TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Command & Conquer - Red Alert 2 » Command & Conquer - Red Alert 2 FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14 · 15 · 16 · 17 · 18 · 19 · 20 · 21 · 22 · 23 · 24 · 25

Sponsors:


\\\\\\\\\\\\\\-----COMMAND & CONQUER--------\\\\\\\\\\\\\\\\\\\


Red Alert 2 FAQ/STRATEGY GUIDE.

____The whole world must fall to the Soviets, and nothing will stop the
rage that we unleash...


Version Information
-------------------
V1.1.
I added some stuff from Scott Batass (aparently, he's a veteran player).
I've
also finished up the advanced strategies for the Allied Forces and the
Soviets. Please mail any strategies/hints/sugestions/junk you have to me at
bloodfreak@hotmail.com (can't say it enough).
I will also make a walkthrough for the game with a lot of different
strategies
from a lot of people (at least I hope there are people out there who want to
cooperate). This way I want to make sure that everyone finds the strategy to
his liking.


Version 1.2.
-----------
Well, I added the first big part of my Allied Walkthrough, and added a
complete Allied Walkthrough from Scott Batass (it's real good, a must read
if
I can say so myself). I'll add the finishing parts of mine in the next
weekend, in school we have some last minute tests before the exams. Also,
I am
waiting for anybody else who wants to see his mission walkthroughs in this
FAQ. Just send them over to bloodfreak@hotmail.com, and you'll earn an
honorable place withing this document, and you'll earn credits of course
(ahem). I hope to sttart the Soviet Walkthrough in the next update, and
finish
it before my exams; I hate to leave something unfinished for long. After the
walkthroughs, I will get back to the main point of this FAQ, strategies. I
have some stuff to add, but I really am running out of time, but when the
vacations kick in, you may certainly expect a lot of updates to thsi FAQ.
See
ya next time.

Version 1.3.
------------
So, looks like we see eachother again for another update to thsi FAQ. I said
I'd wait for the walkthrough to be finished completely before moving on with
other sections, bt I just oculdn't resist the temptation to start writing
other
things as well, which lead to a BAD test result in school, but I don't mind
anyway. Okay, so I finished the Allied Walkthrough, and I'm getting through
the Soviet one, I will try my best to finish it in the next update.

Version 1.4.
-----------
So, exams are finally done, and as you may notice, I've become even worse
in
English since the exams, even though it was my last. Now, aditions include:
- Continuing of the walkthrough for the Soviets.
- Added a guide from Red Alert 2 Den (and yes I got permission!)
- Read the FAQ to take out some severe errors. It's certainly not
error-free,
but it is a little better now.
So, since it's Christmas, it means I'll have 2 weeks vacation, so I'll
be working a little further, but you have to know that Red Alert 2 is not
the
only game that I play. I'm also deeply in love with Diablo II (I've
developed
a bizarre manner of playing, but it helps heaps. I'm not going to write a
guide for it, but it is still a good game, good enough to play it. Now don't
worry, you'll still get your updates, and my quest continues to finish up
the
Soviet walkthrough. There's also a Naval War section coming up. I'll come
up
with more unique multiplayer mode strategies, aswell as updating the
existing
ones. So, as you can see, I'm still not finished with things. And as the
time
doesn't stand still, I'll come up with new things, I've still got to add
some
stuff that I forgot/overlooked, aswell as (here comes the interesting part)
add all the strategies I received by mail, which will happen next update.
See you all in a short while!
PS: Since it is vacation, I'm going to buy a new game, maybe two. I'm not
sure
which one, but it will probably be an action game. I'm considering the spy-
shooter No One Lives Forever, but I need someone that has played the
Technology Demo, because for some reason, the game ran so damn bad,
and the
colors were so fluffy, I couldn't get far! I want to know if everybody had
this, aswell as knowing if this is better in the full version (of course it
is, but better be safe than sorry). On the other hand, Project IGI looks
good,
but it seems to be less atractive in my point of view, I just like the
Austin
Powers-style game that NOLF is, it'snot all funny (some scenes have that
old-
school jokes in them), but it is just cool when someone compliments you by
saying "You're new here aren't you? If you weren't, I'd certainly
remember!"
His wife was a little upset but still. There are a lot of conversations, and
riding on a motorbike or snowmobile sounds kind of cool. Three months ago,
I'd
say that my buy would be Renegade, but since it is delayed again, I'll have
to
wait some more. I'll certainly buy it though. So, anyone willing to give me
some info and talk about with me, please mail me at
bloodfreak@hotmail.com.
But this is a Red Alert 2 FAQ right? So, let's get to work now.

