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COMMAND AND CONQUER: RENEGADE ALERT FAQ/STRATEGY GUIDE
======================================================
By PointlessAmbler
==================
i. Table of Contents
------------------
i. Table of Contents.
ii. Version History
1. FAQ
1.1 Gameplay Questions
2. Unit Synopsis
2.1 Structures
2.2 Base Defenses
2.3 Allied Infantry
2.4 Soviet Infantry
2.5 Allied Vehicles
2.6 Soviet Vehicles
2.7 Vehicles Planned for Future Release
3. Allied Strategies
3.1 Basic Tips
3.2 Stealthy Strategies
3.3 Artillery
4. Soviet Strategies
4.1 Basic Tips
4.2 Rushing
5. Miscellaneous Strategies
5.1 Snipers
5.2 Building Priorities
6. Credits
-------------------
ii. Version History
-------------------
v.1.02: Fixed some MORE data I got wrong, and clarified some of the
submitted strategies so they were understandable. Also added the
Soviet Transport "Chinook" Helicopter and the Naval Transport to
section 2.7.
v.1.01: Fixed some data and unit idiocyncricies that I got wrong initially.
(Thanks Ididyamom!)
v.1.0: Initial release of this FAQ.
-------------------
>
Q: What is Renegade Alert/RenAlert?
A: Renegade Alert is a total conversion for Command and Conquer: Renegade,
released by Westwood Studios in 2002. It changes the game to be an experience
like Westwood's 1996 smash hit, Red Alert, and its expansions Counterstrike and
The Aftermath. (RenAlert is an abbreviation for Renegade Alert.)
Q: What's this "expansion format" thing I heard about?
A: Unlike other mods for Renegade, RenAlert is completely self-contained - it
copies the necessary files from your Renegade/Data folder and uses them
separately. It runs from a separate executable file. The main reason this was
instated, other than looking more professional, was to eliminate a phenomena
known to Renegade modders and mod players known as the "Zero Bug" - a bug that
would at random times set your Credits to 0 and prevent you from doing any
damage to enemy units, which was very annoying.
Q: So what are some of the features that RenAlert has?
A: RenAlert features virtually all Allied and Soviet units from the game --
Heavy Tanks, V2 Rocket Launchers, Rangers, Artillery, Phase Transports, Spies,
Thieves, and the like. Custom models have been done for most of the weapons.
Other features worth mentioning include the ability to buy your own harvesting
units (Ore Trucks) to collect money for your whole team, a building that
controls whether or not your team has a working radar, and certain subtle
features, like mimicking the Flame Tower/Flamethrower infantry in Red Alert in
their ability to shoot fireballs instead of a constant stream of fire.
Q: How do I install it?
A: First, make sure you have a LEGITIMATE version of Renegade patched up to
version 1.037. A patch is available on Westwood's FTP server, which is
miraculously still up (ftp.westwood.com) or you could attempt to go online
with Renegade (the patch will automatically be installed). Next, download the
main 0.991 install off of one of the mirrors shown on the site. Then download
the 0.9915, 0.992, and 0.9925 patches off of the website. Install them in that
exact order. If it doesn't work, you probably didn't do one of these things.
If you have errors but did everything correctly, try reinstalling Renegade and
re-patching it, and/or redownloading and reinstalling Renegade Alert.
Q: Who's working on it?
A: Here's the current staff, ripped directly from the Staff page at
renalert.com (credit to Panther):
Staff:
Aircraftkiller: Lead Producer/3D Level Design/Building Lead
Gernader8: 3D Modeler
Dante: Scripts/Expansion Manager and Producer/Tool Designer
Sir Phoenixx: Weapon Modeler/Vehicle Modeler
Darkblade: 2D Interface Artist/Loading Screens/Wallpapers/Skinning
NeoSaber: Building and Map Animations/Weapon Animations/Preset Changes
Agent_Gibson [inactive]: Original Vehicle Models/Infantry Models/
Infantry Skins/Mod Co-Founder
Contributors:
Panther: Site Layout/Mod Website Manager
Chicajo: Music Artist
Silent_Kane: Programming Assistant
L3f7H4nd3d: Public Relations/Mod Co-Founder/Original Webmaster
Mac: Mod Distribution/Linux FDS Manager/Linux Port of RenAlert
Blazer: Video Capture and Editing
Chronojam: Zoomed-out Red Alert map images
djlaptop: Video Capture and Editing
Crimson: Team Cheerleader and Errand Girl
Q: When/will X feature be implemented?
