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RED ALERT 2
CAMPAIGN WALKTHROUGHS
By Steven W. Carter
(Sca8763193@aol.com)
VERSION 1.0
Last updated on November 22, 2000
DISCLAIMER
In the following mission walkthroughs, I'll provide strategies that worked for me using
version 1.002 and the normal difficulty setting. For the most part, the focus of the
walkthroughs will be to finish each mission as quickly as possible, rather than to provide the
full flavor of the game. So, for example, you won't hear me suggest that you use a weather
control device when playing the Allies or use a cloning vat when playing the Soviets. Feel
free to experiment and develop your own favorite ways to complete each mission.
*******************************
* ALLIED CAMPAIGN WALKTHROUGH *
*******************************
Mission 1 (Lone Guardian)
-------------------------
Starting Objectives:
-- Destroy the Soviet dreadnought fleet.
-- Make contact with Fort Bradley.
-- Keep Tanya alive.
Mid-Mission Objectives:
-- Destroy the Soviet supply base.
Par Time:
-- 10 minutes
Walkthrough:
Take control of Tanya and immediately have her sink the four dreadnoughts. (Tanya can swim
and place C4 charges on boats.) Then have her help out the GI's against the conscripts, both
the ones who landed via amphibious assault, and also the ones who will shortly airdrop in. At
some point around this time the Statue of Liberty will crumble because you can't do anything
about the V3 rockets, and Romanov will brag a little. We'll show him.
Undeploy the GI's and move everybody across the bridge to the west. You'll encounter two
GI's, and they'll shortly be attacked by some conscripts. Kill the conscripts, undeploy
the
new GI's, and send everybody northeast. You'll face one more conscript, and then
you'll see
several conscripts airdrop in near the McBurger Kong restaurant and a gas station. The
Soviets will send regular airdrops to this location, and you can foil them all by using your
GI's to garrison the two buildings. You don't need the GI's for anything else
anyway.
Send Tanya southeast into Fort Bradley. As soon as you gain control of the base, have Tanya
go back outside the base and then to the north where three veteran grizzly tanks are waiting.
Meanwhile, build a barracks, train an engineer, and have the engineer repair the bridge to the
south.
Send Tanya and the tanks to the Soviet base. Target oil barrels whenever you see them, and
they'll kill conscripts and damage structures. Use the tanks to destroy the two sentry guns,
and then use the tanks and Tanya to destroy the buildings inside. You only need to destroy
the buildings to complete the mission, so you can ignore things like the V3 rocket launchers.
Also of Note:
There are two crates in the northwestern part of the map: one for improved fire, and one for
improved defense. But you don't need them and they'll just slow you down.
Mission 2 (Eagle Dawn)
----------------------
Objectives:
-- Capture the Soviet-occupied Air Force Academy Chapel.
-- Destroy all Soviet forces.
-- Keep Tanya alive.
Par Time:
-- 25 minutes
Walkthrough:
Do nothing for a couple of seconds and wait for a Soviet patrol of conscripts to show up.
Have Tanya kill the conscripts and then move north to the armor-improving crate. Around this
time you'll receive several rocketeers. Immediately send them to the southwestern corner of
the map where they'll find two veteran rocketeers. Group them all together. They'll be
your
main fighting force.
Meanwhile, send your two veteran GI's to the east. At the eastern side of the map
they'll
find three trucks guarded by two conscripts. Kill the conscripts and trucks, and you'll get
three crates: one for armor, one for rank, and one for money. Send the now elite GI's back to
the starting point.
Meanwhile again, while the rocketeers and GI's are moving toward their destinations, guide
Tanya to the Air Force base. You can just walk her inside if you want; the lone sentry gun in
the way won't be powerful enough to kill her. But a better way is to have Tanya swim across
the narrow strip of water so she can avoid the guns completely. Target her movement inside
the water; otherwise she'll probably try to walk around.
Once inside the base, have Tanya destroy the two flak cannons. Once the cannons are gone,
you'll receive an airdrop of engineers. Leave them alone, and they'll capture most of
the
buildings inside the base on their own. Then just use your starting engineers to capture the
rest. But before you can get your engineers inside, order your rocketeers to destroy all of
the sentry guns. You should also have Tanya destroy the gate on the western side of the base.
