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GDI's NOD's
Orca Fighter vs. Harpy
|
The Orca Fighter is your average| The Harpy is a load of crap. helicopter. It is lightweight | It swirls around its target and fast and carries 5 rounds, | much like the Orca Fighter each round containing two shots.| but is much slower at
They can be very effective in | delivering its payload all groups and are the cheapest air | the time being shot at by unit of the game (well, accualy | SAMs. They are even slower the same price of a Harpy) at | than Orca Fighters. The
$1000. They are most effective | only thing the Harpy has against buildings and ground | going for it is that it units, but not infantry. | is effective against
| infantry. Stay away from
| Harpys at all costs.
WINNER:
1 Point GDI 0 Points
2.3.2
-----
GDI's NOD's
Orca Bomber vs. Banshee
|
The Orca Bomber is the best air | The Banshee is very weak unit in the game and beats the | for being the better of crap out of the Banshee. They are| the two aircraft of NOD. slow but their awesome firepower | Even though it has weak makes up for that. They are | firepower the speed makes effective against every unit in | up for that. The problem the game and are also great for | here is the cost. Even defense. A group of about 4-6 | though they cost $100 less (depending on how many SAMs are | than Orca Bombers you must in the base) can take out any | buy more than double of building/unit in the game. | these than the bombers.
| Also, their armor is weaker
| than that of the bombers
| and they are not effecive
| against infantry.
WINNER:
1 Point GDI 0 Points
2.3.3
-----
GDI's NOD's
Orca Carryall vs. [No Orca Carryall]
|
The Orca Carryall is a fun little| It's too bad NOD has no toy to use. Costing only $750 | transport plane/helicopter. trasnsport planes pick up any | However, Helipads and of yours on the battle field and | Service Depots are usually take it somewhere else. They are | not very heavily guarded, great for engineer attacks via an| so if you are able to
Amphibious APC. Also, they are | capture one of each the great for dropping a Mammoth Mk. | Carryall will become
II or multiple Disrupters right | avilable to you. in the middle of your opponents | base. Beware, they have very | light armor and take only a few | hits by SAMs to destroy. If they | are destroyed while carrying | something what they are carrying | will also get destroyed. |
WINNER:
1 Point GDI 0 Points
2.4 Special Ground Units
************************
2.4.1
-----
GDI's NOD's
[No Weed Eater] vs. Weed Eater
|
Because GDI has no Weed Eater | Weed Eaters make Chemical they have no Chemical Missles. | Missles possible. They go
| around and collect Tiberium
| Veins and drop them off
| into a Tiberium Waste
| Facility.
WINNER:
0 Points NOD 1 Point
2.4.2
-----
GDI's NOD's
Service Depot vs. Mobile Repair Vehicle
|
The Service Depot is where | Mobile Repair Vehicles are vehicles get repaired. Simply | way better than Service select the unit or units that you| Depots for these reasons: want to be repaired and lead them| (1) It is free to repair to the Service Depot. It costs | vehicles, (2) it costs money for vehicles to be | $200 less, (3) and they repaired, however. Also it is | move. Have at least three interesting to note that when you| of these guys. You can are playing a multiplayer game | also share these with your you can share Service Depots with| allies. you allies. |
WINNER:
0 Points 1 Point
2.5 Base Defenses
*****************
2.5.1
-----
GDI's NOD's
Vulcan Cannon Upgrade vs. Laser
|
The Vulcan Cannon Upgrade is | "All I asked for were simply a gun turret on a Componet | sharks with friggin' laser
Tower. All upgrades are placed on | beams on their head!"
a Component Tower which costs | Well, sorry Dr. Evil but
$200. The Vulcan Cannon itself | you'll have to settle for costs $150. So do the math: $200 | plain old lasers. Lasers for a tower plus $150 for the | shoot pulses of laser cannon equals $350. One problem | beams. They fry infantry when building multiple towers | and are also effective versus lasers is that they take | against other units. They longer to build since you have to | cost less than Vulcan build two buildings. | Cannons at $300.
WINNER:
0 Points NOD 1 Point
2.5.2
-----
GDI's NOD's
RPG Launcher Upgrade vs. Obelisk of Light
|
The Rocket Propelled Grenade | This is a giant laser. It
Launcher is most effective | is like the laser in most against vehicles. The problem | ways except that is slower these is that if a few Rocket | to reload, costs much more
Infantry get too close to | ($1500), shoots a MUCH more
RPG launcer it won't be able to| powerful laser, takes up shoot at them and will get | more power,...okay, so it destroyed, so that is why it is| isn't like the regular laser a good idea to pair these with | at all. The main reason I
Vulcan Cannons. They cost a lot| like this better than the less than the Obelisk of Light | RPG Launcher is it is much but are weaker. | more powerful. It can kill
| infantry and lightly armored
| vehicles in one shot.