A: Read the forums at http://www.renalert.com/forum (it's a redirect) and
check the Game Updates forum. If you don't see an answer, try asking politely
on the General Discussion board (yes, you will have to register a name). If
you are able to express yourself coherently and aren't a jerk, chances are some
one will help you. It is generally not a good idea to ask Aircraftkiller
questions while he is playing the game (his WOL nicknames are JupitersK and
TankCmdr6), as when he is playing, he usually doesn't like answering questions
unless he brings up something he finished ingame. Bugging him incessantly is a
good way to get kicked out of servers. Don't pester him elsewhere, either.
Use the forums if you have a question and he isn't already talking about some
feature ingame.
Q: What are some of the new features of the new patch?
A: Version .992 has the following features:
-Working Ore Trucks
-Working Flame Towers
-Working Spies/Thieves
-Nuke Flares
-Flamethrower infantry/Flame Towers shoot fireballs
-Most structures received a revamp of some sort
-New purchase icons
-Six maps on release (North by Northwest, Zama, Fjord,
Keep off the Grass, DM_Isles, and Woods Today)
-Service Depots
-Maps with Tech Levels (currently one: North by Northwest)
Version .9925 is a fix for version .992, and contains these changes:
-Flamethrower infantry do more damage/have a bigger damage radius
-Flamethrower infantry got a custom flame explosion for their weapon this patch
-Tesla Coil/Turret range increased to prevent "glitching" (shooting them
outside their range with weapons not designed to do so, such as the Medium
Tank)
-Tesla Tank increase in speed/power/armor, reflected by cost increase (1500)
-Volkov has soldier-style armor (he's currently too hard to kill). To
balance this, he was given C4 and had a price decrease to 1200.
-Light Tank rate of fire decreased.
-Fixes the map Fjord, which had major issues in .992
-Tanya price increase to 1200 to match that of Red Alert
Q: When will the next version be out?
A: Not a good idea to ask.
Q: What features will the next version have?
A: A whole lot of new features will be going into the next version. You can
expect version .993 to have features such as naval combat (!), working
Helipads, new units including the MAD Tank, Chrono Tank, and Demo Truck, and a
massive vehicle revamp, some of which has already been finished. They rock.
[Go read section 2.7 for details.]
Q: Can X be in Renegade Alert? I think it's a really good idea...
A: If it wasn't in Red Alert, then no. If it was, try posting something on
the forums and see what result you get back. Make sure to think out your
question before posting it.
Q: What about Yaks or MiGs?
A: The Renegade engine does not support true aircraft flight, ie. planes have
to be moving all the time to stay up in the air. The only type of flight
supported is Vertical Take-Off and Landing (VTOL), which is great for
helicopters, but it wouldn't feel right to be flying a VTOL Yak, now would it?
Q: Hey, what about the Iron Curtain/Chronosphere?
A: Yes, plans have been made to implement them. Chill out.
[See Section 2.1 for details.]
=======================
1.1 Gameplay Questions
=======================
Q: How do I harvest?
Q: Harvesting doesn't work!
(Or the common variant: "OMFG I DTRY 2 HARVST AND IT WKR NOT!!!!!!")
A: These go hand in hand, really. First of all, harvesting does work. To
harvest, buy an Ore Truck (1400) from the War Factory, and drive to the nearest
Ore or Gem patch and stay there. After a while, a large rotating gold dollar
sign ($) should appear directly over your Ore Truck. Drive back to your Ore
Refinery and onto the concrete dumping platform (it's where the AI Ore Truck
goes). Depending on whether you stayed in an Ore or Gem field, your entire
team will receive 700 or 1400 credits, respectively. If you don't think it
worked, make sure your Refinery is up and that you actually watched your
credits -- there is no audio confirmation for player-controlled harvesting.
The money is instantly added into your funds.
Q: What does the Spy do?