Now you need to plan your offense and defense. For defense, start building some grizzly
tanks, and just let them sit in the middle of your base. Also bring in your two elite GI's
and deploy them outside the eastern edge of your base, where a sentry gun once was. Put Tanya
behind them.
For offense, send your rocketeers north and then east. They'll discover the unguarded back of
the Soviet base. Have the rocketeers destroy the two tesla reactors, then the construction
yard, and finally the last two tesla reactors. This will completely power down the Soviet
base, and it will also cause several Soviet units - including their only two flak tracks - to
attack your base.
Nothing inside the Soviet base can now even touch your rocketeers, so just have them
methodically destroy everything. Meanwhile, use your grizzly tanks to help out Tanya and the
GI's against the Soviet attack. For the most part, the Soviet units will target your miner,
and they should be easy to kill while they're thus distracted.
Also of Note:
There is a money crate in the northwestern corner of the map, guarded by a conscript and an
attack dog. You can also get several more crates by destroying the civilian buildings on the
map.
Mission 3 (Hail to the Chief)
-----------------------------
Objectives:
-- Destroy the Psychic Beacon.
Par Time:
-- 30 minutes
Walkthrough:
Retrieve the engineer out of the middle IFV, and then fill the two empty IFV's with GI's.
Move the three IFV's to the eastern part of your base, to a little corner area that overlooks
the western bridge. Leave them there; they'll obliterate most attacks before they can even
get to you. Now take 10 of your GI's and garrison the building closest to the western bridge
and then take 10 more GI's and garrison the building closest to the other bridge. Let the
other GI's hang out somewhere safe.
Use the engineer who was in the IFV, and have him repair the western garrisoned building. Use
the other engineer to repair the Jefferson Memorial. You'll receive two crates for the deed:
the eastern crate gives money, and the western crate gives rank. So save the western crate
for something useful, like a grizzly tank.
Meanwhile, get your base going, and then start cranking out grizzly tanks. A few minutes into
the mission, you'll receive four IFV's as reinforcements. Run them into your base,
repair
them if you want to, and then fill them with your leftover GI's. Once you have about 10
grizzly tanks, send them and the four IFV's out to attack the Soviets. Use the eastern bridge
out of your base so you don't run into any Soviet attacks.
Then just march north along the center of the map. Don't kill everything; just kill tanks and
sentry guns that are in the way. Eventually you'll come to the Psychic Beacon. Direct all
your units to attack the beacon, and you should have enough firepower to destroy it before the
Soviets can take out your attacking force.
Also of Note:
There are four damaged monuments on the map. Once you build an airforce command headquarters,
they'll be revealed. Like the Jefferson Memorial, if you repair them you'll earn some
crates.
Mission 4 (Last Chance)
-----------------------
Objectives:
-- Force a shore landing and establish a base.
-- Destroy the Psychic Amplifier before it comes on-line.
Par Time:
-- 30 minutes
Walkthrough:
Use your rocketeers to take out the two grand cannons. Then move in your destroyers for a
shore bombardment. There will be enemy submarines around, so be careful and watch for them.
Once you've cleared out the shore defenses, move in your amphibious transports and establish a
base. I suggest deploying your MCV southwest of the enemy shore base, near the tesla
reactors. From there you can watch two police cars get nailed by Soviet tesla troopers.
Be careful when you start your base. You can either destroy the Soviet structures, or you can
capture them with your engineers (if you're quick enough). But if your units attack the
Soviet miner when it unloads at the ore refinery, then Soviet forces will attack you.
Otherwise they'll leave you be. Also, when you deploy your MCV, a timer will start.
You'll
have 50 minutes to destroy the Psychic Amplifier. Not long after that, you'll receive four
move amphibious transports filled with GI's and grizzly tanks.
You now have a sizeable force, so attack! Up the ramp north of your base you'll find a
damaged building garrisoned by Soviet conscripts. Attack the building until the conscripts
have to abandon it, and then kill the conscripts. Next head northwest to the intersection and
destroy the Soviet forces you find plus the flak cannon. Then cross the nearby bridge and
destroy another flak cannon.
