Jump to page:
Sponsors:
Go in, blow up a few buildings,| and come out and have the |
Medics cure your infantry. |
WINNER
1 Point GDI 0 Points
2.1.6
-----
GDI's NOD's
Ghost Stalker vs. Cyborg Commando
|
GDI's Ghost Stalker is really a | The Cyborg Commando is a part of the Forgotten, or mutant| much more powerful form of race. He carries a rail gun | of a regular Cyborg. He which cuts through any infantry | carries a gun that shoots in his way. Beware, for his gun | bullets similar to those of will also cut through any | the Banshee aircraft; only friendly units in his way. He | a lot more powerful. He is also carries C4 explosives to | more efficient at destroying blow up buildings, and he can | buildings because the Ghost heal in Tiberium. You can only | Stalker must get right up have one in the game at a time. | to them. He is also
| effective agaist everything
| else except aircraft. His
| gun shoots much faster than
| the Ghost Stalker. He also
| heals in Tiberium. You can
| only have one in the game
| at a time.
WINNER:
0 Points NOD 1 Point
2.1.7
-----
GDI's NOD's
[No Mutant Hijacker] vs. Mutant Hijacker
|
GDI has no Mutant Hijacker, or | The Mutant Hijacker simply any person that has the ability | just steals vehicles, to steal vehicles. | either the enemy's or
| civilian's. This can be a
| great advantage: say GDI is
| marching a Mammoth Mk. II
| toward your base. Simply
| distract it with a few Light
| Infantry and steal it. Also,
| Civilian vehicles are good
| for transpot. You can only
| have one in the game at a
| time.
WINNER:
0 Points NOD 1 Point
2.2 Ground Units
****************
2.2.1
-----
GDI's NOD's
Wolverines vs. Attack Buggys/
| Attack Cycles
|
Wolverines make great scouts. | Attack Buggies
They are fast and lightly | armored, but aren't very | These are the same as effective for attacks although | Wolverines but instead of they can withstand some damage | being a walking machine they before being destroyed. They | are small buggies. They are are immune to Tiberium Veins | also immune to Tiberium Veins. and cost $500 each. |
| Attack Cycles
|
| Attack Cycles are the best
| scouts in the game, in
| being that they are the
| fastest unit in the game.
| They have virtually no armor
| and shoot rockets similar to
| those of the Rocket
| Infantry. They are not very
| effective at all in attack
| because of their light armor.
| They cost $600 each.
WINNER:
0 Points NOD 1 Point
2.2.2
-----
GDI's NOD's
Titans vs. Tick Tanks
|
Titans are huge walking | Tick Tanks are regular tanks machines that are complete | other than the fact that rip-offs of the ones in Star | they can burrow in the
Wars. A group of five can do | ground and become cannons. quite a bit of damage to | They can also squash vehicles and buildings with | infantry but I usually use their guns and can squash | them for base defenses infantry. Unlike Tick Tanks | instead because it takes they are better for offense | a while to deploy a whole than defense. They cost $800 a | grop of them while attacking. piece, and even though they are| These also cost $800. a rip-off, they are a pretty | darn good one :) |
WINNER:
1 Point GDI 0 Points
2.2.3
-----
GDI's NOD's
Hover MLRS vs. Stealth Tanks
|
The Hover Multi-Launch Rocket | Stealth Tanks are exactly
System is a hover tank with | the same as Attack Cycles duel rocket launcers, so it can| other than that they are shoot two rockets at a time. | slower, more expensive,
It has barely any armor but | have duel rocket launchers, other than the Mammoth Mk. II | and...they are invisable. the Hover MLRS is the only | They are great scouts but mobile unit that is capable of | by the time you get them in hitting air units, although it | the game the enemy has the can be taken out with a few | Mobile Sensor Array so you shots. One of its positive | will be detected. features is that is can | accompany Amphibous APCs in the| waterways. |
WINNER:
1 Point GDI 0 Points
2.2.4
-----
GDI's NOD's
Amphibious APCs vs. Subterranean APCs
|
Amphibious APCs are used to | Subterranean APCs are used transport infantry units, up to| for the same reason as five at a time. They are simply| Amphibious APCs with one transport tanks that can float | main difference: they carry across water. They have light | infantry underground to a armor and cost $800 each. | target. These are great
| when you have them but they
| can be a pain if your
| opponent has them. To
| prevent engineer attacks
| as soon as you get some
| basic defenses pave your
| base. These also cost $800.