A: Spies pose a unique threat to the Soviets: They look like Soviet soldiers,
and completely bypass base defenses. Because of this, a popular technique
with Spies is to purchase an A-Bomb Signal Flare and running into the Soviet
base and planting it somewhere. Spies aren't invisible, however. If a Spy
gets too close to an enemy unit, they will be able to see their player name,
which will be colored yellow, which is the color of Allied players. Spies can
choose to appear as Rifle Infantry, Grenadiers, or Flamethrowers, and are given
a dummy weapon that looks real but has no ammunition. Spies are also good for
recon.
Q: What does the Thief do?
A: If you can get a Thief into the first level of the Soviet Ore Refinery,
he will acquire 500 credits for his team roughly every 20 seconds (and an
additional 500 just for making it there at all) -- quite a nice lump
of cash. Thieves are, however, shot at by base defenses, so special
care will need to be taken in order to successfully infiltrate a Soviet
Refinery. Thieves do not function if the Soviet Refinery has been destroyed.
Q: What's the deal with that nifty nuke I saw?
A: NeoSaber has redone the Nuclear Missile animation, changing it from looking
like a rapidly-growing red and orange mushroom to a kickass nuclear explosion.
The A-Bomb Signal Flare was born. A-Bomb Signal Flares, which are available to
both sides, cost 2400 credits, but are capable of destroying up to three
structures at once! Units and structures outside the "kill zone" of the nuke
will still be damaged, the amount depending on the proximity to the center of
the explosion. A-Bomb Signal Flares can still be disarmed by Engineers, and
trade being more visible (what with the bright yellow smoke that they emit)
for being less audible (the hissing sound the flare makes is softer than the
beeping noise superweapon beacons made in Renegade).
Q: Light Tanks are too powerful!
(Fun quote: "Are you cheating? There's no way a Heavy can kill a Light one
on one!")
A: If you're smart, you can learn to lead your shots in a Heavy Tank,
negating their ability to dodge your cannon fire. Light Tanks won't seem so
powerful anymore. I forget who said that little snippet of wisdom above,
but you made my day. Idiot. 'Sides, I doubt you'll complain about them in
COMMAND AND CONQUER: RENEGADE ALERT FAQ/STRATEGY GUIDE
======================================================
By PointlessAmbler
==================
i. Table of Contents
------------------
i. Table of Contents.
ii. Version History
1. FAQ
1.1 Gameplay Questions
2. Unit Synopsis
2.1 Structures
2.2 Base Defenses
2.3 Allied Infantry
2.4 Soviet Infantry
2.5 Allied Vehicles
2.6 Soviet Vehicles
2.7 Vehicles Planned for Future Release
3. Allied Strategies
3.1 Basic Tips
3.2 Stealthy Strategies
3.3 Artillery
4. Soviet Strategies
4.1 Basic Tips
4.2 Rushing
5. Miscellaneous Strategies
5.1 Snipers
5.2 Building Priorities
6. Credits
-------------------
ii. Version History
-------------------
v.1.02: Fixed some MORE data I got wrong, and clarified some of the
submitted strategies so they were understandable. Also added the
Soviet Transport "Chinook" Helicopter and the Naval Transport to
section 2.7.
v.1.01: Fixed some data and unit idiocyncricies that I got wrong initially.
(Thanks Ididyamom!)
v.1.0: Initial release of this FAQ.
-------------------
>
Q: What is Renegade Alert/RenAlert?
A: Renegade Alert is a total conversion for Command and Conquer: Renegade,
released by Westwood Studios in 2002. It changes the game to be an experience
like Westwood's 1996 smash hit, Red Alert, and its expansions Counterstrike and
The Aftermath. (RenAlert is an abbreviation for Renegade Alert.)
Q: What's this "expansion format" thing I heard about?
A: Unlike other mods for Renegade, RenAlert is completely self-contained - it
copies the necessary files from your Renegade/Data folder and uses them
separately. It runs from a separate executable file. The main reason this was
instated, other than looking more professional, was to eliminate a phenomena
known to Renegade modders and mod players known as the "Zero Bug" - a bug that
would at random times set your Credits to 0 and prevent you from doing any
damage to enemy units, which was very annoying.
Q: So what are some of the features that RenAlert has?
