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Home » PC » Command & Conquer - Tiberian Sun » Command & Conquer - Tiberian Sun FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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in the form of three wolverines. Next keep heading south east until you get to the bottom of the map. Then head east then north east. You will then receive three wolverines and two disk throwers.  Kill all NOD units in the way until you find
a NOD cargo truck. Heal with it and then go north. Continue until you find NOD light towers and such. Destroy everything and go north west. Kill the two tick tanks to receive 2 titans, two engineers and three light infantry. Now head north west across the bridge. If you killed all of the NOD SAM sites, you will get one engineer before the Transport is destroyed. Have him go into the bridge repair hut. Now send all your units across the newly repaired bridge and destroy everything there.
After that head north. You will see a shoot-able ridge. Shot at it and lead all your units through the tunnel to find a NOD base. Use the titans to destroy the lasers. Now ravage the base and destroy everything in it. All civilian buildings as well
Now if you want, you can do this two ways. You can destroy the Regulator
Station or the dams them selves. The easiest in the first option. Now once you have destroyed all the SAM sites you will receive two wolverines. Now go across the bridge to find another NOD base. On the way across you will get two titans. Now destroy the NOD base and the regulator Station to win the mission.


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# 0.5.9 Destroy Vega's Base
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Objectives: Destroy The NOD Base

Capture Vega's Pyramid

When the computer gives you control, start up a base. The timer is only for the
SAM sites being offline. For this mission, you will want concrete walls, gates, vulcan cannons, and pavement. Spare no expense in base defenses! Now the only way to get to Vega's NOD base, is across a bridge. Now there are NOD lasers and a NOD gate in the middle. Use titans to turn em to dust. Now the bridge will blow up. But in a few minuets NOD engineers will repair it. But by now you should have base defenses like SAM upgrades, gates and pavement, make a kamikaze army of disk throwers to take care of all the NOD defenses.
But first, send a lone light infantry across the bridge to make the hidden artillery unit. If the timer is done, make two
Orca fighters. If it isn't then just make one. Have It/them attack the artillery. It should become dust. Mow send the kamikaze disk throwers to the NOD base to decimate it. After it is decimated, in the bottom right corner of the map there is 3 lone NOD structures, and a few NOD units,. Artillery, a few rocket infantry and some light infantry. Using air units such as Jumpjet Infantry, and Orca fighters. Once all the NOD-related things on the map are done for, capture Vega's pyramid to finish the mission. NOTE: If you want to see something weird, have a whole horde of fighters. THE PYRAMID ABSORBES ALL THE
DAMAGE!!!!


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) 0.5.10 Capture Hammerfest
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Objectives: Recapture Hammerfest
Rid The Area Of All NOD Forces


Some NOTES: NOTE 1. DO NOT PLAY THIS MISSION IF YOU ARE IN DESPERATE NEED OF
SLEEP! You will get VERY irritated because this mission need your full attention. P.S. CAFFINE DOESN'T COUNT AS AWAKE! I tried to make this mission at 2:03 AM and I am VERY tired after doing so. I need some coffee really bad.
NOTE 2: If you are mad at the game after that last mission, don't play this mission.

When you start the mission, you will watch the hover MRLS blow the bridge up.
Now once you gain control, load all the engineers into the APC. The crates up ahead you don't need right now so don't waste them. Save them for later. Now avoiding the crates, head northeast. leave the APC at the beginning for now. Using the hover MRLS to destroy all the vehicles.
If your MRLS are badly damaged, use a crate. Bring the APC to where you are.
Now if you head southeast, on the east edge of the map, you will find another crate inside a truck. Now head back to the rest of the group. Take the MRLS northwest
CAREFULLY and destroy the lasers and radar station. Now if you move north or up, you will find a destroyable cliff wall.
Shoot it and go up and to the right. Destroy the power plants. A rocket infantry or two may come along, but concentrate on the power plants. Once those are gone, head back south and get back into the main water. Head east and then north, when you see a bridge to the west, go under it. There will be a ramp and a few infantry units. Decimate them to a pulp and go up the ramp. o north and you will come to a NOD mini base. Try not to get spotted by the base. Head east into the water. Now head north, then NORTH. Now follow the main river until you find a destroyable cliff wall Hammerfest is southeast of your location. Keep the APC here and send the hover MRLS to scout out the base. It is in BAD shape. There are two power plants that you see first. Capture them to bring down the Firestorm generator. Capture the construction yard and the rest of the base will be yours. Once everything is up to par, the NOD base is to the south.
I use the "Build Anywhere" glitch here with an emp cannon. There is a horde of NOD units protecting the NOD base. 3:00 A.M.
I have no life. ALL THE CHANNELS ARE COLORED
BARS! Back to the FAQ.... Now once you have found away to destroy all the NOD forces guarding inside and out, send a team of you guessed it! KAMAKAZI TITANS! Ravage the base! Leave nothing standing! There are still a few NOD units scattered on the map. Get rid of them and you have... "WON A NEW CAR!" you wish. Just the mission. No car. I need some sleep now.


