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Home » PC » Command & Conquer - Tiberian Sun » Command & Conquer - Tiberian Sun FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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Description: This building is used to create vehicles or machines

Technology Center
Description: This building is the place where all of the technologies are search.

EMP cannon:
Description:This structure will shoots a wave and disables any vehicles.

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GDI structures
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GDI power plant
Description: This building is the main power plant for GDI. You can attach a Power Turbine to it. It will only hold three
Power Turbines

Power Turbines
Description: This attachment can be attach to a GDI power plant to increase power.

Barracks
Description: This building trains GDI infantries.

Firestorm Generator
Description: This generates the power to activate the Firestorm defense.

Firestorm Wall Section
Description: This structure will unleash the firestorm power to stop incoming enemy units and attacks. This structure will not be damaged when it is in the firestorm mode.

Componet Towers
Description: This is a building that must be attached to something to work.

Vulcan Cannon upgrade
Description: This is as an attachment for the componet tower. Very useful against infantries. Note: If the enemy is too far, this attachment will not damage it.

SAM upgrade
Description: This is as an attachment for the componet tower. This attachment shoots down air units.

RPG launcher upgrade
Description: This is as an attachment for the componet tower. Very useful against cyborgs and vehicles. Note: If the enemy is too close, this attachment can't damage it.

Comm Center
Description: This building is where you can use your Super Weapons.

Ion cannon uplink
Description: This attachment will let you use the Ion Cannon.

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NOD structures
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NOD power plant
Description: Just a power plant. Provides more power.

NOD Advanced Power Plant
Description: An improve version of the NOD power plant. Provides huge power.

Hand of NOD
Description: This building trains NOD infantries.

Missile Silo
Description: This building gives you the option to use the Multi
Missiles and Chemicle Missiles.

Tiberium Waste Facility
Description: This building is equipped with a weed eater. Lets you use the Chemicle Missiles.

Lasers
Description: Very useful against infantries. Note: If the enemy is too far, this structure will not damage it.

SAM
Description: Shoots down air units

Obelisk
Description: Very slow in attack. Very useful against vehicles and infantries. Note: if the enemy is too near, the structure will not damage them.

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NOTE TO ALL READERS|
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I might have forgoten something. Please tell me and give me your own version of description.

----------------
Credits
----------------

1.Thank you Westwood for making this great game.

2.My brother that helps me win this game without being a loser.

3.Thank you GameFAQS for putting this guide online.

4.Myself for writing this guide

5.Thank you to Steven W. Carter for answering my question is FAQ.

6.Will Staruk (strykfalcon@yahoo.com) for correcting NOD Mission 9 and gave a brilliant idea featuring the growth of tiberium patches. (Check tips section or NOd Mission 9)

7.Cephiroth McCloud (cephiroth_2064@yahoo.com) for informing us about the use of pavements. (Check tips section)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Copyright 2003 Cyril Lucas
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Maybe you have forgotten. My e-mail is ffxmadman2@hotmail.com






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