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Submitted by System on 09/03/2006, 09:50. Print file.
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/ 0.6.8 Capture Umagon
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Objectives: Find And Destroy The Three GDI Sensor Towers Without Being Detected
Capture The Medical Base Before Umagon Can Be Evacuated

This is the northern mission. I find it easier so it is what I will describe.
Build up a base and deploy the artillery. Next you will receive reinforcements. Now head towards the top sensor with your reinforcements first. When the titans and wolverines are destroyed, Send your artillery in. Do this by undeploying them and bringing the attack cursor on the sensor.
They will get close enough to kill it. Now Deploy your artillery past the north of the bridge by your base. They will scout out a titan and a few wolverines and take them out. Now undeploy them and have them target the bottom sensor. When it is destroyed, now the last sensor, keep your units deployed and they will shoot it. Once they are destroyed, the entire map will be revealed. Shoot a building. Then a train will come and try to get
Umagon away. But have an artillery target it and destroy it before it leaves the map. Mission accomplished.

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@ 0.6.9 Sheep's Clothing
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Objectives: Capture The GDI Construction Yard
Use ONLY GDI Units To Attack The Mutants

Capture the construction yard and repair the towers and anything else. Set up base defenses. Also sell off the walls by the tiberium.  The mutants will use souped up civilian transports (cars and trucks) to attack. Now USE ONLY GDI UNITS TO ATTACK
THE MUTANTS! When you think you have enough units, go east and then north. The observation towers are actually mutant guard towers and will attack you. So destroy them. The mutants will sent tiberium fiends after you so be careful. After this small mutant outpost is destroyed, make a BIG BIG BIG group of kamikaze titans and send them north past the destroyed mutant outpost. Ravage all the things inside the base and once the mutant headquarters are destroyed, Tratos will appear and tell you to take him in exchange for the mutants. Mission Complete.

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^ 0.6.10 Escort Bio-toxin Trucks
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Objectives: Locate The Bio-toxin Tankers
Escort The Bio-toxin Tankers To The Rendezvous Point East Of The Base

Ok. Watch the spy get killed and then use an engineer to repair the bridge.
Send all units to kill the disk thrower. Now head to the top right corner of the map using the sweet Cyborg Commando to clear the way. There will be a meteor shower on the way. Once you find the bio-toxin tankers, escort them to the rendezvous point east of the base using the Cyborg Commando to clear the way. Mission Accomplished.

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! 0.6.11 Destroy GDI Research Facility
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Objectives: Contact The Mutants
Clear GDI Forces From The Tunnel And Main Road
Locate And Destroy The Research Facility

You will have control of a spy. You will need to head northeast to a truck.
Destroy the Damaged GDI unit to rally the mutants. Now head north west and destroy all GDI things you come across. You will find a tunnel. On the other side is a titan. Have the mutants destroy it for reinforcements. An MCV, some engineers and a few buggies. Move them up near the old
GDI-NOD structures. Capture them and start building up a base. You will want artillery and back-up for the artillery all the while receiving mutant reinforcements that will throw themselves at GDI to be destroyed. The bio-toxin trucks will arrive and give you one, count it one, o-n-e multi-missile to use against GDI.
Only one. Use it wisely. Now once you have artillery, place them on each side of the GDI base with their ground support and plummel it with shells. Once this outpost out, continue across the bridge to the main GDI base. This base has one RPG at the back and has a few SAM and Vulcan cannons
I had no trouble just going in with a subterranean APC full of engineers and capturing the helipad whilst the fighters were reloading and I used one to flush out the SAM sites. From then I just build a hand of nod and emp cannon inside their own base. I just obliterate them. The Research facility is in the northern half of the base. Destroy it and you get captured
Mission Accomplished. P.S. If you don't watch the other cutscean watch this one. It is well worth it.


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% 0.6.12 Rescue The Villainess
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Objectives: Locate And Free Oxanna
Steal A GDI Transport

Ok. After a sweet cutscean and a brief in game cutscean, move everyone out of the prison encampment. Load Slavic, the Cyborg
Commando, a rocket infantry and a single Light infantry into the APC. BE SURE
TO LEAVE A SPACE FOR OXANNA! Now you should receive two tick tanks, two attack cycles and two NOD buggies. Use the engineers to capture the radar and one power plant.
Oxanna's location will now appear on the sub-map. She is in the top right corner. Now don't have her shoot at anybody. Just
Take the APC near he position and use the cyborg Commando to break her out. Now once she is in the APC, An Orca transport will arrive. All you have to do is direct Slavic and Oxanna into it and you win the mission.

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& 0.6.13 Establish Nod Presence
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Objectives: Locate And Secure The Old NOD Base To The North
Destroy The GDI Base.