It doesn't matter if your attack force survives or not, because during the attack you'll
receive several rocketeers in reinforcements. Use them in conjunction with your starting four
rocketeers to attack the Psychic Amplifier, which you should have uncovered when you crossed
the bridge. Attack from the north to stay away from any Soviet flak tracks that might be
lurking about. Your rocketeer force should be able to destroy the amplifier easily.
Mission 5 (Dark Night)
----------------------
Objectives:
-- Infiltrate the Soviet battle lab.
-- Neutralize the two Soviet nuclear missile silos.
-- Keep Tanya alive.
Par Time:
-- 30 minutes
Walkthrough:
Select your spies and have them take on the appearance of one of the nearby Soviet units.
Then have Tanya walk over and kill those Soviet units. There will be Soviet patrols in the
area, so be careful when you walk Tanya around. (It's a good idea to keep a finger on the S
key so you can stop her right away when you see an enemy.)
Move Tanya north to the Soviet base. There will be two tesla coils out front. Tanya can
destroy the eastern one by shooting the barrels next to it, and then destroy the western one
by just walking to it and planting a C4 charge. (Tanya can take a hit from a tesla coil
without dying.) Then have Tanya enter the base a little and take out all the nearby infantry
and attack dog units.
Move one of your spies into an exposed tesla reactor, and Tanya cwill be able to destroy the
remaining four tesla coils in the base. Start with the eastern ``inside'' coil, shoot
the
barrels next to the western coil, and then shoot the barrels next to the two exit coils. If
you can't get all of this done in a minute, then use another spy in a reactor to give Tanya
more time. (When you use your three spies, you'll receive another three in reinforcements, so
feel free to use them liberally.)
Now you should be able to move one of your spies into the battle lab. When that happens, the
map will enlarge to show two more Soviet bases. Each one has a nuclear silo in it, and each
one also has its own power grid. That means if you want to shut down power to one of the
bases, you'll have to get your spy into a tesla reactor in that base, and not just any tesla
reactor.
RED ALERT 2
CAMPAIGN WALKTHROUGHS
By Steven W. Carter
(Sca8763193@aol.com)
VERSION 1.0
Last updated on November 22, 2000
DISCLAIMER
In the following mission walkthroughs, I'll provide strategies that worked for me using
version 1.002 and the normal difficulty setting. For the most part, the focus of the
walkthroughs will be to finish each mission as quickly as possible, rather than to provide the
full flavor of the game. So, for example, you won't hear me suggest that you use a weather
control device when playing the Allies or use a cloning vat when playing the Soviets. Feel
free to experiment and develop your own favorite ways to complete each mission.
*******************************
* ALLIED CAMPAIGN WALKTHROUGH *
*******************************
Mission 1 (Lone Guardian)
-------------------------
Starting Objectives:
-- Destroy the Soviet dreadnought fleet.
-- Make contact with Fort Bradley.
-- Keep Tanya alive.
Mid-Mission Objectives:
-- Destroy the Soviet supply base.
Par Time:
-- 10 minutes
Walkthrough:
Take control of Tanya and immediately have her sink the four dreadnoughts. (Tanya can swim
and place C4 charges on boats.) Then have her help out the GI's against the conscripts, both
the ones who landed via amphibious assault, and also the ones who will shortly airdrop in. At
some point around this time the Statue of Liberty will crumble because you can't do anything
about the V3 rockets, and Romanov will brag a little. We'll show him.
Undeploy the GI's and move everybody across the bridge to the west. You'll encounter two
GI's, and they'll shortly be attacked by some conscripts. Kill the conscripts, undeploy
the
new GI's, and send everybody northeast. You'll face one more conscript, and then
you'll see
several conscripts airdrop in near the McBurger Kong restaurant and a gas station. The
Soviets will send regular airdrops to this location, and you can foil them all by using your
GI's to garrison the two buildings. You don't need the GI's for anything else
anyway.
Send Tanya southeast into Fort Bradley. As soon as you gain control of the base, have Tanya
go back outside the base and then to the north where three veteran grizzly tanks are waiting.
