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Submitted by System on 09/03/2006, 09:50. Print file.
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GDI's                              NOD's
Orca Fighter              vs.          Harpy
|
The Orca Fighter is your average|  The Harpy is a load of crap. helicopter. It is lightweight   |  It swirls around its target and fast and carries 5 rounds,  |  much like the Orca Fighter each round containing two shots.|  but is much slower at
They can be very effective in   |  delivering its payload all groups and are the cheapest air |  the time being shot at by unit of the game (well, accualy |  SAMs. They are even slower the same price of a Harpy) at   |  than Orca Fighters. The
$1000. They are most effective  |  only thing the Harpy has against buildings and ground    |  going for it is that it units, but not infantry.        |  is effective against
|  infantry. Stay away from
|  Harpys at all costs.

WINNER:
1 Point                 GDI       0 Points


2.3.2
-----
GDI's                              NOD's
Orca Bomber               vs.        Banshee
|
The Orca Bomber is the best air  |  The Banshee is very weak unit in the game and beats the   |  for being the better of crap out of the Banshee. They are|  the two aircraft of NOD. slow but their awesome firepower |  Even though it has weak makes up for that. They are      |  firepower the speed makes effective against every unit in  |  up for that. The problem the game and are also great for  |  here is the cost. Even defense. A group of about 4-6    |  though they cost $100 less (depending on how many SAMs are  |  than Orca Bombers you must in the base) can take out any    |  buy more than double of building/unit in the game.       |  these than the bombers.
|  Also, their armor is weaker
|  than that of the bombers
|  and they are not effecive
|  against infantry.

WINNER:
1 Point                  GDI       0 Points


2.3.3
-----
GDI's                               NOD's
Orca Carryall              vs.    [No Orca Carryall]
|
The Orca Carryall is a fun little|  It's too bad NOD has no toy to use. Costing only $750    |  transport plane/helicopter. trasnsport planes pick up any    |  However, Helipads and of yours on the battle field and |  Service Depots are usually take it somewhere else. They are |  not very heavily guarded, great for engineer attacks via an|  so if you are able to
Amphibious APC. Also, they are   |  capture one of each the great for dropping a Mammoth Mk. |  Carryall will become
II or multiple Disrupters right  |  avilable to you. in the middle of your opponents  | base. Beware, they have very     | light armor and take only a few  | hits by SAMs to destroy. If they | are destroyed while carrying     | something what they are carrying | will also get destroyed.         |

WINNER:
1 Point                GDI        0 Points

2.4 Special Ground Units
************************

2.4.1
-----
GDI's                         NOD's
[No Weed Eater]         vs.      Weed Eater
|
Because GDI has no Weed Eater    |  Weed Eaters make Chemical they have no Chemical Missles.   |  Missles possible. They go
|  around and collect Tiberium
|  Veins and drop them off
|  into a Tiberium Waste
|  Facility.

WINNER:
0 Points                NOD       1 Point


2.4.2
-----
GDI's                            NOD's
Service Depot            vs.  Mobile Repair Vehicle
|
The Service Depot is where       |  Mobile Repair Vehicles are vehicles get repaired. Simply    |  way better than Service select the unit or units that you|  Depots for these reasons: want to be repaired and lead them|  (1) It is free to repair to the Service Depot. It costs   |  vehicles, (2) it costs money for vehicles to be         |  $200 less, (3) and they repaired, however. Also it is    |  move. Have at least three interesting to note that when you|  of these guys. You can are playing a multiplayer game   |  also share these with your you can share Service Depots with|  allies. you allies.                      |

WINNER:
0 Points                           1 Point

2.5 Base Defenses
*****************

2.5.1
-----
GDI's                             NOD's
Vulcan Cannon Upgrade         vs.        Laser
|
The Vulcan Cannon Upgrade is      |  "All I asked for were simply a gun turret on a Componet |  sharks with friggin' laser
Tower. All upgrades are placed on |  beams on their head!"
a Component Tower which costs     |  Well, sorry Dr. Evil but
$200. The Vulcan Cannon itself    |  you'll have to settle for costs $150. So do the math: $200  |  plain old lasers. Lasers for a tower plus $150 for the     |  shoot pulses of laser cannon equals $350. One problem   |  beams. They fry infantry when building multiple towers     |  and are also effective versus lasers is that they take   |  against other units. They longer to build since you have to |  cost less than Vulcan build two buildings.              |  Cannons at $300.