WINNER:
0 Points NOD 1 Point
2.5.3
-----
GDI's NOD's
SAM Upgrade vs. SAM
|
Surface to Air Upgrades are | These SAMs are exactly the
GDI's only defense against | same as GDI's only they are air units besides the Mammoth | quicker to build because
Mk. II and the Hover MLRS. They| NOD has no Componet Tower. cost $300 plus the Component | This is a slight advantage
Tower. Don't let your power | but when you find your fall into the red or else your | opponent is planning a
SAMs will not work. | huge air attack it can
| make all the difference.
WINNER:
0 Points NOD 1 Point
2.5.4
-----
GDI's NOD's
E.M.P. Cannon vs. E.M.P. Cannon
|
The computer never sends attacks| NOD's E.M.P. Cannon is the big enough to use the E.M.P. | same as GDI's.
Cannon, or Electromagnetic Pulse|
Cannon. What these do are shoot | a pulse that makes any vehicle | helpless for a short time. They | have saved me many times in | multiplayer games over the | internet. Just imagine your | opponet tryes to rush your fort | with 30-40 Titans. Fire an E.M. |
Pulse and destroy the vehicles | before they recover. |
WINNER:
0 Points Tie 0 Points
2.5.5
-----
GDI's NOD's
Concrete Walls vs. NOD Walls
|
Concrete Walls are designed to | After much testing (well, keep the opponent out. Not to | maybe not that much) I have many opponets online build | concluded that while the walls, but I do. Even if you do | two types of walls look have your fort paved engineers | different, they are the still may be able to get in. | same strength.
They make good defensive | perimeters if a Component Tower | is placed every five squares. |
WINNER:
0 Points Tie 0 Points
2.5.6
-----
GDI's NOD's
Firestorm Walls vs. Laser Fences
|
To build Firstorm Walls you must | Laser Fences are the same first build a Firestom Generator | as NOD walls (even in which drains $$$ and power. Then | price) but suck power and you must build the walls | just plain old suck. By themselves which is a pain. From | taking out one post you what I've told you probably think| will take down a huge
I like Laser Fences better. | part of the grid making
Wrong. This is the only structure| it easy for you to invade in the game that defends against | the enemies fort or vice missles. Enough said. | versa.
WINNER:
1 Point GDI 0 Points
2.5.7
-----
GDI's NOD's
[No Cloaking Device] vs. Stealth Generator
|
GDI has no cloaking device, or | The Stealth Generator anything that makes your fort | makes your fort invisable. invisable. | If a scout has already
| seen your base don't
Orca Fighter vs. Harpy
|
The Orca Fighter is your average| The Harpy is a load of crap. helicopter. It is lightweight | It swirls around its target and fast and carries 5 rounds, | much like the Orca Fighter each round containing two shots.| but is much slower at
They can be very effective in | delivering its payload all groups and are the cheapest air | the time being shot at by unit of the game (well, accualy | SAMs. They are even slower the same price of a Harpy) at | than Orca Fighters. The
$1000. They are most effective | only thing the Harpy has against buildings and ground | going for it is that it units, but not infantry. | is effective against
| infantry. Stay away from
| Harpys at all costs.
WINNER:
1 Point GDI 0 Points
2.3.2
-----
GDI's NOD's
Orca Bomber vs. Banshee
|
The Orca Bomber is the best air | The Banshee is very weak unit in the game and beats the | for being the better of crap out of the Banshee. They are| the two aircraft of NOD. slow but their awesome firepower | Even though it has weak makes up for that. They are | firepower the speed makes effective against every unit in | up for that. The problem the game and are also great for | here is the cost. Even defense. A group of about 4-6 | though they cost $100 less (depending on how many SAMs are | than Orca Bombers you must in the base) can take out any | buy more than double of building/unit in the game. | these than the bombers.
| Also, their armor is weaker
| than that of the bombers
| and they are not effecive
| against infantry.
WINNER:
1 Point GDI 0 Points
2.3.3
-----
GDI's NOD's
Orca Carryall vs. [No Orca Carryall]
|
The Orca Carryall is a fun little| It's too bad NOD has no toy to use. Costing only $750 | transport plane/helicopter. trasnsport planes pick up any | However, Helipads and of yours on the battle field and | Service Depots are usually take it somewhere else. They are | not very heavily guarded, great for engineer attacks via an| so if you are able to
Amphibious APC. Also, they are | capture one of each the great for dropping a Mammoth Mk. | Carryall will become
II or multiple Disrupters right | avilable to you. in the middle of your opponents | base. Beware, they have very | light armor and take only a few | hits by SAMs to destroy. If they | are destroyed while carrying | something what they are carrying | will also get destroyed. |
WINNER:
1 Point GDI 0 Points
2.4 Special Ground Units
************************
2.4.1
-----
GDI's NOD's
[No Weed Eater] vs. Weed Eater
|
Because GDI has no Weed Eater | Weed Eaters make Chemical they have no Chemical Missles. | Missles possible. They go
| around and collect Tiberium
| Veins and drop them off
| into a Tiberium Waste
| Facility.