Version 1.5.
-----------
Just a small update, with a great potential, just to make the crowd happy!
Happy now? It's quite demolirising to know that I seem to be the only guy
here updating his Red Alert 2 FAQ. No competition, no fun, not anything, no
amusement reading other stuff that you haven't read before, it's getting
borring... Booooorrrrrrriiiing. Maybe I can do a new section: Red Alert 2
GameFAQs message board log. That would be cool, but I don't think CjayC
would quite aprove with that, and I can certainly understand that...... some
nerdy idiot comes rippin' off your board stuff!
So, what's new??? Well, basically nothing helpful, which means that I'm
going to write down, and add the walkthrough for the Soviets to the next
version, unless something crosses my mind that I think is more important.
I've added the special units who you can only obtain by infiltrating Battle
Labs (I'm really sorry that I forgot to add these), and I also added the
DeeZire mod section, which will detail everything about DeeZire. The first
things are already there, all nits for the allied, and partially for the
Soviets. I
think DeeZireis the most well-known RA2 mod, and probably still the most
professional. I'm not saying that other mods suck, some are real cool, but I
think this thing has something extra. Now, I won't write a walkthrough for
the
Ant missions until I get it myself, I don't know when that will be, because
I've
been having some trouble staying away from the GameFAQs message
boards. I haven't surfed a lot other than that. So, don't kill me if it
doesn't
come soon, I also have to get up the courage to download the darn thing,
it's
so big... Anyways, I bought NOLF, so I don't need to know that NOLF is a
great game and stuff, I found that out the minute I started playing. And IGI
is
just plain crap IMHO, just get your hands on Delta Force, Rainbow Six:
Rogue Spear or SWAT 3: Elite Edition, and you'll have far better games than
Project IGI, jsut a hint. your e-mails are still welcome, and I'll do my
best
to
reply stuff.
You know what, I'll do it this way. All the questions relating the game that
I
get now, will be answered in a specific section of the FAQ (something like
Frequently Asked Questions, although it isn't asked Frequently to me), so
I'm
sure that everyone gets my reply. Of course, I won't reply messages (in the
FAQ that is) that are already answered in this doc. some people seem to just
ask something that is clearly writen here. Please, try to avoid such things,
and
make sure you are reading the latest version which can always be found at
http://www.gamefaqs.com, thank you!
Something else now, someone asked me to chat with him sometime and
everybody else that would like to, you can always find me on the GameFAQs
message board in the weekend, or go get mIRC. I usually stick around to
#newbies right now, it is the "Lamers channel", so now since I come up ther
I'm a lamer? Well, I just come up there because people ask you silly
questions, that's it (what stupid reason is that). My local time here, is
one
hour past GMT, so if that can help you... Local time, I'm mostly up ther at
10:00 AM Saturday or Sunday, but until I get cable, I can't garantee you'll
see me there. When I do have cable however, it will be soemthing like this:
coming home from school, doing homework and then go online, smash in
the channel and buzz around! I hope they hit their deadline this time, or
I'll
slit their throats!