When you have control head north. You will have to fight a titan and some mutants along the way. There is a mutant hijacker so use your infantry to dispose of him. Keep heading north past the tiberium monster. You will find the old NOD base. Repair everything. Now send the weird harvesters to harvest the veins. They will deposit them in the waste factory. When possible, build stealth tanks to scout out the GDI base. Once you have seen it all, launch chemical missiles at it and raze it to the ground. Once the GDI base is destroyed, there is another small GDI base in the top left corner of the map. Also in the bottom right corner of the map and north of the main GDI bas. Once those bases are destroyed, all you need to do is destroy everything GDI to win the mission.

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+ 0.6.14 Destroy The Mammoth Mk. II Prototype
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Objectives: Spy On One Of GDI's Comm Centers
Destroy The Mammoth Mark II Prototype ok. You start out with a chameleon spy. Don't be in any rush to spy on a comms center. Instead search large portions of the map so it will be easier for you later. When you've seen enough of the map, enter a GDI comms center. Watch the
Mammoth Mk. II. It looks intimidating huh? Oh well, gotta destroy it. Start up a base with a refinery and at least two harvesters. Once you have the credits, build a few artillery and ground units such as light infantry and rocket infantry.
Now sent them all near the Mammoth Mk. II test site. Now start pummeling the base and use the artillery to destroy the base and Mammoth Mk. II. Once the Mammoth Mk. II is destroyed, you win the mission!
NOTE: you might destroy A mammoth and the mission might not be done. GDI might have another one that isn't a prototype so you have to destroy the prototype.


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= 0.6.15 Capture Jake McNeil
==============================
Objectives: Capture The GDI Outpost
Capture Jake
EVAC Jake

When you start you have three GDI APCs and three toxin soldiers. Load the toxin soldiers into the empty APC. Now head west keeping as south as possible. Keep going west until you find a shootable cliff wall. It can only be destroyed by the one rocket infantry inside the APC with your toxin soldiers. Shoot it and go up.
You will be inside the GDI outpost. Capture everything. Once the construction yard is yours, the guns stop working. Now when Jake enters the base, shoot him with the toxin soldiers. Take Jake back to the starting point using an APC. Load him onto the subterranean APC to complete the mission

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$  0.6.16 Illegal Data Transfer
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Objectives: Steal The Three Ion Cannon Codes
EVAC The Spy

After a great cutscean, send all your units north. Watch out for a GDI patrol of light infantry. After they are dead keep heading north until you find a mobile sensor array. Then there is a destructible cliff wall. Shot it and sent just the spy up it. Keep heading east. You will find a GDI upgrade center. Send the spy in to get the first code. Right next to the upgrade center is a shootable cliff. Shoot it and send your units down. Follow the road until you find some crates. Shoot them and the cliff will fall. Send your spy in to retrieve the second code.
Send all your fighting units down the road near the newly infiltrated comms center and destroy the wolverine. Go north and you should spot the last comms center. Once the spy gets that code get him back to the starting point and EVACed. Mission
Complete
Now for The Brotherhoods Final Victory!


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~ 0.6.17 A New Beginning
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Objectives: Deploy The Three ICBM Launchers

OK The Final NOD Battle. When you gain control, capture the firestorm generator and sell it. Once the enemies are destroyed, capture everything EXEPT the refinery. GDI will destroy it with the ion cannon.
NOD you can use the ion cannon against them.
Now build up a base and get some units. Shortly after a one hour timer will start up. don't let it confuse you. You don't have one hour, you have three. For those of you who have seen American Pie 2: it is the rule of 3. It is an exact science.
Now you see once you have a radar, that one of the spots is just north of your base. Have a temple of NOD as well. Now send an ICBM launcher up to that spot and it will deploy itself. Be sure to have some rocket infantry and an artillery. Now this mission isn't hard at all actually. The GDI base in the top left corner, is easy to dispatch with only a cyborg commando.
I destroyed the entire base with the torso of a cyborg commando. Now once this base is destroyed, send an artillery, an ICBM launcher, some light infantry and some rocket infantry. Now the last location is a easier. All you need to do is target the group of wolverines that rally there The coast is clear to send and
ICBM launcher there. Mission Complete!
Now you get to see the earth's future.. A TIBERIAN FUTURE!!!!


This concludes the Walkthrough part of this FAQ. The next sections all have to do with other things not related to the NOD or GDI missions except the vocabulary. Now if you don't want to be printing all the stuff, depending on how big your font size is, you will only want to print up to page #__


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@ 0.7 Unit & Structure Info
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This section contains the tech trees for both GDI & NOD as well as unit info on all the units and structures.


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* 0.7.1 GDI
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