Meanwhile, build a barracks, train an engineer, and have the engineer repair the bridge to the
south.
Send Tanya and the tanks to the Soviet base. Target oil barrels whenever you see them, and
they'll kill conscripts and damage structures. Use the tanks to destroy the two sentry guns,
and then use the tanks and Tanya to destroy the buildings inside. You only need to destroy
the buildings to complete the mission, so you can ignore things like the V3 rocket launchers.
Also of Note:
There are two crates in the northwestern part of the map: one for improved fire, and one for
improved defense. But you don't need them and they'll just slow you down.
Mission 2 (Eagle Dawn)
----------------------
Objectives:
-- Capture the Soviet-occupied Air Force Academy Chapel.
-- Destroy all Soviet forces.
-- Keep Tanya alive.
Par Time:
-- 25 minutes
Walkthrough:
Do nothing for a couple of seconds and wait for a Soviet patrol of conscripts to show up.
Have Tanya kill the conscripts and then move north to the armor-improving crate. Around this
time you'll receive several rocketeers. Immediately send them to the southwestern corner of
the map where they'll find two veteran rocketeers. Group them all together. They'll be
your
main fighting force.
Meanwhile, send your two veteran GI's to the east. At the eastern side of the map
they'll
find three trucks guarded by two conscripts. Kill the conscripts and trucks, and you'll get
three crates: one for armor, one for rank, and one for money. Send the now elite GI's back to
the starting point.
Meanwhile again, while the rocketeers and GI's are moving toward their destinations, guide
Tanya to the Air Force base. You can just walk her inside if you want; the lone sentry gun in
the way won't be powerful enough to kill her. But a better way is to have Tanya swim across
the narrow strip of water so she can avoid the guns completely. Target her movement inside
the water; otherwise she'll probably try to walk around.
Once inside the base, have Tanya destroy the two flak cannons. Once the cannons are gone,
you'll receive an airdrop of engineers. Leave them alone, and they'll capture most of
the
buildings inside the base on their own. Then just use your starting engineers to capture the
rest. But before you can get your engineers inside, order your rocketeers to destroy all of
the sentry guns. You should also have Tanya destroy the gate on the western side of the base.
Now you need to plan your offense and defense. For defense, start building some grizzly
tanks, and just let them sit in the middle of your base. Also bring in your two elite GI's
and deploy them outside the eastern edge of your base, where a sentry gun once was. Put Tanya
behind them.
For offense, send your rocketeers north and then east. They'll discover the unguarded back of
the Soviet base. Have the rocketeers destroy the two tesla reactors, then the construction
yard, and finally the last two tesla reactors. This will completely power down the Soviet
base, and it will also cause several Soviet units - including their only two flak tracks - to
attack your base.
Nothing inside the Soviet base can now even touch your rocketeers, so just have them
methodically destroy everything. Meanwhile, use your grizzly tanks to help out Tanya and the
GI's against the Soviet attack. For the most part, the Soviet units will target your miner,
and they should be easy to kill while they're thus distracted.
Also of Note:
There is a money crate in the northwestern corner of the map, guarded by a conscript and an
attack dog. You can also get several more crates by destroying the civilian buildings on the
map.
Mission 3 (Hail to the Chief)
-----------------------------
Objectives:
-- Destroy the Psychic Beacon.
Par Time:
-- 30 minutes
Walkthrough:
Retrieve the engineer out of the middle IFV, and then fill the two empty IFV's with GI's.
Move the three IFV's to the eastern part of your base, to a little corner area that overlooks
the western bridge. Leave them there; they'll obliterate most attacks before they can even
get to you. Now take 10 of your GI's and garrison the building closest to the western bridge
and then take 10 more GI's and garrison the building closest to the other bridge. Let the
other GI's hang out somewhere safe.
Use the engineer who was in the IFV, and have him repair the western garrisoned building. Use
the other engineer to repair the Jefferson Memorial. You'll receive two crates for the deed:
the eastern crate gives money, and the western crate gives rank. So save the western crate
for something useful, like a grizzly tank.
