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Home » PC » Command & Conquer - Tiberian Sun » Command & Conquer - Tiberian Sun FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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choose your target area on the field.  It can be anywhere- this has an unlimited range.  Once fired, it zooms across the map until it is above the target area.  Then it detonates into several smaller bombs to land in and around the target area.  Great if you don't mind collateral damage, which, of course, when it comes to the enemy, you don't mind.  Especially effective when there's a group of units sitting there.

Weed Eater: Goes out and harvests fields of weeds.  When it first comes out of the War Factory, you need to select it and then click on a field of weeds to get it going.  Once it's full, it empties its weeds into the Tiberium
Waste Facility for the use of building a Chemical Missile.  Speaking of which...

Chemical Missile: A definite weapon of mass destruction.  Just fire it as you would a Multi Missile, but keep this in mind: it's more accurate than the
Multi Missile and doesn't cause as much immediate collateral damage.  Once it lands, there is a small flash of light and then the real big hitter: gas.
Note how I say "_immediate_ collateral damage."  Well, once it hits, clouds of gas expand from the impact point, choking units and causing destruction, which ultimately causes more damage over a wider area.  Nasty.


6. Recommended Strategies

Now that you've gotten over the units and buildings, it's time to learn some of my recommended strategies (as well as strategies I've learned from watching my opponents).  Note that these are NOT level specific.  So, without further ado, here they are.

-Build, and do it fast.  The best players usually have a pretty big base going in a few minutes.

-Build more than one of each structure if you can.  This way if one structure of a certain type is destroyed, you'll still have another.

-ALWAYS HAVE 3 OR MORE CONSTRUCTION YARDS!

-Put a Mobile Sensor Array on the outskirts of your base so you can detect subterranean vehicles (referred to as "subs," {Devil's Tongues and APCs} and they will be called this for the duration of the FAQ) before it's too late.

-Another way to combat subs is to place pavement.  Plain and simple: they can't get through.

-Place an EMP Cannon as soon as you can.  Make sure to place it on the outskirts of your base when you do.  You'll want the EMP ready for when you need it.

-Consider the little "Harvester bomb" trick, where you fill it with Tiberium, put it next to whatever you want to destroy, and let the enemy blow it up.
Be warned that a lot of people will catch on to what you're doing.

-Use the Ctrl+click method to take out the enemy's Tiberium.  Just use an
Orca Bomber to bomb the Tiberium fields to cause a huge chain reaction of explosions and a depletion of their Tiberium supply.

-Get to know which player corresponds to which F key (F1-F8) on the keyboard.
This is useful so you don't go blabbing your strategies to your opponent.

-Know the power of the masses.  A Mammoth MK II on its own isn't just going to cut it when storming a base.  No.  Try a Mammoth MK II, 20 Rocket Infantry or Disk Throwers, 6 Disruptors, a dozen Hover MRLS, and maybe about 18 Attack
Cycles.  Yes, I know this calls for both technologies.  "But that's impossible!" you say.  Is it now?  See my next tip...

-Plan for and take advantage of Tech Trades.  A Tech Trade is where you and an ally build spare MCVs and swap them.  The catch: you both must be using different allegiances (GDI or Nod), which explains why I pick my allegiance based on what everyone else is using.  So if Nod has the majority, I use GDI and vice-versa.  Note that you'll have to un-ally to swap the technologies.
Here's the best way:
1. Be sure to ask first.
2. Train (build) about 5 Engineers.
3. Have your ally position the MCV where you want it.
4. Position your MCV to wherever your ally wants it.
5. You and your ally should now deploy your MCVs.
6. Un-ally as briefly as possible.  Have your ally do the same.
7. Quickly capture the MCV, making sure your ally does the same.
8. Ally again.
There you have it.  Now work your way up the technology tree as you would normally.

-Ctrl+click to attack those big mouth things in some weeds fields, preferably those near your foe, to make them spew forth toxic gas, not unlike that from
a Chemical Missile.

-Keep Tick Tanks out of weeds- they blow up instantly.

-Be careful when crossing thin ice on some ice levels (only the pre-made ones)- heavy units may break the ice, and this time it won't be just marbles you lose.  Keep Mammoth MK IIs off the ice at all costs!

-A particularly devastating defense is a line of SAMs with a line of artillery behind that line.  This way, you can keep out anything.


7. Dealing with the Battlefield

Now, you may just skip this section, thinking, "Aw, it's just going to be a rehash of the last one," but don't, cause this is not.  This is a...I suppose I could put it this way...step-by-step guide to staying alive.
Buckle up!

