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Submitted by System on 09/03/2006, 09:50. Print file.
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Obelisk of light
Wooohoooo.....this advance laser tower fires a large beam of light that eats through armor faster than anything else.It's laser beams are so deadly that even a Mammoth's cannon cannot match this.The best defensive structure in the game but marred by a very slow recharge rate.A favourite among old timers.

Temple of Nod
The temple allows Nod commander to gain alien technology.Once built,the all powerful Cyborg commander and the mutant hijacker will be available at your service.

Tiberium waste facility
Works very much like a tiberium refinery but the weed-eater harvests deadly weeds provided by alien plants found everywhere.In case you don't know what i'm talking about,it's the orange colored weed produced by a big lumbering plant.Once collected and filled,the wastes will be produced into deadly chemical missiles.The missiles works very much like an A-bomb.



THE UNITS

*GDI*

Light infantry
The most basic soldier.Wields a minigun and can be very deadly in packs.Good for attacks early in the game
Grade=C+

Disc thrower
Basically,it's identical to grenadiers found in red alert.It's disc can hurt your own troops so proper navigation is required.I prefer to stick to light infantry as they are cheaper and more economical.Good for taking out tanks though.
Grade=C

Medic
Medics automatically heals any friendly infantry units near it.Very useful in battle.
Grade=B+

Engineer
Engineers have the ultimate task of repairing damages structures and bridges.Any friendly structure entered by an engineer will be fully repaired although you will lose the engineer.However,the engineer's most deadly arsenal is it's capability to capture enemy buildings.You don't have to damage a building before capturing it like in Red Alert.This time, you can capture a building in any condition.Very annoying so make sure your important buildings are well guarded.
Grade=A

Harvester
The job of a harvester is to cut tiberium and bring it back to it's processing facility.Although it does not have a weapon,it is very very heavily armored.An important unit as all your credits depend on it.
Grade=A

Amphibious APC
This vehicle has the task of shieling infantry units from enemy fire.It is now modified to a certain extent that it can now even go under water.As such,a weapon had to be discarded from the vehicle.
Lightly armored and only useful for shielding engineers.
Grade=B-

Titan
The Titan is perhaps GDI's best arsenal.Protected by very highly armored plating and equiped with a deadly 1-handed cannon,it can easily mow down bases without much effort.The most interesting feature however,is it's ability to fire over walls,not to mention it's cheap price.Truly a deadly weapon.
Grade=A+

Wolverine
Very fast but it's speed has a drawback.It's very lightly armored.Wields a twin autocannon making it only useful against infantry units.The funny thing is that the price of a Wolverine is almost identical to a Titan's.You're better off with Titans if you ask me.
Grade=D

Jump jet infantry
This GDI soldier had been provided with jump-jets.Thus they have the ability to fire on air or even on ground.It's most useful in uncovering the fog-of-war as they can fly anywhere and you don't have to discover a terrain first for them to fly there.Too bad they have a crapy weapon.
Grade=B-

Hover MLRS
The MLRS is a hover tank that fires deadly strings of missiles.Very useful as it can even move on water and the ability to fire aeriel units.It is however lowly armored and priced exorbitantly.
Grade=B+

Mobile sensor array
A detection vehicle.Once deployed it can uncover cloacked Nod units and even detect those pesky underground units.A must-have in any GDI base.
Grade=A

Mobile construction vehicle
A mobile version of the construction yard that has yet to be deployed.It is not functional until deployed.
Very expensive but an important unit nevertheless.
Grade=A+

Disruptor
A tank that uses sonar waves as it's weapon.Deadly sound waves are fired from the mouth of it's cannon incenarating everything in sight.Good but not great because of it's costly price.
Grade=B

Mammoth Mark 11
Oooookay...I don't think this monster needs any more introduction.The strongest mobile vehicle in the entire game.It's fire power is so immensed that 3 shots from it can take down even a Nod temple.Heavily plated,it is one hell of a killing machine.The only drawback is it's awfully slow moving rate.I however will not complain as it's firepower more than makes up for it.Did i also mention that it can only be consrtucted 1 at a time?
Grade=A+++

Carryall
A transport vehicle.It can only carry 1 mechanical unit so it's virtually useless.Good for sneaking in engineer filled APC's or dropping the deadly mammoth in the middle of an enemy base.
Grade=B-

