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The MOAB upgrade is faster and explodes when hitting the ground, while the Fuel Bomb needs to raise the gas first.
Rank: 9.0
------------------------------------------------------------------------
Name: Leaflet Drop.
Class: Unit, Special Air: Disable.
Ability: Disables enemy concentration.
GP Level: 5.
Deployed: Command Center, every 6:00 minutes.
Usage: Not so great. He would be better then the EMP Pulse if his range would be bigger. Nice in a battle, else he's just a waste.
Rank: 4.0
------------------------------------------------------------------------
Name: Spectre Gunship.
Class: Unit, Special Air: Destruction.
Ability: Flies around an area for 15 seconds while bombing with
Howitzers and Gattling Cannons. Can change position in the certain area where deployed.
GP Level: 5.
Deployed: Command Center, every 4:00 minutes.
Usage: A great plane, but too bad he only flies around for 15 seconds. Long enough to destroy a main building, if not shot out of the air.
Rank: 7.5
------------------------------------------------------------------------
Best combination USA:
Paladin = 1.
Stealth Fighter = 1.
A10 Strike Level 3 = 3.
Fuel Bomb --> MOAB = 1.
Spectre Gunship = 1. +
= 7.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.1 China
=-=-=-=-=-=-=-=-=-=-=-=-=-=
------------------------------------------------------------------------
Name: Red Guard Training.
Class: Special, Unit Training.
Ability: Red Guards start as Veterans.
GP Level: 1.
Deployed: Barracks.
Usage: Not good. Still weak against tanks and buildings.
Rank: 2.0
------------------------------------------------------------------------
Name: Nuke Cannon.
Class: Unit, Tank.
Ability: Artillery weapon. Cannot be shot out of the air.
GP Level: 1.
Deployed: War Factory, $1600, after Propaganda Center is build.
Usage: The best long range weapon, but very expensive and weak.
Use on own risk. :D.
Rank: 8.0
------------------------------------------------------------------------
Name: Artillery Training.
Class: Special, Unit Training.
Ability: Nuke and Inferno Cannons start as Veterans.
GP Level: 1.
Deployed: War Factory.
Usage: Combine with Nuke Cannon to get a good result. And that costs
2 GP points. Use instead of Frenzy or Cash Hack.
Rank: 8.0
------------------------------------------------------------------------
Name: Cluster Mines.
Class: Unit, Special Air: Destruction.
Ability: Throw mines at a certain location.
GP Level: 3.
Deployed: Command Center, every 4:00 minutes.
Usage: Upgrade your buildings with mines is better then this. He covers such a small area that it isn't worth it and they can be removed as well.
Rank: 3.0
------------------------------------------------------------------------
Name: Carpet Bomber.
Class: Unit, Special Air: Destruction.
Ability: Throw bombs in a line on a certain location.
GP Level: 3.
Deployed: Command Center, every 2:30 minutes.
Usage: Just excellent to destroy enemy troop concentrations. Not good against buildings, because the bombs fall in a line, which means that a few will miss the building.
Rank: 8.5
------------------------------------------------------------------------
Name: Artillery Barrage.
Class: Special, Destruction.
Ability: Destroy units or buildings with little artillery shells.
GP Level: 3.
Level 1: 12 shells.
Level 2: 24 shells.
Level 3: 36 shells.
Deployed: Command Center, every 5:00 minutes.
Usage: The best against buildings. Works in damage the same as the
A10 Strike.
Rank: 8.0
------------------------------------------------------------------------
Name: Cash Hack.
Class: Special, Money.
Ability: Hack money from enemy supply centers.
GP Level: 3.
Level 1: Hack $1000.
Level 2: Hack $2000.
Level 3: Hack $4000.
Deployed: Command Center, every 4:00 minutes.
Usage: China is low on money, but it is only once in the 4 minutes.
Use instead of the Nuke Cannon.
Rank: 6.5
------------------------------------------------------------------------
Name: Emergency Repair.
Class: Special, Repair.
Ability: Repair your own vehicles.
GP Level: 3.
Level 1: Small reapir.
Level 2: Medium repair.
Level 3: Heavy repair.
Deployed: Command Center, every 4:00 minutes.
Usage: See USA.
Rank: 1.5
------------------------------------------------------------------------
Name: Frenzy.
Class: Special, Destruction.
Ability: Gives your units extra power for a certain time.
GP Level: 3.
