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Home » PC » Command & Conquer - Tiberian Sun » Command & Conquer - Tiberian Sun FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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|  do but one make sure you
|  have extra power plants
|  because if one gets
|  destroyed and you have
|  little power then your
|  base will decloak.

WINNER:
0 Points                     NOD        1 Point


2.6 Special Offensive Units
***************************

2.6.1
-----
GDI's                              NOD's
Ion Cannon                vs.     Multi Missle
|
The Ion Cannon shoots an Ion Beam|  I like the Multi Missle of moderate power wherever you   |  better than the Ion wish. It can destroy most smaller|  Cannon becaue it spreads buildings but won't be able to   |  instead of hitting one destroy things like the the      |  target, so one of these
Construction Yard. To shoot an   |  with one airplane or
Ion Beam you must have a Upgrade |  Chemical Missle can
Center and and Ion Cannon Uplink.|  destroy a large building
|  like a Construction Yard.

WINNER:
0 Points                     NOD         1 Point

From Zeratul at mahon@birotec.ro -

Hey there!
I've just read your FAQ and there was something that came to my attention: you consider NOD's Multi Missle better than
GDI's Ion Cannon. I understand, your reasons are quite logic, but you forgot one thing: GDI can stop a Multi Missle via
Firestorm Wall, while an Ion Cannon round cannot be stopped by anything.
Anyway, I'm a big GDI fan (I think you figured that already) and I think it's not right not to take this fact into consideration when giving that point to NOD.
 ---


Hey people, see this (^)? It's from a reader, like you. If you catch any info I missed or if you think I'm crazy for saying
Cyborgs are better than Jump Jet Infantry send me an e-mail!
See section 2.0 for more.


2.6.2
-----
GDI's                                NOD's
[No Chemical Missle]          vs.      Chemical Missle
|
As you can tell GDI isn't in to |  Firing the Chemical Missle missle technology, for they have|  requires that you have no Chemical Missle.             |  a Tiberium Waste Facility,
|  at least one Weed Eater,
|  and a Missle Silo. The
|  Missles are not very strong
|  against buildings but
|  are great for killing
|  infantry. A bonus is that
|  when the infantry die
|  they turn into Visceroids,
|  which can do a good amount
|  of damage to a base.

WINNER:
0 Points                  NOD        1 Point

From Zeratul at mahon@birotec.ro -

A way to f**k up really bad a base by launching three missiles in a row: wait until the Weed Eaters gather enough waste to build the Chem Missile, then wait until the waste reserves are full again. Then, launch the Chem Missile, wait a few seconds, and launch the Multi Missile. By the time you do that, the second Chem Missile is ready, and you can launch it too.
Target them in different points of the base for more devastating effects.



2.6.3
-----
GDI's                              NOD's
Hunter-Seeker Droid         vs.   Hunter-Seeker Droid
|
The Hunter-Seeker Droid comes   |  The NOD Hunter-Seeker from the Upgrade Center and     |  Droid is the same as GDI's cannot be controled. What they  |  only it comes from a kill ranges from one infantry   |  Temple of NOD. man to a Construction Yard, so  | you never know what they will   | strike.                         |

WINNER:
0 Points                Tie        0 Points


3.0 Totals
**********

Here are the totals of who won and who won what. The results will surprise you because they even surprised me.

GDI      NOD
Infantry                                           Points
--------
Light Infantry vs. Light Infantry              0        0
Disk Thrower vs. Rocket Infantry               1        0
Jump Jet Infantry vs. Cyborgs                  0        1
Engineers vs. Engineers                        0        0
Medic vs. No Medic                             1        0
Ghost Stalker vs. Cyborg Commando              0        1
No Mutant Hijacker vs. Mutant Hijacker         0        1

Total: 2        3
Winner:     NOD

Notes:
------

It could have gone either way with the infantry because after playing around with the Jump Jet Infantry more it was a really close call. They are really great for defense. Other than that it was almost evenly split.

Ground Units
------------
Wolverines vs. Attack Buggys/Attack Cycles     0        1
Titans vs. Tick Tanks                          1        0
Hover MLRS vs. Stealth Tanks                   1        0
Amphibious APCs vs. Subterranean APCs          0        1
Disrupters vs. Devil's Tongue Flame Tanks      1        0
No Artillery vs. Artillery                     0        1
Mammoth Mk. II vs. No Mammoth Mk. II           1        0

Total: 4        3
Winner:     GDI

Notes:
------

This is the part that I am surprised about. I thought NOD would win for sure but when I layed it all out GDI had better troops.
I think by now you should be able to guess who my favorite is.

Air Units
---------
Orca Fighter vs. Harpy                         1        0
Orca Bomber vs. Banshee                        1        0
Orca Carryall vs. No Orca Carryall             1        0

Total: 3        0
Winner:     GDI

Notes:
------

...and this is the part I'm not so surprised about. NOD has a sorry excuse for air units, so if you like planes side with GDI.

Special Ground Units
--------------------
No Weed Eater vs. Weed Eater                   0        1
Service Depot vs. Mobile Repair Vehicle        0        1

Total: 0        2
Winner:     NOD

Notes:
------

This is a very important catagory; probably the most important in the game because without this catagory there would be no
MCV. I left out a lot of things because both sides have them and they are both the same (like the Mobile Sensor Array).

Base Defenses
-------------
Vulcan Cannon Upgrade vs. Laser                0        1
RPG Launcher Upgrade vs. Obelisk of Light      0        1
SAM Upgrade vs. SAM                            0        1
E.M.P. Cannon vs. E.M.P. Cannon                0        0
Concrete Walls vs. NOD Walls                   0        0
Firestorm Walls vs. Laser Fenses               1        0
No Cloaking Device vs. Stealth Generator       0        1

Total: 1        4
Winner:     NOD

Notes:
------

Heh, NOD just has better defence, not counting Artillery. A hint to GDI though: set up a waypoint around your base and have a lot of Jump Jet Infantry (20-25) follow it and shoot at anything they see.

Special Offensive Units
-----------------------
Ion Cannon vs. Multi Missle                    0        1
No Chemical Missle vs. Chemical Missle         0        1
Hunter-Seeker Droid vs. Hunter Seeker Droid    0        0

Total: 0        2
Winner:     NOD

Notes:
------

Here is where NOD makes up for their huge losses in air and ground units. Their is one nice thing about the Ion Cannon though: there is no defense against it.


GRAND TOTAL:    GDI:  10        NOD:  14
----------------------------------------

My Personal Favorite is:

NOD. Even though they got outvoted in infantry and ground and air I look at it this way; what is easier to destroy? One heavily armed tank like the Mammoth Mk. II and 5 Disrupters or
30 Attack Buggys? And Besides, I like stealth better than brute force.


4.0 Tech Trees
**************

The folling tells you what tech level things become available and what buildings you must have to build them.

4.1 GDI Tech Trees
-----------------

4.1.1 Structures
-----------------
KEY       |
|
CY=Construction|                    CY(1)
Yard        |                     |
PP=Power Plant |                    PP(1)
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