Version 1.6.
------------
So, this is a little weird. I think I had a nerve breakdown or something. i
made a version just written full of crap that may or may not be happening,
and I don't even bother posting it! Well, I still think the update was too
small,
so I will be sending this one to CJayC.
Okay, I hope that was clear. anyways, I did what I said about the Soviet
walkthrough, it's done. I've writen up the first part of the strategies for
DeeZire, and I've finished the Soviet unit description of course. The day
this
FAQ reaches GameFAQs, that will probably be Friday, I will start making all
my e-mails in text and ready to put in. I'm really sorry for the REAAAAL
long
wait, but I'm only a FAQ author, and that doesn't mean I'm superior or
something. Everybody can write a FAQ, I'm the living example of that. Firday
is a very busy day, I'm going to a friend who has cable, and a few nerds
over
at the message boards will have it!!! They'll f*ckin' have it! Die bithces,
bastards, pets, this puppy is lucky I didn't blast his ass yet! Okay, now
htat
ain't quite original (fans will know that, sorry, jsut found it real cool).
Oh yeah,
and there's one thing I wanted to say to someone fro Holland who mailed
me, but I'm certain if I replied him. anywy, here's the answer:
I can't help you with any savegames. Not because I don't have them, but
firstly, they probably won't work on your computer, and secondly, I don't
know if the version of the game has anything to do with it, but I think it
does,
and since you do't have the all-around savegame, that means that you're
below version 1.002. Bad lcuk, but you can always try to find some on the
Internet, I know there are some out there.
Okay, that said, I hope you enjoy this version.

Version 1.8
----------
HAHAHAHAHA! Now I got you didn't I? I knew you guys thought I was dead, hell
I thought so myself. WTF have I been doing here? I was going to put all
stuff in text, next day I discover this game err what's it called again?
Operation Flashpoint ya. So I write a Demo FAQ fr that, and now whagt? It's
september 2001, it won't be too long before it's exactly one year since this
FAQ was posted... and I'm far from finished it seems. Nothing really new
from me though, it's all from a bud of mine, well bud ... yeah bud! He's
called William DeLaschmit or somethi', his name is correctly shown in the
walkthrough though. :) Anyways, he sent me a Soviet walkthrough, and it's
all in here! CHECK IT OUTTTTTT!

ATTENTION TO ALL PEOPLE STILL READING AND STILL WONDERING ABOUT
CONTRIBUTIONS:

I'd like to shed some tears with you, not only because so many people died
and so many others were left without friends and family, but also because
I'm such a lazy asshole. Well in fact I'm not, beecause believe it or not,
but I've got another reason t hide behind. Since June 18th 200A, my internet
access was suddenly, shall we say, ZERO. I formatted my hard disk, not
knowing that some idiot who put some stupid modem into my PC, made it a real
weird modem! So there I am, getting so much e-mails, losing so many, not
even knowing what's in them, then finding out the site I worked for is out,
then finding out I'm without a job, then finding out that some stupid IRC
server gets a new bot, so no longer Operator, then find out that some idiot
named Armourdave decides to be hero and declare holy war on me, then find
out ... I need some destraction. I dived back into Red Alert 2. hell I
didn't even have this FAQ anymore, I had to go over to GameFAQs.com to get
it!





[TABLE OF CONTENTS]
\------------------\
1) Introduction
2) What is Red Alert 2 - Game Features
3) Allied Units/structures/specials
4) Soviet Units/Structures/specials
5) Tactical information on units/structures/specials
6) Main defensive tips for Allies
7) Main offensive tips for Allies
8) Main defensive tips for Soviets
9) Main offensive tips for Soviets.
10) Advanced strategies
10.1) Allies
10.2) Soviets
11) Mission Walkthroughs
11.1. My Walkthroughs
11.2. Reader Walkthroughs
11.2.1. Scott Batass' walkthroughs
11.2.2 Will's Allied Walkthrough
11.2.3 Will's walkthrough for Soviet Union.
11.3. Miscelanious walkthroughs
12) Special Muoltiplayer modes.
12.1. Unholy Alliance strategies.
12.2. Red Alert 2 DeeZire strategies.
13) Contact Information
14) Credits

\----------------------------------------------------------------------------\
1) Intorduction.
\---------------\
Hi guys, here's a strategy guide for the awesome game Command &
Conquer: Red Alert 2. For the
moment you can find all the things you need to know about Red Alert 2,
and how to strategically make your enemies angry, paranoid, distracted
and the like. Never forget: Your best defense is offense, but don't
compromise your defensive strength because you want to attack. Try to
take your time and hope the enemy isn't too quick about it either. If he is,
make an efficient attack force, and strike back (just to scare him or to
damage him in the early stages of the game).