Level 1: +10% Power for 10 seconds.
Level 2: +20% Power for 20 seconds.
Level 3: +30% Power for 30 seconds.
Deployed: Command Center, every 4:00 minutes.
Usage: Heavy to use on Overlords, makes them almost invincible.
Rank: 7.0
------------------------------------------------------------------------
Name: EMP Pulse.
Class: Unit, Special Air: Disable.
Ability: Disable enemy tanks and buildings in a quite large area.
GP Level: 5.
Deployed: Command Center, every 6:00 minutes.
Usage: Disables buildings which is nice for Superweapons, but air is taken down when the bomb hits the ground. Great.
Rank: 8.0
------------------------------------------------------------------------
Best combination China:
Carpet Bomber = 1.
Artillery Barrage Level 3 = 3.
Cash Hack Level 2` = 2.
EMP Pulse = 1. +
= 7.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.3 GLA
=-=-=-=-=-=-=-=-=-=-=-=-=-=
------------------------------------------------------------------------
Name: Scud Launcher.
Class: Unit, Tank.
Ability: Artillery weapon. Very strong against buildings.
GP Level: 1.
Deployed: War Factory, $1200, after Palace is build.
Usage: Very strong, but slow, weak and can be shot out of the air.
Rank: 6.0
------------------------------------------------------------------------
Name: Marauder Tank.
Class: Unit, Tank.
Ability: Strong against tanks and buildings. Can upgrade weapon by salvage.
GP Level: 1.
Deployed: War Factory, $800.
Usage: Excellent tank. Can be upgraded with Toxin Shells, which makes them strong against infantry too.
Rank: 7.5
------------------------------------------------------------------------
Name: Technical Training.
Class: Special, Unit Training.
Ability: Technicals start as Veterans.
GP Level: 1.
Deployed: War Factory.
Usage: Worthless, Technicals stay very weak, even as Veterans.
Although online, it's nice to rush your enemies, because they get faster.
Rank: 2.0
------------------------------------------------------------------------
Name: Hijacker.
Class: Unit, Infantry.
Ability: Can steal enemy vehicles. Is stealth when not moving. Cannot steal Elite or Heroic tanks.
GP Level: 3.
Deployed: Barracks, $400.
Usage: They are very cheap, but very weak too. The GP is a waste of points, when you're Kassad you can use them, because then they're always stealth and you have him from the beginning.
Rank: 4.0
------------------------------------------------------------------------
Name: Rebel Ambush.
Class: Special, Reinforcements.
Ability: Creates Rebels anywhere on the map.
GP Level: 3.
Level 1: 4 Rebels.
Level 2: 8 Rebels.
Level 3: 16 Rebels.
Deployed: Command Center, every 4:00 minutes.
Usage: Nice to capture buildings, but then only with Camouflage upgrade. The Ambushes from the GLA Generals are all better.
Rank: 7.5
------------------------------------------------------------------------
Name: Cash Bounty.
Class: Special, Money.
Ability: Receive money from destroyed enemy units.
GP Level: 3.
Level 1: 5% enemy's value.
Level 2: 10% enemy's value.
Level 3: 20% enemy's value.
Deployed: Always.
Usage: Good to do instead of Ambush. But you don't really need it,
Black Markets offer enough money.
Rank: 7.0
------------------------------------------------------------------------
Name: Emergency Repair.
Class: Special, Repair.
Ability: Repair your own vehicles.
GP Level: 3.
Level 1: Small reapir.
Level 2: Medium repair.
Level 3: Heavy repair.
Deployed: Command Center, every 4:00 minutes.
Usage: See USA.
Rank: 1.5
------------------------------------------------------------------------
Name: Anthrax Bomb.
Class: Unit, Special Air: Destruction.
Ability: Throws a bomb of anthrax on a certain location. Infantry instantly killed, tanks damaged.
GP Level: 5.
Deployed: Command Center, every 6:00 minutes.
Usage: Never miss this. Very good against a group of enemy units.
` Nice to throw on an airfield.
Rank: 9.0
------------------------------------------------------------------------
Name: Sneak Attack.
Class: Special.
Ability: Creates a Tunnel Network anywhere on the map.
GP Level: 5.
Deployed: Command Center, every 2:00 minutes.
Usage: The best GP. Suprise your enemy and you're victorious.
Rank: 10.0
------------------------------------------------------------------------
Name: GPS Scrambler.
Class: Special.