Orca fighter
An attack aircraft that is fast and reliable.Fires a machine gun and holds quite an impressive amount of ammunition.I however prefer bombers for the little more extra credits.
Grade=C+

Orca bomber
A more advance version of the Orca fighter.It's bombs really rock but only very little of them can be carried at a time so frequent reloads are expected.
Grade=B+



*NOD*

Light infantry
Works very much the same as GDI's
Grade=C+

Rocket infantry
A more useful soldier compared to the GDI's disc thrower.Fabulous at bringing down tanks,capped with the ability to fire air,it certainly is a useful arsenal.
Grade=B

Engineer
Identical to GDI's incarnation.
Grade=A

Cyborg
A super soldier developed by mutating human beings using the alien plant,Tiberium.Highly armored and equiped with a twin auto cannon,it is perhaps one of the strongest infantry units.It even provides humor when it tries to walk even after its legs are blown apart.Too bad for the costly price though.
Grade=B

Harvester
I guess i dont need to explain it twice.
Grade=A

Attack cycle
Very similar to the recon bike,this is the fastest unit in the game.It packs quite a punch in it's missiles but it's very very very low armor lets it down.However,if you need to scout the map then this is the ideal vehicle.Other than that,don't even bother.
Grade=D

Subterranean APC
This armored-personal-carrier is extremly sly and cunning.Burrowing itself underground,it can appear out of nowhere carrying pesky engineers.Very useful in crippling an enemies production facility. it is clearly a better choice compared to GDI's amphibious APC.
Grade=A-

Attilery
Nod's answer to the Titans.It's extremely high powered cannons are a pain in the ass.Backed up by a cruiser-alike range it is the greatest asset to the Nod forces.If you ask me,i think this unit is a little too much.Maybe Westwood oughta reduce the range a little bit.
Grade=A++

Tick Tank
You could have mistaken this for a medium tank and nobody would blame you.Fires the exact cannon and looks exactly the same,it is nevertheless a good unit.It also has the ability to burrow itself into the surface.Once burrowed,it's armor is increasedd tremendously.Good support for the Attlilery.
Grade=B+

Mobile repair vehicle
If GDI has a medic,then Nod has this.This repair vehicle automatically repairs any mechanical unit around it for free.Yes.You heard me.Free.Nice.
Grade=A+

Attack buggy
A rip-off of the wolverine.No difference at all.Okay maybe it looks different.But that is all.
Grade=D

Stealth tank
Making a return from the original game,this tank has the ability to cloack itslef.It will not be visible until it fires.It might sound cool but in reality,this unit suck.Lowly armored and very expensive, i don't know why Westwood ever bothered to include this.
Grade=C-

Devil's tongue
A subterranean flame tank.It's ability to burrow makes it look useful but actually no.It's worthless.
Try damaging a Titan using this.Zilch.No damage will be done.Good for taking out infantry though.Also provides an excelent diversion for your burrowing APC.
Grade=D-

Weed eater
The other version of the harvester.This one harvests weed for the construction of chemical missiles.
If you would like faster missile production,then build lots of this.
Grade=C

Cyborg commander
Nod's answer to the Mark 11.It works exactly like the mammoth only this is a soldier.It is more lightly armored and slightly cheaper.Other than that,it works like the mammoth.Oh but it can automatically heals itself when come into contact with tiberium.
Grade=A++

Mutant Hijackeer
Although can only be trained 1 at a time,it still kicks ass.As the name says,it can hijack any vehicle.
Imagine hijacking a GDI mammoth and working it side by side with a Cyborg commander and a MRV.
Grade=A

Banshee
Fast and deadly,but somewhat losing out to GDI's orca bombers.Still,it provides a good cover for your ground assaults.
Grade=B

Harpy
A crappy aircraft similar to the orca fighter only with less speed.You'll be better off with Banshees.
Grade=C-


Well, that's my description of the units available in C&C 2.If you would like to add anything or correct me,please feel free to e-mail me.You are also welcomed to post this up anywhere you like.
I don't mind at all as long as you give me credit.Remember to check back for updates soon.


Copyright 1999-Joe Lee Tze Vern humaetorcH
September 19,1999 gmama@mailcity.com
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