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Home » PC » Command & Conquer - Tiberian Sun » Command & Conquer - Tiberian Sun FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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This weapon is not used by any units you have access to. There is a unit that does have it, but you can't get it because it is a patch to make missiles work. It is just a chemical missile to be honest.

CyCannon
This is my favourite weapon out of the whole game. I made the build limit of
Cyborg Commandos unlimited, then I built about 50 of them. There were soooooo many cycannon balls flying everywhere and it looked so cool. Similar to the] proton used by harpies.

Dragon
Infamous by its use in the Stealth Tank. When I first saw it, I was thinking along the lines of a fireball launcher, but it is infact, a powerful, sub-machine gun.

EM Pulse Weapon
Also a SuperWeapon (see next section), this is just a ball of energy that targets electrical curcuits. It disables the curcuit temporarily, and basically renders an object open to attack. It can't move or defend itself. Hehe...

FiendShard
If you have played the missions for GDI, and you are up to "Rescue Tratos", you will notice a little doggie following you around. He regurgitates FeindShards at people. It is fairly powerful, but then again, all mutant weapons are very powerful.

Fireball Launcher
The Sub-Tank (Devils Tongue) uses this excessively, and who wouldn't? This weapon is the second best weapon, not powerful-wise, but just the way it looks.

Grenade
Despite the name: "Disc Thrower", I found out that it's not discs that he throws. It is infact...Grenades. Nevermind though, I spose they thought that
Grenadier sounded too boring, so they changed it to Disc Thrower.

Harpy Claw
The Harpy is a modified Apache chopper. It's weapon is, surprise surprise...
Harpy Claw. It is not very powerful, but I recommend buildings lots of them and attacking areas of enemy base that is undefended.

Heal
Pretty self-explanatory. Used ny the medic to heal soldiers. Can't be used on vehicles either.

Hellfire
This is another Air to Ground weapon, and it is used by ORCA fighters. They are semi-powerful, so lots of them can be good against small vehicles. These don't work well on Infantry.

Hover Missile
The Hover MRLS is notorious for it's missiles. Lts of them get the more than just the job done; they are quite explosive.

Jump cannon
No different than an Uzi with an Infa-Red scope for Jumpjet Infantry to use.
Good against Infantry and nothing else.

LaserFire
The weapon used by the Obelisk of Light. It matches the original Tesla Coil for power, the Temple of Nod for Style, but a Disc Thrower for sheilds. Still, this beauty packs a winning punch in the long run.

LaserFire2
The downgrade weapon used by the standard laser turrets. These are great against
Infantry, and when there are two or more in close range, they are deadly.

LtRail
The classic weapon used by the Ghost Stalker and the Mammoth Mk II. It is a powerful beam of energy that can destroy a vehicle in one direct shot. it's a pity that both the Ghost Stalker and Mammoth Mk II have a buildlimit of only
1.

M1Carbine
In Red Alert, these were the armament for Rifle Infantry. Now, we don't see it much at all. Oh well, they are just like AK-47's.

Mammoth Tusk
This is a missile that is clearly outdated. Developed in 1951, this was first used by the Mammoth Tank. Now it is the Primary Weapon in the Mammoth Mk II.
What it's doing there I have no idea, but that's the way it is.

Mech Railgun
This is a bit like the LtRail, except a different colour. It is bordering between good and bad when it comes to power.

Minigun
Standard firearm used by the Light Infantry. It is a very balanced weapon, a fast firing rate, great against Infantry (excepting Cyborgs) and is light, so the Infantry aren't too slow either.

Pistola
Pistola, Pistol, same dif. If you had a James Bond sort of unit then this weapon might have some significance in the game.

Proton
If the ORCA Bomber had this weapon, I would probably go into mass production of ORCA bombers. However, Nod still has the upper hand when it comes to
AirPower, and is incorporated into the Banshee.

RaiderCannon
This rapid fire weapon is built into the Attack Buggy, and it is excellent for blasting Infantry. Damage is medium.

RedEye2
This is the favourite weapon for SAM Sites. They are heat-seeking, but only lock on to Air targets. Don't hesitate to test the power of these by building a few.

Repair Bullet
The best way to heal a vehicle when playing as Nod, is to use the Repair
Vehicle. It uses the repair bullet.