Ability: Make any units on your side stealth in a quite large area.
GP Level: 5.
Rank: 9.0
------------------------------------------------------------------------
Name: Leaflet Drop.
Class: Unit, Special Air: Disable.
Ability: Disables enemy concentration.
GP Level: 5.
Deployed: Command Center, every 6:00 minutes.
Usage: Not so great. He would be better then the EMP Pulse if his range would be bigger. Nice in a battle, else he's just a waste.
Rank: 4.0
------------------------------------------------------------------------
Name: Spectre Gunship.
Class: Unit, Special Air: Destruction.
Ability: Flies around an area for 15 seconds while bombing with
Howitzers and Gattling Cannons. Can change position in the certain area where deployed.
GP Level: 5.
Deployed: Command Center, every 4:00 minutes.
Usage: A great plane, but too bad he only flies around for 15 seconds. Long enough to destroy a main building, if not shot out of the air.
Rank: 7.5
------------------------------------------------------------------------
Best combination USA:
Paladin = 1.
Stealth Fighter = 1.
A10 Strike Level 3 = 3.
Fuel Bomb --> MOAB = 1.
Spectre Gunship = 1. +
= 7.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.1 China
=-=-=-=-=-=-=-=-=-=-=-=-=-=
------------------------------------------------------------------------
Name: Red Guard Training.
Class: Special, Unit Training.
Ability: Red Guards start as Veterans.
GP Level: 1.
Deployed: Barracks.
Usage: Not good. Still weak against tanks and buildings.
Rank: 2.0
------------------------------------------------------------------------
Name: Nuke Cannon.
Class: Unit, Tank.
Ability: Artillery weapon. Cannot be shot out of the air.
GP Level: 1.
Deployed: War Factory, $1600, after Propaganda Center is build.
Usage: The best long range weapon, but very expensive and weak.
Use on own risk. :D.
Rank: 8.0
------------------------------------------------------------------------
Name: Artillery Training.
Class: Special, Unit Training.
Ability: Nuke and Inferno Cannons start as Veterans.
GP Level: 1.
Deployed: War Factory.
Usage: Combine with Nuke Cannon to get a good result. And that costs
2 GP points. Use instead of Frenzy or Cash Hack.
Rank: 8.0
------------------------------------------------------------------------
Name: Cluster Mines.
Class: Unit, Special Air: Destruction.
Ability: Throw mines at a certain location.
GP Level: 3.
Deployed: Command Center, every 4:00 minutes.
Usage: Upgrade your buildings with mines is better then this. He covers such a small area that it isn't worth it and they can be removed as well.
Rank: 3.0
------------------------------------------------------------------------
Name: Carpet Bomber.
Class: Unit, Special Air: Destruction.
Ability: Throw bombs in a line on a certain location.
GP Level: 3.
Deployed: Command Center, every 2:30 minutes.
Usage: Just excellent to destroy enemy troop concentrations. Not good against buildings, because the bombs fall in a line, which means that a few will miss the building.
Rank: 8.5
------------------------------------------------------------------------
Name: Artillery Barrage.
Class: Special, Destruction.
Ability: Destroy units or buildings with little artillery shells.
GP Level: 3.
Level 1: 12 shells.
Level 2: 24 shells.
Level 3: 36 shells.
Deployed: Command Center, every 5:00 minutes.
Usage: The best against buildings. Works in damage the same as the
A10 Strike.
Rank: 8.0
------------------------------------------------------------------------
Name: Cash Hack.
Class: Special, Money.
Ability: Hack money from enemy supply centers.
GP Level: 3.
Level 1: Hack $1000.
Level 2: Hack $2000.
Level 3: Hack $4000.
Deployed: Command Center, every 4:00 minutes.
Usage: China is low on money, but it is only once in the 4 minutes.
Use instead of the Nuke Cannon.
Rank: 6.5
------------------------------------------------------------------------
Name: Emergency Repair.
Class: Special, Repair.
Ability: Repair your own vehicles.
GP Level: 3.
Level 1: Small reapir.
Level 2: Medium repair.
Level 3: Heavy repair.
Deployed: Command Center, every 4:00 minutes.
Usage: See USA.
Rank: 1.5
------------------------------------------------------------------------
Name: Frenzy.
Class: Special, Destruction.
Ability: Gives your units extra power for a certain time.
GP Level: 3.
Level 1: +10% Power for 10 seconds.
Level 2: +20% Power for 20 seconds.