WINNER:
0 Points NOD 1 Point
2.2.5
-----
GDI's NOD's
Disrupters vs. Devil's Tongue
| Flame Tanks
Disrupters focus very powerful | light beams on enemies. They | These might as well be called are also very expensive and | "Flame throwers on wheels" have great armor. The only | because that's all they are. problem with these is that | Other than that they can whatever caught in the light | burrow underground and cost beam, friend or foe, will take | only $750 these suck against damage, and that is why it is | everything except infantry not a good idea to use these as| because of their light armor. defenses in the middle of your | They weren't ment to be base. You can do a lot of | used in attacks. damage to buildings in your | base. |
WINNER:
1 Point GDI 0 Points
2.2.6
-----
GDI's NOD's
[No Artillery] vs. Artilllery
|
For one of the world's best | NOD's artillery is the best armies GDI kinda' forgot a long | ground unit in the game. range delivery system like | While being great for artillery. Well, that's their | offense they are even better loss. | for defense. Who needs
| walls when you can have
| 50+ artillery units around
| the perimeter of your base?
| You heard me right. As soon
| as I build a war factory I
| start pumping out artillery.
| You know you have enough
| when one shot from all your
| artillery can wipe out any
| unit in the game. The only
| drawbacks of artillery
| is they can only shoot
| when deployed and can only
| move while not deployed.
| Also, they cannot shoot at
| close range.
WINNER:
0 Points NOD 1 Point
2.2.7
-----
GDI's NOD's
Mammoth Mk. II vs. [No Mammoth Mk. II]
|
In case you havn't already | NOD has no Mammoth Mk. II figured it out the Mammoth Mk. | but you can get one much
II is the largest tank in the | cheaper as NOD. How you game. Unfortunatly biggest | ask? Remember the Mutant dosen't necessarily mean best. | Hijacker? He costs $1800
First off, it is expensive | some, much less than the
($3000). Also, it is slow making| tank itself. Simply buy a it an easy target for artillery.| Mutant Hijacker and steal
When you first get to use a | one.
Mammoth Mk. II it seems great | but the novelty quickly wears | off when it gets destroyed and | you have to dish out another |
$3000 to buy another one. On the| positive side it is very | efficient against lone ground | units as well as air units. |
WINNER:
1 Point GDI 0 Points
2.3 Air Units
*************
2.3.1
-----
Medics cure your infantry. |
WINNER
1 Point GDI 0 Points
2.1.6
-----
GDI's NOD's
Ghost Stalker vs. Cyborg Commando
|
GDI's Ghost Stalker is really a | The Cyborg Commando is a part of the Forgotten, or mutant| much more powerful form of race. He carries a rail gun | of a regular Cyborg. He which cuts through any infantry | carries a gun that shoots in his way. Beware, for his gun | bullets similar to those of will also cut through any | the Banshee aircraft; only friendly units in his way. He | a lot more powerful. He is also carries C4 explosives to | more efficient at destroying blow up buildings, and he can | buildings because the Ghost heal in Tiberium. You can only | Stalker must get right up have one in the game at a time. | to them. He is also
| effective agaist everything
| else except aircraft. His
| gun shoots much faster than
| the Ghost Stalker. He also
| heals in Tiberium. You can
| only have one in the game
| at a time.
WINNER:
0 Points NOD 1 Point
2.1.7
-----
GDI's NOD's
[No Mutant Hijacker] vs. Mutant Hijacker
|
GDI has no Mutant Hijacker, or | The Mutant Hijacker simply any person that has the ability | just steals vehicles, to steal vehicles. | either the enemy's or
| civilian's. This can be a
| great advantage: say GDI is
| marching a Mammoth Mk. II
| toward your base. Simply
| distract it with a few Light
| Infantry and steal it. Also,
| Civilian vehicles are good
| for transpot. You can only
| have one in the game at a
| time.
WINNER:
0 Points NOD 1 Point
2.2 Ground Units
****************
2.2.1
-----
GDI's NOD's
Wolverines vs. Attack Buggys/
| Attack Cycles
|
Wolverines make great scouts. | Attack Buggies
They are fast and lightly | armored, but aren't very | These are the same as effective for attacks although | Wolverines but instead of they can withstand some damage | being a walking machine they before being destroyed. They | are small buggies. They are are immune to Tiberium Veins | also immune to Tiberium Veins. and cost $500 each. |
| Attack Cycles
|
| Attack Cycles are the best
| scouts in the game, in
| being that they are the
| fastest unit in the game.
| They have virtually no armor
| and shoot rockets similar to
| those of the Rocket
| Infantry. They are not very
| effective at all in attack
| because of their light armor.
| They cost $600 each.
WINNER:
0 Points NOD 1 Point
2.2.2
-----
GDI's NOD's
Titans vs. Tick Tanks
|
Titans are huge walking | Tick Tanks are regular tanks machines that are complete | other than the fact that rip-offs of the ones in Star | they can burrow in the
Wars. A group of five can do | ground and become cannons. quite a bit of damage to | They can also squash vehicles and buildings with | infantry but I usually use their guns and can squash | them for base defenses infantry. Unlike Tick Tanks | instead because it takes they are better for offense | a while to deploy a whole than defense. They cost $800 a | grop of them while attacking. piece, and even though they are| These also cost $800. a rip-off, they are a pretty | darn good one :) |
WINNER:
1 Point GDI 0 Points
2.2.3
-----
GDI's NOD's
Hover MLRS vs. Stealth Tanks
|
The Hover Multi-Launch Rocket | Stealth Tanks are exactly
System is a hover tank with | the same as Attack Cycles duel rocket launcers, so it can| other than that they are shoot two rockets at a time. | slower, more expensive,
It has barely any armor but | have duel rocket launchers, other than the Mammoth Mk. II | and...they are invisable. the Hover MLRS is the only | They are great scouts but mobile unit that is capable of | by the time you get them in hitting air units, although it | the game the enemy has the can be taken out with a few | Mobile Sensor Array so you shots. One of its positive | will be detected. features is that is can | accompany Amphibous APCs in the| waterways. |
WINNER:
1 Point GDI 0 Points
2.2.4
-----
GDI's NOD's
Amphibious APCs vs. Subterranean APCs
|
Amphibious APCs are used to | Subterranean APCs are used transport infantry units, up to| for the same reason as five at a time. They are simply| Amphibious APCs with one transport tanks that can float | main difference: they carry across water. They have light | infantry underground to a armor and cost $800 each. | target. These are great
| when you have them but they
| can be a pain if your
| opponent has them. To
| prevent engineer attacks
| as soon as you get some
| basic defenses pave your
| base. These also cost $800.