You can use strategies in this guide in the campaigns, but certain missions
only give you certain units to build, and strategies listed here mostly use
all
types of units, so in the first mission, you won't be able to do a lot with
these missions. I'm sure there is/there'll be a good guide for this, in the
mean time, I'm working on one of my own. You may be sure that there'll be
a Primagames Unofficial strategy guide, or one of those superb Game
Guides of IGN!

I hope you like this FAQ, if not, tell me what's wrong. Also, if anybody
wants to contribute to this FAQ, you are more than welcome! Just mail your
additions to: bloodfreak@hotmail.com, and use Red Alert 2 FAQ as you
subject, thank you. I'm trying to make this guide as big and as precise as
possible (well that Walkthrough should help a bit). Okay, so without further
addo, let's start.


--------------------------------------
2) What is Red Alert 2 - Game features.
\-------------------------------------\
Alright, here's the section where the newbies will find some info about this
game, and of course my personal review. Also I'll go a little deeper into
the
game features of Command & Conquer: Red Alert 2.


First we need to look back a bit, to the very well-known Red Alert, the
original. It begins when Einstein and an assistant make a time machine to
teleport back in time, and prevent WWII from happening. They suceed in
killing Hitler, but instead of WWII, there is an even bigger threat about to
overrun the world: The Soviet Empire commanded by Stalin. Their tanks
roll into the nearby countries and take them over without problem. Allied
powers know that they have to act against this threat. There's only one
problem, they lack the firepower to pose a big threat to the Soviets. The
Allies rely on long-range assaults and quick air strikes, while the Soviets
try
to demolish the Allies with brute force, even with atomic weapons. After a
long strugle, the Allies manage to kill Stalin and end the war. They choose
a dictator, Romanov, to control and rebuild the Soviet remains. However,
Romanov builds up the Soviet army and makes it stronger than ever. He
plans on striking directly in the United States. Using his Cloning Vats he
makes new soldiers faster than ever. They quickly overrun the surprised
Allies, and they have to rely on newly developed technology to defend
themselves... And that's where the game starts. Are you up to it?

So what are some cool features of Red Alert 2 you ask? Well, first off, the
camera is zoomed in much closer than in Tiberian Sun, which means
cooler gameplay, and better graphics. On a sidenote, I was impressed with
the minimum system requirements for a Command & Conquer RTS....
Anyways, you'll fight in real-life locations now, no more "Where the hell am
I?????"-quistions. You'll be able to fight in New York, Paris, Texas,
Chicago, Washington, somewhere in Germany I believe (I'm not that far
yet...), and Siberia. Sounds pretty cool. Add to that, there's cars, a lot
more
buildings, and better gameplay rules if you ask me. I'll get to that a
little
later. The sound has gotten a lot of improvement, you'll now hear "sounds
of the enviroment", which means birds, tanks, infantry marching, cows
making that anoying noise and so on. Multiplayer has gotten some
improvement as well. First you've got "Unholy Alliance", which gives you
both an Allied and a Soviet MCV. VERY NICE. Here you have to be kind of
strategic, since where for example the Allied lacks heavy armor, the
Soviets make up for that nicely. So you'll have to work with deceptions and
direct assaults while your enemies are occupied elsewhere. I'll cover this
in
the appropriate sections. Further more there are modes like naval war
(you're left on a small island and you're enemy is on an other island", Land
Rush (you start in a completely revealed map) and Meatgrinder (you can
mainly use infantry and tanks). And IGNPC gives it a 9.3, so what are you
waiting for (they won't lie about it...).