WINNER:
0 Points                   NOD       1 Point


2.5.2
-----
GDI's                            NOD's
RPG Launcher Upgrade      vs.      Obelisk of Light
|
The Rocket Propelled Grenade   |  This is a giant laser. It
Launcher is most effective     |  is like the laser in most against vehicles. The problem  |  ways except that is slower these is that if a few Rocket  |  to reload, costs much more
Infantry get too close to      |  ($1500), shoots a MUCH more
RPG launcer it won't be able to|  powerful laser, takes up shoot at them and will get     |  more power,...okay, so it destroyed, so that is why it is|  isn't like the regular laser a good idea to pair these with |  at all. The main reason I
Vulcan Cannons. They cost a lot|  like this better than the less than the Obelisk of Light |  RPG Launcher is it is much but are weaker.                |  more powerful. It can kill
|  infantry and lightly armored
|  vehicles in one shot.

WINNER:
0 Points                 NOD        1 Point


2.5.3
-----
GDI's                              NOD's
SAM Upgrade             vs.            SAM
|
Surface to Air Upgrades are    |  These SAMs are exactly the
GDI's only defense against     |  same as GDI's only they are air units besides the Mammoth  |  quicker to build because
Mk. II and the Hover MLRS. They|  NOD has no Componet Tower. cost $300 plus the Component   |  This is a slight advantage
Tower. Don't let your power    |  but when you find your fall into the red or else your |  opponent is planning a
SAMs will not work.            |  huge air attack it can
|  make all the difference.

WINNER:
0 Points                 NOD         1 Point


2.5.4
-----
GDI's                              NOD's
E.M.P. Cannon             vs.      E.M.P. Cannon
|
The computer never sends attacks|  NOD's E.M.P. Cannon is the big enough to use the E.M.P.    |  same as GDI's.
Cannon, or Electromagnetic Pulse|
Cannon. What these do are shoot | a pulse that makes any vehicle  | helpless for a short time. They | have saved me many times in     | multiplayer games over the      | internet. Just imagine your     | opponet tryes to rush your fort | with 30-40 Titans. Fire an E.M. |
Pulse and destroy the vehicles  | before they recover.            |

WINNER:
0 Points                   Tie          0 Points


2.5.5
-----
GDI's                             NOD's
Concrete Walls            vs.        NOD Walls
|
Concrete Walls are designed to  |  After much testing (well, keep the opponent out. Not to   |  maybe not that much) I have many opponets online build      |  concluded that while the walls, but I do. Even if you do |  two types of walls look have your fort paved engineers  |  different, they are the still may be able to get in.    |  same strength.
They make good defensive        | perimeters if a Component Tower | is placed every five squares.   |

WINNER:
0 Points                Tie         0 Points


2.5.6
-----
GDI's                              NOD's
Firestorm Walls             vs.     Laser Fences
|
To build Firstorm Walls you must |  Laser Fences are the same first build a Firestom Generator |  as NOD walls (even in which drains $$$ and power. Then |  price) but suck power and you must build the walls         |  just plain old suck. By themselves which is a pain. From |  taking out one post you what I've told you probably think|  will take down a huge
I like Laser Fences better.      |  part of the grid making
Wrong. This is the only structure|  it easy for you to invade in the game that defends against |  the enemies fort or vice missles. Enough said.            |  versa.

WINNER:
1 Point                   GDI        0 Points


2.5.7
-----
GDI's                               NOD's
[No Cloaking Device]          vs.    Stealth Generator
|
GDI has no cloaking device, or   |  The Stealth Generator anything that makes your fort    |  makes your fort invisable. invisable.                       |  If a scout has already
|  seen your base don't
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