A: RenAlert features virtually all Allied and Soviet units from the game --
Heavy Tanks, V2 Rocket Launchers, Rangers, Artillery, Phase Transports, Spies,
Thieves, and the like. Custom models have been done for most of the weapons.
Other features worth mentioning include the ability to buy your own harvesting
units (Ore Trucks) to collect money for your whole team, a building that
controls whether or not your team has a working radar, and certain subtle
features, like mimicking the Flame Tower/Flamethrower infantry in Red Alert in
their ability to shoot fireballs instead of a constant stream of fire.
Q: How do I install it?
A: First, make sure you have a LEGITIMATE version of Renegade patched up to
version 1.037. A patch is available on Westwood's FTP server, which is
miraculously still up (ftp.westwood.com) or you could attempt to go online
with Renegade (the patch will automatically be installed). Next, download the
main 0.991 install off of one of the mirrors shown on the site. Then download
the 0.9915, 0.992, and 0.9925 patches off of the website. Install them in that
exact order. If it doesn't work, you probably didn't do one of these things.
If you have errors but did everything correctly, try reinstalling Renegade and
re-patching it, and/or redownloading and reinstalling Renegade Alert.
Q: Who's working on it?
A: Here's the current staff, ripped directly from the Staff page at
renalert.com (credit to Panther):
Staff:
Aircraftkiller: Lead Producer/3D Level Design/Building Lead
Gernader8: 3D Modeler
Dante: Scripts/Expansion Manager and Producer/Tool Designer
Sir Phoenixx: Weapon Modeler/Vehicle Modeler
Darkblade: 2D Interface Artist/Loading Screens/Wallpapers/Skinning
NeoSaber: Building and Map Animations/Weapon Animations/Preset Changes
Agent_Gibson [inactive]: Original Vehicle Models/Infantry Models/
Infantry Skins/Mod Co-Founder
Contributors:
Panther: Site Layout/Mod Website Manager
Chicajo: Music Artist
Silent_Kane: Programming Assistant
L3f7H4nd3d: Public Relations/Mod Co-Founder/Original Webmaster
Mac: Mod Distribution/Linux FDS Manager/Linux Port of RenAlert
Blazer: Video Capture and Editing
Chronojam: Zoomed-out Red Alert map images
djlaptop: Video Capture and Editing
Crimson: Team Cheerleader and Errand Girl
Q: When/will X feature be implemented?
A: Read the forums at http://www.renalert.com/forum (it's a redirect) and
check the Game Updates forum. If you don't see an answer, try asking politely
on the General Discussion board (yes, you will have to register a name). If
you are able to express yourself coherently and aren't a jerk, chances are some
one will help you. It is generally not a good idea to ask Aircraftkiller
questions while he is playing the game (his WOL nicknames are JupitersK and
TankCmdr6), as when he is playing, he usually doesn't like answering questions
unless he brings up something he finished ingame. Bugging him incessantly is a
good way to get kicked out of servers. Don't pester him elsewhere, either.
Use the forums if you have a question and he isn't already talking about some
feature ingame.
Q: What are some of the new features of the new patch?
A: Version .992 has the following features:
-Working Ore Trucks
-Working Flame Towers
-Working Spies/Thieves
-Nuke Flares
-Flamethrower infantry/Flame Towers shoot fireballs
-Most structures received a revamp of some sort
-New purchase icons
-Six maps on release (North by Northwest, Zama, Fjord,
Keep off the Grass, DM_Isles, and Woods Today)
-Service Depots
-Maps with Tech Levels (currently one: North by Northwest)
Version .9925 is a fix for version .992, and contains these changes:
-Flamethrower infantry do more damage/have a bigger damage radius
-Flamethrower infantry got a custom flame explosion for their weapon this patch
-Tesla Coil/Turret range increased to prevent "glitching" (shooting them
outside their range with weapons not designed to do so, such as the Medium
Tank)
-Tesla Tank increase in speed/power/armor, reflected by cost increase (1500)
-Volkov has soldier-style armor (he's currently too hard to kill). To
balance this, he was given C4 and had a price decrease to 1200.
-Light Tank rate of fire decreased.