First things first.  Be sure to check out the number of units you will start with on the pre-game setup (the game lobby).  If it's one (1), then you'll have an easy time of preparation.  If it's more than that, you may have to do a little unit relocation, but it's not that big of a deal, although ten (10) units may be a bit of a problem.  Given the chance and desired position, simply double-click on the MCV.  Now start building.
Depending on the level and where you are, you may have to build differently.
For instance: if you're on Purple Tiberian Moon and your base is nearest to the triangular-shaped block of land, you'll probably have to build the gates.
Same with Dragon's Lair, only substitute "triangular-shaped block of land" with "opening in the line of rocks."  Regardless of where you are, you should _immediately_ build a power plant.  Once that's up, you now have two choices.
Some people like to build their Tiberium Refinery first and then
Barracks/Hand of Nod after, and some like to build the Barracks/Hand of Nod first and build (i.e. train) troops while the Tiberium Refinery is being built.  I find myself using the second option, but the chance that you'll run out money is ever so slightly higher, but if you're building 5 Light
Infantry, you're not going to run out.  Send out some of the troops to scout out the lay of the land and find your allies.  Now you've got another choice: you can start building your army or you can start building your base.
Building a base is a better choice for some, but if you're a really aggressive in-your-face kind of player, start building the army.  Build your
Radar while you're at it.  Here's the next thing you do, and this is definitely going to affect the battle: you should *_IMMEDIATELY_* build a War
Factory.  Don't ask why here; use common sense.  Once you've placed that, start building some units and eye your next structure.  A Tech Center wouldn't be a bad idea right about now.  In fact, you should definitely build one.  It is imperative for building progress.  Build another power plant.
Here's a good time for a Tech Trade so you can build more units and have a wider range of technology available.  Now build an EMP Cannon and place it as far as you can from your MCV so that it's as close as it can be to your enemy.  All the while, you should be building units.  Another Harvester or even another Refinery would be a good choice now, since a lot (read: most) of user-created maps give your Refineries unlimited capacity.  Now build a
Mobile Sensor Array and place it far away (the perimeter of your base) so you can detect subs.  Since you've done a Tech Trade, start building several
Hover MRLS, Attack Cycles, and maybe even a few Disruptors.  Since your power will be near the overuse point (or maybe even over it), build an Advanced
Power Plant, which will give you the option to build a Stealth Generator and
Laser Fence post.  If you haven't done so already, build a Missile Silo.  Now is the time to switch over to producing Artillery only for a while.
Artillery definitely shines when there is a natural wall protecting the base with an opening in it (see Purple Tiberian Moon and Dragon's Lair).  Keep in mind how the line of Artillery will look.  As each Artillery unit is produced, direct each unit to the line.  Here's an example, where "X" represents one unit, the dotted line a gate, and the straight line is the wall (note that you will never get this kind of view in the game, but for clarity's sake, I'm showing it this way):


X X X X X X X X X X X X X                  X X X X X X X X X X X X X X X
 îîîîîîîîîîîîîîîîîîîîîîîîîîîî î î î î î î î îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

(As you can imagine, the spell checker went crazy right about now, complaining about repeated words.)  Anyways, that's how a top-notch Artillery defense works.  Now from here on out, work on putting up a Firestorm Wall and pumping out units.  Don't be afraid to use a Chemical Missile- it hurts.


8. Etiquette Guide

Even cyber-warfare has its own "etiquette code."  Learn to live by it, unless you want to be disliked.

-The #1 rule: DON'T FLAME!  Nobody likes it, and doing it isn't going to get you anywhere.

-Don't spam whenever you are chatting.  The last thing a person wants is non- related messages or just a bunch of quickly-typed messages over and over.

-Although this may not be a requirement, "please" is a good thing to do when asking for an option change in a game lobby.

-During a game, don't send messages to other players that are hateful, racist, and derogatory to their skills.

-Don't be a traitor during a game.  While it may add a bit of an exciting air of suspicion, _DON'T_ go blabbing your plans to the enemy during a game.
However, if having a traitor is planned, do it, but MAKE SURE IT IS KNOWN TO
EVERYONE!

-Don't cheat with game trainers or hacking devices.  It's just not fun.  It's the deadliest sin, and I think there's actually a list of people who have done it so they can be blackballed from the Tiberian Sun community.  I'll find it as soon as I can.

-Don't go into a room and say that someone cheats just to get them kicked.
(Personally, I've had this happen before.  One guy walked into a game lobby and said, "He cheats" to no one in particular.  After no one responded, I asked, "Me?"  "Yes," he said.  He then went on to accuse me of cheating, and, since it's a "guilty until proven innocent" atmosphere, I couldn't do a thing.  The host then said, "You are the weakest link.  Goodbye," before kicking me.  The bottom line: it's not nice, and you're not accomplishing anything by doing this.  If you say someone cheats, get proof.)

-If you're going to leave a game in progress, be sure to surrender before leaving!  If you don't, the computer takes over and attacks anything (including former allies) after the player leaves.

-Don't call everyone a n00b just because you think you're some hotshot- remember: you were once a new player yourself and you weren't born with those skills.


9. Vocabulary

Like Instant Messages, Tiberian Sun has its own little vocabulary and shorthand.  Here's what I've come across so far, with the terms and definitions. plz- "Please," used in a game lobby when requesting an options change. wtf- "What the f***?" lol- "Laugh out loud," as if you didn't know. n00b- Not exactly a term of endearment, although not that offensive.
"Newbie," someone who has just started playing. gg- "Good game." acc all- "Accept, all."
Harv- "Harvester."
Sub- "Subterranean vehicle." kik- "Kick."
Eng- "Engineer."
Scout- When a person goes ahead to reveal the map.
Harv/Sub/Air Scout- The process of using one of these 3 means to reveal more of the map.
Engineer Rush- The act of sending 5 or more Engineers at a structure at once.
Weed- Field of weeds.  (Note that I've used the term "field of weeds" as opposed to "weed," for obvious reasons.) mod- A modification to a map.
CPU- Computer player.
AI- Computer player.
Comp Stomp- A match in which all the humans ally and play against the CPU.
Battle Royal- Rarely ever done, but an "every man for himself" match with
"Allies Allowed" turned off.

These next terms relate to positions on the battlefield map. bl- "Bottom-left." br- "Bottom-right." ul- "Upper-left." ur- "Upper-right."
>>>>- Right side of the map.
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