WINNER:
0 Points NOD 1 Point
2.2.5
-----
GDI's NOD's
Disrupters vs. Devil's Tongue
| Flame Tanks
Disrupters focus very powerful | light beams on enemies. They | These might as well be called are also very expensive and | "Flame throwers on wheels" have great armor. The only | because that's all they are. problem with these is that | Other than that they can whatever caught in the light | burrow underground and cost beam, friend or foe, will take | only $750 these suck against damage, and that is why it is | everything except infantry not a good idea to use these as| because of their light armor. defenses in the middle of your | They weren't ment to be base. You can do a lot of | used in attacks. damage to buildings in your | base. |
WINNER:
1 Point GDI 0 Points
2.2.6
-----
GDI's NOD's
[No Artillery] vs. Artilllery
|
For one of the world's best | NOD's artillery is the best armies GDI kinda' forgot a long | ground unit in the game. range delivery system like | While being great for artillery. Well, that's their | offense they are even better loss. | for defense. Who needs
| walls when you can have
| 50+ artillery units around
| the perimeter of your base?
| You heard me right. As soon
| as I build a war factory I
| start pumping out artillery.
| You know you have enough
| when one shot from all your
| artillery can wipe out any
| unit in the game. The only
| drawbacks of artillery
| is they can only shoot
| when deployed and can only
| move while not deployed.
| Also, they cannot shoot at
| close range.
WINNER:
0 Points NOD 1 Point
2.2.7
-----
GDI's NOD's
Mammoth Mk. II vs. [No Mammoth Mk. II]
|
In case you havn't already | NOD has no Mammoth Mk. II figured it out the Mammoth Mk. | but you can get one much
II is the largest tank in the | cheaper as NOD. How you game. Unfortunatly biggest | ask? Remember the Mutant dosen't necessarily mean best. | Hijacker? He costs $1800
First off, it is expensive | some, much less than the
($3000). Also, it is slow making| tank itself. Simply buy a it an easy target for artillery.| Mutant Hijacker and steal
When you first get to use a | one.
Mammoth Mk. II it seems great | but the novelty quickly wears | off when it gets destroyed and | you have to dish out another |
$3000 to buy another one. On the| positive side it is very | efficient against lone ground | units as well as air units. |
WINNER:
1 Point GDI 0 Points
2.3 Air Units
*************
2.3.1
-----
Jump to page:
Sponsors:
Other files from this game:
- Command & Conquer - Tiberian Sun trainer by System on 14/03/2006, 06:30
Unlimited power, money, immediate build, special wepons and leve - Command & Conquer - Tiberian Sun editor by System on 14/03/2006, 06:30
Editor for rules.ini - Command & Conquer - Tiberian Sun document by System on 14/03/2006, 06:30
- Command & Conquer - Tiberian Sun editor by System on 14/03/2006, 06:30
Tiberian Sun Gold 3.21 - Command & Conquer - Tiberian Sun document by System on 14/03/2006, 06:30
- Command & Conquer - Tiberian Sun editor by System on 14/03/2006, 06:30
- Command & Conquer - Tiberian Sun trainer by System on 14/03/2006, 06:30
Money increaser (v1.17) - Command & Conquer - Tiberian Sun trainer by System on 14/03/2006, 06:30
Invinite money and reveal map (v1.08) - Command & Conquer - Tiberian Sun document by System on 14/03/2006, 06:30
- Command & Conquer - Tiberian Sun trainer by System on 14/03/2006, 06:30
- Command & Conquer - Tiberian Sun FAQ by System on 09/03/2006, 09:50
- Command & Conquer - Tiberian Sun cheats by System on 09/03/2006, 09:50
- Command & Conquer - Tiberian Sun FAQ by System on 09/03/2006, 09:50
Internet Play FAQ by Icy Guy - Command & Conquer - Tiberian Sun FAQ by System on 09/03/2006, 09:50
Side Selection/Unit Comparison F - Command & Conquer - Tiberian Sun FAQ by System on 09/03/2006, 09:50
- Command & Conquer - Tiberian Sun FAQ by System on 09/03/2006, 09:50
- Command & Conquer - Tiberian Sun FAQ by System on 09/03/2006, 09:50