Slime Attack
Ever tried to attack the weed monster in the middle of a weed patch? It spits slime at you and it is the prime example of a slime attack.

Sniper
Only used by a unit you can access in missions. Umagon is a mutant and she is a wicked sniper. They are really powerful as well.

Sonic Zap
The disruptor is the keeper of this amazing weapon. You may think it is weak and slow to fire, but the sonic zap permantly damages the target. If you don't succeed in destroying the target, usually they van only reapir it too half way.
If you are about to launch an assault, send some disruptors first to weaken them.

Suicide Bomb
Only the Hunter Seeker Droids have this weird weaponry. Like the "Heal", it is self-explanatory.

Vulcan Tower
Another, fast firing weapon. It is great for Infantry, and even vehicles if you have a cluster of these.

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Tiberian Sun SuperWeapons))
//////////////////////////

Ion Cannon Special
This takes a long time to charge, but when they are, they can be terrifying.
It destroys sometimes more than one buildign in one shot, and leaves neighbouring buildings a little shaken. Requires Ion Cannon Uplink.

Hunter Seeker Special
It sends a flying R2-D2 strapped with C4 bombs into enemy buildings. Not very effective in the long run.

Multi Missile Special
When you create a missile silo, a missile starts loading. They are slow to charge, but can destroy a few buildings with one impact. It is worth having.

Fire Storm Special
If you are GDI and you want to protect yourself from missiles, FireStorm wall sections are the way to do it. For them to work, you need the FireStorm
Generator. When your robot commentator says that a missile has been launched, about 15 seconds after it has said it, activate your Firestorm. The missile should be destroyed by the blue flame stuff.

EMP Cannon Special
Like I said in the Weapon description, this just disables the vehicle it is targetted at. Nothing special.

Chemical Missile Special
If you build the Waste Facility, your weeder will gather weeds. The weeds are used to build Chemical Missiles. They aren't is effective as normal missiles in my opinion.

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Tiberian Sun Difficulty Statistics))
///////////////////////////////////

The number beside each statement is the multiplier of the original statistic.
For Buildtime, ROF, Cost, above 1.0 means slower than the original statistic.
For Firepower, above 1.0 means more power than the original statistic.
For Armour, above 1.0 means more sheilds than the original statistic.
For Groundspeed and Airspeed, above 1.0 means faster the the original statistic.

~~~~~~~~~~~~~~~~
Easy Statistics
~~~~~~~~~~~~~~~~

BuildTime  ~ 0.8
ROF     ~ 0.8
Cost  ~ 1.0
FirePower ~ 1.0
Armour  ~ 1.2
GroundSpeed ~ 1.0
AirSpeed ~ 1.0

~~~~~~~~~~~~~~~~~~
Medium Statistics
~~~~~~~~~~~~~~~~~~

BuildTime ~ 1.0
ROF  ~ 1.0
Cost  ~ 1.0
FirePower ~ 1.0
Armour  ~ 1.0
GroundSpeed ~ 1.0
AirSpeed ~ 1.0

~~~~~~~~~~~~~~~~~~~~~
Difficult Statistics
~~~~~~~~~~~~~~~~~~~~~

BuildTime ~ 1.0
ROF  ~ 1.2
Cost  ~ 1.0
FirePower ~ 1.0
Armour  ~ 0.8
GroundSpeed ~ 1.0
AirSpeed ~ 1.0


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((((((4.0)))))))((((((((((((((((((((My Customizer)))))))))))))))))))))))))))))))
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This is the place where you can get my own made up units. Below I have a list of units that you can buy for free off me. All you have to do is email me like below.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Biggs Darklighter

I have read your FAQ and I would like to know if I could have:

1) Stealth Harvester
2) Amphibious MCV
3) Sniper

Thank you ver much. [name/nickname]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

What I will do is send you a list of those things in a Rules.INI file. It is a very technical file, so don't go changing anything in it because everything in there affects the game. Place it in the Red Alert directory, and it should work. If it doesn't, contact me again with the problem, and I will do my best to fix it.
IMPORTANT NOTE: You must read the Readme before using the file, otherwise you may miss a crucial instruction.
By the way, so far these new units only apply to Tiberian Sun. I will come with new units for RA and RA2 later.

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