 4
Battlemasters. In battle it's great, but that's all. By the way, the planes can be shot out of the air.
Rank: 5.5
------------------------------------------------------------------------
----------
Downgrades
----------
------------------------------------------------------------------------
Nuke Cannon: No artillery.
Artillery Training: No artillery.
Cash Hack: Tank Drop instead of Cash Hack.
Carpet Bomb: GP Level 3 --> 5.
------------------------------------------------------------------------
Best combination China Tank:
Battlemaster Training = 1.
Artillery Barrage Level 3 = 3.
Frenzy Level 1 = 1.
Carpet Bomber = 1.
EMP Pulse = 1. +
= 7.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.5 China Infantry
=-=-=-=-=-=-=-=-=-=-=-=-=-=
----------
Upgrades
----------
------------------------------------------------------------------------
Name: Mini-Gunner Training.
Class: Special, Unit Training.
Ability: Mini-Gunners start as Elite.
GP Level: 1.
Deployed: Barracks.
Usage: The same as with Kwai, don't forget this. Getting much stronger and with Patriotism and Chain Guns they get very strong against tanks too. But most important, enemy tanks can't squash them.
Rank: 9.5
------------------------------------------------------------------------
Name: Frenzy.
GP Level: 3 --> 1 and 3.
Level 1 (GP 1): +10% Power for 10 seconds.
Level 2 (GP 3): +20% Power for 20 seconds.
Level 3 (GP 3): +30% Power for 30 seconds.
Usage: Depends if you want to use it, the first level is now very good for rushing your enemy.
Rank: 7.5
------------------------------------------------------------------------
Name: Infantry Paradrop.
Class: Unit, Special Air: Reinforcements.
Ability: Drop Mini-Gunners anywhere on the map.
GP Level: 3.
Deployed: Command Center, every 4:00 minutes.
Level 1: 5 Mini-Gunners.
Level 2: 10 Mini-Gunners.
Level 3: 15 Mini-Gunners.
Usage: Great, but a lot of other GP's are great here too. Watch below what I think is the best. Your choice, but combine with Mini-Gunner Training, or else they'll be very weak.
Rank: 8.0
------------------------------------------------------------------------
----------
Downgrades
----------
------------------------------------------------------------------------
Red Guard Training: Mini-Gunners replaced Red Guards,
Cash Hack: Infantry Paradrop instead of Cash Hack.
------------------------------------------------------------------------
Best combination China Infantry:
Mini-Gunner Training = 1.
Carpet Bomber = 1.
Artillery Barrage Level 2 = 2.
Infantry Paradrop Level 2 = 2.
EMP Pulse = 1. +
Jump to page:
Sponsors:
Other files from this game:
- Command and Conquer Generals - Stunde Null trainer by System on 14/03/2006, 06:30
Trainer for money, power and honor points - Command and Conquer Generals - Stunde Null trainer by System on 14/03/2006, 06:30
Trainer for money and energy - Command and Conquer Generals - Stunde Null savegame by System on 14/03/2006, 06:30
Unlock all mission - Command and Conquer Generals - Stunde Null document by System on 14/03/2006, 06:30
'Boss General' for Skirmish or Multiplayer - Command and Conquer Generals - Stunde Null trainer by System on 14/03/2006, 06:30
Trainer for money, ranks and energy (for v1.2) - Command and Conquer Generals - Stunde Null trainer by System on 14/03/2006, 06:30
Mega trainer (for v1.02) - Command and Conquer Generals - Stunde Null document by System on 14/03/2006, 06:30
- Command and Conquer Generals - Stunde Null document by System on 14/03/2006, 06:30
- Command and Conquer Generals - Stunde Null trainer by System on 14/03/2006, 06:30
Trainer for money, power, points and missiles (for v1.02) - Command and Conquer Generals - Stunde Null solution by System on 09/03/2006, 09:50
- Command and Conquer Generals - Stunde Null FAQ by System on 09/03/2006, 09:50
- Command and Conquer Generals - Stunde Null FAQ by System on 09/03/2006, 09:50
Generals Promotions 'GP' FAQ - Command and Conquer Generals - Stunde Null solution by System on 09/03/2006, 09:50
Strategy Guide






