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Submitted by System on 09/03/2006, 09:50. Print file.
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Command & Conquer:
Tiberian Sun
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Side Selection/Unit Comparison FAQ
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Written By: Michael Detwiler (Psxmasta)
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Last Update- 6/9/02
Version: Final
E-Mail- Mike0101@att.net
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Version 1.5

Table of Contents i.     Table of Contents ii.    Copyright Information iii.   Version History

1.0    Introduction
*******************
2.0    Choosing Your Side---
****************************
GDI              vs.           NOD
             **********************************
2.1    Infantry
***************
2.1.1  Light Infantry         vs.   Light Infantry
2.1.2  Disk Throwers          vs.   Rocket Infantry
2.1.3  Jump Jet Infantry      vs.   Cyborgs
2.1.4  Engineers              vs.   Engineers
2.1.5  Medic                  vs.   No Medic
2.1.6  Ghost Stalker          vs.   Cyborg Commando
2.1.7  No Mutant Hijacker     vs.   Mutant Hijacker

2.2    Ground Units
*******************
2.2.1  Wolverines             vs.   Attack Buggies/Attack Cycles
2.2.2  Titans                 vs.   Tick Tanks
2.2.3  Hover MLRS             vs.   Stealth Tanks
2.2.4  Amphibious APCs        vs.   Subterranean APCs
2.2.5  Disrupters             vs.   Devil's Tongue Flame Tanks
2.2.6  No Artillery           vs.   Artillery
2.2.7  Mammoth Mk. II         vs.   No Mammoth Mk. II

2.3    Air Units
****************
2.3.1  Orca Fighter           vs.   Harpy
2.3.2  Orca Bomber            vs.   Banshee
2.3.3  Orca Carryall          vs.   No Orca Carryall

2.4    Special Ground Units
***************************
2.4.1  No Weed Eater          vs.   Weed Eater
2.4.2  Service Depot          vs.   Mobile Repair Vehicle

2.5    Base Defenses
********************
2.5.1  Vulcan Cannon Upgrade  vs.   Laser
2.5.2  RPG Launcher Upgrade   vs.   Obelisk of Light
2.5.3  SAM Upgrade            vs.   SAM
2.5.4  E.M.P. Cannon          vs.   E.M.P. Cannon
2.5.5  Concrete Walls         vs.   NOD Walls
2.5.6  Firestorm Walls        vs.   Laser Fences
2.5.7  No Cloaking Device     vs.   Stealth Generator

2.6    Special Offensive Units
******************************
2.6.1  Ion Cannon             vs.   Multi Missile
2.6.2  No Chemical Missle     vs.   Chemical Missle
2.6.3  Hunter-Seeker Droid    vs.   Hunter Seeker Droid

3.0    Totals
*************

4.0    Tech Trees
*****************
4.1    GDI Tech Trees
4.1.1  Structures
4.1.2  Units
4.2    NOD Tech Trees
4.2.1  Structures
4.2.2  Units

5.0    Credits
**************
5.1 My Suggested Strategy Games



Copyright Information
---------------------

I'll make this short. You may not post this FAQ on your site without permission from me, you may not use it for anything but your personal use, and you may not alter or sell duplications of this FAQ.


Version History
---------------

Version 1.0- The first post. I coverd anything in
3/28/01    the FAQ that I do not list below.

Version 1.5- Added Section 4.0- Tech Trees.
4/16/01

Final   - It's been a while, hasn't it? This is the last
6/9/02     update of the FAQ, and the only thing I changed is my email address and added a "My suggested stratedy games" section. Sorry if I caused any trouble with regards to sending emails to my old address.




1.0 Introducton
***************

Tiberian Sun is a great game. A pre warning to any who has not yet bought this game: IT IS VERY ADDICTING. When I bought it I was hooked right away. In addition, it is also one of the first real time strategy games I have ever played and now I am hooked on the genre. Anyway, In this FAQ my goal is to help you see the strengths and weaknesses of both armies: Global Defense
Initiative (GDI) and the Brotherhood of NOD (just NOD). My suggestion to you is to play both armies equally because they are both fun. Afterall, why did you pay the full price of the game if you are just going to play one side?