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^ 0.5.11 Retrieve The Disrupter Crystals
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Objectives: Retrieve The GDI Disrupter Crystal

I have my own little strategy for this mission:
When you start the mission, ignore everything except the APC and MRLS. Take then south along the east edge of the map. You should hit water. Sent the hover MRLS near the bridge, and destroy the train engine. Now bring the APC on land and unload it
Have the MRLS destroy the lasers and the entire train. Have any one unit touch the crate to win the mission.

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%* 0.5.12 Rescue The Prisoners
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Objectives: Secure The NOD Prison Camp
Evacuate All Mutant Prisoners

When you start, you will want to head as north as you can. Avoiding patrols is vital to your success. When you come across a civilian building, force attack it to receive a mutant hi-jacker and
Ghoststalker. Now keep heading east along the northern boarder until you have to got through the civilian city. Watch out for the flame tank on the way. There is also a train that will kill anything that gets in its way. Now keep heading east until you find a building called Ambrose Lodge.
Now head south. You will find a bridge. Once your units are on the bridge, blow up a section so you won't be followed by
NOD units. Now send the titans to destroy the laser guarding the camp. There are not many defenses in the prison after the laser, so go in and destroy everything. Once the sam sites are destroyed, the prisoners will be airlifted. Mission Complete


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%+ 0.5.13 Destroy Chemical Supply
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Objectives: Find A Suitable Location For A Base
Destroy The NOD Chemical Station ok. This mission can be tricky. First, wolverines and hover MRLS are immune to the orange veins. So are infantry. Anything else that is mechanical that goes on these veins, get destroyed in seconds.
Second, Disrupter tanks will kill anything in the path of the beam regardless of allegiance. They wont hurt other disrupter tanks. Third, NOD will send chemical missiles your way. Once the missiles have hit, they will spurt out toxic tiberium gas that will float around and hurt other buildings
It will turn infantry into viceroids. So keep your buildings spread out and when you hear "Missile Launch Detected" get all moving things out of your base. Be sure to have the repair-mode icon on when it does hit. You will be doing a lot of repairing. Now onto the mission...

When the mission first starts, send the disrupter tanks east, being careful to avoid the tiberium veins. Have them clear the way for all the other units. Next, once everything is cleared, send everything else to the ridge to the south of the spot where the chemical supply tanks were. Set up base here. REMEMBER WHAT I SAID
BEFORE! BUILDINGS SPREAD OUT!
Now NOD will waste no time before sending missiles at you. Don't build component towers or silos. They are favorite targets.
Build a silo to act as bait. Other than that, NO. Next start pumping out..
KAMEKAZE DISRUPTORS!  Send them east, then north to clear the way. after that, send one lone mutant to the west to scout out the
Artillery. Build a helipad and an Orca fighter. Take the artillery out with the Orca. Next send the disrupter tanks west some more and up onto the cliff that the artillery was on. destroy the supply tanks here. Next head southwest and ravage anything that gets in your way. Now the NOD main base is west of your position so head there. Destroy every structure there. Once all the power plants are destroyed, all the SAM sites stop working. Send some Jumpjet infantry to the top left corner or the map and secure the train station.
A Ghoststalker will appear at the starting point of the mission. Make sure he makes it safely to the train station to enable the next mission. After that, eliminate anything NOD on the map. Mission completed.

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^ 0.5.14 Mine The Power Grid
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Objectives: Plant C4 At All The NOD Power Plants

This is another fast mission. First all NOD forces will be occupied with destroying the train. Hijack a tick tank and have all the people head west. Don't worry about destroying the units. Keep heading west until you find some power plants. C4 them with ghost stalker and then head south. You will find more power plants.
C4 them too. The one that is surrounded with laser fencing, once C4'ed, the laser fencing will pop up. Take out one with the
C4 as well. there are more power plants to the west and south. All must be C4'ed. Once all of the power plants have been C4'ed, you win the mission. Good Job.


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% 0.5.15 Destroy The Chemical Missile Plant
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Objectives: Destroy NOD's Missile Silos
Destroy All NOD Forces

If you did the last mission you will have more fun.  There is a tiberium field south of your current position. But take the
MCV the right of that. Use the same basic rules as before, buildings spread out, all moving things out of the base, etc.
Now wait until the timer is done and have some engineers on hand to capture everything.  Now there is a cloaked NOD base to the east. Make a mobile sensor array and get it a.c.a.p (as close as possible) to the base. Make sure you have a bomber and that you have captured the tiberium waste facility with the vein harvester. Now you might get one or maybe two chemical missiles but not much more. Now ravage the NOD base's defenses with the bomber and be careful of SAM sites. There are also more NOD units to the northwest and southeast. Once all NOD related things are done away with you win the mission. Congrats


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* 0.5.16 Destroy Prototype Facility
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Objectives: Destroy The NOD Prototype Facility

This is the most southern of the two mission choices. You start out with
Ghoststalker, Umagon, mutant hijacker and a few unimportant mutants. Head east until you find a lake. Now head southeast until you find a NOD mini base. Destroy the lasers by force firing behind them. It only takes 3 shots and you take less damage.
Now in the middle of the base there will be a subterranean APC. Hijack it and load all your units into it. Go across the river to the north and keep going north. When you
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