Level 3: +30% Power for 30 seconds.
Deployed: Command Center, every 4:00 minutes.
Usage: Heavy to use on Overlords, makes them almost invincible.
Rank: 7.0
------------------------------------------------------------------------
Name: EMP Pulse.
Class: Unit, Special Air: Disable.
Ability: Disable enemy tanks and buildings in a quite large area.
GP Level: 5.
Deployed: Command Center, every 6:00 minutes.
Usage: Disables buildings which is nice for Superweapons, but air is taken down when the bomb hits the ground. Great.
Rank: 8.0
------------------------------------------------------------------------
Best combination China:
Carpet Bomber = 1.
Artillery Barrage Level 3 = 3.
Cash Hack Level 2` = 2.
EMP Pulse = 1. +
= 7.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.3 GLA
=-=-=-=-=-=-=-=-=-=-=-=-=-=
------------------------------------------------------------------------
Name: Scud Launcher.
Class: Unit, Tank.
Ability: Artillery weapon. Very strong against buildings.
GP Level: 1.
Deployed: War Factory, $1200, after Palace is build.
Usage: Very strong, but slow, weak and can be shot out of the air.
Rank: 6.0
------------------------------------------------------------------------
Name: Marauder Tank.
Class: Unit, Tank.
Ability: Strong against tanks and buildings. Can upgrade weapon by salvage.
GP Level: 1.
Deployed: War Factory, $800.
Usage: Excellent tank. Can be upgraded with Toxin Shells, which makes them strong against infantry too.
Rank: 7.5
------------------------------------------------------------------------
Name: Technical Training.
Class: Special, Unit Training.
Ability: Technicals start as Veterans.
GP Level: 1.
Deployed: War Factory.
Usage: Worthless, Technicals stay very weak, even as Veterans.
Although online, it's nice to rush your enemies, because they get faster.
Rank: 2.0
------------------------------------------------------------------------
Name: Hijacker.
Class: Unit, Infantry.
Ability: Can steal enemy vehicles. Is stealth when not moving. Cannot steal Elite or Heroic tanks.
GP Level: 3.
Deployed: Barracks, $400.
Usage: They are very cheap, but very weak too. The GP is a waste of points, when you're Kassad you can use them, because then they're always stealth and you have him from the beginning.
Rank: 4.0
------------------------------------------------------------------------
Name: Rebel Ambush.
Class: Special, Reinforcements.
Ability: Creates Rebels anywhere on the map.
GP Level: 3.
Level 1: 4 Rebels.
Level 2: 8 Rebels.
Level 3: 16 Rebels.
Deployed: Command Center, every 4:00 minutes.
Usage: Nice to capture buildings, but then only with Camouflage upgrade. The Ambushes from the GLA Generals are all better.
Rank: 7.5
------------------------------------------------------------------------
Name: Cash Bounty.
Class: Special, Money.
Ability: Receive money from destroyed enemy units.
GP Level: 3.
Level 1: 5% enemy's value.
Level 2: 10% enemy's value.
Level 3: 20% enemy's value.
Deployed: Always.
Usage: Good to do instead of Ambush. But you don't really need it,
Black Markets offer enough money.
Rank: 7.0
------------------------------------------------------------------------
Name: Emergency Repair.
Class: Special, Repair.
Ability: Repair your own vehicles.
GP Level: 3.
Level 1: Small reapir.
Level 2: Medium repair.
Level 3: Heavy repair.
Deployed: Command Center, every 4:00 minutes.
Usage: See USA.
Rank: 1.5
------------------------------------------------------------------------
Name: Anthrax Bomb.
Class: Unit, Special Air: Destruction.
Ability: Throws a bomb of anthrax on a certain location. Infantry instantly killed, tanks damaged.
GP Level: 5.
Deployed: Command Center, every 6:00 minutes.
Usage: Never miss this. Very good against a group of enemy units.
` Nice to throw on an airfield.
Rank: 9.0
------------------------------------------------------------------------
Name: Sneak Attack.
Class: Special.
Ability: Creates a Tunnel Network anywhere on the map.
GP Level: 5.
Deployed: Command Center, every 2:00 minutes.
Usage: The best GP. Suprise your enemy and you're victorious.
Rank: 10.0
------------------------------------------------------------------------
Name: GPS Scrambler.
Class: Special.
Ability: Make any units on your side stealth in a quite large area.
GP Level: 5.
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