--------------------------------------
3. The Allied Forces
\------------------\
Units
-----
Infantry
--------
GI Soldier
----------
Description: A well-trained infantryman with a powerful machinegun. He's
more than a match for the Russian Conscript. He can deploy his
machinegun and hold is ground, or you could place him in a building
(yeah!!! Why not the McBurger Kong in the first missions?). When you
"garrison" your GI, he will stay in the building and fire at anything that
passes. This adds to the already massive strategic planning you need to
do. This is especially handy as your infantrymen can take potshots at the
marauding enemy forces, weakening them before they reach your base.
And they aren't too expensive as well. What I'm trying to say is: DO NOT
OVERLOOK THESE GUYS!
Weapon: .50 Caliber Machinegun


Attack Dog
----------
Description: These are the infantry killing machines. One attack and even
Tanya will be toast. They are pretty fast compared to most infantry and they
can sniff out spies for you (assuming your enemy is Allied or you are
playing Unholy Alliance). Always keep some in your base. They'll kill the
Engineers that try to sneak in and capture some buildings. I've had it
happen once and it isn't pretty (lucky enough for me he took only my Power
Plant, I was able to kill his 4 companions).


Rocketeer
---------
Description: You can call these guys the Jump Jet infantry of Tiberian Sun,
they're only a lot cooler if you ask me. I only found them useful in one
department: to weaken approaching attack forces. Soviets mostly send
heavy tank assaults to make you shiver. Just send a dozen Rocketeers to
them, and half of them will be destroyed when they reach your base. Their
weapons aren't impressive if you ask me, they're just good help.
Weapon: Light Machinegun


Chrono Legionnaire
-----------------
Description: This one can be a real pain in the butt. What he does is wipe
the enemy units you target from the map. The only problems are that he
ain't strong and that he doesn't fire fast. So, keep these guys safe and
victory might just be much easier...
Weapon: Chrono Rifle (or something like that)


Engineer
--------
Description: This goon returns to the party, with some nasty upgrades. He
hasn't gained the speed yet hehe, but he can do a butt load of things.
First, he can take over an enemy building and turn it to your side.
Secondly, he can repair your own structures. Just send him inside and he'll
repair it for you.
Thirdly, he can repair a destroyed bridge. You'll have to send him into the
bridge control station. Once that is done, it will be safe to move along
your
units.
Also, he can capture Tech buildings (airports, Oil Derricks, Outposts,
hospitals, etc.), to help you in your efforts. This can prove very useful in
the
heat of battle. By supplying you with a steady flow of cash, paratroopers,
free healing, repair etc. you could easily turn the tides on the enemy and
kill
him off. You can also capture normal houses and other civilian buildings.
Lastly, he can defuse bombs. He has a Defuse kit with him to defuse any
explosive threats that you might encounter. This makes him the ideal
weapon against Crazy Ivan's terrorism.
The only drawback is that you will lose your engineers in most of these
cases (except for the bomb defusing that is).
Weapon: Defuse kit


Tanya
-----
Description: Your ideal special agent, Tanya will perform her duties quite
nicely. She has a woopin' amount of firepower with her, and she can handle
infantry attacks very well. Just don't use her against armored units, she'll
probably die. Structures however, are very popular targets for Tanya. She
just plants a C4 charge and destroys it in one blow. VERY EFFECTIVE. If
you are lucky, the AI won't have much of defenses, and when the time
comes that he threatens to destroy/harm you, just send Tanya in and clean
out the super weapons. I've actually done it several times and it performs
nicely!
Weapon: Dual Colt45 pistols and C4 charges


Spy
---
Description: This one is vital to your strategy. In Red Alert, your spy
could
do a handful of things, but in my opinion it is much harder to discover a
spy
in RA2 than it was in the original. Still the best defense would be to place
your dogs in Guard mode. A spy can do much more this time. Here's a
rundown.
1) Get him into a refinery and he will steal some cash for you!
2) Get him into the Power Plant and he will shut off the power for 1 minute
(VERY useful)
3) Get him into your enemy Radar Tower/Air Force Command HQ and he
will reset the shroud.
4) Get him into the Barracks/War Factory and he will make your units
Veteran.
5) Get him into the Battle Lab and he will offer you a new unit to build.
6) Get him into a super weapon, and he will reset the countdwon (VERY,
VERY useful!)
Just don't come to close to enemy Guard Dogs, as they will sniff out your
spies pretty quickly.
Psychic units, such as Yuri can also detect spies, aswell as the Psychic
Sensor.