Meanwhile, get your base going, and then start cranking out grizzly tanks. A few minutes into
the mission, you'll receive four IFV's as reinforcements. Run them into your base,
repair
them if you want to, and then fill them with your leftover GI's. Once you have about 10
grizzly tanks, send them and the four IFV's out to attack the Soviets. Use the eastern bridge
out of your base so you don't run into any Soviet attacks.
Then just march north along the center of the map. Don't kill everything; just kill tanks and
sentry guns that are in the way. Eventually you'll come to the Psychic Beacon. Direct all
your units to attack the beacon, and you should have enough firepower to destroy it before the
Soviets can take out your attacking force.
Also of Note:
There are four damaged monuments on the map. Once you build an airforce command headquarters,
they'll be revealed. Like the Jefferson Memorial, if you repair them you'll earn some
crates.
Mission 4 (Last Chance)
-----------------------
Objectives:
-- Force a shore landing and establish a base.
-- Destroy the Psychic Amplifier before it comes on-line.
Par Time:
-- 30 minutes
Walkthrough:
Use your rocketeers to take out the two grand cannons. Then move in your destroyers for a
shore bombardment. There will be enemy submarines around, so be careful and watch for them.
Once you've cleared out the shore defenses, move in your amphibious transports and establish a
base. I suggest deploying your MCV southwest of the enemy shore base, near the tesla
reactors. From there you can watch two police cars get nailed by Soviet tesla troopers.
Be careful when you start your base. You can either destroy the Soviet structures, or you can
capture them with your engineers (if you're quick enough). But if your units attack the
Soviet miner when it unloads at the ore refinery, then Soviet forces will attack you.
Otherwise they'll leave you be. Also, when you deploy your MCV, a timer will start.
You'll
have 50 minutes to destroy the Psychic Amplifier. Not long after that, you'll receive four
move amphibious transports filled with GI's and grizzly tanks.
You now have a sizeable force, so attack! Up the ramp north of your base you'll find a
damaged building garrisoned by Soviet conscripts. Attack the building until the conscripts
have to abandon it, and then kill the conscripts. Next head northwest to the intersection and
destroy the Soviet forces you find plus the flak cannon. Then cross the nearby bridge and
destroy another flak cannon.
It doesn't matter if your attack force survives or not, because during the attack you'll
receive several rocketeers in reinforcements. Use them in conjunction with your starting four
rocketeers to attack the Psychic Amplifier, which you should have uncovered when you crossed
the bridge. Attack from the north to stay away from any Soviet flak tracks that might be
lurking about. Your rocketeer force should be able to destroy the amplifier easily.
Mission 5 (Dark Night)
----------------------
Objectives:
-- Infiltrate the Soviet battle lab.
-- Neutralize the two Soviet nuclear missile silos.
-- Keep Tanya alive.
Par Time:
-- 30 minutes
Walkthrough:
Select your spies and have them take on the appearance of one of the nearby Soviet units.
Then have Tanya walk over and kill those Soviet units. There will be Soviet patrols in the
area, so be careful when you walk Tanya around. (It's a good idea to keep a finger on the S
key so you can stop her right away when you see an enemy.)
Move Tanya north to the Soviet base. There will be two tesla coils out front. Tanya can
destroy the eastern one by shooting the barrels next to it, and then destroy the western one
by just walking to it and planting a C4 charge. (Tanya can take a hit from a tesla coil
without dying.) Then have Tanya enter the base a little and take out all the nearby infantry
and attack dog units.
Move one of your spies into an exposed tesla reactor, and Tanya cwill be able to destroy the
remaining four tesla coils in the base. Start with the eastern ``inside'' coil, shoot
the
barrels next to the western coil, and then shoot the barrels next to the two exit coils. If
you can't get all of this done in a minute, then use another spy in a reactor to give Tanya
more time. (When you use your three spies, you'll receive another three in reinforcements, so
feel free to use them liberally.)
Now you should be able to move one of your spies into the battle lab. When that happens, the
map will enlarge to show two more Soviet bases. Each one has a nuclear silo in it, and each
one also has its own power grid. That means if you want to shut down power to one of the
bases, you'll have to get your spy into a tesla reactor in that base, and not just any tesla
reactor.
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Soviet Building/Unit Guide






