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Home » PC » Command & Conquer - Tiberian Sun » Command & Conquer - Tiberian Sun FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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1) Stealth Harvester
A harvester with stealth capabilties. Also has more storage than a normal
Harvester. Only owned by Nod, and you need a Stealth Generator before being able to build this.
Cost  = 1650
Armour  = heavy
Speed = 7

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2) Amphibious MCV
This is a fast MCV (for a change) and has amphibious capabilities.
Cost = 2700
Armour  = heavy
Speed = 8

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3) Sniper
Looks a bit like to Ghost Stalker without cloaking on. This time you can build 6 max of them.
Cost = 1000
Armour  = light
Speed = 5

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4) Bio Tank
GDI has stolen a Devils Tongue from Nod, and have fitted it with a weapon which spits toxic Tiberium balls. Also has a M60 turret on top to do away with pesky soldiers.
Cost = 1575
Armour  = heavy
Speed = 4

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5) Tanya Adams
So far only Red Alert had been able to have Tanya Adams. Now you can feature her in Tiberian Sun.
Cost = 1250
Armour  = light
Speed   = 5

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6) The Jumpjet Pack
Includes jumpjet medic, jumpjet hijacker, jumpjet engineer and jumpjet sniper.
Cost = 950 (medic, hijacker, engineer)
Cost = 1000 (sniper)
Armour  = light
Speed   = 5 (medic, sniper, engineer)
Speed = 6 (hijacker)

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7) ORCA Transport
This is already in Tiberian Sun, but you can't access it in multi player.
Change that by grabbing this unit, except I made it have 10 passengers, not
5.
Cost = 1220
Armour = light
Speed = 12

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8) MultiCluster Soldier
You can only build one of these, but they are usefull. They carry one multi cluster missile, and when they have launched it, it becomes a standard unit but it explodes violently. Send it into the base and let someone kill it.
BOOOOOOOM!!!
Cost = 2400
Armour = heavy
Speed = 6

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9) Blank Space
Here, you can send me details of the unit you want to have yourself. You MUST have:

Original (the name of the unit you want to customize)
Name
Cost
Armour
Strength
Primary
Secondary
Prerequisite
Speed
Sight

If you don't, I will randomize it myself because they don't work if it doesn't have those statistics. You may have:

Elite Abilities (see below)
Elite Weapon (weapon it gains when in Elite status)
Ammo (0 means unlimited)
Buildlimit (0 means unlimited)
Explodes (does it explode violently?)

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Elite Abilities))
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FASTER
This makes the unit faster.

STRONGER
This makes the overall unit stronger.

BETTER FIREPOWER
Increases the strength of Firepower.

AUTO SCATTERING
Automatically scatters groups of people.

INCREASED ROF
Increases the Rate Of Fire.

BETTER SIGHT
More shroud is revealed when this unit passes over it.

CLOAKING ABILITY
This unit can now become invisible.

IMMUNE TO VEINS
This unit becomes immune to weeds.

SELF HEALING
This unit automatically heals itself to halfway.

EXPLODES VIOLENTLY
It explodes like a C4 when destroyed.

INVISIBLE TO RADAR
Enemy Radar cannot detect this unit.

SENSORS TO CLOAKED
This unit senses cloaked enemies.

FEARLESS
Won't hesistate to be shot at.

C4 BOMBS
This unit can attach C4 bombs to buildings.

HEALS IN TIBERIUM
When this unit passes over Tinerium, it starts healing.

AREA GUARD
Will fire upon enemies automatically in a limited range

WILL TRY TO CRUSH
Instead of firing, this unit tries to run over Infantry.

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For any other


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(((((2.5.7))))))(((((((((((((((((Tiberian Sun Maps))))))))))))))))))))))))))))))
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There are ** maps in Tiberian Sun for skirmish mode. They are all good fun to play, and I have some favourites too which I will share along with the reasons.

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Grand Canyon

This is the default map which usually most people play. It is a good one for people new to Tiberian Sun, with lots of Tiebrium Feilds and exposing them to some of it's more...nasty features. It's theater is desert and was designed for
2-4 players.

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Grassy Knoll

This is the second map which I have not played much. Like the first, it is fully desert, and has similar features, except a lake, where Grand Canyon had a river. It is more difficult to build a base and destroy the enemy here and it is designed for 2-4 players.

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Limited Access

This is a small map for tank rushers. If you haven't heard the term before, it means you like to get things oevr and done with, which I mentioned before in the FAQ. It has one medium city in the bottom left hand corner and is sort of rocky. Most of these are in desert theater and so is this one, and designed for 2-4 players.

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Pentagram

This map is quite large, and in the centre, is a weed patch in the shape of a
Pentagram. Well...sort off. The makers poor attempt at trying to anyway. It has a river towards the bottom, and is made for 2-4 people.

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Pit or Plateau

This map is COOL. It is quite large, lots of Tiberuim feilds, has a centre patch of weed, 2-4 players, what more could you want? I like this because I am the opposite of a tank rusher. The size gives me time to build up a mini empire, and then slowly take out the enemy bit by bit.

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Seismec

This map has a seismec hole up in the northern region of the map. It has a river flowing down towards the bottom to make it even more simple. It has two weed patches, one small city and a lake in one of the top corners with a river flowing down to the opposite corner. It is a nice relaxing map. 2-4 players.

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Sinkholes

Now we are starting to get bigger and more features. This map is for experienced
Tiberian Sun players with 4-6 players recommended. It is dotted with small
Tiberium patches and has a bit of water and a large weed pile. This is for people who aren't tank rushers, but aren't sitting around on their lazy ass like
I am.

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Tiberium Garden Redux

This map sure lives up to it's name. It has loads of Tiberium feilds with a lot of space to explore. This is a great map for those who have a problem with saving money. 4-6 players

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Tactical Oppurtunities

Now this is an EXTREME map. Number One. It is very big. Number Two. The geology of it is extraordinary. It's like a mass of rolling hills with a flat spot here and there for Tiberium and building bases. This map should be 6-8, but NO. They decided to make it 4-6 players. I like it though. It gives me a chance to build up my base before being onslautered by my friendly enemies.

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Terrace

4-6 players, the average joe as some could call it. This is rather boring for me. I like maps with lots of water because it means that I can use my amphibious units. And with my rules editor, I have made just about everything amphibious. Doesn't surprise you eh? Anyway, a standard map for the standard person. Nothing much more I can say about it.
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