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Submitted by System on 09/03/2006, 09:50. Print file.
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Objectives: Destroy the Mammoth Mark II prototype.

Difficulty: Medium

Bring your spy and make him scout the sector. Once you have explored about 80% of the map, head into one of the Comm Center. You will see the power of Mammoth Mark. II.

Reinforcement should arrive with an MCV. Head across the bridge. Your units should defeat them. Stomp the infantries and shoot the machines.
Build your base. Set up a few artilleries accompanied with a few rocket infantries in each group far from your base. Then, build a few helipads and Banshees. 6 is enough.

Build an attack force of 4 artilleries with 10-15 rocket infantries.
Bring them across the bridge to the south or north. Destroy the GDI patrols with your artileries. When you found the base. Destroy it.
Destroy the RPG launcher on the plateau too. Destroy everything in the base. If the enemy forces are too close with the artilleries, use your rocket infantries. Then, send your Banshees and destroy the
Mammoth Mark. II with the banshees so that it fits the movie after you win this mission.

    ===================
15. Capture Jack McNeil
    ===================

Objectives: Persuade Jack McNeil to join the Brotherhood

Difficulty: Easy

Put the toxin soldiers into the APC and head west. Stay near the south. Go down the ramp to the west then you will encounter a GDI watch tower. Stay near to the south. Head west then head southwest of the "WS Logging Company". Destroy the cliff with a rocket infantry.
Bring the toxin soldiers to kill all of the GDI infantries. Then, capture the base. The Componet Towers will stop functioning when the
Construction Yard is captured. When Jake McNeil is coming to your base, bring the Toxin Soldiers out from the base from the most south gate. When the Wolverines leave Jack's side, shoot it. Bring an empty
APC to Jack and put Jack inside it. He can't run now.

Backtrack your trail and stay south. Put Jack inside the Subteranean
APC. Don't you worry about your base.

    ======================
16. Illegal Data Transfer.
    ======================

Objectives: Steal all of the Ion Cannon codes.

Difficulty: Medium

Location: To the most southern choice of the two choices

Bring your forces north up the ramp. Don't go southeast from your starting point. You will only be killed. Once you get up the ramp, go north. Destroy the Sensor Array. Destroy the cliff to the north.
Leave your infantries near the ramp and bring your spy north up the ramp. Get into the Comm Center. Head back down and regroup with your forces.

Destroy the cliff to the south of you. Head down and steal the 2nd
Ion Cannon code. Kill the infantry blocking your way. Head north.
Leave your infantries here and send only your spy. Don't block the
Wolverine's way. Head north then east.

Infiltrate the Comm Center then head to the Subteranean APC to the south.

    ==============================
17. A New Beginning (Last mission)
    ==============================


Objectives: Deploy the three ICBM launchers.

Difficulty: Hard

Watch how Jake stops the Firestorm. Then, capture the Firestorm generator and sell it. Then, capture the power plants. Find the
Tiberium patch to the west and deploy your MCV. Put your missiles and send it up into the plateau to the south. Crack in some artilleries to guard your base.

Build a NOD temple then a Cyborg Commando and send it to the north which is the closest launch site. Deploy your one of your missiles there. Deploy a few artilleries around your missile. Don't forget about the Rocket infantries.

Bring your Cyborg Commando to the eastern launch site. Destroy every
GDI defenders. Send your missile, artilleries, and rocket infantries there. Deploy your missiles and artileries and let the rocket infantries take care of air assaults. Bring your Cyborg Commando to the north of the eastern launch site. You will encounter a GDI base.
Destroy the base and heal in the Tiberium Patches when he is badly hurt.

Once you destroyed the base, send in a missile using the route the commando took and deploy the missiles. Don't use the bridge to the northwest because it looks like tough but easily destroyed.
Deploy your missiles to win this mission.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Congratulations. You have won the NOD campaign
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 ;;;;;;;;;;;;
[TIPS SECTION]
 ;;;;;;;;;;;;
------------------------------------------------
Tiberian Sun tips from the author, "Cyril Lucas"
------------------------------------------------
\\\\\\\\
GDI tips:
////////


> Always count on your defences. Build up those componet towers.
Equiped them with Vulcans, RPGs, and SAMs.
> Always use fast units. The NOD artillery is waiting to destroy slow ones.
> Use your Firestorm technology to stop the Chemicle and Multi launchers from entering your base. Put them as far from your building as you can.
> Put Mobile array in the middle of your base to find the cloaked
Stealth tanks and Subteranean units.
> Wolverines can kill infantries easily and titans can destroy buildings and enemy vehicles or machine easily. Titans can also stomp on infantries. This gives them instant death. But,
Rocket Infantries are harmful to Titans.

/////////
NOD tips
\\\\\\\\\

> Build many power plants from the start because you will need them with defencive process.
> Don't overdo with your defencive process. The NOD defencive buildings are very grouchy about power.
> Your artillery is a good defensive and aggresive unit. But they are very useless against air units. Bring a 'flock' of rocket infantries to help it out.
> Make sure that the artilleries are outside of your base. They can destroy the ground very much. We don't want that to happen while you are building buildings.

=-=-=-=-=-=-=-=-=-=
Tips for both sides
=-=-=-=-=-=-=-=-=-=

> Find a tiberium patch that is in big numbers. Deploy your base there.

> Make sure that at least 2 harvesters are going. Each refinery can assist two harvesters. They can assist more but they will work more slower.

> Destroy the enemies weak point first then attack the rest.
Examples: Tiberium patches where the opponets harvesters are harvesting tiberium. A site where no air defense, strike them.

> In missions, do not always destroy cliffs that can be turned into ramps. They might make the opponents attacks faster and destroys your weak points.

This are tips from me. Please send in your's to my e-mail adress.
I will try to update it regulary. So, keep my inbox full!! :)
(Just kidding about the keep my inbox full)

*******************************************
Tip from Will Staruk (strykfalcon@yahoo.com)
*******************************************

> Tiberium will generate faster when it is located in a fixed area.
Such as:

  +++++++++++
  +#########+
  +#########+
  +#########+
  +++++++++++

Legend
  ------
+ = Wall section/Stones/Gates/Lasers/Component towers/Anything solid
# = Tiberium


****************************************************
Tip from Cephiroth McCloud (cephiroth_2064@yahoo.com)
****************************************************

> Pavements are not just things you build to make the area look good. In fact, it can be used as a protection against Subteranean
Units such as Devil Tongues and Nod APCs. Artilleries won't dig a hole on it. Other than that, it also can be build almost anywhere.
It can be build at a spot with has red-coloured area and white. It cannot be build on the ocean or water. Here's an example: wwwwwww rwwrwww rrrwrrw

You still can deploy it there!

Legend
  ------
r = Red-coloured Area w = White-coloured Area


---------------------------------
Frequently Asked Questions. (FAQ)
---------------------------------

Is their anyway to slow down the timer in Final Conflict?
I think that there is none. (Answer given by Steven W. Carter)

Please send in your questions to my email.

----------------------------------
Tiberian Sun structure description
----------------------------------

=-=-=-=-=-=-=-=-=-=-=
Both sides structures
=-=-=-=-=-=-=-=-=-=-=

Contruction Yard
Description: This building lets you build structures.

Tiberium Refinery
Description: This building is equipped with an Harvester. This building could keep a very large amount of Tiberium

Tiberium Silo
Description: This building keeps Tiberium when a Refinery is out of space for Tiberium.

Concrete Walls
Description: Just a concrete wall. That's all.

Helipad
Description: This building is used to create airships.

Radar
Description: This building lets you use the map option.

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