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Submitted by System on 09/03/2006, 09:50. Print file.
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Soviet Red Alert 2 Multiplayer Tactics FAQ Version 0.6
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Written by Dave Kurtzberg
I am registered at Gamefaqs as Nsane98
grizwald777@hotmail.com
If you have any comments, suggestions, corrections, or additions, please let
me
know! (Please be kind, this is my first FAQ :-))
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Table of Contents:
1) Revision History
2) What is Red Alert 2?
3) Controls
4) A brief explanation of ratings
5) Soviet Units, structures and ratings
5.1) Infantry
5.2) Vehicles
5.3) Air Units
5.4) Sea Units
5.5) Structures
5.6) Country specific units
6) Allied Units, structures and ratings
6.1) Infantry
6.2) Vehicles
6.3) Air Units
6.4) Sea Units
6.5) Structures
6.6) Country specific units
7) General Tactics
8) Map-Specific Tactics - Coming Soon!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

==================================================
COPYRIGHT NOTICE
==================================================
| Copyright 2000 Dave Kurtzberg
| Any reproduction of this FAQ without my consent for ANY reason is
| Prohibited.
| If you would like to post this FAQ on your website, please email me
asking
| for permission. Grizwald777@hotmail.com
| Any use of this FAQ for profit purposes is prohibited. This FAQ will
not
| Be Used for profit purposes for *ANY* reason. If anyone sees this FAQ
| Being used for profit, PLEASE e-mail me at grizwald777@hotmail.com and
let
| Me know. Thank You.

This FAQ is only to appear at the following websites:
http://www.gamefaqs.com
http://www.gameadvice.com
http://vgstrategies.about.com
http://www.gamespot.com

If I find this FAQ anywhere else without my permission, I will be very upset
and
action will be taken. Please obey the law.
=================================================
END OF COPYRIGHT NOTICE
=================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1) Revision History:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Version 0.1: Putting up units and general strategies. Map strategies to
come
soon. Also, allied unit breakdowns and ratings, and what to do against them
and
against enemy strategies.


Version 0.5: Added more formatting to try and make this more readable.
Added
the allied units section. Added unit ratings (or threat ratings) to all
sections. I corrected many grammatical errors. Finally, I edited the
copyright
as the faq will now appear in more then one place.

Version 0.53:
Added Chrono Ivan and Yuri Prime, thanks to NessPsiKid@aol.com
Fixed building order, thanks to Matt Bonig Mbonig@hotmail.com
Added ASCII art, although I can't seem to do the 2 right.

Version 0.6: November 24 2000
Hopefully the ASCII at the top looks ok now. Added controls section.
Added info on WAYPOINTS! (See below, these things excite me)

Coming Soon - individual map strategies!

Enjoy!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
2) What is Red Alert 2?

Red Alert 2 (RA2) is a real time strategy (RTS) game, by Westwood. RA2 is
the
highly awaited sequel to the game that really made the RTS genre popular,
the
original Command and Conquer: Red Alert. There are many ways to play,
including
campaigns, skirmishes, online cooperative matches against the computer,
online
tournament matches, online clan matches, and online non-tournament matches.
This FAQ focuses on multiplayer tactics only. The game play is fast and
relentless. A player builds buildings, which in turn allow him or her to
produce units. To get money, the player uses ore refineries and trucks.
The
object is to destroy your enemy's base and units. RA2 has many maps of
cities
and famous places to fight in, including Paris, New York, and San Antonio.
Most
game reviewers gave this game a very high score and it deserves these
scores.
The game is incredibly fun to play and the graphics fit the game engine
perfectly. One major gripe of the players is the lack of 3-d graphics.
However, this is a good thing. Imagine your video card trying to keep up
with
150 tanks on the same screen, constantly moving, in a 3-d engine! It would
be
next to impossible with the current technology. So read on, enjoy RA2, and
slaughter some people on Westwood chat!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

3) Red Alert 2 DEFAULT controls:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
here we go ...

Escape(esc): Brings up the options menu

f5, f6, f7, f8, f9, f10, f11, and f12: These are the cool multiplayer
sounds.
The text for each key will appear in the next version of this FAQ

1, 2, 3, 4, 5, 6, 7, 8, 9, and 0: These keys select a group of units that
you
have set them too. To set a group of units, select all the units with
your
cursor and then hit control + a group key.

\: This button sends chat to all players in the game

Backspace: This button sends chat to all allies

Tab: This brings up the "diplomicy Menu"

T: This selects unit type.

Enter: sends a chat to anyone listening

A: Ally with a side whose unit you have targeted

S: Orders selected units to stop

D: This will deploy a unit or an item. For example, hitting D with an
allied
GI makes him create his sandbags.

F: Causes a unit to follow something (YAY! a key I don't use!)

G: Orders units to guard the area in the general vicinity of where they are

H: Hitting this key will cause your map to go back to your base.

Z: Use this to set waypoints. You will always, and I repeat, ALWAYS, set
waypoints during a tank fight!!! These things usually determine who
wins a fight with an equal number of tanks. Hold Z, make a circle around
the enemies tanks with waypoints, then let go, and watch his shots miss
your tanks as they move!

X: This causes selected units to scatter. Use it if you dont have time to
set waypoints and need your units to move immediatly. Unlike waypoints,
they will stop firing, so you will have to reassign them a target once
they are scattering.

N and M: These cycle through your units, selecting the previous or next
unit, respectivly.

Spacebar: If an event pops up on your radar (for example, ore miner under
attack!), pressing spacebar will move your map to the area where
the event is taking place.

Daves 3 most important controls:
1) Waypoints (Z)
2) Scatter (X)
3) Move map to event (Spacebar)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

4) A brief description of ratings (and threats):

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
All Ratings are done on a scale of 1-10. They are also rated at different
times
in the game, the beginning, middle, and end. What follows is a brief
description of each score:

1: Don't even bother to build this. It wastes money, accomplishes nothing,
or
is worthless in some other way.

2: Don't build this unit. It has almost no use and can be replaced by
better,
more effective units.

3: Only build this if you are really, really desperate for a short-term fix.
Otherwise, spend your money some other way.

4: Only build this if you have a very specific strategy in mind or need them
immediately, for something like base defense during a rocketeer rush when
you
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