Vehicles
--------
Chrono Miner
------------
Description: Without this, you'll die. That is the simplest description that
I
can give you. For old-school Command & Conquer players, you can call it
the Harvester, but with extra teleportation ability. It has to drive to the
Ore
fields but it can teleport back to your base. This spares a lot of time, and
you don't have to build that many to have a steady flow of cash! It doesn't
have any weapons like its Soviet counterpart. It can crush infantry of
course.


Grizzly Battle Tank
------------------
Description: This is the main armor unit of the Allies. It has heavy armor,
good strength and good firepower, however the Soviets Heavy Tank is
better in every aspect but speed. It will certainly be the bulk of your
forces
in the whole game. In my opinion, it goes pretty fast for a tank. The nice
thing is, because of its cheapness, you can send wave after wave of them
to assault the enemy base. While you're first wave is attacking, you start
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14 · 15 · 16 · 17 · 18 · 19 · 20 · 21 · 22 · 23 · 24 · 25

Sponsors:

Other files from this game:
  1. Command & Conquer - Red Alert 2 trainer by System on 14/03/2006, 06:30
    Money trainer
  2. Command & Conquer - Red Alert 2 document by System on 14/03/2006, 06:30
  3. Command & Conquer - Red Alert 2 document by System on 14/03/2006, 06:30
  4. Command & Conquer - Red Alert 2 trainer by System on 14/03/2006, 06:30
    Reveal map and add cash (for RA 2 v1.00 to v1.004 and RA 2 - Yur
  5. Command & Conquer - Red Alert 2 trainer by System on 14/03/2006, 06:30
    Trainer for cash, power, fast build, reveal map and mission skip
  6. Command & Conquer - Red Alert 2 document by System on 14/03/2006, 06:30
  7. Command & Conquer - Red Alert 2 trainer by System on 14/03/2006, 06:30
    Money trainer (for v1.002)
  8. Command & Conquer - Red Alert 2 trainer by System on 14/03/2006, 06:30
    Money, energy, instant building, show map (for v1.01)
  9. Command & Conquer - Red Alert 2 document by System on 14/03/2006, 06:30
    Same procedure as any year ... the rules.ini cheats
  10. Command & Conquer - Red Alert 2 FAQ by System on 09/03/2006, 09:50
  11. Command & Conquer - Red Alert 2 FAQ by System on 09/03/2006, 09:50
    FAQ for Infantry Fighting Vehicl
  12. Command & Conquer - Red Alert 2 FAQ by System on 09/03/2006, 09:50
    Soviet Red Alert 2 Multiplayer T
  13. Command & Conquer - Red Alert 2 FAQ by System on 09/03/2006, 09:50
  14. Command & Conquer - Red Alert 2 hints by System on 09/03/2006, 09:50
  15. Command & Conquer - Red Alert 2 FAQ by System on 09/03/2006, 09:50
  16. Command & Conquer - Red Alert 2 FAQ by System on 09/03/2006, 09:50
  17. Command & Conquer - Red Alert 2 FAQ by System on 09/03/2006, 09:50
  18. Command & Conquer - Red Alert 2 FAQ by System on 09/03/2006, 09:50
  19. Command & Conquer - Red Alert 2 FAQ by System on 09/03/2006, 09:50
  20. Command & Conquer - Red Alert 2 FAQ by System on 09/03/2006, 09:50
  21. Command & Conquer - Red Alert 2 hints by System on 09/03/2006, 09:50
  22. Command & Conquer - Red Alert 2 FAQ by System on 09/03/2006, 09:50
    Soviet Building/Unit Guide