2.0 Choosing Your Side- GDI vs. NOD
***********************************

Like I said before, you should really try both sides. GDI, in case you haven't figured it out, are the good guys. They try to stop
NOD, who are the bad guys. Caught in between the war are the
Forgotten. They are the mutant race. They side mostly with the
GDI, but mutants have been known in the NOD side, too. GDI is the more traditional side who fights the good war. NOD will stop at nothing from stopping the GDI who are trying to stop them so they can.... well, I'll leave that as a surprise. Anyway, in the next section I will compare units in the two armies based on what I think. There is no proof of this in the game or the manual or anything. It is based solely on my opinions, nothing else.

Because something tells me that when this FAQ does get posted I will get tons of e-mails telling me that I am an idiot because of my judgement calls. So, if you disagree send me an e-mail of why I am wrong and you are right. If it is an intelligent message I will post it so please leave me your name.

2.1 Infantry
************

2.1.1
-----
GDI's               vs.           NOD's
Light Infantry           |        Light Infantry
|
GDI's Light Infantry carry   |  NOD's Light Infantry are an M-16 shock rifle and are  |  exactly the same as GDI's in only effective in groups or  |  every way. sometimes as scouts. They    | are no different than NOD's  |
Light Infantry.              |

WINNER:
0 Points                Tie         0 Points


2.1.2
-----
GDI's                              NOD's
Disk Throwers            vs.      Rocket Infantry
|
Disk Throwers are grenade     |  Rocket Infantry are a step throwing infantry. They are   |  above Light Infantry. Instead called Disk Throwers because  |  of a gun they carry a rocket their grenades are shaped     |  launcher that is efficive like disks. I prefer these    |  against buildings, vehicles, over NOD's Rocket Infantry    |  and also airplanes, but not because they are effective    |  other infantry. They are more against infantry, ground      |  expensive then Disk Throwers, units, and buildings          |  and can easily be taken out especially in groups of 15-20.|  by a smaller group of Light
They are also $50 cheaper than|  Infantry.
Rocket Infantry.              |

WINNER:
1 Point                  GDI        0 Points


2.1.3
-----
GDI's                             NOD's
Jump Jet Infantry          vs.        Cyborgs
|
These are GDI's top of the     |  Cyborgs are NOD's shock line infantry. They are        |  troops. They have much more infantry with jet packs on     |  armor than Jump Jet Infantry their backs. Never ever send   |  and carry a high-powered them into an enemy base; they  |  shock rifle. The nice thing will be taken out in seconds   |  about Cyborgs is that they by SAMs. However, they can be  |  heal in Tiberium because they useful against lone infantry   |  are made with Tiberium. A or vehicles without any air    |  group of about 5 of these can defense. Also, for having just |  take out a group of light about no armor they are very   |  infantry of about 10-15. expensive at $600 a pop.       |

WINNER:
0 Points                  NOD         1 Point


2.1.4
-----
GDI's                              NOD's
Engineers               vs.        Engineers
|
It took me quite some time to  |  NOD's engineers are exactly figure out that an entire base |  the same as GDI's. NOD, with weak defenses in one area |  however, has the could be taken over by         |  Subterranean APC, which I a group of engineers. They     |  like to load up with carry no weapons but they can  |  engineers and surface in the repair or capture buildings,   |  middle (or any unpaved area) and they can repair bridges.   |  in the fort and take over
An attack of engineers will be |  every building I can. costly because they cost $500 a| piece, but it will be much     | quicker than an attack of      | infantry.                      |

WINNER:
0 Points                   TIE        0 Points


2.1.5
-----
GDI's                                NOD's
Medic                  vs.        [No Medic]
|
Medics are guys that run around|  NOD considers infantry and heal infantry. They are    |  expendable so they have no very useful especially if you  |  medic. are having an attack on a base.|
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