WINNER:
0 Points NOD 1 Point
2.4.2
-----
GDI's NOD's
Service Depot vs. Mobile Repair Vehicle
|
The Service Depot is where | Mobile Repair Vehicles are vehicles get repaired. Simply | way better than Service select the unit or units that you| Depots for these reasons: want to be repaired and lead them| (1) It is free to repair to the Service Depot. It costs | vehicles, (2) it costs money for vehicles to be | $200 less, (3) and they repaired, however. Also it is | move. Have at least three interesting to note that when you| of these guys. You can are playing a multiplayer game | also share these with your you can share Service Depots with| allies. you allies. |
WINNER:
0 Points 1 Point
2.5 Base Defenses
*****************
2.5.1
-----
GDI's NOD's
Vulcan Cannon Upgrade vs. Laser
|
The Vulcan Cannon Upgrade is | "All I asked for were simply a gun turret on a Componet | sharks with friggin' laser
Tower. All upgrades are placed on | beams on their head!"
a Component Tower which costs | Well, sorry Dr. Evil but
$200. The Vulcan Cannon itself | you'll have to settle for costs $150. So do the math: $200 | plain old lasers. Lasers for a tower plus $150 for the | shoot pulses of laser cannon equals $350. One problem | beams. They fry infantry when building multiple towers | and are also effective versus lasers is that they take | against other units. They longer to build since you have to | cost less than Vulcan build two buildings. | Cannons at $300.
WINNER:
0 Points NOD 1 Point
2.5.2
-----
GDI's NOD's
RPG Launcher Upgrade vs. Obelisk of Light
|
The Rocket Propelled Grenade | This is a giant laser. It
Launcher is most effective | is like the laser in most against vehicles. The problem | ways except that is slower these is that if a few Rocket | to reload, costs much more
Infantry get too close to | ($1500), shoots a MUCH more
RPG launcer it won't be able to| powerful laser, takes up shoot at them and will get | more power,...okay, so it destroyed, so that is why it is| isn't like the regular laser a good idea to pair these with | at all. The main reason I
Vulcan Cannons. They cost a lot| like this better than the less than the Obelisk of Light | RPG Launcher is it is much but are weaker. | more powerful. It can kill
| infantry and lightly armored
| vehicles in one shot.
WINNER:
0 Points NOD 1 Point
2.5.3
-----
GDI's NOD's
SAM Upgrade vs. SAM
|
Surface to Air Upgrades are | These SAMs are exactly the
GDI's only defense against | same as GDI's only they are air units besides the Mammoth | quicker to build because
Mk. II and the Hover MLRS. They| NOD has no Componet Tower. cost $300 plus the Component | This is a slight advantage
Tower. Don't let your power | but when you find your fall into the red or else your | opponent is planning a
SAMs will not work. | huge air attack it can
| make all the difference.
WINNER:
0 Points NOD 1 Point
2.5.4
-----
GDI's NOD's
E.M.P. Cannon vs. E.M.P. Cannon
|
The computer never sends attacks| NOD's E.M.P. Cannon is the big enough to use the E.M.P. | same as GDI's.
Cannon, or Electromagnetic Pulse|
Cannon. What these do are shoot | a pulse that makes any vehicle | helpless for a short time. They | have saved me many times in | multiplayer games over the | internet. Just imagine your | opponet tryes to rush your fort | with 30-40 Titans. Fire an E.M. |
Pulse and destroy the vehicles | before they recover. |
WINNER:
0 Points Tie 0 Points
2.5.5
-----
GDI's NOD's
Concrete Walls vs. NOD Walls
|
Concrete Walls are designed to | After much testing (well, keep the opponent out. Not to | maybe not that much) I have many opponets online build | concluded that while the walls, but I do. Even if you do | two types of walls look have your fort paved engineers | different, they are the still may be able to get in. | same strength.
They make good defensive | perimeters if a Component Tower | is placed every five squares. |
WINNER:
0 Points Tie 0 Points
2.5.6
-----
GDI's NOD's
Firestorm Walls vs. Laser Fences
|
To build Firstorm Walls you must | Laser Fences are the same first build a Firestom Generator | as NOD walls (even in which drains $$$ and power. Then | price) but suck power and you must build the walls | just plain old suck. By themselves which is a pain. From | taking out one post you what I've told you probably think| will take down a huge
I like Laser Fences better. | part of the grid making
Wrong. This is the only structure| it easy for you to invade in the game that defends against | the enemies fort or vice missles. Enough said. | versa.
WINNER:
1 Point GDI 0 Points
2.5.7
-----
GDI's NOD's
[No Cloaking Device] vs. Stealth Generator
|
GDI has no cloaking device, or | The Stealth Generator anything that makes your fort | makes your fort invisable. invisable. | If a scout has already
| seen your base don't
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