-Fixes the map Fjord, which had major issues in .992
-Tanya price increase to 1200 to match that of Red Alert
Q: When will the next version be out?
A: Not a good idea to ask.
Q: What features will the next version have?
A: A whole lot of new features will be going into the next version. You can
expect version .993 to have features such as naval combat (!), working
Helipads, new units including the MAD Tank, Chrono Tank, and Demo Truck, and a
massive vehicle revamp, some of which has already been finished. They rock.
[Go read section 2.7 for details.]
Q: Can X be in Renegade Alert? I think it's a really good idea...
A: If it wasn't in Red Alert, then no. If it was, try posting something on
the forums and see what result you get back. Make sure to think out your
question before posting it.
Q: What about Yaks or MiGs?
A: The Renegade engine does not support true aircraft flight, ie. planes have
to be moving all the time to stay up in the air. The only type of flight
supported is Vertical Take-Off and Landing (VTOL), which is great for
helicopters, but it wouldn't feel right to be flying a VTOL Yak, now would it?
Q: Hey, what about the Iron Curtain/Chronosphere?
A: Yes, plans have been made to implement them. Chill out.
[See Section 2.1 for details.]
=======================
1.1 Gameplay Questions
=======================
Q: How do I harvest?
Q: Harvesting doesn't work!
(Or the common variant: "OMFG I DTRY 2 HARVST AND IT WKR NOT!!!!!!")
A: These go hand in hand, really. First of all, harvesting does work. To
harvest, buy an Ore Truck (1400) from the War Factory, and drive to the nearest
Ore or Gem patch and stay there. After a while, a large rotating gold dollar
sign ($) should appear directly over your Ore Truck. Drive back to your Ore
Refinery and onto the concrete dumping platform (it's where the AI Ore Truck
goes). Depending on whether you stayed in an Ore or Gem field, your entire
team will receive 700 or 1400 credits, respectively. If you don't think it
worked, make sure your Refinery is up and that you actually watched your
credits -- there is no audio confirmation for player-controlled harvesting.
The money is instantly added into your funds.
Q: What does the Spy do?
A: Spies pose a unique threat to the Soviets: They look like Soviet soldiers,
and completely bypass base defenses. Because of this, a popular technique
with Spies is to purchase an A-Bomb Signal Flare and running into the Soviet
base and planting it somewhere. Spies aren't invisible, however. If a Spy
gets too close to an enemy unit, they will be able to see their player name,
which will be colored yellow, which is the color of Allied players. Spies can
choose to appear as Rifle Infantry, Grenadiers, or Flamethrowers, and are given
a dummy weapon that looks real but has no ammunition. Spies are also good for
recon.
Q: What does the Thief do?
A: If you can get a Thief into the first level of the Soviet Ore Refinery,
he will acquire 500 credits for his team roughly every 20 seconds (and an
additional 500 just for making it there at all) -- quite a nice lump
of cash. Thieves are, however, shot at by base defenses, so special
care will need to be taken in order to successfully infiltrate a Soviet
Refinery. Thieves do not function if the Soviet Refinery has been destroyed.
Q: What's the deal with that nifty nuke I saw?
A: NeoSaber has redone the Nuclear Missile animation, changing it from looking
like a rapidly-growing red and orange mushroom to a kickass nuclear explosion.
The A-Bomb Signal Flare was born. A-Bomb Signal Flares, which are available to
both sides, cost 2400 credits, but are capable of destroying up to three
structures at once! Units and structures outside the "kill zone" of the nuke
will still be damaged, the amount depending on the proximity to the center of
the explosion. A-Bomb Signal Flares can still be disarmed by Engineers, and
trade being more visible (what with the bright yellow smoke that they emit)
for being less audible (the hissing sound the flare makes is softer than the
beeping noise superweapon beacons made in Renegade).
Q: Light Tanks are too powerful!
(Fun quote: "Are you cheating? There's no way a Heavy can kill a Light one
on one!")
A: If you're smart, you can learn to lead your shots in a Heavy Tank,
negating their ability to dodge your cannon fire. Light Tanks won't seem so
powerful anymore. I forget who said that little snippet of wisdom above,
but you made my day. Idiot. 'Sides, I doubt you'll complain about them in
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